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- -- Test Banshee firering rockets - Slayer only --
- -- Thanks a bunch Wizard for your nice tutorial and the additional information on how use .ent o Phasor --
- function GetRequiredVersion()
- return 200
- end
- function OnScriptLoad(process, game, persistent) end
- function OnNewGame(map)
- LoadTags()
- local tag_address = gettagaddress(banshee_gun_tag_id)
- local address_tag_data = readdword(tag_address, 0x14)
- local number_of_triggers = readdword(address_tag_data, 0x4FC)
- local triggers_address = readdword(address_tag_data, 0x4FC + 0x4)
- for i = 0,number_of_triggers-1 do
- writebit(triggers_address + 0x1, 5, 0)
- writebit(triggers_address, 12, 0) -- Projectiles Have Identical Error
- writebit(triggers_address, 5, 0) -- Projectiles Use Weapon Origin
- --writebit(triggers_address, 13, 0) -- Projectile is Client-Side Only
- writebit(triggers_address, 3, 1) -- Does Not Repeat Automatically
- writefloat(triggers_address + 0x4, 0,5) -- rateOfFireFrom (Round per Sec)
- writefloat(triggers_address + 0x8, 0,5) -- rateOfFireTo (Rounds per Sec -To)
- writefloat(triggers_address + 0xC, 0) -- Acceleration Time
- writefloat(triggers_address + 0x10, 0) -- Deceleration Time
- --writeword(address_triggers + 0x24, 0)
- --writeword(address_triggers + 0x26, 0)
- writedword(triggers_address + 0x94 + 0xC, rocket_tag_id) -- +0xC for the MapId
- end
- end
- function OnPlayerSpawnEnd(player, m_objectId)
- local m_player = getplayerobjectid(player)
- if m_player then
- putinvehicle = registertimer(300, "PutPlayerInVehicle", player)
- end
- end
- --[[function OnVehicleEject(player, forceEjected) -- not avable on this version of phasor
- return false
- end--]]
- function PutPlayerInVehicle(id, count, player)
- if count == 1 then
- local m_player = getplayerobjectid(player)
- local x,y,z = getobjectcoords(m_player)
- if m_player then
- local m_vehicleId = createobject(banshee_tag_id, 0, 15, false, x,y,z+0.4)
- entervehicle(player, m_vehicleId, 0)
- end
- end
- return false
- end
- function OnObjectCreationAttempt(mapId, parentId, player)
- return checkObject(mapId)
- end
- function OnDamageLookup(receiving, causing, mapId, tagdata)
- if mapId == global_fallingId then
- writefloat(tagdata, 0x1D0, 500)
- writefloat(tagdata, 0x1D4, 500)
- writefloat(tagdata, 0x1D8, 500)
- end
- end
- function checkObject(mapId)
- if mapId == "nil" then
- return false
- end
- return banshee_tag_id
- end
- function OnClientUpdate(player)
- local m_playerObjId = getplayerobjectid(player)
- if m_playerObjId and isinvehicle(player) and readbit(getobject(m_playerObjId) + 0x208, 11) then
- registertimer(300, "TrackPrimTriger", player)
- end
- end
- function TrackPrimTriger(id, count, player)
- local m_playerObjId = getplayerobjectid(player)
- if m_playerObjId and isinvehicle(player) and readbit(getobject(m_playerObjId) + 0x208, 11) then
- exitvehicle(player)
- end
- end
- function LoadTags()
- -- Vehicles
- banshee_tag_id = gettagid("vehi", "vehicles\\banshee\\banshee_mp")
- turret_tag_id = gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp")
- ghost_tag_id = gettagid("vehi", "vehicles\\ghost\\ghost_mp")
- rwarthog_tag_id = gettagid("vehi", "vehicles\\rwarthog\\rwarthog")
- scorpion_tag_id = gettagid("vehi", "vehicles\\scorpion\\scorpion_mp")
- warthog_tag_id = gettagid("vehi", "vehicles\\warthog\\mp_warthog")
- wraith_tag_id = gettagid("vehi", "vehicles\\wraith\\wraith")
- pelican_tag_id = gettagid("vehi", "vehicles\\pelican\\pelican")
- -- Weapons
- banshee_gun_tag_id = gettagid("weap", "vehicles\\banshee\\mp_banshee gun")
- assaultrifle_tag_id = gettagid("weap", "weapons\\assault rifle\\assault rifle")
- oddball_tag_id = gettagid("weap", "weapons\\ball\\ball")
- flag_tag_id = gettagid("weap", "weapons\\flag\\flag")
- flamethrower_tag_id = gettagid("weap", "weapons\\flamethrower\\flamethrower")
- gravityrifle_tag_id = gettagid("weap", "weapons\\gravity rifle\\gravity rifle")
- needler_tag_id = gettagid("weap", "weapons\\needler\\mp_needler")
- pistol_tag_id = gettagid("weap", "weapons\\pistol\\pistol")
- plasmapistol_tag_id = gettagid("weap", "weapons\\plasma pistol\\plasma pistol")
- plasmarifle_tag_id = gettagid("weap", "weapons\\plasma rifle\\plasma rifle")
- plasmacannon_tag_id = gettagid("weap", "weapons\\plasma_cannon\\plasma_cannon")
- rocketlauncher_tag_id = gettagid("weap", "weapons\\rocket launcher\\rocket launcher")
- shotgun_tag_id = gettagid("weap", "weapons\\shotgun\\shotgun")
- sniper_tag_id = gettagid("weap", "weapons\\sniper rifle\\sniper rifle")
- energysword_tag_id = gettagid("weap", "weapons\\energy sword\\energy sword")
- -- Projectiles
- bansheebolt_tag_id = gettagid("proj", "vehicles\\banshee\\banshee bolt")
- bansheeblast_tag_id = gettagid("proj", "vehicles\\banshee\\mp_banshee fuel rod")
- turretfire_tag_id = gettagid("proj", "vehicles\\c gun turret\\mp gun turret")
- ghostbolt_tag_id = gettagid("proj", "vehicles\\ghost\\ghost bolt")
- tankshot_tag_id = gettagid("proj", "vehicles\\scorpion\\bullet")
- tankblast_tag_id = gettagid("proj", "vehicles\\scorpion\\tank shell")
- warthogshot_tag_id = gettagid("proj", "vehicles\\warthog\\bullet")
- rifleshot_tag_id = gettagid("proj", "weapons\\assault rifle\\bullet")
- flame_tag_id = gettagid("proj", "weapons\\flamethrower\\flame")
- needlerfire_tag_id = gettagid("proj", "weapons\\needler\\mp_needle")
- pistolshot_tag_id = gettagid("proj", "weapons\\pistol\\bullet")
- plasmapistolbolt_tag_id = gettagid("proj", "weapons\\plasma pistol\\bolt")
- plasmariflebolt_tag_id = gettagid("proj", "weapons\\plasma rifle\\bolt")
- plasmarifleblast_tag_id = gettagid("proj", "weapons\\plasma rifle\\charged bolt")
- plasmacannonshot_tag_id = gettagid("proj", "weapons\\plasma_cannon\\plasma_cannon")
- rocket_tag_id = gettagid("proj", "weapons\\rocket launcher\\rocket")
- shotgunshot_tag_id = gettagid("proj", "weapons\\shotgun\\pellet")
- snipershot_tag_id = gettagid("proj", "weapons\\sniper rifle\\sniper bullet")
- -- Globals
- global_distanceId = gettagid("jpt!", "globals\\distance")
- global_fallingId = gettagid("jpt!", "globals\\falling")
- end
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