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noslenpo

unanchor 2

Aug 28th, 2015
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  1. e = game.Workspace:GetChildren()
  2. for i=1, #e do
  3. if e[i].className == "SpawnLocation" or e[i].className == "Part" or e[i].className == "Seat" then
  4. e[i].Anchored = false
  5. elseif e[i].className == "Model"
  6. a = e[i]:getChildren()
  7. for X=1, #a do
  8. if a[X].className == "SpawnLocation" or a[X].className == "Part" or e[i].classname == "Seat" then
  9. a[X].Anchored = false
  10. end
  11. end
  12. end
  13. end
  14.  
  15. print("Unanchor everything !")
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