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Jun 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. function sandbox(var,func)
  5. local env = getfenv(func)
  6. local newenv = setmetatable({},{
  7. __index = function(self,k)
  8. if k=="script" then
  9. return var
  10. else
  11. return env[k]
  12. end
  13. end,
  14. })
  15. setfenv(func,newenv)
  16. return func
  17. end
  18. cors = {}
  19. mas = Instance.new("Model",game:GetService("Lighting"))
  20. Sky0 = Instance.new("Sky")
  21. Sky0.Parent = mas
  22. Sky0.CelestialBodiesShown = false
  23. Sky0.SkyboxBk = "rbxassetid://12064107"
  24. Sky0.SkyboxDn = "rbxassetid://12064152"
  25. Sky0.SkyboxFt = "rbxassetid://12064121"
  26. Sky0.SkyboxLf = "rbxassetid://12063984"
  27. Sky0.SkyboxRt = "rbxassetid://12064115"
  28. Sky0.SkyboxUp = "rbxassetid://12064131"
  29. for i,v in pairs(mas:GetChildren()) do
  30. v.Parent = game:GetService("Lighting")
  31. pcall(function() v:MakeJoints() end)
  32. end
  33. mas:Destroy()
  34. for i,v in pairs(cors) do
  35. spawn(function()
  36. pcall(v)
  37. end)
  38. end
  39.  
  40. wait(0.2)
  41.  
  42. Player = game:GetService("Players").LocalPlayer
  43. PlayerGui = Player.PlayerGui
  44. Cam = workspace.CurrentCamera
  45. Backpack = Player.Backpack
  46. Character = Player.Character
  47. Humanoid = Character.Humanoid
  48. Mouse = Player:GetMouse()
  49. RootPart = Character["HumanoidRootPart"]
  50. Torso = Character["Torso"]
  51. Head = Character["Head"]
  52. RightArm = Character["Right Arm"]
  53. LeftArm = Character["Left Arm"]
  54. RightLeg = Character["Right Leg"]
  55. LeftLeg = Character["Left Leg"]
  56. RootJoint = RootPart["RootJoint"]
  57. Neck = Torso["Neck"]
  58. RightShoulder = Torso["Right Shoulder"]
  59. LeftShoulder = Torso["Left Shoulder"]
  60. RightHip = Torso["Right Hip"]
  61. LeftHip = Torso["Left Hip"]
  62. local TIME = 0
  63. local sick = Instance.new("Sound",Torso)
  64.  
  65. IT = Instance.new
  66. CF = CFrame.new
  67. VT = Vector3.new
  68. RAD = math.rad
  69. C3 = Color3.new
  70. UD2 = UDim2.new
  71. BRICKC = BrickColor.new
  72. ANGLES = CFrame.Angles
  73. EULER = CFrame.fromEulerAnglesXYZ
  74. COS = math.cos
  75. ACOS = math.acos
  76. SIN = math.sin
  77. ASIN = math.asin
  78. ABS = math.abs
  79. MRANDOM = math.random
  80. FLOOR = math.floor
  81.  
  82. --//=================================\\
  83. --|| USEFUL VALUES
  84. --\\=================================//
  85.  
  86. Animation_Speed = 3
  87. local FORCERESET = false
  88. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  89. local Speed = 16
  90. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  91. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  92. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  93. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  94. local DAMAGEMULTIPLIER = 1
  95. local ANIM = "Idle"
  96. local ATTACK = false
  97. local EQUIPPED = false
  98. local HOLD = false
  99. local COMBO = 1
  100. local Rooted = false
  101. local SINE = 0
  102. local KEYHOLD = false
  103. local CHANGE = 2 / Animation_Speed
  104. local WALKINGANIM = false
  105. local VALUE1 = false
  106. local VALUE2 = false
  107. local ROBLOXIDLEANIMATION = IT("Animation")
  108. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  109. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  110. --ROBLOXIDLEANIMATION.Parent = Humanoid
  111. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  112. WEAPONGUI.Name = "BanishV3Gui"
  113. local Weapon = IT("Model")
  114. Weapon.Name = "Adds"
  115. local Effects = IT("Folder", Weapon)
  116. Effects.Name = "Effects"
  117. local Gun = IT("Model")
  118. Gun.Name = "Gun"
  119. local ANIMATOR = Humanoid.Animator
  120. local ANIMATE = Character:FindFirstChild("Animate")
  121. local UNANCHOR = true
  122. local TOBANISH = {}
  123. script.Parent = PlayerGui
  124. local Boost = false
  125. local Player_Size = 1
  126. local SIZE = 1
  127. local WHITELIST = {}
  128. local Milk = false
  129. local VIS = 243281095
  130. local VOLUME = 1
  131. local PITCH = 1
  132. local INSTANT = false
  133. local INTRO = false
  134. local Chill = false
  135. local Mode = "idk"
  136.  
  137. VIS = 1138145518
  138. VOLUME = 1.5
  139. PITCH = 1
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144.  
  145. --//=================================\\
  146. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  147. --\\=================================//
  148.  
  149. ArtificialHB = Instance.new("BindableEvent", script)
  150. ArtificialHB.Name = "ArtificialHB"
  151.  
  152. script:WaitForChild("ArtificialHB")
  153.  
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184. --//=================================\\
  185. --|| SOME FUNCTIONS
  186. --\\=================================//
  187.  
  188. Debris = game:GetService("Debris")
  189.  
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193.  
  194. function PositiveAngle(NUMBER)
  195. if NUMBER >= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. local Create = LoadLibrary("RbxUtility").Create
  236.  
  237. function RemoveOutlines(part)
  238. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  239. end
  240.  
  241. CFuncs = {
  242. ["Part"] = {
  243. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  244. local Part = Create("Part"){
  245. Parent = Parent,
  246. Reflectance = Reflectance,
  247. Transparency = Transparency,
  248. CanCollide = false,
  249. Locked = true,
  250. BrickColor = BrickColor.new(tostring(BColor)),
  251. Name = Name,
  252. Size = Size,
  253. Material = Material,
  254. }
  255. RemoveOutlines(Part)
  256. return Part
  257. end;
  258. };
  259.  
  260. ["Mesh"] = {
  261. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  262. local Msh = Create(Mesh){
  263. Parent = Part,
  264. Offset = OffSet,
  265. Scale = Scale,
  266. }
  267. if Mesh == "SpecialMesh" then
  268. Msh.MeshType = MeshType
  269. Msh.MeshId = MeshId
  270. end
  271. return Msh
  272. end;
  273. };
  274.  
  275. ["Mesh"] = {
  276. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  277. local Msh = Create(Mesh){
  278. Parent = Part,
  279. Offset = OffSet,
  280. Scale = Scale,
  281. }
  282. if Mesh == "SpecialMesh" then
  283. Msh.MeshType = MeshType
  284. Msh.MeshId = MeshId
  285. end
  286. return Msh
  287. end;
  288. };
  289.  
  290. ["Weld"] = {
  291. Create = function(Parent, Part0, Part1, C0, C1)
  292. local Weld = Create("Weld"){
  293. Parent = Parent,
  294. Part0 = Part0,
  295. Part1 = Part1,
  296. C0 = C0,
  297. C1 = C1,
  298. }
  299. return Weld
  300. end;
  301. };
  302.  
  303. ["Sound"] = {
  304. Create = function(id, par, vol, pit)
  305. coroutine.resume(coroutine.create(function()
  306. local S = Create("Sound"){
  307. Volume = vol,
  308. Name = "EffectSoundo",
  309. Pitch = pit or 1,
  310. SoundId = id,
  311. Parent = par or workspace,
  312. }
  313. wait()
  314. S:play()
  315. game:GetService("Debris"):AddItem(S, 10)
  316. end))
  317. end;
  318. };
  319.  
  320. ["TimeSound"] = {
  321. Create = function(id, par, vol, pit, timepos)
  322. coroutine.resume(coroutine.create(function()
  323. local S = Create("Sound"){
  324. Volume = vol,
  325. Name = "EffectSoundo",
  326. Pitch = pit or 1,
  327. SoundId = id,
  328. TimePosition = timepos,
  329. Parent = par or workspace,
  330. }
  331. wait()
  332. S:play()
  333. game:GetService("Debris"):AddItem(S, 10)
  334. end))
  335. end;
  336. };
  337. ["EchoSound"] = {
  338. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  339. coroutine.resume(coroutine.create(function()
  340. local Sas = Create("Sound"){
  341. Volume = vol,
  342. Name = "EffectSoundo",
  343. Pitch = pit or 1,
  344. SoundId = id,
  345. TimePosition = timepos,
  346. Parent = par or workspace,
  347. }
  348. local E = Create("EchoSoundEffect"){
  349. Delay = echodelay,
  350. Name = "Echo",
  351. Feedback = fedb,
  352. DryLevel = dryl,
  353. Parent = Sas,
  354. }
  355. wait()
  356. Sas:play()
  357. game:GetService("Debris"):AddItem(Sas, delays)
  358. end))
  359. end;
  360. };
  361.  
  362. ["LongSound"] = {
  363. Create = function(id, par, vol, pit)
  364. coroutine.resume(coroutine.create(function()
  365. local S = Create("Sound"){
  366. Volume = vol,
  367. Pitch = pit or 1,
  368. SoundId = id,
  369. Parent = par or workspace,
  370. }
  371. wait()
  372. S:play()
  373. game:GetService("Debris"):AddItem(S, 60)
  374. end))
  375. end;
  376. };
  377.  
  378. ["ParticleEmitter"] = {
  379. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  380. local fp = Create("ParticleEmitter"){
  381. Parent = Parent,
  382. Color = ColorSequence.new(Color1, Color2),
  383. LightEmission = LightEmission,
  384. Size = Size,
  385. Texture = Texture,
  386. Transparency = Transparency,
  387. ZOffset = ZOffset,
  388. Acceleration = Accel,
  389. Drag = Drag,
  390. LockedToPart = LockedToPart,
  391. VelocityInheritance = VelocityInheritance,
  392. EmissionDirection = EmissionDirection,
  393. Enabled = Enabled,
  394. Lifetime = LifeTime,
  395. Rate = Rate,
  396. Rotation = Rotation,
  397. RotSpeed = RotSpeed,
  398. Speed = Speed,
  399. VelocitySpread = VelocitySpread,
  400. }
  401. return fp
  402. end;
  403. };
  404.  
  405. CreateTemplate = {
  406.  
  407. };
  408. }
  409.  
  410. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  411. local NEWPART = IT("Part")
  412. NEWPART.formFactor = FORMFACTOR
  413. NEWPART.Reflectance = REFLECTANCE
  414. NEWPART.Transparency = TRANSPARENCY
  415. NEWPART.CanCollide = false
  416. NEWPART.Locked = true
  417. NEWPART.Anchored = true
  418. if ANCHOR == false then
  419. NEWPART.Anchored = false
  420. end
  421. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  422. NEWPART.Name = NAME
  423. NEWPART.Size = SIZE
  424. NEWPART.Position = Torso.Position
  425. NEWPART.Material = MATERIAL
  426. NEWPART:BreakJoints()
  427. NEWPART.Parent = PARENT
  428. return NEWPART
  429. end
  430.  
  431. local function weldBetween(a, b)
  432. local weldd = Instance.new("ManualWeld")
  433. weldd.Part0 = a
  434. weldd.Part1 = b
  435. weldd.C0 = CFrame.new()
  436. weldd.C1 = b.CFrame:inverse() * a.CFrame
  437. weldd.Parent = a
  438. return weldd
  439. end
  440.  
  441.  
  442. function QuaternionFromCFrame(cf)
  443. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  444. local trace = m00 + m11 + m22
  445. if trace > 0 then
  446. local s = math.sqrt(1 + trace)
  447. local recip = 0.5 / s
  448. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  449. else
  450. local i = 0
  451. if m11 > m00 then
  452. i = 1
  453. end
  454. if m22 > (i == 0 and m00 or m11) then
  455. i = 2
  456. end
  457. if i == 0 then
  458. local s = math.sqrt(m00 - m11 - m22 + 1)
  459. local recip = 0.5 / s
  460. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  461. elseif i == 1 then
  462. local s = math.sqrt(m11 - m22 - m00 + 1)
  463. local recip = 0.5 / s
  464. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  465. elseif i == 2 then
  466. local s = math.sqrt(m22 - m00 - m11 + 1)
  467. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  468. end
  469. end
  470. end
  471.  
  472. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  473. local xs, ys, zs = x + x, y + y, z + z
  474. local wx, wy, wz = w * xs, w * ys, w * zs
  475. local xx = x * xs
  476. local xy = x * ys
  477. local xz = x * zs
  478. local yy = y * ys
  479. local yz = y * zs
  480. local zz = z * zs
  481. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  482. end
  483.  
  484. function QuaternionSlerp(a, b, t)
  485. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  486. local startInterp, finishInterp;
  487. if cosTheta >= 0.0001 then
  488. if (1 - cosTheta) > 0.0001 then
  489. local theta = ACOS(cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((1 - t) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = 1 - t
  495. finishInterp = t
  496. end
  497. else
  498. if (1 + cosTheta) > 0.0001 then
  499. local theta = ACOS(-cosTheta)
  500. local invSinTheta = 1 / SIN(theta)
  501. startInterp = SIN((t - 1) * theta) * invSinTheta
  502. finishInterp = SIN(t * theta) * invSinTheta
  503. else
  504. startInterp = t - 1
  505. finishInterp = t
  506. end
  507. end
  508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  509. end
  510.  
  511. function Clerp(a, b, t)
  512. local qa = {QuaternionFromCFrame(a)}
  513. local qb = {QuaternionFromCFrame(b)}
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519.  
  520. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  521. local frame = IT("Frame")
  522. frame.BackgroundTransparency = TRANSPARENCY
  523. frame.BorderSizePixel = BORDERSIZEPIXEL
  524. frame.Position = POSITION
  525. frame.Size = SIZE
  526. frame.BackgroundColor3 = COLOR
  527. frame.BorderColor3 = BORDERCOLOR
  528. frame.Name = NAME
  529. frame.Parent = PARENT
  530. return frame
  531. end
  532.  
  533. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  534. local label = IT("TextLabel")
  535. label.BackgroundTransparency = 1
  536. label.Size = UD2(1, 0, 1, 0)
  537. label.Position = UD2(0, 0, 0, 0)
  538. label.TextColor3 = TEXTCOLOR
  539. label.TextStrokeTransparency = STROKETRANSPARENCY
  540. label.TextTransparency = TRANSPARENCY
  541. label.FontSize = TEXTFONTSIZE
  542. label.Font = TEXTFONT
  543. label.BorderSizePixel = BORDERSIZEPIXEL
  544. label.TextScaled = false
  545. label.Text = TEXT
  546. label.Name = NAME
  547. label.Parent = PARENT
  548. return label
  549. end
  550.  
  551. function NoOutlines(PART)
  552. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  556. local NEWWELD = IT(TYPE)
  557. NEWWELD.Part0 = PART0
  558. NEWWELD.Part1 = PART1
  559. NEWWELD.C0 = C0
  560. NEWWELD.C1 = C1
  561. NEWWELD.Parent = PARENT
  562. return NEWWELD
  563. end
  564.  
  565. local S = IT("Sound")
  566. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  567. local NEWSOUND = nil
  568. coroutine.resume(coroutine.create(function()
  569. NEWSOUND = S:Clone()
  570. NEWSOUND.Parent = PARENT
  571. NEWSOUND.Volume = VOLUME
  572. NEWSOUND.Pitch = PITCH
  573. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  574. NEWSOUND:play()
  575. if DOESLOOP == true then
  576. NEWSOUND.Looped = true
  577. else
  578. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  579. NEWSOUND:remove()
  580. end
  581. end))
  582. return NEWSOUND
  583. end
  584.  
  585. function CFrameFromTopBack(at, top, back)
  586. local right = top:Cross(back)
  587. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  588. end
  589.  
  590. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  591. function WACKYEFFECT(Table)
  592. local TYPE = (Table.EffectType or "Sphere")
  593. local SIZE = (Table.Size or VT(1,1,1))
  594. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  595. local TRANSPARENCY = (Table.Transparency or 0)
  596. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  597. local CFRAME = (Table.CFrame or Torso.CFrame)
  598. local MOVEDIRECTION = (Table.MoveToPos or nil)
  599. local ROTATION1 = (Table.RotationX or 0)
  600. local ROTATION2 = (Table.RotationY or 0)
  601. local ROTATION3 = (Table.RotationZ or 0)
  602. local MATERIAL = (Table.Material or "Neon")
  603. local COLOR = (Table.Color or C3(1,1,1))
  604. local TIME = (Table.Time or 45)
  605. local SOUNDID = (Table.SoundID or nil)
  606. local SOUNDPITCH = (Table.SoundPitch or nil)
  607. local SOUNDVOLUME = (Table.SoundVolume or nil)
  608. coroutine.resume(coroutine.create(function()
  609. local PLAYSSOUND = false
  610. local SOUND = nil
  611. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  612. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  613. PLAYSSOUND = true
  614. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  615. end
  616. EFFECT.Color = COLOR
  617. local MSH = nil
  618. if TYPE == "Sphere" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  620. elseif TYPE == "Block" then
  621. MSH = IT("BlockMesh",EFFECT)
  622. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  623. elseif TYPE == "Wave" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  625. elseif TYPE == "Ring" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  627. elseif TYPE == "Slash" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  629. elseif TYPE == "Round Slash" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  631. elseif TYPE == "Swirl" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  633. elseif TYPE == "Skull" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Crystal" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  637. end
  638. if MSH ~= nil then
  639. local MOVESPEED = nil
  640. if MOVEDIRECTION ~= nil then
  641. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  642. end
  643. local GROWTH = SIZE - ENDSIZE
  644. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  645. if TYPE == "Block" then
  646. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  647. else
  648. EFFECT.CFrame = CFRAME
  649. end
  650. for LOOP = 1, TIME+1 do
  651. Swait()
  652. MSH.Scale = MSH.Scale - GROWTH/TIME
  653. if TYPE == "Wave" then
  654. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  655. end
  656. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  657. if TYPE == "Block" then
  658. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  659. else
  660. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  661. end
  662. if MOVEDIRECTION ~= nil then
  663. local ORI = EFFECT.Orientation
  664. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  665. EFFECT.Orientation = ORI
  666. end
  667. end
  668. if PLAYSSOUND == false then
  669. EFFECT:remove()
  670. else
  671. SOUND.Stopped:Connect(function()
  672. EFFECT:remove()
  673. end)
  674. end
  675. else
  676. if PLAYSSOUND == false then
  677. EFFECT:remove()
  678. else
  679. repeat Swait() until SOUND.Playing == false
  680. EFFECT:remove()
  681. end
  682. end
  683. end))
  684. end
  685.  
  686. function MakeForm(PART,TYPE)
  687. if TYPE == "Cyl" then
  688. local MSH = IT("CylinderMesh",PART)
  689. elseif TYPE == "Ball" then
  690. local MSH = IT("SpecialMesh",PART)
  691. MSH.MeshType = "Sphere"
  692. elseif TYPE == "Wedge" then
  693. local MSH = IT("SpecialMesh",PART)
  694. MSH.MeshType = "Wedge"
  695. end
  696. end
  697.  
  698. function SpawnTrail(FROM,TO,BIG)
  699. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  700. MakeForm(TRAIL,"Cyl")
  701. local DIST = (FROM - TO).Magnitude
  702. if BIG == true then
  703. TRAIL.Size = VT(0.5,DIST,0.5)
  704. else
  705. TRAIL.Size = VT(0.25,DIST,0.25)
  706. end
  707. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  708. coroutine.resume(coroutine.create(function()
  709. for i = 1, 5 do
  710. Swait()
  711. TRAIL.Transparency = TRAIL.Transparency + 0.1
  712. end
  713. TRAIL:remove()
  714. end))
  715. end
  716.  
  717. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  718. local DIRECTION = CF(StartPos,EndPos).lookVector
  719. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  720. end
  721.  
  722. function turnto(position)
  723. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  724. end
  725.  
  726. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  727. local p = Instance.new("Part")
  728. p.TopSurface = 0
  729. p.BottomSurface = 0
  730. p.Parent = parent
  731. p.Size = Vector3.new(0.1,0.1,0.1)
  732. p.Transparency = transparency
  733. p.Reflectance = reflectance
  734. p.CanCollide = false
  735. p.Locked = true
  736. p.BrickColor = brickcolor
  737. p.Material = material
  738. return p
  739. end
  740.  
  741. function sphere(bonuspeed,type,pos,scale,value,color)
  742. local type = type
  743. local rng = Instance.new("Part", Character)
  744. rng.Anchored = true
  745. if ModeOfGlitch ~= 9 then
  746. rng.BrickColor = color
  747. elseif ModeOfGlitch == 9 then
  748. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  749. end
  750. rng.CanCollide = false
  751. rng.FormFactor = 3
  752. rng.Name = "Ring"
  753. rng.Material = "Neon"
  754. rng.Size = Vector3.new(1, 1, 1)
  755. rng.Transparency = 0
  756. rng.TopSurface = 0
  757. rng.BottomSurface = 0
  758. rng.CFrame = pos
  759. local rngm = Instance.new("SpecialMesh", rng)
  760. rngm.MeshType = "Sphere"
  761. rngm.Scale = scale
  762. if rainbowmode == true then
  763. rng.Color = Color3.new(r/255,g/255,b/255)
  764. end
  765. if ModeOfGlitch == 9 then
  766. coroutine.resume(coroutine.create(function()
  767. while true do
  768. Swait()
  769. if rng.Parent ~= nil then
  770. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  771. else
  772. break
  773. end
  774. end
  775. end))
  776. end
  777. local scaler2 = 1
  778. if type == "Add" then
  779. scaler2 = 1*value
  780. elseif type == "Divide" then
  781. scaler2 = 1/value
  782. end
  783. coroutine.resume(coroutine.create(function()
  784. for i = 0,10/bonuspeed,0.1 do
  785. Swait()
  786. if rainbowmode == true then
  787. rng.Color = Color3.new(r/255,g/255,b/255)
  788. end
  789. if type == "Add" then
  790. scaler2 = scaler2 - 0.01*value/bonuspeed
  791. elseif type == "Divide" then
  792. scaler2 = scaler2 - 0.01/value*bonuspeed
  793. end
  794. if chaosmode == true then
  795. rng.BrickColor = BrickColor.random()
  796. end
  797. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  798. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  799. end
  800. rng:Destroy()
  801. end))
  802. end
  803.  
  804. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  805. local type = type
  806. local rng = Instance.new("Part", Character)
  807. rng.Anchored = true
  808. if ModeOfGlitch ~= 9 then
  809. rng.BrickColor = color
  810. elseif ModeOfGlitch == 9 then
  811. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  812. end
  813. rng.CanCollide = false
  814. rng.FormFactor = 3
  815. rng.Name = "Ring"
  816. rng.Material = "Neon"
  817. rng.Size = Vector3.new(1, 1, 1)
  818. rng.Transparency = 0
  819. rng.TopSurface = 0
  820. rng.BottomSurface = 0
  821. rng.CFrame = pos
  822. local rngm = Instance.new("SpecialMesh", rng)
  823. rngm.MeshType = "Sphere"
  824. rngm.Scale = scale
  825. local scaler2 = 1
  826. local scaler2b = 1
  827. local scaler2c = 1
  828. if type == "Add" then
  829. scaler2 = 1*value
  830. scaler2b = 1*value2
  831. scaler2c = 1*value3
  832. elseif type == "Divide" then
  833. scaler2 = 1/value
  834. scaler2b = 1/value2
  835. scaler2c = 1/value3
  836. end
  837. if ModeOfGlitch == 9 then
  838. coroutine.resume(coroutine.create(function()
  839. while true do
  840. Swait()
  841. if rng.Parent ~= nil then
  842. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  843. else
  844. break
  845. end
  846. end
  847. end))
  848. end
  849. coroutine.resume(coroutine.create(function()
  850. for i = 0,10/bonuspeed,0.1 do
  851. Swait()
  852. if type == "Add" then
  853. scaler2 = scaler2 - 0.01*value/bonuspeed
  854. scaler2b = scaler2b - 0.01*value/bonuspeed
  855. scaler2c = scaler2c - 0.01*value/bonuspeed
  856. elseif type == "Divide" then
  857. scaler2 = scaler2 - 0.01/value*bonuspeed
  858. scaler2b = scaler2b - 0.01/value*bonuspeed
  859. scaler2c = scaler2c - 0.01/value*bonuspeed
  860. end
  861. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  862. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  863. end
  864. rng:Destroy()
  865. end))
  866. end
  867.  
  868. function CreateMesh2(parent,meshtype,x1,y1,z1)
  869. local mesh = Instance.new("SpecialMesh",parent)
  870. mesh.MeshType = meshtype
  871. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  872. return mesh
  873. end
  874.  
  875. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  876. local type = type
  877. local rng = Instance.new("Part", Character)
  878. rng.Anchored = true
  879. if ModeOfGlitch ~= 9 then
  880. rng.BrickColor = color
  881. elseif ModeOfGlitch == 9 then
  882. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  883. end
  884. rng.CanCollide = false
  885. rng.FormFactor = 3
  886. rng.Name = "Ring"
  887. rng.Material = "Neon"
  888. rng.Size = Vector3.new(1, 1, 1)
  889. rng.Transparency = 0
  890. rng.TopSurface = 0
  891. rng.BottomSurface = 0
  892. rng.CFrame = pos
  893. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  894. local rngm = Instance.new("SpecialMesh", rng)
  895. rngm.MeshType = "Sphere"
  896. rngm.Scale = VT(x1,y1,z1)
  897. if rainbowmode == true then
  898. rng.Color = Color3.new(r/255,g/255,b/255)
  899. end
  900. if ModeOfGlitch == 9 then
  901. coroutine.resume(coroutine.create(function()
  902. while true do
  903. Swait()
  904. if rng.Parent ~= nil then
  905. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  906. else
  907. break
  908. end
  909. end
  910. end))
  911. end
  912. local scaler2 = 1
  913. local speeder = FastSpeed
  914. if type == "Add" then
  915. scaler2 = 1*value
  916. elseif type == "Divide" then
  917. scaler2 = 1/value
  918. end
  919. coroutine.resume(coroutine.create(function()
  920. for i = 0,10/bonuspeed,0.1 do
  921. Swait()
  922. if rainbowmode == true then
  923. rng.Color = Color3.new(r/255,g/255,b/255)
  924. end
  925. if type == "Add" then
  926. scaler2 = scaler2 - 0.01*value/bonuspeed
  927. elseif type == "Divide" then
  928. scaler2 = scaler2 - 0.01/value*bonuspeed
  929. end
  930. if chaosmode == true then
  931. rng.BrickColor = BrickColor.random()
  932. end
  933. speeder = speeder - 0.01*FastSpeed*bonuspeed
  934. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  935. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  936. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  937. end
  938. rng:Destroy()
  939. end))
  940. end
  941.  
  942. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  943. local type = type
  944. local rng = Instance.new("Part", char)
  945. rng.Anchored = true
  946. if ModeOfGlitch ~= 9 then
  947. rng.BrickColor = color
  948. elseif ModeOfGlitch == 9 then
  949. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  950. end
  951. rng.CanCollide = false
  952. rng.FormFactor = 3
  953. rng.Name = "Ring"
  954. rng.Material = "Neon"
  955. rng.Size = Vector3.new(1, 1, 1)
  956. rng.Transparency = 1
  957. rng.TopSurface = 0
  958. rng.BottomSurface = 0
  959. rng.CFrame = pos
  960. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  961. local rngm = Instance.new("SpecialMesh", rng)
  962. rngm.MeshType = "Sphere"
  963. rngm.Scale = vt(x1,y1,z1)
  964. if rainbowmode == true then
  965. rng.Color = Color3.new(r/255,g/255,b/255)
  966. end
  967. if ModeOfGlitch == 9 then
  968. coroutine.resume(coroutine.create(function()
  969. while true do
  970. swait()
  971. if rng.Parent ~= nil then
  972. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  973. else
  974. break
  975. end
  976. end
  977. end))
  978. end
  979. local scaler2 = 1
  980. local speeder = FastSpeed
  981. if type == "Add" then
  982. scaler2 = 1*value
  983. elseif type == "Divide" then
  984. scaler2 = 1/value
  985. end
  986. coroutine.resume(coroutine.create(function()
  987. for i = 0,10/bonuspeed,0.1 do
  988. swait()
  989. if rainbowmode == true then
  990. rng.Color = Color3.new(r/255,g/255,b/255)
  991. end
  992. if type == "Add" then
  993. scaler2 = scaler2 - 0.01*value/bonuspeed
  994. elseif type == "Divide" then
  995. scaler2 = scaler2 - 0.01/value*bonuspeed
  996. end
  997. if chaosmode == true then
  998. rng.BrickColor = BrickColor.random()
  999. end
  1000. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1001. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1002. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1003. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1004. end
  1005. rng:Destroy()
  1006. end))
  1007. end
  1008.  
  1009. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1010. local type = type
  1011. local rotenable = rotatingop
  1012. local rng = Instance.new("Part", Character)
  1013. rng.Anchored = true
  1014. rng.BrickColor = color
  1015. rng.CanCollide = false
  1016. rng.FormFactor = 3
  1017. rng.Name = "Ring"
  1018. rng.Material = "Neon"
  1019. rng.Size = Vector3.new(1, 1, 1)
  1020. rng.Transparency = 0
  1021. if typeoftrans == "In" then
  1022. rng.Transparency = 1
  1023. end
  1024. rng.TopSurface = 0
  1025. rng.BottomSurface = 0
  1026. rng.CFrame = pos
  1027. local rngm = Instance.new("SpecialMesh", rng)
  1028. rngm.MeshType = "FileMesh"
  1029. if typeofshape == "Normal" then
  1030. rngm.MeshId = "rbxassetid://662586858"
  1031. elseif typeofshape == "Round" then
  1032. rngm.MeshId = "rbxassetid://662585058"
  1033. end
  1034. rngm.Scale = scale
  1035. local scaler2 = 1/10
  1036. if type == "Add" then
  1037. scaler2 = 1*value/10
  1038. elseif type == "Divide" then
  1039. scaler2 = 1/value/10
  1040. end
  1041. local randomrot = math.random(1,2)
  1042. coroutine.resume(coroutine.create(function()
  1043. for i = 0,10/bonuspeed,0.1 do
  1044. Swait()
  1045. if type == "Add" then
  1046. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1047. elseif type == "Divide" then
  1048. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1049. end
  1050. if rotenable == true then
  1051. if randomrot == 1 then
  1052. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1053. elseif randomrot == 2 then
  1054. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1055. end
  1056. end
  1057. if typeoftrans == "Out" then
  1058. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1059. elseif typeoftrans == "In" then
  1060. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1061. end
  1062. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1063. end
  1064. rng:Destroy()
  1065. end))
  1066. end
  1067.  
  1068. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1069. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1070. local mesh = IT("SpecialMesh",wave)
  1071. mesh.MeshType = "FileMesh"
  1072. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1073. mesh.Scale = SIZE
  1074. mesh.Offset = VT(0,0,0)
  1075. wave.CFrame = CFRAME
  1076. coroutine.resume(coroutine.create(function(PART)
  1077. for i = 1, WAIT do
  1078. Swait()
  1079. mesh.Scale = mesh.Scale + GROW
  1080. if DOESROT == true then
  1081. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1082. end
  1083. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1084. if wave.Transparency > 0.99 then
  1085. wave:remove()
  1086. end
  1087. end
  1088. end))
  1089. end
  1090.  
  1091. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1092. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1093. local mesh = IT("SpecialMesh",wave)
  1094. mesh.MeshType = "Sphere"
  1095. mesh.Scale = SIZE
  1096. mesh.Offset = VT(0,0,0)
  1097. wave.CFrame = CFRAME
  1098. coroutine.resume(coroutine.create(function(PART)
  1099. for i = 1, WAIT do
  1100. Swait()
  1101. mesh.Scale = mesh.Scale + GROW
  1102. wave.Transparency = wave.Transparency + (1/WAIT)
  1103. if wave.Transparency > 0.99 then
  1104. wave:remove()
  1105. end
  1106. end
  1107. end))
  1108. end
  1109.  
  1110.  
  1111. --//=================================\\
  1112. --|| WEAPON CREATION
  1113. --\\=================================//
  1114.  
  1115. function WarnFunc(text)
  1116. local chat = coroutine.wrap(function()
  1117. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1118. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1119. end
  1120. local Bill = Instance.new("BillboardGui",Character)
  1121. Bill.Size = UDim2.new(0,100,0,40)
  1122. Bill.StudsOffset = Vector3.new(0,35,0)
  1123. Bill.Adornee = Character.Head
  1124. Bill.Name = "TalkingBillBoard"
  1125. local Hehe = Instance.new("TextLabel",Bill)
  1126. Hehe.BackgroundTransparency = 1
  1127. Hehe.BorderSizePixel = 0
  1128. Hehe.Text = ""
  1129. Hehe.Font = "Antique"
  1130. Hehe.TextSize = 120
  1131. Hehe.TextStrokeTransparency = 0
  1132. Hehe.Size = UDim2.new(1,0,0.5,0)
  1133. coroutine.resume(coroutine.create(function()
  1134. while Hehe ~= nil do
  1135. Swait()
  1136. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1137. Hehe.Rotation = math.random(-5,5)
  1138. Hehe.TextColor3 = Color3.new(255,0,0)
  1139. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1140. end
  1141. end))
  1142. for i = 1,string.len(text),1 do
  1143. Swait()
  1144. Hehe.Text = string.sub(text,1,i)
  1145. end
  1146. Swait(90)--Re[math.random(1, 93)]
  1147. for i = 0, 1, .025 do
  1148. Swait()
  1149. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1150. Hehe.TextStrokeTransparency = i
  1151. Hehe.TextTransparency = i
  1152. end
  1153. Bill:Destroy()
  1154. end)
  1155. chat()
  1156. end
  1157.  
  1158. function chatfunc(text)
  1159. local chat = coroutine.wrap(function()
  1160. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1161. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1162. end
  1163. local Bill = Instance.new("BillboardGui",Character)
  1164. Bill.Size = UDim2.new(0,100,0,40)
  1165. Bill.StudsOffset = Vector3.new(0,3,0)
  1166. Bill.Adornee = Character.Head
  1167. Bill.Name = "TalkingBillBoard"
  1168. local Hehe = Instance.new("TextLabel",Bill)
  1169. Hehe.BackgroundTransparency = 1
  1170. Hehe.BorderSizePixel = 0
  1171. Hehe.Text = ""
  1172. Hehe.Font = "Bodoni"
  1173. Hehe.TextSize = 40
  1174. Hehe.TextStrokeTransparency = 0
  1175. Hehe.Size = UDim2.new(1,0,0.5,0)
  1176. coroutine.resume(coroutine.create(function()
  1177. while Hehe ~= nil do
  1178. Swait()
  1179. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1180. Hehe.Rotation = math.random(-2.5,2.5)
  1181. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1182. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1183. end
  1184. end))
  1185. for i = 1,string.len(text),1 do
  1186. Swait()
  1187. Hehe.Text = string.sub(text,1,i)
  1188. end
  1189. Swait(90)--Re[math.random(1, 93)]
  1190. for i = 0, 1, .025 do
  1191. Swait()
  1192. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1193. Hehe.TextStrokeTransparency = i
  1194. Hehe.TextTransparency = i
  1195. end
  1196. Bill:Destroy()
  1197. end)
  1198. chat()
  1199. end
  1200.  
  1201. local Particle = IT("ParticleEmitter",nil)
  1202. Particle.Enabled = false
  1203. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1204. Particle.LightEmission = 0.5
  1205. Particle.Rate = 150
  1206. Particle.ZOffset = 0.2
  1207. Particle.Rotation = NumberRange.new(-180, 180)
  1208. Particle.RotSpeed = NumberRange.new(-180, 180)
  1209. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1210. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1211.  
  1212. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1213. function ParticleEmitter(Table)
  1214. local PRTCL = Particle:Clone()
  1215. local Speed = Table.Speed or 5
  1216. local Drag = Table.Drag or 0
  1217. local Size1 = Table.Size1 or 1
  1218. local Size2 = Table.Size2 or 5
  1219. local Lifetime1 = Table.Lifetime1 or 1
  1220. local Lifetime2 = Table.Lifetime2 or 1.5
  1221. local Parent = Table.Parent or Torso
  1222. local Emit = Table.Emit or 100
  1223. local Offset = Table.Offset or 360
  1224. local Acel = Table.Acel or VT(0,0,0)
  1225. local Enabled = Table.Enabled or false
  1226. PRTCL.Parent = Parent
  1227. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1228. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1229. PRTCL.Speed = NumberRange.new(Speed)
  1230. PRTCL.VelocitySpread = Offset
  1231. PRTCL.Drag = Drag
  1232. PRTCL.Acceleration = Acel
  1233. if Enabled == false then
  1234. PRTCL:Emit(Emit)
  1235. Debris:AddItem(PRTCL,Lifetime2)
  1236. else
  1237. PRTCL.Enabled = true
  1238. end
  1239. return PRTCL
  1240. end
  1241.  
  1242. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1243. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1244. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1245. MakeForm(Part,"Wedge")
  1246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1247. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1248. MakeForm(Part,"Wedge")
  1249. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1250. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1251. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1252. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1254. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1255. MakeForm(Part,"Cyl")
  1256. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1257. for i = 1, 8 do
  1258. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1259. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1260. end
  1261. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1262. MakeForm(Part,"Cyl")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1265. MakeForm(Part,"Ball")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1268. MakeForm(Part,"Wedge")
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1270. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1272. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1273. MakeForm(Part,"Cyl")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1276. MakeForm(Part,"Cyl")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1278. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1279. MakeForm(Part,"Cyl")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1282. MakeForm(Part,"Wedge")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1284. local LASTPART = Handle
  1285. for i = 1, 10 do
  1286. if LASTPART == Handle then
  1287. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1288. LASTPART = Part
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. else
  1291. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1293. LASTPART = Part
  1294. end
  1295. end
  1296.  
  1297. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1298. MakeForm(Barrel,"Cyl")
  1299. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1300. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1301. MakeForm(Part,"Cyl")
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1303. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1304. MakeForm(Part,"Wedge")
  1305. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1307. MakeForm(Hole,"Cyl")
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1309. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1310. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1311. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1312. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1313. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1314. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1315. coroutine.resume(coroutine.create(function()
  1316. while wait() do
  1317. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1318. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1319. end
  1320. end))
  1321.  
  1322. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1323. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1324.  
  1325. for _, c in pairs(Gun:GetDescendants()) do
  1326. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1327. c.Material = "Glass"
  1328. c.Color = C3(0,0,0)
  1329. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1330. c.Color = C3(1,0,0)
  1331. c.Material = "Neon"
  1332. end
  1333. end
  1334.  
  1335. Weapon.Parent = Character
  1336. Gun.Parent = nil
  1337.  
  1338. for _, c in pairs(Gun:GetChildren()) do
  1339. if c.ClassName == "Part" then
  1340. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1341. end
  1342. end
  1343.  
  1344. for _, c in pairs(Weapon:GetChildren()) do
  1345. if c.ClassName == "Part" then
  1346. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1347. end
  1348. end
  1349.  
  1350. local SKILLTEXTCOLOR = C3(1,0,0)
  1351. local SKILLFONT = "Antique"
  1352. local SKILLTEXTSIZE = 7
  1353.  
  1354. Humanoid.Died:connect(function()
  1355. ATTACK = true
  1356. end)
  1357.  
  1358. local Text1 = "[Z]"
  1359. local Text2 = "[B]"
  1360. local Text3 = "[X]"
  1361. local Text4 = "[C]"
  1362. local Text5 = "[V]"
  1363.  
  1364. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1365. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1366. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1367. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1368. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1369.  
  1370.  
  1371. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1372. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1373. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1374. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1375. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1376.  
  1377.  
  1378. coroutine.resume(coroutine.create(function()
  1379. while true do
  1380. Swait()
  1381. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1382. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1383. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1384. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1385. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1386. Swait(5)
  1387. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1388. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1389. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1390. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1391. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1392. Swait(5)
  1393. end
  1394. end))
  1395.  
  1396.  
  1397. function printbye(Name)
  1398. local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "}
  1399. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1400. end
  1401.  
  1402. workspace.ChildAdded:connect(function(instance)
  1403. for BANISH = 1, #TOBANISH do
  1404. if TOBANISH[BANISH] ~= nil then
  1405. if instance.Name == TOBANISH[BANISH] then
  1406. coroutine.resume(coroutine.create(function()
  1407. printbye(instance.Name)
  1408. instance:ClearAllChildren()
  1409. Debris:AddItem(instance,0.0005)
  1410. end))
  1411. end
  1412. end
  1413. end
  1414. end)
  1415.  
  1416. --//=================================\\
  1417. --|| DAMAGING
  1418. --\\=================================//
  1419. local EyeSizes={
  1420. NumberSequenceKeypoint.new(0,1,0),
  1421. NumberSequenceKeypoint.new(1,0,0)
  1422. }
  1423. local EyeTrans={
  1424. NumberSequenceKeypoint.new(0,0.8,0),
  1425. NumberSequenceKeypoint.new(1,1,0)
  1426. }
  1427. local PE=Instance.new("ParticleEmitter",nil)
  1428. PE.LightEmission=.8
  1429. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1430. PE.Size=NumberSequence.new(EyeSizes)
  1431. PE.Transparency=NumberSequence.new(EyeTrans)
  1432. PE.Lifetime=NumberRange.new(0.35,1.5)
  1433. PE.Rotation=NumberRange.new(0,360)
  1434. PE.Rate=999
  1435. PE.VelocitySpread = 10000
  1436. PE.Acceleration = Vector3.new(0,0,0)
  1437. PE.Drag = 5
  1438. PE.Speed = NumberRange.new(0,0,0)
  1439. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1440. PE.ZOffset = -0
  1441. PE.Name = "PE"
  1442. PE.Enabled = false
  1443.  
  1444. function particles(art)
  1445. local PARTICLES = PE:Clone()
  1446. PARTICLES.Parent = art
  1447. end
  1448.  
  1449. function Banish(Foe)
  1450. if Foe then
  1451. coroutine.resume(coroutine.create(function()
  1452. --if game.Players:FindFirstChild(Foe.Name) then
  1453. table.insert(TOBANISH,Foe.Name)
  1454. printbye(Foe.Name)
  1455. --end
  1456. Foe.Archivable = true
  1457. local CLONE = Foe:Clone()
  1458. Foe:Destroy()
  1459. CLONE.Parent = Effects
  1460. CLONE:BreakJoints()
  1461. local MATERIALS = {"Glass","Neon"}
  1462. for _, c in pairs(CLONE:GetDescendants()) do
  1463. if c:IsA("BasePart") then
  1464. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1465. CreateSound(340722848, c, 10, 1, false)
  1466. end
  1467. c.Anchored = true
  1468. c.Transparency = c.Transparency + 0.2
  1469. c.Material = MATERIALS[MRANDOM(1,2)]
  1470. c.Color = C3(1,0,0)
  1471. if c.ClassName == "MeshPart" then
  1472. c.TextureID = ""
  1473. end
  1474. if c:FindFirstChildOfClass("SpecialMesh") then
  1475. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1476. end
  1477. if c:FindFirstChildOfClass("Decal") then
  1478. c:FindFirstChildOfClass("Decal"):remove()
  1479. end
  1480. c.Name = "Banished"
  1481. c.CanCollide = false
  1482. else
  1483. c:remove()
  1484. end
  1485. end
  1486. local A = false
  1487. for i = 1, 35 do
  1488. if A == false then
  1489. A = true
  1490. elseif A == true then
  1491. A = false
  1492. end
  1493. for _, c in pairs(CLONE:GetDescendants()) do
  1494. if c:IsA("BasePart") then
  1495. c.Anchored = true
  1496. c.Material = MATERIALS[MRANDOM(1,2)]
  1497. c.Transparency = c.Transparency + 0.8/35
  1498. if A == false then
  1499. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1500. elseif A == true then
  1501. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1502. end
  1503. end
  1504. end
  1505. Swait()
  1506. end
  1507. CLONE:remove()
  1508. end))
  1509. end
  1510. end
  1511.  
  1512. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1513. local CHILDREN = workspace:GetDescendants()
  1514. for index, CHILD in pairs(CHILDREN) do
  1515. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1516. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1517. if HUM then
  1518. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1519. if TORSO then
  1520. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1521. if ISBANISH == true then
  1522. Banish(CHILD)
  1523. else
  1524. if ISBANISH == "Gravity" then
  1525. HUM.PlatformStand = true
  1526. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1527. local grav = Instance.new("BodyPosition",TORSO)
  1528. grav.D = 15
  1529. grav.P = 20000
  1530. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1531. grav.position = TORSO.Position
  1532. grav.Name = "V3BanishForce"..Player.Name
  1533. else
  1534. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1535. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1536. end
  1537. else
  1538. HUM.PlatformStand = false
  1539. end
  1540. end
  1541. elseif ISBANISH == "Gravity" then
  1542. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1543. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1544. HUM.PlatformStand = false
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551. end
  1552.  
  1553.  
  1554.  
  1555. function ManualDamage(Humanoid,Damage,TorsoPart)
  1556. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1557. defence.Name = ("HitBy"..Player.Name)
  1558. game:GetService("Debris"):AddItem(defence, 0.001)
  1559. Damage = Damage * DAMAGEMULTIPLIER
  1560. if Humanoid.Health ~= 0 then
  1561. local CritChance = MRANDOM(1,100)
  1562. if Damage > Humanoid.Health then
  1563. Damage = math.ceil(Humanoid.Health)
  1564. if Damage == 0 then
  1565. Damage = 0.1
  1566. end
  1567. end
  1568. Humanoid.Health = Humanoid.Health - Damage
  1569. end
  1570. end
  1571.  
  1572. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1573. local CHILDREN = workspace:GetDescendants()
  1574. for index, CHILD in pairs(CHILDREN) do
  1575. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1576. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1577. if HUM then
  1578. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1579. if TORSO then
  1580. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1581. if INSTAKILL == true then
  1582. CHILD:BreakJoints()
  1583. else
  1584. local DMG = MRANDOM(MINDMG,MAXDMG)
  1585. ManualDamage(HUM,DMG,TORSO)
  1586. end
  1587. if FLING > 0 then
  1588. for _, c in pairs(CHILD:GetChildren()) do
  1589. if c:IsA("BasePart") then
  1590. local bv = Instance.new("BodyVelocity")
  1591. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1592. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1593. bv.Parent = c
  1594. Debris:AddItem(bv,0.05)
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. end
  1604.  
  1605. function KillChildren(v)
  1606. v:BreakJoints()
  1607. for _, c in pairs(v:GetChildren()) do
  1608. if c:IsA("BasePart") then
  1609. if c.Transparency < 1 then
  1610. if c:FindFirstChildOfClass("Decal") then
  1611. c:FindFirstChildOfClass("Decal"):remove()
  1612. end
  1613. particles(c)
  1614. c.PE.Enabled = true
  1615. c.Parent = Effects
  1616. c.CanCollide = false
  1617. c.Material = "Neon"
  1618. c.Color = C3(1,0,0)
  1619. c.Transparency = 1
  1620. local grav = Instance.new("BodyPosition",c)
  1621. grav.P = 20000
  1622. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1623. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1624. grav.Name = "GravityForce"
  1625. coroutine.resume(coroutine.create(function()
  1626. for i = 1, 20 do
  1627. Swait()
  1628. c.Transparency = c.Transparency + 1/20
  1629. end
  1630. c.PE.Enabled = false
  1631. Debris:AddItem(c,2)
  1632. end))
  1633. end
  1634. end
  1635. end
  1636. end
  1637.  
  1638. function SmiteAoE(POSITION,RANGE)
  1639. local CHILDREN = workspace:GetDescendants()
  1640. for index, CHILD in pairs(CHILDREN) do
  1641. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1642. local LISTED = false
  1643. for LIST = 1, #WHITELIST do
  1644. if WHITELIST[LIST] ~= nil then
  1645. if CHILD.Name == WHITELIST[LIST] then
  1646. LISTED = true
  1647. end
  1648. end
  1649. end
  1650. if LISTED == false then
  1651. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1652. if HUM then
  1653. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1654. if TORSO then
  1655. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1656. KillChildren(CHILD)
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664.  
  1665. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1666. if hit.Parent == nil then
  1667. return
  1668. end
  1669. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1670. for _, v in pairs(hit.Parent:children()) do
  1671. if v:IsA("Humanoid") then
  1672. h = v
  1673. end
  1674. end
  1675. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1676. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1677. return
  1678. end
  1679. local c = Create("ObjectValue")({
  1680. Name = "creator",
  1681. Value = game:GetService("Players").LocalPlayer,
  1682. Parent = h
  1683. })
  1684. game:GetService("Debris"):AddItem(c, 0.5)
  1685. if HitSound ~= nil and HitPitch ~= nil then
  1686. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1687. end
  1688. local Damage = math.random(minim, maxim)
  1689. local blocked = false
  1690. local block = hit.Parent:findFirstChild("Block")
  1691. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1692. blocked = true
  1693. block.Value = block.Value - 1
  1694. print(block.Value)
  1695. end
  1696. if blocked == false then
  1697. HitHealth = h.Health
  1698. h.MaxHealth = 100
  1699. h.Health = h.Health - Damage
  1700. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1701. print("gained kill")
  1702. end
  1703. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1704. else
  1705. h.Health = h.Health - Damage / 2
  1706. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1707. end
  1708. if Type == "Knockdown" then
  1709. local hum = hit.Parent.Humanoid
  1710. hum.PlatformStand = true
  1711. coroutine.resume(coroutine.create(function(HHumanoid)
  1712. Swait(1)
  1713. HHumanoid.PlatformStand = false
  1714. end), hum)
  1715. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1716. local bodvol = Create("BodyVelocity")({
  1717. velocity = angle * knockback,
  1718. P = 5000,
  1719. maxForce = Vector3.new(8000, 8000, 8000),
  1720. Parent = hit
  1721. })
  1722. local rl = Create("BodyAngularVelocity")({
  1723. P = 3000,
  1724. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1725. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1726. Parent = hit
  1727. })
  1728. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1729. game:GetService("Debris"):AddItem(rl, 0.5)
  1730. elseif Type == "Normal" then
  1731. local vp = Create("BodyVelocity")({
  1732. P = 500,
  1733. maxForce = Vector3.new(math.huge, 0, math.huge),
  1734. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1735. })
  1736. if knockback > 0 then
  1737. vp.Parent = hit.Parent.Head
  1738. end
  1739. game:GetService("Debris"):AddItem(vp, 0.5)
  1740. elseif Type == "Up" then
  1741. local bodyVelocity = Create("BodyVelocity")({
  1742. velocity = Vector3.new(0, 20, 0),
  1743. P = 5000,
  1744. maxForce = Vector3.new(8000, 8000, 8000),
  1745. Parent = hit
  1746. })
  1747. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1748. local bodyVelocity = Create("BodyVelocity")({
  1749. velocity = Vector3.new(0, 20, 0),
  1750. P = 5000,
  1751. maxForce = Vector3.new(8000, 8000, 8000),
  1752. Parent = hit
  1753. })
  1754. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1755. elseif Type == "Leech" then
  1756. local hum = hit.Parent.Humanoid
  1757. if hum ~= nil then
  1758. for i = 0, 2 do
  1759. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1760. end
  1761. Humanoid.Health = Humanoid.Health + 10
  1762. end
  1763. elseif Type == "UpKnock" then
  1764. local hum = hit.Parent.Humanoid
  1765. hum.PlatformStand = true
  1766. if hum ~= nil then
  1767. hitr = true
  1768. end
  1769. coroutine.resume(coroutine.create(function(HHumanoid)
  1770. Swait(5)
  1771. HHumanoid.PlatformStand = false
  1772. hitr = false
  1773. end), hum)
  1774. local bodyVelocity = Create("BodyVelocity")({
  1775. velocity = Vector3.new(0, 20, 0),
  1776. P = 5000,
  1777. maxForce = Vector3.new(8000, 8000, 8000),
  1778. Parent = hit
  1779. })
  1780. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1781. local bodyVelocity = Create("BodyVelocity")({
  1782. velocity = Vector3.new(0, 20, 0),
  1783. P = 5000,
  1784. maxForce = Vector3.new(8000, 8000, 8000),
  1785. Parent = hit
  1786. })
  1787. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1788. elseif Type == "Snare" then
  1789. local bp = Create("BodyPosition")({
  1790. P = 2000,
  1791. D = 100,
  1792. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1793. position = hit.Parent.Torso.Position,
  1794. Parent = hit.Parent.Torso
  1795. })
  1796. game:GetService("Debris"):AddItem(bp, 1)
  1797. elseif Type == "Slashnare" then
  1798. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1799. for i = 1, math.random(4, 5) do
  1800. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1801. end
  1802. local bp = Create("BodyPosition")({
  1803. P = 2000,
  1804. D = 100,
  1805. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1806. position = hit.Parent.Torso.Position,
  1807. Parent = hit.Parent.Torso
  1808. })
  1809. game:GetService("Debris"):AddItem(bp, 1)
  1810. elseif Type == "Spike" then
  1811. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1812. local bp = Create("BodyPosition")({
  1813. P = 2000,
  1814. D = 100,
  1815. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1816. position = hit.Parent.Torso.Position,
  1817. Parent = hit.Parent.Torso
  1818. })
  1819. game:GetService("Debris"):AddItem(bp, 1)
  1820. elseif Type == "Freeze" then
  1821. local BodPos = Create("BodyPosition")({
  1822. P = 50000,
  1823. D = 1000,
  1824. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1825. position = hit.Parent.Torso.Position,
  1826. Parent = hit.Parent.Torso
  1827. })
  1828. local BodGy = Create("BodyGyro")({
  1829. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1830. P = 20000,
  1831. Parent = hit.Parent.Torso,
  1832. cframe = hit.Parent.Torso.CFrame
  1833. })
  1834. hit.Parent.Torso.Anchored = true
  1835. coroutine.resume(coroutine.create(function(Part)
  1836. Swait(1.5)
  1837. Part.Anchored = false
  1838. end), hit.Parent.Torso)
  1839. game:GetService("Debris"):AddItem(BodPos, 3)
  1840. game:GetService("Debris"):AddItem(BodGy, 3)
  1841. end
  1842. local debounce = Create("BoolValue")({
  1843. Name = "DebounceHit",
  1844. Parent = hit.Parent,
  1845. Value = true
  1846. })
  1847. game:GetService("Debris"):AddItem(debounce, Delay)
  1848. c = Instance.new("ObjectValue")
  1849. c.Name = "creator"
  1850. c.Value = Player
  1851. c.Parent = h
  1852. game:GetService("Debris"):AddItem(c, 0.5)
  1853. end
  1854. end
  1855. function ShowDamage(Pos, Text, Time, Color)
  1856. local Rate = 0.03333333333333333
  1857. local Pos = Pos or Vector3.new(0, 0, 0)
  1858. local Text = Text or ""
  1859. local Time = Time or 2
  1860. local Color = Color or Color3.new(1, 0, 1)
  1861. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1862. EffectPart.Anchored = true
  1863. local BillboardGui = Create("BillboardGui")({
  1864. Size = UDim2.new(3, 0, 3, 0),
  1865. Adornee = EffectPart,
  1866. Parent = EffectPart
  1867. })
  1868. local TextLabel = Create("TextLabel")({
  1869. BackgroundTransparency = 1,
  1870. Size = UDim2.new(1, 0, 1, 0),
  1871. Text = Text,
  1872. TextColor3 = Color,
  1873. TextScaled = true,
  1874. Font = Enum.Font.ArialBold,
  1875. Parent = BillboardGui
  1876. })
  1877. game.Debris:AddItem(EffectPart, Time + 0.1)
  1878. EffectPart.Parent = game:GetService("Workspace")
  1879. delay(0, function()
  1880. local Frames = Time / Rate
  1881. for Frame = 1, Frames do
  1882. wait(Rate)
  1883. local Percent = Frame / Frames
  1884. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1885. TextLabel.TextTransparency = Percent
  1886. end
  1887. if EffectPart and EffectPart.Parent then
  1888. EffectPart:Destroy()
  1889. end
  1890. end)
  1891. end
  1892. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1893. for _, c in pairs(workspace:children()) do
  1894. local hum = c:findFirstChildOfClass("Humanoid")
  1895. if hum ~= nil then
  1896. local head = c:findFirstChild("Head")
  1897. if head ~= nil then
  1898. local targ = head.Position - Part.Position
  1899. local mag = targ.magnitude
  1900. if magni >= mag and c.Name ~= Player.Name then
  1901. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907.  
  1908. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1909. local type = type
  1910. local rng = Instance.new("Part", char)
  1911. rng.Anchored = true
  1912. rng.BrickColor = color
  1913. rng.Color = color3
  1914. rng.CanCollide = false
  1915. rng.FormFactor = 3
  1916. rng.Name = "Ring"
  1917. rng.Material = "Neon"
  1918. rng.Size = Vector3.new(1, 1, 1)
  1919. rng.Transparency = 0
  1920. rng.TopSurface = 0
  1921. rng.BottomSurface = 0
  1922. rng.CFrame = pos
  1923. local rngm = Instance.new("SpecialMesh", rng)
  1924. rngm.MeshType = "Brick"
  1925. rngm.Scale = scale
  1926. local scaler2 = 1
  1927. local scaler2b = 1
  1928. local scaler2c = 1
  1929. if type == "Add" then
  1930. scaler2 = 1*value
  1931. scaler2b = 1*value2
  1932. scaler2c = 1*value3
  1933. elseif type == "Divide" then
  1934. scaler2 = 1/value
  1935. scaler2b = 1/value2
  1936. scaler2c = 1/value3
  1937. end
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 0,10/bonuspeed,0.1 do
  1940. swait()
  1941. if type == "Add" then
  1942. scaler2 = scaler2 - 0.01*value/bonuspeed
  1943. scaler2b = scaler2b - 0.01*value/bonuspeed
  1944. scaler2c = scaler2c - 0.01*value/bonuspeed
  1945. elseif type == "Divide" then
  1946. scaler2 = scaler2 - 0.01/value*bonuspeed
  1947. scaler2b = scaler2b - 0.01/value*bonuspeed
  1948. scaler2c = scaler2c - 0.01/value*bonuspeed
  1949. end
  1950. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1951. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1952. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1953. end
  1954. rng:Destroy()
  1955. end))
  1956. end
  1957.  
  1958. --//=================================\\
  1959. --|| ATTACK FUNCTIONS AND STUFF
  1960. --\\=================================//
  1961. coroutine.resume(coroutine.create(function()
  1962. sick.TimePosition = 110
  1963. end))
  1964.  
  1965.  
  1966. function Intro()
  1967. ATTACK = true
  1968. Rooted = true
  1969. repeat
  1970. Swait()
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1977. until sick.TimePosition > 115
  1978. repeat
  1979. Swait()
  1980. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1986. until sick.TimePosition > 117
  1987. repeat
  1988. Swait()
  1989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1995. until sick.TimePosition >119
  1996. Gun.Parent = Character
  1997. Text1 = "[Z]"
  1998. Text2 = "[B]"
  1999. Text3 = "[X]"
  2000. Text4 = "[C]"
  2001. Text5 = "[V] S H A T T E R"
  2002. for i = 1, 100 do
  2003. Swait()
  2004. for _, c in pairs(Character:GetChildren()) do
  2005. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2006. c.Transparency = 0
  2007. end
  2008. end
  2009. for _, c in pairs(Weapon:GetChildren()) do
  2010. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2011. c.Transparency = 0
  2012. end
  2013. end
  2014. for _, c in pairs(Weapon:GetDescendants()) do
  2015. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2016. c.Material = "Glass"
  2017. c.Color = C3(0,0,0)
  2018. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2019. c.Color = C3(1,0,0)
  2020. c.Material = "Neon"
  2021. end
  2022. end
  2023. end
  2024. TRANSFORMED = true
  2025. ATTACK = false
  2026. Rooted = false
  2027. end
  2028.  
  2029. function Rifle_Bullet()
  2030. ATTACK = true
  2031. Rooted = false
  2032. for i=0, 0.4, 0.05 / Animation_Speed do
  2033. Swait()
  2034. turnto(Mouse.Hit.p)
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2041. end
  2042. repeat
  2043. for i=0, 0.2, 0.05 / Animation_Speed do
  2044. Swait()
  2045. turnto(Mouse.Hit.p)
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2052. end
  2053. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2054. SpawnTrail(Hole.Position,POS)
  2055. if HIT ~= nil then
  2056. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2057. Banish(HIT.Parent)
  2058. end
  2059. end
  2060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2062. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2063. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2064. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2065. for i=0, 0.3, 0.05 / Animation_Speed do
  2066. Swait()
  2067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2073. end
  2074. until KEYHOLD == false
  2075. ATTACK = false
  2076. Rooted = false
  2077. end
  2078.  
  2079. function Cream_Strike_rlly()
  2080. ATTACK = true
  2081. Rooted = true
  2082. CreateSound(1368573150, RightArm, 3, 1.5)
  2083. for i=0, 2, 0.1 / Animation_Speed do
  2084. Swait()
  2085. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2092. end
  2093. local POWER = 1
  2094. repeat
  2095. Swait()
  2096. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2097. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2104. POWER = POWER + 0.009
  2105. if POWER >= 6 then
  2106. POWER = 6
  2107. end
  2108. until KEYHOLD == false
  2109. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2110.  
  2111. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2112. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2113. for i=0, 1, 0.1 / Animation_Speed do
  2114. Swait()
  2115. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. end
  2123. ATTACK = false
  2124. Rooted = false
  2125. end
  2126.  
  2127. local Cooldown1 = false
  2128.  
  2129. function BulletRoller()
  2130. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2131. if HITFLOOR then
  2132. ATTACK = true
  2133. Rooted = true
  2134. local bv = Instance.new("BodyVelocity")
  2135. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2136. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2137. bv.Parent = RootPart
  2138. local GYRO = IT("BodyGyro",RootPart)
  2139. GYRO.D = 2
  2140. GYRO.P = 20000
  2141. GYRO.MaxTorque = VT(0,4000000,0)
  2142. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2143. CreateSound(145486992,Torso,10,0.85,false)
  2144. for i=0, 0.05, 0.1 / Animation_Speed do
  2145. Swait()
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. if ANIM == "Fall" or ANIM == "Jump" then
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153. else
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. end
  2157. end
  2158. bv:Remove()
  2159. local E = 360/15
  2160. for i = 1, 15 do
  2161. Swait()
  2162. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. end
  2170. Cooldown1 = true
  2171. local LANDED = nil
  2172. local POS = nil
  2173. coroutine.resume(coroutine.create(function()
  2174. repeat
  2175. Swait()
  2176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. until LANDED ~= nil
  2183. end))
  2184. repeat
  2185. Swait()
  2186. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2187. if HITFLOOR then
  2188. LANDED = HITFLOOR
  2189. POS = HITPOS
  2190. end
  2191. until LANDED ~= nil
  2192. GYRO:remove()
  2193. Swait(4)
  2194. ManualAoE(RootPart.Position,10,20,50,0,false)
  2195. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2196. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2197. for i = 0, 4 do
  2198. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2199. end
  2200. for i=0, 0.5, 0.1 / Animation_Speed do
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. end
  2209. local AMMO = 0
  2210. repeat
  2211. AMMO = AMMO + 1
  2212. for i=0, 0.1, 0.05 / Animation_Speed do
  2213. Swait()
  2214. turnto(Mouse.Hit.p)
  2215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. end
  2222. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2223. SpawnTrail(Hole.Position,POS)
  2224. if HIT ~= nil then
  2225. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2226. Banish(HIT.Parent)
  2227. end
  2228. end
  2229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2233. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2234. for i=0, 0.075, 0.05 / Animation_Speed do
  2235. Swait()
  2236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. end
  2243. until AMMO == 5
  2244. ATTACK = false
  2245. Rooted = false
  2246. wait(0.3)
  2247. Cooldown1 = false
  2248. end
  2249. end
  2250.  
  2251. local Cooldown2 = false
  2252.  
  2253. function SHATTER()
  2254. ATTACK = true
  2255. Rooted = true
  2256. Cooldown2 = true
  2257. local MAINRUINCOLOR = BrickColor.new("Really red")
  2258. for i=0, 0.6, 0.1 / Animation_Speed do
  2259. Swait()
  2260. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2267. end
  2268. WarnFunc("S H A T T E R")
  2269. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2270. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2271. for i=0, 3, 0.1 / Animation_Speed do
  2272. Swait()
  2273. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2280. end
  2281. for i=0, 0.25, 0.1 / Animation_Speed do
  2282. Swait()
  2283. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. end
  2291. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2292. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2293. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2294. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2295. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2296. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2297. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2298. Humanoid.CameraOffset = VT(0,0,0)
  2299. for i = 0, 24 do
  2300. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2301. end
  2302. local distam = 0
  2303. coroutine.resume(coroutine.create(function()
  2304. for i = 0, 99 do
  2305. wait()
  2306. distam = distam + 1.5
  2307. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2308. xa.Anchored = true
  2309. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2310. game:GetService("Debris"):AddItem(xa, 5)
  2311. coroutine.resume(coroutine.create(function()
  2312. local eff = Instance.new("ParticleEmitter",xa)
  2313. eff.Texture = "rbxassetid://2092248396"
  2314. eff.LightEmission = 1
  2315. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2316. eff.Rate = 500000
  2317. eff.Lifetime = NumberRange.new(1,3)
  2318. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2319. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2320. eff.Speed = NumberRange.new(50,500)
  2321. eff.Drag = 5
  2322. eff.Rotation = NumberRange.new(-500,500)
  2323. eff.VelocitySpread = 9000
  2324. eff.RotSpeed = NumberRange.new(-50,50)
  2325. wait(0.25)
  2326. eff.Enabled = false
  2327. end))
  2328. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2329. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2330. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2331. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2332. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2333. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2334. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2335. SmiteAoE(xa.Position, 30)
  2336. end
  2337. end))
  2338. ATTACK = false
  2339. Rooted = false
  2340. wait(3)
  2341. Cooldown2 = false
  2342. end
  2343.  
  2344. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2345.  
  2346. function TakeOnMe()
  2347. Speed = 16
  2348. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2349. ATTACK = true
  2350. Rooted = false
  2351. VOLUME = 0
  2352. local DANCE = true
  2353. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2354. if NEWKEY == "p" then
  2355. DANCE = false
  2356. VOLUME = 2
  2357. end
  2358. end)
  2359. local PLAYSONG = false
  2360. while true do
  2361. for i = 1, 15 do
  2362. Swait()
  2363. MEME.Parent = Effects
  2364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2370. end
  2371. if DANCE == false then
  2372. break
  2373. end
  2374. for i = 1, 15 do
  2375. Swait()
  2376. MEME.Parent = Effects
  2377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2379. if MRANDOM(1,7) == 1 then
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2381. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2385. end
  2386. end
  2387. PLAYSONG = true
  2388. KEY:Disconnect()
  2389. MEME:remove()
  2390. Speed = 25
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function AttackTemplate()
  2396. ATTACK = true
  2397. Rooted = false
  2398. for i=0, 1, 0.1 / Animation_Speed do
  2399. Swait()
  2400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406. end
  2407. ATTACK = false
  2408. Rooted = false
  2409. end
  2410.  
  2411. function Taunt()
  2412. ATTACK = true
  2413. Rooted = true
  2414. local L = CreateSound(2162230624,Head,8,1.1,false)
  2415. L.EmitterSize = 25
  2416. for i = 1, 20 do
  2417. Swait()
  2418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. end
  2425. for i = 1, 40 do
  2426. Swait()
  2427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. end
  2434. for i = 1, 60 do
  2435. Swait()
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. end
  2443. for i = 1, 60 do
  2444. Swait()
  2445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. end
  2452. for i = 1, 90 do
  2453. Swait()
  2454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. end
  2461. for i = 1, 72 do
  2462. Swait()
  2463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. end
  2470. for i = 1, 96 do
  2471. Swait()
  2472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. end
  2479. for i = 1, 98 do
  2480. Swait()
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. end
  2488. ATTACK = false
  2489. Rooted = false
  2490. end
  2491.  
  2492. function MilkForm()
  2493. ATTACK = true
  2494. Rooted = true
  2495. VIS = 899090278
  2496. VOLUME = 2
  2497. PITCH = 0.96
  2498. sick.TimePosition = 0
  2499. for i=0, 0.3, 0.1 / Animation_Speed do
  2500. Swait()
  2501. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2502. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2508. end
  2509. UNANCHOR = false
  2510. RootPart.Anchored = true
  2511. CreateSound("1368598393", Effects, 10, 1)
  2512. for i=0, 3, 0.1 / Animation_Speed do
  2513. Swait()
  2514. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2515. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2516. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2517. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2523. end
  2524. CreateSound("1368583274", Effects, 1, 1)
  2525. for i=0, 10, 0.1 / Animation_Speed do
  2526. Swait()
  2527. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2528. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2529. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2530. MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i))
  2531. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2532. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2538. end
  2539. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2540. CreateSound("1368605755", Effects, 10, 1)
  2541. CreateSound("1368637781", Effects, 10, 1)
  2542. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2543. for i=0, 1, 0.1 / Animation_Speed do
  2544. Swait()
  2545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2551. end
  2552. Speed = 45
  2553. Milk = true
  2554. UNANCHOR = true
  2555. RootPart.Anchored = false
  2556. ATTACK = false
  2557. Rooted = false
  2558. end
  2559.  
  2560. function CreamForm()
  2561. ATTACK = true
  2562. Rooted = true
  2563. VIS = 1138145518
  2564. VOLUME = 1.5
  2565. PITCH = 1
  2566. sick.TimePosition = 0
  2567. Milk = false
  2568. for i=0, 2, 0.1 / Animation_Speed do
  2569. Swait()
  2570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2572. if MRANDOM(1,7) == 1 then
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2574. end
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2579. end
  2580. Chill = false
  2581. Mode = "idk"
  2582. Speed = 16
  2583. ATTACK = false
  2584. Rooted = false
  2585. end
  2586.  
  2587. function CreamForm2()
  2588. ATTACK = true
  2589. Rooted = true
  2590. VIS = 1138145518
  2591. VOLUME = 1.5
  2592. PITCH = 1
  2593. sick.TimePosition = 0
  2594. Chill = false
  2595. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2596. Gun.Parent = Character
  2597. for i=0, 2, 0.1 / Animation_Speed do
  2598. Swait()
  2599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2601. if MRANDOM(1,7) == 1 then
  2602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2603. end
  2604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2608. end
  2609. Speed = 16
  2610. ATTACK = false
  2611. Rooted = false
  2612. end
  2613.  
  2614. local Cooldown4 = false
  2615.  
  2616. function Booster()
  2617. ATTACK = true
  2618. Rooted = true
  2619. Cooldown4 = true
  2620. coroutine.resume(coroutine.create(function()
  2621. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2622. Swait(60)
  2623. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2624. Swait(30)
  2625. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2626. end))
  2627. for i=0, 3.5, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2631. if MRANDOM(1,7) == 1 then
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2633. end
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2638. end
  2639.  
  2640. for i=0, 1, 0.1 / Animation_Speed do
  2641. Swait()
  2642. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. if MRANDOM(1,7) == 1 then
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2651. end
  2652. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2653. coroutine.resume(coroutine.create(function()
  2654. local eff = Instance.new("ParticleEmitter",RootPart)
  2655. eff.Texture = "rbxassetid://2092248396"
  2656. eff.LightEmission = 1
  2657. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2658. eff.Rate = 500000
  2659. eff.Lifetime = NumberRange.new(1,3)
  2660. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2661. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2662. eff.Speed = NumberRange.new(50,500)
  2663. eff.Drag = 5
  2664. eff.Rotation = NumberRange.new(-500,500)
  2665. eff.VelocitySpread = 9000
  2666. eff.RotSpeed = NumberRange.new(-50,50)
  2667. wait(0.25)
  2668. eff.Enabled = false
  2669. end))
  2670. Speed = 90
  2671. Boost = true
  2672. PITCH = 1
  2673. ATTACK = false
  2674. Rooted = false
  2675. wait(45)
  2676. PITCH = 0.96
  2677. Speed = 45
  2678. Boost = false
  2679. wait(5)
  2680. Cooldown4 = false
  2681. end
  2682.  
  2683. local Cooldown3 = false
  2684.  
  2685. function AURORA()
  2686. ATTACK = true
  2687. Rooted = true
  2688. Cooldown3 = true
  2689. if Boost == false then
  2690. WarnFunc("A U R O R A")
  2691. elseif Boost == true then
  2692. WarnFunc("B A N I S H")
  2693. end
  2694. local bgui = Instance.new("BillboardGui",RootPart)
  2695. bgui.Size = UDim2.new(25, 0, 25, 0)
  2696. local imgc = Instance.new("ImageLabel",bgui)
  2697. imgc.BackgroundTransparency = 1
  2698. imgc.ImageTransparency = 1
  2699. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2700. imgc.Size = UDim2.new(1,0,1,0)
  2701. imgc.Image = "rbxassetid://0"
  2702. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2703. local imgc2 = imgc:Clone()
  2704. imgc2.Image = "rbxassetid://2076519836"
  2705. imgc2.Parent = bgui
  2706. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2707. imgc2.Size = UDim2.new(4,0,4,0)
  2708. imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255)
  2709.  
  2710. for i=0, 4, 0.1 / Animation_Speed do
  2711. Swait()
  2712. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2713. if Boost == false then
  2714. imgc2.Rotation = imgc2.Rotation - 20
  2715. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2716. elseif Boost == true then
  2717. imgc2.Rotation = imgc2.Rotation - 40
  2718. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2719. end
  2720. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2726. end
  2727. if Boost == false then
  2728. SmiteAoE(RootPart.Position,80)
  2729. elseif Boost == true then
  2730. BANISHAOE(RootPart.Position,80*2,true)
  2731. end
  2732. if Boost == false then
  2733. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2734. elseif Boost == true then
  2735. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2736. end
  2737. for i=0, 0.75, 0.1 / Animation_Speed do
  2738. Swait()
  2739. if Boost == false then
  2740. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2741. imgc2.Rotation = imgc2.Rotation + 35
  2742. elseif Boost == true then
  2743. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2744. imgc2.Rotation = imgc2.Rotation + 70
  2745. end
  2746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2752. end
  2753. bgui:Destroy()
  2754. ATTACK = false
  2755. Rooted = false
  2756. wait(1)
  2757. Cooldown3 = false
  2758. end
  2759.  
  2760. function Ground_Strike()
  2761. ATTACK = true
  2762. Rooted = false
  2763. Gun.Parent = nil
  2764. for i=0, 2, 0.1 / Animation_Speed do
  2765. Swait()
  2766. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2767. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2774. end
  2775.  
  2776. for i=0, 0.3, 0.1 / Animation_Speed do
  2777. Swait()
  2778. turnto(Mouse.Hit.p)
  2779. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2780. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2787. end
  2788. local Repos = 0
  2789. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  2790. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  2791. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  2792. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  2793. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  2794. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2795. for i = 0, 4 do
  2796. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2797. end
  2798. local Bonus = 1
  2799. coroutine.resume(coroutine.create(function()
  2800. for i = 0, 28 do
  2801. Swait()
  2802. Bonus = Bonus + 0.05
  2803. Repos = Repos + 1
  2804. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  2805. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2806. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  2807. if Boost == false then
  2808. SmiteAoE(xa.Position,37)
  2809. elseif Boost == true then
  2810. BANISHAOE(xa.Position,37,true)
  2811. end
  2812. end
  2813. end))
  2814. Gun.Parent = Character
  2815. for i=0, 2, 0.1 / Animation_Speed do
  2816. Swait()
  2817. turnto(Mouse.Hit.p)
  2818. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2824. end
  2825. ATTACK = false
  2826. Rooted = false
  2827. end
  2828.  
  2829. function Float_Bullet()
  2830. ATTACK = true
  2831. Rooted = false
  2832. for i=0, 0.4, 0.05 / Animation_Speed do
  2833. Swait()
  2834. turnto(Mouse.Hit.p)
  2835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2841. end
  2842. repeat
  2843. for i=0, 0.175, 0.05 / Animation_Speed do
  2844. Swait()
  2845. turnto(Mouse.Hit.p)
  2846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2852. end
  2853. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2854. SpawnTrail(Hole.Position,POS)
  2855. if HIT ~= nil then
  2856. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2857. Banish(HIT.Parent)
  2858. end
  2859. end
  2860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2862. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2863. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2864. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2865. for i=0, 0.1, 0.05 / Animation_Speed do
  2866. Swait()
  2867. turnto(Mouse.Hit.p)
  2868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. end
  2875. until KEYHOLD == false
  2876. ATTACK = false
  2877. Rooted = false
  2878. end
  2879.  
  2880.  
  2881. --//=================================\\
  2882. --|| ASSIGN THINGS TO KEYS
  2883. --\\=================================//
  2884.  
  2885. function MouseDown(Mouse)
  2886. if ATTACK == false then
  2887. end
  2888. end
  2889.  
  2890. function MouseUp(Mouse)
  2891. HOLD = false
  2892. end
  2893.  
  2894. function KeyDown(Key)
  2895. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2896. KEYHOLD = true
  2897. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  2898. Rifle_Bullet()()
  2899. elseif Key == "z" and ATTACK == false and Milk == true then
  2900. Float_Bullet()
  2901. end
  2902.  
  2903. if Key == "t" and ATTACK == false and Milk == false then
  2904. Taunt()
  2905. end
  2906.  
  2907. if Key == "p" and ATTACK == false and Milk == false then
  2908. TakeOnMe()
  2909. end
  2910.  
  2911. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  2912. Sky0.SkyboxBk = "rbxassetid://58372692"
  2913. Sky0.SkyboxDn = "rbxassetid://58372720"
  2914. Sky0.SkyboxFt = "rbxassetid://58372743"
  2915. Sky0.SkyboxLf = "rbxassetid://58372775"
  2916. Sky0.SkyboxRt = "rbxassetid://58372795"
  2917. Sky0.SkyboxUp = "rbxassetid://58372811"
  2918. Speed = 16
  2919. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2920. VIS = 1305251774
  2921. VOLUME = 1.5
  2922. PITCH = 1.04
  2923. sick.TimePosition = 0
  2924. Mode = "Main"
  2925. Gun.Parent = nil
  2926. Chill = true
  2927. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  2928. Mode = "idk"
  2929. CreamForm2()
  2930. end
  2931.  
  2932. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  2933. game.Lighting.TimeOfDay = "12:00:00"
  2934. Speed = 16
  2935. VIS = 1305251774
  2936. VOLUME = 1.5
  2937. PITCH = 1.04
  2938. sick.TimePosition = 0
  2939. Mode = "Main"
  2940. end
  2941.  
  2942. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  2943. game.Lighting.TimeOfDay = "18:30:00"
  2944. Speed = 18
  2945. VIS = 892260150
  2946. VOLUME = 1.5
  2947. PITCH = 1.02
  2948. sick.TimePosition = 3
  2949. Mode = "Lucid"
  2950. end
  2951.  
  2952. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  2953. MilkForm()
  2954. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  2955. CreamForm()
  2956. end
  2957.  
  2958. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  2959. BulletRoller()
  2960. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  2961. Booster()
  2962. end
  2963.  
  2964. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  2965. SHATTER()
  2966. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  2967. AURORA()
  2968. end
  2969.  
  2970. if Key == "b" and ATTACK == false then
  2971. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2972. TOBANISH = {}
  2973. end
  2974.  
  2975. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  2976. Cream_Strike_rlly()
  2977. elseif Key == "x" and ATTACK == false and Milk == true then
  2978. Ground_Strike()
  2979. end
  2980. end
  2981. end
  2982.  
  2983. function KeyUp(Key)
  2984. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2985. KEYHOLD = false
  2986. end
  2987. end
  2988.  
  2989. Mouse.Button1Down:connect(function(NEWKEY)
  2990. MouseDown(NEWKEY)
  2991. end)
  2992. Mouse.Button1Up:connect(function(NEWKEY)
  2993. MouseUp(NEWKEY)
  2994. end)
  2995. Mouse.KeyDown:connect(function(NEWKEY)
  2996. KeyDown(NEWKEY)
  2997. end)
  2998. Mouse.KeyUp:connect(function(NEWKEY)
  2999. KeyUp(NEWKEY)
  3000. end)
  3001.  
  3002. --//=================================\\
  3003. --\\=================================//
  3004.  
  3005.  
  3006. function unanchor()
  3007. if UNANCHOR == true then
  3008. g = Character:GetChildren()
  3009. for i = 1, #g do
  3010. if g[i].ClassName == "Part" then
  3011. g[i].Anchored = false
  3012. end
  3013. end
  3014. end
  3015. end
  3016.  
  3017.  
  3018. --//=================================\\
  3019. --|| WRAP THE WHOLE SCRIPT UP
  3020. --\\=================================//
  3021.  
  3022. Humanoid.Changed:connect(function(Jump)
  3023. if Jump == "Jump" and (Disable_Jump == true) then
  3024. Humanoid.Jump = false
  3025. end
  3026. end)
  3027.  
  3028. local CONNECT = nil
  3029.  
  3030. coroutine.resume(coroutine.create(function()
  3031. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3032. while true do
  3033. Swait()
  3034. if Milk == true and Boost == false then
  3035. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3036. end
  3037. end
  3038. end))
  3039.  
  3040. coroutine.resume(coroutine.create(function()
  3041. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3042. while true do
  3043. Swait()
  3044. if Milk == true and Boost == true then
  3045. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3046. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
  3047. end
  3048. end
  3049. end))
  3050.  
  3051. coroutine.resume(coroutine.create(function()
  3052. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3053. while true do
  3054. Swait()
  3055. if Milk == true then
  3056. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3057. Swait(5)
  3058. end
  3059. end
  3060. end))
  3061.  
  3062. coroutine.resume(coroutine.create(function()
  3063. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3064. while true do
  3065. Swait()
  3066. if Milk == true and Boost == true then
  3067. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3068. Swait(6)
  3069. end
  3070. end
  3071. end))
  3072.  
  3073. while true do
  3074. Swait()
  3075. script.Parent = WEAPONGUI
  3076. ANIMATE.Parent = nil
  3077. if Humanoid then
  3078. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3079. IDLEANIMATION:Play()
  3080. end
  3081. SINE = SINE + CHANGE
  3082. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3083. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3084. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3085. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  3086. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3087. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3088. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3089. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3090. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3091. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3092. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3093. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3094. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3095. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3096. end
  3097. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3098. ANIM = "Jump"
  3099. if ATTACK == false then
  3100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3106. end
  3107. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3108. ANIM = "Fall"
  3109. if ATTACK == false then
  3110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3116. end
  3117. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3118. ANIM = "Idle"
  3119. if ATTACK == false then
  3120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 7), 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 7)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(15 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-15 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3126. if VALUE1 == false and MRANDOM(1,200) == 1 then
  3127. coroutine.resume(coroutine.create(function()
  3128. VALUE1 = true
  3129. CreateSound(363808674, Torso, 6, 1, false)
  3130. for i = 1, 25 do
  3131. Swait()
  3132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 1)), RAD(-47), RAD(150)), 0.15 / Animation_Speed)
  3133.  
  3134. end
  3135. VALUE1 = false
  3136. end))
  3137. end
  3138. end
  3139.  
  3140. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3141. ANIM = "Walk"
  3142. if ATTACK == false then
  3143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  3145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(21), RAD(-21)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3147. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3149. end
  3150. end
  3151. unanchor()
  3152. Humanoid.MaxHealth = "inf"
  3153. Humanoid.Health = "inf"
  3154. if Rooted == false then
  3155. Disable_Jump = false
  3156. Humanoid.WalkSpeed = Speed
  3157. elseif Rooted == true then
  3158. Disable_Jump = true
  3159. Humanoid.WalkSpeed = 0
  3160. end
  3161.  
  3162. if INTRO == false and INSTANT == false then
  3163. INTRO = true
  3164. coroutine.resume(coroutine.create(function()
  3165. sick:Play()
  3166. Intro()
  3167. end))
  3168. end
  3169. if INSTANT == true then
  3170. if TRANSFORMED == false then
  3171. sick.TimePosition = 119
  3172. sick:Play()
  3173. Gun.Parent = Character
  3174. end
  3175. TRANSFORMED = true
  3176. end
  3177. sick.Parent = Character
  3178. sick.Volume = VOLUME
  3179. sick.Pitch = PITCH
  3180. sick.SoundId = "rbxassetid://"..VIS
  3181. sick.Name = "Dead"
  3182. sick.Looped = true
  3183. sick:Resume()
  3184. end
  3185.  
  3186. --//=================================\\
  3187. --\\=================================//
  3188.  
  3189.  
  3190.  
  3191.  
  3192.  
  3193. --//====================================================\\--
  3194. --|| END OF SCRIPT
  3195. --\\====================================================//--
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