Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- All Perks
- --Variable
- local RS = game:GetService("ReplicatedStorage")
- local player = game:GetService("Players").LocalPlayer
- --Remote
- for i, v in ipairs(player.DataStorage.Inventory.Perks.Survivor:GetChildren()) do
- local A_1 =
- {
- [v.Name] =
- {
- ["Got"] = true,
- ["Name"] = v.Name,
- ["Tier"] = 3
- }
- }
- RS.RemoteEvents.UpdateInventoryPerksSurvivorCache:FireServer(A_1)
- end
- script 2
- inf Bloodpoints
- local stff =
- {
- ["BloodPoints"] =
- {
- ["Name"] = "BloodPoints",
- ["Amount"] = 10000000000
- }
- }
- game:GetService("ReplicatedStorage").RemoteEvents.UpdateStatsCache:FireServer(stff)
- script 3
- inf items
- --Variable
- local RS = game:GetService("ReplicatedStorage")
- local player = game:GetService("Players").LocalPlayer
- --Remote
- for i, v in ipairs(player.DataStorage.Inventory.Items:GetChildren()) do
- local A_1 =
- {
- [v.Name] =
- {
- ["Class"] = v:FindFirstChildOfClass("IntValue").Name,
- ["Name"] = v.Name,
- ["Amount"] = 1000000000
- }
- }
- RS.RemoteEvents.UpdateInventoryItemsCache:FireServer(A_1)
- end
- game:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement