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- local TeleportService = game:GetService("TeleportService")
- local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")
- game.Players.PlayerAdded:Connect(function(player)
- local Role = Instance.new("StringValue", player)
- Role.Name = "Role"
- Role.Value = player.Role.Value
- end)
- game:BindToClose(function()
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Role.Value
- SaveRoles:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Role.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- SaveRoles:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
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