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Apr 22nd, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. mana=100
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. Character = Player.Character
  14. PlayerGui = Player.PlayerGui
  15. Backpack = Player.Backpack
  16. Torso = Character.Torso
  17. Head = Character.Head
  18. Humanoid = Character.Humanoid
  19. LeftArm = Character["Left Arm"]
  20. LeftLeg = Character["Left Leg"]
  21. RightArm = Character["Right Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LS = Torso["Left Shoulder"]
  24. LH = Torso["Left Hip"]
  25. RS = Torso["Right Shoulder"]
  26. RH = Torso["Right Hip"]
  27. Neck = Torso.Neck
  28. MMouse=nil
  29. attacktype = 1
  30. vt = Vector3.new
  31. cf = CFrame.new
  32. euler = CFrame.fromEulerAnglesXYZ
  33. angles = CFrame.Angles
  34. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  35. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  37. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  38. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  39. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  40. RootPart = Character.HumanoidRootPart
  41. RootJoint = RootPart.RootJoint
  42. Bin=Instance.new("HopperBin",Player.Backpack)
  43. RootCF = euler(-1.57, 0, 3.14)
  44. attack = false
  45. equipped = true
  46. local Anim = "Idle"
  47. local Effects = {}
  48. cam = workspace.CurrentCamera
  49. ZTarget = nil
  50. RocketTarget = nil
  51. local RbxUtility = LoadLibrary("RbxUtility")
  52. local Create = RbxUtility.Create
  53. local m = Create("Model"){
  54. Parent = Character,
  55. Name = "WeaponModel",
  56. }
  57. mouse = Player:GetMouse()
  58. RSH, LSH = nil, nil
  59. LH = Torso["Left Hip"]
  60. RH = Torso["Right Hip"]
  61. RSH = Torso["Right Shoulder"]
  62. LSH = Torso["Left Shoulder"]
  63. RSH.Parent = nil
  64. LSH.Parent = nil
  65.  
  66. RW = Create("Weld"){
  67. Name = "Right Shoulder",
  68. Part0 = Torso ,
  69. C0 = cf(1.5, 0.5, 0),
  70. C1 = cf(0, 0.5, 0),
  71. Part1 = RightArm ,
  72. Parent = Torso ,
  73. }
  74.  
  75. LW = Create("Weld"){
  76. Name = "Left Shoulder",
  77. Part0 = Torso ,
  78. C0 = cf(-1.5, 0.5, 0),
  79. C1 = cf(0, 0.5, 0) ,
  80. Part1 = LeftArm ,
  81. Parent = Torso ,
  82. }
  83.  
  84. if PlayerGui:findFirstChild("manaGUI",true) ~= nil then
  85. PlayerGui:findFirstChild("manaGUI",true).Parent = nil
  86. end
  87.  
  88.  
  89. local fengui = Instance.new("GuiMain")
  90. fengui.Parent = PlayerGui
  91. fengui.Name = "manaGUI"
  92. local fenframe = Instance.new("Frame")
  93. fenframe.Parent = fengui
  94. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  95. fenframe.BackgroundTransparency = 1
  96. fenframe.BorderColor3 = Color3.new(17,17,17)
  97. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  98. local fentext = Instance.new("TextLabel")
  99. fentext.Parent = fenframe
  100. fentext.Text = "Energy("..mana..")"
  101. fentext.BackgroundTransparency = 1
  102. fentext.SizeConstraint = "RelativeXY"
  103. fentext.TextXAlignment = "Center"
  104. fentext.TextYAlignment = "Center"
  105. fentext.Position = UDim2.new(0,80,1,200)
  106. local fentext2 = Instance.new("TextLabel")
  107. fentext2.Parent = fenframe
  108. fentext2.Text = " "
  109. fentext2.BackgroundTransparency = 0
  110. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  111. fentext2.SizeConstraint = "RelativeXY"
  112. fentext2.TextXAlignment = "Center"
  113. fentext2.TextYAlignment = "Center"
  114. fentext2.Position = UDim2.new(0,10,1,170)
  115. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  116. local fentext3 = Instance.new("TextLabel")
  117. fentext3.Parent = fenframe
  118. fentext3.Text = " "
  119. fentext3.BackgroundTransparency = 0
  120. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  121. fentext3.SizeConstraint = "RelativeXY"
  122. fentext3.TextXAlignment = "Center"
  123. fentext3.TextYAlignment = "Center"
  124. fentext3.Position = UDim2.new(0,10,1,170)
  125. fentext3.Size = UDim2.new(mana/100,0,0.400000006,0)
  126.  
  127. coroutine.resume(coroutine.create(function()
  128. while true do
  129. wait(.1)
  130. fentext3.Size = UDim2.new(mana/36,0,0.200000006,0)
  131. fentext.Text = "Skill..("..mana.."%)"
  132. fentext3.BackgroundColor3 = Color3.new(1,0,0)
  133. fentext.TextStrokeTransparency=0
  134. fentext.TextColor3=Color3.new(1,0,0)
  135. end
  136. end))
  137. coroutine.resume(coroutine.create(function()
  138. while true do
  139. wait(0.1)
  140. if mana <= -1 then
  141. mana=0
  142. attack=false
  143. end
  144. if mana <= 0 and attack == false then
  145. attack = true
  146. while mana <= 25 do
  147. wait(0.1)
  148. mana = mana + 5
  149. end
  150. attack = false
  151. end
  152. if mana < 100 and attack == false then
  153. mana = mana + 1
  154. end
  155. end
  156. end))
  157.  
  158. function NoOutline(Part)
  159. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  160. end
  161. function pwait(num)
  162. if num==0 or num==nil then
  163. game:service'RunService'.Heartbeat:wait(0)
  164. else
  165. for i=0,num do
  166. game:service'RunService'.Heartbeat:wait(0)
  167. end
  168. end
  169. end
  170.  
  171. ArtificialHB = Instance.new("BindableEvent", script)
  172. ArtificialHB.Name = "Heartbeat"
  173. script:WaitForChild("Heartbeat")
  174. frame = 1 / 30
  175. tf = 0
  176. allowframeloss = true
  177. tossremainder = false
  178. lastframe = tick()
  179. script.Heartbeat:Fire()
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181.  
  182. tf = tf + s
  183. if frame <= tf then
  184. if allowframeloss then
  185. script.Heartbeat:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.Heartbeat:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end
  200. )
  201. swait = function(num)
  202.  
  203. if num == 0 or num == nil then
  204. ArtificialHB.Event:wait()
  205. else
  206. for i = 0, num do
  207. ArtificialHB.Event:wait()
  208. end
  209. end
  210. end
  211.  
  212.  
  213. function nooutline(part)
  214. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  215. end
  216.  
  217. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  218. local fp = Create("Part"){
  219. formFactor = formfactor,
  220. Parent = parent,
  221. Reflectance = reflectance,
  222. Transparency = transparency,
  223. CanCollide = false,
  224. Locked = true,
  225. BrickColor = BrickColor.new(tostring(brickcolor)),
  226. Name = name,
  227. Size = size,
  228. Position = Character.Torso.Position,
  229. Material = material,
  230. }
  231. nooutline(fp)
  232. return fp
  233. end
  234.  
  235. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  236. local Msh = Create(Mesh){
  237. Parent = part,
  238. Offset = offset,
  239. Scale = scale,
  240. }
  241. if Mesh == "SpecialMesh" then
  242. Msh.MeshType = meshtype
  243. Msh.MeshId = meshid
  244. end
  245. return Msh
  246. end
  247.  
  248. function weld(parent, part0, part1, c0, c1)
  249. local Weld = Create("Weld"){
  250. Parent = parent,
  251. Part0 = part0,
  252. Part1 = part1,
  253. C0 = c0,
  254. C1 = c1,
  255. }
  256. return Weld
  257. end
  258.  
  259.  
  260. local function CFrameFromTopBack(at, top, back)
  261. local right = top:Cross(back)
  262. return CFrame.new(at.x, at.y, at.z,
  263. right.x, top.x, back.x,
  264. right.y, top.y, back.y,
  265. right.z, top.z, back.z)
  266. end
  267.  
  268. function Triangle(a, b, c)
  269. local edg1 = (c - a):Dot((b - a).unit)
  270. local edg2 = (a - b):Dot((c - b).unit)
  271. local edg3 = (b - c):Dot((a - c).unit)
  272. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  273. a, b, c = a, b, c
  274. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  275. a, b, c = b, c, a
  276. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  277. a, b, c = c, a, b
  278. else
  279. assert(false, "unreachable")
  280. end
  281.  
  282. local len1 = (c - a):Dot((b - a).unit)
  283. local len2 = (b - a).magnitude - len1
  284. local width = (a + (b - a).unit * len1 - c).magnitude
  285.  
  286. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  287.  
  288. local list = {}
  289.  
  290. local Color = BrickColor.new("Dark stone grey")
  291.  
  292. if len1 > 0.01 then
  293. local w1 = Create('WedgePart', m){
  294. Material = "SmoothPlastic",
  295. FormFactor = 'Custom',
  296. BrickColor = Color,
  297. Transparency = 0,
  298. Reflectance = 0,
  299. Material = "SmoothPlastic",
  300. CanCollide = false,
  301. Anchored = true,
  302. Parent = workspace,
  303. Transparency = 0.3,
  304. }
  305. game:GetService("Debris"):AddItem(w1, 5)
  306. NoOutline(w1)
  307. local sz = Vector3.new(0.2, width, len1)
  308. w1.Size = sz
  309. local sp = Create("SpecialMesh"){
  310. Parent = w1,
  311. MeshType = "Wedge",
  312. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  313. }
  314. w1:BreakJoints()
  315. table.insert(Effects, {
  316. w1,
  317. "Disappear",
  318. .03
  319. })
  320. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  321. table.insert(list, w1)
  322. end
  323. if len2 > 0.01 then
  324. local w2 = Create('WedgePart', m){
  325. Material = "SmoothPlastic",
  326. FormFactor = 'Custom',
  327. BrickColor = Color,
  328. Transparency = 0,
  329. Reflectance = 0,
  330. Material = "SmoothPlastic",
  331. CanCollide = false,
  332. Anchored = true,
  333. Parent = workspace,
  334. Transparency = 0.3,
  335. }
  336. game:GetService("Debris"):AddItem(w2, 5)
  337. NoOutline(w2)
  338. local sz = Vector3.new(0.2, width, len2)
  339. w2.Size = sz
  340. local sp = Create("SpecialMesh"){
  341. Parent = w2,
  342. MeshType = "Wedge",
  343. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  344. }
  345. w2:BreakJoints()
  346. table.insert(Effects, {
  347. w2,
  348. "Disappear",
  349. .03
  350. })
  351. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  352. table.insert(list, w2)
  353. end
  354. return unpack(list)
  355. end
  356.  
  357. function so(id, par, vol, pit)
  358. coroutine.resume(coroutine.create(function()
  359. local sou = Instance.new("Sound", par or workspace)
  360. sou.Volume = vol
  361. sou.Pitch = pit or 1
  362. sou.SoundId = Sounds[id].Id
  363. swait()
  364. sou:play()
  365. swait(6)
  366. sou:Remove()
  367. end))
  368. end
  369.  
  370. function clerp(a, b, t)
  371. local qa = {
  372. QuaternionFromCFrame(a)
  373. }
  374. local qb = {
  375. QuaternionFromCFrame(b)
  376. }
  377. local ax, ay, az = a.x, a.y, a.z
  378. local bx, by, bz = b.x, b.y, b.z
  379. local _t = 1 - t
  380. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  381. end
  382.  
  383. function QuaternionFromCFrame(cf)
  384. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  385. local trace = m00 + m11 + m22
  386. if trace > 0 then
  387. local s = math.sqrt(1 + trace)
  388. local recip = 0.5 / s
  389. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  390. else
  391. local i = 0
  392. if m11 > m00 then
  393. i = 1
  394. end
  395. if m22 > (i == 0 and m00 or m11) then
  396. i = 2
  397. end
  398. if i == 0 then
  399. local s = math.sqrt(m00 - m11 - m22 + 1)
  400. local recip = 0.5 / s
  401. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  402. elseif i == 1 then
  403. local s = math.sqrt(m11 - m22 - m00 + 1)
  404. local recip = 0.5 / s
  405. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  406. elseif i == 2 then
  407. local s = math.sqrt(m22 - m00 - m11 + 1)
  408. local recip = 0.5 / s
  409. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  410. end
  411. end
  412. end
  413.  
  414. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  415. local xs, ys, zs = x + x, y + y, z + z
  416. local wx, wy, wz = w * xs, w * ys, w * zs
  417. local xx = x * xs
  418. local xy = x * ys
  419. local xz = x * zs
  420. local yy = y * ys
  421. local yz = y * zs
  422. local zz = z * zs
  423. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  424. end
  425.  
  426. function QuaternionSlerp(a, b, t)
  427. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  428. local startInterp, finishInterp;
  429. if cosTheta >= 0.0001 then
  430. if (1 - cosTheta) > 0.0001 then
  431. local theta = math.acos(cosTheta)
  432. local invSinTheta = 1 / math.sin(theta)
  433. startInterp = math.sin((1 - t) * theta) * invSinTheta
  434. finishInterp = math.sin(t * theta) * invSinTheta
  435. else
  436. startInterp = 1 - t
  437. finishInterp = t
  438. end
  439. else
  440. if (1 + cosTheta) > 0.0001 then
  441. local theta = math.acos(-cosTheta)
  442. local invSinTheta = 1 / math.sin(theta)
  443. startInterp = math.sin((t - 1) * theta) * invSinTheta
  444. finishInterp = math.sin(t * theta) * invSinTheta
  445. else
  446. startInterp = t - 1
  447. finishInterp = t
  448. end
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452.  
  453. function rayCast(Pos, Dir, Max, Ignore)
  454. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  455. end
  456.  
  457. Asset = "http://www.roblox.com/asset/?id="
  458.  
  459. Sounds = {
  460. Hit1 = {
  461. Id = Asset..(169380525)
  462. },
  463. Hit2 = {
  464. Id = Asset..(169380538)
  465. },
  466. Hit3 = {
  467. Id = Asset..(169380528)
  468. },
  469. Punch1 = {
  470. Id = Asset..(200632136)
  471. },
  472. Punch2 = {
  473. Id = Asset..(200632136)
  474. },
  475. Punch3 = {
  476. Id = Asset..(200632211)
  477. },
  478. Fire = {
  479. Id = Asset..(168413145)
  480. },
  481. Grab = {
  482. Id = Asset..(200632821)
  483. },
  484. }
  485.  
  486. ContentProvider = game:GetService("ContentProvider")
  487. for _, v in pairs(Sounds) do
  488. ContentProvider:Preload(v.Id)
  489. end
  490.  
  491.  
  492.  
  493. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  494. if hit.Parent == nil then
  495. return
  496. end
  497. local h = hit.Parent:FindFirstChild("Humanoid")
  498. for _, v in pairs(hit.Parent:children()) do
  499. if v:IsA("Humanoid") then
  500. h = v
  501. end
  502. end
  503. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  504. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  505. if hit.Parent.DebounceHit.Value == true then
  506. return
  507. end
  508. end
  509. --if h.MaxHealth >= math.huge then
  510. --hit:BreakJoints()
  511. --end
  512. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  513. return
  514. end]]
  515. -- hs(hit,1.2)
  516. local c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = game:service("Players").LocalPlayer,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. if HitSound ~= nil and HitPitch ~= nil then
  523. so(HitSound, hit, 1, HitPitch)
  524. end
  525. local Damage = math.random(minim, maxim)
  526. -- h:TakeDamage(Damage)
  527. local blocked = false
  528. local block = hit.Parent:findFirstChild("Block")
  529. if block ~= nil then
  530. if block.className == "IntValue" then
  531. if block.Value > 0 then
  532. blocked = true
  533. block.Value = block.Value - 1
  534. print(block.Value)
  535. end
  536. end
  537. end
  538. if blocked == false then
  539. -- h:TakeDamage(Damage)
  540. HitHealth=h.Health
  541. HitHealth=h.Health
  542. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
  543. print("gained spree")
  544. Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1
  545. end
  546. h.Health = h.Health - Damage
  547. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  548. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
  549. print("gained kill")
  550. ---script.Parent.Kills.Value=script.Parent.Kills.Value+1
  551. end
  552. else
  553. h.Health = h.Health - (Damage / 2)
  554. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  555. end
  556. if Type == "Knockdown" then
  557. local hum = hit.Parent.Humanoid
  558. hum.PlatformStand = true
  559. coroutine.resume(coroutine.create(function(HHumanoid)
  560. swait(1)
  561. HHumanoid.PlatformStand = false
  562. end), hum)
  563. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  564. local bodvol = Create("BodyVelocity"){
  565. velocity = angle * knockback,
  566. P = 5000,
  567. maxForce = Vector3.new(1000e+003, 1000e+003, 1000e+003),
  568. Parent = hit,
  569. }
  570. local rl = Create("BodyAngularVelocity"){
  571. P = 3000,
  572. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  573. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  574. Parent = hit,
  575. }
  576. game:GetService("Debris"):AddItem(bodvol, .5)
  577. game:GetService("Debris"):AddItem(rl, .5)
  578. elseif Type == "Normal" then
  579. local vp = Create("BodyVelocity"){
  580. P = 500,
  581. maxForce = Vector3.new(math.huge, 0, math.huge),
  582. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  583. }
  584. if knockback > 0 then
  585. vp.Parent = hit.Parent.Torso
  586. end
  587. game:GetService("Debris"):AddItem(vp, .5)
  588. elseif Type == "Up" then
  589. local bodyVelocity = Create("BodyVelocity"){
  590. velocity = vt(0, 20, 0),
  591. P = 5000,
  592. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  593. Parent = hit,
  594. }
  595. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  596. elseif Type == "Snare" then
  597. local bp = Create("BodyPosition"){
  598. P = 2000,
  599. D = 100,
  600. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  601. position = hit.Parent.Torso.Position,
  602. Parent = hit.Parent.Torso,
  603. }
  604. game:GetService("Debris"):AddItem(bp, 1)
  605. elseif Type == "Freeze" then
  606. local BodPos = Create("BodyPosition"){
  607. P = 50000,
  608. D = 1000,
  609. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  610. position = hit.Parent.Torso.Position,
  611. Parent = hit.Parent.Torso,
  612. }
  613. local BodGy = Create("BodyGyro") {
  614. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  615. P = 20e+003,
  616. Parent = hit.Parent.Torso,
  617. cframe = hit.Parent.Torso.CFrame,
  618. }
  619. hit.Parent.Torso.Anchored = true
  620. coroutine.resume(coroutine.create(function(Part)
  621. swait(1.5)
  622. Part.Anchored = false
  623. end), hit.Parent.Torso)
  624. game:GetService("Debris"):AddItem(BodPos, 3)
  625. game:GetService("Debris"):AddItem(BodGy, 3)
  626. end
  627. local debounce = Create("BoolValue"){
  628. Name = "DebounceHit",
  629. Parent = hit.Parent,
  630. Value = true,
  631. }
  632. game:GetService("Debris"):AddItem(debounce, Delay)
  633. c = Instance.new("ObjectValue")
  634. c.Name = "creator"
  635. c.Value = Player
  636. c.Parent = h
  637. game:GetService("Debris"):AddItem(c, .5)
  638. end
  639. end
  640.  
  641. function ShowDamage(Pos, Text, Time, Color)
  642. local Rate = (1 / 30)
  643. local Pos = (Pos or Vector3.new(0, 0, 0))
  644. local Text = (Text or "")
  645. local Time = (Time or 2)
  646. local Color = (Color or Color3.new(1, 0, 0))
  647. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  648. EffectPart.Anchored = true
  649. local BillboardGui = Create("BillboardGui"){
  650. Size = UDim2.new(3, 0, 3, 0),
  651. Adornee = EffectPart,
  652. Parent = EffectPart,
  653. }
  654. local TextLabel = Create("TextLabel"){
  655. BackgroundTransparency = 1,
  656. Size = UDim2.new(1, 0, 1, 0),
  657. Text = Text,
  658. TextColor3 = Color,
  659. TextScaled = true,
  660. Font = Enum.Font.ArialBold,
  661. Parent = BillboardGui,
  662. }
  663. game.Debris:AddItem(EffectPart, (Time + 0.1))
  664. EffectPart.Parent = game:GetService("Workspace")
  665. delay(0, function()
  666. local Frames = (Time / Rate)
  667. for Frame = 1, Frames do
  668. wait(Rate)
  669. local Percent = (Frame / Frames)
  670. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  671. TextLabel.TextTransparency = Percent
  672. end
  673. if EffectPart and EffectPart.Parent then
  674. EffectPart:Destroy()
  675. end
  676. end)
  677. end
  678.  
  679. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  680. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  681. prt.Anchored=true
  682. prt.CFrame=cframe
  683. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  684. game:GetService("Debris"):AddItem(prt,5)
  685. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  686. end
  687.  
  688. function Stomp()
  689. Humanoid.WalkSpeed=0
  690. Torso.Velocity=RootPart.CFrame.lookVector*0
  691. so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
  692. so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
  693. --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
  694. MagicWave(BrickColor.new("Medium stone grey"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
  695. Dam=8
  696. Humanoid.Health=Humanoid.Health - Dam
  697. MagniDamage(Torso,15,10,20,math.random(10,20),"Normal")
  698. --[[for i=0,1,0.2 do
  699. swait()
  700. if Mode=="Binary" then
  701. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  702. end
  703. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
  704. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  705. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  706. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
  707. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
  708. LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  709. end
  710. for i=0,1,0.1 do
  711. swait()
  712. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
  713. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
  714. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
  715. LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
  716. end]]
  717. swait(14)
  718. Humanoid.WalkSpeed=16
  719. end
  720.  
  721. HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  722. HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489))
  723. FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  724. FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489))
  725. FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  726. FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489))
  727. FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  728. FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489))
  729. FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  730. FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489))
  731. FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  732. FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489))
  733. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  734. HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501))
  735. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  736. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513))
  737. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  739. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513))
  740. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  741. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513))
  742. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  743. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  744. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  745. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  746. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513))
  747. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  748. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  749. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513))
  750. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  751. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  752. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513))
  753. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  754. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183))
  755. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  756. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  757. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583))
  758. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  759. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  760. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513))
  761. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  762. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513))
  763. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  764. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  765. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513))
  766. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  768. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513))
  769. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  770. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513))
  771. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  772. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751))
  773. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  774. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  775. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623))
  776. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  777. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513))
  778. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  779. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  780. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914))
  781. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  782. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  783. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513))
  784. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  785. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513))
  786. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  787. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  788. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  789. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  790. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513))
  791. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  793. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307))
  794. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  795. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513))
  796. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  797. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  798. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513))
  799. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  800. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513))
  801. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  802. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  803. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513))
  804. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  805. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513))
  806. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  807. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513))
  808. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  809. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513))
  810. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  811. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  812. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  813. FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  814. FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1))
  815. FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  816. FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572))
  817. FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  818. FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1))
  819. FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  820. FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1))
  821. FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  822. FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1))
  823.  
  824. HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  825. HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
  826. FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  827. FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
  828. FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  829. FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
  830. FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  831. FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
  832. FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  833. FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
  834. FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  835. FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
  836. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  837. HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
  838. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  839. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
  840. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  841. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
  842. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  843. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
  844. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  845. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
  846. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  847. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
  848. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  849. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
  850. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  851. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  852. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
  853. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  854. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  855. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
  856. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  857. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  858. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
  859. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  860. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  861. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
  862. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  863. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  864. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  865. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  866. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  867. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
  868. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  869. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
  870. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  871. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  872. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  873. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  874. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  875. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  876. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  877. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
  878. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  879. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  880. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
  881. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  882. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  883. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
  884. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  885. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
  886. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  887. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  888. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
  889. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  890. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  891. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
  892. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  893. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  894. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
  895. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  896. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
  897. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  898. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  899. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
  900. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  901. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  902. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
  903. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  904. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  905. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
  906. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  907. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
  908. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  909. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
  910. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  911. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
  912. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  913. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
  914. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  915. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
  916. FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  917. FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
  918. FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  919. FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
  920. FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  921. FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
  922. FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  923. FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
  924. FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  925. FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
  926.  
  927. function atktype(s, e)
  928. coroutine.resume(coroutine.create(function()
  929. attacktype = e
  930. wait(.5)
  931. attacktype = s
  932. end))
  933. end
  934.  
  935. function attackone()
  936. attack = true
  937. local con = HitboxA.Touched:connect(function(hit)
  938. Damagefunc(HitboxA, hit, 5,10, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  939. end)
  940. for i = 0, 1, 0.1 do
  941. swait()
  942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3)
  943. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3)
  944. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
  945. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
  946. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  947. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  948. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  949. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  950. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  951. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  952. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  953. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  954. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  955. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  956. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  957. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  958. end
  959. so("Punch1", HitboxA, 1, .8)
  960. for i = 0, 1, 0.1 do
  961. swait()
  962. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  963. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  964. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  965. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  966. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  967. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  968. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  969. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  970. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  971. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  972. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  973. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  974. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  975. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  976. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  977. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  978. end
  979. attack = false
  980. con:disconnect()
  981. atktype(1, 2)
  982. end
  983.  
  984. function attacktwo()
  985. attack = true
  986. local con = HitboxB.Touched:connect(function(hit)
  987. Damagefunc(HitboxB, hit, 5,10, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  988. end)
  989. so("Punch2", HitboxB, 1, .9)
  990. for i = 0, 1, 0.1 do
  991. swait()
  992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5)
  993. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5)
  994. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  995. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5)
  996. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  997. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  998. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  999. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1000. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1001. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1002. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1003. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1004. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1005. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1006. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1007. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1008. end
  1009. attack = false
  1010. con:disconnect()
  1011. atktype(1, 3)
  1012. end
  1013.  
  1014. function attackthree()
  1015. attack = true
  1016. local con = RightLeg.Touched:connect(function(hit)
  1017. Damagefunc(HitboxA, hit, 5,10, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1)
  1018. end)
  1019. Humanoid.WalkSpeed = 0
  1020. Torso.Velocity = Head.CFrame.lookVector * 75
  1021. so("Punch3", HitboxB, 1, .9)
  1022. for i = 0, 1, 0.1 do
  1023. swait()
  1024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
  1025. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
  1026. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5)
  1027. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1028. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1029. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1030. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1031. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1032. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1033. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1034. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1035. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1036. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1037. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1038. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1039. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1040. end
  1041. attack = false
  1042. Humanoid.WalkSpeed = 16
  1043. con:disconnect()
  1044. atktype(1, 1)
  1045. end
  1046.  
  1047. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  1048. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1052. coroutine.resume(coroutine.create(function()
  1053. for i = 0, 1, 0.05 do
  1054. wait()
  1055. prt.Transparency = i
  1056. msh.Scale = msh.Scale + vt(x2, y2, z2)
  1057. end
  1058. prt.Parent = nil
  1059. end))
  1060. end
  1061.  
  1062. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  1063. for _, c in pairs(workspace:children()) do
  1064. local hum = c:findFirstChild("Humanoid")
  1065. if hum ~= nil then
  1066. local head = c:findFirstChild("Torso")
  1067. if head ~= nil then
  1068. local targ = head.Position - Part.Position
  1069. local mag = targ.magnitude
  1070. if mag <= magni and c.Name ~= Player.Name then
  1071. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077.  
  1078. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1079. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1080. prt.Anchored = true
  1081. prt.CFrame = cframe
  1082. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1083. game:GetService("Debris"):AddItem(prt, 2)
  1084. coroutine.resume(coroutine.create(function(Part, Mesh)
  1085. for i = 0, 1, delay do
  1086. swait()
  1087. Part.CFrame = Part.CFrame
  1088. Part.Transparency = i
  1089. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1090. end
  1091. Part.Parent = nil
  1092. end), prt, msh)
  1093. end
  1094.  
  1095. function BlastJump()
  1096. if mana>=20 then mana=mana-20 else return end
  1097. if Anim == "Idle" or Anim == "Walk" then
  1098. attack = true
  1099. Humanoid.WalkSpeed = 0
  1100. for i = 0, 1, 0.1 do
  1101. swait()
  1102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1103. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1104. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  1105. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  1106. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1107. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1108. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1109. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1110. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1111. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1112. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  1113. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1114. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1115. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1116. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1117. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  1118. end
  1119. so("Fire", Torso, 1, .8)
  1120. MagniDamage(HitboxA, HitboxA, 10, 20, 20, 10, "Knockdown")
  1121. BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  1122. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  1123. MagicCircle(BrickColor.new("Really red"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  1124. MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  1125. MagicCircle(BrickColor.new("Really red"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  1126. MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  1127. Humanoid.WalkSpeed = 16
  1128. Humanoid.Jump = true
  1129. Torso.Velocity = vt(0, 200, 0)
  1130. attack = false
  1131. end
  1132. end
  1133.  
  1134. function DoubleJump()
  1135. if mana>=20 then mana=mana-20 else return end
  1136. attack = true
  1137. so("Fire", Torso, 1, .8)
  1138. BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  1139. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  1140. Humanoid.WalkSpeed = 16
  1141. Humanoid.Jump = true
  1142. Torso.Velocity = vt(0, 200, 0)
  1143. for i = 0, 1, 0.1 do
  1144. swait()
  1145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3)
  1146. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1147. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  1148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  1149. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1150. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1151. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1152. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1153. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1154. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1155. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  1156. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1157. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1158. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1159. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1160. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  1161. end
  1162. for i = 0, 1, 0.02 do
  1163. swait()
  1164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1165. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1166. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3)
  1167. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3)
  1168. RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1169. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1170. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1171. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1172. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1173. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1174. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1175. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1176. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1177. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1178. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1179. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1180. end
  1181. MagniDamage(HitboxA, HitboxA, 10, 20, 20, 10, "Up")
  1182. so("Fire", Torso, 1, .5)
  1183. local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1184. if hit~=nil then
  1185. local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",vt())
  1186. ref.Anchored=true
  1187. ref.CFrame=cf(pos)
  1188. game:GetService("Debris"):AddItem(ref,3)
  1189. for i=1,10 do
  1190. local Col=BrickColor.new("Really black")
  1191. local groundpart=part(3,Character,"SmoothPlastic",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1192. groundpart.Anchored=true
  1193. groundpart.CanCollide=false
  1194. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1195. local Col2=BrickColor.new("Really red")
  1196. local groundpart2=part(3,Character,"SmoothPlastic",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1197. groundpart2.Anchored=true
  1198. groundpart2.CanCollide=false
  1199. groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1200. game:GetService("Debris"):AddItem(groundpart,5)
  1201. game:GetService("Debris"):AddItem(groundpart2,5)
  1202. end
  1203. BlastEffect(BrickColor.new("Really red"),cf(pos),1,1,1,.7,.7,.7)
  1204. BlastEffect(BrickColor.new("Really black"),cf(pos),.9,.9,.9,.6,.6,.6)
  1205. MagicCircle(BrickColor.new("Really black"),cf(pos),3,3,3,5,5,5,0.05)
  1206. MagicCircle(BrickColor.new("Really red"),cf(pos),4,4,4,6,6,6,0.05)
  1207. MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
  1208. end
  1209. for i = 0, 1, 0.1 do
  1210. swait()
  1211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1212. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1213. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
  1214. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3)
  1215. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1216. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1217. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1218. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1219. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1220. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1221. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1222. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1223. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1224. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1225. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1226. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1227. end
  1228. attack = false
  1229. end
  1230.  
  1231.  
  1232.  
  1233. function MultiPunch()
  1234. if mana>=10 then mana=mana-10 else return end
  1235. attack = true
  1236. local con1 = HitboxA.Touched:connect(function(hit)
  1237. Damagefunc(HitboxA, hit, 5, 10, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  1238. end)
  1239. local con2 = HitboxB.Touched:connect(function(hit)
  1240. Damagefunc(HitboxB, hit, 5,10, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  1241. end)
  1242. for i = 1,10,5 do
  1243. so("Punch1", HitboxA, 1, .8)
  1244. for i = 0, 1, 0.2 do
  1245. swait()
  1246. Torso.Velocity = Head.CFrame.lookVector * 10
  1247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  1248. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  1249. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  1250. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  1251. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1252. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1253. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1254. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1255. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1256. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1257. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1258. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1259. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1260. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1261. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1262. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1263. end
  1264. so("Punch2", HitboxB, 1, .9)
  1265. for i = 0, 1, 0.2 do
  1266. swait()
  1267. Torso.Velocity = Head.CFrame.lookVector * 10
  1268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5)
  1269. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .5)
  1270. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.5)
  1271. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.5)
  1272. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1273. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1274. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1275. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1276. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1277. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1278. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1279. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1280. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1281. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1282. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1283. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1284. end
  1285. end
  1286. attack = false
  1287. con1:disconnect()
  1288. con2:disconnect()
  1289. end
  1290. function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1291. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  1292. prt.Anchored=true
  1293. prt.CFrame=cframe
  1294. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1295. game:GetService("Debris"):AddItem(prt,5)
  1296. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh})
  1297. end
  1298.  
  1299. function shot()
  1300. if mana>=25 then mana=mana-25 else return end
  1301. attack=true
  1302. for i = 0,1,0.05 do
  1303. swait()
  1304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), .3)
  1305. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-90)), .3)
  1306. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1307. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
  1308. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1309. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1310. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1311. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1312. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1313. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1314. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1315. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1316. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1317. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1318. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1319. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1320. MagicBlood(BrickColor.new("Really red"),cf(RightArm.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
  1321. end
  1322. MagniDamage(HitboxA,HitboxA,10,20,20,10,"Up")
  1323. so("Fire", Torso, 1, .8)
  1324. MagicCircle(BrickColor.new("Really red"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  1325. MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  1326. Humanoid.Jump = true
  1327. for i = 0,1, 0.1 do
  1328. Torso.Velocity = Head.CFrame.lookVector *-200
  1329. end
  1330. attack=false
  1331. end
  1332.  
  1333.  
  1334. local Grabbing = false
  1335.  
  1336. function Grab()
  1337. if mana>=40 then mana=mana-40 else return end
  1338. attack = true
  1339. so("Punch3",HitboxA,1,0.5)
  1340. if Grabbing == false then
  1341. gp = nil
  1342. con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
  1343. local ht = hit.Parent
  1344. local hum1=ht:FindFirstChild('Humanoid')
  1345. if hum1 ~= nil then
  1346. coroutine.resume(coroutine.create(function()
  1347. hum1.PlatformStand=true
  1348. wait(3)
  1349. hum1.PlatformStand=false
  1350. end))
  1351. gp = ht
  1352. Grabbing = true
  1353. so("Grab", Torso, 1, .8)
  1354. local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
  1355. asd.Parent = RightArm
  1356. asd.Name = "asd"
  1357. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1358. so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
  1359. elseif hum1 == nil then
  1360. con1:disconnect()
  1361. wait() return
  1362. end
  1363. end)
  1364. end
  1365. if Grabbing == false then
  1366. for i = 0,1,0.05 do
  1367. swait()
  1368. Torso.Velocity = Head.CFrame.lookVector * 50
  1369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1370. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
  1371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1372. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
  1373. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1374. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1375. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1376. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1377. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1378. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1379. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1380. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1381. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1382. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1383. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1384. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1385. end
  1386. end
  1387. if Grabbing == true then
  1388. for i = 0, 1, 0.1 do
  1389. swait()
  1390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1391. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1394. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1395. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1396. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1397. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1398. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1399. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1400. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1401. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1402. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1403. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1404. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1405. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1406. end
  1407. so("Fire",Torso,1,.7)
  1408. so("Fire",Torso,1,.9)
  1409. MagniDamage(HitboxA,HitboxA,5,20,20,10,"Up")
  1410. MagicCircle(BrickColor.new("Really red"),RightArm.CFrame,3,3,3,5,5,5,0.05)
  1411. MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,2,2,2,4,4,4,0.05)
  1412. BlastEffect(BrickColor.new("Really red"),Torso.CFrame,1,1,1,.7,.7,.7)
  1413. BlastEffect(BrickColor.new("Really black"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
  1414. for i = 0, 1, 0.1 do
  1415. swait()
  1416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1417. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1418. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1420. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1421. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1422. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1423. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1424. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1425. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1426. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1427. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1428. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1429. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1430. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1431. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1432. end
  1433. end
  1434. for i,v in pairs(RightArm:GetChildren()) do
  1435. if v.Name == "asd" and v:IsA("Weld") then
  1436. v:Remove()
  1437.  
  1438. end
  1439. end
  1440. con1:disconnect()
  1441. Grabbing = false
  1442. attack = false
  1443. end
  1444.  
  1445. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1446. local prt=part(3,Character,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1447. prt.Anchored=true
  1448. prt.CFrame=cframe
  1449. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1450. game:GetService("Debris"):AddItem(prt,2)
  1451. coroutine.resume(coroutine.create(function(Part,Mesh)
  1452. for i=0,1,delay do
  1453. swait()
  1454. Part.CFrame=Part.CFrame
  1455. Part.Transparency=i
  1456. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1457. end
  1458. Part.Parent=nil
  1459. end),prt,msh)
  1460. end
  1461.  
  1462. function pewshoot(post,mindam,maxdam,spready)
  1463. local spread=(Vector3.new(math.random(-spready,spready),math.random(-spready,spready),math.random(-spready,spready)))-- * (Prt.Position-MMouse.Hit.p).magnitude/100
  1464. local MouseLook=cf((post.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spread)
  1465. local hit,pos = rayCast(post.Position,MouseLook.lookVector,999,RootPart.Parent)
  1466. local mag=(post.Position-pos).magnitude
  1467. MagicCylinder(BrickColor.new("Really red"),CFrame.new((post.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
  1468. if hit~=nil then
  1469. --[[ref=part2(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
  1470. ref.Anchored=true
  1471. ref.CFrame=cf(pos)]]
  1472. MagicCircle(BrickColor.new("Really red"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.1)
  1473. --Damagefunc(hit,mindam,maxdam,0,"Normal",RootPart,0)
  1474. Damagefunc(post, hit, mindam, maxdam, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  1475. end
  1476. end
  1477.  
  1478. function Flip()
  1479. if mana>=20 then mana=mana-20 else return end
  1480. attack = true
  1481. for i = 0,1,0.1 do
  1482. swait()
  1483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1484. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1485. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3)
  1486. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3)
  1487. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1488. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1489. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1490. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1491. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1492. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1493. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1494. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1495. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1496. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1497. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1498. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1499. end
  1500. coroutine.resume(coroutine.create(function()
  1501. for i = 0,5,0.5 do
  1502. wait()
  1503. so("Fire", Torso, 1, .8)
  1504. pewshoot(HitboxA,5,15,2.5)
  1505. pewshoot(HitboxB,5,15,2.5)
  1506. end
  1507. end))
  1508. for i = 0,1,0.05 do
  1509. swait()
  1510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1511. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1512. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
  1513. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  1514. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1515. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1516. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1517. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1518. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1519. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1520. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1521. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1522. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1523. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1524. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1525. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1526. end
  1527. attack = false
  1528. end
  1529. local aiming = false
  1530. local shoot = false
  1531. local shotgun = false
  1532. local powershoot = false
  1533. function Aim()
  1534. aiming=true
  1535. attack = true
  1536.  
  1537. for i = 0,1,0.1 do
  1538. swait()
  1539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1540. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1541. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3)
  1542. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3)
  1543. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1544. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1545. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1546. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1547. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1548. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1549. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1550. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1551. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1552. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1553. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1554. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1555. end
  1556. local gairo = Create("BodyGyro"){
  1557. Parent = RootPart,
  1558. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1559. P = 20e+003 ,
  1560. cframe = RootPart.CFrame,
  1561. }
  1562. for i = 0,1,0.05 do
  1563. swait()
  1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1565. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1566. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
  1567. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-160), math.rad(-90)), 0.3)
  1568. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1569. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1570. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1571. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1572. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1573. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1574. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1575. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1576. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1577. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1578. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1579. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1580.  
  1581. end
  1582. local offset = nil
  1583. while aiming == true do
  1584. swait()
  1585. local gunpos = vt(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1586. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1587. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1588. offset = offset / mag
  1589. gairo.cframe = cf(Head.Position, gunpos)
  1590. end
  1591. if shoot == true then
  1592. pewshoot(HitboxA,10,15,0)
  1593. for i = 0,1,0.05 do
  1594. swait()
  1595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1596. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1597. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(130)), 0.3)
  1598. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-160), math.rad(-130)), 0.3)
  1599. end
  1600. elseif shotgun == true then
  1601. for i = 1, math.random(3,7) do
  1602. pewshoot(HitboxA,10,15,2)
  1603. end
  1604. for i = 0,1,0.05 do
  1605. swait()
  1606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1607. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1608. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(140)), 0.3)
  1609. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-160), math.rad(-140)), 0.3)
  1610. end
  1611. elseif powershoot == true then
  1612. for i = 0,0.25 ,0.05 do
  1613. swait()
  1614. for i = 0, .1, 0.05 do
  1615. swait()
  1616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1617. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(140)), 0.3)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-160), math.rad(-140)), 0.3)
  1620. end
  1621. pewshoot(HitboxA,10,15,1)
  1622. for i = 0, .1, 0.05 do
  1623. swait()
  1624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1625. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1626. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
  1627. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-160), math.rad(-90)), 0.3)
  1628. end
  1629. end
  1630. end
  1631. aiming=false
  1632. shoot=false
  1633. attack=false
  1634. gairo.Parent=nil
  1635. end
  1636.  
  1637.  
  1638. function ob1u(mouse)
  1639.  
  1640. end
  1641.  
  1642. function ob1d(mouse)
  1643. if attack == true and aiming == true then
  1644. shoot=true
  1645. aiming=false
  1646. end
  1647. if attack == false and attacktype == 1 then
  1648. attacktype = 2
  1649. attackone()
  1650. elseif attack == false and attacktype == 2 then
  1651. attacktype = 1
  1652. attacktwo()
  1653. elseif attack == false and attacktype == 3 then
  1654. attacktype = 1
  1655. attackthree()
  1656. end
  1657. end
  1658.  
  1659. --[[mouse.Button1Down:connect(function()
  1660. if attack == false and attacktype == 1 then
  1661. attacktype = 2
  1662. attackone()
  1663. elseif attack == false and attacktype == 2 then
  1664. attacktype = 1
  1665. attacktwo()
  1666. elseif attack == false and attacktype == 3 then
  1667. attacktype = 1
  1668. attackthree()
  1669. end
  1670. end]]
  1671.  
  1672. function key(k)
  1673. k = k:lower()
  1674. if attack == false and k == 'q' then
  1675. BlastJump()
  1676. elseif attack == true and aiming== true and k == 'z' then
  1677. if mana >= 10 then mana=mana-10 else return end
  1678. shotgun=true
  1679. aiming=false
  1680. elseif attack == true and aiming== true and k == 'x' then
  1681. if mana >= 30 then mana=mana-30 else return end
  1682. shotgun=false
  1683. powershoot=true
  1684. aiming=false
  1685. elseif attack == false and k == ' ' and Anim == 'Jump' and Player:FindFirstChild("JUMPSTOP") == nil then
  1686. d=Instance.new("StringValue",Player)
  1687. d.Name="JUMPSTOP"
  1688. game.Debris:AddItem(d,3)
  1689. DoubleJump()
  1690. elseif attack == false and k == 'e' then
  1691. MultiPunch()
  1692. elseif attack == false and k == 'r' then
  1693. Grab()
  1694. elseif attack == false and k == 'f' then
  1695. Aim()
  1696. elseif attack == false and k == 'x' then
  1697. Flip()
  1698. elseif attack == false and k == 'z' and Player:FindFirstChild("JUMPSTOP") == nil then
  1699. d=Instance.new("StringValue",Player)
  1700. d.Name="JUMPSTOP"
  1701. game.Debris:AddItem(d,2)
  1702. shot()
  1703. end
  1704. end
  1705.  
  1706. function ds(mouse)
  1707. end
  1708.  
  1709. function s(mouse)
  1710. print("Selected")
  1711. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1712. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1713. mouse.KeyDown:connect(key)
  1714. MMouse=mouse
  1715. end
  1716.  
  1717. Bin.Selected:connect(s)
  1718. Bin.Deselected:connect(ds)
  1719.  
  1720.  
  1721. local sine = 0
  1722. local change = 1
  1723. local val = 0
  1724. local idle = 0
  1725. local donum = 0
  1726.  
  1727. while true do
  1728. swait()
  1729. sine = sine + change
  1730. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1731. local velderp = RootPart.Velocity.y
  1732. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1733. if equipped == true or equipped == false then
  1734. if attack == false then
  1735. idle = idle + 1
  1736. else
  1737. idle = 0
  1738. end
  1739.  
  1740. if idle >= 500 then
  1741. if attack == false then
  1742. end
  1743. end
  1744. if donum >= .5 then
  1745. handidle = true
  1746. elseif donum <= 0 then
  1747. handidle = false
  1748. end
  1749. if handidle == false then
  1750. donum = donum + 0.003
  1751. else
  1752. donum = donum - 0.003
  1753. end
  1754. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1755. Anim = "Jump"
  1756. if attack == false then
  1757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1758. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1759. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3)
  1760. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3)
  1761. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3)
  1762. LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3)
  1763. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1764. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1765. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1766. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1767. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1768. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1769. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1770. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1771. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1772. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1773. end
  1774. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1775. Anim = "Fall"
  1776. if attack == false then
  1777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1778. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1779. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3)
  1780. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
  1781. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1782. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3)
  1783. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1784. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1785. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1786. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1787. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1788. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1789. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1790. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1791. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1792. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1793. end
  1794.  
  1795. elseif torvel < 1 and hitfloor ~= nil then
  1796. Anim = "Idle"
  1797. if attack == false then
  1798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3)
  1799. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1800. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3)
  1801. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3)
  1802. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1803. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1804. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1805. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1806. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1807. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1808. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1809. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1810. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1811. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1812. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1813. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1814. end
  1815. elseif torvel > 2 and hitfloor ~= nil then
  1816. Anim = "Walk"
  1817. if attack == false then
  1818. change = 3
  1819. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1820. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1821. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3)
  1822. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3)
  1823. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1824. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1825. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1826. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1827. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1828. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1829. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1830. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1831. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1832. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1833. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1834. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1835. end
  1836. end
  1837. end
  1838. if #Effects > 0 then
  1839. for e = 1, #Effects do
  1840. if Effects[e] ~= nil then
  1841. local Thing = Effects[e]
  1842. if Thing ~= nil then
  1843. local Part = Thing[1]
  1844. local Mode = Thing[2]
  1845. local Delay = Thing[3]
  1846. local IncX = Thing[4]
  1847. local IncY = Thing[5]
  1848. local IncZ = Thing[6]
  1849. if Thing[1].Transparency <= 1 then
  1850. if Thing[2] == "Block1" then
  1851. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1852. Mesh = Thing[1].Mesh
  1853. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1854. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1855. elseif Thing[2] == "Cylinder" then
  1856. Mesh = Thing[1].Mesh
  1857. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1859. elseif Thing[2] == "Blood" then
  1860. Mesh = Thing[7]
  1861. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1862. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1864. elseif Thing[2] == "Elec" then
  1865. Mesh = Thing[1].Mesh
  1866. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1867. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1868. elseif Thing[2] == "Disappear" then
  1869. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1870. end
  1871. else
  1872. Part.Parent = nil
  1873. table.remove(Effects, e)
  1874. end
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
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