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ArcDesLHK

Warrior Archfiend

Jun 9th, 2023 (edited)
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  1. Confined Warrior Archfiend
  2. Level 4 DARK Warrior/Effect
  3. 1800/2200
  4. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Warrior Archfiend" Trap from your Deck. You can only use each effect of "Confined Warrior Archfiend" once per turn.
  5.  
  6. Barred Warrior Archfiend
  7. Level 6 DARK Warrior/Effect
  8. 2600/2000
  9. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you Special Summon a Level 4 or lower "Warrior Archfiend" monster (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Warrior Archfiend" Trap from your Deck. You can only use each effect of "Barred Warrior Archfiend" once per turn.
  10.  
  11. Blocked Warrior Archfiend
  12. Level 4 DARK Warrior/Effect
  13. 2000/2000
  14. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Warrior Archfiend" card from your Deck to your hand, except "Blocked Warrior Archfiend". You can only use each effect of "Blocked Warrior Archfiend" once per turn.
  15.  
  16. Limited Warrior Archfiend
  17. Level 6 DARK Warrior/Effect
  18. 1800/3000
  19. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you Special Summon a Level 4 or lower "Warrior Archfiend" monster (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: Gain 2 Nebula Counters. You can only use each effect of "Limited Warrior Archfiend" once per turn.
  20.  
  21. Restrained Warrior Archfiend
  22. Level 4 DARK Warrior/Effect
  23. 1900/2100
  24. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 "Warrior Archfiend" card in your GY, except "Restrained Warrior Archfiend"; add it to your hand. You can only use each effect of "Restrained Warrior Archfiend" once per turn.
  25.  
  26. Restricted Warrior Archfiend
  27. Level 6 DARK Warrior/Effect
  28. 2300/2500
  29. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you Special Summon a Level 4 or lower "Warrior Archfiend" monster (except during the Damage Step): You can Special Summon this card from your hand. When an opponent's monster declares an attack: You can negate the attack. You can only use each effect of "Restricted Warrior Archfiend" once per turn.
  30.  
  31. Tethered Warrior Archfiend
  32. Level 4 DARK Warrior/Effect
  33. 2100/0
  34. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When a monster's attack is negated: You can Special Summon 1 "Warrior Archfiend Token" (Warrior/DARK/Level 6/ATK 2000/DEF 2000). You can only use each effect of "Tethered Warrior Archfiend" once per turn.
  35.  
  36. Chained Warrior Archfiend
  37. SC 6 DARK Warrior/Constellation/Effect
  38. 2600/2100
  39. 6 Nebula Counters + 2 DARK Warrior monsters
  40. Gains 400 ATK for each face-up Trap Card you control. You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, negate its effects, also banish it when it leaves the field. You can only use this effect of "Chained Warrior Archfiend" once per turn.
  41.  
  42. Encircled Warrior Archfiend
  43. Level 6 DARK Warrior/Effect
  44. 2400/2400
  45. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you Special Summon a Level 4 or lower "Warrior Archfiend" monster (except during the Damage Step): You can Special Summon this card from your hand. When a monster's attack is negated: You can Set 1 "Warrior Archfiend" Trap from your Deck. You can only use each effect of "Encircled Warrior Archfiend" once per turn.
  46.  
  47. Sealed Warrior Archfiend
  48. SC 4 DARK Warrior/Constellation/Effect
  49. 2100/1600
  50. 4 Nebula Counters + 1 "Warrior Archfiend" monster
  51. Monsters your opponent controls lose 400 ATK for each face-up Trap Card you control. You can only use each of the following effects of "Sealed Warrior Archfiend" once per turn. You can target 1 "Warrior Archfiend" monster you control and 1 monster your opponent controls; destroy them. You can Tribute this card; Set 1 "Warrior Archfiend" Trap directly from your Deck.
  52.  
  53. Warrior Archfiend Seal
  54. Cometshower Trap
  55. (This card is also always a Continuous Trap.)
  56. When your "Warrior Archfiend" monster is targeted for an attack: You can place 1 counter on this card, then end the Battle Phase. If you control a "Warrior Archfiend" monster: You can send this card to the GY; gain 1 Nebula Counter for each counter on this card. You can only use each effect of "Warrior Archfiend Seal" once per turn.
  57.  
  58. Warrior Archfiend Jar
  59. Cometshower Trap
  60. (This card is also always a Continuous Trap.)
  61. Activate this card by gaining 2 Nebula Counters and targeting 1 monster on the field; it gains the following effect.
  62. ● When an attack is declared involving this card: Each player gains 2 Nebula Counters.
  63. When the targeted monster is destroyed, destroy this card.
  64.  
  65. Warrior Archfiend Chain
  66. Cometshower Trap
  67. (This card is also always a Continuous Trap.)
  68. Activate this card by gaining 2 Nebula Counters and targeting 1 monster on the field; each time the targeted monster activates its effect, each player gains 2 Nebula Counters. When the targeted monster is destroyed, destroy this card.
  69.  
  70. Warrior Archfiend Barricade
  71. Cometshower Trap
  72. (This card is also always a Counter Trap.)
  73. When a Spell/Trap Card, or monster effect, is activated while you control a "Warrior Archfiend" monster: Remove 2 Nebula Counters; negate the activation, and if you do, destroy that card. You can only activate 1 "Warrior Archfiend Barricade" per turn.
  74.  
  75. Warrior Archfiend Drain
  76. Cometshower Trap
  77. (This card is also always a Normal Trap.)
  78. When an opponent's monster declares an attack: Remove 2 Nebula Counters; negate that attack, and if you do, if you control a "Warrior Archfiend" monster, end the Battle Phase.
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