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Aug 4th, 2019
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  1. --Edit by NameClan
  2. --Made By Shackluster or Pitypolygon
  3. script:ClearAllChildren()
  4. wait(0.2)
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local TIME = 0
  27. local sick = Instance.new("Sound",Torso)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. local FORCERESET = false
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 26
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local Player_Size = 1 --SizePlayerEpicNameClan
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "BanishV3Gui"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local Weapon2 = IT("Model")
  83. Weapon2.Name = "Adds"
  84. local Effects = IT("Folder", Weapon2)
  85. Effects.Name = "Effects"
  86. local Weapon3 = IT("Model")
  87. Weapon3.Name = "Adds"
  88. local Effects = IT("Folder", Weapon3)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character:FindFirstChild("Animate")
  92. local UNANCHOR = true
  93. local TOBANISH = {}
  94. local MODE = "GoodCop"
  95. local sick = Instance.new("Sound",Torso)
  96. VIS = 492726372
  97. VOLUME = 0.5
  98. PITCH = 1
  99. script.Parent = PlayerGui
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME FUNCTIONS
  146. --\\=================================//
  147.  
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151.  
  152. function PositiveAngle(NUMBER)
  153. if NUMBER >= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function NegativeAngle(NUMBER)
  160. if NUMBER <= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175.  
  176. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  177. local NEWMESH = IT(MESH)
  178. if MESH == "SpecialMesh" then
  179. NEWMESH.MeshType = MESHTYPE
  180. if MESHID ~= "nil" and MESHID ~= "" then
  181. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  182. end
  183. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  184. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  185. end
  186. end
  187. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  188. NEWMESH.Scale = SCALE
  189. NEWMESH.Parent = PARENT
  190. return NEWMESH
  191. end
  192.  
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  339. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  340. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  341. wave.CFrame = CFRAME
  342. coroutine.resume(coroutine.create(function(PART)
  343. for i = 1, WAIT do
  344. Swait()
  345. mesh.Scale = mesh.Scale + GROW
  346. wave.Transparency = wave.Transparency + (1/WAIT)
  347. if wave.Transparency > 0.99 then
  348. wave:remove()
  349. end
  350. end
  351. end))
  352. end
  353.  
  354. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  355. local NEWWELD = IT(TYPE)
  356. NEWWELD.Part0 = PART0
  357. NEWWELD.Part1 = PART1
  358. NEWWELD.C0 = C0
  359. NEWWELD.C1 = C1
  360. NEWWELD.Parent = PARENT
  361. return NEWWELD
  362. end
  363.  
  364. local S = IT("Sound")
  365. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  366. local NEWSOUND = nil
  367. coroutine.resume(coroutine.create(function()
  368. NEWSOUND = S:Clone()
  369. NEWSOUND.Parent = PARENT
  370. NEWSOUND.Volume = VOLUME
  371. NEWSOUND.Pitch = PITCH
  372. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  373. NEWSOUND:play()
  374. if DOESLOOP == true then
  375. NEWSOUND.Looped = true
  376. else
  377. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  378. NEWSOUND:remove()
  379. end
  380. end))
  381. return NEWSOUND
  382. end
  383.  
  384. function CFrameFromTopBack(at, top, back)
  385. local right = top:Cross(back)
  386. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  387. end
  388.  
  389. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  390. function WACKYEFFECT(Table)
  391. local TYPE = (Table.EffectType or "Sphere")
  392. local SIZE = (Table.Size or VT(1,1,1))
  393. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  394. local TRANSPARENCY = (Table.Transparency or 0)
  395. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  396. local CFRAME = (Table.CFrame or Torso.CFrame)
  397. local MOVEDIRECTION = (Table.MoveToPos or nil)
  398. local ROTATION1 = (Table.RotationX or 0)
  399. local ROTATION2 = (Table.RotationY or 0)
  400. local ROTATION3 = (Table.RotationZ or 0)
  401. local MATERIAL = (Table.Material or "Neon")
  402. local COLOR = (Table.Color or C3(1,1,1))
  403. local TIME = (Table.Time or 45)
  404. local SOUNDID = (Table.SoundID or nil)
  405. local SOUNDPITCH = (Table.SoundPitch or nil)
  406. local SOUNDVOLUME = (Table.SoundVolume or nil)
  407. coroutine.resume(coroutine.create(function()
  408. local PLAYSSOUND = false
  409. local SOUND = nil
  410. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  411. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  412. PLAYSSOUND = true
  413. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  414. end
  415. EFFECT.Color = COLOR
  416. local MSH = nil
  417. if TYPE == "Sphere" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  419. elseif TYPE == "Block" then
  420. MSH = IT("BlockMesh",EFFECT)
  421. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  422. elseif TYPE == "Wave" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  424. elseif TYPE == "Ring" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  426. elseif TYPE == "Slash" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  428. elseif TYPE == "Round Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Swirl" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Skull" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Crystal" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  436. end
  437. if MSH ~= nil then
  438. local MOVESPEED = nil
  439. if MOVEDIRECTION ~= nil then
  440. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  441. end
  442. local GROWTH = SIZE - ENDSIZE
  443. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  444. if TYPE == "Block" then
  445. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  446. else
  447. EFFECT.CFrame = CFRAME
  448. end
  449. for LOOP = 1, TIME+1 do
  450. Swait()
  451. MSH.Scale = MSH.Scale - GROWTH/TIME
  452. if TYPE == "Wave" then
  453. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  454. end
  455. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  456. if TYPE == "Block" then
  457. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  458. else
  459. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  460. end
  461. if MOVEDIRECTION ~= nil then
  462. local ORI = EFFECT.Orientation
  463. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  464. EFFECT.Orientation = ORI
  465. end
  466. end
  467. if PLAYSSOUND == false then
  468. EFFECT:remove()
  469. else
  470. SOUND.Stopped:Connect(function()
  471. EFFECT:remove()
  472. end)
  473. end
  474. else
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. repeat Swait() until SOUND.Playing == false
  479. EFFECT:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486. if TYPE == "Cyl" then
  487. local MSH = IT("CylinderMesh",PART)
  488. elseif TYPE == "Ball" then
  489. local MSH = IT("SpecialMesh",PART)
  490. MSH.MeshType = "Sphere"
  491. elseif TYPE == "Wedge" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Wedge"
  494. end
  495. end
  496.  
  497. function SpawnTrail(FROM,TO,BIG)
  498. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  499. MakeForm(TRAIL,"Cyl")
  500. local DIST = (FROM - TO).Magnitude
  501. if BIG == true then
  502. TRAIL.Size = VT(0.5,DIST,0.5)
  503. else
  504. TRAIL.Size = VT(0.25,DIST,0.25)
  505. end
  506. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  507. coroutine.resume(coroutine.create(function()
  508. for i = 1, 5 do
  509. Swait()
  510. TRAIL.Transparency = TRAIL.Transparency + 0.1
  511. end
  512. TRAIL:remove()
  513. end))
  514. end
  515.  
  516. function Epic(SHAKE,TIMER)
  517. coroutine.resume(coroutine.create(function()
  518. local FADER = SHAKE/TIMER
  519. for i = 1, TIMER do
  520. wait()
  521. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  522. end
  523. Humanoid.CameraOffset = VT(0,0,0)
  524. end))
  525. end
  526.  
  527. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  529. local mesh = nil
  530. if KIND == "Base" then
  531. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  532. elseif KIND == "Thin" then
  533. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  534. elseif KIND == "Round" then
  535. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  536. end
  537. wave.CFrame = CFRAME
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, WAIT do
  540. Swait()
  541. mesh.Scale = mesh.Scale + GROW/10
  542. wave.Transparency = wave.Transparency + (0.5/WAIT)
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function Epic(SHAKE,TIMER)
  551. coroutine.resume(coroutine.create(function()
  552. local FADER = SHAKE/TIMER
  553. for i = 1, TIMER do
  554. wait()
  555. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  556. end
  557. Humanoid.CameraOffset = VT(0,0,0)
  558. end))
  559. end
  560.  
  561. Debris = game:GetService("Debris")
  562.  
  563. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  564. local DIRECTION = CF(StartPos,EndPos).lookVector
  565. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  566. end
  567.  
  568. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  569. local acs = Instance.new("Part")
  570. acs.CanCollide = false
  571. acs.Anchored = false
  572. acs.Size = Vector3.new(0,0,0)
  573. acs.CFrame = attachmentpart.CFrame
  574. acs.Parent = Character
  575. acs.BrickColor = color
  576. local meshs = Instance.new("SpecialMesh")
  577. meshs.MeshId = mesh
  578. meshs.TextureId = texture
  579. meshs.Parent = acs
  580. meshs.Scale = scale
  581. meshs.Offset = offset
  582. weldBetween(attachmentpart,acs)
  583. end
  584.  
  585. local accessories = Instance.new("Folder",Character)
  586. accessories.Name = "Add-ons"
  587.  
  588. function turnto(position)
  589. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  590. end
  591.  
  592. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  593. if TYPE == "Gem" then
  594. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  595. acs.Anchored = false
  596. acs.CanCollide = false
  597. acs.CFrame = PART.CFrame
  598. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  599. weldBetween(PART,acs)
  600. elseif TYPE == "Skull" then
  601. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  602. acs.Anchored = false
  603. acs.CanCollide = false
  604. acs.CFrame = PART.CFrame
  605. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  606. weldBetween(PART,acs)
  607. elseif TYPE == "Eye" then
  608. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  609. acs.Anchored = false
  610. acs.CanCollide = false
  611. acs.CFrame = PART.CFrame
  612. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  613. weldBetween(PART,acs)
  614. end
  615. end
  616.  
  617. --//=================================\\
  618. --|| WEAPON CREATION
  619. --\\=================================//
  620.  
  621. local bottom = Instance.new("Pants")
  622. bottom.PantsTemplate = "rbxassetid://143808031"
  623. bottom.Parent = Character
  624. bottom.Name = "Cloth"
  625.  
  626. createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
  627. createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
  628. Head.face:remove()
  629. createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black")
  630.  
  631. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  632. PRT.Color = C3(0,0,0)
  633. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  634. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  635. for i = 1, 16 do
  636. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  637. FACE.Color = C3(0,0,0)
  638. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  639. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  640. end
  641.  
  642. function chatfunc(text)
  643. local chat = coroutine.wrap(function()
  644. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  645. Character:FindFirstChild("TalkingBillBoard"):destroy()
  646. end
  647. local Bill = Instance.new("BillboardGui",Character)
  648. Bill.Size = UDim2.new(0,100,0,40)
  649. Bill.StudsOffset = Vector3.new(0,3,0)
  650. Bill.Adornee = Character.Head
  651. Bill.Name = "TalkingBillBoard"
  652. local Hehe = Instance.new("TextLabel",Bill)
  653. Hehe.BackgroundTransparency = 1
  654. Hehe.BorderSizePixel = 0
  655. Hehe.Text = ""
  656. Hehe.Font = "Fantasy"
  657. Hehe.TextSize = 40
  658. Hehe.TextStrokeTransparency = 0
  659. Hehe.Size = UDim2.new(1,0,0.5,0)
  660. coroutine.resume(coroutine.create(function()
  661. while Hehe ~= nil do
  662. wait()
  663. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  664. Hehe.Rotation = math.random(-5,5)
  665. Hehe.TextColor3 = Color3.new(0,0,0)
  666. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  667. end
  668. end))
  669. for i = 1,string.len(text),1 do
  670. wait()
  671. Hehe.Text = string.sub(text,1,i)
  672. end
  673. wait(1.5)--Re[math.random(1, 93)]
  674. for i = 0, 1, .025 do
  675. wait()
  676. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  677. Hehe.TextStrokeTransparency = i
  678. Hehe.TextTransparency = i
  679. end
  680. Bill:Destroy()
  681. end)
  682. chat()
  683. end
  684.  
  685. function onChatted(msg)
  686. chatfunc(msg)
  687. end
  688.  
  689. Player.Chatted:connect(onChatted)
  690.  
  691. local Particle = IT("ParticleEmitter",nil)
  692. Particle.Enabled = false
  693. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  694. Particle.LightEmission = 0.5
  695. Particle.Rate = 150
  696. Particle.ZOffset = 0.2
  697. Particle.Rotation = NumberRange.new(-180, 180)
  698. Particle.RotSpeed = NumberRange.new(-180, 180)
  699. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  700. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  701.  
  702. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  703. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  704. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  705. MakeForm(Part,"Wedge")
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  710. MakeForm(Part,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. for i = 1, 8 do
  713. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  715. end
  716. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  717. MakeForm(Part,"Wedge")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  719. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  720. MakeForm(Part,"Cyl")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  728. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  729. MakeForm(RightBarrel,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  731. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  735. MakeForm(RightHole,"Cyl")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  737. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  738. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  739. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  740. MakeForm(Part,"Wedge")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  745. MakeForm(Part,"Cyl")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  747. for i = 1, 8 do
  748. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  750. end
  751. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  752. MakeForm(Part,"Wedge")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  754. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  755. MakeForm(Part,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  763. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  764. MakeForm(LeftBarrel,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  766. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  767. MakeForm(Part,"Wedge")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  770. MakeForm(LeftHole,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  772. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  773. MakeForm(Eye,"Ball")
  774. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  775. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  776. MakeForm(Eye,"Ball")
  777. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  778. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  779. MakeForm(Eye,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  781. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  782. MakeForm(Eye,"Ball")
  783. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  784. local LASTPART = Handle
  785. for i = 1, 10 do
  786. if LASTPART == Handle then
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  788. LASTPART = Part
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. else
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  792. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  793. LASTPART = Part
  794. end
  795. end
  796.  
  797. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  798. MakeForm(Barrel,"Cyl")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  801. MakeForm(Part,"Cyl")
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  804. MakeForm(Part,"Wedge")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  807. MakeForm(Hole,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  810. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  811. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  813. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  814. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  815. coroutine.resume(coroutine.create(function()
  816. while wait() do
  817. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100))
  818. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100))
  819. end
  820. end))
  821.  
  822. ------
  823. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  824. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0.3,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  825. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  826. MakeForm(Part,"Wedge")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  829. MakeForm(Part,"Wedge")
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  835. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  836. MakeForm(Part,"Cyl")
  837. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  838. for i = 1, 8 do
  839. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  841. end
  842. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  843. MakeForm(Part,"Cyl")
  844. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  846. MakeForm(Part,"Ball")
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  849. MakeForm(Part,"Wedge")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  857. MakeForm(Part,"Cyl")
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  860. MakeForm(Part,"Cyl")
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  862. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  863. MakeForm(Part,"Wedge")
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  865. local LASTPART = Handle
  866. for i = 1, 10 do
  867. if LASTPART == Handle then
  868. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  869. LASTPART = Part
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. else
  872. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  873. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  874. LASTPART = Part
  875. end
  876. end
  877.  
  878. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  879. MakeForm(Barrel,"Cyl")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  882. MakeForm(Part,"Cyl")
  883. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  884. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  885. MakeForm(Part,"Wedge")
  886. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  888. MakeForm(Hole2,"Cyl")
  889. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  890. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  891. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  892. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  893. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  894. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  895. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  896. coroutine.resume(coroutine.create(function()
  897. while wait() do
  898. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100))
  899. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100))
  900. end
  901. end))
  902. ------
  903.  
  904.  
  905. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  906.  
  907.  
  908. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  909. function ParticleEmitter(Table)
  910. local PRTCL = Particle:Clone()
  911. local Speed = Table.Speed or 5
  912. local Drag = Table.Drag or 0
  913. local Size1 = Table.Size1 or 1
  914. local Size2 = Table.Size2 or 5
  915. local Lifetime1 = Table.Lifetime1 or 1
  916. local Lifetime2 = Table.Lifetime2 or 1.5
  917. local Parent = Table.Parent or Torso
  918. local Emit = Table.Emit or 100
  919. local Offset = Table.Offset or 360
  920. local Acel = Table.Acel or VT(0,0,0)
  921. local Enabled = Table.Enabled or false
  922. PRTCL.Parent = Parent
  923. PRTCL.Size = NumberSequence.new(Size1,Size2)
  924. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  925. PRTCL.Speed = NumberRange.new(Speed)
  926. PRTCL.VelocitySpread = Offset
  927. PRTCL.Drag = Drag
  928. PRTCL.Acceleration = Acel
  929. if Enabled == false then
  930. PRTCL:Emit(Emit)
  931. Debris:AddItem(PRTCL,Lifetime2)
  932. else
  933. PRTCL.Enabled = true
  934. end
  935. return PRTCL
  936. end
  937.  
  938. for _, c in pairs(Weapon3:GetChildren()) do
  939. if c.ClassName == "Part" then
  940. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  941. end
  942. end
  943.  
  944.  
  945. Weapon3.Parent = Character
  946.  
  947. for _, c in pairs(Weapon:GetDescendants()) do
  948. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  949. c.Material = "Glass"
  950. c.Color = C3(0,0,0)
  951. elseif c.ClassName == "Part" and c.Name == "Eye" then
  952. c.Color = C3(1,0,0)
  953. c.Material = "Neon"
  954. end
  955. end
  956.  
  957. Weapon.Parent = nil
  958. for _, c in pairs(Weapon:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  961. end
  962. end
  963. ----
  964. for _, c in pairs(Weapon2:GetDescendants()) do
  965. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  966. c.Material = "Glass"
  967. c.Color = C3(0,0,0)
  968. elseif c.ClassName == "Part" and c.Name == "Eye" then
  969. c.Color = C3(1,0,0)
  970. c.Material = "Neon"
  971. end
  972. end
  973.  
  974. Weapon2.Parent = nil
  975. for _, c in pairs(Weapon2:GetChildren()) do
  976. if c.ClassName == "Part" then
  977. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  978. end
  979. end
  980. ----
  981.  
  982. local SKILLTEXTCOLOR = C3(1,0,0)
  983. local SKILLFONT = "Antique"
  984. local SKILLTEXTSIZE = 7
  985.  
  986. Humanoid.Died:connect(function()
  987. ATTACK = true
  988. end)
  989.  
  990. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.75, 0, 0.40, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  991. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  992. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  993. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  994. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  995. ]]
  996. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "I'm Lazy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  997. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  998. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  999. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1000. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1001. ]]
  1002. function printbye(Name)
  1003. local MESSAGES = {"Your mom got epic, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1004. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1005. end
  1006.  
  1007. workspace.ChildAdded:connect(function(instance)
  1008. for BANISH = 1, #TOBANISH do
  1009. if TOBANISH[BANISH] ~= nil then
  1010. if instance.Name == TOBANISH[BANISH] then
  1011. coroutine.resume(coroutine.create(function()
  1012. printbye(instance.Name)
  1013. instance:ClearAllChildren()
  1014. Debris:AddItem(instance,0.0005)
  1015. end))
  1016. end
  1017. end
  1018. end
  1019. end)
  1020.  
  1021. --//=================================\\
  1022. --|| DAMAGING
  1023. --\\=================================//
  1024.  
  1025. function Banish(Foe)
  1026. if Foe then
  1027. coroutine.resume(coroutine.create(function()
  1028. --if game.Players:FindFirstChild(Foe.Name) then
  1029. table.insert(TOBANISH,Foe.Name)
  1030. printbye(Foe.Name)
  1031. --end
  1032. Foe.Archivable = true
  1033. local CLONE = Foe:Clone()
  1034. Foe:Destroy()
  1035. CLONE.Parent = Effects
  1036. CLONE:BreakJoints()
  1037. local MATERIALS = {"Glass","Neon"}
  1038. for _, c in pairs(CLONE:GetDescendants()) do
  1039. if c:IsA("BasePart") then
  1040. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1041. CreateSound(340722848, c, 10, 1, false)
  1042. end
  1043. c.Anchored = true
  1044. c.Transparency = c.Transparency + 0.2
  1045. c.Material = MATERIALS[MRANDOM(1,2)]
  1046. c.Color = C3(1,0,0)
  1047. if c.ClassName == "MeshPart" then
  1048. c.TextureID = ""
  1049. end
  1050. if c:FindFirstChildOfClass("SpecialMesh") then
  1051. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1052. end
  1053. if c:FindFirstChildOfClass("BodyPosition") then
  1054. c:FindFirstChildOfClass("BodyPosition"):remove()
  1055. end
  1056. if c:FindFirstChildOfClass("ParticleEmitter") then
  1057. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1058. end
  1059. if c:FindFirstChildOfClass("Decal") then
  1060. c:FindFirstChildOfClass("Decal"):remove()
  1061. end
  1062. c.Name = "Banished"
  1063. c.CanCollide = false
  1064. else
  1065. c:remove()
  1066. end
  1067. end
  1068. local A = false
  1069. for i = 1, 35 do
  1070. if A == false then
  1071. A = true
  1072. elseif A == true then
  1073. A = false
  1074. end
  1075. for _, c in pairs(CLONE:GetDescendants()) do
  1076. if c:IsA("BasePart") then
  1077. c.Anchored = true
  1078. c.Material = MATERIALS[MRANDOM(1,2)]
  1079. c.Transparency = c.Transparency + 0.8/35
  1080. if A == false then
  1081. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1)
  1082. elseif A == true then
  1083. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1)
  1084. end
  1085. end
  1086. end
  1087. Swait()
  1088. end
  1089. CLONE:remove()
  1090. end))
  1091. end
  1092. end
  1093.  
  1094. function Chunks(PART)
  1095. for i = 1, MRANDOM(3,5) do
  1096. coroutine.resume(coroutine.create(function()
  1097. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  1098. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1099. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  1100. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  1101. wait(0.1)
  1102. CHUNK.CanCollide = true
  1103. wait(MRANDOM(15,25)/5)
  1104. for i = 1, 25 do
  1105. Swait()
  1106. CHUNK.Transparency = CHUNK.Transparency + 1/25
  1107. end
  1108. CHUNK:remove()
  1109. end))
  1110. end
  1111. end
  1112.  
  1113. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1114. if FLOOR ~= nil then
  1115. for i = 1, AMOUNT do
  1116. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1117. DEBREE.Material = FLOOR.Material
  1118. DEBREE.Color = FLOOR.Color
  1119. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1120. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1121. coroutine.resume(coroutine.create(function()
  1122. Swait(15)
  1123. DEBREE.Parent = workspace
  1124. DEBREE.CanCollide = true
  1125. Debris:AddItem(DEBREE,SWAIT)
  1126. end))
  1127. end
  1128. end
  1129. end
  1130.  
  1131. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1132. local CHILDREN = workspace:GetDescendants()
  1133. for index, CHILD in pairs(CHILDREN) do
  1134. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1135. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1136. if HUM then
  1137. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1138. if TORSO then
  1139. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1140. if ISBANISH == true then
  1141. Banish(CHILD)
  1142. else
  1143. if ISBANISH == "Gravity" then
  1144. HUM.PlatformStand = true
  1145. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1146. local grav = Instance.new("BodyPosition",TORSO)
  1147. grav.D = 15
  1148. grav.P = 20000
  1149. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1150. grav.position = TORSO.Position
  1151. grav.Name = "V3BanishForce"..Player.Name
  1152. else
  1153. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1154. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1155. end
  1156. else
  1157. HUM.PlatformStand = false
  1158. end
  1159. end
  1160. elseif ISBANISH == "Gravity" then
  1161. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1162. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1163. HUM.PlatformStand = false
  1164. end
  1165. end
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171.  
  1172. function KillChildren(v)
  1173. v:BreakJoints()
  1174. for _, c in pairs(v:GetChildren()) do
  1175. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1176. if c.Transparency < 1 then
  1177. if c:FindFirstChildOfClass("Decal") then
  1178. c:FindFirstChildOfClass("Decal"):remove()
  1179. end
  1180. particles(c)
  1181. c.PE.Enabled = true
  1182. c.Parent = Effects
  1183. c.CanCollide = false
  1184. c.Material = "Neon"
  1185. c.Color = C3(1,0,0)
  1186. c.Transparency = 0.5
  1187. local grav = Instance.new("BodyPosition",c)
  1188. grav.P = 20000
  1189. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1190. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1191. grav.Name = "GravityForce"
  1192. coroutine.resume(coroutine.create(function()
  1193. for i = 1, 50 do
  1194. Swait()
  1195. c.Transparency = c.Transparency + 0.01
  1196. end
  1197. c.PE.Enabled = false
  1198. Debris:AddItem(c,2)
  1199. end))
  1200. end
  1201. end
  1202. end
  1203. end
  1204.  
  1205. local PE=Instance.new("ParticleEmitter",art)
  1206. PE.LightEmission=.8
  1207. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1208. PE.Lifetime=NumberRange.new(0.35,1.5)
  1209. PE.Rotation=NumberRange.new(0,360)
  1210. PE.Rate=999
  1211. PE.VelocitySpread = 10000
  1212. PE.Acceleration = Vector3.new(0,0,0)
  1213. PE.Drag = 5
  1214. PE.Speed = NumberRange.new(0,0,0)
  1215. PE.Texture="http://www.roblox.com/asset/?id=833874434"
  1216. PE.ZOffset = -1.5
  1217. PE.Name = "PE"
  1218. PE.Enabled = false
  1219.  
  1220.  
  1221. function particles(art)
  1222. local PARTICLES = PE:Clone()
  1223. PARTICLES.Parent = art
  1224. end
  1225.  
  1226. function killnearest(position,range)
  1227. for i,v in ipairs(workspace:GetChildren()) do
  1228. local body = v:GetChildren()
  1229. for part = 1, #body do
  1230. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1231. if(body[part].Position - position).Magnitude < range then
  1232. if v.ClassName == "Model" then
  1233. KillChildren(v)
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end
  1240.  
  1241. function ApplyDamage(Humanoid,Damage,OneShot)
  1242. Damage = Damage * DAMAGEMULTIPLIER
  1243. local DEAD = false
  1244. if Humanoid.Health < 2000 and OneShot == false then
  1245. if Humanoid.Health - Damage > 0 then
  1246. Humanoid.Health = Humanoid.Health - Damage
  1247. else
  1248. Humanoid.Parent:BreakJoints()
  1249. DEAD = true
  1250. end
  1251. else
  1252. DEAD = true
  1253. Humanoid.Parent:BreakJoints()
  1254. end
  1255. if DEAD == true then
  1256. local PARTS = {}
  1257. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1258. if CHILD:IsA("BasePart") then
  1259. table.insert(PARTS,CHILD)
  1260. end
  1261. end
  1262. coroutine.resume(coroutine.create(function()
  1263. wait(2)
  1264. repeat
  1265. Swait()
  1266. local PIECE = nil
  1267. if MRANDOM(1,5) == 1 then
  1268. for E = 1, #PARTS do
  1269. if MRANDOM(1,5) == 1 then
  1270. PIECE = PARTS[E]
  1271. table.remove(PARTS,E)
  1272. break
  1273. end
  1274. end
  1275. end
  1276. if PIECE ~= nil then
  1277. if PIECE.Name == "Head" then
  1278. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1279. else
  1280. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1281. end
  1282. PIECE:remove()
  1283. end
  1284. until #PARTS == 0
  1285. end))
  1286. end
  1287. end
  1288.  
  1289.  
  1290. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1291. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1292. defence.Name = ("HitBy"..Player.Name)
  1293. game:GetService("Debris"):AddItem(defence, 0.001)
  1294. Damage = Damage * DAMAGEMULTIPLIER
  1295. if Humanoid.Health ~= 0 then
  1296. local CritChance = MRANDOM(1,100)
  1297. if Damage > Humanoid.Health then
  1298. Damage = math.ceil(Humanoid.Health)
  1299. if Damage == 0 then
  1300. Damage = 0.1
  1301. end
  1302. end
  1303. Humanoid.Health = Humanoid.Health - Damage
  1304. end
  1305. end
  1306.  
  1307. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1308. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1309. defence.Name = ("HitBy"..Player.Name)
  1310. game:GetService("Debris"):AddItem(defence, 0.001)
  1311. Damage = Damage * DAMAGEMULTIPLIER
  1312. if Humanoid.Health ~= 0 then
  1313. local CritChance = MRANDOM(1,100)
  1314. if Damage > Humanoid.Health then
  1315. Damage = math.ceil(Humanoid.Health)
  1316. if Damage == 0 then
  1317. Damage = 0.1
  1318. end
  1319. end
  1320. Humanoid.Health = Humanoid.Health - Damage
  1321. end
  1322. end
  1323.  
  1324. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1325. local CHILDREN = workspace:GetDescendants()
  1326. for index, CHILD in pairs(CHILDREN) do
  1327. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1328. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1329. if HUM then
  1330. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1331. if TORSO then
  1332. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1333. if INSTAKILL == true then
  1334. CHILD:BreakJoints()
  1335. else
  1336. local DMG = MRANDOM(MINDMG,MAXDMG)
  1337. ApplyDamage(HUM,DMG,TORSO)
  1338. end
  1339. if FLING > 0 then
  1340. for _, c in pairs(CHILD:GetChildren()) do
  1341. if c:IsA("BasePart") then
  1342. local bv = Instance.new("BodyVelocity")
  1343. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1344. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1345. bv.Parent = c
  1346. Debris:AddItem(bv,0.05)
  1347. end
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. end
  1355. end
  1356.  
  1357. function CameraEnshaking(Length, Intensity)
  1358. coroutine.resume(coroutine.create(function()
  1359. local intensity = 1 * Intensity
  1360. local rotM = 0.01 * Intensity
  1361. for i = 0, Length, 0.1 do
  1362. Swait()
  1363. intensity = intensity - 0.05 * Intensity / Length
  1364. rotM = rotM - 5.0E-4 * Intensity / Length
  1365. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1366. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1367. end
  1368. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1369. end))
  1370. end
  1371.  
  1372. function Kill(Char)
  1373. local NewCharacter = IT("Model",Effects)
  1374. NewCharacter.Name = "Ow im ded ;-;"
  1375. for _, c in pairs(Char:GetDescendants()) do
  1376. if c:IsA("BasePart") and c.Transparency == 0 then
  1377. if c.Parent == Char then
  1378. end
  1379. c:BreakJoints()
  1380. c.Material = "Neon"
  1381. c.Color = C3(1,1,1)
  1382. c.CanCollide = true
  1383. c.Transparency = 0.3
  1384. if c:FindFirstChildOfClass("SpecialMesh") then
  1385. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1386. end
  1387. if c.Name == "Head" then
  1388. c:ClearAllChildren()
  1389. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1390. end
  1391. if c.ClassName == "MeshPart" then
  1392. c.TextureID = ""
  1393. end
  1394. if c:FindFirstChildOfClass("BodyPosition") then
  1395. c:FindFirstChildOfClass("BodyPosition"):remove()
  1396. end
  1397. if c:FindFirstChildOfClass("ParticleEmitter") then
  1398. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1399. end
  1400. c.Parent = NewCharacter
  1401. c.Name = "DeadPart"
  1402. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1403. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1404. end
  1405. end
  1406. Char:remove()
  1407. Debris:AddItem(NewCharacter,5)
  1408. end
  1409.  
  1410. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1411. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1412. if HITFLOOR ~= nil then
  1413. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  1414. if HITFLOOR.Name == "BloodPuddle" then
  1415. local DIST = (Position - HITFLOOR.Position).Magnitude
  1416. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1417. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1418. end
  1419. else
  1420. if HITFLOOR.Anchored == true then
  1421. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  1422. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  1423. MakeForm(BLOOD,"Cyl")
  1424. coroutine.resume(coroutine.create(function()
  1425. Swait(75)
  1426. while true do
  1427. Swait()
  1428. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1429. if BLOOD.Size.Z < 0.051 then
  1430. BLOOD:remove()
  1431. break
  1432. end
  1433. end
  1434. end))
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440.  
  1441. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  1442. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1443. BLOOD.CFrame = CF(POSITION)
  1444. MakeForm(BLOOD,"Ball")
  1445. local bv = Instance.new("BodyVelocity",BLOOD)
  1446. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1447. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  1448. bv.Name = "MOVE"
  1449. Debris:AddItem(bv,0.05)
  1450. coroutine.resume(coroutine.create(function()
  1451. local HASTOUCHEDGROUND = false
  1452. local HIT = BLOOD.Touched:Connect(function(hit)
  1453. if hit.Anchored == true then
  1454. HASTOUCHEDGROUND = true
  1455. if DoesTable == true then
  1456. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  1457. end
  1458. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1459. end
  1460. end)
  1461. for i = 1, 75 do
  1462. Swait()
  1463. if i > 5 then
  1464. BLOOD.CanCollide = true
  1465. end
  1466. if HASTOUCHEDGROUND == true then
  1467. break
  1468. end
  1469. end
  1470. BLOOD:remove()
  1471. end))
  1472. end
  1473.  
  1474. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1475. for _, c in pairs(PARENT:GetChildren()) do
  1476. if c.ClassName == "Model" then
  1477. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1478. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1479. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1480. if (TORSO.Position - FROM).Magnitude < DIST then
  1481. table.insert(TABLE,c)
  1482. end
  1483. AddChildrenToTable(FROM,c,DIST,TABLE)
  1484. elseif c.ClassName == "Folder" then
  1485. AddChildrenToTable(FROM,c,DIST,TABLE)
  1486. end
  1487. end
  1488. end
  1489. end
  1490.  
  1491.  
  1492. --//=================================\\
  1493. --|| ATTACK FUNCTIONS AND STUFF
  1494. --\\=================================//
  1495.  
  1496. function Shot3()
  1497. ATTACK = true
  1498. Rooted = false
  1499. for i=0, 0.4, 0.1 / Animation_Speed do
  1500. Swait()
  1501. turnto(Mouse.Hit.p)
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1508. end
  1509. repeat
  1510. for i=0, 0.5, 0.1 / Animation_Speed do
  1511. Swait()
  1512. turnto(Mouse.Hit.p)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.2) * ANGLES(RAD(90), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. end
  1520. Epic(4,4)
  1521. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1522. SpawnTrail(Hole.Position,POS)
  1523. if HIT ~= nil then
  1524. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1525. Banish(HIT.Parent)
  1526. end
  1527. end
  1528. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1529. SpawnTrail(Hole2.Position,POS)
  1530. if HIT ~= nil then
  1531. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1532. Banish(HIT.Parent)
  1533. end
  1534. end
  1535. killnearest(RootPart.Position, 12, 12)
  1536. ApplyAoE(POS, 32, true)
  1537. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1538. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1539. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1540. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1545. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1546. Epic(4,4)
  1547. for i=0, 0.5, 0.1 / Animation_Speed do
  1548. Swait()
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1555. end
  1556. until KEYHOLD == false
  1557. ATTACK = false
  1558. Rooted = false
  1559. end
  1560.  
  1561. function Shot()
  1562. ATTACK = true
  1563. Rooted = false
  1564. for i=0, 0.4, 0.1 / Animation_Speed do
  1565. Swait()
  1566. turnto(Mouse.Hit.p)
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1573. end
  1574. repeat
  1575. for i=0, 0.5, 0.1 / Animation_Speed do
  1576. Swait()
  1577. turnto(Mouse.Hit.p)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. Epic(4,4)
  1586. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1587. SpawnTrail(Hole.Position,POS)
  1588. if HIT ~= nil then
  1589. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1590. Banish(HIT.Parent)
  1591. end
  1592. end
  1593. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1594. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1595. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1596. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1597. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1598. Epic(4,4)
  1599. for i=0, 0.5, 0.1 / Animation_Speed do
  1600. Swait()
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1607. end
  1608. until KEYHOLD == false
  1609. ATTACK = false
  1610. Rooted = false
  1611. end
  1612.  
  1613. function AttackTemplate()
  1614. ATTACK = true
  1615. Rooted = false
  1616. for i=0, 1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628.  
  1629. function Switch()
  1630. ATTACK = true
  1631. Rooted = true
  1632. if MODE == "GoodCop" then
  1633. VIS = 873998498
  1634. VOLUME = 1
  1635. PITCH = 1
  1636. sick.TimePosition = 15
  1637. for i=0, 2, 0.1 / Animation_Speed do
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. for i=0, 3, 0.1 / Animation_Speed do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. Epic(4,4)
  1656. for i=0, 0.5, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. end
  1665. Epic(4,4)
  1666. for i=0, 0.5, 0.1 / Animation_Speed do
  1667. Swait()
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. end
  1675. Epic(4,4)
  1676. for i=0, 0.5, 0.1 / Animation_Speed do
  1677. Swait()
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. end
  1685. Epic(4,4)
  1686. for i=0, 0.5, 0.1 / Animation_Speed do
  1687. Swait()
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. end
  1695. Epic(4,4)
  1696. for i=0, 0.5, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. end
  1705. for i=0, 0.5, 0.1 / Animation_Speed do
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1713. end
  1714. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1715. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1716. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1717. Epic(6,6)
  1718. coroutine.resume(coroutine.create(function()
  1719. for e=1,#HITBODIES do
  1720. Swait()
  1721. if HITBODIES[e]~=nil then
  1722. local BOD = HITBODIES[e]
  1723. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1724. if TORS then
  1725. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1726. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1727. if HUM then
  1728. ApplyDamage(HUM,3,2,1.3)
  1729. end
  1730. end
  1731. end
  1732. end
  1733. HITBODIES = {}
  1734. end))
  1735. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1736. Weapon.Parent = Character
  1737. Weapon2.Parent = Character
  1738. for i=0, 1, 0.1 / Animation_Speed do
  1739. Swait()
  1740. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. end
  1748. MODE = "BadCop"
  1749. elseif MODE == "BadCop" then
  1750. Weapon2.Parent = nil
  1751. Weapon.Parent = nil
  1752. CreateSound(147722227, Torso, 4, 1.3, false)
  1753. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1754. for i=0, 0.3, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. end
  1763. MODE = "GoodCop"
  1764. VIS = 492726372
  1765. PITCH = 1
  1766. VOLUME = 1
  1767. sick.TimePosition = 0
  1768. end
  1769. ATTACK = false
  1770. Rooted = false
  1771. end
  1772.  
  1773. function Taunt()
  1774. ATTACK = true
  1775. Rooted = false
  1776. for i=0, 2, 0.1 / Animation_Speed do
  1777. Swait()
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. end
  1785. for i=0, 2, 0.1 / Animation_Speed do
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1793. end
  1794. CreateSound(363808674, Torso, 10, 1.3)
  1795. Epic(4,4)
  1796. for i=0, 3, 0.1 / Animation_Speed do
  1797. Swait()
  1798. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 4 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 4 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-32), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(-32), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  1805. end
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809.  
  1810. function AttackTe22mplate()
  1811. ATTACK = true
  1812. Rooted = false
  1813. CreateSound(1547220953, Torso, 6, 1, false)
  1814. for i=0, 7, 0.1 / Animation_Speed do
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 2)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1822. end
  1823. ATTACK = false
  1824. Rooted = false
  1825. end
  1826.  
  1827. function nope()
  1828. ATTACK = true
  1829. Rooted = false
  1830. chatfunc("Dude Press F To use it",0.01)
  1831. for i=0, 5, 0.1 / Animation_Speed do
  1832. Swait()
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20 * COS(SINE / 7))), 0.5 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839. end
  1840. ATTACK = false
  1841. Rooted = false
  1842. end
  1843.  
  1844. --//=================================\\
  1845. --|| ASSIGN THINGS TO KEYS
  1846. --\\=================================//
  1847.  
  1848. function MouseDown(Mouse)
  1849. if ATTACK == false then
  1850. end
  1851. end
  1852.  
  1853. function MouseUp(Mouse)
  1854. HOLD = false
  1855. end
  1856.  
  1857. function KeyDown(Key)
  1858. KEYHOLD = true
  1859. if Key == "z" and ATTACK == false then
  1860. if MODE == "GoodCop" then
  1861. nope()
  1862. elseif MODE == "BadCop" then
  1863. Shot3()
  1864. end
  1865. end
  1866.  
  1867. if Key == "f" and ATTACK == false then
  1868. Switch()
  1869. end
  1870.  
  1871. if Key == "t" and ATTACK == false then
  1872. if MODE == "GoodCop" then
  1873. AttackTe22mplate()
  1874. elseif MODE == "BadCop" then
  1875. Taunt()
  1876. end
  1877. end
  1878.  
  1879. if Key == "v" and ATTACK == false then
  1880. end
  1881.  
  1882. if Key == "x" and ATTACK == false then
  1883. end
  1884. end
  1885.  
  1886. function KeyUp(Key)
  1887. KEYHOLD = false
  1888. end
  1889.  
  1890. Mouse.Button1Down:connect(function(NEWKEY)
  1891. MouseDown(NEWKEY)
  1892. end)
  1893. Mouse.Button1Up:connect(function(NEWKEY)
  1894. MouseUp(NEWKEY)
  1895. end)
  1896. Mouse.KeyDown:connect(function(NEWKEY)
  1897. KeyDown(NEWKEY)
  1898. end)
  1899. Mouse.KeyUp:connect(function(NEWKEY)
  1900. KeyUp(NEWKEY)
  1901. end)
  1902.  
  1903. --//=================================\\
  1904. --\\=================================//
  1905.  
  1906.  
  1907. function unanchor()
  1908. if UNANCHOR == true then
  1909. g = Character:GetChildren()
  1910. for i = 1, #g do
  1911. if g[i].ClassName == "Part" then
  1912. g[i].Anchored = false
  1913. end
  1914. end
  1915. end
  1916. end
  1917.  
  1918.  
  1919. --//=================================\\
  1920. --|| WRAP THE WHOLE SCRIPT UP
  1921. --\\=================================//
  1922.  
  1923. Humanoid.Changed:connect(function(Jump)
  1924. if Jump == "Jump" and (Disable_Jump == true) then
  1925. Humanoid.Jump = false
  1926. end
  1927. end)
  1928.  
  1929. local CONNECT = nil
  1930.  
  1931. while true do
  1932. Swait()
  1933. ANIMATE.Parent = nil
  1934. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1935. Humanoid = IT("Humanoid",Character)
  1936. end
  1937. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1938. v:Stop();
  1939. end
  1940. SINE = SINE + CHANGE
  1941. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1942. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1943. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1944. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1945. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1946. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1947. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1948. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1949. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1950. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1951. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1952. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1955. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1956. end
  1957. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1958. ANIM = "Jump"
  1959. if ATTACK == false then
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1966. end
  1967. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1968. ANIM = "Fall"
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1973. LeftShoulder.C0 =Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(50)), 0.2 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(10)), 0.2 / Animation_Speed)
  1976. end
  1977. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1978. ANIM = "Idle"
  1979. if ATTACK == false then
  1980. if MODE == "GoodCop" then
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. elseif MODE == "BadCop" then
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. if MRANDOM(1,100) == 1 then
  1995. VALUE1 = true
  1996. for i = 1, 75 do
  1997. Swait()
  1998. sick.Pitch = 0.8
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.5 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. end
  2006. sick.Pitch = 1
  2007. VALUE1 = false
  2008. end
  2009. end
  2010. end
  2011. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2012. ANIM = "Walk"
  2013. if ATTACK == false then
  2014. if MODE == "GoodCop" then
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2021. elseif MODE == "BadCop" then
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-25,25)), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0),RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2028. end
  2029. end
  2030. end
  2031. unanchor()
  2032. Humanoid.MaxHealth = "inf"
  2033. Humanoid.Health = "inf"
  2034. if Rooted == false then
  2035. Disable_Jump = false
  2036. Humanoid.WalkSpeed = Speed
  2037. elseif Rooted == true then
  2038. Disable_Jump = true
  2039. Humanoid.WalkSpeed = 0
  2040. end
  2041. q = Character:GetChildren()
  2042. for u = 1, #q do
  2043. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2044. q[u]:remove()
  2045. elseif q[u].ClassName == "CharacterMesh" then
  2046. q[u].OverlayTextureId = "99174105"
  2047. elseif q[u].ClassName == "ShirtGraphic" then
  2048. q[u]:remove()
  2049. end
  2050. end
  2051. sick.Parent = Torso
  2052. sick.Volume = VOLUME
  2053. sick.Pitch = PITCH
  2054. sick.SoundId = "rbxassetid://"..VIS
  2055. sick.Name = "Dead"
  2056. sick.Looped = true
  2057. sick:Resume()
  2058. end
  2059.  
  2060. --//=================================\\
  2061. --\\=================================//
  2062.  
  2063.  
  2064. --//====================================================\\--
  2065. --|| END OF SCRIPT
  2066. --\\====================================================//--
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