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- Health = 2500
- MaxHealth = 2500
- ToughnessMinorDamage = 200
- ToughnessMajorDamage = 300
- DriftAcceleration = 0.001
- DriftSteerDifficulty = 0.05
- DriftSteerPower = 30
- Acceleration = 0.004
- TopSpeed = 250
- Deceleration = 0.008
- BrakePower = 0.015
- SteerDifficulty = 0.05
- SteerPower = 25
- TireFriction = 0.3
- TireElasticity = 0.9
- MasterColor = BrickColor.random()
- Wrecked = false
- Vehicle = Instance.new("Model")
- Vehicle.Name = "Car"
- Vehicle.Parent = Workspace
- Base = Instance.new("Part")
- Base.Name = "VehicleBase"
- Base.BrickColor = MasterColor
- Base.TopSurface = "Smooth"
- Base.BottomSurface = "Smooth"
- Base.FormFactor = "Custom"
- Base.Size = Vector3.new(8, 1, 17)
- Base.Friction = 1
- Base.Elasticity = 0
- Base.Parent = Vehicle
- Thrust = Instance.new("BodyVelocity")
- Thrust.P = 100
- Thrust.maxForce = Vector3.new(math.huge, 0, math.huge)
- Thrust.velocity = Vector3.new()
- Thrust.Parent = Base
- Steer = Instance.new("BodyGyro")
- Steer.maxTorque = Vector3.new(0, math.huge, 0)
- Steer.cframe = CFrame.new()
- Steer.P = 7500
- Steer.Parent = Base
- Instance.new("BodyForce", Base).force = Vector3.new(0, -1000, 0)
- Seat = Instance.new("VehicleSeat")
- Seat.CanCollide = false
- Seat.MaxSpeed = 0
- Seat.Torque = 0
- Seat.HeadsUpDisplay = false
- Seat.BrickColor = BrickColor.new("Black")
- Seat.TopSurface = "Smooth"
- Seat.BottomSurface = "Smooth"
- Seat.Size = Vector3.new(2, 1, 2)
- Seat.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Parent = Seat
- Weld.Part0 = Base
- Weld.Part1 = Seat
- Weld.C0 = CFrame.new(-2.5, 0.375, 0.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Back"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 1.5, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Headrest 1"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Headrest 2"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.9, 1.1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3.8, 1.25)
- Seat2 = Instance.new("VehicleSeat")
- Seat2.Name = "VehicleSeat2"
- Seat2.CanCollide = false
- Seat2.MaxSpeed = 0
- Seat2.Torque = 0
- Seat2.HeadsUpDisplay = false
- Seat2.BrickColor = BrickColor.new("Black")
- Seat2.TopSurface = "Smooth"
- Seat2.BottomSurface = "Smooth"
- Seat2.Size = Vector3.new(2, 1, 2)
- Seat2.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat2
- Weld.Part0 = Base
- Weld.Part1 = Seat2
- Weld.C0 = CFrame.new(2.5, 0.375, 0.5)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Back"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 1.5, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Headrest 1"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 3, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Headrest 2"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.9, 1.1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 3.8, 1.25)
- Seat3 = Instance.new("VehicleSeat")
- Seat3.Name = "VehicleSeat3"
- Seat3.CanCollide = false
- Seat3.MaxSpeed = 0
- Seat3.Torque = 0
- Seat3.HeadsUpDisplay = false
- Seat3.BrickColor = BrickColor.new("Black")
- Seat3.TopSurface = "Smooth"
- Seat3.BottomSurface = "Smooth"
- Seat3.Size = Vector3.new(2, 1, 2)
- Seat3.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat3
- Weld.Part0 = Base
- Weld.Part1 = Seat3
- Weld.C0 = CFrame.new(-2.5, 0.375, 4.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Seat Back"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 1.5, 5.25)
- Seat4 = Instance.new("VehicleSeat")
- Seat4.Name = "VehicleSeat4"
- Seat4.CanCollide = false
- Seat4.MaxSpeed = 0
- Seat4.Torque = 0
- Seat4.HeadsUpDisplay = false
- Seat4.BrickColor = BrickColor.new("Black")
- Seat4.TopSurface = "Smooth"
- Seat4.BottomSurface = "Smooth"
- Seat4.Size = Vector3.new(2, 1, 2)
- Seat4.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat4
- Weld.Part0 = Base
- Weld.Part1 = Seat4
- Weld.C0 = CFrame.new(2.5, 0.375, 4.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Seat Back"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 1.5, 5.25)
- Part = Instance.new("Part")
- Part.Name = "Rear Center Seat"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.3, 5.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, -7.075)
- Part = Instance.new("Part")
- Part.Name = "Front Left Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, -7.075)
- Part = Instance.new("Part")
- Part.Name = "Right Skirt 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(4.5, 0, 2)
- Part = Instance.new("Part")
- Part.Name = "Right Skirt 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, -0.25, 2)
- Part = Instance.new("Part")
- Part.Name = "Left Skirt 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-4.5, 0, 2)
- Part = Instance.new("Part")
- Part.Name = "Left Skirt 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, -0.25, 2)
- Part = Instance.new("Part")
- Part.Name = "VehicleEngine"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 3)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1, -7)
- coroutine.wrap(function(Part2)
- while true do
- if Driver ~= nil and Part2:FindFirstChild("Drive") == nil and Part2:FindFirstChild("Start") == nil and Health > 0 then
- local Sound1 = Instance.new("Sound")
- Sound1.Name = "Start"
- Sound1.SoundId = "http://www.roblox.com/Asset/?id=31245452"
- Sound1.Volume = 1
- Sound1.Pitch = 0.95
- Sound1.Parent = Part2
- Sound1:Play()
- wait(1)
- local Sound2 = Instance.new("Sound")
- Sound2.Name = "Drive"
- Sound2.SoundId = "http://www.roblox.com/Asset/?id=2766576"
- Sound2.Volume = 1
- Sound2.Pitch = 0
- Sound2.Looped = true
- Sound2.Parent = Part2
- Sound2:Play()
- while Driver ~= nil and Vehicle.Parent ~= nil and Health > 0 do
- Sound2.Pitch = 0.05 + (math.abs(ThrottlePercent) * 0.2)
- wait()
- end
- coroutine.wrap(function()
- for i = Sound1.Pitch, 0, -0.075 do
- Sound1.Pitch = i
- wait()
- end
- end)()
- for i = Sound2.Pitch, 0, -0.01 do
- Sound2.Pitch = i
- wait()
- end
- Sound1:Stop()
- Sound2:Stop()
- wait(0.25)
- Sound1:Remove()
- Sound2:Remove()
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Grill"
- Part.BrickColor = BrickColor.new("Medium stone grey")
- Part.Reflectance = 0.2
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(4, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Right Headlight"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(3.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Right Front Turn Signal"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Left Headlight"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-3.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Left Front Turn Signal"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Headlight Back"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2, -4.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Hood"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 3, -5.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, -5.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, -2.75) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Front Well 3"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1, -4)
- Part = Instance.new("Part")
- Part.Name = "Front Left Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 4, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 4.4, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Front Right Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 4, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 4.4, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Front Window"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.75
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(10, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 4.4, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Roof 1"
- Part.CanCollide = false
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 5.675, 2.654)
- Part = Instance.new("Part")
- Part.Name = "Roof 2"
- Part.Transparency = 1
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 6.675, 2.654)
- Part = Instance.new("Part")
- Part.Name = "Dashboard Back"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 4, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, -2.25)
- Part = Instance.new("Part")
- Part.Name = "Steeringwheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 2, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1.25, 1.25, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3, -1.5)
- Part = Instance.new("Part")
- Part.Name = "Steering Column"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 2.95, -1.9)
- Part = Instance.new("Part")
- Part.Name = "Left Turn Signal Button"
- Part.BrickColor = BrickColor.new("Bright green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.5, 0.5, 0.5)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Instance.new("CylinderMesh", Part)
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-0.5, 2.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local SignalOn = false
- Open.MouseClick:connect(function()
- SignalOn = not SignalOn
- Part2.BrickColor = SignalOn == true and BrickColor.new("Institutional white") or BrickColor.new("Bright green")
- coroutine.wrap(function()
- if SignalOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- local i = false
- coroutine.wrap(function()
- while true do
- i = not i
- wait(0.5)
- end
- end)()
- while true do
- if Vehicle:FindFirstChild("Left Front Turn Signal") ~= nil then
- if Vehicle["Left Front Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Left Front Turn Signal"].Transparency = 0.5
- else
- Vehicle["Left Front Turn Signal"].Transparency = 0
- end
- end
- if Vehicle:FindFirstChild("Left Rear Turn Signal") ~= nil then
- if Vehicle["Left Rear Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Left Rear Turn Signal"].Transparency = 0.5
- else
- Vehicle["Left Rear Turn Signal"].Transparency = 0
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Headlights Button"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.5, 0.5, 0.5)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Instance.new("CylinderMesh", Part)
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local HeadlightsOn = false
- Open.MouseClick:connect(function()
- HeadlightsOn = not HeadlightsOn
- Part2.BrickColor = HeadlightsOn == true and BrickColor.new("Institutional white") or BrickColor.new("New Yeller")
- coroutine.wrap(function()
- if HeadlightsOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- while true do
- if Vehicle:FindFirstChild("Left Headlight") ~= nil then
- if Vehicle["Left Headlight"]:FindFirstChild("Weld") == nil or HeadlightsOn == false then
- Vehicle["Left Headlight"].Transparency = 0.5
- else
- Vehicle["Left Headlight"].Transparency = 0
- end
- end
- if Vehicle:FindFirstChild("Right Headlight") ~= nil then
- if Vehicle["Right Headlight"]:FindFirstChild("Weld") == nil or HeadlightsOn == false then
- Vehicle["Right Headlight"].Transparency = 0.5
- else
- Vehicle["Right Headlight"].Transparency = 0
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Right Turn Signal Button"
- Part.BrickColor = BrickColor.new("Bright green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.5, 0.5, 0.5)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Instance.new("CylinderMesh", Part)
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0.5, 2.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local SignalOn = false
- Open.MouseClick:connect(function()
- SignalOn = not SignalOn
- Part2.BrickColor = SignalOn == true and BrickColor.new("Institutional white") or BrickColor.new("Bright green")
- coroutine.wrap(function()
- if SignalOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- local i = false
- coroutine.wrap(function()
- while true do
- i = not i
- wait(0.5)
- end
- end)()
- while true do
- if Vehicle:FindFirstChild("Right Front Turn Signal") ~= nil then
- if Vehicle["Right Front Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Right Front Turn Signal"].Transparency = 0.5
- else
- Vehicle["Right Front Turn Signal"].Transparency = 0
- end
- if Vehicle:FindFirstChild("Right Rear Turn Signal") ~= nil then
- if Vehicle["Right Rear Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Right Rear Turn Signal"].Transparency = 0.5
- else
- Vehicle["Right Rear Turn Signal"].Transparency = 0
- end
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Front Left Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-6, 1.5, -2)
- Weld.C1 = CFrame.new(-0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Front Right Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(6, 1.5, -2)
- Weld.C1 = CFrame.new(0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-6, 1.5, 2)
- Weld.C1 = CFrame.new(-0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(6, 1.5, 2)
- Weld.C1 = CFrame.new(0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, 10.55)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, 10.55)
- Part = Instance.new("Part")
- Part.Name = "Rear Center Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, -0.25, 10)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Window"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.75
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(10, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Center 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 6.25)
- Part = Instance.new("Part")
- Part.Name = "Center 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 7)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 2, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.75, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 2.25, 8)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.837, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.75, 10.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 2, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.75, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 2.25, 8)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 3, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.837, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.75, 10.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, 6.75) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Left Well 3"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.25, 9.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Right Well 3"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.25, 9.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Bottom Trunk Lining"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5025, 1.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 0.25, 9.25)
- Part = Instance.new("Part")
- Part.Name = "Left Trunk Lining"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-3.75, 1.5, 9.5)
- Part = Instance.new("Part")
- Part.Name = "Right Trunk Lining"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(3.75, 1.5, 9.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Trunk Lining"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(7, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 8) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Trunk Lining"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(7, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 0.5, 11.25)
- Part = Instance.new("Part")
- Part.Name = "Trunk 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 1, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2.751, 7)
- Weld.C1 = CFrame.new(0, 0, -2.25)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.05 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.05 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(Weld2.C1.p)
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Trunk 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(8, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Vehicle["Trunk 1"]
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, -1.25, 2.01)
- Part = Instance.new("Part")
- Part.Name = "Left Brake Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 1, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 2, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or IsBraking == false then
- Part2.Transparency = 0.75
- Part2.BrickColor = BrickColor.new("Dark red")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Really red")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Left Rear Turn Signal"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-4.375, 1.75, 11.5)
- Part = Instance.new("Part")
- Part.Name = "Right Brake Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 1, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 2, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or IsBraking == false then
- Part2.Transparency = 0.75
- Part2.BrickColor = BrickColor.new("Dark red")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Really red")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Right Rear Turn Signal"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(4.375, 1.75, 11.5)
- Part = Instance.new("Part")
- Part.Name = "Left Reverse Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 0.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.25, 11.5)
- coroutine.wrap(function(Part2)
- wait()
- while true do
- if Part2:FindFirstChild("Weld") == nil or ThrottlePercent >= 0 then
- Part2.Transparency = 0.5
- Part2.BrickColor = BrickColor.new("White")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Institutional white")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Right Reverse Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 0.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.25, 11.5)
- coroutine.wrap(function(Part2)
- wait()
- while true do
- if Part2:FindFirstChild("Weld") == nil or ThrottlePercent >= 0 then
- Part2.Transparency = 0.5
- Part2.BrickColor = BrickColor.new("White")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Institutional white")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Wheel"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, 8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Rear Left Wheel"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, 8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Front Right Wheel"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, -4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Front Left Wheel"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, -4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Vehicle:MoveTo((Workspace:FindFirstChild("DarkShadow6") == nil and Vector3.new() or Workspace.DarkShadow6.Torso.Position) + Vector3.new(9, 3, 0))
- loadstring(game:GetService("InsertService"):LoadAsset(62456942)["VehicleSupport"].Value)()
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