Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- alpha-33 pc steam compiled 10:29:46, May 27 2015
- Loading Preferences from C:\Users\noah\AppData\Local/Introversion/Prison Architect/preferences.txt
- BEGIN DataRegistry DUMP:
- Screen
- ScreenW [int] 1366
- ScreenH [int] 768
- ScreenWindowed [bool] 0
- ScreenHighDPI [bool] 0
- ScreenMultiSampled [bool] 0
- ScreenSuperSampled [bool] 0
- Sound
- SoundMixFrequency [int] 22050
- SoundVolume [int] 255
- SoundSwapStereo [bool] 0
- SoundEnableDsp [bool] 1
- RenderRooms [bool] 1
- RecentMap [string]
- FirstTime [bool] 0
- AutoSaveTimer [int] 10
- HardwareCompat [int] 0
- LastKnownVersion [string] alpha-33-pc-steam
- RegistrationShown [bool] 1
- TimeLapseCamera [int] 0
- TimeLapseInterval [int] 1
- TimeLapseFPSNumerator [int] 24
- TimeLapseFPSDenominator [int] 1
- TimeLapseQuality [int] 63
- Mods [string]
- LastSubCheck [int] 0
- UiScale [float] 1.00
- ForumId [int] 0
- SteamUser [bool] 1
- ClockType [int] 0
- MotdId [string]
- END DataRegistry DUMP:
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 8750M
- OpenGL Version : 4.4.13084 Compatibility Profile Context 14.301.1001.0
- OpenGL GLSL : 4.40
- Parsing archive main.dat...
- Parsing archive at path 'main.dat'
- DONE
- Parsing archive sounds.dat...
- Parsing archive at path 'sounds.dat'
- DONE
- Loaded in 2190 strings
- Couldn't open unicode language file data/language/fullgame.txt
- Initialising SDL Audio:
- Frequency: 22050
- Format: 32784
- Channels: 2
- Samples: 512
- Size of Stereo Sample: 4
- SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
- There are 0 mod sub directories
- There are 0 mod sub directories
- Loaded in 2190 strings
- Couldn't open unicode language file data/language/fullgame.txt
- libpng version 1.4.7 - April 10, 2011
- (Running with version 1.4.7)
- Loading user sprite images for path: data/sprites.png
- Failed to get sprites.png for data/sprites.png
- Created FrameBuffer of size 64 x 64 in 3ms
- Object spritebank composite took 3770ms
- Warning: Loading a very high res image (2688x128)
- Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
- [SteamWrapper] SteamAPI is initialised.
- [SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
- BiographyGenerator reading bios...
- BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
- BiographyGenerator reading Names in the Game...
- BiographyGenerator read 16874 Names in the Game (including 76 Faces in the game)
- Requesting message-of-the-day...
- Curl version libcurl/7.27.0
- MessageQueue HTTPThread (148C6310) running.
- Fonts loaded in 181ms
- OpenGL Max texture Size 16384 x 16384 [192 tex units]
- Multisampled Framebuffer support : yes
- Supersampling support at screen res 1366 x 768 : yes
- ================
- == NEW MAP ===
- ================
- World Initialised to size 100 x 80 cells
- MaterialLibrary reading from 'data/materials.txt'
- ReformProgramManager reading from data/reform_programs.txt...
- DataRegistry Warning : Failed to match enum value 'calming'
- GridRoutingSystem(11D3DC20) constructed.
- Grid Navigation System initialised
- MessageQueue GridRoutingSystem (11D3DC20) running.
- EscapeMap Initialised : 62Kb
- GridRoutingSystem created Route Work-In-Progress and CellInfo (size 562Kb)
- MessageQueue LightMap (13C7C140) running.
- Lightmap initialised in 0ms : 93Kb
- Danger initialised : 62Kb
- Patrol System Initialised : 218Kb
- Gang System Initialised : 125Kb
- Created FrameBuffer of size 512 x 512 in 0ms
- Water System Initialised : 312Kb
- PowerSystem initialised : 62Kb
- Reading production.txt...
- PolaroidSystem has 42 polaroids in the database
- ScriptSystem initialised in 0ms
- Parsing LUA script 'data/grants.lua'
- ERROR : Failed to load job file 'data/jobs.txt'
- Generating new world...
- Create starting world done...
- Saving Preferences to C:\Users\noah\AppData\Local/Introversion/Prison Architect/preferences.txt
- Save successful!
- FoodSystem Recalculate took 0.0ms
- [SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
- [SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
- WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
- ShaderOpenGL successfully compiled : LightMapNoColour
- ShaderOpenGL successfully compiled : LightMap
- WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
- ShaderOpenGL successfully compiled : LightMapNoTexture
- WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
- ShaderOpenGL successfully compiled : SunShadows
- WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
- ShaderOpenGL successfully compiled : VisMap
- Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
- Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
- Saving Preferences to C:\Users\noah\AppData\Local/Introversion/Prison Architect/preferences.txt
- Save successful!
- [SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
- [SteamWorkshopWrapper::GetFileDetails] No more file details to get
- LaundrySystem Recalculate took 0.0ms
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement