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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- IntValue1 = Instance.new("IntValue")
- NumberValue2 = Instance.new("NumberValue")
- BillboardGui3 = Instance.new("BillboardGui")
- ImageLabel4 = Instance.new("ImageLabel")
- Script5 = Instance.new("Script")
- LocalScript6 = Instance.new("LocalScript")
- ScreenGui7 = Instance.new("ScreenGui")
- Frame8 = Instance.new("Frame")
- Frame9 = Instance.new("Frame")
- TextLabel10 = Instance.new("TextLabel")
- Frame11 = Instance.new("Frame")
- Frame12 = Instance.new("Frame")
- TextLabel13 = Instance.new("TextLabel")
- TextLabel14 = Instance.new("TextLabel")
- Frame15 = Instance.new("Frame")
- LocalScript16 = Instance.new("LocalScript")
- LocalScript17 = Instance.new("LocalScript")
- LocalScript18 = Instance.new("LocalScript")
- Part19 = Instance.new("Part")
- CylinderMesh20 = Instance.new("CylinderMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- BlockMesh24 = Instance.new("BlockMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- Part31 = Instance.new("Part")
- CylinderMesh32 = Instance.new("CylinderMesh")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- BlockMesh38 = Instance.new("BlockMesh")
- Part39 = Instance.new("Part")
- CylinderMesh40 = Instance.new("CylinderMesh")
- Part41 = Instance.new("Part")
- SpecialMesh42 = Instance.new("SpecialMesh")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- Sound45 = Instance.new("Sound")
- Sound46 = Instance.new("Sound")
- Sound47 = Instance.new("Sound")
- Sound48 = Instance.new("Sound")
- Sound49 = Instance.new("Sound")
- Part50 = Instance.new("Part")
- BlockMesh51 = Instance.new("BlockMesh")
- Part52 = Instance.new("Part")
- BlockMesh53 = Instance.new("BlockMesh")
- Part54 = Instance.new("Part")
- CylinderMesh55 = Instance.new("CylinderMesh")
- Part56 = Instance.new("Part")
- BlockMesh57 = Instance.new("BlockMesh")
- Part58 = Instance.new("Part")
- SpecialMesh59 = Instance.new("SpecialMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- BlockMesh63 = Instance.new("BlockMesh")
- Smoke64 = Instance.new("Smoke")
- Part65 = Instance.new("Part")
- CylinderMesh66 = Instance.new("CylinderMesh")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- SpecialMesh74 = Instance.new("SpecialMesh")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Part77 = Instance.new("Part")
- CylinderMesh78 = Instance.new("CylinderMesh")
- Part79 = Instance.new("Part")
- SpecialMesh80 = Instance.new("SpecialMesh")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Part83 = Instance.new("Part")
- CylinderMesh84 = Instance.new("CylinderMesh")
- Part85 = Instance.new("Part")
- BlockMesh86 = Instance.new("BlockMesh")
- Part87 = Instance.new("Part")
- BlockMesh88 = Instance.new("BlockMesh")
- Part89 = Instance.new("Part")
- SpecialMesh90 = Instance.new("SpecialMesh")
- Part91 = Instance.new("Part")
- CylinderMesh92 = Instance.new("CylinderMesh")
- Part93 = Instance.new("Part")
- CylinderMesh94 = Instance.new("CylinderMesh")
- BillboardGui95 = Instance.new("BillboardGui")
- ImageLabel96 = Instance.new("ImageLabel")
- Script97 = Instance.new("Script")
- Part98 = Instance.new("Part")
- BlockMesh99 = Instance.new("BlockMesh")
- ManualWeld100 = Instance.new("ManualWeld")
- Part101 = Instance.new("Part")
- BlockMesh102 = Instance.new("BlockMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- BlockMesh108 = Instance.new("BlockMesh")
- Part109 = Instance.new("Part")
- BlockMesh110 = Instance.new("BlockMesh")
- Part111 = Instance.new("Part")
- BlockMesh112 = Instance.new("BlockMesh")
- Part113 = Instance.new("Part")
- BlockMesh114 = Instance.new("BlockMesh")
- Part115 = Instance.new("Part")
- SpecialMesh116 = Instance.new("SpecialMesh")
- Part117 = Instance.new("Part")
- SpecialMesh118 = Instance.new("SpecialMesh")
- Part119 = Instance.new("Part")
- CylinderMesh120 = Instance.new("CylinderMesh")
- Part121 = Instance.new("Part")
- CylinderMesh122 = Instance.new("CylinderMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- SpecialMesh126 = Instance.new("SpecialMesh")
- Part127 = Instance.new("Part")
- CylinderMesh128 = Instance.new("CylinderMesh")
- Part129 = Instance.new("Part")
- CylinderMesh130 = Instance.new("CylinderMesh")
- Part131 = Instance.new("Part")
- CylinderMesh132 = Instance.new("CylinderMesh")
- BillboardGui133 = Instance.new("BillboardGui")
- ImageLabel134 = Instance.new("ImageLabel")
- Script135 = Instance.new("Script")
- Part136 = Instance.new("Part")
- BlockMesh137 = Instance.new("BlockMesh")
- Part138 = Instance.new("Part")
- CylinderMesh139 = Instance.new("CylinderMesh")
- Part140 = Instance.new("Part")
- BlockMesh141 = Instance.new("BlockMesh")
- Part142 = Instance.new("Part")
- SpecialMesh143 = Instance.new("SpecialMesh")
- Part144 = Instance.new("Part")
- BlockMesh145 = Instance.new("BlockMesh")
- Part146 = Instance.new("Part")
- BlockMesh147 = Instance.new("BlockMesh")
- Part148 = Instance.new("Part")
- BlockMesh149 = Instance.new("BlockMesh")
- Part150 = Instance.new("Part")
- BlockMesh151 = Instance.new("BlockMesh")
- Part152 = Instance.new("Part")
- BlockMesh153 = Instance.new("BlockMesh")
- Part154 = Instance.new("Part")
- BlockMesh155 = Instance.new("BlockMesh")
- Part156 = Instance.new("Part")
- BlockMesh157 = Instance.new("BlockMesh")
- Part158 = Instance.new("Part")
- SpecialMesh159 = Instance.new("SpecialMesh")
- Part160 = Instance.new("Part")
- BlockMesh161 = Instance.new("BlockMesh")
- Part162 = Instance.new("Part")
- BlockMesh163 = Instance.new("BlockMesh")
- Part164 = Instance.new("Part")
- BlockMesh165 = Instance.new("BlockMesh")
- Part166 = Instance.new("Part")
- BlockMesh167 = Instance.new("BlockMesh")
- Part168 = Instance.new("Part")
- SpecialMesh169 = Instance.new("SpecialMesh")
- Part170 = Instance.new("Part")
- SpecialMesh171 = Instance.new("SpecialMesh")
- Part172 = Instance.new("Part")
- BlockMesh173 = Instance.new("BlockMesh")
- Part174 = Instance.new("Part")
- SpecialMesh175 = Instance.new("SpecialMesh")
- Part176 = Instance.new("Part")
- SpecialMesh177 = Instance.new("SpecialMesh")
- Part178 = Instance.new("Part")
- Decal179 = Instance.new("Decal")
- Decal180 = Instance.new("Decal")
- BlockMesh181 = Instance.new("BlockMesh")
- Part182 = Instance.new("Part")
- SpecialMesh183 = Instance.new("SpecialMesh")
- Part184 = Instance.new("Part")
- SpecialMesh185 = Instance.new("SpecialMesh")
- Part186 = Instance.new("Part")
- BlockMesh187 = Instance.new("BlockMesh")
- Part188 = Instance.new("Part")
- BlockMesh189 = Instance.new("BlockMesh")
- Part190 = Instance.new("Part")
- CylinderMesh191 = Instance.new("CylinderMesh")
- Part192 = Instance.new("Part")
- BlockMesh193 = Instance.new("BlockMesh")
- ManualWeld194 = Instance.new("ManualWeld")
- Part195 = Instance.new("Part")
- BlockMesh196 = Instance.new("BlockMesh")
- Part197 = Instance.new("Part")
- BlockMesh198 = Instance.new("BlockMesh")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- BlockMesh202 = Instance.new("BlockMesh")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- BlockMesh206 = Instance.new("BlockMesh")
- Part207 = Instance.new("Part")
- SpecialMesh208 = Instance.new("SpecialMesh")
- Part209 = Instance.new("Part")
- BlockMesh210 = Instance.new("BlockMesh")
- Part211 = Instance.new("Part")
- SpecialMesh212 = Instance.new("SpecialMesh")
- Part213 = Instance.new("Part")
- SpecialMesh214 = Instance.new("SpecialMesh")
- Part215 = Instance.new("Part")
- SpecialMesh216 = Instance.new("SpecialMesh")
- Part217 = Instance.new("Part")
- BlockMesh218 = Instance.new("BlockMesh")
- Part219 = Instance.new("Part")
- BlockMesh220 = Instance.new("BlockMesh")
- Part221 = Instance.new("Part")
- SpecialMesh222 = Instance.new("SpecialMesh")
- Part223 = Instance.new("Part")
- BlockMesh224 = Instance.new("BlockMesh")
- Part225 = Instance.new("Part")
- SpecialMesh226 = Instance.new("SpecialMesh")
- Part227 = Instance.new("Part")
- SpecialMesh228 = Instance.new("SpecialMesh")
- Part229 = Instance.new("Part")
- BlockMesh230 = Instance.new("BlockMesh")
- Part231 = Instance.new("Part")
- BlockMesh232 = Instance.new("BlockMesh")
- Part233 = Instance.new("Part")
- SpecialMesh234 = Instance.new("SpecialMesh")
- Part235 = Instance.new("Part")
- BlockMesh236 = Instance.new("BlockMesh")
- Tool0.Name = "Drakan-5"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/asset/?id=89383446"
- Tool0.GripPos = Vector3.new(-0.300000012, 0.400000006, 0)
- Tool0.GripRight = Vector3.new(-1, 0, 0)
- Tool0.GripUp = Vector3.new(0, -1, 0)
- Tool0.CanBeDropped = false
- IntValue1.Name = "Battery"
- IntValue1.Parent = Tool0
- IntValue1.Value = 1000000000
- NumberValue2.Name = "Overheat"
- NumberValue2.Parent = Tool0
- BillboardGui3.Name = "Border"
- BillboardGui3.Parent = Tool0
- BillboardGui3.Size = UDim2.new(4, 0, 4, 0)
- BillboardGui3.AlwaysOnTop = true
- ImageLabel4.Name = "Image"
- ImageLabel4.Parent = BillboardGui3
- ImageLabel4.Transparency = 1
- ImageLabel4.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel4.BackgroundTransparency = 1
- ImageLabel4.Image = "http://www.roblox.com/asset/?id=89379086"
- Script5.Parent = ImageLabel4
- Script5.Disabled = true
- table.insert(cors,sandbox(Script5,function()
- script.Parent.Parent.Adornee = script.Parent.Parent.Parent
- wait(4)
- script.Parent.Parent:Remove()
- end))
- LocalScript6.Name = "Local Script"
- LocalScript6.Parent = Tool0
- table.insert(cors,sandbox(LocalScript6,function()
- wait()
- OriginalToolName = script.Parent.Name
- ToolName=script.Parent.Name
- Firerate=.01
- MinSpread=.01
- MaxSpread=0
- SpreadRate=0
- BaseDamage=12.5
- VehicleDamage=4
- automatic=true
- burst=false
- shot=false
- BarrlePos=Vector3.new(0, -0.225,-2.2)
- Cursors={"http://www.roblox.com/asset/?id=122459191"}
- ReloadCursor="http://www.roblox.com/asset/?id=122459191"
- -------------------------------------OTHER
- equiped=false
- sp=script.Parent
- RayLength=999
- Spread=.01
- enabled=true
- reloading=false
- down=true
- aimed = false
- flashlighton = false
- laseron = false
- silenceron = false
- stabstopper = true
- stabbing = false
- slicestopper = false
- stanced = false
- forwarding = false
- local sprintable = true
- saluting = false
- moveouting = false
- mag1 = script.Parent.Mag1.Mesh
- mag2 = script.Parent.Mag2.Mesh
- sil = script.Parent.Silencer.Mesh
- gunwaittime = 0.02
- gunwaittime = 0.03
- meleewaittime = 0.02
- sfd=0
- a=false
- cam=nil
- -------------------------------------RAYINFO
- Bullet=Instance.new("Part")
- Bullet.Name="Bullet"
- Bullet.BrickColor=BrickColor.new("Cyan")
- Bullet.Material="Neon"
- Bullet.Anchored=true
- Bullet.CanCollide=false
- Bullet.Locked=true
- Bullet.Size=Vector3.new(0.7,0.7,1)
- --Bullet.Transparency=.65
- Bullet.formFactor=0
- Bullet.TopSurface=0
- Bullet.BottomSurface=0
- mesh=Instance.new("SpecialMesh")
- mesh.Parent=Bullet
- mesh.MeshType="Brick"
- mesh.Name="Mesh"
- mesh.Scale=Vector3.new(.15,.15,1)
- -------------------------------------PLR
- player=owner
- -------------------------------------HITSOUND
- sfx=Instance.new("Sound")
- sfx.Name="HitSound"
- sfx.Pitch=2
- sfx.SoundId="http://www.roblox.com/asset/?id=300473653"
- sfx.Volume=1
- sfx.Looped=false
- sfx.PlayOnRemove=false
- -------------------------------------
- sp.Name = OriginalToolName
- -------------------------------------SPECS
- MaxCharge=100
- Charge=sp.Overheat
- cooldownTime = 0.2
- overheated = false
- overheattime = 2
- chargeperfireMIN = 3
- chargeperfireMAX = 3
- batteryLife=sp.Battery
- maxDepletion=3
- minDepletion=2
- shotsForDepl=12
- battery=true
- -------------------------------------
- wait()
- Tool = script.Parent;
- local arms = nil
- local torso = nil
- local welds = {}
- function take(mouse)
- wait()
- mouse.Icon = "http://www.roblox.com/asset/?id=122459191"
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.Name = "weld1"
- weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))--Left arm
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Name = "weld2"
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), 0)--Right arm
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function out()
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function check()
- if equiped==true then
- if player:findFirstChild("PlayerGui")~=nil then
- if player.PlayerGui:findFirstChild("GunGui")~=nil then
- if batteryLife.Value<=0 then
- batteryLife.Value=0
- battery=false
- player.PlayerGui.GunGui.Battery.Status.Text=tostring(batteryLife.Value)
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-95, 256-95, 256-95)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-95, 256-95, 256-95)
- else
- player.PlayerGui.GunGui.Battery.Status.Text=tostring(batteryLife.Value)
- battery=true
- if batteryLife.Value<=50 and batteryLife.Value>25 then
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-218, 256-215, 256-0)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-218, 256-215, 256-0)
- elseif batteryLife.Value<=25 then
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-255, 256-0, 256-0)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-255, 256-0, 256-0)
- else
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-255, 256-255, 256-255)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-255, 256-255, 256-255)
- end
- end
- end
- end
- if player.PlayerGui:findFirstChild("GunGui") ~= nil then
- player.PlayerGui.GunGui.Back.Frame:TweenSize(UDim2.new(Charge.Value/MaxCharge,0,1,0),"In","Linear",0.1)
- if overheated == false then
- player.PlayerGui.GunGui.Back.Status.Text = Charge.Value.."%"
- player.PlayerGui.GunGui.Back.Frame.BackgroundColor3 = Color3.new(256-0, 256-150, 256-0)
- --sp.Name=ToolName.." | "..Charge.Value.."%"
- end
- end
- sp.Overheat.Value = Charge.Value
- end
- end
- --Ugly, I hate corrotines, oh well :)
- function recharge()
- while true do
- wait(cooldownTime)
- if down==false then
- --if equiped==true then
- if overheated == false then
- if Charge.Value>0 then
- Charge.Value=Charge.Value-2--+math.random(1, 3) --not needed imo
- check()
- end
- end
- --end
- end
- end
- end
- thread=coroutine.create(recharge)
- assert(coroutine.resume(thread))
- function onChargeChanged()
- if Charge.Value >= MaxCharge then
- Charge.Value = 100
- overheated = true
- if player.PlayerGui:findFirstChild("GunGui") ~= nil and equiped == true then
- player.PlayerGui.GunGui.Back.Status.Text = "Overheat"
- player.PlayerGui.GunGui.Back.Frame.BackgroundColor3 = Color3.new(256-100, 256-0, 256-0)--Everything below is the reload animation.
- script.Parent.Handle.SmokeSound:play()
- script.Parent.SmokeBrick.Smoke.Enabled = true
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- --Originals
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.25, 1, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(310), math.rad(-3), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-15))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(330), math.rad(-6), math.rad(-30))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-30))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(350), math.rad(-9), math.rad(0))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(370), math.rad(-10), math.rad(10))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- wait(gunwaittime*10)
- --Left arm moved, Right arm twisted
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(340), math.rad(-5), math.rad(5))--Left arm
- script.Parent.Mag1.Transparency = 0
- script.Parent.Mag2.Transparency = 0
- mag1.Offset = Vector3.new(-0.7, 0.6, 2.2)
- mag2.Offset = Vector3.new(-0.7, 0.6, 2.2)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(310), math.rad(0), math.rad(0))--Left arm
- mag1.Offset = Vector3.new(0, 0.4, 1.8)
- mag2.Offset = Vector3.new(0, 0.4, 1.8)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), math.rad(0), math.rad(0))--Left arm
- mag1.Offset = Vector3.new(0.2, -0.2, 1.2)
- mag2.Offset = Vector3.new(0.2, -0.2, 1.2)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(0))--Left arm
- mag1.Offset = Vector3.new(-0.3, -0.7, 0.5)
- mag2.Offset = Vector3.new(-0.3, -0.7, 0.5)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(240), math.rad(0), math.rad(0))--Left arm
- mag1.Offset = Vector3.new(-0.5, -0.9, 0.3)
- mag2.Offset = Vector3.new(-0.5, -0.9, 0.3)
- wait(gunwaittime)
- --Arm up in air
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(255), math.rad(-10), math.rad(20))--Left arm
- mag1.Offset = Vector3.new(-0.1, -0.7, 0.4)
- mag2.Offset = Vector3.new(-0.1, -0.7, 0.4)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-20), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(0, -0.8, 0.2)
- mag2.Offset = Vector3.new(0, -0.8, 0.2)
- wait(gunwaittime*5)
- --Arm turned
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-25), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(-0.1, -0.9, 0.2)
- mag2.Offset = Vector3.new(-0.1, -0.9, 0.2)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-28), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(-0.15, -0.95, 0.2)
- mag2.Offset = Vector3.new(-0.15, -0.95, 0.2)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-30), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(-0.2, -1, 0.2)
- mag2.Offset = Vector3.new(-0.2, -1, 0.2)
- wait(gunwaittime*3)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(265), math.rad(-15), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(0, -0.6, 0)
- mag2.Offset = Vector3.new(0, -0.6, 0)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0) * CFrame.fromEulerAnglesXYZ(math.rad(260), math.rad(0), math.rad(45))--Left arm
- mag1.Offset = Vector3.new(0, -0.2, 0)
- mag2.Offset = Vector3.new(0, -0.2, 0)
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0) * CFrame.fromEulerAnglesXYZ(math.rad(260), math.rad(5), math.rad(45))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- script.Parent.Handle.Cartridge:play()
- mag1.Offset = Vector3.new(0,0,0)
- mag2.Offset = Vector3.new(0,0,0)
- wait(gunwaittime)
- --Gas in
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- wait(gunwaittime)
- --Gun all shook up.
- script.Parent.SmokeBrick.Smoke.Enabled = false
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, 0) * CFrame.fromEulerAnglesXYZ(math.rad(260), math.rad(5), math.rad(45))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-45))--Right arm
- script.Parent.Mag1.Transparency = 1
- script.Parent.Mag2.Transparency = 1
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1, 1, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(15))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-35))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.5, 1.25, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(280), math.rad(0), math.rad(-15))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-25))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-45))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-15))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-5))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-75))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-2.5))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- --Originals
- Charge.Value = 0
- if Charge.Value==0 then
- overheated = false
- if player.PlayerGui:findFirstChild("GunGui") ~= nil and equiped == true then
- player.PlayerGui.GunGui.Back.Status.Text = Charge.Value.."%"
- player.PlayerGui.GunGui.Back.Frame.BackgroundColor3 = Color3.new(256-0, 256-102, 256-255)
- player.PlayerGui.GunGui.Back.Frame.Size = UDim2.new(0,0,0)
- --sp.Name=ToolName.." | "..Charge.Value.."%"
- end
- end
- end
- overheated = false
- end
- if Charge.Value <= 0 then
- Charge.Value = 0
- if player.PlayerGui:findFirstChild("GunGui") ~= nil then
- player.PlayerGui.GunGui.Back.Status.Text = Charge.Value.."%"
- player.PlayerGui.GunGui.Back.Frame.BackgroundColor3 = Color3.new(256-0, 256-102, 256-255)
- --sp.Name=ToolName.." | "..Charge.Value.."%"
- end
- end
- end
- sp.Overheat.Changed:connect(onChargeChanged)
- function onBatteryChanged()
- if batteryLife.Value<=0 then
- batteryLife.Value=0
- battery=false
- player.PlayerGui.GunGui.Battery.Status.Text=tostring(batteryLife.Value)
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-95, 256-95, 256-95)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-95, 256-95, 256-95)
- else
- player.PlayerGui.GunGui.Battery.Status.Text=tostring(batteryLife.Value)
- battery=true
- if batteryLife.Value<=50 and batteryLife.Value>25 then
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-218, 256-215, 256-0)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-218, 256-215, 256-0)
- elseif batteryLife.Value<=25 then
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-255, 256-0, 256-0)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-255, 256-0, 256-0)
- else
- player.PlayerGui.GunGui.Battery.Status.TextColor3 = Color3.new(256-255, 256-255, 256-255)
- player.PlayerGui.GunGui.Battery.sign.TextColor3 = Color3.new(256-255, 256-255, 256-255)
- end
- end
- end
- sp.Battery.Changed:connect(onBatteryChanged)
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- ------------------------------------------------------------------------------------Raycasting functions
- function raycast(startp, endp, ign)
- local vec=(endp-startp)
- if vec.magnitude<1000 then
- local hit,pos=game.Workspace:FindPartOnRay(Ray.new(startp,vec),ign)
- if hit and pos then
- if hit.Parent.className=="Tool" or hit.Parent.className=="Hat" then
- if hit.Parent.Parent ~= nil then
- if hit.Parent.Parent:findFirstChild("Humanoid")~=nil then
- return hit.Parent, pos
- end
- end
- elseif string.lower(hit.Name)=="glass" then
- local vec=(endp-pos)
- hit,pos=raycast(pos,vec,ign)
- elseif string.lower(hit.Name)=="water" then
- local vec=(endp-pos)
- hit,pos=raycast(pos,vec,ign)
- elseif hit.Transparency==1 or hit.Name=="Bullet" or hit.Name=="BulletTexture" then
- local vec=(endp-pos)
- hit,pos=raycast(pos,vec,hit)
- end
- end
- return hit,pos
- end
- return nil
- end
- -------------------------------------------------------------------------------
- function tagHumanoid(humanoid)
- local plr=game.Players:playerFromCharacter(sp.Parent)
- if plr~=nil then
- local tag=Instance.new("ObjectValue")
- tag.Value=plr
- tag.Name="creator"
- tag.Parent=humanoid
- delay(2,function()
- if tag~=nil then
- tag.Parent=nil
- end
- end)
- end
- end
- function tapon()
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(5), math.rad(-90))--Left arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))--Left arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(15), math.rad(-90))--Left arm
- end
- function tapoff()
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(5), math.rad(-90))--Left arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime)
- end
- function onKeyDown(key,mouse)
- key=key:lower()
- --[[if key=="r" and not reloading then
- reload(mouse)
- end]]
- if key =="b" then
- if enabled == true and saluting == false then
- enabled = false
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- --Original
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.25, 0.75, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-30))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(gunwaittime)
- saluting = true
- else if saluting == true and enabled == false then
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.25, 0.75, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-30))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- --Original
- enabled = true
- saluting = false
- end
- end
- end
- if key =="" then
- if sprintable == true then
- sprintable = false
- script.Parent.Parent.Humanoid.WalkSpeed = 24
- wait(4)
- script.Parent.Parent.Humanoid.WalkSpeed = 16
- wait(10)
- sprintable = true
- end
- end
- if key =="t" then
- if enabled == true and moveouting == false then
- enabled = false
- moveouting = true
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- --Original
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- --Original
- enabled = true
- moveouting = false
- end
- end
- if key =="y" then
- if enabled == true and forwarding == false then
- enabled = false
- forwarding = true
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- --Original
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(30), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(waittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittim1e)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(80), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(60), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(30), math.rad(-90))--Left arm
- wait(gunwaittime1)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(gunwaittime1)
- --Original
- enabled = true
- forwarding = false
- end
- end
- if key =="g" then
- if enabled == true and stanced == false then
- enabled = false
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- --Original
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.25, 1, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(310), math.rad(5), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(330), math.rad(10), math.rad(-30))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.2, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(350), math.rad(10), math.rad(0))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.4, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-60), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.2, 0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(350), math.rad(10), math.rad(10))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(gunwaittime)
- stanced = true
- else if stanced == true and enabled == false then
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(1.2, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(350), math.rad(10), math.rad(0))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.4, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-60), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(330), math.rad(10), math.rad(-30))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(0.25, 1, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(310), math.rad(5), math.rad(-60))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(gunwaittime)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(gunwaittime)
- stanced = false
- enabled = true
- end
- end
- end
- if key =="e" then
- if silenceron == false and enabled == true then
- enabled = false
- tapon()
- sil.Offset = Vector3.new(0,0.75,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.7,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.65,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.6,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.55,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.5,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.45,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.4,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.35,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.3,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.25,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.2,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.15,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.1,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.05,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0,0)
- wait(gunwaittime)
- script.Parent.Handle.Fire1.Pitch = 4
- script.Parent.Handle.Fire2.Pitch = 3
- script.Parent.Handle.Fire1.Volume = 0.5
- script.Parent.Handle.Fire2.Volume = 0.5
- BarrlePos=Vector3.new(0, -0.225,-3)
- tapoff()
- enabled = true
- silenceron = true
- else if silenceron == true and enabled == true then
- enabled = false
- tapon()
- sil.Offset = Vector3.new(0,0.05,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.1,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.15,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.2,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.25,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.3,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.35,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.4,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.45,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.5,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.55,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.6,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.7,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.75,0)
- wait(gunwaittime)
- sil.Offset = Vector3.new(0,0.81,0)
- wait(gunwaittime)
- script.Parent.Handle.Fire1.Pitch = 3
- script.Parent.Handle.Fire2.Pitch = 2
- script.Parent.Handle.Fire1.Volume = 1
- script.Parent.Handle.Fire2.Volume = 1
- BarrlePos=Vector3.new(0, -0.225,-2.2)
- tapoff()
- enabled = true
- silenceron = false
- end
- end
- end
- end
- function movecframe(p,pos)
- p.Parent=game.Lighting
- p.Position=pos
- p.Parent=game.Workspace
- end
- function checkAllyWIJ(killer, victim)
- if killer.TeamColor==BrickColor.new("White") and victim.TeamColor==BrickColor.new("White") then
- if killer~=victim then
- return false
- else
- return true
- end
- else
- if killer ~= victim then
- if killer.TeamColor==BrickColor.new("Bright blue") and victim.TeamColor==BrickColor.new("Bright red") then
- return true
- elseif killer.TeamColor==BrickColor.new("Bright red") and victim.TeamColor==BrickColor.new("Bright blue") then
- return true
- elseif killer.TeamColor == victim.TeamColor then
- return true
- else
- return false
- end
- return false
- else
- return true
- end
- return false
- end
- end
- function takeDamage(dm, pl)
- if pl:findFirstChild("Shield")~=nil then
- sh=pl:findFirstChild("Shield")
- if sh.Value==0 then
- pl.Humanoid:TakeDamage(dm)
- elseif sh.Value<dm then
- newdm=dm-sh.Value
- sh.Value=0
- pl.Humanoid:TakeDamage(newdm)
- elseif sh.Value>dm then
- sh.Value=sh.Value-dm
- elseif sh.Value==dm then
- sh.Value=0
- end
- else
- pl.Humanoid:TakeDamage(dm)
- end
- end
- function fire(aim)
- sp.Handle.Fire1:Play()
- sp.Handle.Fire2:play()
- local bullet=Bullet:clone()
- --[[local bt2=game.Lighting.BulletTexture:clone()
- bt2.BrickColor=BrickColor.new("Bright red")
- bt2.Mesh.Scale=Vector3.new(.5,.5,2)]]--
- local totalDist=0
- Lengthdist=-RayLength/.5
- local startpoint=sp.Handle.CFrame*BarrlePos
- local direction=(aim-startpoint)
- local cfrm=CFrame.new(startpoint, direction+startpoint)
- local vector=startpoint+(direction.Unit*999)
- if (startpoint-vector).magnitude<1000 then
- if game.Workspace:FindPartOnRay(Ray.new(player.Character.Head.Position,startpoint-player.Character.Head.Position),player.Character)==nil then
- local hit,pos=raycast(startpoint,vector,player.Character)
- bullet.Parent=game.Workspace
- --bt2.Parent=game.Workspace
- if hit~=nil then
- if hit.Parent:FindFirstChild("VecHealth")~=nil then
- vech=hit.Parent:FindFirstChild("VecHealth")
- vech.Value=vech.Value-VehicleDamage
- end
- if hit.Parent:FindFirstChild("HealthStatus")~=nil then
- fo=hit.Parent:FindFirstChild("HealthStatus")
- fo.Value=fo.Value-BaseDamage
- end
- local humanoid=hit.Parent:FindFirstChild("Humanoid")
- if humanoid~=nil then
- local damage=BaseDamage
- if hit.Name=="Head" then
- damage=damage*3
- elseif hit.Name=="Torso" then
- else
- damage=damage*1
- end
- if humanoid.Health>0 then
- local eplr=game.Players:playerFromCharacter(humanoid.Parent)
- local plr=game.Players:playerFromCharacter(sp.Parent)
- if eplr~=nil and plr~=nil then
- if (checkAllyWIJ(plr, eplr)==false) then
- if hit.Parent:findFirstChild("ForceField")==nil then
- tagHumanoid(humanoid)
- takeDamage(damage, humanoid.Parent)
- sX=sfx:clone()
- sX.Parent=player
- sX:play()
- end
- end
- else
- if hit.Parent:findFirstChild("ForceField")==nil then
- tagHumanoid(humanoid)
- takeDamage(damage, humanoid.Parent)
- sX=sfx:clone()
- sX.Parent=player
- sX:play()
- end
- end
- end
- end
- distance=(startpoint-pos).magnitude
- bullet.CFrame=cfrm*CFrame.new(0,0,-distance/2)
- bullet.Mesh.Scale=Vector3.new(.15,.15,distance)
- else
- bullet.CFrame=cfrm*CFrame.new(0,0,-RayLength/2)
- bullet.Mesh.Scale=Vector3.new(.15,.15,RayLength)
- end
- if pos~=nil then
- --bt2.CFrame=bullet.CFrame
- --movecframe(bt2,pos)
- end
- local deb=game:FindFirstChild("Debris")
- if deb==nil then
- local debris=Instance.new("Debris")
- debris.Parent=game
- end
- check()
- game.Debris:AddItem(bullet,.05)
- game.Debris:AddItem(sX, .3)
- --game.Debris:AddItem(bt2,.5)
- end
- end
- end
- function onButton1Up(mouse)
- down=false
- end
- function onButton1Down(mouse)
- h=sp.Parent:FindFirstChild("Humanoid")
- if not enabled or reloading or down or h==nil then
- return
- end
- if Charge.Value<MaxCharge and h.Health>0 and overheated==false and battery==true then
- --[[if sp.Ammo.Value<=0 then
- if not reloading then
- reload(mouse)
- end
- return
- end]]
- down=true
- enabled=false
- while down do
- if Charge.Value>=MaxCharge or sp.Parent:FindFirstChild("Humanoid")==nil or overheated == true then
- break
- end
- sfd=sfd+1
- if sfd>=shotsForDepl then
- sfd=0
- batteryLife.Value=batteryLife.Value-math.random(minDepletion, maxDepletion)
- end
- if burst then
- local startpoint=sp.Handle.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
- fire(mouse.Hit.p+rndm)
- Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
- if Charge.Value>=MaxCharge then
- break
- end
- wait(.05)
- local startpoint=sp.Handle.CFrame*BarrlePos
- local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
- local rndm2=Vector3.new(math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm2)
- Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
- if Charge.Value>=MaxCharge then
- break
- end
- wait(.05)
- fire(mouse.Hit.p+rndm+rndm2+rndm2)
- Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
- elseif shot then
- Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
- local startpoint=sp.Handle.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
- fire(mouse.Hit.p+rndm)
- local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
- local rndm2=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm2)
- local rndm3=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm3)
- local rndm4=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm4)
- else
- script.Parent.Flare.GUI.Light.Visible = true
- Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
- local startpoint=sp.Handle.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
- fire(mouse.Hit.p+rndm)
- wait(Firerate/25)
- script.Parent.Flare.GUI.Light.Visible = false
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.15, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(Firerate/3)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.05, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(Firerate/3)
- script.Parent.Parent.Torso.weld1.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- script.Parent.Parent.Torso.weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- --Originals
- end
- wait(Firerate)
- if not automatic or battery==false then
- break
- end
- end
- enabled=true
- else
- sp.Handle.Trigger:Play()
- end
- end
- function stab(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~= nil and stabstopper == false then
- stabstopper = true
- h.Health = h.Health - 90
- h.Sit = true
- end
- end
- function onEquippedLocal(mouse)
- if mouse==nil then
- print("Mouse not found")
- return
- end
- script.GunGui:clone().Parent=player.PlayerGui
- mouse.Icon=Cursors[1]
- mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- down=false
- equiped=true
- check()
- end
- function onUnequippedLocal(mouse)
- if player.PlayerGui:FindFirstChild("GunGui")~=nil then
- player.PlayerGui:FindFirstChild("GunGui").Parent=nil
- end
- equiped=false
- reloading=false
- down=false
- sp.Name = OriginalToolName
- end
- sp.K2.Touched:connect(stab)
- sp.Equipped:connect(onEquippedLocal)
- sp.Unequipped:connect(onUnequippedLocal)
- Tool.Equipped:connect(take)
- Tool.Unequipped:connect(out)
- check()
- end))
- ScreenGui7.Name = "GunGui"
- ScreenGui7.Parent = LocalScript6
- Frame8.Name = "Back"
- Frame8.Parent = ScreenGui7
- Frame8.Transparency = 0.40000000596046
- Frame8.Size = UDim2.new(0, 400, 0, 25)
- Frame8.Position = UDim2.new(0.5, 300, 0.899999976, 0)
- Frame8.Visible = false
- Frame8.BackgroundColor3 = Color3.new(0.243137, 0.360784, 0.364706)
- Frame8.BackgroundTransparency = 0.40000000596046
- Frame8.BorderSizePixel = 0
- Frame9.Parent = Frame8
- Frame9.Size = UDim2.new(0, 0, 1, 0)
- Frame9.BackgroundColor3 = Color3.new(0.423529, 0.839216, 0.839216)
- Frame9.BorderColor3 = Color3.new(0, 0, 0)
- Frame9.BorderSizePixel = 0
- TextLabel10.Name = "Status"
- TextLabel10.Parent = Frame8
- TextLabel10.Transparency = 1
- TextLabel10.Size = UDim2.new(0, 129, 0.600000024, 0)
- TextLabel10.Text = "0%"
- TextLabel10.Position = UDim2.new(0, -175, 0, 4)
- TextLabel10.BackgroundTransparency = 1
- TextLabel10.BorderSizePixel = 0
- TextLabel10.ZIndex = 10
- TextLabel10.Font = Enum.Font.SciFi
- TextLabel10.FontSize = Enum.FontSize.Size24
- TextLabel10.TextColor3 = Color3.new(0.6, 1, 0.941177)
- TextLabel10.TextStrokeColor3 = Color3.new(1, 1, 1)
- TextLabel10.TextXAlignment = Enum.TextXAlignment.Left
- Frame11.Parent = ScreenGui7
- Frame11.Transparency = 0.89999997615814
- Frame11.Size = UDim2.new(0, 0, 1, 0)
- Frame11.Visible = false
- Frame11.BackgroundColor3 = Color3.new(0.4, 0.992157, 1)
- Frame11.BackgroundTransparency = 0.89999997615814
- Frame11.BorderSizePixel = 0
- Frame12.Name = "Battery"
- Frame12.Parent = ScreenGui7
- Frame12.Transparency = 0.40000000596046
- Frame12.Size = UDim2.new(0, 170, 0, 25)
- Frame12.Position = UDim2.new(0.5, 120, 0.899999976, 0)
- Frame12.Visible = false
- Frame12.BackgroundColor3 = Color3.new(0.243137, 0.360784, 0.364706)
- Frame12.BackgroundTransparency = 0.40000000596046
- Frame12.BorderSizePixel = 0
- TextLabel13.Name = "Status"
- TextLabel13.Parent = Frame12
- TextLabel13.Transparency = 1
- TextLabel13.Size = UDim2.new(1, 0, 1, 0)
- TextLabel13.Text = "100"
- TextLabel13.Position = UDim2.new(0, -7, 0, 33)
- TextLabel13.BackgroundTransparency = 1
- TextLabel13.BorderSizePixel = 0
- TextLabel13.ZIndex = 2
- TextLabel13.Font = Enum.Font.SciFi
- TextLabel13.FontSize = Enum.FontSize.Size14
- TextLabel13.TextColor3 = Color3.new(0.607843, 1, 0.968628)
- TextLabel13.TextStrokeColor3 = Color3.new(1, 1, 1)
- TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel14.Name = "sign"
- TextLabel14.Parent = Frame12
- TextLabel14.Transparency = 1
- TextLabel14.Size = UDim2.new(1, 0, 1, 0)
- TextLabel14.Text = "GAS-SUPPLY"
- TextLabel14.Position = UDim2.new(0, 4, 0, 33)
- TextLabel14.BackgroundTransparency = 1
- TextLabel14.BorderSizePixel = 0
- TextLabel14.ZIndex = 2
- TextLabel14.Font = Enum.Font.SciFi
- TextLabel14.FontSize = Enum.FontSize.Size14
- TextLabel14.TextColor3 = Color3.new(0.607843, 1, 0.968628)
- TextLabel14.TextStrokeColor3 = Color3.new(1, 0.937255, 0.94902)
- TextLabel14.TextXAlignment = Enum.TextXAlignment.Left
- Frame15.Name = "Battery2"
- Frame15.Parent = ScreenGui7
- Frame15.Transparency = 0.40000000596046
- Frame15.Size = UDim2.new(0, 170, 0, 25)
- Frame15.Position = UDim2.new(0.5, 120, 0.899999976, 33)
- Frame15.Visible = false
- Frame15.BackgroundColor3 = Color3.new(0.243137, 0.360784, 0.364706)
- Frame15.BackgroundTransparency = 0.40000000596046
- Frame15.BorderSizePixel = 0
- LocalScript16.Name = "Weld1"
- LocalScript16.Parent = Tool0
- table.insert(cors,sandbox(LocalScript16,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- A.CanCollide = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- LocalScript17.Name = "Sprint"
- LocalScript17.Parent = Tool0
- table.insert(cors,sandbox(LocalScript17,function()
- player = owner
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- player.Character.Humanoid.WalkSpeed = 24
- end
- end)
- mouse.KeyUp:connect(function(press)
- if press == "q" then
- player.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end))
- LocalScript18.Name = "GunDown"
- LocalScript18.Parent = Tool0
- table.insert(cors,sandbox(LocalScript18,function()
- wait()
- local Tool = script.Parent
- enabled = true
- function onEquippedLocal(mouse)
- mouse.Icon = ""
- mouse.KeyDown:connect(onKeyDown)
- end
- function defaultrifle()
- torso = Tool.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- torso.weld1.C1 = CFrame.new(0.7, 0.9, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(28), math.rad(-1))
- torso.weld2.C1 = CFrame.new(-0.6, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-0.01), 0)
- end
- end
- function defaultpistol()
- torso = Tool.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- torso.weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- torso.weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
- end
- end
- function holster()
- torso = Tool.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- torso.weld1.C1 = CFrame.new(0.5,0,.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-40))
- torso.weld2.C1 = CFrame.new(-.8, -0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-40), math.rad(-60), 0)
- end
- end
- function onKeyDown(key)
- if (key~=nil) then
- key = key:lower()
- if (key=="q") then
- defaultrifle()
- end
- if (key=="f") then
- holster()
- end
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- Part19.Name = "Mag2"
- Part19.Parent = Tool0
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.Transparency = 1
- Part19.Rotation = Vector3.new(-180, -5.00999975, 0)
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Size = Vector3.new(1, 1, 1)
- Part19.CFrame = CFrame.new(-2156.87598, 182.286957, 6.93741608, 0.996186376, -5.08195626e-05, -0.0872520208, -4.60000192e-05, -1, 5.72477293e-05, -0.0872520283, -5.30158031e-05, -0.996186376)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part19.Position = Vector3.new(-2156.87598, 182.286957, 6.93741608)
- Part19.Orientation = Vector3.new(0, -174.98999, -180)
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh20.Parent = Part19
- CylinderMesh20.Scale = Vector3.new(0.0399999991, 0.479999989, 0.0399999991)
- CylinderMesh20.Scale = Vector3.new(0.0399999991, 0.479999989, 0.0399999991)
- Part21.Name = "Workspace->Model->Part"
- Part21.Parent = Tool0
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Reflectance = 0.15000000596046
- Part21.Rotation = Vector3.new(179.959991, 84.9899979, 30.039999)
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Plate
- Part21.Size = Vector3.new(1, 0.400000006, 1)
- Part21.CFrame = CFrame.new(-2155.60669, 182.001053, 6.5755229, 0.0755459815, -0.043686986, 0.996184886, -0.500048876, -0.865997255, -5.63464127e-05, 0.862695813, -0.498136848, -0.0872682258)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-2155.60669, 182.001053, 6.5755229)
- Part21.Orientation = Vector3.new(0, 95.0099945, -150)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(0.0399999991, 0.640000045, 0.239999995)
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- SpecialMesh22.Scale = Vector3.new(0.0399999991, 0.640000045, 0.239999995)
- Part23.Name = "Workspace->Model->Part"
- Part23.Parent = Tool0
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Really black")
- Part23.Reflectance = 0.15000000596046
- Part23.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(1, 0.400000006, 1)
- Part23.CFrame = CFrame.new(-2155.6748, 182.228683, 6.94304609, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Position = Vector3.new(-2155.6748, 182.228683, 6.94304609)
- Part23.Orientation = Vector3.new(0, -84.9899979, 30)
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh24.Parent = Part23
- BlockMesh24.Scale = Vector3.new(0.0399999991, 0.320000023, 1.48000002)
- BlockMesh24.Scale = Vector3.new(0.0399999991, 0.320000023, 1.48000002)
- Part25.Name = "Workspace->Model->Part"
- Part25.Parent = Tool0
- Part25.Material = Enum.Material.SmoothPlastic
- Part25.BrickColor = BrickColor.new("Really black")
- Part25.Reflectance = 0.15000000596046
- Part25.Rotation = Vector3.new(-0.0399999991, -84.9899979, -150.039993)
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Plate
- Part25.Size = Vector3.new(1, 0.400000006, 1)
- Part25.CFrame = CFrame.new(-2154.74097, 181.882095, 7.06196594, -0.0756070167, 0.0435730554, -0.996185243, -0.499944121, -0.866057754, 6.27394184e-05, -0.862751186, 0.49804166, 0.087264128)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part25.Position = Vector3.new(-2154.74097, 181.882095, 7.06196594)
- Part25.Orientation = Vector3.new(0, -84.9899979, -150)
- Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- SpecialMesh26.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- Part27.Name = "Workspace->Model->Part"
- Part27.Parent = Tool0
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.Reflectance = 0.15000000596046
- Part27.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Plate
- Part27.Size = Vector3.new(1, 0.400000006, 2)
- Part27.CFrame = CFrame.new(-2158.55566, 182.069565, 7.28767395, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Position = Vector3.new(-2158.55566, 182.069565, 7.28767395)
- Part27.Orientation = Vector3.new(0, -84.9899979, 30)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.0399999991, 0.279999971, 0.75999999)
- BlockMesh28.Scale = Vector3.new(0.0399999991, 0.279999971, 0.75999999)
- Part29.Name = "Workspace->Model->Part"
- Part29.Parent = Tool0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Reflectance = 0.15000000596046
- Part29.Rotation = Vector3.new(30.0999985, 4.32999992, -24.5100002)
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.Size = Vector3.new(1, 0.400000006, 1)
- Part29.CFrame = CFrame.new(-2157.18652, 181.853149, 6.62823486, 0.907288134, 0.413669497, 0.0755381733, -0.324451029, 0.802919984, -0.500051141, -0.267507017, 0.429182023, 0.862695158)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-2157.18652, 181.853149, 6.62823486)
- Part29.Orientation = Vector3.new(30, 5, -22)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh30.Parent = Part29
- BlockMesh30.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh30.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part31.Name = "Laser"
- Part31.Parent = Tool0
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Lime green")
- Part31.Transparency = 1
- Part31.Rotation = Vector3.new(-180, -5.00999975, -90)
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Size = Vector3.new(1, 1, 1)
- Part31.CFrame = CFrame.new(-2155.00708, 181.870773, 6.7736969, 5.60000008e-05, 0.996186137, -0.0872540027, 1, -5.10747086e-05, 5.8680278e-05, 5.40000001e-05, -0.0872540101, -0.996186137)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0, 1, 0)
- Part31.Position = Vector3.new(-2155.00708, 181.870773, 6.7736969)
- Part31.Orientation = Vector3.new(0, -174.98999, 90)
- Part31.Color = Color3.new(0, 1, 0)
- CylinderMesh32.Parent = Part31
- CylinderMesh32.Offset = Vector3.new(0, 15.5, 0)
- CylinderMesh32.Scale = Vector3.new(0.0399999991, 31, 0.0399999991)
- CylinderMesh32.Scale = Vector3.new(0.0399999991, 31, 0.0399999991)
- Part33.Name = "Workspace->Model->Part"
- Part33.Parent = Tool0
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.Reflectance = 0.15000000596046
- Part33.Rotation = Vector3.new(179.959991, 84.9899979, -29.9599991)
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Plate
- Part33.Size = Vector3.new(1, 0.400000006, 1)
- Part33.CFrame = CFrame.new(-2159.18481, 181.903336, 7.43913984, 0.0756019726, 0.0435730331, 0.99618566, 0.499943823, -0.866057932, -6.02009786e-05, 0.862751722, 0.498041391, -0.087259762)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part33.Position = Vector3.new(-2159.18481, 181.903336, 7.43913984)
- Part33.Orientation = Vector3.new(0, 95.0099945, 150)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(0.0399999991, 0.680000007, 0.239999995)
- SpecialMesh34.MeshType = Enum.MeshType.Wedge
- SpecialMesh34.Scale = Vector3.new(0.0399999991, 0.680000007, 0.239999995)
- Part35.Name = "Workspace->Model->Part"
- Part35.Parent = Tool0
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Reflectance = 0.15000000596046
- Part35.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Plate
- Part35.Size = Vector3.new(1, 0.400000006, 1)
- Part35.CFrame = CFrame.new(-2154.81812, 182.228577, 6.868011, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part35.Position = Vector3.new(-2154.81812, 182.228577, 6.868011)
- Part35.Orientation = Vector3.new(0, -84.9899979, 30)
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh36.Parent = Part35
- SpecialMesh36.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- SpecialMesh36.MeshType = Enum.MeshType.Wedge
- SpecialMesh36.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- Part37.Name = "Workspace->Model->Part"
- Part37.Parent = Tool0
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.BrickColor = BrickColor.new("Really black")
- Part37.Reflectance = 0.15000000596046
- Part37.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part37.CanCollide = false
- Part37.FormFactor = Enum.FormFactor.Plate
- Part37.Size = Vector3.new(1, 0.400000006, 1)
- Part37.CFrame = CFrame.new(-2156.19116, 182.03476, 7.10064697, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part37.Position = Vector3.new(-2156.19116, 182.03476, 7.10064697)
- Part37.Orientation = Vector3.new(0, -84.9899979, 30)
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh38.Parent = Part37
- BlockMesh38.Scale = Vector3.new(0.0399999991, 0.279999971, 0.800000012)
- BlockMesh38.Scale = Vector3.new(0.0399999991, 0.279999971, 0.800000012)
- Part39.Name = "Workspace->Model->Part"
- Part39.Parent = Tool0
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Black")
- Part39.Rotation = Vector3.new(60.0999985, 2.5, -94.3399963)
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Size = Vector3.new(1, 1, 1)
- Part39.CFrame = CFrame.new(-2154.94849, 181.852921, 6.98119307, -0.0756090358, 0.996184587, 0.0435859524, -0.49995023, -5.31602054e-05, -0.866054177, -0.862747431, -0.0872723311, 0.498046726)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part39.Position = Vector3.new(-2154.94849, 181.852921, 6.98119307)
- Part39.Orientation = Vector3.new(60, 5, -90.0099945)
- Part39.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh40.Parent = Part39
- CylinderMesh40.Scale = Vector3.new(0.159999996, 0.519999981, 0.159999996)
- CylinderMesh40.Scale = Vector3.new(0.159999996, 0.519999981, 0.159999996)
- Part41.Name = "Workspace->Model->Part"
- Part41.Parent = Tool0
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.BrickColor = BrickColor.new("Really black")
- Part41.Reflectance = 0.15000000596046
- Part41.Rotation = Vector3.new(179.959991, 84.9899979, -149.959991)
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Plate
- Part41.Size = Vector3.new(1, 0.400000006, 1)
- Part41.CFrame = CFrame.new(-2157.75146, 182.139572, 6.84373379, -0.0755540058, 0.0436889939, 0.99618423, 0.500047088, 0.865998268, -5.42367488e-05, -0.862696111, 0.498134911, -0.0872761905)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part41.Position = Vector3.new(-2157.75146, 182.139572, 6.84373379)
- Part41.Orientation = Vector3.new(0, 95.0099945, 30)
- Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh42.Parent = Part41
- SpecialMesh42.Scale = Vector3.new(0.0399999991, 0.160000011, 0.159999996)
- SpecialMesh42.MeshType = Enum.MeshType.Wedge
- SpecialMesh42.Scale = Vector3.new(0.0399999991, 0.160000011, 0.159999996)
- Part43.Name = "Handle"
- Part43.Parent = Tool0
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Rotation = Vector3.new(-0.0299999993, -84.9899979, 179.959991)
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Plate
- Part43.Size = Vector3.new(1, 0.400000006, 3)
- Part43.CFrame = CFrame.new(-2157.27832, 181.84697, 6.97262478, -0.0872679949, -5.40437359e-05, -0.996184886, 6.09999915e-05, -1, 4.89069753e-05, -0.996184886, -5.64992552e-05, 0.0872679949)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-2157.27832, 181.84697, 6.97262478)
- Part43.Orientation = Vector3.new(0, -84.9899979, 180)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(0.239999995, 0.720000029, 0.946666658)
- BlockMesh44.Scale = Vector3.new(0.239999995, 0.720000029, 0.946666658)
- Sound45.Name = "Cartridge"
- Sound45.Parent = Part43
- Sound45.Pitch = 0.75
- Sound45.SoundId = "http://roblox.com/asset/?id=10209834"
- Sound45.Volume = 1
- Sound46.Name = "Fire1"
- Sound46.Parent = Part43
- Sound46.Pitch = 2
- Sound46.SoundId = "rbxassetid://410543238"
- Sound46.Volume = 1
- Sound47.Name = "Fire2"
- Sound47.Parent = Part43
- Sound47.SoundId = "rbxassetid://410543238"
- Sound47.Volume = 1
- Sound48.Name = "SmokeSound"
- Sound48.Parent = Part43
- Sound48.SoundId = "rbxassetid://302274478"
- Sound48.Volume = 0.69999998807907
- Sound48.PlayOnRemove = true
- Sound49.Name = "Trigger"
- Sound49.Parent = Part43
- Sound49.Pitch = 0
- Sound49.SoundId = "rbxassetid://49041801"
- Sound49.Volume = 0
- Part50.Name = "Workspace->Model->Part"
- Part50.Parent = Tool0
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Really black")
- Part50.Reflectance = 0.15000000596046
- Part50.Rotation = Vector3.new(30.0999985, 4.32999992, -24.5100002)
- Part50.CanCollide = false
- Part50.FormFactor = Enum.FormFactor.Plate
- Part50.Size = Vector3.new(1, 0.400000006, 1)
- Part50.CFrame = CFrame.new(-2157.50439, 181.866943, 6.66413116, 0.907288134, 0.413669497, 0.0755381733, -0.324451029, 0.802919984, -0.500051141, -0.267507017, 0.429182023, 0.862695158)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part50.Position = Vector3.new(-2157.50439, 181.866943, 6.66413116)
- Part50.Orientation = Vector3.new(30, 5, -22)
- Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh51.Parent = Part50
- BlockMesh51.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh51.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part52.Name = "K1"
- Part52.Parent = Tool0
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Smoky grey")
- Part52.Rotation = Vector3.new(-180, -5.00999975, -180)
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Symmetric
- Part52.Size = Vector3.new(1, 1, 1)
- Part52.CFrame = CFrame.new(-2155.92334, 181.582855, 6.85398102, -0.996186376, 5.06457218e-05, -0.0872520208, 4.60000192e-05, 1, 5.52553538e-05, 0.0872520283, 5.10310274e-05, -0.996186376)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part52.Position = Vector3.new(-2155.92334, 181.582855, 6.85398102)
- Part52.Orientation = Vector3.new(0, -174.98999, 0)
- Part52.Color = Color3.new(0.356863, 0.364706, 0.411765)
- BlockMesh53.Parent = Part52
- BlockMesh53.Scale = Vector3.new(0.119999997, 0.239999995, 0.159999996)
- BlockMesh53.Scale = Vector3.new(0.119999997, 0.239999995, 0.159999996)
- Part54.Name = "Silencer"
- Part54.Parent = Tool0
- Part54.Material = Enum.Material.SmoothPlastic
- Part54.BrickColor = BrickColor.new("Dark stone grey")
- Part54.Rotation = Vector3.new(-180, -5.00999975, 90)
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Size = Vector3.new(1, 1, 1)
- Part54.CFrame = CFrame.new(-2154.6106, 181.87088, 6.73896265, -6.41447987e-05, -0.996177495, -0.0872649252, -0.999999046, 5.60439876e-05, 4.66112651e-05, -4.50383523e-05, 0.0872639641, -0.996177435)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part54.Position = Vector3.new(-2154.6106, 181.87088, 6.73896265)
- Part54.Orientation = Vector3.new(0, -174.98999, -90)
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh55.Parent = Part54
- CylinderMesh55.Offset = Vector3.new(0, 0.810000002, 0)
- CylinderMesh55.Scale = Vector3.new(0.129999995, 0.680000007, 0.129999995)
- CylinderMesh55.Scale = Vector3.new(0.129999995, 0.680000007, 0.129999995)
- Part56.Name = "Workspace->Model->Part"
- Part56.Parent = Tool0
- Part56.Material = Enum.Material.SmoothPlastic
- Part56.BrickColor = BrickColor.new("Really black")
- Part56.Reflectance = 0.15000000596046
- Part56.Rotation = Vector3.new(-30.0900002, 4.33999968, -19.4899998)
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Plate
- Part56.Size = Vector3.new(1, 0.400000006, 1)
- Part56.CFrame = CFrame.new(-2157.12915, 181.859039, 7.28455305, 0.939974129, 0.332768679, 0.0755888298, -0.32447204, 0.802974105, 0.499950528, 0.105672017, -0.49446702, 0.86274904)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part56.Position = Vector3.new(-2157.12915, 181.859039, 7.28455305)
- Part56.Orientation = Vector3.new(-30, 5.00999975, -22)
- Part56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh57.Parent = Part56
- BlockMesh57.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh57.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part58.Name = "Workspace->Model->Part"
- Part58.Parent = Tool0
- Part58.Material = Enum.Material.SmoothPlastic
- Part58.BrickColor = BrickColor.new("Really black")
- Part58.Reflectance = 0.15000000596046
- Part58.Rotation = Vector3.new(-108.040001, -70.0499954, 102.799995)
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Plate
- Part58.Size = Vector3.new(1, 0.400000006, 1)
- Part58.CFrame = CFrame.new(-2157.4668, 181.725098, 7.39182281, -0.0756049901, -0.332771987, -0.939971626, -0.499944925, -0.802973032, 0.324483424, -0.862750888, 0.494466633, -0.105658889)
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part58.Position = Vector3.new(-2157.4668, 181.725098, 7.39182281)
- Part58.Orientation = Vector3.new(-18.9300003, -96.409996, -148.089996)
- Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh59.Parent = Part58
- SpecialMesh59.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh59.MeshType = Enum.MeshType.Wedge
- SpecialMesh59.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part60.Name = "K3"
- Part60.Parent = Tool0
- Part60.Material = Enum.Material.Neon
- Part60.BrickColor = BrickColor.new("Storm blue")
- Part60.Rotation = Vector3.new(-0.0299999993, -84.9899979, 179.959991)
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.Size = Vector3.new(1, 1, 1)
- Part60.CFrame = CFrame.new(-2154.17041, 181.582687, 6.70038605, -0.0872679949, -5.40437359e-05, -0.996184886, 6.09999915e-05, -1, 4.89069753e-05, -0.996184886, -5.64992552e-05, 0.0872679949)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part60.Position = Vector3.new(-2154.17041, 181.582687, 6.70038605)
- Part60.Orientation = Vector3.new(0, -84.9899979, 180)
- Part60.Color = Color3.new(0.2, 0.345098, 0.509804)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.Scale = Vector3.new(0.0799999982, 0.239999995, 0.280000001)
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- SpecialMesh61.Scale = Vector3.new(0.0799999982, 0.239999995, 0.280000001)
- Part62.Name = "SmokeBrick"
- Part62.Parent = Tool0
- Part62.Material = Enum.Material.SmoothPlastic
- Part62.BrickColor = BrickColor.new("Black")
- Part62.Rotation = Vector3.new(179.970001, 84.9899979, -179.959991)
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Plate
- Part62.Size = Vector3.new(1, 0.400000006, 4)
- Part62.CFrame = CFrame.new(-2156.8999, 182.184937, 6.9394989, -0.0872730464, 5.60281551e-05, 0.996184468, 6.00000276e-05, 1, -5.09863166e-05, -0.996184468, 5.53213613e-05, -0.0872730538)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part62.Position = Vector3.new(-2156.8999, 182.184937, 6.9394989)
- Part62.Orientation = Vector3.new(0, 95.0099945, 0)
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh63.Parent = Part62
- BlockMesh63.Scale = Vector3.new(0.239999995, 0.320000023, 0.899999976)
- BlockMesh63.Scale = Vector3.new(0.239999995, 0.320000023, 0.899999976)
- Smoke64.Parent = Part62
- Smoke64.Size = 0.10000000149012
- Smoke64.Color = Color3.new(0.345098, 1, 0.92549)
- Smoke64.Enabled = false
- Smoke64.Opacity = 0.10000000149012
- Smoke64.RiseVelocity = 2
- Smoke64.Color = Color3.new(0.345098, 1, 0.92549)
- Part65.Name = "Mag1"
- Part65.Parent = Tool0
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Really black")
- Part65.Transparency = 1
- Part65.Rotation = Vector3.new(-180, -5.00999975, 0)
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Symmetric
- Part65.Size = Vector3.new(1, 1, 1)
- Part65.CFrame = CFrame.new(-2156.87598, 182.426971, 6.93742323, 0.996186376, -5.08195626e-05, -0.0872520208, -4.60000192e-05, -1, 5.72477293e-05, -0.0872520283, -5.30158031e-05, -0.996186376)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part65.Position = Vector3.new(-2156.87598, 182.426971, 6.93742323)
- Part65.Orientation = Vector3.new(0, -174.98999, -180)
- Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh66.Parent = Part65
- CylinderMesh66.Scale = Vector3.new(0.319999993, 0.519999981, 0.239999995)
- CylinderMesh66.Scale = Vector3.new(0.319999993, 0.519999981, 0.239999995)
- Part67.Name = "Workspace->Model->Part"
- Part67.Parent = Tool0
- Part67.Material = Enum.Material.SmoothPlastic
- Part67.BrickColor = BrickColor.new("Really black")
- Part67.Reflectance = 0.15000000596046
- Part67.Rotation = Vector3.new(129.509995, 65.1299973, -100.349998)
- Part67.CanCollide = false
- Part67.FormFactor = Enum.FormFactor.Plate
- Part67.Size = Vector3.new(1, 0.400000006, 1)
- Part67.CFrame = CFrame.new(-2156.07813, 181.895432, 6.55564117, -0.0755530074, 0.413682193, 0.907281041, 0.500049055, 0.802919149, -0.324456394, -0.862695098, 0.429171354, -0.267524302)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part67.Position = Vector3.new(-2156.07813, 181.895432, 6.55564117)
- Part67.Orientation = Vector3.new(18.9300003, 106.43, 31.9099998)
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh68.Parent = Part67
- SpecialMesh68.Scale = Vector3.new(0.0399999991, 0.239999995, 0.280000001)
- SpecialMesh68.MeshType = Enum.MeshType.Wedge
- SpecialMesh68.Scale = Vector3.new(0.0399999991, 0.239999995, 0.280000001)
- Part69.Name = "WorkSpace->Model->Part"
- Part69.Parent = Tool0
- Part69.Material = Enum.Material.Neon
- Part69.BrickColor = BrickColor.new("Storm blue")
- Part69.Rotation = Vector3.new(179.970001, 84.9899979, -179.959991)
- Part69.CanCollide = false
- Part69.FormFactor = Enum.FormFactor.Plate
- Part69.Size = Vector3.new(1, 0.400000006, 4)
- Part69.CFrame = CFrame.new(-2156.8999, 182.054993, 6.93947601, -0.0872730464, 5.60281551e-05, 0.996184468, 6.00000276e-05, 1, -5.09863166e-05, -0.996184468, 5.53213613e-05, -0.0872730538)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part69.Position = Vector3.new(-2156.8999, 182.054993, 6.93947601)
- Part69.Orientation = Vector3.new(0, 95.0099945, 0)
- Part69.Color = Color3.new(0.2, 0.345098, 0.509804)
- BlockMesh70.Parent = Part69
- BlockMesh70.Scale = Vector3.new(0.239999995, 0.320000023, 0.899999976)
- BlockMesh70.Scale = Vector3.new(0.239999995, 0.320000023, 0.899999976)
- Part71.Name = "Workspace->Model->Part"
- Part71.Parent = Tool0
- Part71.Material = Enum.Material.SmoothPlastic
- Part71.BrickColor = BrickColor.new("Really black")
- Part71.Reflectance = 0.15000000596046
- Part71.Rotation = Vector3.new(179.959991, 84.9899979, 150.039993)
- Part71.CanCollide = false
- Part71.FormFactor = Enum.FormFactor.Plate
- Part71.Size = Vector3.new(1, 0.400000006, 1)
- Part71.CFrame = CFrame.new(-2157.7229, 182.145538, 7.17056179, -0.075609982, -0.0435839556, 0.996184528, -0.499945879, 0.866056681, -5.49360011e-05, -0.862749815, -0.498042524, -0.0872721523)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part71.Position = Vector3.new(-2157.7229, 182.145538, 7.17056179)
- Part71.Orientation = Vector3.new(0, 95.0099945, -30)
- Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.Scale = Vector3.new(0.0399999991, 0.160000011, 0.159999996)
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- SpecialMesh72.Scale = Vector3.new(0.0399999991, 0.160000011, 0.159999996)
- Part73.Name = "Workspace->Model->Part"
- Part73.Parent = Tool0
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Really black")
- Part73.Reflectance = 0.15000000596046
- Part73.Rotation = Vector3.new(179.959991, 84.9899979, -29.9599991)
- Part73.CanCollide = false
- Part73.FormFactor = Enum.FormFactor.Plate
- Part73.Size = Vector3.new(1, 0.400000006, 1)
- Part73.CFrame = CFrame.new(-2156.60938, 182.03476, 7.13730621, 0.0756019726, 0.0435730331, 0.99618566, 0.499943823, -0.866057932, -6.02009786e-05, 0.862751722, 0.498041391, -0.087259762)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part73.Position = Vector3.new(-2156.60938, 182.03476, 7.13730621)
- Part73.Orientation = Vector3.new(0, 95.0099945, 150)
- Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh74.Parent = Part73
- SpecialMesh74.Scale = Vector3.new(0.0399999991, 0.279999971, 0.0399999991)
- SpecialMesh74.MeshType = Enum.MeshType.Wedge
- SpecialMesh74.Scale = Vector3.new(0.0399999991, 0.279999971, 0.0399999991)
- Part75.Name = "Workspace->Model->Part"
- Part75.Parent = Tool0
- Part75.Material = Enum.Material.SmoothPlastic
- Part75.BrickColor = BrickColor.new("Really black")
- Part75.Reflectance = 0.15000000596046
- Part75.Rotation = Vector3.new(-30.0900002, 4.33999968, -19.4899998)
- Part75.CanCollide = false
- Part75.FormFactor = Enum.FormFactor.Plate
- Part75.Size = Vector3.new(1, 0.400000006, 1)
- Part75.CFrame = CFrame.new(-2156.08887, 181.747192, 7.25833082, 0.939974129, 0.332768679, 0.0755888298, -0.32447204, 0.802974105, 0.499950528, 0.105672017, -0.49446702, 0.86274904)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part75.Position = Vector3.new(-2156.08887, 181.747192, 7.25833082)
- Part75.Orientation = Vector3.new(-30, 5.00999975, -22)
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh76.Parent = Part75
- BlockMesh76.Scale = Vector3.new(0.280000001, 0.720000029, 0.0399999991)
- BlockMesh76.Scale = Vector3.new(0.280000001, 0.720000029, 0.0399999991)
- Part77.Name = "Workspace->Model->Part"
- Part77.Parent = Tool0
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Really black")
- Part77.Rotation = Vector3.new(90, 0, -5.00999975)
- Part77.CanCollide = false
- Part77.FormFactor = Enum.FormFactor.Plate
- Part77.Size = Vector3.new(1, 0.400000006, 1)
- Part77.CFrame = CFrame.new(-2156.8208, 181.870773, 6.92450714, 0.996186137, 0.0872540027, -5.17069784e-05, -4.70000086e-05, -5.6000008e-05, -1, -0.0872540101, 0.996186137, -5.16854889e-05)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part77.Position = Vector3.new(-2156.8208, 181.870773, 6.92450714)
- Part77.Orientation = Vector3.new(90, 5.00999975, 0)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh78.Parent = Part77
- CylinderMesh78.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- CylinderMesh78.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- Part79.Name = "Workspace->Model->Part"
- Part79.Parent = Tool0
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Really black")
- Part79.Reflectance = 0.15000000596046
- Part79.Rotation = Vector3.new(71.9599991, 70.0499954, -102.799995)
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Plate
- Part79.Size = Vector3.new(1, 0.400000006, 1)
- Part79.CFrame = CFrame.new(-2156.0249, 181.901215, 7.16336823, -0.0756109953, 0.332769156, 0.939972222, -0.499943942, 0.80297339, -0.32448408, -0.862750888, -0.494467974, 0.105652273)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part79.Position = Vector3.new(-2156.0249, 181.901215, 7.16336823)
- Part79.Orientation = Vector3.new(18.9300003, 83.5899963, -31.9099998)
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh80.Parent = Part79
- SpecialMesh80.Scale = Vector3.new(0.0399999991, 0.239999995, 0.280000001)
- SpecialMesh80.MeshType = Enum.MeshType.Wedge
- SpecialMesh80.Scale = Vector3.new(0.0399999991, 0.239999995, 0.280000001)
- Part81.Name = "Workspace->Model->Part"
- Part81.Parent = Tool0
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Rotation = Vector3.new(0, 5.00999975, 165)
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Plate
- Part81.Size = Vector3.new(1, 0.400000006, 1)
- Part81.CFrame = CFrame.new(-2157.67749, 181.136581, 7.0075531, -0.962228894, -0.257880509, 0.0872534588, 0.258862972, -0.965914011, -5.6877343e-05, 0.0842939913, 0.0225319583, 0.996186197)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(-2157.67749, 181.136581, 7.0075531)
- Part81.Orientation = Vector3.new(0, 5.00999975, 165)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh82.Parent = Part81
- BlockMesh82.Scale = Vector3.new(0.75999999, 0.720000029, 0.239999995)
- BlockMesh82.Scale = Vector3.new(0.75999999, 0.720000029, 0.239999995)
- Part83.Name = "Workspace->Model->Part"
- Part83.Parent = Tool0
- Part83.Material = Enum.Material.SmoothPlastic
- Part83.BrickColor = BrickColor.new("Really black")
- Part83.Rotation = Vector3.new(90, 0, -5.00999975)
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Plate
- Part83.Size = Vector3.new(1, 0.400000006, 1)
- Part83.CFrame = CFrame.new(-2157.13965, 181.870834, 6.95243788, 0.996186137, 0.0872540027, -5.17069784e-05, -4.70000086e-05, -5.6000008e-05, -1, -0.0872540101, 0.996186137, -5.16854889e-05)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part83.Position = Vector3.new(-2157.13965, 181.870834, 6.95243788)
- Part83.Orientation = Vector3.new(90, 5.00999975, 0)
- Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh84.Parent = Part83
- CylinderMesh84.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- CylinderMesh84.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- Part85.Name = "Workspace->Model->Part"
- Part85.Parent = Tool0
- Part85.Material = Enum.Material.SmoothPlastic
- Part85.BrickColor = BrickColor.new("Really black")
- Part85.Reflectance = 0.15000000596046
- Part85.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Plate
- Part85.Size = Vector3.new(1, 0.400000006, 1)
- Part85.CFrame = CFrame.new(-2155.17456, 181.876205, 6.46540785, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part85.Position = Vector3.new(-2155.17456, 181.876205, 6.46540785)
- Part85.Orientation = Vector3.new(0, -84.9899979, -30)
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh86.Parent = Part85
- BlockMesh86.Scale = Vector3.new(0.0399999991, 0.320000023, 0.639999986)
- BlockMesh86.Scale = Vector3.new(0.0399999991, 0.320000023, 0.639999986)
- Part87.Name = "Workspace->Model->Part"
- Part87.Parent = Tool0
- Part87.Material = Enum.Material.SmoothPlastic
- Part87.BrickColor = BrickColor.new("Really black")
- Part87.Reflectance = 0.15000000596046
- Part87.Rotation = Vector3.new(-30.0900002, 4.32999992, 47.5099983)
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Plate
- Part87.Size = Vector3.new(1, 0.400000006, 1)
- Part87.CFrame = CFrame.new(-2155.69556, 181.927338, 7.1194911, 0.673593044, -0.735227168, 0.0755872205, 0.61236006, 0.612424791, 0.499951005, -0.413869053, -0.290476918, 0.862748802)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part87.Position = Vector3.new(-2155.69556, 181.927338, 7.1194911)
- Part87.Orientation = Vector3.new(-30, 5.00999975, 45)
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh88.Parent = Part87
- BlockMesh88.Scale = Vector3.new(0.119999997, 0.959999979, 0.0399999991)
- BlockMesh88.Scale = Vector3.new(0.119999997, 0.959999979, 0.0399999991)
- Part89.Name = "Workspace->Model->Part"
- Part89.Parent = Tool0
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Really black")
- Part89.Reflectance = 0.15000000596046
- Part89.Rotation = Vector3.new(-0.0399999991, -84.9899979, -150.039993)
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Plate
- Part89.Size = Vector3.new(1, 0.400000006, 1)
- Part89.CFrame = CFrame.new(-2157.65918, 182.069351, 7.20917511, -0.0756070167, 0.0435730554, -0.996185243, -0.499944121, -0.866057754, 6.27394184e-05, -0.862751186, 0.49804166, 0.087264128)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part89.Position = Vector3.new(-2157.65918, 182.069351, 7.20917511)
- Part89.Orientation = Vector3.new(0, -84.9899979, -150)
- Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh90.Parent = Part89
- SpecialMesh90.Scale = Vector3.new(0.0399999991, 0.279999971, 0.280000001)
- SpecialMesh90.MeshType = Enum.MeshType.Wedge
- SpecialMesh90.Scale = Vector3.new(0.0399999991, 0.279999971, 0.280000001)
- Part91.Name = "Flashlight"
- Part91.Parent = Tool0
- Part91.Material = Enum.Material.Neon
- Part91.BrickColor = BrickColor.new("Lily white")
- Part91.Rotation = Vector3.new(60.0999985, 2.5, -94.3399963)
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Size = Vector3.new(1, 1, 1)
- Part91.CFrame = CFrame.new(-2154.54639, 181.852829, 6.945961, -0.0756089836, 0.996184587, 0.0435857438, -0.499947876, -5.3074531e-05, -0.866055548, -0.862748802, -0.0872721821, 0.498044342)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part91.Position = Vector3.new(-2154.54639, 181.852829, 6.945961)
- Part91.Orientation = Vector3.new(60, 5, -90.0099945)
- Part91.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CylinderMesh92.Parent = Part91
- CylinderMesh92.Scale = Vector3.new(0.159999996, 0.0399999991, 0.159999996)
- CylinderMesh92.Scale = Vector3.new(0.159999996, 0.0399999991, 0.159999996)
- Part93.Name = "Flare"
- Part93.Parent = Tool0
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Bright green")
- Part93.Transparency = 1
- Part93.Rotation = Vector3.new(-180, -5.00999975, 90)
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Symmetric
- Part93.Size = Vector3.new(1, 1, 1)
- Part93.CFrame = CFrame.new(-2154.93945, 182.050903, 6.76776886, -5.70000011e-05, -0.996186376, -0.0872520208, -1, 5.20710128e-05, 5.87674331e-05, -5.40000001e-05, 0.0872520283, -0.996186376)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part93.Position = Vector3.new(-2154.93945, 182.050903, 6.76776886)
- Part93.Orientation = Vector3.new(0, -174.98999, -90)
- Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
- CylinderMesh94.Parent = Part93
- CylinderMesh94.Scale = Vector3.new(0.119999997, 0.0799999982, 0.239999995)
- CylinderMesh94.Scale = Vector3.new(0.119999997, 0.0799999982, 0.239999995)
- BillboardGui95.Name = "GUI"
- BillboardGui95.Parent = Part93
- BillboardGui95.Size = UDim2.new(5, 0, 5, 0)
- ImageLabel96.Name = "Light"
- ImageLabel96.Parent = BillboardGui95
- ImageLabel96.Transparency = 1
- ImageLabel96.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel96.Visible = false
- ImageLabel96.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- ImageLabel96.BackgroundTransparency = 1
- ImageLabel96.Image = "rbxassetid://23596922"
- ImageLabel96.ImageColor3 = Color3.new(0.560784, 0.945098, 1)
- Script97.Parent = BillboardGui95
- table.insert(cors,sandbox(Script97,function()
- script.Parent.Adornee = script.Parent.Parent
- script:Remove()
- end))
- Part98.Name = "Workspace->Model->Part"
- Part98.Parent = Tool0
- Part98.Material = Enum.Material.SmoothPlastic
- Part98.BrickColor = BrickColor.new("Really black")
- Part98.Reflectance = 0.15000000596046
- Part98.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9499989)
- Part98.CanCollide = false
- Part98.FormFactor = Enum.FormFactor.Plate
- Part98.Size = Vector3.new(1, 0.400000006, 1)
- Part98.CFrame = CFrame.new(-2155.57324, 181.792267, 7.18700361, 0.0756055787, -0.0435697064, -0.996177793, 0.499970317, 0.866041481, 6.33709133e-05, 0.86273098, -0.498061597, 0.0872602388)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part98.Position = Vector3.new(-2155.57324, 181.792267, 7.18700361)
- Part98.Orientation = Vector3.new(0, -84.9899979, 30)
- Part98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh99.Parent = Part98
- BlockMesh99.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- BlockMesh99.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- ManualWeld100.Name = "Workspace->Model->Part-to-Silencer Strong Joint"
- ManualWeld100.Parent = Part98
- ManualWeld100.C0 = CFrame.new(0.5, -0.200000003, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld100.C1 = CFrame.new(0.00186157227, 0.49798584, -0.895355225, 0.500011146, -0.866019011, 7.3267588e-06, 4.25418591e-07, -8.21465255e-06, -1, 0.866018951, 0.500011206, -3.73899798e-06)
- ManualWeld100.Part0 = Part98
- ManualWeld100.Part1 = Part54
- Part101.Name = "Workspace->Model->Part"
- Part101.Parent = Tool0
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Really black")
- Part101.Reflectance = 0.15000000596046
- Part101.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Plate
- Part101.Size = Vector3.new(1, 0.400000006, 1)
- Part101.CFrame = CFrame.new(-2155.28613, 182.027618, 7.02544403, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part101.Position = Vector3.new(-2155.28613, 182.027618, 7.02544403)
- Part101.Orientation = Vector3.new(0, -84.9899979, 30)
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh102.Parent = Part101
- BlockMesh102.Scale = Vector3.new(0.0399999991, 0.519999981, 0.319999993)
- BlockMesh102.Scale = Vector3.new(0.0399999991, 0.519999981, 0.319999993)
- Part103.Name = "Workspace->Model->Part"
- Part103.Parent = Tool0
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Really black")
- Part103.Reflectance = 0.15000000596046
- Part103.Rotation = Vector3.new(179.959991, 84.9899979, -29.9599991)
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Plate
- Part103.Size = Vector3.new(1, 0.400000006, 1)
- Part103.CFrame = CFrame.new(-2155.56396, 182.006805, 7.06178999, 0.0756029636, 0.0435730293, 0.996185541, 0.499943763, -0.866057932, -6.07059956e-05, 0.862751603, 0.498041362, -0.0872606188)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part103.Position = Vector3.new(-2155.56396, 182.006805, 7.06178999)
- Part103.Orientation = Vector3.new(0, 95.0099945, 150)
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.Scale = Vector3.new(0.0399999991, 0.640000045, 0.239999995)
- SpecialMesh104.MeshType = Enum.MeshType.Wedge
- SpecialMesh104.Scale = Vector3.new(0.0399999991, 0.640000045, 0.239999995)
- Part105.Name = "Workspace->Model->Part"
- Part105.Parent = Tool0
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Really black")
- Part105.Reflectance = 0.15000000596046
- Part105.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Plate
- Part105.Size = Vector3.new(1, 0.400000006, 1)
- Part105.CFrame = CFrame.new(-2158.49194, 181.675385, 6.63951778, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part105.Position = Vector3.new(-2158.49194, 181.675385, 6.63951778)
- Part105.Orientation = Vector3.new(0, -84.9899979, -30)
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.Scale = Vector3.new(0.0399999991, 0.519999981, 0.159999996)
- SpecialMesh106.MeshType = Enum.MeshType.Wedge
- SpecialMesh106.Scale = Vector3.new(0.0399999991, 0.519999981, 0.159999996)
- Part107.Name = "Workspace->Model->Part"
- Part107.Parent = Tool0
- Part107.Material = Enum.Material.SmoothPlastic
- Part107.BrickColor = BrickColor.new("Really black")
- Part107.Reflectance = 0.15000000596046
- Part107.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Plate
- Part107.Size = Vector3.new(1, 0.400000006, 1)
- Part107.CFrame = CFrame.new(-2158.78638, 181.903229, 7.40422821, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part107.Position = Vector3.new(-2158.78638, 181.903229, 7.40422821)
- Part107.Orientation = Vector3.new(0, -84.9899979, 30)
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh108.Parent = Part107
- BlockMesh108.Scale = Vector3.new(0.0399999991, 0.680000007, 0.560000002)
- BlockMesh108.Scale = Vector3.new(0.0399999991, 0.680000007, 0.560000002)
- Part109.Name = "K2"
- Part109.Parent = Tool0
- Part109.Material = Enum.Material.Neon
- Part109.BrickColor = BrickColor.new("Storm blue")
- Part109.Rotation = Vector3.new(0, 5.00999975, 180)
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Symmetric
- Part109.Size = Vector3.new(2, 1, 1)
- Part109.CFrame = CFrame.new(-2155.08667, 181.582718, 6.78066206, -0.996186376, -5.08195626e-05, 0.0872520208, 4.60000192e-05, -1, -5.72477293e-05, 0.0872520283, -5.30158031e-05, 0.996186376)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part109.Position = Vector3.new(-2155.08667, 181.582718, 6.78066206)
- Part109.Orientation = Vector3.new(0, 5.00999975, 180)
- Part109.Color = Color3.new(0.2, 0.345098, 0.509804)
- BlockMesh110.Parent = Part109
- BlockMesh110.Scale = Vector3.new(0.779999971, 0.239999995, 0.0799999982)
- BlockMesh110.Scale = Vector3.new(0.779999971, 0.239999995, 0.0799999982)
- Part111.Name = "Workspace->Model->Part"
- Part111.Parent = Tool0
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Reflectance = 0.15000000596046
- Part111.Rotation = Vector3.new(30.0999985, 4.32999992, -48.5099983)
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Plate
- Part111.Size = Vector3.new(1, 0.400000006, 1)
- Part111.CFrame = CFrame.new(-2156.71753, 181.694794, 6.49533081, 0.660589933, 0.746937096, 0.0755374134, -0.622980952, 0.601533353, -0.500052392, -0.418945938, 0.283271164, 0.862694561)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-2156.71753, 181.694794, 6.49533081)
- Part111.Orientation = Vector3.new(30, 5, -46)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh112.Parent = Part111
- BlockMesh112.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh112.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part113.Name = "Workspace->Model->Part"
- Part113.Parent = Tool0
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Really black")
- Part113.Reflectance = 0.15000000596046
- Part113.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Plate
- Part113.Size = Vector3.new(1, 0.400000006, 1)
- Part113.CFrame = CFrame.new(-2155.32666, 182.021805, 6.5630722, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Position = Vector3.new(-2155.32666, 182.021805, 6.5630722)
- Part113.Orientation = Vector3.new(0, -84.9899979, -30)
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh114.Parent = Part113
- BlockMesh114.Scale = Vector3.new(0.0399999991, 0.519999981, 0.319999993)
- BlockMesh114.Scale = Vector3.new(0.0399999991, 0.519999981, 0.319999993)
- Part115.Name = "Workspace->Model->Part"
- Part115.Parent = Tool0
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Really black")
- Part115.Reflectance = 0.15000000596046
- Part115.Rotation = Vector3.new(-50.4899979, -65.1299973, 100.349998)
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Plate
- Part115.Size = Vector3.new(1, 0.400000006, 1)
- Part115.CFrame = CFrame.new(-2157.53784, 181.719131, 6.58130598, -0.0755499899, -0.413682938, -0.907280922, 0.500047922, -0.802918792, 0.324458718, -0.862695873, -0.429171056, 0.267521799)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part115.Position = Vector3.new(-2157.53784, 181.719131, 6.58130598)
- Part115.Orientation = Vector3.new(-18.9300003, -73.5699997, 148.089996)
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh116.Parent = Part115
- SpecialMesh116.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh116.MeshType = Enum.MeshType.Wedge
- SpecialMesh116.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part117.Name = "Workspace->Model->Part"
- Part117.Parent = Tool0
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Really black")
- Part117.Reflectance = 0.15000000596046
- Part117.Rotation = Vector3.new(-50.4899979, -65.1299973, 100.349998)
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Plate
- Part117.Size = Vector3.new(1, 0.400000006, 1)
- Part117.CFrame = CFrame.new(-2157.22021, 181.705383, 6.54541779, -0.0755499899, -0.413682938, -0.907280922, 0.500047922, -0.802918792, 0.324458718, -0.862695873, -0.429171056, 0.267521799)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part117.Position = Vector3.new(-2157.22021, 181.705383, 6.54541779)
- Part117.Orientation = Vector3.new(-18.9300003, -73.5699997, 148.089996)
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh118.Parent = Part117
- SpecialMesh118.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh118.MeshType = Enum.MeshType.Wedge
- SpecialMesh118.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part119.Name = "Workspace->Model->Part"
- Part119.Parent = Tool0
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Really black")
- Part119.Rotation = Vector3.new(90, 0, -5.00999975)
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Plate
- Part119.Size = Vector3.new(1, 0.400000006, 1)
- Part119.CFrame = CFrame.new(-2156.10352, 181.77475, 6.86170912, 0.996186614, 0.0872489735, -5.00633141e-05, -4.49999861e-05, -5.99999767e-05, -1, -0.0872489735, 0.996186614, -5.5844961e-05)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part119.Position = Vector3.new(-2156.10352, 181.77475, 6.86170912)
- Part119.Orientation = Vector3.new(90, 5.00999975, 0)
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh120.Parent = Part119
- CylinderMesh120.Scale = Vector3.new(0.0799999982, 1.96000004, 0.0799999982)
- CylinderMesh120.Scale = Vector3.new(0.0799999982, 1.96000004, 0.0799999982)
- Part121.Name = "Workspace->Model->Part"
- Part121.Parent = Tool0
- Part121.Material = Enum.Material.Neon
- Part121.BrickColor = BrickColor.new("Storm blue")
- Part121.Rotation = Vector3.new(90, 0, -5.00999975)
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Plate
- Part121.Size = Vector3.new(1, 0.400000006, 1)
- Part121.CFrame = CFrame.new(-2156.5022, 181.870773, 6.89659119, 0.996186137, 0.0872540027, -5.17069784e-05, -4.70000086e-05, -5.6000008e-05, -1, -0.0872540101, 0.996186137, -5.16854889e-05)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part121.Position = Vector3.new(-2156.5022, 181.870773, 6.89659119)
- Part121.Orientation = Vector3.new(90, 5.00999975, 0)
- Part121.Color = Color3.new(0.2, 0.345098, 0.509804)
- CylinderMesh122.Parent = Part121
- CylinderMesh122.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- CylinderMesh122.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- Part123.Name = "Workspace->Model->Part"
- Part123.Parent = Tool0
- Part123.Material = Enum.Material.SmoothPlastic
- Part123.BrickColor = BrickColor.new("Really black")
- Part123.Reflectance = 0.15000000596046
- Part123.Rotation = Vector3.new(30.0999985, 4.32999992, -24.5100002)
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Plate
- Part123.Size = Vector3.new(1, 0.400000006, 1)
- Part123.CFrame = CFrame.new(-2156.15771, 181.741119, 6.47322083, 0.907288134, 0.413669497, 0.0755381733, -0.324451029, 0.802919984, -0.500051141, -0.267507017, 0.429182023, 0.862695158)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part123.Position = Vector3.new(-2156.15771, 181.741119, 6.47322083)
- Part123.Orientation = Vector3.new(30, 5, -22)
- Part123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh124.Parent = Part123
- BlockMesh124.Scale = Vector3.new(0.280000001, 0.720000029, 0.0399999991)
- BlockMesh124.Scale = Vector3.new(0.280000001, 0.720000029, 0.0399999991)
- Part125.Name = "Workspace->Model->Part"
- Part125.Parent = Tool0
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Really black")
- Part125.Rotation = Vector3.new(179.970001, 84.9899979, -179.959991)
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Plate
- Part125.Size = Vector3.new(1, 0.400000006, 1)
- Part125.CFrame = CFrame.new(-2156.42163, 182.126968, 6.8976059, -0.0872760192, 5.60281405e-05, 0.99618423, 6.0000013e-05, 1, -5.09861347e-05, -0.99618423, 5.53211939e-05, -0.0872760192)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part125.Position = Vector3.new(-2156.42163, 182.126968, 6.8976059)
- Part125.Orientation = Vector3.new(0, 95.0099945, 0)
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh126.Parent = Part125
- SpecialMesh126.MeshId = "http://www.roblox.com/asset/?id=18010890"
- SpecialMesh126.Scale = Vector3.new(0.280000001, 0.0799999982, 1.20000005)
- SpecialMesh126.TextureId = "http://www.roblox.com/asset/?id=42265273"
- SpecialMesh126.MeshType = Enum.MeshType.FileMesh
- SpecialMesh126.Scale = Vector3.new(0.280000001, 0.0799999982, 1.20000005)
- Part127.Name = "Workspace->Model->Part"
- Part127.Parent = Tool0
- Part127.Material = Enum.Material.Neon
- Part127.BrickColor = BrickColor.new("Storm blue")
- Part127.Rotation = Vector3.new(90, 0, -5.00999975)
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Plate
- Part127.Size = Vector3.new(1, 0.400000006, 1)
- Part127.CFrame = CFrame.new(-2157.4585, 181.870834, 6.98035383, 0.996186137, 0.0872540027, -5.17069784e-05, -4.70000086e-05, -5.6000008e-05, -1, -0.0872540101, 0.996186137, -5.16854889e-05)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part127.Position = Vector3.new(-2157.4585, 181.870834, 6.98035383)
- Part127.Orientation = Vector3.new(90, 5.00999975, 0)
- Part127.Color = Color3.new(0.2, 0.345098, 0.509804)
- CylinderMesh128.Parent = Part127
- CylinderMesh128.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- CylinderMesh128.Scale = Vector3.new(0.0799999982, 1.68000007, 0.0799999982)
- Part129.Name = "Workspace->Model->Part"
- Part129.Parent = Tool0
- Part129.Material = Enum.Material.Neon
- Part129.BrickColor = BrickColor.new("Cocoa")
- Part129.Rotation = Vector3.new(-180, -5.00999975, -90)
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Symmetric
- Part129.Size = Vector3.new(1, 1, 1)
- Part129.CFrame = CFrame.new(-2155.06689, 181.870773, 6.77892303, 5.70000011e-05, 0.996186137, -0.0872540027, 1, -5.20708927e-05, 5.87675313e-05, 5.40000001e-05, -0.0872540101, -0.996186137)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.337255, 0.141176, 0.141176)
- Part129.Position = Vector3.new(-2155.06689, 181.870773, 6.77892303)
- Part129.Orientation = Vector3.new(0, -174.98999, 90)
- Part129.Color = Color3.new(0.337255, 0.141176, 0.141176)
- CylinderMesh130.Parent = Part129
- CylinderMesh130.Scale = Vector3.new(0.0799999982, 0.0799999982, 0.0799999982)
- CylinderMesh130.Scale = Vector3.new(0.0799999982, 0.0799999982, 0.0799999982)
- Part131.Name = "Flash"
- Part131.Parent = Tool0
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Bright green")
- Part131.Transparency = 1
- Part131.Rotation = Vector3.new(-119.899994, -2.5, 94.3399963)
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Size = Vector3.new(1, 1, 1)
- Part131.CFrame = CFrame.new(-2154.427, 181.852829, 6.9354701, -0.0756139606, -0.996184468, -0.0435787328, -0.499950767, 6.19665007e-05, 0.86605382, -0.862746596, 0.0872729868, -0.498047858)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part131.Position = Vector3.new(-2154.427, 181.852829, 6.9354701)
- Part131.Orientation = Vector3.new(-60, -175, -89.9899979)
- Part131.Color = Color3.new(0.294118, 0.592157, 0.294118)
- CylinderMesh132.Parent = Part131
- CylinderMesh132.Scale = Vector3.new(0.119999997, 0.200000003, 0.119999997)
- CylinderMesh132.Scale = Vector3.new(0.119999997, 0.200000003, 0.119999997)
- BillboardGui133.Name = "GUI"
- BillboardGui133.Parent = Part131
- BillboardGui133.Size = UDim2.new(2.5, 0, 2.5, 0)
- ImageLabel134.Name = "Light"
- ImageLabel134.Parent = BillboardGui133
- ImageLabel134.Transparency = 1
- ImageLabel134.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel134.Visible = false
- ImageLabel134.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- ImageLabel134.BackgroundTransparency = 1
- ImageLabel134.Image = "http://www.roblox.com/asset/?id=89381789"
- Script135.Parent = BillboardGui133
- table.insert(cors,sandbox(Script135,function()
- script.Parent.Adornee = script.Parent.Parent
- script:Remove()
- end))
- Part136.Name = "Workspace->Model->Part"
- Part136.Parent = Tool0
- Part136.Material = Enum.Material.SmoothPlastic
- Part136.BrickColor = BrickColor.new("Really black")
- Part136.Reflectance = 0.15000000596046
- Part136.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part136.CanCollide = false
- Part136.FormFactor = Enum.FormFactor.Plate
- Part136.Size = Vector3.new(1, 0.400000006, 1)
- Part136.CFrame = CFrame.new(-2154.95117, 181.959335, 6.49405622, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part136.Position = Vector3.new(-2154.95117, 181.959335, 6.49405622)
- Part136.Orientation = Vector3.new(0, -84.9899979, -30)
- Part136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh137.Parent = Part136
- BlockMesh137.Scale = Vector3.new(0.0399999991, 0.160000011, 0.439999998)
- BlockMesh137.Scale = Vector3.new(0.0399999991, 0.160000011, 0.439999998)
- Part138.Name = "Workspace->Model->Part"
- Part138.Parent = Tool0
- Part138.Material = Enum.Material.Neon
- Part138.BrickColor = BrickColor.new("Storm blue")
- Part138.Rotation = Vector3.new(90, 0, -95.0099945)
- Part138.CanCollide = false
- Part138.FormFactor = Enum.FormFactor.Plate
- Part138.Size = Vector3.new(1, 0.400000006, 1)
- Part138.CFrame = CFrame.new(-2155.04297, 182.050705, 6.77685499, -0.0872809738, 0.996183753, -3.78129771e-05, 6.79999866e-05, -3.19999926e-05, -1, -0.996183753, -0.0872809738, -6.49474896e-05)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part138.Position = Vector3.new(-2155.04297, 182.050705, 6.77685499)
- Part138.Orientation = Vector3.new(90, 95.0099945, 0)
- Part138.Color = Color3.new(0.2, 0.345098, 0.509804)
- CylinderMesh139.Parent = Part138
- CylinderMesh139.Scale = Vector3.new(0.0799999982, 0.319999993, 0.0799999982)
- CylinderMesh139.Scale = Vector3.new(0.0799999982, 0.319999993, 0.0799999982)
- Part140.Name = "Workspace->Model->Part"
- Part140.Parent = Tool0
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Reflectance = 0.15000000596046
- Part140.Rotation = Vector3.new(30.0999985, 4.32999992, -48.5099983)
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Plate
- Part140.Size = Vector3.new(1, 0.400000006, 1)
- Part140.CFrame = CFrame.new(-2157.35449, 181.705154, 6.55718994, 0.660589933, 0.746937096, 0.0755374134, -0.622980952, 0.601533353, -0.500052392, -0.418945938, 0.283271164, 0.862694561)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-2157.35449, 181.705154, 6.55718994)
- Part140.Orientation = Vector3.new(30, 5, -46)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh141.Parent = Part140
- BlockMesh141.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh141.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part142.Name = "Workspace->Model->Part"
- Part142.Parent = Tool0
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Really black")
- Part142.Reflectance = 0.15000000596046
- Part142.Rotation = Vector3.new(-50.4899979, -65.1299973, 100.349998)
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Plate
- Part142.Size = Vector3.new(1, 0.400000006, 1)
- Part142.CFrame = CFrame.new(-2156.58276, 181.694962, 6.48361206, -0.0755499899, -0.413682938, -0.907280922, 0.500047922, -0.802918792, 0.324458718, -0.862695873, -0.429171056, 0.267521799)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Position = Vector3.new(-2156.58276, 181.694962, 6.48361206)
- Part142.Orientation = Vector3.new(-18.9300003, -73.5699997, 148.089996)
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh143.Parent = Part142
- SpecialMesh143.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh143.MeshType = Enum.MeshType.Wedge
- SpecialMesh143.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part144.Name = "Workspace->Model->Part"
- Part144.Parent = Tool0
- Part144.Material = Enum.Material.SmoothPlastic
- Part144.BrickColor = BrickColor.new("Really black")
- Part144.Reflectance = 0.15000000596046
- Part144.Rotation = Vector3.new(30.0999985, 4.32999992, -48.5099983)
- Part144.CanCollide = false
- Part144.FormFactor = Enum.FormFactor.Plate
- Part144.Size = Vector3.new(1, 0.400000006, 1)
- Part144.CFrame = CFrame.new(-2157.0354, 181.70874, 6.53125, 0.660589933, 0.746937096, 0.0755374134, -0.622980952, 0.601533353, -0.500052392, -0.418945938, 0.283271164, 0.862694561)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part144.Position = Vector3.new(-2157.0354, 181.70874, 6.53125)
- Part144.Orientation = Vector3.new(30, 5, -46)
- Part144.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh145.Parent = Part144
- BlockMesh145.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh145.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part146.Name = "Workspace->Model->Part"
- Part146.Parent = Tool0
- Part146.Material = Enum.Material.SmoothPlastic
- Part146.BrickColor = BrickColor.new("Really black")
- Part146.Reflectance = 0.15000000596046
- Part146.Rotation = Vector3.new(-30.0900002, 4.33999968, -19.4899998)
- Part146.CanCollide = false
- Part146.FormFactor = Enum.FormFactor.Plate
- Part146.Size = Vector3.new(1, 0.400000006, 1)
- Part146.CFrame = CFrame.new(-2156.81055, 181.862473, 7.25466108, 0.939974129, 0.332768679, 0.0755888298, -0.32447204, 0.802974105, 0.499950528, 0.105672017, -0.49446702, 0.86274904)
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part146.Position = Vector3.new(-2156.81055, 181.862473, 7.25466108)
- Part146.Orientation = Vector3.new(-30, 5.00999975, -22)
- Part146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh147.Parent = Part146
- BlockMesh147.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh147.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part148.Name = "Workspace->Model->Part"
- Part148.Parent = Tool0
- Part148.Material = Enum.Material.SmoothPlastic
- Part148.BrickColor = BrickColor.new("Really black")
- Part148.Reflectance = 0.15000000596046
- Part148.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part148.CanCollide = false
- Part148.FormFactor = Enum.FormFactor.Plate
- Part148.Size = Vector3.new(1, 0.400000006, 3)
- Part148.CFrame = CFrame.new(-2156.1687, 182.145538, 7.03444576, 0.0755980015, -0.043573048, -0.996185958, 0.499944001, 0.866057813, 5.8210062e-05, 0.86275202, -0.49804157, 0.0872563198)
- Part148.BottomSurface = Enum.SurfaceType.Smooth
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part148.Position = Vector3.new(-2156.1687, 182.145538, 7.03444576)
- Part148.Orientation = Vector3.new(0, -84.9899979, 30)
- Part148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh149.Parent = Part148
- BlockMesh149.Scale = Vector3.new(0.0399999991, 0.160000011, 0.986666679)
- BlockMesh149.Scale = Vector3.new(0.0399999991, 0.160000011, 0.986666679)
- Part150.Name = "Workspace->Model->Part"
- Part150.Parent = Tool0
- Part150.Material = Enum.Material.SmoothPlastic
- Part150.BrickColor = BrickColor.new("Really black")
- Part150.Rotation = Vector3.new(0, 5.00999975, 135)
- Part150.CanCollide = false
- Part150.FormFactor = Enum.FormFactor.Plate
- Part150.Size = Vector3.new(1, 0.400000006, 1)
- Part150.CFrame = CFrame.new(-2158.38208, 181.602921, 7.06929779, -0.704372346, -0.704447865, 0.0872520283, 0.70714134, -0.707072258, -5.61106499e-05, 0.0617330298, 0.061659988, 0.996186256)
- Part150.BottomSurface = Enum.SurfaceType.Smooth
- Part150.TopSurface = Enum.SurfaceType.Smooth
- Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part150.Position = Vector3.new(-2158.38208, 181.602921, 7.06929779)
- Part150.Orientation = Vector3.new(0, 5.00999975, 135)
- Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh151.Parent = Part150
- BlockMesh151.Scale = Vector3.new(1.15999997, 0.720000029, 0.239999995)
- BlockMesh151.Scale = Vector3.new(1.15999997, 0.720000029, 0.239999995)
- Part152.Name = "Workspace->Model->Part"
- Part152.Parent = Tool0
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Really black")
- Part152.Rotation = Vector3.new(0, 5.00999975, 165)
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Plate
- Part152.Size = Vector3.new(1, 0.800000012, 1)
- Part152.CFrame = CFrame.new(-2157.19849, 181.327469, 6.96557617, -0.962228894, -0.257880509, 0.0872534588, 0.258862972, -0.965914011, -5.6877343e-05, 0.0842939913, 0.0225319583, 0.996186197)
- Part152.BottomSurface = Enum.SurfaceType.Smooth
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Position = Vector3.new(-2157.19849, 181.327469, 6.96557617)
- Part152.Orientation = Vector3.new(0, 5.00999975, 165)
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh153.Parent = Part152
- BlockMesh153.Scale = Vector3.new(0.119999997, 1.1400001, 0.239999995)
- BlockMesh153.Scale = Vector3.new(0.119999997, 1.1400001, 0.239999995)
- Part154.Name = "Workspace->Model->Part"
- Part154.Parent = Tool0
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Really black")
- Part154.Reflectance = 0.15000000596046
- Part154.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Plate
- Part154.Size = Vector3.new(1, 0.400000006, 1)
- Part154.CFrame = CFrame.new(-2156.23096, 182.028671, 6.64629316, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part154.BottomSurface = Enum.SurfaceType.Smooth
- Part154.TopSurface = Enum.SurfaceType.Smooth
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part154.Position = Vector3.new(-2156.23096, 182.028671, 6.64629316)
- Part154.Orientation = Vector3.new(0, -84.9899979, -30)
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh155.Parent = Part154
- BlockMesh155.Scale = Vector3.new(0.0399999991, 0.279999971, 0.800000012)
- BlockMesh155.Scale = Vector3.new(0.0399999991, 0.279999971, 0.800000012)
- Part156.Name = "Workspace->Model->Part"
- Part156.Parent = Tool0
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Really black")
- Part156.Reflectance = 0.15000000596046
- Part156.Rotation = Vector3.new(30.0999985, 4.32999992, -48.5099983)
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Plate
- Part156.Size = Vector3.new(1, 0.400000006, 1)
- Part156.CFrame = CFrame.new(-2157.67261, 181.719131, 6.59307098, 0.660589933, 0.746937096, 0.0755374134, -0.622980952, 0.601533353, -0.500052392, -0.418945938, 0.283271164, 0.862694561)
- Part156.BottomSurface = Enum.SurfaceType.Smooth
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part156.Position = Vector3.new(-2157.67261, 181.719131, 6.59307098)
- Part156.Orientation = Vector3.new(30, 5, -46)
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh157.Parent = Part156
- BlockMesh157.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh157.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part158.Name = "Workspace->Model->Part"
- Part158.Parent = Tool0
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Really black")
- Part158.Reflectance = 0.15000000596046
- Part158.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Plate
- Part158.Size = Vector3.new(1, 0.400000006, 1)
- Part158.CFrame = CFrame.new(-2158.41675, 181.681458, 7.50035095, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part158.Position = Vector3.new(-2158.41675, 181.681458, 7.50035095)
- Part158.Orientation = Vector3.new(0, -84.9899979, 30)
- Part158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh159.Parent = Part158
- SpecialMesh159.Scale = Vector3.new(0.0399999991, 0.519999981, 0.159999996)
- SpecialMesh159.MeshType = Enum.MeshType.Wedge
- SpecialMesh159.Scale = Vector3.new(0.0399999991, 0.519999981, 0.159999996)
- Part160.Name = "Workspace->Model->Part"
- Part160.Parent = Tool0
- Part160.Material = Enum.Material.SmoothPlastic
- Part160.BrickColor = BrickColor.new("Really black")
- Part160.Reflectance = 0.15000000596046
- Part160.Rotation = Vector3.new(-30.0900002, 4.32999992, -43.4899979)
- Part160.CanCollide = false
- Part160.FormFactor = Enum.FormFactor.Plate
- Part160.Size = Vector3.new(1, 0.400000006, 1)
- Part160.CFrame = CFrame.new(-2157.60156, 181.725098, 7.40366316, 0.723359764, 0.686321616, 0.0755872354, -0.623018742, 0.601579249, 0.499950111, 0.297654867, -0.40873605, 0.862749398)
- Part160.BottomSurface = Enum.SurfaceType.Smooth
- Part160.TopSurface = Enum.SurfaceType.Smooth
- Part160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part160.Position = Vector3.new(-2157.60156, 181.725098, 7.40366316)
- Part160.Orientation = Vector3.new(-30, 5.00999975, -46)
- Part160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh161.Parent = Part160
- BlockMesh161.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh161.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part162.Name = "Workspace->Model->Part"
- Part162.Parent = Tool0
- Part162.Material = Enum.Material.SmoothPlastic
- Part162.BrickColor = BrickColor.new("Really black")
- Part162.Reflectance = 0.15000000596046
- Part162.Rotation = Vector3.new(-30.0900002, 4.32999992, -43.4899979)
- Part162.CanCollide = false
- Part162.FormFactor = Enum.FormFactor.Plate
- Part162.Size = Vector3.new(1, 0.400000006, 1)
- Part162.CFrame = CFrame.new(-2157.28223, 181.711227, 7.38368988, 0.723359764, 0.686321616, 0.0755872354, -0.623018742, 0.601579249, 0.499950111, 0.297654867, -0.40873605, 0.862749398)
- Part162.BottomSurface = Enum.SurfaceType.Smooth
- Part162.TopSurface = Enum.SurfaceType.Smooth
- Part162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part162.Position = Vector3.new(-2157.28223, 181.711227, 7.38368988)
- Part162.Orientation = Vector3.new(-30, 5.00999975, -46)
- Part162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh163.Parent = Part162
- BlockMesh163.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh163.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part164.Name = "Workspace->Model->Part"
- Part164.Parent = Tool0
- Part164.Material = Enum.Material.SmoothPlastic
- Part164.BrickColor = BrickColor.new("Really black")
- Part164.Reflectance = 0.15000000596046
- Part164.Rotation = Vector3.new(30.0999985, 4.32999992, 42.4899979)
- Part164.CanCollide = false
- Part164.FormFactor = Enum.FormFactor.Plate
- Part164.Size = Vector3.new(1, 0.400000006, 1)
- Part164.CFrame = CFrame.new(-2155.74609, 181.921371, 6.5415802, 0.735295236, -0.67352438, 0.0755378157, 0.612314224, 0.612388968, -0.500051141, 0.290538102, 0.413938016, 0.862695217)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part164.Position = Vector3.new(-2155.74609, 181.921371, 6.5415802)
- Part164.Orientation = Vector3.new(30, 5, 45)
- Part164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh165.Parent = Part164
- BlockMesh165.Scale = Vector3.new(0.119999997, 0.959999979, 0.0399999991)
- BlockMesh165.Scale = Vector3.new(0.119999997, 0.959999979, 0.0399999991)
- Part166.Name = "Workspace->Model->Part"
- Part166.Parent = Tool0
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Really black")
- Part166.Reflectance = 0.15000000596046
- Part166.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part166.CanCollide = false
- Part166.FormFactor = Enum.FormFactor.Plate
- Part166.Size = Vector3.new(1, 0.400000006, 1)
- Part166.CFrame = CFrame.new(-2154.90454, 181.965271, 7.02810621, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part166.BottomSurface = Enum.SurfaceType.Smooth
- Part166.TopSurface = Enum.SurfaceType.Smooth
- Part166.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part166.Position = Vector3.new(-2154.90454, 181.965271, 7.02810621)
- Part166.Orientation = Vector3.new(0, -84.9899979, 30)
- Part166.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh167.Parent = Part166
- BlockMesh167.Scale = Vector3.new(0.0399999991, 0.160000011, 0.439999998)
- BlockMesh167.Scale = Vector3.new(0.0399999991, 0.160000011, 0.439999998)
- Part168.Name = "Workspace->Model->Part"
- Part168.Parent = Tool0
- Part168.Material = Enum.Material.SmoothPlastic
- Part168.BrickColor = BrickColor.new("Really black")
- Part168.Reflectance = 0.15000000596046
- Part168.Rotation = Vector3.new(179.959991, 84.9899979, -29.9599991)
- Part168.CanCollide = false
- Part168.FormFactor = Enum.FormFactor.Plate
- Part168.Size = Vector3.new(1, 0.400000006, 1)
- Part168.CFrame = CFrame.new(-2158.77563, 181.688293, 7.52777815, 0.0756019726, 0.0435730331, 0.99618566, 0.499943823, -0.866057932, -6.02009786e-05, 0.862751722, 0.498041391, -0.087259762)
- Part168.BottomSurface = Enum.SurfaceType.Smooth
- Part168.TopSurface = Enum.SurfaceType.Smooth
- Part168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part168.Position = Vector3.new(-2158.77563, 181.688293, 7.52777815)
- Part168.Orientation = Vector3.new(0, 95.0099945, 150)
- Part168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh169.Parent = Part168
- SpecialMesh169.Scale = Vector3.new(0.0399999991, 0.559999943, 0.560000002)
- SpecialMesh169.MeshType = Enum.MeshType.Wedge
- SpecialMesh169.Scale = Vector3.new(0.0399999991, 0.559999943, 0.560000002)
- Part170.Name = "Workspace->Model->Part"
- Part170.Parent = Tool0
- Part170.Material = Enum.Material.SmoothPlastic
- Part170.BrickColor = BrickColor.new("Really black")
- Part170.Reflectance = 0.15000000596046
- Part170.Rotation = Vector3.new(-108.040001, -70.0499954, 102.799995)
- Part170.CanCollide = false
- Part170.FormFactor = Enum.FormFactor.Plate
- Part170.Size = Vector3.new(1, 0.400000006, 1)
- Part170.CFrame = CFrame.new(-2156.50928, 181.700836, 7.32201385, -0.0756049901, -0.332771987, -0.939971626, -0.499944925, -0.802973032, 0.324483424, -0.862750888, 0.494466633, -0.105658889)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part170.Position = Vector3.new(-2156.50928, 181.700836, 7.32201385)
- Part170.Orientation = Vector3.new(-18.9300003, -96.409996, -148.089996)
- Part170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh171.Parent = Part170
- SpecialMesh171.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh171.MeshType = Enum.MeshType.Wedge
- SpecialMesh171.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part172.Name = "Workspace->Model->Part"
- Part172.Parent = Tool0
- Part172.Material = Enum.Material.SmoothPlastic
- Part172.BrickColor = BrickColor.new("Really black")
- Part172.Reflectance = 0.15000000596046
- Part172.Rotation = Vector3.new(30.0999985, 4.32999992, -24.5100002)
- Part172.CanCollide = false
- Part172.FormFactor = Enum.FormFactor.Plate
- Part172.Size = Vector3.new(1, 0.400000006, 1)
- Part172.CFrame = CFrame.new(-2156.54956, 181.842712, 6.56640577, 0.907288134, 0.413669497, 0.0755381733, -0.324451029, 0.802919984, -0.500051141, -0.267507017, 0.429182023, 0.862695158)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part172.Position = Vector3.new(-2156.54956, 181.842712, 6.56640577)
- Part172.Orientation = Vector3.new(30, 5, -22)
- Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh173.Parent = Part172
- BlockMesh173.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh173.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part174.Name = "Workspace->Model->Part"
- Part174.Parent = Tool0
- Part174.Material = Enum.Material.SmoothPlastic
- Part174.BrickColor = BrickColor.new("Really black")
- Part174.Rotation = Vector3.new(-0.0299999993, -84.9899979, 179.959991)
- Part174.CanCollide = false
- Part174.FormFactor = Enum.FormFactor.Plate
- Part174.Size = Vector3.new(1, 0.400000006, 1)
- Part174.CFrame = CFrame.new(-2155.76416, 181.870773, 6.84001112, -0.0872679949, -5.40437359e-05, -0.996184886, 6.09999915e-05, -1, 4.89069753e-05, -0.996184886, -5.64992552e-05, 0.0872679949)
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Position = Vector3.new(-2155.76416, 181.870773, 6.84001112)
- Part174.Orientation = Vector3.new(0, -84.9899979, 180)
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh175.Parent = Part174
- SpecialMesh175.Scale = Vector3.new(0.239999995, 0.599999964, 0.200000003)
- SpecialMesh175.MeshType = Enum.MeshType.Wedge
- SpecialMesh175.Scale = Vector3.new(0.239999995, 0.599999964, 0.200000003)
- Part176.Name = "Workspace->Model->Part"
- Part176.Parent = Tool0
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Really black")
- Part176.Reflectance = 0.15000000596046
- Part176.Rotation = Vector3.new(-50.4899979, -65.1299973, 100.349998)
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Plate
- Part176.Size = Vector3.new(1, 0.400000006, 1)
- Part176.CFrame = CFrame.new(-2156.2041, 181.567505, 6.37664795, -0.0755490288, -0.413680166, -0.907282233, 0.500049174, -0.80291909, 0.324456275, -0.862695277, -0.42917341, 0.267520159)
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part176.Position = Vector3.new(-2156.2041, 181.567505, 6.37664795)
- Part176.Orientation = Vector3.new(-18.9300003, -73.5699997, 148.089996)
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh177.Parent = Part176
- SpecialMesh177.Scale = Vector3.new(0.0399999991, 0.279999971, 0.200000003)
- SpecialMesh177.MeshType = Enum.MeshType.Wedge
- SpecialMesh177.Scale = Vector3.new(0.0399999991, 0.279999971, 0.200000003)
- Part178.Name = "Workspace->Model->Part"
- Part178.Parent = Tool0
- Part178.Material = Enum.Material.Neon
- Part178.BrickColor = BrickColor.new("Storm blue")
- Part178.Transparency = 0.80000001192093
- Part178.Rotation = Vector3.new(-180, -5.00999975, -150)
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Plate
- Part178.Size = Vector3.new(1, 0.400000006, 1)
- Part178.CFrame = CFrame.new(-2156.46143, 182.286957, 6.90109205, -0.862696886, 0.498137146, -0.087255083, 0.500039935, 0.866002321, 5.79749612e-05, 0.0755919889, -0.0435810126, -0.996186018)
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.Color = Color3.new(0.2, 0.345098, 0.509804)
- Part178.Position = Vector3.new(-2156.46143, 182.286957, 6.90109205)
- Part178.Orientation = Vector3.new(0, -174.98999, 30)
- Part178.Color = Color3.new(0.2, 0.345098, 0.509804)
- Decal179.Parent = Part178
- Decal179.Texture = "http://www.roblox.com/asset/?id=88230633"
- Decal179.Face = Enum.NormalId.Right
- Decal180.Parent = Part178
- Decal180.Texture = "http://www.roblox.com/asset/?id=88230633"
- Decal180.Face = Enum.NormalId.Left
- BlockMesh181.Parent = Part178
- BlockMesh181.Scale = Vector3.new(0.0399999991, 0.959999979, 0.200000003)
- BlockMesh181.Scale = Vector3.new(0.0399999991, 0.959999979, 0.200000003)
- Part182.Name = "Workspace->Model->Part"
- Part182.Parent = Tool0
- Part182.Material = Enum.Material.SmoothPlastic
- Part182.BrickColor = BrickColor.new("Really black")
- Part182.Reflectance = 0.15000000596046
- Part182.Rotation = Vector3.new(-0.0399999991, -84.9899979, 149.959991)
- Part182.CanCollide = false
- Part182.FormFactor = Enum.FormFactor.Plate
- Part182.Size = Vector3.new(1, 0.400000006, 1)
- Part182.CFrame = CFrame.new(-2157.69556, 182.063416, 6.79463196, -0.0755490288, -0.0436870158, -0.996184647, 0.500049174, -0.865997076, 5.48057178e-05, -0.862695277, -0.498137176, 0.0872708932)
- Part182.BottomSurface = Enum.SurfaceType.Smooth
- Part182.TopSurface = Enum.SurfaceType.Smooth
- Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part182.Position = Vector3.new(-2157.69556, 182.063416, 6.79463196)
- Part182.Orientation = Vector3.new(0, -84.9899979, 150)
- Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh183.Parent = Part182
- SpecialMesh183.Scale = Vector3.new(0.0399999991, 0.279999971, 0.280000001)
- SpecialMesh183.MeshType = Enum.MeshType.Wedge
- SpecialMesh183.Scale = Vector3.new(0.0399999991, 0.279999971, 0.280000001)
- Part184.Name = "Workspace->Model->Part"
- Part184.Parent = Tool0
- Part184.Material = Enum.Material.SmoothPlastic
- Part184.BrickColor = BrickColor.new("Really black")
- Part184.Reflectance = 0.15000000596046
- Part184.Rotation = Vector3.new(179.959991, 84.9899979, 30.039999)
- Part184.CanCollide = false
- Part184.FormFactor = Enum.FormFactor.Plate
- Part184.Size = Vector3.new(1, 0.400000006, 1)
- Part184.CFrame = CFrame.new(-2158.85034, 181.682388, 6.67491102, 0.0755459815, -0.043686986, 0.996184886, -0.500048876, -0.865997255, -5.63464127e-05, 0.862695813, -0.498136848, -0.0872682258)
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part184.Position = Vector3.new(-2158.85034, 181.682388, 6.67491102)
- Part184.Orientation = Vector3.new(0, 95.0099945, -150)
- Part184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh185.Parent = Part184
- SpecialMesh185.Scale = Vector3.new(0.0399999991, 0.559999943, 0.560000002)
- SpecialMesh185.MeshType = Enum.MeshType.Wedge
- SpecialMesh185.Scale = Vector3.new(0.0399999991, 0.559999943, 0.560000002)
- Part186.Name = "Workspace->Model->Part"
- Part186.Parent = Tool0
- Part186.Material = Enum.Material.SmoothPlastic
- Part186.BrickColor = BrickColor.new("Really black")
- Part186.Reflectance = 0.15000000596046
- Part186.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part186.CanCollide = false
- Part186.FormFactor = Enum.FormFactor.Plate
- Part186.Size = Vector3.new(1, 0.400000006, 1)
- Part186.CFrame = CFrame.new(-2155.69507, 182.222549, 6.71179914, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part186.BottomSurface = Enum.SurfaceType.Smooth
- Part186.TopSurface = Enum.SurfaceType.Smooth
- Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part186.Position = Vector3.new(-2155.69507, 182.222549, 6.71179914)
- Part186.Orientation = Vector3.new(0, -84.9899979, -30)
- Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh187.Parent = Part186
- BlockMesh187.Scale = Vector3.new(0.0399999991, 0.320000023, 1.48000002)
- BlockMesh187.Scale = Vector3.new(0.0399999991, 0.320000023, 1.48000002)
- Part188.Name = "Workspace->Model->Part"
- Part188.Parent = Tool0
- Part188.Material = Enum.Material.SmoothPlastic
- Part188.BrickColor = BrickColor.new("Really black")
- Part188.Reflectance = 0.15000000596046
- Part188.Rotation = Vector3.new(-0.0399999991, -84.9899979, 29.9599991)
- Part188.CanCollide = false
- Part188.FormFactor = Enum.FormFactor.Plate
- Part188.Size = Vector3.new(1, 0.400000006, 1)
- Part188.CFrame = CFrame.new(-2155.11938, 181.882111, 7.09513092, 0.0755969882, -0.0435729474, -0.996186078, 0.499942869, 0.866058469, 5.76740094e-05, 0.862752795, -0.498040408, 0.0872553959)
- Part188.BottomSurface = Enum.SurfaceType.Smooth
- Part188.TopSurface = Enum.SurfaceType.Smooth
- Part188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part188.Position = Vector3.new(-2155.11938, 181.882111, 7.09513092)
- Part188.Orientation = Vector3.new(0, -84.9899979, 30)
- Part188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh189.Parent = Part188
- BlockMesh189.Scale = Vector3.new(0.0399999991, 0.320000023, 0.639999986)
- BlockMesh189.Scale = Vector3.new(0.0399999991, 0.320000023, 0.639999986)
- Part190.Name = "Workspace->Model->Part"
- Part190.Parent = Tool0
- Part190.Material = Enum.Material.SmoothPlastic
- Part190.BrickColor = BrickColor.new("Black")
- Part190.Rotation = Vector3.new(60.0999985, 2.5, -94.3399963)
- Part190.CanCollide = false
- Part190.FormFactor = Enum.FormFactor.Symmetric
- Part190.Size = Vector3.new(1, 1, 1)
- Part190.CFrame = CFrame.new(-2154.61011, 181.852829, 6.95155287, -0.0756089836, 0.996184587, 0.0435857438, -0.499947876, -5.3074531e-05, -0.866055548, -0.862748802, -0.0872721821, 0.498044342)
- Part190.BottomSurface = Enum.SurfaceType.Smooth
- Part190.TopSurface = Enum.SurfaceType.Smooth
- Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part190.Position = Vector3.new(-2154.61011, 181.852829, 6.95155287)
- Part190.Orientation = Vector3.new(60, 5, -90.0099945)
- Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh191.Parent = Part190
- CylinderMesh191.Scale = Vector3.new(0.200000003, 0.159999996, 0.200000003)
- CylinderMesh191.Scale = Vector3.new(0.200000003, 0.159999996, 0.200000003)
- Part192.Name = "Workspace->Model->Part"
- Part192.Parent = Tool0
- Part192.Material = Enum.Material.SmoothPlastic
- Part192.BrickColor = BrickColor.new("Really black")
- Part192.Reflectance = 0.15000000596046
- Part192.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part192.CanCollide = false
- Part192.FormFactor = Enum.FormFactor.Plate
- Part192.Size = Vector3.new(1, 0.400000006, 1)
- Part192.CFrame = CFrame.new(-2155.63745, 181.786285, 6.45375013, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part192.BottomSurface = Enum.SurfaceType.Smooth
- Part192.TopSurface = Enum.SurfaceType.Smooth
- Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part192.Position = Vector3.new(-2155.63745, 181.786285, 6.45375013)
- Part192.Orientation = Vector3.new(0, -84.9899979, -30)
- Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh193.Parent = Part192
- BlockMesh193.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- BlockMesh193.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- ManualWeld194.Name = "Workspace->Model->Part-to-Silencer Strong Joint"
- ManualWeld194.Parent = Part192
- ManualWeld194.C0 = CFrame.new(0.5, -0.200000003, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld194.C1 = CFrame.new(0.507873535, 0.498001099, 0.0407104492, -0.500003755, -0.86602205, -3.3347053e-06, -6.08551136e-06, 2.82517385e-06, -0.999992311, 0.866014242, -0.500003755, -7.6530996e-06)
- ManualWeld194.Part0 = Part192
- ManualWeld194.Part1 = Part54
- Part195.Name = "Workspace->Model->Part"
- Part195.Parent = Tool0
- Part195.Material = Enum.Material.SmoothPlastic
- Part195.BrickColor = BrickColor.new("Really black")
- Part195.Rotation = Vector3.new(90, 0, -95.0099945)
- Part195.CanCollide = false
- Part195.FormFactor = Enum.FormFactor.Symmetric
- Part195.Size = Vector3.new(1, 1, 1)
- Part195.CFrame = CFrame.new(-2155.14648, 181.890823, 6.78591919, -0.0872809738, 0.996183753, -3.78129771e-05, 6.79999866e-05, -3.19999926e-05, -1, -0.996183753, -0.0872809738, -6.49474896e-05)
- Part195.BottomSurface = Enum.SurfaceType.Smooth
- Part195.TopSurface = Enum.SurfaceType.Smooth
- Part195.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part195.Position = Vector3.new(-2155.14648, 181.890823, 6.78591919)
- Part195.Orientation = Vector3.new(90, 95.0099945, 0)
- Part195.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh196.Parent = Part195
- BlockMesh196.Scale = Vector3.new(0.239999995, 0.0799999982, 0.200000003)
- BlockMesh196.Scale = Vector3.new(0.239999995, 0.0799999982, 0.200000003)
- Part197.Name = "Workspace->Model->Part"
- Part197.Parent = Tool0
- Part197.Material = Enum.Material.SmoothPlastic
- Part197.BrickColor = BrickColor.new("Really black")
- Part197.Reflectance = 0.15000000596046
- Part197.Rotation = Vector3.new(30.0999985, 4.32999992, -46.5099983)
- Part197.CanCollide = false
- Part197.FormFactor = Enum.FormFactor.Plate
- Part197.Size = Vector3.new(1, 0.400000006, 1)
- Part197.CFrame = CFrame.new(-2156.3772, 181.538223, 6.37474012, 0.686255813, 0.723427474, 0.0755360499, -0.601608872, 0.62290889, -0.50005126, -0.408802897, 0.297719866, 0.862695217)
- Part197.BottomSurface = Enum.SurfaceType.Smooth
- Part197.TopSurface = Enum.SurfaceType.Smooth
- Part197.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part197.Position = Vector3.new(-2156.3772, 181.538223, 6.37474012)
- Part197.Orientation = Vector3.new(30, 5, -44)
- Part197.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh198.Parent = Part197
- BlockMesh198.Scale = Vector3.new(0.200000003, 0.799999952, 0.0399999991)
- BlockMesh198.Scale = Vector3.new(0.200000003, 0.799999952, 0.0399999991)
- Part199.Name = "Workspace->Model->Part"
- Part199.Parent = Tool0
- Part199.Material = Enum.Material.SmoothPlastic
- Part199.BrickColor = BrickColor.new("Really black")
- Part199.Reflectance = 0.15000000596046
- Part199.Rotation = Vector3.new(179.959991, 84.9899979, 150.039993)
- Part199.CanCollide = false
- Part199.FormFactor = Enum.FormFactor.Plate
- Part199.Size = Vector3.new(1, 0.400000006, 1)
- Part199.CFrame = CFrame.new(-2156.53149, 182.228683, 7.01802778, -0.075609982, -0.0435839556, 0.996184528, -0.499945879, 0.866056681, -5.49360011e-05, -0.862749815, -0.498042524, -0.0872721523)
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part199.Position = Vector3.new(-2156.53149, 182.228683, 7.01802778)
- Part199.Orientation = Vector3.new(0, 95.0099945, -30)
- Part199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh200.Parent = Part199
- SpecialMesh200.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- SpecialMesh200.MeshType = Enum.MeshType.Wedge
- SpecialMesh200.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- Part201.Name = "Workspace->Model->Part"
- Part201.Parent = Tool0
- Part201.Material = Enum.Material.SmoothPlastic
- Part201.BrickColor = BrickColor.new("Really black")
- Part201.Reflectance = 0.15000000596046
- Part201.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part201.CanCollide = false
- Part201.FormFactor = Enum.FormFactor.Plate
- Part201.Size = Vector3.new(1, 0.400000006, 1)
- Part201.CFrame = CFrame.new(-2158.8396, 181.897202, 6.79846191, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part201.BottomSurface = Enum.SurfaceType.Smooth
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part201.Position = Vector3.new(-2158.8396, 181.897202, 6.79846191)
- Part201.Orientation = Vector3.new(0, -84.9899979, -30)
- Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh202.Parent = Part201
- BlockMesh202.Scale = Vector3.new(0.0399999991, 0.680000007, 0.560000002)
- BlockMesh202.Scale = Vector3.new(0.0399999991, 0.680000007, 0.560000002)
- Part203.Name = "Workspace->Model->Part"
- Part203.Parent = Tool0
- Part203.Material = Enum.Material.SmoothPlastic
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.Reflectance = 0.15000000596046
- Part203.Rotation = Vector3.new(179.959991, 84.9899979, 30.039999)
- Part203.CanCollide = false
- Part203.FormFactor = Enum.FormFactor.Plate
- Part203.Size = Vector3.new(1, 0.400000006, 1)
- Part203.CFrame = CFrame.new(-2156.64917, 182.028671, 6.68294477, 0.0755459815, -0.043686986, 0.996184886, -0.500048876, -0.865997255, -5.63464127e-05, 0.862695813, -0.498136848, -0.0872682258)
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Position = Vector3.new(-2156.64917, 182.028671, 6.68294477)
- Part203.Orientation = Vector3.new(0, 95.0099945, -150)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh204.Parent = Part203
- SpecialMesh204.Scale = Vector3.new(0.0399999991, 0.279999971, 0.0399999991)
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- SpecialMesh204.Scale = Vector3.new(0.0399999991, 0.279999971, 0.0399999991)
- Part205.Name = "Workspace->Model->Part"
- Part205.Parent = Tool0
- Part205.Material = Enum.Material.SmoothPlastic
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.Reflectance = 0.15000000596046
- Part205.Rotation = Vector3.new(-30.0900002, 4.33999968, -19.4899998)
- Part205.CanCollide = false
- Part205.FormFactor = Enum.FormFactor.Plate
- Part205.Size = Vector3.new(1, 0.400000006, 1)
- Part205.CFrame = CFrame.new(-2157.44849, 181.873032, 7.30450392, 0.939974129, 0.332768679, 0.0755888298, -0.32447204, 0.802974105, 0.499950528, 0.105672017, -0.49446702, 0.86274904)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Position = Vector3.new(-2157.44849, 181.873032, 7.30450392)
- Part205.Orientation = Vector3.new(-30, 5.00999975, -22)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh206.Parent = Part205
- BlockMesh206.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh206.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part207.Name = "Workspace->Model->Part"
- Part207.Parent = Tool0
- Part207.Material = Enum.Material.SmoothPlastic
- Part207.BrickColor = BrickColor.new("Really black")
- Part207.Reflectance = 0.15000000596046
- Part207.Rotation = Vector3.new(179.959991, 84.9899979, 30.039999)
- Part207.CanCollide = false
- Part207.FormFactor = Enum.FormFactor.Plate
- Part207.Size = Vector3.new(1, 0.400000006, 1)
- Part207.CFrame = CFrame.new(-2159.23804, 181.897202, 6.83335876, 0.0755459815, -0.043686986, 0.996184886, -0.500048876, -0.865997255, -5.63464127e-05, 0.862695813, -0.498136848, -0.0872682258)
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part207.Position = Vector3.new(-2159.23804, 181.897202, 6.83335876)
- Part207.Orientation = Vector3.new(0, 95.0099945, -150)
- Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh208.Parent = Part207
- SpecialMesh208.Scale = Vector3.new(0.0399999991, 0.680000007, 0.239999995)
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- SpecialMesh208.Scale = Vector3.new(0.0399999991, 0.680000007, 0.239999995)
- Part209.Name = "Workspace->Model->Part"
- Part209.Parent = Tool0
- Part209.Material = Enum.Material.SmoothPlastic
- Part209.BrickColor = BrickColor.new("Really black")
- Part209.Reflectance = 0.15000000596046
- Part209.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part209.CanCollide = false
- Part209.FormFactor = Enum.FormFactor.Plate
- Part209.Size = Vector3.new(1, 0.400000006, 2)
- Part209.CFrame = CFrame.new(-2158.59204, 182.063522, 6.87316895, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Position = Vector3.new(-2158.59204, 182.063522, 6.87316895)
- Part209.Orientation = Vector3.new(0, -84.9899979, -30)
- Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh210.Parent = Part209
- BlockMesh210.Scale = Vector3.new(0.0399999991, 0.279999971, 0.75999999)
- BlockMesh210.Scale = Vector3.new(0.0399999991, 0.279999971, 0.75999999)
- Part211.Name = "Workspace->Model->Part"
- Part211.Parent = Tool0
- Part211.Material = Enum.Material.SmoothPlastic
- Part211.BrickColor = BrickColor.new("Really black")
- Part211.Reflectance = 0.15000000596046
- Part211.Rotation = Vector3.new(-0.0399999991, -84.9899979, 149.959991)
- Part211.CanCollide = false
- Part211.FormFactor = Enum.FormFactor.Plate
- Part211.Size = Vector3.new(1, 0.400000006, 1)
- Part211.CFrame = CFrame.new(-2154.79614, 181.876205, 6.43226624, -0.0755490288, -0.0436870158, -0.996184647, 0.500049174, -0.865997076, 5.48057178e-05, -0.862695277, -0.498137176, 0.0872708932)
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part211.Position = Vector3.new(-2154.79614, 181.876205, 6.43226624)
- Part211.Orientation = Vector3.new(0, -84.9899979, 150)
- Part211.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh212.Parent = Part211
- SpecialMesh212.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- SpecialMesh212.MeshType = Enum.MeshType.Wedge
- SpecialMesh212.Scale = Vector3.new(0.0399999991, 0.320000023, 0.119999997)
- Part213.Name = "Workspace->Model->Part"
- Part213.Parent = Tool0
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Really black")
- Part213.Reflectance = 0.15000000596046
- Part213.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part213.CanCollide = false
- Part213.FormFactor = Enum.FormFactor.Plate
- Part213.Size = Vector3.new(1, 0.400000006, 1)
- Part213.CFrame = CFrame.new(-2154.83838, 182.222519, 6.63678694, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part213.Position = Vector3.new(-2154.83838, 182.222519, 6.63678694)
- Part213.Orientation = Vector3.new(0, -84.9899979, -30)
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh214.Parent = Part213
- SpecialMesh214.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- SpecialMesh214.MeshType = Enum.MeshType.Wedge
- SpecialMesh214.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- Part215.Name = "Workspace->Model->Part"
- Part215.Parent = Tool0
- Part215.Material = Enum.Material.SmoothPlastic
- Part215.BrickColor = BrickColor.new("Really black")
- Part215.Reflectance = 0.15000000596046
- Part215.Rotation = Vector3.new(179.959991, 84.9899979, -149.959991)
- Part215.CanCollide = false
- Part215.FormFactor = Enum.FormFactor.Plate
- Part215.Size = Vector3.new(1, 0.400000006, 1)
- Part215.CFrame = CFrame.new(-2156.55176, 182.222549, 6.78682709, -0.0755540058, 0.0436889939, 0.99618423, 0.500047088, 0.865998268, -5.42367488e-05, -0.862696111, 0.498134911, -0.0872761905)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Position = Vector3.new(-2156.55176, 182.222549, 6.78682709)
- Part215.Orientation = Vector3.new(0, 95.0099945, 30)
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh216.Parent = Part215
- SpecialMesh216.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- SpecialMesh216.MeshType = Enum.MeshType.Wedge
- SpecialMesh216.Scale = Vector3.new(0.0399999991, 0.320000023, 0.239999995)
- Part217.Name = "Workspace->Model->Part"
- Part217.Parent = Tool0
- Part217.Material = Enum.Material.SmoothPlastic
- Part217.BrickColor = BrickColor.new("Really black")
- Part217.Reflectance = 0.15000000596046
- Part217.Rotation = Vector3.new(-0.0399999991, -84.9899979, -30.039999)
- Part217.CanCollide = false
- Part217.FormFactor = Enum.FormFactor.Plate
- Part217.Size = Vector3.new(1, 0.400000006, 3)
- Part217.CFrame = CFrame.new(-2156.19727, 182.139481, 6.7075882, 0.0755370036, 0.0436820388, -0.99618578, -0.500048041, 0.865997732, 5.6640878e-05, 0.862697124, 0.498136431, 0.0872579738)
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part217.Position = Vector3.new(-2156.19727, 182.139481, 6.7075882)
- Part217.Orientation = Vector3.new(0, -84.9899979, -30)
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh218.Parent = Part217
- BlockMesh218.Scale = Vector3.new(0.0399999991, 0.160000011, 0.986666679)
- BlockMesh218.Scale = Vector3.new(0.0399999991, 0.160000011, 0.986666679)
- Part219.Name = "Workspace->Model->Part"
- Part219.Parent = Tool0
- Part219.Material = Enum.Material.SmoothPlastic
- Part219.BrickColor = BrickColor.new("Really black")
- Part219.Reflectance = 0.15000000596046
- Part219.Rotation = Vector3.new(30.0999985, 4.32999992, -24.5100002)
- Part219.CanCollide = false
- Part219.FormFactor = Enum.FormFactor.Plate
- Part219.Size = Vector3.new(1, 0.400000006, 1)
- Part219.CFrame = CFrame.new(-2156.86768, 181.856567, 6.60228682, 0.907288134, 0.413669497, 0.0755381733, -0.324451029, 0.802919984, -0.500051141, -0.267507017, 0.429182023, 0.862695158)
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Position = Vector3.new(-2156.86768, 181.856567, 6.60228682)
- Part219.Orientation = Vector3.new(30, 5, -22)
- Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh220.Parent = Part219
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- Part221.Name = "Workspace->Model->Part"
- Part221.Parent = Tool0
- Part221.Material = Enum.Material.SmoothPlastic
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.Reflectance = 0.15000000596046
- Part221.Rotation = Vector3.new(-50.4899979, -65.1299973, 100.349998)
- Part221.CanCollide = false
- Part221.FormFactor = Enum.FormFactor.Plate
- Part221.Size = Vector3.new(1, 0.400000006, 1)
- Part221.CFrame = CFrame.new(-2156.90088, 181.70874, 6.519485, -0.0755499899, -0.413682938, -0.907280922, 0.500047922, -0.802918792, 0.324458718, -0.862695873, -0.429171056, 0.267521799)
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Position = Vector3.new(-2156.90088, 181.70874, 6.519485)
- Part221.Orientation = Vector3.new(-18.9300003, -73.5699997, 148.089996)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh222.Parent = Part221
- SpecialMesh222.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- SpecialMesh222.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part223.Name = "Workspace->Model->Part"
- Part223.Parent = Tool0
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.Reflectance = 0.15000000596046
- Part223.Rotation = Vector3.new(-30.0900002, 4.32999992, -43.4899979)
- Part223.CanCollide = false
- Part223.FormFactor = Enum.FormFactor.Plate
- Part223.Size = Vector3.new(1, 0.400000006, 1)
- Part223.CFrame = CFrame.new(-2156.64404, 181.700699, 7.33383894, 0.723359764, 0.686321616, 0.0755872354, -0.623018742, 0.601579249, 0.499950111, 0.297654867, -0.40873605, 0.862749398)
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Position = Vector3.new(-2156.64404, 181.700699, 7.33383894)
- Part223.Orientation = Vector3.new(-30, 5.00999975, -46)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh224.Parent = Part223
- BlockMesh224.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh224.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part225.Name = "Workspace->Model->Part"
- Part225.Parent = Tool0
- Part225.Material = Enum.Material.SmoothPlastic
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.Reflectance = 0.15000000596046
- Part225.Rotation = Vector3.new(-108.040001, -70.0499954, 102.799995)
- Part225.CanCollide = false
- Part225.FormFactor = Enum.FormFactor.Plate
- Part225.Size = Vector3.new(1, 0.400000006, 1)
- Part225.CFrame = CFrame.new(-2157.14746, 181.711227, 7.37188721, -0.0756049901, -0.332771987, -0.939971626, -0.499944925, -0.802973032, 0.324483424, -0.862750888, 0.494466633, -0.105658889)
- Part225.BottomSurface = Enum.SurfaceType.Smooth
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Position = Vector3.new(-2157.14746, 181.711227, 7.37188721)
- Part225.Orientation = Vector3.new(-18.9300003, -96.409996, -148.089996)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh226.Parent = Part225
- SpecialMesh226.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh226.MeshType = Enum.MeshType.Wedge
- SpecialMesh226.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part227.Name = "Workspace->Model->Part"
- Part227.Parent = Tool0
- Part227.Material = Enum.Material.SmoothPlastic
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.Reflectance = 0.15000000596046
- Part227.Rotation = Vector3.new(-108.040001, -70.0499954, 102.799995)
- Part227.CanCollide = false
- Part227.FormFactor = Enum.FormFactor.Plate
- Part227.Size = Vector3.new(1, 0.400000006, 1)
- Part227.CFrame = CFrame.new(-2156.82886, 181.714645, 7.34195709, -0.0756049901, -0.332771987, -0.939971626, -0.499944925, -0.802973032, 0.324483424, -0.862750888, 0.494466633, -0.105658889)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Position = Vector3.new(-2156.82886, 181.714645, 7.34195709)
- Part227.Orientation = Vector3.new(-18.9300003, -96.409996, -148.089996)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh228.Parent = Part227
- SpecialMesh228.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- SpecialMesh228.MeshType = Enum.MeshType.Wedge
- SpecialMesh228.Scale = Vector3.new(0.0399999991, 0.199999988, 0.119999997)
- Part229.Name = "Workspace->Model->Part"
- Part229.Parent = Tool0
- Part229.Material = Enum.Material.SmoothPlastic
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.Reflectance = 0.15000000596046
- Part229.Rotation = Vector3.new(-30.0900002, 4.32999992, -43.4899979)
- Part229.CanCollide = false
- Part229.FormFactor = Enum.FormFactor.Plate
- Part229.Size = Vector3.new(1, 0.400000006, 1)
- Part229.CFrame = CFrame.new(-2156.96338, 181.7146, 7.35375214, 0.723359764, 0.686321616, 0.0755872354, -0.623018742, 0.601579249, 0.499950111, 0.297654867, -0.40873605, 0.862749398)
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Position = Vector3.new(-2156.96338, 181.7146, 7.35375214)
- Part229.Orientation = Vector3.new(-30, 5.00999975, -46)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh230.Parent = Part229
- BlockMesh230.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- BlockMesh230.Scale = Vector3.new(0.119999997, 0.559999943, 0.0399999991)
- Part231.Name = "Workspace->Model->Part"
- Part231.Parent = Tool0
- Part231.Material = Enum.Material.SmoothPlastic
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.Reflectance = 0.15000000596046
- Part231.Rotation = Vector3.new(-30.0900002, 4.32999992, -41.5)
- Part231.CanCollide = false
- Part231.FormFactor = Enum.FormFactor.Plate
- Part231.Size = Vector3.new(1, 0.400000006, 1)
- Part231.CFrame = CFrame.new(-2156.28784, 181.544189, 7.3934021, 0.74687022, 0.660659969, 0.0755869672, -0.601645231, 0.622954607, 0.499950618, 0.283210099, -0.41887477, 0.86274904)
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Position = Vector3.new(-2156.28784, 181.544189, 7.3934021)
- Part231.Orientation = Vector3.new(-30, 5.00999975, -44)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh232.Parent = Part231
- BlockMesh232.Scale = Vector3.new(0.200000003, 0.799999952, 0.0399999991)
- BlockMesh232.Scale = Vector3.new(0.200000003, 0.799999952, 0.0399999991)
- Part233.Name = "Workspace->Model->Part"
- Part233.Parent = Tool0
- Part233.Material = Enum.Material.SmoothPlastic
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.Reflectance = 0.15000000596046
- Part233.Rotation = Vector3.new(-108.040001, -70.0499954, 102.799995)
- Part233.CanCollide = false
- Part233.FormFactor = Enum.FormFactor.Plate
- Part233.Size = Vector3.new(1, 0.400000006, 1)
- Part233.CFrame = CFrame.new(-2156.11792, 181.573608, 7.36147308, -0.0756049901, -0.332771987, -0.939971626, -0.499944925, -0.802973032, 0.324483424, -0.862750888, 0.494466633, -0.105658889)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Position = Vector3.new(-2156.11792, 181.573608, 7.36147308)
- Part233.Orientation = Vector3.new(-18.9300003, -96.409996, -148.089996)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh234.Parent = Part233
- SpecialMesh234.Scale = Vector3.new(0.0399999991, 0.279999971, 0.200000003)
- SpecialMesh234.MeshType = Enum.MeshType.Wedge
- SpecialMesh234.Scale = Vector3.new(0.0399999991, 0.279999971, 0.200000003)
- Part235.Name = "Workspace->Model->Part"
- Part235.Parent = Tool0
- Part235.Material = Enum.Material.SmoothPlastic
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.Reflectance = 0.15000000596046
- Part235.Rotation = Vector3.new(-30.0900002, 4.33999968, -19.4899998)
- Part235.CanCollide = false
- Part235.FormFactor = Enum.FormFactor.Plate
- Part235.Size = Vector3.new(1, 0.400000006, 1)
- Part235.CFrame = CFrame.new(-2156.49097, 181.848801, 7.23471022, 0.939974129, 0.332768679, 0.0755888298, -0.32447204, 0.802974105, 0.499950528, 0.105672017, -0.49446702, 0.86274904)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Position = Vector3.new(-2156.49097, 181.848801, 7.23471022)
- Part235.Orientation = Vector3.new(-30, 5.00999975, -22)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh236.Parent = Part235
- BlockMesh236.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- BlockMesh236.Scale = Vector3.new(0.200000003, 0.640000045, 0.0399999991)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = owner.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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