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kostik228

banisher xd

Nov 18th, 2018
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  5093. -- This script has been converted to FE by iPxter
  5094.  
  5095.  
  5096. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5097. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5098. do
  5099. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5100. script.Parent = Player.Character
  5101.  
  5102. --RemoteEvent for communicating
  5103. local Event = Instance.new("RemoteEvent")
  5104. Event.Name = "UserInput_Event"
  5105.  
  5106. --Fake event to make stuff like Mouse.KeyDown work
  5107. local function fakeEvent()
  5108. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  5109. t.connect = t.Connect
  5110. return t
  5111. end
  5112.  
  5113. --Creating fake input objects with fake variables
  5114. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  5115. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  5116. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  5117. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  5118. end}
  5119. --Merged 2 functions into one by checking amount of arguments
  5120. CAS.UnbindAction = CAS.BindAction
  5121.  
  5122. --This function will trigger the events that have been :Connect()'ed
  5123. local function te(self,ev,...)
  5124. local t = m[ev]
  5125. if t and t._fakeEvent and t.Function then
  5126. t.Function(...)
  5127. end
  5128. end
  5129. m.TrigEvent = te
  5130. UIS.TrigEvent = te
  5131.  
  5132. Event.OnServerEvent:Connect(function(plr,io)
  5133. if plr~=Player then return end
  5134. if io.isMouse then
  5135. m.Target = io.Target
  5136. m.Hit = io.Hit
  5137. else
  5138. local b = io.UserInputState == Enum.UserInputState.Begin
  5139. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  5140. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  5141. end
  5142. for _,t in pairs(CAS.Actions) do
  5143. for _,k in pairs(t.Keys) do
  5144. if k==io.KeyCode then
  5145. t.Function(t.Name,io.UserInputState,io)
  5146. end
  5147. end
  5148. end
  5149. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  5150. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  5151. end
  5152. end)
  5153. Event.Parent = NLS([==[
  5154. local Player = game:GetService("Players").LocalPlayer
  5155. local Event = script:WaitForChild("UserInput_Event")
  5156.  
  5157. local UIS = game:GetService("UserInputService")
  5158. local input = function(io,a)
  5159. if a then return end
  5160. --Since InputObject is a client-side instance, we create and pass table instead
  5161. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  5162. end
  5163. UIS.InputBegan:Connect(input)
  5164. UIS.InputEnded:Connect(input)
  5165.  
  5166. local Mouse = Player:GetMouse()
  5167. local h,t
  5168. --Give the server mouse data 30 times every second, but only if the values changed
  5169. --If player is not moving their mouse, client won't fire events
  5170. while wait(1/30) do
  5171. if h~=Mouse.Hit or t~=Mouse.Target then
  5172. h,t=Mouse.Hit,Mouse.Target
  5173. Event:FireServer({isMouse=true,Target=t,Hit=h})
  5174. end
  5175. end]==],Player.Character)
  5176. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  5177. end
  5178. script.Name = "Better version of Banisher Gun Nutshell"
  5179. local Player = owner,
  5180. repeat
  5181. wait()
  5182. until Player.Character
  5183. local Character = Player.Character
  5184. TrailSettings = {
  5185. Lifetime = 1,
  5186. Texture = "http://www.roblox.com/asset/?id=25356538",
  5187. Color1 = ColorSequence.new(BrickColor.new("Really black").Color),
  5188. Color2 = ColorSequence.new(BrickColor.new("Really black").Color),
  5189. AllBody = true,
  5190. UpperBodyOnly = false,
  5191. LowerBodyOnly = false,
  5192. Accessories = false,
  5193. Extras = true,
  5194. R15 = false,
  5195. R15Parts = {"UpperTorso", "LowerTorso"}
  5196. }
  5197. local Trail
  5198. function UpperBody()
  5199. if TrailSettings.R15 == false then
  5200. A0 = Instance.new("Attachment", Character.Torso)
  5201. A1 = Instance.new("Attachment", Character.Head)
  5202. A2 = Instance.new("Attachment", Character["Right Arm"])
  5203. A3 = Instance.new("Attachment", Character["Left Arm"])
  5204. Trail = Instance.new("Trail", Character)
  5205. Trail.Attachment0 = A0
  5206. Trail.Attachment1 = A1
  5207. Trail.Texture = TrailSettings.Texture
  5208. Trail.Color = TrailSettings.Color1
  5209. Trail.Lifetime = TrailSettings.Lifetime
  5210. local Trail2 = Trail:Clone()
  5211. Trail2.Parent = Character
  5212. Trail2.Attachment1 = A2
  5213. local Trail3 = Trail:Clone()
  5214. Trail3.Parent = Character
  5215. Trail3.Attachment1 = A3
  5216. local Trail6 = Trail:Clone()
  5217. Trail6.Parent = Character
  5218. Trail6.Attachment0 = A1
  5219. Trail6.Attachment1 = A2
  5220. local Trail7 = Trail:Clone()
  5221. Trail7.Parent = Character
  5222. Trail7.Attachment0 = A1
  5223. Trail7.Attachment1 = A3
  5224. else
  5225. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  5226. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  5227. A1 = Instance.new("Attachment", Character.Head)
  5228. A2 = Instance.new("Attachment", Character.RightUpperArm)
  5229. A2R = Instance.new("Attachment", Character.RightLowerArm)
  5230. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  5231. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  5232. Trail = Instance.new("Trail", Character)
  5233. Trail.Attachment0 = A0
  5234. Trail.Attachment1 = A1
  5235. Trail.Texture = TrailSettings.Texture
  5236. Trail.Color = TrailSettings.Color1
  5237. Trail.Lifetime = TrailSettings.Lifetime
  5238. local Trail2 = Trail:Clone()
  5239. Trail2.Parent = Character
  5240. Trail2.Attachment1 = A2
  5241. local Trail3 = Trail:Clone()
  5242. Trail3.Parent = Character
  5243. Trail3.Attachment1 = A3
  5244. local Trail6 = Trail:Clone()
  5245. Trail6.Parent = Character
  5246. Trail6.Attachment0 = A1
  5247. Trail6.Attachment1 = A2
  5248. local Trail7 = Trail:Clone()
  5249. Trail7.Parent = Character
  5250. Trail7.Attachment0 = A1
  5251. Trail7.Attachment1 = A3
  5252. local Trail1R = Trail:Clone()
  5253. Trail1R.Parent = Character
  5254. Trail1R.Attachment1 = A2R
  5255. local Trail2R = Trail:Clone()
  5256. Trail2R.Parent = Character
  5257. Trail2R.Attachment1 = A3R
  5258. local Trail6R = Trail:Clone()
  5259. Trail6.Parent = Character
  5260. Trail6.Attachment0 = A1
  5261. Trail6.Attachment1 = A2R
  5262. local Trail7R = Trail:Clone()
  5263. Trail7.Parent = Character
  5264. Trail7.Attachment0 = A1
  5265. Trail7.Attachment1 = A3R
  5266. end
  5267. end
  5268. function LowerBody()
  5269. if TrailSettings.R15 == false then
  5270. A4 = Instance.new("Attachment", Character["Right Leg"])
  5271. A5 = Instance.new("Attachment", Character["Left Leg"])
  5272. local Trail4 = Trail:Clone()
  5273. Trail4.Parent = Character
  5274. Trail4.Attachment1 = A4
  5275. local Trail5 = Trail:Clone()
  5276. Trail5.Parent = Character
  5277. Trail5.Attachment1 = A5
  5278. local Trail8 = Trail:Clone()
  5279. Trail8.Parent = Character
  5280. Trail8.Attachment0 = A2
  5281. Trail8.Attachment1 = A4
  5282. Trail8.Color = TrailSettings.Color2
  5283. local Trail9 = Trail:Clone()
  5284. Trail9.Parent = Character
  5285. Trail9.Attachment0 = A3
  5286. Trail9.Attachment1 = A5
  5287. Trail9.Color = TrailSettings.Color2
  5288. local FT = Trail:Clone()
  5289. FT.Parent = Character
  5290. FT.Attachment0 = A4
  5291. FT.Attachment1 = A5
  5292. FT.Color = TrailSettings.Color2
  5293. else
  5294. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  5295. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  5296. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  5297. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  5298. local Trail4 = Trail:Clone()
  5299. Trail4.Parent = Character
  5300. Trail4.Attachment1 = A4
  5301. local Trail5 = Trail:Clone()
  5302. Trail5.Parent = Character
  5303. Trail5.Attachment1 = A5
  5304. local Trail8 = Trail:Clone()
  5305. Trail8.Parent = Character
  5306. Trail8.Attachment0 = A2
  5307. Trail8.Attachment1 = A4
  5308. Trail8.Color = TrailSettings.Color2
  5309. local Trail9 = Trail:Clone()
  5310. Trail9.Parent = Character
  5311. Trail9.Attachment0 = A3
  5312. Trail9.Attachment1 = A5
  5313. Trail9.Color = TrailSettings.Color2
  5314. local FT = Trail:Clone()
  5315. FT.Parent = Character
  5316. FT.Attachment0 = A4
  5317. FT.Attachment1 = A5
  5318. FT.Color = TrailSettings.Color2
  5319. local Trail3R = Trail:Clone()
  5320. Trail3R.Parent = Character
  5321. Trail3R.Attachment1 = A4R
  5322. local Trail4R = Trail:Clone()
  5323. Trail4R.Parent = Character
  5324. Trail4R.Attachment1 = A5R
  5325. local Trail8 = Trail:Clone()
  5326. Trail8.Parent = Character
  5327. Trail8.Attachment0 = A2R
  5328. Trail8.Attachment1 = A4R
  5329. Trail8.Color = TrailSettings.Color2
  5330. local Trail9 = Trail:Clone()
  5331. Trail9.Parent = Character
  5332. Trail9.Attachment0 = A3R
  5333. Trail9.Attachment1 = A5R
  5334. Trail9.Color = TrailSettings.Color2
  5335. local FT2R = Trail:Clone()
  5336. FT2R.Parent = Character
  5337. FT2R.Attachment0 = A4R
  5338. FT2R.Attachment1 = A5R
  5339. FT2R.Color = TrailSettings.Color2
  5340. end
  5341. end
  5342. function AllBody()
  5343. UpperBody()
  5344. LowerBody()
  5345. end
  5346. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  5347. TrailSettings.UpperBodyOnly = false
  5348. TrailSettings.LowerBodyOnly = false
  5349. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  5350. TrailSettings.UpperBodyOnly = false
  5351. TrailSettings.LowerBodyOnly = false
  5352. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  5353. TrailSettings.UpperBodyOnly = false
  5354. TrailSettings.LowerBodyOnly = false
  5355. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  5356. TrailSettings.AllBody = true
  5357. TrailSettings.UpperBodyOnly = false
  5358. TrailSettings.LowerBodyOnly = false
  5359. end
  5360. if TrailSettings.UpperBodyOnly == true then
  5361. UpperBody()
  5362. print("Called Upper Body Trail")
  5363. elseif TrailSettings.LowerBodyOnly == true then
  5364. LowerBody()
  5365. print("Called Lower Body Trail")
  5366. elseif TrailSettings.AllBody == true then
  5367. AllBody()
  5368. print("Called Full Body Trail")
  5369. end
  5370. if TrailSettings.Accessories == true then
  5371. for Index, Item in pairs(Character:GetChildren()) do
  5372. if Item:IsA("Accessory") then
  5373. local AA = Instance.new("Attachment", Item.Handle)
  5374. local ATrail = Trail:Clone()
  5375. ATrail.Parent = Character
  5376. ATrail.Attachment1 = AA
  5377. end
  5378. end
  5379. end
  5380. if TrailSettings.Extras == true then
  5381. spawn(function()
  5382. repeat
  5383. wait()
  5384. until Trail
  5385. local AB = Instance.new("Attachment", a)
  5386. local ABT = Trail:Clone()
  5387. ABT.Parent = Character
  5388. ABT.Attachment0 = A4
  5389. ABT.Attachment1 = AB
  5390. ABT.Color = TrailSettings.Color2
  5391. local ABT2 = Trail:Clone()
  5392. ABT2.Parent = Character
  5393. ABT2.Attachment0 = A5
  5394. ABT2.Attachment1 = AB
  5395. ABT2.Color = TrailSettings.Color2
  5396. end)
  5397. end
  5398. --//====================================================\\--
  5399. --|| CREATED BY SHACKLUSTER
  5400. --\\====================================================//--
  5401.  
  5402. script:ClearAllChildren()
  5403. wait(0.2)
  5404.  
  5405. Player = game:GetService("Players").LocalPlayer
  5406. PlayerGui = Player.PlayerGui
  5407. Cam = workspace.CurrentCamera
  5408. Backpack = Player.Backpack
  5409. Character = Player.Character
  5410. Humanoid = Character.Humanoid
  5411. RootPart = Character["HumanoidRootPart"]
  5412. Torso = Character["Torso"]
  5413. Head = Character["Head"]
  5414. RightArm = Character["Right Arm"]
  5415. LeftArm = Character["Left Arm"]
  5416. RightLeg = Character["Right Leg"]
  5417. LeftLeg = Character["Left Leg"]
  5418. RootJoint = RootPart["RootJoint"]
  5419. Neck = Torso["Neck"]
  5420. RightShoulder = Torso["Right Shoulder"]
  5421. LeftShoulder = Torso["Left Shoulder"]
  5422. RightHip = Torso["Right Hip"]
  5423. LeftHip = Torso["Left Hip"]
  5424. local TIME = 0
  5425. local sick = Instance.new("Sound",Torso)
  5426.  
  5427. IT = Instance.new
  5428. CF = CFrame.new
  5429. VT = Vector3.new
  5430. RAD = math.rad
  5431. C3 = Color3.new
  5432. UD2 = UDim2.new
  5433. BRICKC = BrickColor.new
  5434. ANGLES = CFrame.Angles
  5435. EULER = CFrame.fromEulerAnglesXYZ
  5436. COS = math.cos
  5437. ACOS = math.acos
  5438. SIN = math.sin
  5439. ASIN = math.asin
  5440. ABS = math.abs
  5441. MRANDOM = math.random
  5442. FLOOR = math.floor
  5443.  
  5444. --//=================================\\
  5445. --|| USEFUL VALUES
  5446. --\\=================================//
  5447.  
  5448. Animation_Speed = 2
  5449. local FORCERESET = false
  5450. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  5451. local Speed = 16
  5452. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  5453. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  5454. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  5455. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  5456. local DAMAGEMULTIPLIER = 1
  5457. local ANIM = "Idle"
  5458. local ATTACK = false
  5459. local EQUIPPED = false
  5460. local HOLD = false
  5461. local COMBO = 1
  5462. local Rooted = false
  5463. local SINE = 0
  5464. local KEYHOLD = false
  5465. local CHANGE = 2 / Animation_Speed
  5466. local WALKINGANIM = false
  5467. local VALUE1 = false
  5468. local VALUE2 = false
  5469. local ROBLOXIDLEANIMATION = IT("Animation")
  5470. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  5471. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  5472. --ROBLOXIDLEANIMATION.Parent = Humanoid
  5473. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  5474. WEAPONGUI.Name = "BanishV3Gui"
  5475. local Weapon = IT("Model")
  5476. Weapon.Name = "Adds"
  5477. local Effects = IT("Folder", Weapon)
  5478. Effects.Name = "Effects"
  5479. local ANIMATOR = Humanoid.Animator
  5480. local ANIMATE = Character:FindFirstChild("Animate")
  5481. local UNANCHOR = true
  5482. local TOBANISH = {}
  5483. script.Parent = PlayerGui
  5484. local top = Instance.new("Shirt")
  5485. top.ShirtTemplate = "rbxassetid://2322829627"
  5486. top.Parent = Character
  5487. top.Name = "Cloth"
  5488. local bottom = Instance.new("Pants")
  5489. bottom.PantsTemplate = "rbxassetid://2322834332"
  5490. bottom.Parent = Character
  5491. bottom.Name = "Cloth"
  5492.  
  5493. for _, c in pairs(Character:GetChildren()) do
  5494. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  5495. c.Material = "Neon"
  5496. if c:FindFirstChildOfClass("ParticleEmitter") then
  5497. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5498. end
  5499. c.Color = C3(1,1,1)
  5500. if c == Head then
  5501. if c:FindFirstChild("face") then
  5502. c.face:remove()
  5503. end
  5504. end
  5505. ------just for safe lol--------
  5506.  
  5507. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat" then
  5508. c:remove()
  5509. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  5510. c:remove()
  5511. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  5512. c:remove()
  5513. end
  5514. end
  5515. mask = Instance.new("Part",Character)
  5516. mask.Size = Vector3.new(2,3,2)
  5517. mask.CFrame = Head.CFrame
  5518. mask.CanCollide = false
  5519. maskweld = Instance.new("Weld",mask)
  5520. maskweld.Part0 = mask
  5521. maskweld.Part1 = Head
  5522. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  5523. mmask = Instance.new("SpecialMesh", mask)
  5524. mmask.MeshType = "FileMesh"
  5525. mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
  5526. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
  5527. local SIZE = 1
  5528. local INTRO = false
  5529. local INSTANT = false
  5530. --//=================================\\
  5531. --\\=================================//
  5532.  
  5533.  
  5534. m = game.Players.LocalPlayer
  5535. char = m.Character
  5536. local txt = Instance.new("BillboardGui", char)
  5537. txt.Adornee = char.Head
  5538. txt.Name = "_status"
  5539. txt.Size = UDim2.new(2, 0, 1.2, 0)
  5540. txt.StudsOffset = Vector3.new(-9, 8, 0)
  5541. local text = Instance.new("TextLabel", txt)
  5542. text.Size = UDim2.new(10, 0, 7, 0)
  5543. text.FontSize = "Size24"
  5544. text.TextScaled = true
  5545. text.TextTransparency = 0
  5546. text.BackgroundTransparency = 1
  5547. text.TextTransparency = 0
  5548. text.TextStrokeTransparency = 0
  5549. text.Font = "Bodoni"
  5550. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  5551. v = Instance.new("Part")
  5552. v.Name = "ColorBrick"
  5553. v.Parent = m.Character
  5554. v.FormFactor = "Symmetric"
  5555. v.Anchored = true
  5556. v.CanCollide = false
  5557. v.BottomSurface = "Smooth"
  5558. v.TopSurface = "Smooth"
  5559. v.Size = Vector3.new(10, 5, 3)
  5560. v.Transparency = 1
  5561. v.CFrame = char.Torso.CFrame
  5562. v.BrickColor = BrickColor.new("Really black")
  5563. v.Transparency = 1
  5564. v.Shape = "Block"
  5565. spawn(function()
  5566. local TweenService = game:GetService("TweenService")
  5567. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  5568. local Int = 0
  5569. while wait(0.5) do
  5570. if Int == #Colours then Int = 0 end
  5571. Int = Int+1
  5572. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5573. end
  5574. end)
  5575. text.Text = "Hmm,lets see the challenger now"
  5576. wait(0.8)
  5577. text.Text = "Here,goes"
  5578. --//=================================\\
  5579. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  5580. --\\=================================//
  5581.  
  5582. ArtificialHB = Instance.new("BindableEvent", script)
  5583. ArtificialHB.Name = "ArtificialHB"
  5584.  
  5585. script:WaitForChild("ArtificialHB")
  5586.  
  5587. frame = Frame_Speed
  5588. tf = 0
  5589. allowframeloss = false
  5590. tossremainder = false
  5591. lastframe = tick()
  5592. script.ArtificialHB:Fire()
  5593.  
  5594. game:GetService("RunService").Heartbeat:connect(function(s, p)
  5595. tf = tf + s
  5596. if tf >= frame then
  5597. if allowframeloss then
  5598. script.ArtificialHB:Fire()
  5599. lastframe = tick()
  5600. else
  5601. for i = 1, math.floor(tf / frame) do
  5602. script.ArtificialHB:Fire()
  5603. end
  5604. lastframe = tick()
  5605. end
  5606. if tossremainder then
  5607. tf = 0
  5608. else
  5609. tf = tf - frame * math.floor(tf / frame)
  5610. end
  5611. end
  5612. end)
  5613. --//=================================\\
  5614. --// MAKHAIL07 STUFF
  5615. --\\=================================//
  5616.  
  5617. local plr = owner
  5618. local char = plr.Character
  5619. local hum = char.Humanoid
  5620.  
  5621. -------------------------------------------------------
  5622. --Start Good Stuff--
  5623. -------------------------------------------------------
  5624. cam = game.Workspace.CurrentCamera
  5625. CF = CFrame.new
  5626. angles = CFrame.Angles
  5627. attack = false
  5628. Euler = CFrame.fromEulerAnglesXYZ
  5629. Rad = math.rad
  5630. IT = Instance.new
  5631. BrickC = BrickColor.new
  5632. Cos = math.cos
  5633. Acos = math.acos
  5634. Sin = math.sin
  5635. Asin = math.asin
  5636. Abs = math.abs
  5637. Mrandom = math.random
  5638. Floor = math.floor
  5639. --//=================================\\
  5640. --\\=================================//
  5641. function CameraEnshaking(Length, Intensity)
  5642. coroutine.resume(coroutine.create(function()
  5643. local intensity = 1 * Intensity
  5644. local rotM = 0.01 * Intensity
  5645. for i = 0, Length, 0.1 do
  5646. Swait()
  5647. intensity = intensity - 0.05 * Intensity / Length
  5648. rotM = rotM - 5.0E-4 * Intensity / Length
  5649. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  5650. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  5651. end
  5652. hum.CameraOffset = Vector3.new(0, 0, 0)
  5653. end))
  5654. end
  5655.  
  5656. --//=================================\\
  5657. --|| SOME FUNCTIONS
  5658. --\\=================================//
  5659. local VOLUME = 4
  5660. local PITCH = 1
  5661. function Intro()
  5662. ATTACK = true
  5663. Rooted = true
  5664. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  5665. VOLUME = 4
  5666. PITCH = 1.02
  5667. sick.TimePosition = 0.2
  5668. coroutine.resume(coroutine.create(function()
  5669. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  5670. Swait(10)
  5671. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  5672. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  5673. Swait(57)
  5674. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(62,35,62)*SIZE, Size2 = VT(62,35,62), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  5675. Swait(6.5)
  5676. CameraEnshaking(1.5, 25)
  5677. ApplyAoE(HITPOS,18,20,25,200,false)
  5678. spawn(function()
  5679. local TweenService = game:GetService("TweenService")
  5680. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  5681. local Int = 0
  5682. while wait(0.5) do
  5683. if Int == #Colours then Int = 0 end
  5684. Int = Int+1
  5685. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5686. end
  5687. end)
  5688. text.Text = "Dead Shooter"
  5689. for i=0, 1, 0.1 / Animation_Speed do
  5690. WACKYEFFECT({Time = 180, EffectType = "Skull", Size = VT(24,24,24)*1.5, Size2 = VT(0,8,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5691. end
  5692. end))
  5693. for i=0, 2, 0.1 / Animation_Speed do
  5694. Swait()
  5695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5701. end
  5702. for i=0, 1.2, 0.1 / Animation_Speed do
  5703. Swait()
  5704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5710. end
  5711. for i=0, 2, 0.1 / Animation_Speed do
  5712. Swait()
  5713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  5714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5719. end
  5720. ATTACK = false
  5721. Rooted = false
  5722. end
  5723. --------------------------
  5724.  
  5725. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  5726. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  5727. end
  5728.  
  5729. function PositiveAngle(NUMBER)
  5730. if NUMBER >= 0 then
  5731. NUMBER = 0
  5732. end
  5733. return NUMBER
  5734. end
  5735.  
  5736. function NegativeAngle(NUMBER)
  5737. if NUMBER <= 0 then
  5738. NUMBER = 0
  5739. end
  5740. return NUMBER
  5741. end
  5742.  
  5743. function Swait(NUMBER)
  5744. if NUMBER == 0 or NUMBER == nil then
  5745. ArtificialHB.Event:wait()
  5746. else
  5747. for i = 1, NUMBER do
  5748. ArtificialHB.Event:wait()
  5749. end
  5750. end
  5751. end
  5752.  
  5753. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  5754. local NEWMESH = IT(MESH)
  5755. if MESH == "SpecialMesh" then
  5756. NEWMESH.MeshType = MESHTYPE
  5757. if MESHID ~= "nil" and MESHID ~= "" then
  5758. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  5759. end
  5760. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  5761. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  5762. end
  5763. end
  5764. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  5765. NEWMESH.Scale = SCALE
  5766. NEWMESH.Parent = PARENT
  5767. return NEWMESH
  5768. end
  5769.  
  5770. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  5771. local NEWPART = IT("Part")
  5772. NEWPART.formFactor = FORMFACTOR
  5773. NEWPART.Reflectance = REFLECTANCE
  5774. NEWPART.Transparency = TRANSPARENCY
  5775. NEWPART.CanCollide = false
  5776. NEWPART.Locked = true
  5777. NEWPART.Anchored = true
  5778. if ANCHOR == false then
  5779. NEWPART.Anchored = false
  5780. end
  5781. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  5782. NEWPART.Name = NAME
  5783. NEWPART.Size = SIZE
  5784. NEWPART.Position = Torso.Position
  5785. NEWPART.Material = MATERIAL
  5786. NEWPART:BreakJoints()
  5787. NEWPART.Parent = PARENT
  5788. return NEWPART
  5789. end
  5790.  
  5791. local function weldBetween(a, b)
  5792. local weldd = Instance.new("ManualWeld")
  5793. weldd.Part0 = a
  5794. weldd.Part1 = b
  5795. weldd.C0 = CFrame.new()
  5796. weldd.C1 = b.CFrame:inverse() * a.CFrame
  5797. weldd.Parent = a
  5798. return weldd
  5799. end
  5800.  
  5801.  
  5802. function QuaternionFromCFrame(cf)
  5803. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  5804. local trace = m00 + m11 + m22
  5805. if trace > 0 then
  5806. local s = math.sqrt(1 + trace)
  5807. local recip = 0.5 / s
  5808. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  5809. else
  5810. local i = 0
  5811. if m11 > m00 then
  5812. i = 1
  5813. end
  5814. if m22 > (i == 0 and m00 or m11) then
  5815. i = 2
  5816. end
  5817. if i == 0 then
  5818. local s = math.sqrt(m00 - m11 - m22 + 1)
  5819. local recip = 0.5 / s
  5820. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  5821. elseif i == 1 then
  5822. local s = math.sqrt(m11 - m22 - m00 + 1)
  5823. local recip = 0.5 / s
  5824. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  5825. elseif i == 2 then
  5826. local s = math.sqrt(m22 - m00 - m11 + 1)
  5827. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  5828. end
  5829. end
  5830. end
  5831.  
  5832. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  5833. local xs, ys, zs = x + x, y + y, z + z
  5834. local wx, wy, wz = w * xs, w * ys, w * zs
  5835. local xx = x * xs
  5836. local xy = x * ys
  5837. local xz = x * zs
  5838. local yy = y * ys
  5839. local yz = y * zs
  5840. local zz = z * zs
  5841. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  5842. end
  5843.  
  5844. function QuaternionSlerp(a, b, t)
  5845. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  5846. local startInterp, finishInterp;
  5847. if cosTheta >= 0.0001 then
  5848. if (1 - cosTheta) > 0.0001 then
  5849. local theta = ACOS(cosTheta)
  5850. local invSinTheta = 1 / SIN(theta)
  5851. startInterp = SIN((1 - t) * theta) * invSinTheta
  5852. finishInterp = SIN(t * theta) * invSinTheta
  5853. else
  5854. startInterp = 1 - t
  5855. finishInterp = t
  5856. end
  5857. else
  5858. if (1 + cosTheta) > 0.0001 then
  5859. local theta = ACOS(-cosTheta)
  5860. local invSinTheta = 1 / SIN(theta)
  5861. startInterp = SIN((t - 1) * theta) * invSinTheta
  5862. finishInterp = SIN(t * theta) * invSinTheta
  5863. else
  5864. startInterp = t - 1
  5865. finishInterp = t
  5866. end
  5867. end
  5868. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  5869. end
  5870.  
  5871. function Clerp(a, b, t)
  5872. local qa = {QuaternionFromCFrame(a)}
  5873. local qb = {QuaternionFromCFrame(b)}
  5874. local ax, ay, az = a.x, a.y, a.z
  5875. local bx, by, bz = b.x, b.y, b.z
  5876. local _t = 1 - t
  5877. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  5878. end
  5879.  
  5880. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  5881. local frame = IT("Frame")
  5882. frame.BackgroundTransparency = TRANSPARENCY
  5883. frame.BorderSizePixel = BORDERSIZEPIXEL
  5884. frame.Position = POSITION
  5885. frame.Size = SIZE
  5886. frame.BackgroundColor3 = COLOR
  5887. frame.BorderColor3 = BORDERCOLOR
  5888. frame.Name = NAME
  5889. frame.Parent = PARENT
  5890. return frame
  5891. end
  5892.  
  5893. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  5894. local label = IT("TextLabel")
  5895. label.BackgroundTransparency = 1
  5896. label.Size = UD2(1, 0, 1, 0)
  5897. label.Position = UD2(0, 0, 0, 0)
  5898. label.TextColor3 = TEXTCOLOR
  5899. label.TextStrokeTransparency = STROKETRANSPARENCY
  5900. label.TextTransparency = TRANSPARENCY
  5901. label.FontSize = TEXTFONTSIZE
  5902. label.Font = TEXTFONT
  5903. label.BorderSizePixel = BORDERSIZEPIXEL
  5904. label.TextScaled = false
  5905. label.Text = TEXT
  5906. label.Name = NAME
  5907. label.Parent = PARENT
  5908. return label
  5909. end
  5910.  
  5911. function NoOutlines(PART)
  5912. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  5913. end
  5914.  
  5915. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  5916. local NEWWELD = IT(TYPE)
  5917. NEWWELD.Part0 = PART0
  5918. NEWWELD.Part1 = PART1
  5919. NEWWELD.C0 = C0
  5920. NEWWELD.C1 = C1
  5921. NEWWELD.Parent = PARENT
  5922. return NEWWELD
  5923. end
  5924.  
  5925. local S = IT("Sound")
  5926. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  5927. local NEWSOUND = nil
  5928. coroutine.resume(coroutine.create(function()
  5929. NEWSOUND = S:Clone()
  5930. NEWSOUND.Parent = PARENT
  5931. NEWSOUND.Volume = VOLUME
  5932. NEWSOUND.Pitch = PITCH
  5933. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  5934. NEWSOUND:play()
  5935. if DOESLOOP == true then
  5936. NEWSOUND.Looped = true
  5937. else
  5938. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  5939. NEWSOUND:remove()
  5940. end
  5941. end))
  5942. return NEWSOUND
  5943. end
  5944.  
  5945. function CFrameFromTopBack(at, top, back)
  5946. local right = top:Cross(back)
  5947. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  5948. end
  5949.  
  5950. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5951. function WACKYEFFECT(Table)
  5952. local TYPE = (Table.EffectType or "Sphere")
  5953. local SIZE = (Table.Size or VT(1,1,1))
  5954. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  5955. local TRANSPARENCY = (Table.Transparency or 0)
  5956. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  5957. local CFRAME = (Table.CFrame or Torso.CFrame)
  5958. local MOVEDIRECTION = (Table.MoveToPos or nil)
  5959. local ROTATION1 = (Table.RotationX or 0)
  5960. local ROTATION2 = (Table.RotationY or 0)
  5961. local ROTATION3 = (Table.RotationZ or 0)
  5962. local MATERIAL = (Table.Material or "Neon")
  5963. local COLOR = (Table.Color or C3(1,1,1))
  5964. local TIME = (Table.Time or 45)
  5965. local SOUNDID = (Table.SoundID or nil)
  5966. local SOUNDPITCH = (Table.SoundPitch or nil)
  5967. local SOUNDVOLUME = (Table.SoundVolume or nil)
  5968. coroutine.resume(coroutine.create(function()
  5969. local PLAYSSOUND = false
  5970. local SOUND = nil
  5971. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  5972. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  5973. PLAYSSOUND = true
  5974. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  5975. end
  5976. EFFECT.Color = COLOR
  5977. local MSH = nil
  5978. if TYPE == "Sphere" then
  5979. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  5980. elseif TYPE == "Block" then
  5981. MSH = IT("BlockMesh",EFFECT)
  5982. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  5983. elseif TYPE == "Wave" then
  5984. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  5985. elseif TYPE == "Ring" then
  5986. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  5987. elseif TYPE == "Slash" then
  5988. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  5989. elseif TYPE == "Round Slash" then
  5990. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  5991. elseif TYPE == "Swirl" then
  5992. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  5993. elseif TYPE == "Skull" then
  5994. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  5995. elseif TYPE == "Crystal" then
  5996. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  5997. end
  5998. if MSH ~= nil then
  5999. local MOVESPEED = nil
  6000. if MOVEDIRECTION ~= nil then
  6001. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  6002. end
  6003. local GROWTH = SIZE - ENDSIZE
  6004. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  6005. if TYPE == "Block" then
  6006. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6007. else
  6008. EFFECT.CFrame = CFRAME
  6009. end
  6010. for LOOP = 1, TIME+1 do
  6011. Swait()
  6012. MSH.Scale = MSH.Scale - GROWTH/TIME
  6013. if TYPE == "Wave" then
  6014. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  6015. end
  6016. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  6017. if TYPE == "Block" then
  6018. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6019. else
  6020. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  6021. end
  6022. if MOVEDIRECTION ~= nil then
  6023. local ORI = EFFECT.Orientation
  6024. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  6025. EFFECT.Orientation = ORI
  6026. end
  6027. end
  6028. if PLAYSSOUND == false then
  6029. EFFECT:remove()
  6030. else
  6031. SOUND.Stopped:Connect(function()
  6032. EFFECT:remove()
  6033. end)
  6034. end
  6035. else
  6036. if PLAYSSOUND == false then
  6037. EFFECT:remove()
  6038. else
  6039. repeat Swait() until SOUND.Playing == false
  6040. EFFECT:remove()
  6041. end
  6042. end
  6043. end))
  6044. end
  6045. local chara = Character
  6046. function chat(...)
  6047. local txxt = {...}
  6048. local ch = coroutine.wrap(function()
  6049. if chara:FindFirstChild("Chatt")~= nil then
  6050. Character:FindFirstChild("Chatt"):destroy()
  6051. end
  6052. local txt = Instance.new("BillboardGui", chara)
  6053. txt.Adornee = chara.Head
  6054. txt.Name = "Chatt"
  6055. txt.Size = UDim2.new(2, 0, 1.2, 0)
  6056. txt.StudsOffset = Vector3.new(-9, 7, 0)
  6057. local text = Instance.new("TextLabel", txt)
  6058. text.Size = UDim2.new(10, 0, 7, 0)
  6059. text.TextSize = 32
  6060. text.Font = Enum.Font.Antique
  6061. text.TextScaled = false
  6062. text.BackgroundTransparency = 1
  6063. text.TextColor3 = Color3.new(0,0,0)
  6064. text.TextStrokeTransparency = 0
  6065. text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0)
  6066. text.Text = ""
  6067. txxt = table.concat(txxt,"\t")
  6068. for i = 1, #txxt do
  6069. text.Text = txxt:sub(1,i)
  6070.  
  6071. end
  6072. wait(2)
  6073. for trans = 0,1,00.1 do
  6074. text.TextTransparency = trans
  6075. text.TextStrokeTransparency = trans
  6076. wait()
  6077. end
  6078. wait()
  6079. txt:destroy()
  6080. end)
  6081.  
  6082. ch(...)
  6083. end
  6084. Player.Chatted:connect(chat)
  6085. function MakeForm(PART,TYPE)
  6086. if TYPE == "Cyl" then
  6087. local MSH = IT("CylinderMesh",PART)
  6088. elseif TYPE == "Ball" then
  6089. local MSH = IT("SpecialMesh",PART)
  6090. MSH.MeshType = "Sphere"
  6091. elseif TYPE == "Wedge" then
  6092. local MSH = IT("SpecialMesh",PART)
  6093. MSH.MeshType = "Wedge"
  6094. end
  6095. end
  6096.  
  6097. function SpawnTrail(FROM,TO,BIG)
  6098. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
  6099. MakeForm(TRAIL,"Cyl")
  6100. local DIST = (FROM - TO).Magnitude
  6101. if BIG == true then
  6102. TRAIL.Size = VT(1,DIST,1)
  6103. else
  6104. TRAIL.Size = VT(1,DIST,1)
  6105. end
  6106. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  6107. coroutine.resume(coroutine.create(function()
  6108. for i = 1, 205 do
  6109. Swait()
  6110. TRAIL.Transparency = TRAIL.Transparency + 0.3
  6111. end
  6112. TRAIL:remove()
  6113. end))
  6114. end
  6115.  
  6116. Debris = game:GetService("Debris")
  6117.  
  6118. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  6119. local DIRECTION = CF(StartPos,EndPos).lookVector
  6120. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  6121. end
  6122.  
  6123. function turnto(position)
  6124. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  6125. end
  6126.  
  6127. --//=================================\\
  6128. --|| WEAPON CREATION
  6129. --\\=================================//
  6130.  
  6131.  
  6132. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  6133. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6134. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  6135. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.21,1)/2,false)
  6136. MakeForm(Eye,"Ball")
  6137. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-18)), CF(0, 0, 0.4))
  6138.  
  6139. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.1,1)/2,false)
  6140. MakeForm(Eye,"Ball")
  6141. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-90)), CF(0, 0, 0.4))
  6142.  
  6143. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(1,0.17,1)/2,false)
  6144. MakeForm(Eye,"Ball")
  6145. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.08,0.18,-0.16) * ANGLES(RAD(0), RAD(-38), RAD(-90)), CF(0, 0, 0.4))
  6146.  
  6147. local AT1 = IT("Attachment",RightArm)
  6148. AT1.Position = VT(0,-1.15,0)
  6149. local AT2 = IT("Attachment",LeftArm)
  6150. AT2.Position = VT(0,-1.15,0)
  6151. local PE=Instance.new("ParticleEmitter")
  6152. PE.Speed = NumberRange.new(2, 3)
  6153. PE.Rotation = NumberRange.new(-180, 180)
  6154. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  6155. PE.LightEmission = 0.5
  6156. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  6157. PE.Transparency = NumberSequence.new(1,0,0,1)
  6158. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  6159. PE.Acceleration = Vector3.new(0, 2.5, 0)
  6160. PE.Lifetime = NumberRange.new(1, 3)
  6161. PE.Rate = 50
  6162. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  6163. PE.VelocitySpread = 22.5
  6164. function particles(art)
  6165. local o = PE:Clone()
  6166. o.Parent = art
  6167. o.Enabled = true
  6168. return o
  6169. end
  6170.  
  6171. particles(AT1)
  6172. particles(AT2)
  6173.  
  6174.  
  6175. local AT3 = IT("Attachment",RightArm)
  6176. AT1.Position = VT(0,-1.15,0)
  6177. local AT4 = IT("Attachment",LeftArm)
  6178. AT2.Position = VT(0,-1.15,0)
  6179. local PE2=Instance.new("ParticleEmitter")
  6180. PE2.Speed = NumberRange.new(5, 7)
  6181. PE2.Rotation = NumberRange.new(4, 9)
  6182. PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  6183. PE2.LightEmission = 0.86000001430511
  6184. PE2.Texture = "http://www.roblox.com/asset/?id=248625108"
  6185. PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0)
  6186. PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071)
  6187. PE2.Acceleration = Vector3.new(1, 6, 0)
  6188. PE2.Lifetime = NumberRange.new(0, 1)
  6189. PE2.Rate = 70
  6190. PE2.RotSpeed = NumberRange.new(5, 9)
  6191. PE2.SpreadAngle = Vector2.new(28, 28)
  6192. PE2.VelocitySpread = 28
  6193.  
  6194.  
  6195. function particles(art)
  6196. local o = PE2:Clone()
  6197. o.Parent = art
  6198. o.Enabled = true
  6199. return o
  6200. end
  6201.  
  6202.  
  6203. particles(AT3)
  6204. particles(AT4)
  6205. function turnto(position)
  6206. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  6207. end
  6208. Void = nil
  6209. VoidParts = {}
  6210. Equipped = false
  6211. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  6212. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  6213. end
  6214.  
  6215. Player = Player
  6216. Character = Character
  6217.  
  6218. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  6219. Torso = Character:FindFirstChild("Torso")
  6220. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  6221. return
  6222. end
  6223. Equipped = true
  6224. Void = Instance.new("Model")
  6225. Void.Name = "Void"
  6226. Angle = 0
  6227. for i = 1, 1 do
  6228. local VoidPart = Instance.new("Part")
  6229. VoidPart.Name = "VoidPart"
  6230. VoidPart.Transparency = 1
  6231. VoidPart.BrickColor = BrickColor.new("Really black")
  6232. VoidPart.Material = Enum.Material.Plastic
  6233. VoidPart.Shape = Enum.PartType.Block
  6234. VoidPart.FormFactor = Enum.FormFactor.Custom
  6235. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  6236. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  6237. VoidPart.Anchored = true
  6238. VoidPart.CanCollide = false
  6239. VoidPart.Locked = true
  6240. VoidPart.Size = Vector3.new(28, 1.2, 28)
  6241. local BlockMesh = Instance.new("BlockMesh")
  6242. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  6243. BlockMesh.Parent = VoidPart
  6244. VoidPart.Parent = Void
  6245. local Star = Instance.new("Decal", VoidPart)
  6246. Star.Texture = "http://www.roblox.com/asset/?id=338244520"
  6247. --CricleForTarget
  6248. --121028264 MagicCircle1
  6249. --160506713 MagicCircle2
  6250. --327794305 MagicCircle3 (Death)
  6251. --160508788 MagicCircle4 (Scary)
  6252. --124339738 CoolCircle5
  6253. --268043891 Abyss-Demon-Magic-Circle
  6254. Star.Face = "Top"
  6255. local Light = Instance.new("PointLight", VoidPart)
  6256. Light.Color = Color3.new(255,255,255)
  6257. Light.Brightness = 200
  6258. Light.Range = 35
  6259. table.insert(VoidParts, VoidPart)
  6260. end
  6261. Spawn(function()
  6262. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  6263. if Angle == 360 then
  6264. Angle = 0
  6265. end
  6266. Angle = Angle + 0.05
  6267. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  6268. if Hit then
  6269. if not Void.Parent then
  6270. Void.Parent = Character
  6271. end
  6272. for i, v in pairs(VoidParts) do
  6273. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  6274. end
  6275. else
  6276. Void.Parent = nil
  6277. end
  6278. wait()
  6279. end
  6280. end)
  6281. function CreateWeldOrSnapOrMotor1(TYPE, PARENT, PART0, PART1, C0, C1)
  6282. local NEWWELD = IT(TYPE)
  6283. NEWWELD.Part0 = PART0
  6284. NEWWELD.Part1 = PART1
  6285. NEWWELD.C0 = C0
  6286. NEWWELD.C1 = C1
  6287. NEWWELD.Parent = PARENT
  6288. return NEWWELD
  6289. end
  6290. local SIZE = 1
  6291. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  6292. PRT.Color = C3(1,0,0)
  6293. MakeForm(PRT,"Ball")
  6294. CreateWeldOrSnapOrMotor1("Weld", Head, Head, PRT, CF(0.23,0.17,-.5*SIZE), CF(0, 0, 0))
  6295.  
  6296. local LASTPART = Head
  6297. for i = 1, 20 do
  6298. local MATH = (1-(i/25))
  6299. if LASTPART == Head then
  6300. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6301. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(15), RAD(-15)), CF(0, 0, 0))
  6302. LASTPART = Horn
  6303. Horn.Color = C3((i*3-3)/0,0,0)
  6304. else
  6305. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6306. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  6307. LASTPART = Horn
  6308. Horn.Color = C3((i*3-3)/0,0,0)
  6309. end
  6310. end
  6311. local LASTPART = Head
  6312. for i = 1, 20 do
  6313. local MATH = (1-(i/25))
  6314. if LASTPART == Head then
  6315. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6316. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(-15), RAD(15)), CF(0, 0, 0))
  6317. LASTPART = Horn
  6318. Horn.Color = C3((i*3-3)/0,0,0)
  6319. else
  6320. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6321. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  6322. LASTPART = Horn
  6323. Horn.Color = C3((i*3-3)/0,0,0)
  6324. end
  6325. end
  6326. local LASTPART = Head
  6327. for i = 1, 20 do
  6328. local MATH = (1-(i/25))
  6329. if LASTPART == Head then
  6330. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6331. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(40), RAD(-40)), CF(0, 0, 0))
  6332. LASTPART = Horn
  6333. Horn.Color = C3((i*3-3)/0,0,0)
  6334. else
  6335. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  6336. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.6), RAD(0)), CF(0, 0, 0))
  6337. LASTPART = Horn
  6338. Horn.Color = C3((i*3-3)/0,0,0)
  6339. end
  6340. end
  6341. function swait(num)
  6342. if num == 0 or num == nil then
  6343. ArtificialHB.Event:wait()
  6344. else
  6345. for i = 0, num do
  6346. ArtificialHB.Event:wait()
  6347. end
  6348. end
  6349. end
  6350. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  6351. if TYPE == "Gem" then
  6352. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  6353. acs.Anchored = false
  6354. acs.CanCollide = false
  6355. acs.CFrame = PART.CFrame
  6356. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  6357. weldBetween(PART,acs)
  6358. elseif TYPE == "Skull" then
  6359. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  6360. acs.Anchored = false
  6361. acs.CanCollide = false
  6362. acs.CFrame = PART.CFrame
  6363. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  6364. weldBetween(PART,acs)
  6365. elseif TYPE == "Eye" then
  6366. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  6367. acs.Anchored = false
  6368. acs.CanCollide = false
  6369. acs.CFrame = PART.CFrame
  6370. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  6371. weldBetween(PART,acs)
  6372. end
  6373. end
  6374. function NoOutlines(PART)
  6375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  6376. end
  6377. local LEFTWINGS = {}
  6378. local RIGHTWINGS = {}
  6379. local BODY = {}
  6380. local Back = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(1,1,0.35),false)
  6381. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  6382.  
  6383. local ANGLE = 35
  6384. for i = 1, 2 do
  6385. local Wing = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  6386. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  6387. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  6388. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  6389. ANGLE = ANGLE - 15
  6390. table.insert(LEFTWINGS,WingWeld)
  6391. end
  6392. ANGLE = 35
  6393. for i = 1, 7 do
  6394. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  6395. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  6396. local Wing2 = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  6397. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  6398. ANGLE = ANGLE - 15
  6399. table.insert(RIGHTWINGS,WingWeld)
  6400. end
  6401. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  6402. PRT.Color = C3(0,0,0)
  6403. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  6404. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,2),false)
  6405. PRT.Color = C3(0,0,0)
  6406. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  6407. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  6408. for i = 1, 16 do
  6409. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  6410. FACE.Color = C3(0,0,0)
  6411. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  6412. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  6413. end
  6414.  
  6415. local Particle = IT("ParticleEmitter",nil)
  6416. Particle.Enabled = false
  6417. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  6418. Particle.LightEmission = 0.1
  6419. Particle.Rate = 300
  6420. Particle.ZOffset = 2
  6421. Particle.Rotation = NumberRange.new(-180, 180)
  6422. Particle.RotSpeed = NumberRange.new(-180, 180)
  6423. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  6424. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  6425.  
  6426. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  6427. function ParticleEmitter(Table)
  6428. local PRTCL = Particle:Clone()
  6429. local Speed = Table.Speed or 5
  6430. local Drag = Table.Drag or 0
  6431. local Size1 = Table.Size1 or 5
  6432. local Size2 = Table.Size2 or 10
  6433. local Lifetime1 = Table.Lifetime1 or 2
  6434. local Lifetime2 = Table.Lifetime2 or 3
  6435. local Parent = Table.Parent or Torso
  6436. local Emit = Table.Emit or 100
  6437. local Offset = Table.Offset or 360
  6438. local Acel = Table.Acel or VT(0,0,0)
  6439. local Enabled = Table.Enabled or false
  6440. PRTCL.Parent = Parent
  6441. PRTCL.Size = NumberSequence.new(Size1,Size2)
  6442. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  6443. PRTCL.Speed = NumberRange.new(Speed)
  6444. PRTCL.VelocitySpread = Offset
  6445. PRTCL.Drag = Drag
  6446. PRTCL.Acceleration = Acel
  6447. if Enabled == false then
  6448. PRTCL:Emit(Emit)
  6449. Debris:AddItem(PRTCL,Lifetime2)
  6450. else
  6451. PRTCL.Enabled = true
  6452. end
  6453. return PRTCL
  6454. end
  6455.  
  6456. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  6457. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  6458. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6459. MakeForm(Part,"Wedge")
  6460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  6462. MakeForm(Part,"Wedge")
  6463. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  6464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  6465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6466. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  6467. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6468. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  6469. MakeForm(Part,"Cyl")
  6470. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6471. for i = 1, 8 do
  6472. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  6473. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  6474. end
  6475. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  6476. MakeForm(Part,"Cyl")
  6477. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6478. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  6479. MakeForm(Part,"Ball")
  6480. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  6482. MakeForm(Part,"Wedge")
  6483. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  6484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  6485. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6486. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  6487. MakeForm(Part,"Cyl")
  6488. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6489. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  6490. MakeForm(Part,"Cyl")
  6491. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6492. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  6493. MakeForm(Part,"Cyl")
  6494. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6495. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6496. MakeForm(Part,"Wedge")
  6497. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  6498. local LASTPART = Handle
  6499. for i = 1, 10 do
  6500. if LASTPART == Handle then
  6501. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  6502. LASTPART = Part
  6503. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6504. else
  6505. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  6506. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  6507. LASTPART = Part
  6508. end
  6509. end
  6510.  
  6511. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false)
  6512. MakeForm(Barrel,"Cyl")
  6513. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6514. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  6515. MakeForm(Part,"Cyl")
  6516. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  6517. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  6518. MakeForm(Part,"Wedge")
  6519. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  6520. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  6521. MakeForm(Hole,"Cyl")
  6522. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  6523. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  6524. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6525. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  6526. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  6527. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6528. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  6529. coroutine.resume(coroutine.create(function()
  6530. while wait() do
  6531. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  6532. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  6533. end
  6534. end))
  6535.  
  6536. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.2, Lifetime2 = 0.5, Parent = Hole, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,10,0)})
  6537. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6538.  
  6539. for _, c in pairs(Weapon:GetDescendants()) do
  6540. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  6541. c.Material = "Glass"
  6542. c.Color = C3(0,0,0)
  6543. elseif c.ClassName == "Part" and c.Name == "Eye" then
  6544. c.Color = C3(0,0,0)
  6545. c.Material = "Neon"
  6546. end
  6547. end
  6548.  
  6549. Weapon.Parent = Character
  6550. for _, c in pairs(Weapon:GetChildren()) do
  6551. if c.ClassName == "Part" then
  6552. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6553. end
  6554. end
  6555.  
  6556. local BODY = {}
  6557. for _, c in pairs(Character:GetDescendants()) do
  6558. if c:IsA("BasePart") and c.Name ~= "Handle" then
  6559. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  6560. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6561. end
  6562. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  6563. elseif c:IsA("JointInstance") then
  6564. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  6565. end
  6566. end
  6567.  
  6568. function refit()
  6569. Character.Parent = workspace
  6570. for e = 1, #BODY do
  6571. if BODY[e] ~= nil then
  6572. local STUFF = BODY[e]
  6573. local PART = STUFF[1]
  6574. local PARENT = STUFF[2]
  6575. local MATERIAL = STUFF[3]
  6576. local COLOR = STUFF[4]
  6577. local TRANSPARENCY = STUFF[5]
  6578. --local SIZE = STUFF[6]
  6579. local NAME = STUFF[7]
  6580. if PART.ClassName == "Part" and PART ~= RootPart then
  6581. PART.Material = MATERIAL
  6582. PART.Transparency = TRANSPARENCY
  6583. PART.Name = NAME
  6584. end
  6585. if PART.Parent ~= PARENT then
  6586. Humanoid:remove()
  6587. PART.Parent = PARENT
  6588. Humanoid = IT("Humanoid",Character)
  6589. end
  6590. end
  6591. end
  6592. end
  6593. Neck.Name = "Weld"
  6594. RootJoint.Name = "Weld"
  6595. RightShoulder.Name = "Weld"
  6596. LeftShoulder.Name = "Weld"
  6597. RightHip.Name = "Weld"
  6598. LeftHip.Name = "Weld"
  6599.  
  6600. spawn(function()
  6601. local TweenService = game:GetService("TweenService")
  6602. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  6603. local Int = 0
  6604. while wait(0.5) do
  6605. if Int == #Colours then Int = 0 end
  6606. Int = Int+1
  6607. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  6608. end
  6609. end)
  6610. local SKILLTEXTCOLOR = C3(0, 0, 0)
  6611. local SKILLFONT = "Fantasy"
  6612. local SKILLTEXTSIZE = 7
  6613.  
  6614. Weapon.Parent = Character
  6615. Humanoid.Parent = Character
  6616. Humanoid.Died:connect(function()
  6617. refit()
  6618. end)
  6619. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  6620. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  6621. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  6622. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  6623. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  6624. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  6625. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  6626. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  6627. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  6628.  
  6629. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  6630. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  6631. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  6632. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  6633. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  6634. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  6635. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  6636. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  6637. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  6638. function printbye(Name)
  6639. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  6640. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  6641. end
  6642.  
  6643. workspace.ChildAdded:connect(function(instance)
  6644. for BANISH = 1, #TOBANISH do
  6645. if TOBANISH[BANISH] ~= nil then
  6646. if instance.Name == TOBANISH[BANISH] then
  6647. coroutine.resume(coroutine.create(function()
  6648. printbye(instance.Name)
  6649. instance:ClearAllChildren()
  6650. Debris:AddItem(instance,0.0005)
  6651. end))
  6652. end
  6653. end
  6654. end
  6655. end)
  6656.  
  6657. --//=================================\\
  6658. --|| PROTECT
  6659. --\\=================================//
  6660.  
  6661. --//=================================\\
  6662. --|| DAMAGING
  6663. --\\=================================//
  6664.  
  6665. function Banish(Foe)
  6666. if Foe then
  6667. coroutine.resume(coroutine.create(function()
  6668. --if game.Players:FindFirstChild(Foe.Name) then
  6669. table.insert(TOBANISH,Foe.Name)
  6670. printbye(Foe.Name)
  6671. --end
  6672. Foe.Archivable = true
  6673. local CLONE = Foe:Clone()
  6674. Foe:Destroy()
  6675. CLONE.Parent = Effects
  6676. CLONE:BreakJoints()
  6677. local MATERIALS = {"Glass","Neon"}
  6678. for _, c in pairs(CLONE:GetDescendants()) do
  6679. if c:IsA("BasePart") then
  6680. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  6681. CreateSound(340722848, c, 10, 1, false)
  6682. end
  6683. c.Anchored = true
  6684. c.Transparency = c.Transparency + 0.2
  6685. c.Material = MATERIALS[MRANDOM(1,2)]
  6686. c.Color = C3(0,0,0)
  6687. if c.ClassName == "MeshPart" then
  6688. c.TextureID = ""
  6689. end
  6690. if c:FindFirstChildOfClass("SpecialMesh") then
  6691. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6692. end
  6693. if c:FindFirstChildOfClass("Decal") then
  6694. c:FindFirstChildOfClass("Decal"):remove()
  6695. end
  6696. c.Name = "Banished"
  6697. c.CanCollide = false
  6698. else
  6699. c:remove()
  6700. end
  6701. end
  6702. local A = false
  6703. for i = 1, 35 do
  6704. if A == false then
  6705. A = true
  6706. elseif A == true then
  6707. A = false
  6708. end
  6709. for _, c in pairs(CLONE:GetDescendants()) do
  6710. if c:IsA("BasePart") then
  6711. c.Anchored = true
  6712. c.Material = MATERIALS[MRANDOM(10,20)]
  6713. c.Transparency = c.Transparency + 0.8/35
  6714. if A == false then
  6715. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  6716. elseif A == true then
  6717. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  6718. end
  6719. end
  6720. end
  6721. Swait()
  6722. end
  6723. CLONE:remove()
  6724. end))
  6725. end
  6726. end
  6727.  
  6728. function ApplyAoE(POSITION,RANGE,ISBANISH)
  6729. local CHILDREN = workspace:GetDescendants()
  6730. for index, CHILD in pairs(CHILDREN) do
  6731. if CHILD.ClassName == "Model" and CHILD ~= Character then
  6732. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6733. if HUM then
  6734. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6735. if TORSO then
  6736. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6737. if ISBANISH == true then
  6738. Banish(CHILD)
  6739. else
  6740. if ISBANISH == "Gravity" then
  6741. HUM.PlatformStand = true
  6742. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6743. local grav = Instance.new("BodyPosition",TORSO)
  6744. grav.D = 15
  6745. grav.P = 20000
  6746. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6747. grav.position = TORSO.Position
  6748. grav.Name = "V3BanishForce"..Player.Name
  6749. else
  6750. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  6751. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  6752. end
  6753. else
  6754. HUM.PlatformStand = false
  6755. end
  6756. end
  6757. elseif ISBANISH == "Gravity" then
  6758. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6759. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  6760. HUM.PlatformStand = false
  6761. end
  6762. end
  6763. end
  6764. end
  6765. end
  6766. end
  6767. end
  6768.  
  6769. --//=================================\\
  6770. --|| ATTACK FUNCTIONS AND STUFF
  6771. --\\=================================//
  6772.  
  6773. function Shot()
  6774. ATTACK = true
  6775. Rooted = false
  6776. for i=0, 0.3, 0.1 / Animation_Speed do
  6777. Swait()
  6778. turnto(Mouse.Hit.p)
  6779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  6780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.1 / Animation_Speed)
  6781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  6783. end
  6784. repeat
  6785. for i=0, 0.3, 0.1 / Animation_Speed do
  6786. Swait()
  6787. turnto(Mouse.Hit.p)
  6788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  6789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  6790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  6791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  6792. end
  6793.  
  6794. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  6795. SpawnTrail(Hole.Position,POS)
  6796. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  6797. SpawnTrail(Hole.Position,POS)
  6798. if HIT ~= nil then
  6799. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  6800. Banish(HIT.Parent)
  6801. end
  6802. end
  6803. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(250,25,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6804. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6805. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6806. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6807. for i=0, 0.3, 0.1 / Animation_Speed do
  6808. Swait()
  6809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0 / Animation_Speed)
  6810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  6811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  6812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  6813. end
  6814. until KEYHOLD == false
  6815. ATTACK = false
  6816. Rooted = false
  6817. end
  6818.  
  6819. function AttackTemplate()
  6820. ATTACK = true
  6821. Rooted = false
  6822. for i=0, 0.5, 0.1 / Animation_Speed do
  6823. Swait()
  6824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6830. end
  6831. ATTACK = false
  6832. Rooted = false
  6833. end
  6834.  
  6835. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  6836. if FLOOR ~= nil then
  6837. coroutine.resume(coroutine.create(function()
  6838. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  6839. PART.CFrame = CF(POSITION)
  6840. for i = 1, 45 do
  6841. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  6842. RingPiece.Material = FLOOR.Material
  6843. RingPiece.Color = FLOOR.Color
  6844. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  6845. Debris:AddItem(RingPiece, SWAIT)
  6846. end
  6847. PART:remove()
  6848. end))
  6849. end
  6850. end
  6851. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  6852. if FLOOR ~= nil then
  6853. for i = 1, AMOUNT do
  6854. do
  6855. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  6856. DEBREE.Material = FLOOR.Material
  6857. DEBREE.Color = FLOOR.Color
  6858. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  6859. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  6860. coroutine.resume(coroutine.create(function()
  6861. Swait(15)
  6862. DEBREE.Parent = workspace
  6863. DEBREE.CanCollide = true
  6864. Debris:AddItem(DEBREE, SWAIT)
  6865. end))
  6866. end
  6867. end
  6868. end
  6869. end
  6870. local EYES = {}
  6871. function ApplyDamage9(Humanoid,Damage,TorsoPart)
  6872. local defence = Instance.new("BoolValue",Humanoid.Parent)
  6873. defence.Name = ("HitBy"..Player.Name)
  6874. game:GetService("Debris"):AddItem(defence, 0.001)
  6875. Damage = Damage * DAMAGEMULTIPLIER
  6876. if Humanoid.Health ~= 0 then
  6877. local CritChance = MRANDOM(1,100)
  6878. if Damage > Humanoid.Health then
  6879. Damage = math.ceil(Humanoid.Health)
  6880. if Damage == 0 then
  6881. Damage = 0.1
  6882. end
  6883. end
  6884. Humanoid.Health = Humanoid.Health - Damage
  6885. end
  6886. end
  6887.  
  6888. function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  6889. local CHILDREN = workspace:GetDescendants()
  6890. for index, CHILD in pairs(CHILDREN) do
  6891. if CHILD.ClassName == "Model" and CHILD ~= Character then
  6892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6893. if HUM then
  6894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6895. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  6896. if IZBANISH == true then
  6897. Banish(CHILD)
  6898. else
  6899. local DMG = MRANDOM(MINDMG, MAXDMG)
  6900. ApplyDamage9(HUM, DMG, TORSO)
  6901. end
  6902. if FLING > 0 then
  6903. for _, c in pairs(CHILD:GetChildren()) do
  6904. if c:IsA("BasePart") then
  6905. local bv = Instance.new("BodyVelocity")
  6906. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  6907. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  6908. bv.Parent = c
  6909. Debris:AddItem(bv, 0.05)
  6910. end
  6911. end
  6912. end
  6913. end
  6914. end
  6915. end
  6916. end
  6917. end
  6918.  
  6919. function Fire_At_Will()
  6920. ATTACK = true
  6921. Rooted = false
  6922. local GYRO = IT("BodyGyro", RootPart)
  6923. GYRO.D = 750
  6924. GYRO.P = 2000
  6925. GYRO.MaxTorque = VT(0, 40000, 0)
  6926. for i = 0, 0.3, 0.1 / Animation_Speed do
  6927. Swait()
  6928. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  6929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  6930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  6931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6933. if ANIM == "Idle" then
  6934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6936. elseif ANIM == "Walk" then
  6937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6939. elseif ANIM == "Jump" or ANIM == "Fall" then
  6940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6942. end
  6943. end
  6944. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Sphere", VT(3, 3, 3), false)
  6945. MakeForm(BOMB, "Ball")
  6946. BOMB.Mesh.Scale = VT(8, 8, 8)
  6947. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  6948. for i = 0, 1.5, 0.1 / Animation_Speed do
  6949. Swait()
  6950. if MRANDOM(1, 2) == 1 then
  6951. for E = 1, #EYES do
  6952. if EYES[E] ~= nil then
  6953. local EY = EYES[E]
  6954. local LIGHTNING = Zap({
  6955. StartPosition = EY.Position,
  6956. TargetPosition = BOMB.Position,
  6957. Character = Character,
  6958. Color = "Really red",
  6959. Individual = false,
  6960. MaxRange = 7,
  6961. SegmentLength = 1,
  6962. Offset = 0.3,
  6963. SIZE = 0.05
  6964. })
  6965. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  6966. end
  6967. end
  6968. end
  6969. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  6970. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  6971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  6972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  6973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6975. if ANIM == "Idle" then
  6976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6978. elseif ANIM == "Walk" then
  6979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6981. elseif ANIM == "Jump" or ANIM == "Fall" then
  6982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6984. end
  6985. end
  6986. WACKYEFFECT({
  6987. Time = 25,
  6988. EffectType = "Ring",
  6989. Size = VT(0, 0, 0),
  6990. Size2 = VT(25, 25, 0),
  6991. Transparency = 0.7,
  6992. Transparency2 = 1,
  6993. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  6994. MoveToPos = nil,
  6995. RotationX = 0,
  6996. RotationY = 0,
  6997. RotationZ = 0,
  6998. Material = "Neon",
  6999. Color = BOMB.Color,
  7000. SoundID = nil,
  7001. SoundPitch = nil,
  7002. SoundVolume = nil
  7003. })
  7004. WACKYEFFECT({
  7005. Time = 50,
  7006. EffectType = "Ring",
  7007. Size = VT(0, 0, 0),
  7008. Size2 = VT(105, 105, 0),
  7009. Transparency = 0.7,
  7010. Transparency2 = 1,
  7011. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  7012. MoveToPos = nil,
  7013. RotationX = 0,
  7014. RotationY = 0,
  7015. RotationZ = 0,
  7016. Material = "Neon",
  7017. Color = BOMB.Color,
  7018. SoundID = nil,
  7019. SoundPitch = nil,
  7020. SoundVolume = nil
  7021. })
  7022. BOMB.Anchored = true
  7023. WELD:remove()
  7024. GYRO:remove()
  7025. coroutine.resume(coroutine.create(function()
  7026. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  7027. for i = 1, 500 do
  7028. Swait()
  7029. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  7030. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  7031. if HITFLOOR ~= nil then
  7032. break
  7033. end
  7034. end
  7035. ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true)
  7036. for i = 1, 13 do
  7037. WACKYEFFECT({
  7038. Time = 35,
  7039. EffectType = "Swirl",
  7040. Size = VT(0, 0, 0),
  7041. Size2 = VT(250, 325, 250) + VT(150, 150, 150) * i,
  7042. Transparency = 0,
  7043. Transparency2 = 1,
  7044. CFrame = BOMB.CFrame,
  7045. MoveToPos = nil,
  7046. RotationX = 0,
  7047. RotationY = 10 * i,
  7048. RotationZ = 0,
  7049. Material = "Neon",
  7050. Color = BOMB.Color,
  7051. SoundID = nil,
  7052. SoundPitch = nil,
  7053. SoundVolume = nil
  7054. })
  7055. end
  7056. for i = 1, 25 do
  7057. WACKYEFFECT({
  7058. Time = 75,
  7059. EffectType = "Sphere",
  7060. Size = BOMB.Mesh.Scale,
  7061. Size2 = VT(200, 200, 200) * i,
  7062. Transparency = 0.5,
  7063. Transparency2 = 1,
  7064. CFrame = BOMB.CFrame,
  7065. MoveToPos = nil,
  7066. RotationX = 0,
  7067. RotationY = 0,
  7068. RotationZ = 0,
  7069. Material = "Neon",
  7070. Color = BOMB.Color,
  7071. SoundID = 1222405264,
  7072. SoundPitch = 1,
  7073. SoundVolume = 10
  7074. })
  7075. end
  7076. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  7077. if HITFLOOR then
  7078. CreateDebreeRing(HITFLOOR, HITPOS, 75, VT(78, 78, 78), 5)
  7079. end
  7080. BOMB.Transparency = 1
  7081. for i = 1, 75 do
  7082. Swait()
  7083. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  7084. end
  7085. BOMB:remove()
  7086. end))
  7087. ATTACK = false
  7088. Rooted = false
  7089. end
  7090. function TrustIssues()
  7091. ATTACK = true
  7092. Rooted = false
  7093. CreateSound(649634100,Head,10,0.5,false)
  7094. for i=1, 80 do
  7095. Swait()
  7096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  7098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7102. end
  7103. ATTACK = false
  7104. Rooted = false
  7105. end
  7106. local TOBANISH = {}
  7107. function printbye(Name)
  7108. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  7109. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  7110. end
  7111. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  7112. MakeForm(RightHole,"Cyl")
  7113. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  7114. MakeForm(LeftHole,"Cyl")
  7115. local LAUGHS = {189035381,189035323,189035671,872089905}
  7116. local asd = Instance.new("ParticleEmitter")
  7117. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  7118. asd.LightEmission = .1
  7119. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  7120. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  7121. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  7122. asd.Transparency = bbb
  7123. asd.Size = aaa
  7124. asd.ZOffset = .9
  7125. asd.Acceleration = Vector3.new(0, -15, 0)
  7126. asd.LockedToPart = false
  7127. asd.EmissionDirection = "Back"
  7128. asd.Lifetime = NumberRange.new(1, 2)
  7129. asd.Rotation = NumberRange.new(-100, 100)
  7130. asd.RotSpeed = NumberRange.new(-100, 100)
  7131. asd.Speed = NumberRange.new(10)
  7132. asd.Enabled = false
  7133. asd.VelocitySpread = 999
  7134. function getbloody(victim,amount)
  7135. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  7136. PART.CFrame = victim.CFrame
  7137. local HITPLAYERSOUNDS = {"356551938","264486467"}
  7138. Debris:AddItem(PART,5)
  7139. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  7140. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  7141. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  7142. local prtcl = asd:Clone()
  7143. prtcl.Parent = PART
  7144. prtcl:Emit(amount*10)
  7145. end
  7146. function Kill(Char)
  7147. local NewCharacter = IT("Model",Effects)
  7148. NewCharacter.Name = "Ow im ded ;-;"
  7149. for _, c in pairs(Char:GetDescendants()) do
  7150. if c:IsA("BasePart") and c.Transparency == 0 then
  7151. if c.Parent == Char then
  7152. getbloody(c,5)
  7153. end
  7154. c:BreakJoints()
  7155. c.Material = "Glass"
  7156. c.Color = C3(0.5,0,0)
  7157. c.CanCollide = true
  7158. c.Transparency = 0.3
  7159. if c:FindFirstChildOfClass("SpecialMesh") then
  7160. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  7161. end
  7162. if c.Name == "Head" then
  7163. c:ClearAllChildren()
  7164. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  7165. end
  7166. if c.ClassName == "MeshPart" then
  7167. c.TextureID = ""
  7168. end
  7169. if c:FindFirstChildOfClass("BodyPosition") then
  7170. c:FindFirstChildOfClass("BodyPosition"):remove()
  7171. end
  7172. if c:FindFirstChildOfClass("ParticleEmitter") then
  7173. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  7174. end
  7175. c.Parent = NewCharacter
  7176. c.Name = "DeadPart"
  7177. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  7178. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  7179. end
  7180. end
  7181. Char:remove()
  7182. Debris:AddItem(NewCharacter,5)
  7183. end
  7184. function Deathbound()
  7185. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  7186. ATTACK = true
  7187. Rooted = true
  7188. for i=0, 0.5, 0.1 / Animation_Speed do
  7189. Swait()
  7190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7196. end
  7197. local DONE = false
  7198. local GATE = nil
  7199. local GATESPIN = true
  7200. coroutine.resume(coroutine.create(function()
  7201. repeat
  7202. Swait()
  7203. if GATE ~= nil then
  7204. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  7205. end
  7206. until GATESPIN == false
  7207. end))
  7208. coroutine.resume(coroutine.create(function()
  7209. repeat
  7210. Swait()
  7211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  7212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7217. until DONE == true
  7218. Swait(50)
  7219. for i = 1, 305 do
  7220. Swait(4)
  7221. local FIRED = false
  7222. local CHILDREN = workspace:GetDescendants()
  7223. for index, CHILD in pairs(CHILDREN) do
  7224. if CHILD.ClassName == "Model" and CHILD ~= Character then
  7225. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  7226. if HUM then
  7227. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  7228. if TORSO then
  7229. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  7230. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  7231. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  7232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(201,202.5,201), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  7233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(202,201.5,202), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7234. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  7235. Banish(CHILD)
  7236. FIRED = true
  7237. break
  7238. end
  7239. end
  7240. end
  7241. end
  7242. end
  7243. if FIRED == false then
  7244. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  7245. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,207), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  7246. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,206), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7247. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  7248. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  7249. if HITBOD ~= nil then
  7250. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  7251. Kill(HITBOD.Parent)
  7252. end
  7253. end
  7254. end
  7255. end
  7256. for i = 1, 305 do
  7257. Swait()
  7258. GATE.Size = GATE.Size - VT(30,0,30)
  7259. end
  7260. GATESPIN = false
  7261. GATE:remove()
  7262. end))
  7263. Swait(15)
  7264. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  7265. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  7266. local DECAL = IT("Decal",GATE)
  7267. DECAL.Texture = "http://www.roblox.com/asset/?id=338244520"
  7268. DECAL.Face = "Top"
  7269. GATE.CFrame = CF(HITPOS)
  7270. CreateSound(160772554, GATE, 7, 1.3, false)
  7271. for i = 1, 45 do
  7272. Swait()
  7273. GATE.Size = GATE.Size + VT(30,0,30)
  7274. end
  7275. CreateSound(213603013, RightHole, 7, 1, false)
  7276. CreateSound(213603013, LeftHole, 7, 1, false)
  7277. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7278. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7279. ATTACK = false
  7280. Rooted = false
  7281. DONE = true
  7282. end
  7283. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  7284. for _, c in pairs(PARENT:GetChildren()) do
  7285. if c.ClassName == "Model" then
  7286. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  7287. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  7288. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  7289. if DIST > (TORSO.Position - FROM).Magnitude then
  7290. table.insert(TABLE, c)
  7291. end
  7292. AddChildrenToTable(FROM, c, DIST, TABLE)
  7293. elseif c.ClassName == "Folder" then
  7294. AddChildrenToTable(FROM, c, DIST, TABLE)
  7295. end
  7296. end
  7297. end
  7298. end
  7299. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  7300. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  7301. local mesh = IT("SpecialMesh",wave)
  7302. mesh.MeshType = "FileMesh"
  7303. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  7304. mesh.Scale = SIZE
  7305. mesh.Offset = VT(0,0,0)
  7306. wave.CFrame = CFRAME
  7307. coroutine.resume(coroutine.create(function(PART)
  7308. for i = 1, WAIT do
  7309. Swait()
  7310. mesh.Scale = mesh.Scale + GROW
  7311. if DOESROT == true then
  7312. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  7313. end
  7314. wave.Transparency = wave.Transparency + (0.5/WAIT)
  7315. if wave.Transparency > 0.99 then
  7316. wave:remove()
  7317. end
  7318. end
  7319. end))
  7320. end
  7321. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  7322. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  7323. local mesh = IT("SpecialMesh",wave)
  7324. mesh.MeshType = "Sphere"
  7325. mesh.Scale = SIZE
  7326. mesh.Offset = VT(0,0,0)
  7327. wave.CFrame = CFRAME
  7328. coroutine.resume(coroutine.create(function(PART)
  7329. for i = 1, WAIT do
  7330. Swait()
  7331. mesh.Scale = mesh.Scale + GROW
  7332. wave.Transparency = wave.Transparency + (1/WAIT)
  7333. if wave.Transparency > 0.99 then
  7334. wave:remove()
  7335. end
  7336. end
  7337. end))
  7338. end
  7339. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  7340. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  7341. local mesh
  7342. if KIND == "Base" then
  7343. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  7344. elseif KIND == "Thin" then
  7345. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  7346. elseif KIND == "Round" then
  7347. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  7348. end
  7349. wave.CFrame = CFRAME
  7350. coroutine.resume(coroutine.create(function(PART)
  7351. for i = 1, WAIT do
  7352. Swait()
  7353. mesh.Scale = mesh.Scale + GROW / 10
  7354. wave.Transparency = wave.Transparency + 0.5 / WAIT
  7355. if wave.Transparency > 0.99 then
  7356. wave:remove()
  7357. end
  7358. end
  7359. end))
  7360. end
  7361. function Orbital_Devastor()
  7362. local HITBODIES = {}
  7363. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  7364. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  7365. CENTER.CFrame = CF(ECH)
  7366. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  7367. MakeForm(RAY, "Cyl")
  7368. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  7369. MakeForm(RAY2, "Cyl")
  7370. RAY.CFrame = CF(ECH)
  7371. RAY2.CFrame = CF(ECH)
  7372. CreateSound("1368573150", CENTER, 10, 0.8)
  7373. for i = 1, 10 do
  7374. Swait()
  7375. RAY.Transparency = RAY.Transparency - 0.2
  7376. RAY.Size = RAY.Size - VT(6, 0, 6)
  7377. RAY2.Transparency = RAY2.Transparency - 0.1
  7378. RAY2.Size = RAY2.Size - VT(6, 0, 6)
  7379. Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
  7380. end
  7381.  
  7382. for i = 1, 10 do
  7383. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  7384. end
  7385. RAY:remove()
  7386. RAY2:remove()
  7387. CreateSound("1368637781", CENTER, 10, 0.8)
  7388. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(38, 38, 38))
  7389. MagicSphere(VT(2, 2, 2), 25, CF(ECH), "Really black", VT(38, 38, 38))
  7390. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  7391. Debris:AddItem(CENTER, 5)
  7392. CreateSound("414517163", CENTER, 10, 0.8)
  7393. for i = 1, 5 do
  7394. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(5.5, 0, 5.5))
  7395. end
  7396. for e = 1, #HITBODIES do
  7397. if HITBODIES[e] ~= nil then
  7398. local BOD = HITBODIES[e]
  7399. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  7400. if TORS then
  7401. BOD:BreakJoints()
  7402. for _, c in pairs(BOD:GetChildren()) do
  7403. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  7404. local bv = Instance.new("BodyVelocity")
  7405. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  7406. bv.velocity = CF(ECH, c.Position).lookVector * 250
  7407. bv.Parent = c
  7408. Debris:AddItem(bv, 0.2)
  7409. end
  7410. end
  7411. end
  7412. end
  7413. end
  7414. end
  7415. function Eon_Fire()
  7416. ATTACK = true
  7417. Rooted = true
  7418. local GYRO = IT("BodyGyro", RootPart)
  7419. GYRO.D = 15
  7420. GYRO.P = 2000
  7421. GYRO.MaxTorque = VT(0, 4000000, 0)
  7422. CreateSound("341301115", Head, 5, 1.1)
  7423. CreateSound("93724183", Head, 6, 1)
  7424. for i = 1, 250 do
  7425. Swait()
  7426. WACKYEFFECT({
  7427. Time = MRANDOM(5, 15),
  7428. EffectType = "Round Slash",
  7429. Size = VT(0, 0, 0),
  7430. Size2 = VT(0.12, 0, 0.12),
  7431. Transparency = 0.5,
  7432. Transparency2 = 1,
  7433. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  7434. MoveToPos = nil,
  7435. RotationX = MRANDOM(-50, 50) / 50,
  7436. RotationY = MRANDOM(-50, 50) / 10,
  7437. RotationZ = MRANDOM(-50, 50) / 50,
  7438. Material = "Neon",
  7439. Color = C3(1, 0, 0),
  7440. SoundID = nil,
  7441. SoundPitch = nil,
  7442. SoundVolume = nil
  7443. })
  7444. WACKYEFFECT({
  7445. Time = MRANDOM(5, 15),
  7446. EffectType = "Round Slash",
  7447. Size = VT(0, 0, 0),
  7448. Size2 = VT(0.1, 0, 0.1),
  7449. Transparency = 0.5,
  7450. Transparency2 = 1,
  7451. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  7452. MoveToPos = nil,
  7453. RotationX = MRANDOM(-50, 50) / 50,
  7454. RotationY = MRANDOM(-50, 50) / 10,
  7455. RotationZ = MRANDOM(-50, 50) / 50,
  7456. Material = "Neon",
  7457. Color = C3(1, 0, 0),
  7458. SoundID = nil,
  7459. SoundPitch = nil,
  7460. SoundVolume = nil
  7461. })
  7462. WACKYEFFECT({
  7463. Time = MRANDOM(5, 15),
  7464. EffectType = "Round Slash",
  7465. Size = VT(0, 0, 0),
  7466. Size2 = VT(0.46, 0, 0.46),
  7467. Transparency = 0.5,
  7468. Transparency2 = 1,
  7469. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  7470. MoveToPos = nil,
  7471. RotationX = MRANDOM(-50, 50) / 50,
  7472. RotationY = MRANDOM(-50, 50) / 10,
  7473. RotationZ = MRANDOM(-50, 50) / 50,
  7474. Material = "Neon",
  7475. Color = C3(1, 0, 0),
  7476. SoundID = nil,
  7477. SoundPitch = nil,
  7478. SoundVolume = nil
  7479. })
  7480. WACKYEFFECT({
  7481. Time = 5,
  7482. EffectType = "Sphere",
  7483. Size = VT(i, i, i) / 150,
  7484. Size2 = VT(0, 0, 0),
  7485. Transparency = 0.5,
  7486. Transparency2 = 1,
  7487. CFrame = Head.CFrame * CF(0, -0.25, -1),
  7488. MoveToPos = nil,
  7489. RotationX = 0,
  7490. RotationY = 0,
  7491. RotationZ = 0,
  7492. Material = "Neon",
  7493. Color = C3(0, 0, 0),
  7494. SoundID = nil,
  7495. SoundPitch = nil,
  7496. SoundVolume = nil
  7497. })
  7498. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  7499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  7500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  7501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  7502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  7503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  7504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  7505. end
  7506. GYRO:remove()
  7507. for i = 0, 1, 0.1 / Animation_Speed do
  7508. Swait()
  7509. WACKYEFFECT({
  7510. Time = 25,
  7511. EffectType = "Sphere",
  7512. Size = VT(300, 300, 300) / 250,
  7513. Size2 = VT(0, 0, 0),
  7514. Transparency = 0.5,
  7515. Transparency2 = 1,
  7516. CFrame = Head.CFrame * CF(0, -0.25, -1),
  7517. MoveToPos = nil,
  7518. RotationX = 0,
  7519. RotationY = 0,
  7520. RotationZ = 0,
  7521. Material = "Neon",
  7522. Color = C3(0, 0, 0),
  7523. SoundID = nil,
  7524. SoundPitch = nil,
  7525. SoundVolume = nil
  7526. })
  7527. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7533. end
  7534. coroutine.resume(coroutine.create(function()
  7535. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  7536. MakeForm(FIREBALL, "Ball")
  7537. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  7538. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  7539. for i = 1, 500 do
  7540. Swait()
  7541. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  7542. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  7543. if HITFLOOR ~= nil then
  7544. break
  7545. end
  7546. end
  7547. CreateSound(325132788, Effects, 8, 1, false)
  7548. for i = 1, 150 do
  7549. Swait()
  7550. WACKYEFFECT({
  7551. Time = 85,
  7552. EffectType = "Sphere",
  7553. Size = FIREBALL.Size,
  7554. Size2 = VT(0, 1000, 0),
  7555. Transparency = 0.5,
  7556. Transparency2 = 1,
  7557. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  7558. MoveToPos = nil,
  7559. RotationX = MRANDOM(-50, 50) / 10,
  7560. RotationY = MRANDOM(-50, 50) / 10,
  7561. RotationZ = MRANDOM(-50, 50) / 10,
  7562. Material = "Neon",
  7563. Color = C3(0, 0, 0),
  7564. SoundID = nil,
  7565. SoundPitch = nil,
  7566. SoundVolume = nil
  7567. })
  7568. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  7569. end
  7570. Swait(5)
  7571. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  7572. for i = 1, 20 do
  7573. WACKYEFFECT({
  7574. Time = 85 + 5 * i,
  7575. EffectType = "Slash",
  7576. Size = VT(6, 0, 6),
  7577. Size2 = VT(42, 0, 42),
  7578. Transparency = 0.5,
  7579. Transparency2 = 1,
  7580. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  7581. MoveToPos = nil,
  7582. RotationX = MRANDOM(-50, 50) / 50,
  7583. RotationY = MRANDOM(-50, 50) / 10,
  7584. RotationZ = MRANDOM(-50, 50) / 50,
  7585. Material = "Neon",
  7586. Color = C3(1, 1, 1),
  7587. SoundID = nil,
  7588. SoundPitch = nil,
  7589. SoundVolume = nil
  7590. })
  7591. WACKYEFFECT({
  7592. Time = 185 + 5 * i,
  7593. EffectType = "Swirl",
  7594. Size = VT(150, 150, 150),
  7595. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  7596. Transparency = 0.5,
  7597. Transparency2 = 1,
  7598. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  7599. MoveToPos = nil,
  7600. RotationX = MRANDOM(-50, 50) / 50,
  7601. RotationY = MRANDOM(-50, 50) / 10,
  7602. RotationZ = MRANDOM(-50, 50) / 50,
  7603. Material = "Neon",
  7604. Color = C3(0, 0, 0),
  7605. SoundID = nil,
  7606. SoundPitch = nil,
  7607. SoundVolume = nil
  7608. })
  7609. WACKYEFFECT({
  7610. Time = 285 + 5 * i,
  7611. EffectType = "Round Slash",
  7612. Size = VT(3, 0, 3),
  7613. Size2 = VT(12, 0, 12),
  7614. Transparency = 0.5,
  7615. Transparency2 = 1,
  7616. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  7617. MoveToPos = nil,
  7618. RotationX = MRANDOM(-50, 50) / 50,
  7619. RotationY = MRANDOM(-50, 50) / 10,
  7620. RotationZ = MRANDOM(-50, 50) / 50,
  7621. Material = "Neon",
  7622. Color = C3(0, 0, 0),
  7623. SoundID = nil,
  7624. SoundPitch = nil,
  7625. SoundVolume = nil
  7626. })
  7627. WACKYEFFECT({
  7628. Time = 285 + 5 * i,
  7629. EffectType = "Sphere",
  7630. Size = VT(650, 650, 650),
  7631. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  7632. Transparency = 0.5,
  7633. Transparency2 = 1,
  7634. CFrame = FIREBALL.CFrame,
  7635. MoveToPos = nil,
  7636. RotationX = 0,
  7637. RotationY = 0,
  7638. RotationZ = 0,
  7639. Material = "Neon",
  7640. Color = C3(0, 0, 0),
  7641. SoundID = nil,
  7642. SoundPitch = 0,
  7643. SoundVolume = 0
  7644. })
  7645. end
  7646. wait(1)
  7647. WACKYEFFECT({
  7648. Time = 75,
  7649. EffectType = "Sphere",
  7650. Size = VT(350, 350, 350),
  7651. Size2 = VT(4500, 4500, 4500),
  7652. Transparency = 0.8,
  7653. Transparency2 = 1,
  7654. CFrame = FIREBALL.CFrame,
  7655. MoveToPos = nil,
  7656. RotationX = 0,
  7657. RotationY = 0,
  7658. RotationZ = 0,
  7659. Material = "Neon",
  7660. Color = C3(0, 0, 0),
  7661. SoundID = nil,
  7662. SoundPitch = 0,
  7663. SoundVolume = 0
  7664. })
  7665. for i = 1, 20 do
  7666. Swait()
  7667. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  7668. WACKYEFFECT({
  7669. Time = 85,
  7670. EffectType = "Sphere",
  7671. Size = VT(85, 85, 85),
  7672. Size2 = VT(0, 2500, 0),
  7673. Transparency = 0.5,
  7674. Transparency2 = 1,
  7675. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  7676. MoveToPos = nil,
  7677. RotationX = MRANDOM(-50, 50) / 10,
  7678. RotationY = MRANDOM(-50, 50) / 10,
  7679. RotationZ = MRANDOM(-50, 50) / 10,
  7680. Material = "Neon",
  7681. Color = C3(0, 0, 0),
  7682. SoundID = nil,
  7683. SoundPitch = nil,
  7684. SoundVolume = nil
  7685. })
  7686. end
  7687. FIREBALL:remove()
  7688. end))
  7689. WACKYEFFECT({
  7690. Time = 25,
  7691. EffectType = "Ring",
  7692. Size = VT(0, 0, 0),
  7693. Size2 = VT(5.75, 5.75, 0),
  7694. Transparency = 0.7,
  7695. Transparency2 = 1,
  7696. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  7697. MoveToPos = nil,
  7698. RotationX = 0,
  7699. RotationY = 0,
  7700. RotationZ = 0,
  7701. Material = "Neon",
  7702. Color = C3(0, 0, 0),
  7703. SoundID = nil,
  7704. SoundPitch = nil,
  7705. SoundVolume = nil
  7706. })
  7707. WACKYEFFECT({
  7708. Time = 50,
  7709. EffectType = "Ring",
  7710. Size = VT(0, 0, 0),
  7711. Size2 = VT(15, 15, 0),
  7712. Transparency = 0.7,
  7713. Transparency2 = 1,
  7714. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  7715. MoveToPos = nil,
  7716. RotationX = 0,
  7717. RotationY = 0,
  7718. RotationZ = 0,
  7719. Material = "Neon",
  7720. Color = C3(0, 0, 0),
  7721. SoundID = nil,
  7722. SoundPitch = nil,
  7723. SoundVolume = nil
  7724. })
  7725. for i = 0, 1, 0.1 / Animation_Speed do
  7726. Swait()
  7727. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7733. end
  7734. ATTACK = false
  7735. Rooted = false
  7736. end
  7737. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  7738. local TORSO = Torso
  7739. local HUM = Humanoid
  7740. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  7741. coroutine.wrap(function()
  7742. VT = Vector3.new
  7743. MRANDOM = math.random
  7744. local A = TIME
  7745. local B = INTENSITY
  7746. local C = true
  7747. local HUMANOID = Humanoid
  7748. local TIMER = A or 35
  7749. local SHAKE = B or 5
  7750. local FADE = C or true
  7751. if HUMANOID then
  7752. local FADER = SHAKE / TIMER
  7753. for i = 1, TIMER do
  7754. wait()
  7755. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  7756. end
  7757. HUMANOID.CameraOffset = VT(0, 0, 0)
  7758. end
  7759.  
  7760. end)()
  7761. end
  7762. end
  7763. function Nuke()
  7764. ATTACK = true
  7765. Rooted = true
  7766. local CHARGE = false
  7767. local BLASTS = {468991944, 468991990}
  7768. coroutine.resume(coroutine.create(function()
  7769. repeat
  7770. Swait()
  7771. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  7772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  7773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  7774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  7775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  7776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  7777. until CHARGE == true
  7778. for i = 0, 0.4, 0.1 / Animation_Speed do
  7779. Swait()
  7780. WACKYEFFECT({
  7781. Time = 150,
  7782. EffectType = "Sphere",
  7783. Size = VT(16, 160, 160),
  7784. Size2 = VT(0, 0, 0),
  7785. Transparency = 1,
  7786. Transparency2 = 0.7,
  7787. CFrame = CF(RootPart.Position),
  7788. MoveToPos = nil,
  7789. RotationX = 0,
  7790. RotationY = 0,
  7791. RotationZ = 0,
  7792. Material = "Neon",
  7793. Color = C3(0, 0, 0),
  7794. SoundID = nil,
  7795. SoundPitch = nil,
  7796. SoundVolume = nil
  7797. })
  7798. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  7799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  7800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7804. end
  7805. coroutine.resume(coroutine.create(function()
  7806. local POS = RootPart.Position
  7807. wait(0.2)
  7808. for i = 1, 5 do
  7809. WACKYEFFECT({
  7810. Time = 150,
  7811. EffectType = "Sphere",
  7812. Size = VT(2, 2, 2),
  7813. Size2 = VT(0, 0, 500),
  7814. Transparency = 1,
  7815. Transparency2 = 0,
  7816. CFrame = CF(POS),
  7817. MoveToPos = nil,
  7818. RotationX = MRANDOM(-2, 2),
  7819. RotationY = MRANDOM(-12, 12),
  7820. RotationZ = MRANDOM(-2, 2),
  7821. Material = "Neon",
  7822. Color = C3(0, 1, 0),
  7823. SoundID = nil,
  7824. SoundPitch = nil,
  7825. SoundVolume = nil
  7826. })
  7827. end
  7828. wait(1)
  7829. SHAKECAM(POS, 9999999999, 25, 25)
  7830. ApplyAoE(POS, 450, true)
  7831. WACKYEFFECT({
  7832. Time = 150,
  7833. EffectType = "Sphere",
  7834. Size = VT(120, 120, 120),
  7835. Size2 = VT(350, 350, 350),
  7836. Transparency = 0,
  7837. Transparency2 = 1,
  7838. CFrame = CF(POS),
  7839. MoveToPos = nil,
  7840. RotationX = 0,
  7841. RotationY = 0,
  7842. RotationZ = 0,
  7843. Material = "Neon",
  7844. Color = C3(0, 1, 0),
  7845. SoundID = nil,
  7846. SoundPitch = 1,
  7847. SoundVolume = 10
  7848. })
  7849. for i = 1, 20 do
  7850. WACKYEFFECT({
  7851. Time = 150,
  7852. EffectType = "Sphere",
  7853. Size = VT(120, 120, 120),
  7854. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  7855. Transparency = 0.8,
  7856. Transparency2 = 1,
  7857. CFrame = CF(POS),
  7858. MoveToPos = nil,
  7859. RotationX = 0,
  7860. RotationY = 0,
  7861. RotationZ = 0,
  7862. Material = "Neon",
  7863. Color = C3(0, 0, 0),
  7864. SoundID = nil,
  7865. SoundPitch = 1,
  7866. SoundVolume = 10
  7867. })
  7868. WACKYEFFECT({
  7869. Time = 150,
  7870. EffectType = "Wave",
  7871. Size = VT(250, 20, 250),
  7872. Size2 = VT(400, 0, 400) * 1.2,
  7873. Transparency = 0,
  7874. Transparency2 = 1,
  7875. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  7876. MoveToPos = nil,
  7877. RotationX = 0,
  7878. RotationY = 0,
  7879. RotationZ = 0,
  7880. Material = "Neon",
  7881. Color = C3(0, 0, 0),
  7882. SoundID = nil,
  7883. SoundPitch = nil,
  7884. SoundVolume = nil
  7885. })
  7886. end
  7887. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  7888. for i = 1, 5 do
  7889. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  7890. WACKYEFFECT({
  7891. Time = 150,
  7892. EffectType = "Wave",
  7893. Size = VT(150, 2, 150),
  7894. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  7895. Transparency = 0,
  7896. Transparency2 = 1,
  7897. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  7898. MoveToPos = nil,
  7899. RotationX = 0,
  7900. RotationY = 0,
  7901. RotationZ = 0,
  7902. Material = "Neon",
  7903. Color = C3(0, 0, 0),
  7904. SoundID = nil,
  7905. SoundPitch = nil,
  7906. SoundVolume = nil
  7907. })
  7908. end
  7909. end))
  7910. for i = 0, 1, 0.1 / Animation_Speed do
  7911. Swait()
  7912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  7913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  7914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7918. end
  7919. ATTACK = false
  7920. Rooted = false
  7921. end))
  7922. for i = 1, 30 do
  7923. wait(0.01)
  7924. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  7925. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  7926. if HITFLOOR then
  7927. ApplyAoE(HITPOS, 65, true)
  7928. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  7929. WACKYEFFECT({
  7930. Time = 150,
  7931. EffectType = "Sphere",
  7932. Size = VT(220, 220, 220),
  7933. Size2 = VT(850, 850, 850),
  7934. Transparency = 0,
  7935. Transparency2 = 1,
  7936. CFrame = CF(HITPOS),
  7937. MoveToPos = nil,
  7938. RotationX = 0,
  7939. RotationY = 0,
  7940. RotationZ = 0,
  7941. Material = "Neon",
  7942. Color = C3(0, 1, 0),
  7943. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  7944. SoundPitch = MRANDOM(9, 12) / 10,
  7945. SoundVolume = 10
  7946. })
  7947. for e = 1, 3 do
  7948. WACKYEFFECT({
  7949. EffectType = "Wave",
  7950. Size = VT(250, 0, 250),
  7951. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  7952. Transparency = 0,
  7953. Transparency2 = 1,
  7954. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  7955. MoveToPos = nil,
  7956. RotationX = 0,
  7957. RotationY = 3,
  7958. RotationZ = 0,
  7959. Material = "Neon",
  7960. Color = C3(0, 0, 0),
  7961. SoundID = nil,
  7962. SoundPitch = nil,
  7963. SoundVolume = nil
  7964. })
  7965. WACKYEFFECT({
  7966. Time = 55,
  7967. EffectType = "Sphere",
  7968. Size = VT(202, 450, 202),
  7969. Size2 = VT(250, 450 + e * 75, 25),
  7970. Transparency = 0,
  7971. Transparency2 = 1,
  7972. CFrame = CF(HITPOS) * TURN,
  7973. MoveToPos = nil,
  7974. RotationX = 0,
  7975. RotationY = 0,
  7976. RotationZ = 0,
  7977. Material = "Neon",
  7978. Color = C3(0, 0, 0),
  7979. SoundID = nil,
  7980. SoundPitch = MRANDOM(9, 12) / 10,
  7981. SoundVolume = 10
  7982. })
  7983. end
  7984. end
  7985. end
  7986. CHARGE = true
  7987. end
  7988. function RealNuke()
  7989. ATTACK = true
  7990. Rooted = true
  7991. local CHARGE = false
  7992. local BLASTS = {468991944, 468991990}
  7993. coroutine.resume(coroutine.create(function()
  7994. repeat
  7995. Swait()
  7996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  7997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  7998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  7999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  8000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  8001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  8002. until CHARGE == true
  8003. for i = 0, 0.4, 0.1 / Animation_Speed do
  8004. Swait()
  8005. WACKYEFFECT({
  8006. Time = 150,
  8007. EffectType = "Sphere",
  8008. Size = VT(16, 160, 160),
  8009. Size2 = VT(0, 0, 0),
  8010. Transparency = 1,
  8011. Transparency2 = 0.7,
  8012. CFrame = CF(RootPart.Position),
  8013. MoveToPos = nil,
  8014. RotationX = 0,
  8015. RotationY = 0,
  8016. RotationZ = 0,
  8017. Material = "Neon",
  8018. Color = C3(0, 0, 0),
  8019. SoundID = nil,
  8020. SoundPitch = nil,
  8021. SoundVolume = nil
  8022. })
  8023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  8024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8029. end
  8030. coroutine.resume(coroutine.create(function()
  8031. local POS = RootPart.Position
  8032. wait(0.2)
  8033. for i = 1, 5 do
  8034. WACKYEFFECT({
  8035. Time = 150,
  8036. EffectType = "Sphere",
  8037. Size = VT(2, 2, 2),
  8038. Size2 = VT(0, 0, 500),
  8039. Transparency = 1,
  8040. Transparency2 = 0,
  8041. CFrame = CF(POS),
  8042. MoveToPos = nil,
  8043. RotationX = MRANDOM(-2, 2),
  8044. RotationY = MRANDOM(-12, 12),
  8045. RotationZ = MRANDOM(-2, 2),
  8046. Material = "Neon",
  8047. Color = C3(0, 1, 0),
  8048. SoundID = nil,
  8049. SoundPitch = nil,
  8050. SoundVolume = nil
  8051. })
  8052. end
  8053. wait(1)
  8054. SHAKECAM(POS, 9999999999, 25, 25)
  8055. ApplyAoE(POS, 450, true)
  8056. WACKYEFFECT({
  8057. Time = 150,
  8058. EffectType = "Sphere",
  8059. Size = VT(120, 120, 120),
  8060. Size2 = VT(350, 350, 350),
  8061. Transparency = 0,
  8062. Transparency2 = 1,
  8063. CFrame = CF(POS),
  8064. MoveToPos = nil,
  8065. RotationX = 0,
  8066. RotationY = 0,
  8067. RotationZ = 0,
  8068. Material = "Neon",
  8069. Color = C3(0, 1, 0),
  8070. SoundID = nil,
  8071. SoundPitch = 1,
  8072. SoundVolume = 10
  8073. })
  8074. for i = 1, 20 do
  8075. WACKYEFFECT({
  8076. Time = 150,
  8077. EffectType = "Sphere",
  8078. Size = VT(120, 120, 120),
  8079. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  8080. Transparency = 0.8,
  8081. Transparency2 = 1,
  8082. CFrame = CF(POS),
  8083. MoveToPos = nil,
  8084. RotationX = 0,
  8085. RotationY = 0,
  8086. RotationZ = 0,
  8087. Material = "Neon",
  8088. Color = C3(0, 0, 0),
  8089. SoundID = nil,
  8090. SoundPitch = 1,
  8091. SoundVolume = 10
  8092. })
  8093. WACKYEFFECT({
  8094. Time = 150,
  8095. EffectType = "Wave",
  8096. Size = VT(250, 20, 250),
  8097. Size2 = VT(400, 0, 400) * 1.2,
  8098. Transparency = 0,
  8099. Transparency2 = 1,
  8100. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  8101. MoveToPos = nil,
  8102. RotationX = 0,
  8103. RotationY = 0,
  8104. RotationZ = 0,
  8105. Material = "Neon",
  8106. Color = C3(0, 0, 0),
  8107. SoundID = nil,
  8108. SoundPitch = nil,
  8109. SoundVolume = nil
  8110. })
  8111. end
  8112. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  8113. for i = 1, 5 do
  8114. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  8115. WACKYEFFECT({
  8116. Time = 150,
  8117. EffectType = "Wave",
  8118. Size = VT(200, 2, 200),
  8119. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  8120. Transparency = 0,
  8121. Transparency2 = 1,
  8122. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  8123. MoveToPos = nil,
  8124. RotationX = 0,
  8125. RotationY = 0,
  8126. RotationZ = 0,
  8127. Material = "Neon",
  8128. Color = C3(0, 0, 0),
  8129. SoundID = nil,
  8130. SoundPitch = nil,
  8131. SoundVolume = nil
  8132. })
  8133. end
  8134. end))
  8135. for i = 0, 2, 0.1 / Animation_Speed do
  8136. Swait()
  8137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  8138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8143. end
  8144. ATTACK = false
  8145. Rooted = false
  8146. end))
  8147. for i = 1, 40 do
  8148. wait(0.01)
  8149. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  8150. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  8151. if HITFLOOR then
  8152. ApplyAoE(HITPOS, 65, true)
  8153. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  8154. WACKYEFFECT({
  8155. Time = 150,
  8156. EffectType = "Sphere",
  8157. Size = VT(320, 320, 320),
  8158. Size2 = VT(850, 850, 850),
  8159. Transparency = 0,
  8160. Transparency2 = 1,
  8161. CFrame = CF(HITPOS),
  8162. MoveToPos = nil,
  8163. RotationX = 0,
  8164. RotationY = 0,
  8165. RotationZ = 0,
  8166. Material = "Neon",
  8167. Color = C3(0, 1, 0),
  8168. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  8169. SoundPitch = MRANDOM(9, 12) / 10,
  8170. SoundVolume = 10
  8171. })
  8172. for e = 1, 3 do
  8173. WACKYEFFECT({
  8174. EffectType = "Wave",
  8175. Size = VT(290, 0, 290),
  8176. Size2 = VT(480, 0, 490) + VT(e * 6, e / 5, e * 6),
  8177. Transparency = 0,
  8178. Transparency2 = 1,
  8179. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  8180. MoveToPos = nil,
  8181. RotationX = 0,
  8182. RotationY = 3,
  8183. RotationZ = 0,
  8184. Material = "Neon",
  8185. Color = C3(0, 0, 0),
  8186. SoundID = nil,
  8187. SoundPitch = nil,
  8188. SoundVolume = nil
  8189. })
  8190. WACKYEFFECT({
  8191. Time = 55,
  8192. EffectType = "Sphere",
  8193. Size = VT(272, 450, 272),
  8194. Size2 = VT(290, 490 + e * 75, 25),
  8195. Transparency = 0,
  8196. Transparency2 = 1,
  8197. CFrame = CF(HITPOS) * TURN,
  8198. MoveToPos = nil,
  8199. RotationX = 0,
  8200. RotationY = 0,
  8201. RotationZ = 0,
  8202. Material = "Neon",
  8203. Color = C3(0, 0, 0),
  8204. SoundID = nil,
  8205. SoundPitch = MRANDOM(9, 12) / 10,
  8206. SoundVolume = 10
  8207. })
  8208. end
  8209. end
  8210. end
  8211. CHARGE = true
  8212. end
  8213. function FakeNuke()
  8214. ATTACK = true
  8215. Rooted = true
  8216. local CHARGE = false
  8217. local BLASTS = {468991944, 468991990}
  8218. coroutine.resume(coroutine.create(function()
  8219. repeat
  8220. Swait()
  8221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  8222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  8223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  8224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  8225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  8226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  8227. until CHARGE == true
  8228. for i = 0, 0.4, 0.1 / Animation_Speed do
  8229. Swait()
  8230. WACKYEFFECT({
  8231. Time = 150,
  8232. EffectType = "Sphere",
  8233. Size = VT(16, 16, 16),
  8234. Size2 = VT(0, 0, 0),
  8235. Transparency = 1,
  8236. Transparency2 = 0.7,
  8237. CFrame = CF(RootPart.Position),
  8238. MoveToPos = nil,
  8239. RotationX = 0,
  8240. RotationY = 0,
  8241. RotationZ = 0,
  8242. Material = "Neon",
  8243. Color = C3(0, 0, 0),
  8244. SoundID = nil,
  8245. SoundPitch = nil,
  8246. SoundVolume = nil
  8247. })
  8248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  8249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8254. end
  8255. coroutine.resume(coroutine.create(function()
  8256. local POS = RootPart.Position
  8257. wait(0.2)
  8258. for i = 1, 5 do
  8259. WACKYEFFECT({
  8260. Time = 150,
  8261. EffectType = "Sphere",
  8262. Size = VT(2, 2, 2),
  8263. Size2 = VT(0, 0, 50),
  8264. Transparency = 1,
  8265. Transparency2 = 0,
  8266. CFrame = CF(POS),
  8267. MoveToPos = nil,
  8268. RotationX = MRANDOM(-2, 2),
  8269. RotationY = MRANDOM(-12, 12),
  8270. RotationZ = MRANDOM(-2, 2),
  8271. Material = "Neon",
  8272. Color = C3(0, 1, 0),
  8273. SoundID = nil,
  8274. SoundPitch = nil,
  8275. SoundVolume = nil
  8276. })
  8277. end
  8278. wait(1)
  8279. SHAKECAM(POS, 9999999999, 25, 25)
  8280. ApplyAoE(POS, 450, true)
  8281. WACKYEFFECT({
  8282. Time = 150,
  8283. EffectType = "Sphere",
  8284. Size = VT(12, 12, 12),
  8285. Size2 = VT(35, 35, 35),
  8286. Transparency = 0,
  8287. Transparency2 = 1,
  8288. CFrame = CF(POS),
  8289. MoveToPos = nil,
  8290. RotationX = 0,
  8291. RotationY = 0,
  8292. RotationZ = 0,
  8293. Material = "Neon",
  8294. Color = C3(0, 1, 0),
  8295. SoundID = nil,
  8296. SoundPitch = 1,
  8297. SoundVolume = 10
  8298. })
  8299. for i = 1, 20 do
  8300. WACKYEFFECT({
  8301. Time = 150,
  8302. EffectType = "Sphere",
  8303. Size = VT(12, 12, 12),
  8304. Size2 = VT(12, 12, 14) + VT(i * 3, i * 3, i * 3),
  8305. Transparency = 0.8,
  8306. Transparency2 = 1,
  8307. CFrame = CF(POS),
  8308. MoveToPos = nil,
  8309. RotationX = 0,
  8310. RotationY = 0,
  8311. RotationZ = 0,
  8312. Material = "Neon",
  8313. Color = C3(0, 0, 0),
  8314. SoundID = nil,
  8315. SoundPitch = 1,
  8316. SoundVolume = 10
  8317. })
  8318. WACKYEFFECT({
  8319. Time = 150,
  8320. EffectType = "Wave",
  8321. Size = VT(20, 20, 20),
  8322. Size2 = VT(40, 0, 40) * 1.2,
  8323. Transparency = 0,
  8324. Transparency2 = 1,
  8325. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  8326. MoveToPos = nil,
  8327. RotationX = 0,
  8328. RotationY = 0,
  8329. RotationZ = 0,
  8330. Material = "Neon",
  8331. Color = C3(0, 0, 0),
  8332. SoundID = nil,
  8333. SoundPitch = nil,
  8334. SoundVolume = nil
  8335. })
  8336. end
  8337. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  8338. for i = 1, 5 do
  8339. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  8340. WACKYEFFECT({
  8341. Time = 150,
  8342. EffectType = "Wave",
  8343. Size = VT(10, 2, 10),
  8344. Size2 = VT(30 + i * 10, 0, 30 + i * 170) * 1.2,
  8345. Transparency = 0,
  8346. Transparency2 = 1,
  8347. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  8348. MoveToPos = nil,
  8349. RotationX = 0,
  8350. RotationY = 0,
  8351. RotationZ = 0,
  8352. Material = "Neon",
  8353. Color = C3(0, 0, 0),
  8354. SoundID = nil,
  8355. SoundPitch = nil,
  8356. SoundVolume = nil
  8357. })
  8358. end
  8359. end))
  8360. for i = 0, 0.5, 0.1 / Animation_Speed do
  8361. Swait()
  8362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  8363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8368. end
  8369. ATTACK = false
  8370. Rooted = false
  8371. end))
  8372. for i = 1, 10 do
  8373. wait(0.01)
  8374. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  8375. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  8376. if HITFLOOR then
  8377. ApplyAoE(HITPOS, 65, true)
  8378. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  8379. WACKYEFFECT({
  8380. Time = 150,
  8381. EffectType = "Sphere",
  8382. Size = VT(22, 22, 22),
  8383. Size2 = VT(85, 85, 85),
  8384. Transparency = 0,
  8385. Transparency2 = 1,
  8386. CFrame = CF(HITPOS),
  8387. MoveToPos = nil,
  8388. RotationX = 0,
  8389. RotationY = 0,
  8390. RotationZ = 0,
  8391. Material = "Neon",
  8392. Color = C3(0, 1, 0),
  8393. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  8394. SoundPitch = MRANDOM(9, 12) / 10,
  8395. SoundVolume = 10
  8396. })
  8397. for e = 1, 3 do
  8398. WACKYEFFECT({
  8399. EffectType = "Wave",
  8400. Size = VT(250, 0, 250),
  8401. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  8402. Transparency = 0,
  8403. Transparency2 = 1,
  8404. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  8405. MoveToPos = nil,
  8406. RotationX = 0,
  8407. RotationY = 3,
  8408. RotationZ = 0,
  8409. Material = "Neon",
  8410. Color = C3(0, 0, 0),
  8411. SoundID = nil,
  8412. SoundPitch = nil,
  8413. SoundVolume = nil
  8414. })
  8415. WACKYEFFECT({
  8416. Time = 55,
  8417. EffectType = "Sphere",
  8418. Size = VT(202, 450, 202),
  8419. Size2 = VT(250, 450 + e * 75, 25),
  8420. Transparency = 0,
  8421. Transparency2 = 1,
  8422. CFrame = CF(HITPOS) * TURN,
  8423. MoveToPos = nil,
  8424. RotationX = 0,
  8425. RotationY = 0,
  8426. RotationZ = 0,
  8427. Material = "Neon",
  8428. Color = C3(0, 0, 0),
  8429. SoundID = nil,
  8430. SoundPitch = MRANDOM(9, 12) / 10,
  8431. SoundVolume = 10
  8432. })
  8433. end
  8434. end
  8435. end
  8436. text.Text = "Hehe....just missing around"
  8437. wait(1)
  8438. spawn(function()
  8439. local TweenService = game:GetService("TweenService")
  8440. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  8441.  
  8442. local Int = 0
  8443. while wait(0.5) do
  8444. if Int == #Colours then Int = 0 end
  8445. Int = Int+0.8
  8446. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  8447. end
  8448. end)
  8449. text.Text = "Dark Shooter"
  8450. CHARGE = true
  8451. end
  8452. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  8453. if DoesCourontine == false then
  8454. local Direction = CF(Part.Position,ToLocation)
  8455. local Distance = (Part.Position - ToLocation).magnitude
  8456. for i = 1, AmountOfTime do
  8457. Swait()
  8458. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  8459. Direction = Part.CFrame
  8460. end
  8461. Part:remove()
  8462. elseif DoesCourontine == true then
  8463. coroutine.resume(coroutine.create(function()
  8464. local Direction = CF(Part.Position,ToLocation)
  8465. local Distance = (Part.Position - ToLocation).magnitude
  8466. for i = 1, AmountOfTime do
  8467. Swait()
  8468. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  8469. Direction = Part.CFrame
  8470. end
  8471. Part:remove()
  8472. end))
  8473. end
  8474. end
  8475. function MakeForm1(PART,TYPE)
  8476. if TYPE == "Cyl" then
  8477. local MSH = IT("CylinderMesh",PART)
  8478. elseif TYPE == "Ball" then
  8479. local MSH = IT("SpecialMesh",PART)
  8480. MSH.MeshType = "Sphere"
  8481. elseif TYPE == "Wedge" then
  8482. local MSH = IT("SpecialMesh",PART)
  8483. MSH.MeshType = "Wedge"
  8484. end
  8485. end
  8486. function MagicSphere1(SIZE, WAIT, CFRAME, COLOR, GROW)
  8487. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  8488. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  8489. wave.CFrame = CFRAME
  8490. coroutine.resume(coroutine.create(function(PART)
  8491. for i = 1, WAIT do
  8492. Swait()
  8493. mesh.Scale = mesh.Scale + GROW
  8494. wave.Transparency = wave.Transparency + 1 / WAIT
  8495. if wave.Transparency > 0.99 then
  8496. wave:remove()
  8497. end
  8498. end
  8499. end))
  8500. end
  8501.  
  8502.  
  8503.  
  8504.  
  8505. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  8506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  8507. wave.Color = COLOR
  8508. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  8509. wave.CFrame = CFRAME
  8510. coroutine.resume(coroutine.create(function(PART)
  8511. for i = 1, WAIT do
  8512. Swait()
  8513. mesh.Scale = mesh.Scale + GROW
  8514. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  8515. if DOESROT == true then
  8516. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  8517. end
  8518. wave.Transparency = wave.Transparency + (0.5/WAIT)
  8519. if wave.Transparency > 0.99 then
  8520. wave:remove()
  8521. end
  8522. end
  8523. end))
  8524. end
  8525. function killnearest(position, range, maxstrength)
  8526. for i, v in ipairs(workspace:GetChildren()) do
  8527. local body = v:GetChildren()
  8528. for part = 1, #body do
  8529. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  8530. if v.ClassName == "Model" then
  8531. v:BreakJoints()
  8532. end
  8533. local bv = Instance.new("BodyVelocity")
  8534. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  8535. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  8536. bv.Parent = body[part]
  8537. Debris:AddItem(bv, 0.2)
  8538. end
  8539. end
  8540. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  8541. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  8542. end
  8543. end
  8544. end
  8545. Player_Size = 1 --Size of the player.
  8546. function Supernova()
  8547. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  8548. if HITFLOOR ~= nil then
  8549. local HITBODIES = {}
  8550. ATTACK = true
  8551. Rooted = true
  8552. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  8553. MakeForm(ABSOLUTE,"Ball")
  8554. CreateSound("429459101", ABSOLUTE, 10, 1)
  8555. for i=0, 10, 0.1 / Animation_Speed do
  8556. Swait()
  8557. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  8558. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  8559. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  8560. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  8561. MakeForm(CHARGE,"Ball")
  8562. CHARGE.Color = C3(0,0,0)
  8563. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  8564. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  8565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8571. end
  8572. CreateSound("907330103", Head, 10, 1.2)
  8573. for i = 1, 85 do
  8574. Swait()
  8575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8581. end
  8582. coroutine.resume(coroutine.create(function()
  8583. for i = 1, 13 do
  8584. for e = 1, 8 do
  8585. Swait()
  8586. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  8587. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  8588. end
  8589. for i = 1, 10 do
  8590. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  8591. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  8592. end
  8593. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  8594. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  8595. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  8596. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  8597. killnearest(ABSOLUTE.Position,i*18,i)
  8598. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  8599. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  8600. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  8601. end
  8602. ABSOLUTE.Transparency = 1
  8603. Debris:AddItem(ABSOLUTE,10)
  8604. end))
  8605. ATTACK = false
  8606. Rooted = false
  8607. end
  8608. end
  8609. function Supernova2()
  8610. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  8611. if HITFLOOR ~= nil then
  8612. local HITBODIES = {}
  8613. ATTACK = true
  8614. Rooted = true
  8615. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  8616. MakeForm(ABSOLUTE,"Ball")
  8617. CreateSound("429459101", ABSOLUTE, 10, 1)
  8618. for i=0, 16, 0.1 / Animation_Speed do
  8619. Swait()
  8620. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  8621. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  8622. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  8623. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  8624. MakeForm(CHARGE,"Ball")
  8625. CHARGE.Color = C3(0,0,0)
  8626. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  8627. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  8628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8634. end
  8635. CreateSound("907330103", Head, 10, 1.2)
  8636. wait(2)
  8637. CreateSound("1625448638", Head, 8, 0.9)
  8638. for i = 1, 95 do
  8639. Swait()
  8640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  8642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8646. end
  8647. coroutine.resume(coroutine.create(function()
  8648. for i = 1, 23 do
  8649. for e = 1, 8 do
  8650. Swait()
  8651. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  8652. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  8653. end
  8654. for i = 1, 20 do
  8655. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  8656. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  8657. end
  8658. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  8659. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  8660. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  8661. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  8662. killnearest(ABSOLUTE.Position,i*18,i)
  8663. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  8664. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  8665. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  8666. end
  8667. ABSOLUTE.Transparency = 1
  8668. Debris:AddItem(ABSOLUTE,10)
  8669. end))
  8670. ATTACK = false
  8671. Rooted = false
  8672. end
  8673. end
  8674. local ENERGYSOUND = 1417051162
  8675. local BEAMSOUND = 1417056781
  8676. local EXPLOSIONSOUND = 1417056081
  8677. local TERRAWRATH = {"824687369"}
  8678. function Petrify(Foe)
  8679. local STONEMODEL = IT("Model", Effects)
  8680. local CHILDREN = Foe:GetDescendants()
  8681. for index, CHILD in pairs(CHILDREN) do
  8682. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  8683. CHILD.Parent = STONEMODEL
  8684. CHILD.Material = "Neon"
  8685. coroutine.resume(coroutine.create(function()
  8686. while true do
  8687. Swait()
  8688. CHILD.Color = Color3.fromRGB(1,0,0)
  8689. end
  8690. end))
  8691. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  8692. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  8693. mesh.TextureId = ""
  8694. end
  8695. if CHILD:FindFirstChildOfClass("Decal") then
  8696. local mesh = CHILD:FindFirstChildOfClass("Decal")
  8697. mesh:remove()
  8698. end
  8699. if CHILD.ClassName == "MeshPart" then
  8700. CHILD.TextureID = ""
  8701. end
  8702. if CHILD.ClassName == "UnionOperation" then
  8703. CHILD.UsePartColor = true
  8704. end
  8705. CHILD.CanCollide = true
  8706. end
  8707. end
  8708. Debris:AddItem(STONEMODEL, 5)
  8709. end
  8710.  
  8711. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  8712. local CHILDREN = workspace:GetDescendants()
  8713. for index, CHILD in pairs(CHILDREN) do
  8714. if CHILD.ClassName == "Model" and CHILD ~= Character then
  8715. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  8716. if HUM then
  8717. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  8718. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  8719. if ow == true then
  8720. Petrify(CHILD)
  8721. else
  8722. local DMG = MRANDOM(MINDMG, MAXDMG)
  8723. ApplyDamage(HUM, DMG, TORSO)
  8724. end
  8725. if FLING > 0 then
  8726. for _, c in pairs(CHILD:GetChildren()) do
  8727. if c:IsA("BasePart") then
  8728. local bv = Instance.new("BodyVelocity")
  8729. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  8730. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  8731. bv.Parent = c
  8732. Debris:AddItem(bv, 0.05)
  8733. end
  8734. end
  8735. end
  8736. end
  8737. end
  8738. end
  8739. end
  8740. end
  8741.  
  8742. function Explosion()
  8743. ATTACK = true
  8744. Rooted = true
  8745. for i=0, 1, 0.1 / Animation_Speed do
  8746. Swait()
  8747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  8748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  8749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  8750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  8751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  8752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  8753. end
  8754. for i=0, 0.4, 0.1 / Animation_Speed do
  8755. Swait()
  8756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  8757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  8758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  8761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  8762. end
  8763. CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1)
  8764. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "really red", "Beam", VT(0,0,0))
  8765. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  8766. MakeForm(BEAM,"Ball")
  8767. MakeForm(BEAM2,"Ball")
  8768. BEAM.CFrame = CF(RootPart.Position)
  8769. BEAM2.CFrame = CF(RootPart.Position)
  8770. for i=1, 120 do
  8771. Swait()
  8772. BEAM.Size = BEAM.Size + VT(1.7,9,1.7)
  8773. BEAM2.Size = BEAM2.Size + VT(4,4,4)
  8774. ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/4,8,7,35,true)
  8775. BEAM.CFrame = CF(RootPart.Position)
  8776. BEAM2.CFrame = CF(RootPart.Position)
  8777. WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  8778. end
  8779. WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  8780. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  8781. WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  8782. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  8783. BEAM2:remove()
  8784. BEAM:remove()
  8785. ATTACK = false
  8786. Rooted = false
  8787. end
  8788.  
  8789. function ApplyDamage(Humanoid,Damage,OneShot)
  8790. Damage = Damage * DAMAGEMULTIPLIER
  8791. local DEAD = false
  8792. if Humanoid.Health < 2000 and OneShot == false then
  8793. if Humanoid.Health - Damage > 0 then
  8794. Humanoid.Health = Humanoid.Health - Damage
  8795. else
  8796. Humanoid.Parent:BreakJoints()
  8797. DEAD = true
  8798. end
  8799. else
  8800. DEAD = true
  8801. Humanoid.Parent:BreakJoints()
  8802. end
  8803. if DEAD == true then
  8804. local PARTS = {}
  8805. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  8806. if CHILD:IsA("BasePart") then
  8807. table.insert(PARTS,CHILD)
  8808. end
  8809. end
  8810. coroutine.resume(coroutine.create(function()
  8811. wait(2)
  8812. repeat
  8813. Swait()
  8814. local PIECE = nil
  8815. if MRANDOM(1,5) == 1 then
  8816. for E = 1, #PARTS do
  8817. if MRANDOM(1,5) == 1 then
  8818. PIECE = PARTS[E]
  8819. table.remove(PARTS,E)
  8820. break
  8821. end
  8822. end
  8823. end
  8824. if PIECE ~= nil then
  8825. if PIECE.Name == "Head" then
  8826. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  8827. else
  8828. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  8829. end
  8830. PIECE:remove()
  8831. end
  8832. until #PARTS == 0
  8833. end))
  8834. end
  8835. end
  8836. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  8837. local CHILDREN = workspace:GetDescendants()
  8838. for index, CHILD in pairs(CHILDREN) do
  8839. if CHILD.ClassName == "Model" and CHILD ~= Character then
  8840. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  8841. if HUM then
  8842. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  8843. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  8844. if EBANISH == true then
  8845. Banish(CHILD)
  8846. else
  8847. local DMG = MRANDOM(MINDMG, MAXDMG)
  8848. ApplyDamage(HUM, DMG, TORSO)
  8849. end
  8850. if FLING > 0 then
  8851. for _, c in pairs(CHILD:GetChildren()) do
  8852. if c:IsA("BasePart") then
  8853. local bv = Instance.new("BodyVelocity")
  8854. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  8855. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  8856. bv.Parent = c
  8857. Debris:AddItem(bv, 0.05)
  8858. end
  8859. end
  8860. end
  8861. end
  8862. end
  8863. end
  8864. end
  8865. end
  8866. function ShriekingBlast()
  8867. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  8868. ATTACK = true
  8869. Rooted = true
  8870. local GYRO = IT("BodyGyro",RootPart)
  8871. GYRO.D = 25
  8872. GYRO.P = 20000
  8873. GYRO.MaxTorque = VT(0,4000000,0)
  8874. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  8875. CreateSound(429459101,Torso,5,1.5,false)
  8876. local GYROING = true
  8877. coroutine.resume(coroutine.create(function()
  8878. repeat
  8879. Swait()
  8880. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  8881. until GYROING == false
  8882. GYRO:Remove()
  8883. end))
  8884. for i=0, 1, 0.1 / Animation_Speed do
  8885. Swait()
  8886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  8887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  8888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  8891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  8892. end
  8893. for i = 1, 39 do
  8894. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  8895. end
  8896. CreateSound(1368637781,Torso,5,1.5,false)
  8897. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(52,52,52), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  8898. for index, CHILD in pairs(Character:GetChildren()) do
  8899. if CHILD:IsA("BasePart") then
  8900. CHILD.Transparency = CHILD.Transparency + 1
  8901. elseif CHILD:IsA("Accessory") then
  8902. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  8903. end
  8904. end
  8905. GYROING = false
  8906. coroutine.resume(coroutine.create(function()
  8907. coroutine.resume(coroutine.create(function()
  8908. for i=1, 55 do
  8909. Swait()
  8910. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  8911. end
  8912. end))
  8913. repeat
  8914. Swait()
  8915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  8916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  8917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  8918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  8919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  8920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  8921. until ATTACK == false
  8922. end))
  8923. coroutine.resume(coroutine.create(function()
  8924. local BULLETCFRAME = RootPart.CFrame
  8925. local EXPLODED = false
  8926. coroutine.resume(coroutine.create(function()
  8927. repeat
  8928. Swait()
  8929. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(90,90,90), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  8930. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(105,105,105), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  8931. until EXPLODED == true
  8932. end))
  8933. for i=1, 90 do
  8934. Swait()
  8935. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  8936. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  8937. if RAY then
  8938. ApplyAoE5(BULLETCFRAME.p,35,42,64,350,true)
  8939. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  8940. break
  8941. end
  8942. end
  8943. wait(0.5)
  8944. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(135,135,135), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  8945. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  8946. for E = 1, 13 do
  8947. for i = 1, 25 do
  8948. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  8949. end
  8950. end
  8951. ApplyAoE5(BULLETCFRAME.p,225,65,105,290,true)
  8952. EXPLODED = true
  8953. for i = 1, 35 do
  8954. Swait()
  8955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(360,0,360), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  8956. end
  8957. end))
  8958. wait(0.5)
  8959. for index, CHILD in pairs(Character:GetChildren()) do
  8960. if CHILD:IsA("BasePart") then
  8961. CHILD.Transparency = CHILD.Transparency - 1
  8962. elseif CHILD:IsA("Accessory") then
  8963. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  8964. end
  8965. end
  8966. ATTACK = false
  8967. Rooted = false
  8968. end
  8969. end
  8970. function Chunks(PART)
  8971. for i = 1, MRANDOM(3,5) do
  8972. coroutine.resume(coroutine.create(function()
  8973. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  8974. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  8975. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  8976. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  8977. wait(0.1)
  8978. CHUNK.CanCollide = true
  8979. wait(MRANDOM(15,25)/5)
  8980. for i = 1, 25 do
  8981. Swait()
  8982. CHUNK.Transparency = CHUNK.Transparency + 1/25
  8983. end
  8984. CHUNK:remove()
  8985. end))
  8986. end
  8987. end
  8988. function CharacterFade(COLOR,TIMER)
  8989. coroutine.resume(coroutine.create(function()
  8990. local FADE = IT("Model",Effects)
  8991. for _, c in pairs(Character:GetChildren()) do
  8992. if c.ClassName == "Part" and c ~= RootPart then
  8993. local FADER = c:Clone()
  8994. FADER.Color = COLOR
  8995. FADER.CFrame = c.CFrame
  8996. FADER.Parent = FADE
  8997. FADER.Anchored = true
  8998. FADER.Transparency = 0.25
  8999. FADER:BreakJoints()
  9000. FADER.Material = "Glass"
  9001. FADER:ClearAllChildren()
  9002. if FADER.Name == "Head" then
  9003. FADER.Size = VT(1,1,1)
  9004. end
  9005. end
  9006. end
  9007. local TRANS = 0.75/TIMER
  9008. for i = 1, TIMER do
  9009. Swait()
  9010. for _, c in pairs(FADE:GetChildren()) do
  9011. if c.ClassName == "Part" then
  9012. c.Transparency = c.Transparency + TRANS
  9013. end
  9014. end
  9015. end
  9016. FADE:remove()
  9017. end))
  9018. end
  9019.  
  9020. function Dirtface()
  9021. local TARGET = Mouse.Target
  9022. if TARGET ~= nil then
  9023. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  9024. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  9025. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  9026. if ROOT and HUM.Health > 0 then
  9027. local FOE = Mouse.Target.Parent
  9028. local HEAD = FOE:FindFirstChild("Head")
  9029. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  9030. if HEAD and HITFLOOR then
  9031. ATTACK = true
  9032. Rooted = true
  9033. CharacterFade(C3(0,0,0),150)
  9034. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  9035. ROOT.Anchored = true
  9036. CreateSound(235097614, Torso, 2, 3, false)
  9037. for i=0, 0.5, 0.1 / Animation_Speed do
  9038. Swait()
  9039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  9040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  9041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9045. end
  9046. for i=0, 0.5, 0.1 / Animation_Speed do
  9047. Swait()
  9048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  9049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  9050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9054. end
  9055. ROOT.Anchored = false
  9056. UNANCHOR = false
  9057. local DEAD = false
  9058. local CFRAME = RootPart.CFrame
  9059. CreateSound(260411131, Torso, 2, 3, false)
  9060. coroutine.resume(coroutine.create(function()
  9061. repeat
  9062. Swait()
  9063. RootPart.CFrame = CFRAME
  9064. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  9065. HEAD.Velocity = VT(0,0,0)
  9066. HUM.PlatformStand = true
  9067. until DEAD == true
  9068. end))
  9069. for i=0, 0.5, 0.1 / Animation_Speed do
  9070. Swait()
  9071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  9072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  9073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  9074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9077. end
  9078. for i=0, 0.5, 0.1 / Animation_Speed do
  9079. Swait()
  9080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  9081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  9082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9086. end
  9087. local ERUPT = function()
  9088. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  9089. if HITFLOOR then
  9090. for i = 1, 15 do
  9091. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  9092. end
  9093. Chunks(HEAD)
  9094. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  9095. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130779009, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  9096. end
  9097. end
  9098. local ATE = false
  9099. local DEPTH = 1
  9100. coroutine.resume(coroutine.create(function()
  9101. repeat
  9102. Swait()
  9103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  9104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  9105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  9108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  9109. until ATE == true
  9110. end))
  9111. wait()
  9112. ERUPT()
  9113. wait(1)
  9114. ERUPT()
  9115. DEPTH = 2
  9116. wait(1)
  9117. ERUPT()
  9118. DEPTH = 2.5
  9119. wait(1)
  9120. ERUPT()
  9121. ERUPT()
  9122. wait(1)
  9123. ERUPT()
  9124. ERUPT()
  9125. ERUPT()
  9126. ERUPT()
  9127. ERUPT()
  9128. ERUPT()
  9129. HEAD:remove()
  9130. DEAD = true
  9131. ApplyDamage(HUM,0,true)
  9132. wait(0.2)
  9133. ATE = true
  9134. UNANCHOR = true
  9135. ATTACK = false
  9136. Rooted = false
  9137. end
  9138. end
  9139. end
  9140. end
  9141. end
  9142. function Destruction_Beam()
  9143. local HITBODIES = {}
  9144. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  9145. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  9146. CENTER.CFrame = CF(ECH)
  9147. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(35, 99999, 25))
  9148. MakeForm(RAY, "Cyl")
  9149. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(38, 99999, 28))
  9150. MakeForm(RAY2, "Cyl")
  9151. RAY.CFrame = CF(ECH)
  9152. RAY2.CFrame = CF(ECH)
  9153. CreateSound("1368573150", CENTER, 20, 2.8)
  9154. for i = 1, 100 do
  9155. Swait()
  9156. RAY.Transparency = RAY.Transparency - 0.01
  9157. RAY.Size = RAY.Size - VT(1.25, 1, 1.25)
  9158. RAY2.Transparency = RAY2.Transparency - 0.012
  9159. RAY2.Size = RAY2.Size - VT(1.28, 1, 1.28)
  9160. end
  9161. for i = 1, 100 do
  9162. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  9163. end
  9164. RAY:remove()
  9165. RAY2:remove()
  9166. CreateSound("1368637781", CENTER, 10, 0.8)
  9167. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  9168. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  9169. Debris:AddItem(CENTER, 5)
  9170. CreateSound("414517163", CENTER, 10, 0.8)
  9171. for i = 1, 100 do
  9172. Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
  9173. end
  9174. for e = 1, #HITBODIES do
  9175. if HITBODIES[e] ~= nil then
  9176. local BOD = HITBODIES[e]
  9177. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  9178. if TORS then
  9179. BOD:BreakJoints()
  9180. for _, c in pairs(BOD:GetChildren()) do
  9181. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  9182. local bv = Instance.new("BodyVelocity")
  9183. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  9184. bv.velocity = CF(ECH, c.Position).lookVector * 250
  9185. bv.Parent = c
  9186. Debris:AddItem(bv, 0.2)
  9187. end
  9188. end
  9189. end
  9190. end
  9191. end
  9192. end
  9193. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  9194. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  9195. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  9196. wave.CFrame = CFRAME
  9197. coroutine.resume(coroutine.create(function(PART)
  9198. for i = 1, WAIT do
  9199. Swait()
  9200. mesh.Scale = mesh.Scale + GROW
  9201. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  9202. if DOESROT == true then
  9203. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  9204. end
  9205. wave.Transparency = wave.Transparency + 0.5 / WAIT
  9206. if wave.Transparency > 0.99 then
  9207. wave:remove()
  9208. end
  9209. end
  9210. end))
  9211. end
  9212. local ULTTAUNTS = {
  9213. "907332997",
  9214. "907332670",
  9215. "907330103"
  9216. }
  9217. function Absoluteum()
  9218. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  9219. if HITFLOOR ~= nil then
  9220. do
  9221. local HITBODIES = {}
  9222. ATTACK = true
  9223. Rooted = true
  9224. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  9225. MakeForm(ABSOLUTE, "Ball")
  9226. CreateSound("416200578", RootPart, 10, 1)
  9227. for i = 0, 12, 0.1 / Animation_Speed do
  9228. Swait()
  9229. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  9230. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  9231. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  9232. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(2, 2, 2))
  9233. MakeForm(CHARGE, "Ball")
  9234. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  9235. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  9236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  9237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  9238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  9241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  9242. end
  9243. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  9244. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  9245. for i = 1, 45 do
  9246. Swait()
  9247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  9248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  9249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  9252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  9253. end
  9254. coroutine.resume(coroutine.create(function()
  9255. local IMPACT = false
  9256. local BULLET = ABSOLUTE
  9257. MakeForm(BULLET, "Ball")
  9258. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  9259. for i = 1, 500 do
  9260. Swait()
  9261. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  9262. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  9263. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-10, -10, -10) / 55)
  9264. if HIT ~= nil then
  9265. IMPACT = true
  9266. break
  9267. end
  9268. end
  9269. if IMPACT == false then
  9270. for i = 1, 50 do
  9271. Swait()
  9272. BULLET.Size = BULLET.Size * 0.9
  9273. end
  9274. BULLET:remove()
  9275. else
  9276. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  9277. for i = 1, 175 do
  9278. Swait()
  9279. BULLET.Size = BULLET.Size * 0.99
  9280. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  9281. end
  9282. CreateSound("438666001", BULLET, 10, 3)
  9283. Swait(35)
  9284. BULLET.Transparency = 1
  9285. for i = 1, 30 do
  9286. for e = 1, 5 do
  9287. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  9288. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  9289. end
  9290. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  9291. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  9292. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  9293. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  9294. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  9295. Swait(5)
  9296. for e = 1, #HITBODIES do
  9297. if HITBODIES[e] ~= nil then
  9298. local BOD = HITBODIES[e]
  9299. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  9300. if TORS then
  9301. BOD:BreakJoints()
  9302. for _, c in pairs(BOD:GetChildren()) do
  9303. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  9304. local bv = Instance.new("BodyVelocity")
  9305. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  9306. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  9307. bv.Parent = c
  9308. Debris:AddItem(bv, 0.2)
  9309. end
  9310. end
  9311. end
  9312. end
  9313. end
  9314. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  9315. end
  9316. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  9317. Debris:AddItem(BULLET, 10)
  9318. end
  9319. end))
  9320. ATTACK = false
  9321. Rooted = false
  9322. end
  9323. end
  9324. end
  9325. function Absoluteum2()
  9326. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  9327. if HITFLOOR ~= nil then
  9328. do
  9329. local HITBODIES = {}
  9330. ATTACK = true
  9331. Rooted = true
  9332. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  9333. MakeForm(ABSOLUTE, "Ball")
  9334. CreateSound("416200578", RootPart, 10, 1)
  9335. for i = 0, 18, 0.1 / Animation_Speed do
  9336. Swait()
  9337. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  9338. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  9339. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  9340. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(8, 8,8))
  9341. MakeForm(CHARGE, "Ball")
  9342. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-35, 35), -35, MRANDOM(-35, 35))
  9343. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  9344. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  9345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  9346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  9347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  9348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9350. end
  9351. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  9352. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  9353. for i = 1, 75 do
  9354. Swait()
  9355. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  9356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  9357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  9358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  9359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9361. end
  9362. coroutine.resume(coroutine.create(function()
  9363. local IMPACT = false
  9364. local BULLET = ABSOLUTE
  9365. MakeForm(BULLET, "Ball")
  9366. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  9367. for i = 1, 500 do
  9368. Swait()
  9369. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  9370. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  9371. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  9372. if HIT ~= nil then
  9373. IMPACT = true
  9374. break
  9375. end
  9376. end
  9377. if IMPACT == false then
  9378. for i = 1, 60 do
  9379. Swait()
  9380. BULLET.Size = BULLET.Size * 0.9
  9381. end
  9382. BULLET:remove()
  9383. else
  9384. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  9385. for i = 1, 195 do
  9386. Swait()
  9387. BULLET.Size = BULLET.Size * 0.99
  9388. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  9389. end
  9390. CreateSound("438666001", BULLET, 10, 3)
  9391. Swait(35)
  9392. BULLET.Transparency = 1
  9393. for i = 1, 30 do
  9394. for e = 1, 5 do
  9395. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  9396. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  9397. end
  9398. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  9399. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  9400. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  9401. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  9402. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  9403. Swait(5)
  9404. for e = 1, #HITBODIES do
  9405. if HITBODIES[e] ~= nil then
  9406. local BOD = HITBODIES[e]
  9407. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  9408. if TORS then
  9409. BOD:BreakJoints()
  9410. for _, c in pairs(BOD:GetChildren()) do
  9411. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  9412. local bv = Instance.new("BodyVelocity")
  9413. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  9414. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  9415. bv.Parent = c
  9416. Debris:AddItem(bv, 0.2)
  9417. end
  9418. end
  9419. end
  9420. end
  9421. end
  9422. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  9423. end
  9424. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  9425. Debris:AddItem(BULLET, 10)
  9426. end
  9427. end))
  9428. ATTACK = false
  9429. Rooted = false
  9430. end
  9431. end
  9432. end
  9433. function CastWarpOutlines(TARGET)
  9434. coroutine.resume(coroutine.create(function()
  9435. local T = TARGET:GetChildren()
  9436. for i = 1, # T do
  9437. local child = T[i]
  9438. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  9439. local clone = child:Clone()
  9440. clone.Parent = Effects
  9441. clone.Anchored = true
  9442. clone.CanCollide = false
  9443. clone:ClearAllChildren()
  9444. clone.CFrame = child.CFrame
  9445. if clone.Name == "Head" then
  9446. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  9447. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  9448. end
  9449. end
  9450. if clone.ClassName == "MeshPart" then
  9451. clone.TextureID = ""
  9452. end
  9453. clone.BrickColor = BRICKC"Black"
  9454. clone.Material = "Neon"
  9455. coroutine.resume(coroutine.create(function()
  9456. for i = 1, 200 do
  9457. Swait()
  9458. clone.Transparency = clone.Transparency + 0.005
  9459. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  9460. end
  9461. clone:remove()
  9462. end))
  9463. end
  9464. end
  9465. end))
  9466. end
  9467. function Bloodbath()
  9468. local HASSTARTED = false
  9469. local target = nil
  9470. local targettorso = nil
  9471. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  9472. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  9473. target = Mouse.Target.Parent.Humanoid
  9474. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  9475. end
  9476. end
  9477. if target ~= nil then
  9478. CreateSound("305685800", Head, 10, 1)
  9479. targettorso.Anchored = true
  9480. HASSTARTED = true
  9481. ATTACK = true
  9482. Rooted = true
  9483. CastWarpOutlines(Character)
  9484. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  9485. coroutine.resume(coroutine.create(function()
  9486. Swait(10*100)
  9487. if HASSTARTED == true then
  9488. ATTACK = false
  9489. Rooted = false
  9490. UNANCHOR = true
  9491. end
  9492. end))
  9493. UNANCHOR = false
  9494. RootPart.Anchored = true
  9495. coroutine.resume(coroutine.create(function()
  9496. for i=0, 1, 0.1 / Animation_Speed do
  9497. Swait()
  9498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  9499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  9500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  9501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  9502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  9503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  9504. end
  9505. for i=0, 1, 0.1 / Animation_Speed do
  9506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  9507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  9508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  9509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  9510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  9512. end
  9513. getbloody(targettorso,25)
  9514. Swait(5)
  9515. targettorso:remove()
  9516. Swait(15)
  9517. ATTACK = false
  9518. Rooted = false
  9519. HASSTARTED = false
  9520. UNANCHOR = true
  9521. end))
  9522. end
  9523. end
  9524. local MODE = "Main"
  9525. local SONG = 580177661
  9526. PITCH = 0.98
  9527. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  9528. function Lightning(Table)
  9529. local Color = Table.Color or C3(1,1,1)
  9530. local StartPos = Table.Start or Torso.Position
  9531. local EndPos = Table.End or Mouse.Hit.p
  9532. local SegmentLength = Table.SegmentL or 2
  9533. local Thickness = Table.Thickness or 0.1
  9534. local Dissapear = Table.DoesFade or false
  9535. local Parent = Table.Ignore or Character
  9536. local MaxDist = Table.MaxDist or 400
  9537. local Branches = Table.Branches or false
  9538. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  9539. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  9540. local LIGHTNINGMODEL = IT("Model",Effects)
  9541. LIGHTNINGMODEL.Name = "Lightning"
  9542. local LastBolt = nil
  9543. for E = 1, DISTANCE do
  9544. local ExtraSize = (DISTANCE-E)/15
  9545. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  9546. PART.Color = Color
  9547. MakeForm(PART,"Cyl")
  9548. if LastBolt == nil then
  9549. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  9550. else
  9551. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  9552. end
  9553. LastBolt = PART
  9554. if Branches == true then
  9555. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  9556. if CHOICE == 1 then
  9557. local LASTBRANCH = nil
  9558. for i = 1, MRANDOM(2,5) do
  9559. local ExtraSize2 = ((DISTANCE-E)/25)/i
  9560. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  9561. PART.Color = Color
  9562. MakeForm(PART,"Cyl")
  9563. if LASTBRANCH == nil then
  9564. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  9565. else
  9566. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  9567. end
  9568. LASTBRANCH = PART
  9569. end
  9570. end
  9571. end
  9572. end
  9573. if Dissapear == true then
  9574. coroutine.resume(coroutine.create(function()
  9575. for i = 1, 10 do
  9576. Swait()
  9577. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  9578. if c.ClassName == "Part" then
  9579. c.Transparency = i/10
  9580. end
  9581. end
  9582. end
  9583. LIGHTNINGMODEL:remove()
  9584. end))
  9585. elseif Dissapear == false then
  9586. Debris:AddItem(LIGHTNINGMODEL,0.1)
  9587. end
  9588. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  9589. end
  9590.  
  9591. function Switch()
  9592. ATTACK = true
  9593. Rooted = true
  9594. if MODE == "Main" then
  9595. CreateSound(178038408, Character, 5, 1, false)
  9596. SONG = 1873219898
  9597. VOLUME = 3
  9598. PITCH = 1
  9599. sick.TimePosition = 0
  9600. top.ShirtTemplate = "rbxassetid://22636556"
  9601. bottom.PantsTemplate = "rbxassetid://22649545"
  9602. for i=0, 1.5, 0.1 / Animation_Speed do
  9603. Swait()
  9604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  9606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9608. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9610. end
  9611. for i=0, 2.5, 0.1 / Animation_Speed do
  9612. Swait()
  9613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  9615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9617. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9619. end
  9620. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  9621. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  9622. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  9623. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  9624. CameraEnshaking(15,25)
  9625. spawn(function()
  9626. local TweenService = game:GetService("TweenService")
  9627. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  9628.  
  9629. local Int = 0
  9630. while wait(0.5) do
  9631. if Int == #Colours then Int = 0 end
  9632. Int = Int+0.8
  9633. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  9634. end
  9635. end)
  9636. text.Text = "Dark Shooter"
  9637. MODE = "Superior"
  9638. SKILL1TEXT:remove()
  9639. SKILL2TEXT:remove()
  9640. SKILL3TEXT:remove()
  9641. SKILL4TEXT:remove()
  9642. SKILL5TEXT:remove()
  9643. SKILL6TEXT:remove()
  9644. SKILL7TEXT:remove()
  9645. SKILL8TEXT:remove()
  9646. SKILL9TEXT:remove()
  9647. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] True Absoluteum", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  9648. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] True Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  9649. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] True Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  9650. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] STOMP!(Can spam)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  9651. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  9652. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  9653. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  9654. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  9655. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  9656. elseif MODE == "Superior" then
  9657. CreateSound(147722227, Torso, 4, 1.3, false)
  9658. for i=0, 1.5, 0.1 / Animation_Speed do
  9659. Swait()
  9660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  9662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9664. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9666. end
  9667. for i=0, 1.5, 0.1 / Animation_Speed do
  9668. Swait()
  9669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  9671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  9672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  9673. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  9675. end
  9676. SONG = 580177661
  9677. PITCH = 0.98
  9678. top.ShirtTemplate = "rbxassetid://2322829627"
  9679. bottom.PantsTemplate = "rbxassetid://2322834332"
  9680. spawn(function()
  9681. local TweenService = game:GetService("TweenService")
  9682. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  9683. local Int = 0
  9684. while wait(0.5) do
  9685. if Int == #Colours then Int = 0 end
  9686. Int = Int+1.4
  9687. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  9688. end
  9689. end)
  9690. text.Text = "Dead Shooter"
  9691. MODE = "Main"
  9692. SKILL1TEXT:remove()
  9693. SKILL2TEXT:remove()
  9694. SKILL3TEXT:remove()
  9695. SKILL4TEXT:remove()
  9696. SKILL5TEXT:remove()
  9697. SKILL6TEXT:remove()
  9698. SKILL7TEXT:remove()
  9699. SKILL8TEXT:remove()
  9700. SKILL9TEXT:remove()
  9701. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  9702. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  9703. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  9704. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  9705. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  9706. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  9707. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  9708. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  9709. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  9710. end
  9711. ATTACK = false
  9712. Rooted = false
  9713. end
  9714. function TimeStop ()
  9715. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  9716. CHOICE = 6
  9717. CreateSound(1690475123, Character, 5, 1, false)
  9718. PITCH = 0.98
  9719. VOLUME = 2
  9720. chat ("Enough...")
  9721. back = CreateSound(1841228386, Character, 9999, 1, false)
  9722. local killsky = Instance.new('Sky', game:GetService'Lighting')
  9723. killsky.SkyboxBk = "rbxassetid://1013852"
  9724. killsky.SkyboxDn = "rbxassetid://1013853"
  9725. killsky.SkyboxFt = "rbxassetid://1013850"
  9726. killsky.SkyboxLf = "rbxassetid://1013851"
  9727. killsky.SkyboxRt = "rbxassetid://1013849"
  9728. killsky.SkyboxUp = "rbxassetid://1013854"
  9729. killsky.StarCount = 0
  9730. killsky.SunAngularSize = 0
  9731. killsky.MoonAngularSize = 0
  9732. killsky.MoonTextureId = ""
  9733. killsky.CelestialBodiesShown = false
  9734. game.Lighting.FogColor = Color3.new(1,1,0)
  9735. game.Lighting.FogEnd = 1400
  9736. if HITFLOOR ~= nil then
  9737. ATTACK = false
  9738. Rooted = false
  9739. local RINGSPIN = true
  9740. local CONSTRUCTING = true
  9741. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  9742. RING.Color = C3(0,0,0)
  9743. MakeForm(RING,"Cyl")
  9744. RING.CFrame = CF(HITPOS)
  9745. coroutine.resume(coroutine.create(function()
  9746. repeat
  9747. Swait()
  9748. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  9749. until CONSTRUCTING == false
  9750. repeat
  9751. Swait()
  9752. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  9753. until RINGSPIN == false
  9754. for i = 1, 25 do
  9755. Swait()
  9756. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  9757. RING.Size = RING.Size - VT(0.15,0,0.15)
  9758. --DECAL.Transparency = DECAL.Transparency + 1/25
  9759. RING.Transparency = RING.Transparency + 1/25
  9760. end
  9761. RING:remove()
  9762. end))
  9763. for i = 1, 15 do
  9764. Swait()
  9765. RING.Size = RING.Size + VT(0,0,0)
  9766. RING.Transparency = RING.Transparency - 1/15
  9767. end
  9768. end
  9769. local RANDOMEFFECT = MRANDOM(1)
  9770. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  9771. BASE.Color = C3(0,0,0)
  9772. BASE.Transparency = 1
  9773. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  9774. if RANDOMEFFECT == 1 then
  9775. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  9776. FIELD.CFrame = BASE.CFrame
  9777. MakeForm(FIELD,"Ball")
  9778. for i = 1, 50 do
  9779. Swait()
  9780. FIELD.Size = VT(0,0,0)
  9781. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  9782. end
  9783. end
  9784. wait(0.2)
  9785. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  9786. FIELD.CFrame = BASE.CFrame
  9787. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  9788. coroutine.resume(coroutine.create(function()
  9789. for i = 1, 75 do
  9790. Swait()
  9791. LOOP.Volume = LOOP.Volume + 10/75
  9792. LOOP.Parent = FIELD
  9793. local CHILDREN = workspace:GetDescendants()
  9794. for index, CHILD in pairs(CHILDREN) do
  9795. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  9796. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  9797. if HUM then
  9798. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  9799. if TORSO then
  9800. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  9801. HUM.Health = HUM.Health - 0
  9802. TORSO.Velocity = VT(0,5,0)
  9803. HUM.PlatformStand = true
  9804. if TORSO.RotVelocity.Magnitude < 15 then
  9805. TORSO.Anchored = true
  9806. end
  9807. end
  9808. end
  9809. end
  9810. end
  9811. end
  9812. FIELD.Size = FIELD.Size + VT(90,90,90)
  9813. FIELD.Transparency = FIELD.Transparency + 0.8/75
  9814. end
  9815. for i = 1, 500 do
  9816. Swait()
  9817. LOOP.Parent = FIELD
  9818. local CHILDREN = workspace:GetDescendants()
  9819. for index, CHILD in pairs(CHILDREN) do
  9820. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  9821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  9822. if HUM then
  9823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  9824. if TORSO then
  9825. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  9826. TORSO.Velocity = VT(0,5,0)
  9827. HUM.Health = HUM.Health - 0
  9828. HUM.PlatformStand = true
  9829. if TORSO.RotVelocity.Magnitude < 15 then
  9830. TORSO.Anchored = true
  9831. end
  9832. end
  9833. end
  9834. end
  9835. end
  9836. end
  9837. end
  9838. wait (20)
  9839. back:Remove()
  9840. CreateSound(1538466750, Character, 99999, 1, false)
  9841. chat ("I will let you go")
  9842. killsky:Remove()
  9843. game.Lighting.FogEnd = 90000000
  9844. wait (5)
  9845. CHOICE = MRANDOM (1,5)
  9846. for i = 1, 25 do
  9847. Swait()
  9848. LOOP.Volume = LOOP.Volume + 10/25
  9849. LOOP.Parent = FIELD
  9850. local CHILDREN = workspace:GetDescendants()
  9851. for index, CHILD in pairs(CHILDREN) do
  9852. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  9853. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  9854. if HUM then
  9855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  9856. if TORSO then
  9857. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  9858. TORSO.Velocity = VT(0,5,0)
  9859. HUM.Health = HUM.Health - 0
  9860. HUM.PlatformStand = false
  9861. if TORSO.RotVelocity.Magnitude < 15 then
  9862. TORSO.Anchored = false
  9863. end
  9864. end
  9865. end
  9866. end
  9867. end
  9868. FIELD.Size = FIELD.Size - VT(3,3,3)
  9869. FIELD.Transparency = FIELD.Transparency + 0.2/25
  9870. end
  9871. end
  9872. end))
  9873. FIELD:Remove()
  9874. ATTACK = false
  9875. Rooted = false
  9876. end
  9877.  
  9878. --/=================================\\
  9879. --|| ASSIGN THINGS TO KEYS
  9880. --\\=================================//
  9881.  
  9882. function MouseDown(Mouse)
  9883. HOLD = true
  9884. if ATTACK == false then
  9885. end
  9886. end
  9887.  
  9888. function MouseUp(Mouse)
  9889. HOLD = false
  9890. end
  9891.  
  9892. function KeyDown(Key)
  9893. KEYHOLD = true
  9894. if Key == "z" and ATTACK == false then
  9895. Shot()
  9896. end
  9897.  
  9898. if Key == "b" and ATTACK == false then
  9899. Fire_At_Will()
  9900. end
  9901.  
  9902. if Key == "c" and ATTACK == false then
  9903. TrustIssues()
  9904. wait(0.1)
  9905. Deathbound()
  9906. end
  9907.  
  9908. if Key == "v" and ATTACK == false then
  9909. Orbital_Devastor()
  9910. end
  9911.  
  9912. if Key == "x" and ATTACK == false then
  9913. TrustIssues()
  9914. wait(0.1)
  9915. Eon_Fire()
  9916. end
  9917. if Key == "n" and ATTACK == false then
  9918. TrustIssues()
  9919. wait(0.1)
  9920. Nuke()
  9921. end
  9922. if Key == "m" and ATTACK == false then
  9923. TrustIssues()
  9924. wait(0.1)
  9925. Supernova()
  9926.  
  9927. end
  9928. if Key == "f" and ATTACK == false then
  9929. Explosion()
  9930. end
  9931. if Key == "g" and ATTACK == false then
  9932. ShriekingBlast()
  9933. end
  9934. if Key == "h" and ATTACK == false then
  9935. Dirtface()
  9936. end
  9937. if Key == "j" and ATTACK == false then
  9938. Destruction_Beam()
  9939. end
  9940.  
  9941. if Key == "k" and ATTACK == false then
  9942. TrustIssues()
  9943. wait(0.1)
  9944. Absoluteum()
  9945. end
  9946. if Key == "l" and ATTACK == false then
  9947. Bloodbath()
  9948. wait(0.1)
  9949. TrustIssues()
  9950. end
  9951. if Key == "1" and ATTACK == false then
  9952. Switch()
  9953. end
  9954. if Key == "q" and ATTACK == false then
  9955. if MODE == "Superior" then
  9956. Absoluteum2()
  9957. end
  9958. end
  9959. if Key == "e" and ATTACK == false then
  9960. if MODE == "Superior" then
  9961. Supernova2()
  9962. end
  9963. end
  9964. if Key == "r" and ATTACK == false then
  9965. if MODE == "Superior" then
  9966. FakeNuke()
  9967. wait(0.5)
  9968. TrustIssues()
  9969. wait(1)
  9970. RealNuke()
  9971. end
  9972. end
  9973. if Key == "t" and ATTACK == false then
  9974. if MODE == "Superior" then
  9975. TimeStop()
  9976.  
  9977. end
  9978.  
  9979. end
  9980. if Key == "u" and ATTACK == false then
  9981. if MODE == "Superior" then
  9982.  
  9983. end
  9984.  
  9985. end
  9986. if Key == "y" and ATTACK == false then
  9987. if MODE == "Superior" then
  9988.  
  9989. end
  9990.  
  9991. end
  9992. if Key == "i" and ATTACK == false then
  9993. if MODE == "Superior" then
  9994. end
  9995.  
  9996. end
  9997. if Key == "o" and ATTACK == false then
  9998. if MODE == "Superior" then
  9999. end
  10000.  
  10001. end
  10002. if Key == "p" and ATTACK == false then
  10003.  
  10004. end
  10005. end
  10006.  
  10007. function KeyUp(Key)
  10008. KEYHOLD = false
  10009. end
  10010.  
  10011. Mouse.Button1Down:connect(function(NEWKEY)
  10012. MouseDown(NEWKEY)
  10013. end)
  10014. Mouse.Button1Up:connect(function(NEWKEY)
  10015. MouseUp(NEWKEY)
  10016. end)
  10017. Mouse.KeyDown:connect(function(NEWKEY)
  10018. KeyDown(NEWKEY)
  10019. end)
  10020. Mouse.KeyUp:connect(function(NEWKEY)
  10021. KeyUp(NEWKEY)
  10022. end)
  10023.  
  10024. --//=================================\\
  10025. --\\=================================//
  10026.  
  10027.  
  10028. function unanchor()
  10029. if UNANCHOR == true then
  10030. g = Character:GetChildren()
  10031. for i = 1, #g do
  10032. if g[i].ClassName == "Part" then
  10033. g[i].Anchored = false
  10034. end
  10035. end
  10036. end
  10037. end
  10038.  
  10039.  
  10040. --//=================================\\
  10041. --|| WRAP THE WHOLE SCRIPT UP
  10042. --\\=================================//
  10043.  
  10044. Humanoid.Changed:connect(function(Jump)
  10045. if Jump == "Jump" and (Disable_Jump == true) then
  10046. Humanoid.Jump = false
  10047. end
  10048. end)
  10049.  
  10050. sick.AncestryChanged:Connect(function()
  10051. sick.Parent = Character
  10052. end)
  10053.  
  10054. while true do
  10055. Swait()
  10056. script.Parent = WEAPONGUI
  10057. ANIMATE.Parent = nil
  10058. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  10059. v:Stop();
  10060. end
  10061. if Character:FindFirstChildOfClass("Humanoid") == nil then
  10062. Humanoid = IT("Humanoid",Character)
  10063. end
  10064. Humanoid.HipHeight = 2
  10065. SINE = SINE + CHANGE
  10066. for LW = 1, #LEFTWINGS do
  10067. if LEFTWINGS[LW] ~= nil then
  10068. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(-3 + 3 * SIN(SINE / 12))), 0.4 / Animation_Speed)
  10069. end
  10070. end
  10071. for RW = 1, #RIGHTWINGS do
  10072. if RIGHTWINGS[RW] ~= nil then
  10073. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  10074. end
  10075. end
  10076. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  10077. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  10078. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 0.6 / Animation_Speed)
  10079. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  10080. if ATTACK == false then
  10081. if TORSOVELOCITY < 1 then
  10082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  10085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  10086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10088. elseif TORSOVELOCITY > 1 then
  10089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  10092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  10093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10095. end
  10096. end
  10097. if MODE == "Superior" then
  10098. if TORSOVELOCITY < 1 then
  10099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  10102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  10103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10105. elseif TORSOVELOCITY > 1 then
  10106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  10108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  10109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  10110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  10112. end
  10113. end
  10114. unanchor()
  10115. Humanoid.MaxHealth = "inf"
  10116. Humanoid.Health = "inf"
  10117. if Rooted == false then
  10118. Disable_Jump = false
  10119. Humanoid.WalkSpeed = Speed
  10120. elseif Rooted == true then
  10121. Disable_Jump = true
  10122. Humanoid.WalkSpeed = 0
  10123. end
  10124. if INTRO == false and INSTANT == false then
  10125. INTRO = true
  10126. coroutine.resume(coroutine.create(function()
  10127. sick:Play()
  10128. sick:Resume()
  10129. Intro()
  10130. end))
  10131. end
  10132. if INSTANT == true then
  10133. if TRANSFORMED == false then
  10134. sick.TimePosition = 20.7
  10135. sick:Play()
  10136. sick:Resume()
  10137. end
  10138. TRANSFORMED = true
  10139. end
  10140. refit()
  10141. if Head:FindFirstChild("face") then
  10142. Head.face.Texture = "rbxassetid://900134257"
  10143. end
  10144. sick.SoundId = "rbxassetid://"..SONG
  10145. sick.Looped = true
  10146. sick.Pitch = PITCH
  10147. sick.Volume = VOLUME
  10148. sick.Parent = Torso
  10149. sick:Resume()
  10150. if INTRO == false and INSTANT == false then
  10151. INTRO = true
  10152. coroutine.resume(coroutine.create(function()
  10153. sick:Play()
  10154. sick:Resume()
  10155. Intro()
  10156. end))
  10157. end
  10158. if INSTANT == true then
  10159. if TRANSFORMED == false then
  10160. sick.TimePosition = 20.7
  10161. sick:Play()
  10162. sick:Resume()
  10163. end
  10164. TRANSFORMED = true
  10165. end
  10166. script.Parent = PlayerGui
  10167. Character.Parent = workspace
  10168. Humanoid.Parent = Character
  10169. end
  10170.  
  10171. --sick.Playing = false
  10172. Humanoid.Name = "Dead = Banisher"..Player.Name
  10173. --//=================================\\
  10174. --\\=================================//
  10175.  
  10176.  
  10177.  
  10178.  
  10179.  
  10180. --//====================================================\\--
  10181. --|| END OF SCRIPT
  10182. --\\====================================================//--
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