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- e = game.Workspace:GetChildren()
- for i=1, #e do
- if e[i].className == "SpawnLocation" or e[i].className == "Part" or e[i].className == "Seat" then
- e[i].Anchored = false
- elseif e[i].className == "Model"
- a = e[i]:getChildren()
- for X=1, #a do
- if a[X].className == "SpawnLocation" or a[X].className == "Part" or e[i].classname == "Seat" then
- a[X].Anchored = false
- end
- end
- end
- end
- print("Unanchor everything !")
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