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- name = "tootalljj"
- me = game.Players[name]
- if script.Parent.className ~= "HopperBin" then
- hoppa = Instance.new("HopperBin")
- hoppa.Parent = me.Backpack
- hoppa.Name = "Telekinesis"
- script.Parent = hoppa
- end
- bps = {}
- fair = {}
- hold = false
- function sel(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function()
- local targ = mouse.Target
- if targ ~= nil then
- hold = true
- if targ:GetMass() >= 400 then return end
- local bp = Instance.new("BodyPosition")
- bp.Parent = targ
- bp.maxForce = Vector3.new(6000 * targ:GetMass(),6000 * targ:GetMass(),6000 * targ:GetMass())
- bp.position = me.Character.Head.Position + Vector3.new(0,6,0)
- table.insert(bps,bp)
- targ.Anchored = false
- while hold == true do
- wait()
- bp.position = me.Character.Head.Position + Vector3.new(0,6,0)
- end
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- wait(0.03)
- for i=1, #bps do
- bps[i].position = me.Character.Head.Position + Vector3.new(math.random(-20,20),math.random(5,20),math.random(-20,20))
- local hu = bps[i].Parent.Parent:findFirstChild("Humanoid")
- if hu ~= nil then
- hu.Sit = true
- end
- bps[i].Parent.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- wait(0.1)
- bps[i]:remove()
- table.remove(bps, i)
- end
- end)
- end
- function desel()
- hold = false
- for i=1, #bps do
- bps[i]:remove()
- table.remove(bps, i)
- end
- end
- script.Parent.Selected:connect(sel)
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