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- local nl = Instance.new("ScreenGui")
- local background = Instance.new("Frame")
- local label2 = Instance.new("TextLabel")
- local label1 = Instance.new("TextLabel")
- nl.Name = "NemesisLoaded"
- nl.Parent = game.CoreGui
- nl.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- background.Name = "background"
- background.Parent = nl
- background.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- background.BorderSizePixel = 0
- background.Position = UDim2.new(1, 0, 1, 0)
- background.Size = UDim2.new(0, 200, 0, 120)
- label2.Name = "label2"
- label2.Parent = background
- label2.BackgroundColor3 = Color3.new(1, 1, 1)
- label2.BackgroundTransparency = 1
- label2.Position = UDim2.new(0.5, -70, 0.5, 0)
- label2.Size = UDim2.new(0, 140, 0, 27)
- label2.Font = Enum.Font.SciFi
- label2.Text = "Loaded!"
- label2.TextColor3 = Color3.new(0.866667, 0.184314, 0.184314)
- label2.TextScaled = true
- label2.TextSize = 14
- label2.TextWrapped = true
- label1.Name = "label1"
- label1.Parent = background
- label1.BackgroundColor3 = Color3.new(1, 1, 1)
- label1.BackgroundTransparency = 1
- label1.Position = UDim2.new(0.5, -70, 0.5, -40)
- label1.Size = UDim2.new(0, 140, 0, 40)
- label1.Font = Enum.Font.SciFi
- label1.Text = "Nemesis"
- label1.TextColor3 = Color3.new(1, 1, 1)
- label1.TextScaled = true
- label1.TextSize = 14
- label1.TextWrapped = true
- spawn(function()
- local child = {}
- child = background:GetChildren()
- background:TweenPosition(UDim2.new(0.5,-100,0.5,-100), "Out", "Back", 1, true)
- wait(2)
- while background.BackgroundTransparency ~= 1 and wait() do
- background.BackgroundTransparency = background.BackgroundTransparency + 0.1
- for i, v in ipairs(child) do
- v.TextTransparency = v.TextTransparency + 0.1
- end
- end
- wait(5)
- nl:Remove()
- end)
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