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Nov 27th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://563062677"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 2
  37. Player:ClearCharacterAppearance()
  38. local HANDS = {}
  39. Character.Archivable = true
  40. Humanoid.DisplayDistanceType = "None"
  41.  
  42. local naeeym2 = Instance.new("BillboardGui",Character)
  43. naeeym2.AlwaysOnTop = true
  44. naeeym2.Size = UDim2.new(5,35,2,35)
  45. naeeym2.StudsOffset = Vector3.new(0,3,0)
  46. naeeym2.Adornee = Character.Head
  47. naeeym2.Name = "Name"
  48. naeeym2.PlayerToHideFrom = Player
  49. local tecks2 = Instance.new("TextLabel",naeeym2)
  50. tecks2.BackgroundTransparency = 1
  51. tecks2.TextScaled = true
  52. tecks2.BorderSizePixel = 0
  53. tecks2.Text = "Grim Reaper"
  54. tecks2.Font = "Antique"
  55. tecks2.TextSize = 30
  56. tecks2.TextTransparency = 1
  57. tecks2.TextStrokeTransparency = 1
  58. tecks2.TextColor3 = Color3.new(1,0,0)
  59. tecks2.Size = UDim2.new(1,0,0.5,0)
  60. tecks2.Parent = naeeym2
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78.  
  79. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  80. local NEWMESH = IT(MESH)
  81. if MESH == "SpecialMesh" then
  82. NEWMESH.MeshType = MESHTYPE
  83. if MESHID ~= "nil" and MESHID ~= "" then
  84. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  85. end
  86. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  87. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  88. end
  89. end
  90. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  91. NEWMESH.Scale = SCALE
  92. NEWMESH.Parent = PARENT
  93. return NEWMESH
  94. end
  95.  
  96. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  97. local NEWPART = IT("Part")
  98. NEWPART.formFactor = FORMFACTOR
  99. NEWPART.Reflectance = REFLECTANCE
  100. NEWPART.Transparency = TRANSPARENCY
  101. NEWPART.CanCollide = false
  102. NEWPART.Locked = true
  103. NEWPART.Anchored = true
  104. if ANCHOR == false then
  105. NEWPART.Anchored = false
  106. end
  107. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  108. NEWPART.Name = NAME
  109. NEWPART.Size = SIZE
  110. NEWPART.Position = Torso.Position
  111. NEWPART.Material = MATERIAL
  112. NEWPART:BreakJoints()
  113. NEWPART.Parent = PARENT
  114. return NEWPART
  115. end
  116.  
  117. --//=================================\\
  118. --|| CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. Player_Size = 1 --Size of the player.
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124.  
  125. local Speed = 16
  126. local Effects2 = {}
  127.  
  128. --//=================================\\
  129. --|| END OF CUSTOMIZATION
  130. --\\=================================//
  131.  
  132. local function weldBetween(a, b)
  133. local weldd = Instance.new("ManualWeld")
  134. weldd.Part0 = a
  135. weldd.Part1 = b
  136. weldd.C0 = CFrame.new()
  137. weldd.C1 = b.CFrame:inverse() * a.CFrame
  138. weldd.Parent = a
  139. return weldd
  140. end
  141.  
  142. --//=================================\\
  143. --|| USEFUL VALUES
  144. --\\=================================//
  145.  
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local CHANGEDEFENSE = 0
  151. local CHANGEDAMAGE = 0
  152. local CHANGEMOVEMENT = 0
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 2 / Animation_Speed
  162. local WALKINGANIM = false
  163. local WALK = 0
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "Weapon GUI"
  172. local Weapon = IT("Model")
  173. Weapon.Name = "Weapon"
  174. local Effects = IT("Folder", Weapon)
  175. Effects.Name = "Effects"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character.Animate
  178. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  179. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  180. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  181. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  182. local UNANCHOR = true
  183. local INTRO = false
  184. local TRANSFORMED = false
  185. local INSTANT = false
  186.  
  187. local SKILLTEXTCOLOR = BRICKC("Black").Color
  188.  
  189. --//=================================\\
  190. --\\=================================//
  191.  
  192.  
  193. --//=================================\\
  194. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  195. --\\=================================//
  196.  
  197. ArtificialHB = Instance.new("BindableEvent", script)
  198. ArtificialHB.Name = "ArtificialHB"
  199.  
  200. script:WaitForChild("ArtificialHB")
  201.  
  202. frame = Frame_Speed
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208.  
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.ArtificialHB:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.ArtificialHB:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228.  
  229. --//=================================\\
  230. --\\=================================//
  231.  
  232.  
  233.  
  234.  
  235.  
  236. --//=================================\\
  237. --|| SOME FUNCTIONS
  238. --\\=================================//
  239.  
  240. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  241. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  242. end
  243.  
  244. function PositiveAngle(NUMBER)
  245. if NUMBER >= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function NegativeAngle(NUMBER)
  252. if NUMBER <= 0 then
  253. NUMBER = 0
  254. end
  255. return NUMBER
  256. end
  257.  
  258. function Swait(NUMBER)
  259. if NUMBER == 0 or NUMBER == nil then
  260. ArtificialHB.Event:wait()
  261. else
  262. for i = 1, NUMBER do
  263. ArtificialHB.Event:wait()
  264. end
  265. end
  266. end
  267.  
  268. function QuaternionFromCFrame(cf)
  269. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  270. local trace = m00 + m11 + m22
  271. if trace > 0 then
  272. local s = math.sqrt(1 + trace)
  273. local recip = 0.5 / s
  274. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  275. else
  276. local i = 0
  277. if m11 > m00 then
  278. i = 1
  279. end
  280. if m22 > (i == 0 and m00 or m11) then
  281. i = 2
  282. end
  283. if i == 0 then
  284. local s = math.sqrt(m00 - m11 - m22 + 1)
  285. local recip = 0.5 / s
  286. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  287. elseif i == 1 then
  288. local s = math.sqrt(m11 - m22 - m00 + 1)
  289. local recip = 0.5 / s
  290. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  291. elseif i == 2 then
  292. local s = math.sqrt(m22 - m00 - m11 + 1)
  293. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  294. end
  295. end
  296. end
  297.  
  298. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  299. local xs, ys, zs = x + x, y + y, z + z
  300. local wx, wy, wz = w * xs, w * ys, w * zs
  301. local xx = x * xs
  302. local xy = x * ys
  303. local xz = x * zs
  304. local yy = y * ys
  305. local yz = y * zs
  306. local zz = z * zs
  307. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  308. end
  309.  
  310. function QuaternionSlerp(a, b, t)
  311. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312. local startInterp, finishInterp;
  313. if cosTheta >= 0.0001 then
  314. if (1 - cosTheta) > 0.0001 then
  315. local theta = ACOS(cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((1 - t) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = 1 - t
  321. finishInterp = t
  322. end
  323. else
  324. if (1 + cosTheta) > 0.0001 then
  325. local theta = ACOS(-cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((t - 1) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = t - 1
  331. finishInterp = t
  332. end
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336.  
  337. function Clerp(a, b, t)
  338. local qa = {QuaternionFromCFrame(a)}
  339. local qb = {QuaternionFromCFrame(b)}
  340. local ax, ay, az = a.x, a.y, a.z
  341. local bx, by, bz = b.x, b.y, b.z
  342. local _t = 1 - t
  343. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345.  
  346. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  347. local frame = IT("Frame")
  348. frame.BackgroundTransparency = TRANSPARENCY
  349. frame.BorderSizePixel = BORDERSIZEPIXEL
  350. frame.Position = POSITION
  351. frame.Size = SIZE
  352. frame.BackgroundColor3 = COLOR
  353. frame.BorderColor3 = BORDERCOLOR
  354. frame.Name = NAME
  355. frame.Parent = PARENT
  356. return frame
  357. end
  358.  
  359. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  360. local label = IT("TextLabel")
  361. label.BackgroundTransparency = 1
  362. label.Size = UD2(1, 0, 1, 0)
  363. label.Position = UD2(0, 0, 0, 0)
  364. label.TextColor3 = TEXTCOLOR
  365. label.TextStrokeTransparency = STROKETRANSPARENCY
  366. label.TextTransparency = TRANSPARENCY
  367. label.FontSize = TEXTFONTSIZE
  368. label.Font = TEXTFONT
  369. label.BorderSizePixel = BORDERSIZEPIXEL
  370. label.TextScaled = false
  371. label.Text = TEXT
  372. label.Name = NAME
  373. label.Parent = PARENT
  374. return label
  375. end
  376.  
  377. function NoOutlines(PART)
  378. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380.  
  381.  
  382. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  383. local NEWWELD = IT(TYPE)
  384. NEWWELD.Part0 = PART0
  385. NEWWELD.Part1 = PART1
  386. NEWWELD.C0 = C0
  387. NEWWELD.C1 = C1
  388. NEWWELD.Parent = PARENT
  389. return NEWWELD
  390. end
  391.  
  392. function CreateSound(ID, PARENT, VOLUME, PITCH)
  393. local NEWSOUND = nil
  394. coroutine.resume(coroutine.create(function()
  395. NEWSOUND = IT("Sound", PARENT)
  396. NEWSOUND.Volume = VOLUME
  397. NEWSOUND.Pitch = PITCH
  398. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  399. Swait()
  400. NEWSOUND:play()
  401. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  402. end))
  403. return NEWSOUND
  404. end
  405.  
  406. function CFrameFromTopBack(at, top, back)
  407. local right = top:Cross(back)
  408. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  409. end
  410.  
  411. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  413. local mesh = IT("SpecialMesh",wave)
  414. mesh.MeshType = "FileMesh"
  415. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  416. mesh.Scale = SIZE
  417. mesh.Offset = VT(0,0,0)
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. if DOESROT == true then
  424. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  425. end
  426. wave.Transparency = wave.Transparency + (0.5/WAIT)
  427. if wave.Transparency > 0.99 then
  428. wave:remove()
  429. end
  430. end
  431. end))
  432. end
  433.  
  434. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  436. local mesh = IT("SpecialMesh",wave)
  437. mesh.MeshType = "Sphere"
  438. mesh.Scale = SIZE
  439. mesh.Offset = VT(0,0,0)
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. wave.Transparency = wave.Transparency + (1/WAIT)
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  454. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  455. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  456. wave.CFrame = CFRAME
  457. coroutine.resume(coroutine.create(function(PART)
  458. for i = 1, WAIT do
  459. Swait()
  460. mesh.Scale = mesh.Scale * GROW
  461. wave.Transparency = wave.Transparency + (0.5/WAIT)
  462. if wave.Transparency > 0.99 then
  463. wave:remove()
  464. end
  465. end
  466. end))
  467. end
  468.  
  469. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  470. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  471. local mesh = IT("BlockMesh",wave)
  472. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  473. coroutine.resume(coroutine.create(function(PART)
  474. for i = 1, WAIT do
  475. Swait()
  476. mesh.Scale = mesh.Scale + GROW
  477. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  478. wave.Transparency = wave.Transparency + (1/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. function CheckTableForString(Table, String)
  499. for i, v in pairs(Table) do
  500. if string.find(string.lower(String), string.lower(v)) then
  501. return true
  502. end
  503. end
  504. return false
  505. end
  506.  
  507. function CheckIntangible(Hit)
  508. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  509. if Hit and Hit.Parent then
  510. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  511. return true
  512. end
  513. end
  514. return false
  515. end
  516.  
  517. Debris = game:GetService("Debris")
  518.  
  519. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  520. local Direction = CFrame.new(StartPos, Vec).lookVector
  521. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  522. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  523. if RayHit and CheckIntangible(RayHit) then
  524. if DelayIfHit then
  525. wait()
  526. end
  527. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  528. end
  529. return RayHit, RayPos, RayNormal
  530. end
  531.  
  532. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  533. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  534. end
  535.  
  536. function turnto(position)
  537. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  538. end
  539.  
  540. --//=================================\\
  541. --|| SPEECH
  542. --\\=================================//
  543.  
  544. function chatfunc(text,waitt)
  545. local chat = coroutine.wrap(function()
  546. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  547. Character:FindFirstChild("TalkingBillBoard"):destroy()
  548. end
  549. local naeeym2 = Instance.new("BillboardGui",Character)
  550. naeeym2.Size = UDim2.new(0,100,0,40)
  551. naeeym2.StudsOffset = Vector3.new(0,5,0)
  552. naeeym2.Adornee = Character.Head
  553. naeeym2.Name = "TalkingBillBoard"
  554. naeeym2.AlwaysOnTop = true
  555. local tecks2 = Instance.new("TextLabel",naeeym2)
  556. tecks2.BackgroundTransparency = 1
  557. tecks2.BorderSizePixel = 0
  558. tecks2.Text = ""
  559. tecks2.Font = "SciFi"
  560. tecks2.TextSize = 30
  561. tecks2.TextStrokeTransparency = 1
  562. tecks2.TextColor3 = SKILLTEXTCOLOR
  563. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  564. tecks2.Size = UDim2.new(1,0,0.5,0)
  565. for i = 1,string.len(text),1 do
  566. tecks2.Text = string.sub(text,1,i)
  567. Swait()
  568. end
  569. wait(waitt)
  570. coroutine.resume(coroutine.create(function()
  571. for i = 1, 10 do
  572. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  573. Swait()
  574. end
  575. naeeym2:Destroy()
  576. end))
  577. end)
  578. chat()
  579. end
  580.  
  581. --//=================================\\
  582. --|| WEAPON CREATION
  583. --\\=================================//
  584.  
  585. local EyeSizes={
  586. NumberSequenceKeypoint.new(0,1,0),
  587. NumberSequenceKeypoint.new(1,0,0)
  588. }
  589. local EyeTrans={
  590. NumberSequenceKeypoint.new(0,0.8,0),
  591. NumberSequenceKeypoint.new(1,1,0)
  592. }
  593. local PE=Instance.new("ParticleEmitter",art)
  594. PE.LightEmission=.8
  595. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  596. PE.Size=NumberSequence.new(EyeSizes)
  597. PE.Transparency=NumberSequence.new(EyeTrans)
  598. PE.Lifetime=NumberRange.new(0.35,1.5)
  599. PE.Rotation=NumberRange.new(0,360)
  600. PE.Rate=999
  601. PE.VelocitySpread = 10000
  602. PE.Acceleration = Vector3.new(0,0,0)
  603. PE.Drag = 5
  604. PE.Speed = NumberRange.new(0,0,0)
  605. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  606. PE.ZOffset = -1.5
  607. PE.Name = "PE"
  608. PE.Enabled = false
  609.  
  610. function particles(art)
  611. local PARTICLES = PE:Clone()
  612. PARTICLES.Parent = art
  613. end
  614.  
  615. local HANDFOLDER = IT("Folder",Weapon)
  616. HANDFOLDER.Name = "Hands"
  617.  
  618. for i = 1, 3 do
  619. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  620. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  621. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  622. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  623. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. MakeForm(Palm2,"Ball")
  625. particles(Palm2)
  626.  
  627. local EN = IT("BoolValue",Palm)
  628. EN.Name = "IsEnabled"
  629. EN.Value = true
  630. table.insert(HANDS,{Palm,HandleWeld})
  631. end
  632.  
  633. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  634. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  636.  
  637. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  638. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  640.  
  641. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  642. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  644.  
  645. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  646. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  648.  
  649. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  650. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  651. MakeForm(HandlePart,"Ball")
  652. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  653. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  654. MakeForm(HandlePart,"Ball")
  655.  
  656. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  657. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. MakeForm(HandlePart,"Ball")
  659.  
  660. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  661. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. MakeForm(HandlePart,"Ball")
  663. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  664. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(HandlePart,"Ball")
  666. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  667. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(HandlePart,"Ball")
  669. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(HandlePart,"Ball")
  672. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  673. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(HandlePart,"Ball")
  675. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(HandlePart,"Ball")
  678. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  679. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. MakeForm(HandlePart,"Ball")
  681. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  682. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. MakeForm(HandlePart,"Ball")
  684. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. MakeForm(HandlePart,"Ball")
  687. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  688. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. MakeForm(HandlePart,"Ball")
  690.  
  691. local SCYTHE = IT("Model",Character)
  692. SCYTHE.Name = "SCYTHE"
  693.  
  694. local B = SCYTHE
  695. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  696. particles(HandlePart)
  697. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  699. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  700. MakeForm(part,"Ball")
  701. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. MakeForm(part,"Ball")
  704. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  729. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  730. MakeForm(part,"Ball")
  731. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Ball")
  755. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(part,"Ball")
  761. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763.  
  764. for _, c in pairs(SCYTHE:GetChildren()) do
  765. if c.ClassName == "Part" then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. end
  769.  
  770. Weapon.Parent = Character
  771.  
  772. Humanoid.Died:connect(function()
  773. KillChildren(Character)
  774. HANDS = {}
  775. HANDFOLDER:ClearAllChildren()
  776. SCYTHE:ClearAllChildren()
  777. for i = 1, 100 do
  778. Swait()
  779. sick.Volume = sick.Volume - 0.02
  780. end
  781. end)
  782.  
  783. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  784. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  785. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  786. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  787. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  788.  
  789. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  790. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  791. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  792. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  793. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  794.  
  795. --//=================================\\
  796. --|| DAMAGING
  797. --\\=================================//
  798.  
  799. function KillChildren(v)
  800. v:BreakJoints()
  801. for _, c in pairs(v:GetChildren()) do
  802. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  803. if c.Transparency < 1 then
  804. if c:FindFirstChildOfClass("Decal") then
  805. c:FindFirstChildOfClass("Decal"):remove()
  806. end
  807. particles(c)
  808. c.PE.Enabled = true
  809. c.Parent = Effects
  810. c.CanCollide = false
  811. c.Material = "Neon"
  812. c.Color = C3(1,0,0)
  813. c.Transparency = 0.5
  814. local grav = Instance.new("BodyPosition",c)
  815. grav.P = 20000
  816. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  817. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  818. grav.Name = "GravityForce"
  819. coroutine.resume(coroutine.create(function()
  820. for i = 1, 50 do
  821. Swait()
  822. c.Transparency = c.Transparency + 0.01
  823. end
  824. c.PE.Enabled = false
  825. Debris:AddItem(c,2)
  826. end))
  827. end
  828. end
  829. end
  830. end
  831.  
  832. function killnearest(position,range)
  833. for i,v in ipairs(workspace:GetChildren()) do
  834. local body = v:GetChildren()
  835. for part = 1, #body do
  836. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  837. if(body[part].Position - position).Magnitude < range then
  838. if v.ClassName == "Model" then
  839. KillChildren(v)
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846.  
  847. --//=================================\\
  848. --|| ATTACK FUNCTIONS AND STUFF
  849. --\\=================================//
  850.  
  851. function Intro()
  852. ATTACK = true
  853. Rooted = true
  854. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  855. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  856. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  857. MakeForm(ORB,"Ball")
  858. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  859. MakeForm(ORB2,"Ball")
  860. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  861. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  862. for _, c in pairs(Character:GetChildren()) do
  863. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  864. c.Transparency = 1
  865. end
  866. end
  867. for i=0, 1, 0.1 / Animation_Speed do
  868. Swait()
  869. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  870. ORB2.CFrame = ORB.CFrame
  871. for _, c in pairs(Character:GetChildren()) do
  872. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  873. c.Transparency = 1
  874. elseif c.ClassName == "Accessory" then
  875. c:remove()
  876. end
  877. end
  878. for _, c in pairs(SCYTHE:GetChildren()) do
  879. if c.ClassName == "Part" then
  880. c.Transparency = 1
  881. c.Color = C3(0,0,0)
  882. end
  883. end
  884. Player:ClearCharacterAppearance()
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. end
  892. repeat
  893. Swait()
  894. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  895. ORB2.CFrame = ORB.CFrame
  896. until sick.TimePosition > 12
  897. CreateSound("134978657", Effects, 5, 1)
  898. repeat
  899. Swait()
  900. if MRANDOM(1,5) == 1 then
  901. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  902. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  903. MakeForm(SPHERE,"Ball")
  904. coroutine.resume(coroutine.create(function()
  905. for i = 1, 100 do
  906. Swait()
  907. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  908. SPHERE.Transparency = (i/100)
  909. end
  910. SPHERE:remove()
  911. end))
  912. end
  913. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  914. ORB2.CFrame = ORB.CFrame
  915. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  916. until sick.TimePosition > 24
  917. CreateSound("135017578", Effects, 5, 1)
  918. repeat
  919. Swait()
  920. if MRANDOM(1,5) == 1 then
  921. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  922. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  923. MakeForm(SPHERE,"Ball")
  924. coroutine.resume(coroutine.create(function()
  925. for i = 1, 100 do
  926. Swait()
  927. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  928. SPHERE.Transparency = (i/100)
  929. end
  930. SPHERE:remove()
  931. end))
  932. end
  933. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  934. ORB2.CFrame = ORB.CFrame
  935. if MRANDOM(1,5) == 1 then
  936. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  937. end
  938. if MRANDOM(1,5) == 1 then
  939. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  940. end
  941. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  942. until sick.TimePosition > 34.5
  943. repeat
  944. Swait()
  945. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  946. ORB2.CFrame = ORB.CFrame
  947. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  948. if MRANDOM(1,5) == 1 then
  949. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  950. end
  951. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  952. until sick.TimePosition > 36
  953. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  954. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  955. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  956. CreateSound("2691586", Effects, 5, 1)
  957. CreateSound("181384451", Effects, 10, 0.6)
  958. ORB:remove()
  959. ORB2:remove()
  960. tecks2.TextTransparency = 0
  961. repeat
  962. Swait()
  963. for _, c in pairs(Character:GetChildren()) do
  964. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  965. c.Transparency = 0
  966. c.Color = C3(0,0,0)
  967. elseif c.ClassName == "Accessory" then
  968. c:remove()
  969. end
  970. end
  971. for _, c in pairs(Weapon:GetChildren()) do
  972. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  973. c.Transparency = 0
  974. end
  975. end
  976. for _, c in pairs(HANDFOLDER:GetChildren()) do
  977. if c.ClassName == "Part" then
  978. c.Transparency = 0
  979. c.Color = C3(0,0,0)
  980. end
  981. end
  982. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  983. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. until sick.TimePosition > 42
  991. HandleWeld.Part0 = RightArm
  992. for i=0, 1, 0.1 / Animation_Speed do
  993. Swait()
  994. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. end
  1002. for i = 1, 100 do
  1003. Swait()
  1004. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1005. for _, c in pairs(SCYTHE:GetChildren()) do
  1006. if c.ClassName == "Part" then
  1007. if c.Material ~= Enum.Material.Neon then
  1008. c.Transparency = c.Transparency - 0.01
  1009. end
  1010. c.Color = C3(0,0,0)
  1011. end
  1012. end
  1013. end
  1014. HandleWeld.Part0 = Torso
  1015. TRANSFORMED = true
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function AttackTemplate()
  1021. ATTACK = true
  1022. Rooted = false
  1023. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1024. HandleWeld.Part0 = RightArm
  1025. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1026. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1027. for i=0, 1, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035. end
  1036. HandleWeld.Part0 = Torso
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040.  
  1041. function Hit()
  1042. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1043. if HAND[1].IsEnabled.Value == true then
  1044. HAND[1].IsEnabled.Value = false
  1045. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1046. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1047. for i = 1, 4 do
  1048. Swait()
  1049. killnearest(HAND[1].Position,5)
  1050. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1051. end
  1052. HAND[1].IsEnabled.Value = true
  1053. end
  1054. end
  1055.  
  1056. function Warp()
  1057. ATTACK = true
  1058. Rooted = true
  1059. UNANCHOR = false
  1060. RootPart.Anchored = true
  1061. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1062. HandleWeld.Part0 = RightArm
  1063. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1064. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1065. for i=0, 0.5, 0.1 / Animation_Speed do
  1066. Swait()
  1067. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1068. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1069. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. end
  1077. for i = 1, 10 do
  1078. Swait()
  1079. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1080. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1081. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1082. if c.ClassName == "Part" then
  1083. c.Transparency = c.Transparency + 0.1
  1084. end
  1085. end
  1086. end
  1087. for i=0, 1, 0.1 / Animation_Speed do
  1088. Swait()
  1089. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1090. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1091. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098. end
  1099. local ORIGIN = RootPart.Position
  1100. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1101. for i=0, 1, 0.1 / Animation_Speed do
  1102. Swait()
  1103. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1104. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1105. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1112. end
  1113. UNANCHOR = true
  1114. RootPart.Anchored = false
  1115. for i = 1, 10 do
  1116. Swait()
  1117. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1118. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1119. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1120. if c.ClassName == "Part" then
  1121. c.Transparency = c.Transparency - 0.1
  1122. end
  1123. end
  1124. end
  1125. HandleWeld.Part0 = Torso
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129.  
  1130. function DeathlyDash()
  1131. ATTACK = true
  1132. Rooted = false
  1133. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1134. HandleWeld.Part0 = RightArm
  1135. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1136. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1137. for i=0, 1, 0.1 / Animation_Speed do
  1138. Swait()
  1139. turnto(Mouse.Hit.p)
  1140. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1147. end
  1148. local TRAILS = {}
  1149. local FOUND = false
  1150. for i = 1, 75 do
  1151. Swait()
  1152. local TRAIL = Character:Clone()
  1153. for _, c in pairs(TRAIL:GetChildren()) do
  1154. if c.ClassName == "Part" then
  1155. c.Anchored = true
  1156. c.Color = C3(1,0,0)
  1157. c.Transparency = 0.5
  1158. c.Material = "Neon"
  1159. c.CanCollide = false
  1160. else
  1161. c:remove()
  1162. end
  1163. end
  1164. TRAIL.Parent = Effects
  1165. table.insert(TRAILS,TRAIL)
  1166. Debris:AddItem(TRAIL,0.08)
  1167. for _, c in pairs(workspace:GetChildren()) do
  1168. if c.ClassName == "Model" then
  1169. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1170. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1171. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1172. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1173. killnearest(TORSO.Position,25)
  1174. FOUND = true
  1175. end
  1176. end
  1177. end
  1178. end
  1179. if FOUND == true then
  1180. for i = 1, 65 do
  1181. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1182. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1183. end
  1184. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1185. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1186. for i=0, 1, 0.1 / Animation_Speed do
  1187. Swait()
  1188. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1195. end
  1196. break
  1197. end
  1198. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1199. end
  1200. HandleWeld.Part0 = Torso
  1201. ATTACK = false
  1202. Rooted = false
  1203. end
  1204.  
  1205. function FatalGrab()
  1206. Rooted = true
  1207. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1208. if HAND[1].IsEnabled.Value == true then
  1209. HAND[1].IsEnabled.Value = false
  1210. HAND[1].CanCollide = true
  1211. local GRABBED = false
  1212. local GRABTARGET = nil
  1213. local HUMAN = nil
  1214. local HIT = HAND[1].Touched:Connect(function(hit)
  1215. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1216. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1217. if TORS ~= nil then
  1218. GRABTARGET = TORS
  1219. GRABBED = true
  1220. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1221. end
  1222. end
  1223. end)
  1224. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1225. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1226. for i = 1, 4 do
  1227. Swait()
  1228. turnto(Mouse.Hit.p)
  1229. if GRABBED == true then
  1230. break
  1231. end
  1232. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1233. end
  1234. if GRABBED == true then
  1235. UNANCHOR = false
  1236. RootPart.Anchored = true
  1237. HUMAN.PlatformStand = true
  1238. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1239. local WELD = weldBetween(HAND[1],GRABTARGET)
  1240. VALUE2 = true
  1241. for i = 1, 30 do
  1242. Swait()
  1243. HUMAN.PlatformStand = true
  1244. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1245. end
  1246. for i = 1, 50 do
  1247. Swait()
  1248. HUMAN.PlatformStand = true
  1249. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1250. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1251. end
  1252. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1253. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1254. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1255. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1256. WELD:remove()
  1257. KillChildren(GRABTARGET.Parent)
  1258. killnearest(GRABTARGET.Position,10)
  1259. UNANCHOR = true
  1260. RootPart.Anchored = false
  1261. for i = 1, 10 do
  1262. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1263. Swait()
  1264. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1265. end
  1266. VALUE2 = false
  1267. end
  1268. HAND[1].CanCollide = false
  1269. HAND[1].IsEnabled.Value = true
  1270. end
  1271. Rooted = false
  1272. end
  1273.  
  1274. function FatalWave()
  1275. ATTACK = true
  1276. Rooted = true
  1277. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1278. HandleWeld.Part0 = RightArm
  1279. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1280. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1284. turnto(Mouse.Hit.p)
  1285. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. end
  1293. for i=0,0.1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. turnto(Mouse.Hit.p)
  1296. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1303. end
  1304. local angle = - 30
  1305. for i = 1, 5 do
  1306. coroutine.resume(coroutine.create(function()
  1307. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1308. local SpawnPosition = RayPos
  1309. local floor = RayHit
  1310. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1311. local LastPosition = RayPos
  1312. local Delay = 1
  1313. for i = 1, 15 do
  1314. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1315. local End = RayPos
  1316. LastPosition = End
  1317. if SpawnPosition then
  1318. killnearest(End,25)
  1319. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1320. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1321. end
  1322. Swait()
  1323. end
  1324. end))
  1325. angle = angle + 15
  1326. end
  1327. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1328. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1329. CreateSound("62339698", HitBox, 10, 0.4)
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. turnto(Mouse.Hit.p)
  1333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1340. end
  1341. HandleWeld.Part0 = Torso
  1342. ATTACK = false
  1343. Rooted = false
  1344. end
  1345.  
  1346. function Reap()
  1347. ATTACK = true
  1348. Rooted = true
  1349. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1350. HandleWeld.Part0 = RightArm
  1351. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1352. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1353. for i=0, 3, 0.1 / Animation_Speed do
  1354. Swait()
  1355. for e=1,#HANDS do
  1356. if HANDS[e]~=nil then
  1357. local Thing=HANDS[e]
  1358. if Thing~=nil then
  1359. local MainPart=Thing[1]
  1360. local F=Thing[2]
  1361. MainPart.IsEnabled.Value = false
  1362. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1363. end
  1364. end
  1365. end
  1366. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. end
  1374. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1375. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1376. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1377. Swait()
  1378. repeat
  1379. Swait()
  1380. for e=1,#HANDS do
  1381. if HANDS[e]~=nil then
  1382. local Thing=HANDS[e]
  1383. if Thing~=nil then
  1384. local MainPart=Thing[1]
  1385. local F=Thing[2]
  1386. MainPart.IsEnabled.Value = false
  1387. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1388. end
  1389. end
  1390. end
  1391. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. until SOUND.playing == false
  1399. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1400. MakeForm(FLOOR,"Cyl")
  1401. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1402. CreateSound("289315275", Effects, 5, 0.3)
  1403. for i = 1, 400 do
  1404. Swait()
  1405. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1406. if i > 100 then
  1407. if MRANDOM(1,2) == 1 then
  1408. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1409. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1410. MakeForm(SPHERE,"Ball")
  1411. coroutine.resume(coroutine.create(function()
  1412. for i = 1, 100 do
  1413. Swait()
  1414. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1415. SPHERE.Transparency = (i/100)
  1416. end
  1417. SPHERE:remove()
  1418. end))
  1419. end
  1420. end
  1421. end
  1422. CreateSound("62339698", Effects, 10, 0.3)
  1423. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1424. FLOOR:ClearAllChildren()
  1425. MakeForm(FLOOR,"Ball")
  1426. for i = 1, 50 do
  1427. Swait()
  1428. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1429. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1430. end
  1431. FLOOR:remove()
  1432. HandleWeld.Part0 = Torso
  1433. ATTACK = false
  1434. Rooted = false
  1435. for e=1,#HANDS do
  1436. if HANDS[e]~=nil then
  1437. local Thing=HANDS[e]
  1438. if Thing~=nil then
  1439. local MainPart=Thing[1]
  1440. local F=Thing[2]
  1441. MainPart.IsEnabled.Value = true
  1442. end
  1443. end
  1444. end
  1445. end
  1446.  
  1447. function Taunt()
  1448. ATTACK = true
  1449. Rooted = true
  1450. local SOUND = CreateSound("134978657", Head, 10, 1)
  1451. Swait()
  1452. repeat
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. until SOUND.Playing == false
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464.  
  1465. --//=================================\\
  1466. --|| ASSIGN THINGS TO KEYS
  1467. --\\=================================//
  1468.  
  1469. function MouseDown(Mouse)
  1470. if ATTACK == false then
  1471. Hit()
  1472. end
  1473. end
  1474.  
  1475. function MouseUp(Mouse)
  1476. HOLD = false
  1477. end
  1478.  
  1479. function KeyDown(Key)
  1480. KEYHOLD = true
  1481. if TRANSFORMED == true and Rooted == false then
  1482. if Key == "t" and ATTACK == false then
  1483. Taunt()
  1484. end
  1485.  
  1486. if Key == "z" and ATTACK == false then
  1487. Warp()
  1488. end
  1489.  
  1490. if Key == "b" and ATTACK == false then
  1491. DeathlyDash()
  1492. end
  1493.  
  1494. if Key == "c" and ATTACK == false then
  1495. FatalGrab()
  1496. end
  1497.  
  1498. if Key == "v" and ATTACK == false then
  1499. FatalWave()
  1500. end
  1501.  
  1502. if Key == "x" and ATTACK == false then
  1503. Reap()
  1504. end
  1505. end
  1506.  
  1507. if Key == "9" and ATTACK == false then
  1508. CreateSound("135017578", Effects, 5, 1)
  1509. end
  1510. end
  1511.  
  1512. function KeyUp(Key)
  1513. KEYHOLD = false
  1514. end
  1515.  
  1516. Mouse.Button1Down:connect(function(NEWKEY)
  1517. MouseDown(NEWKEY)
  1518. end)
  1519. Mouse.Button1Up:connect(function(NEWKEY)
  1520. MouseUp(NEWKEY)
  1521. end)
  1522. Mouse.KeyDown:connect(function(NEWKEY)
  1523. KeyDown(NEWKEY)
  1524. end)
  1525. Mouse.KeyUp:connect(function(NEWKEY)
  1526. KeyUp(NEWKEY)
  1527. end)
  1528.  
  1529. --//=================================\\
  1530. --\\=================================//
  1531.  
  1532.  
  1533. function unanchor()
  1534. if UNANCHOR == true then
  1535. RootPart.Anchored = false
  1536. end
  1537. for _, c in pairs(SCYTHE:GetChildren()) do
  1538. if c.ClassName == "Part" then
  1539. c.Anchored = false
  1540. end
  1541. end
  1542. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1543. if c.ClassName == "Part" then
  1544. c.Anchored = false
  1545. end
  1546. end
  1547. for _, c in pairs(Weapon:GetChildren()) do
  1548. if c.ClassName == "Part" then
  1549. c.Anchored = false
  1550. end
  1551. end
  1552. end
  1553.  
  1554.  
  1555. --//=================================\\
  1556. --|| WRAP THE WHOLE SCRIPT UP
  1557. --\\=================================//
  1558.  
  1559. Humanoid.Changed:connect(function(Jump)
  1560. if Jump == "Jump" and (Disable_Jump == true) then
  1561. Humanoid.Jump = false
  1562. end
  1563. end)
  1564.  
  1565. local FF = IT("ForceField",Character)
  1566. FF.Visible = false
  1567.  
  1568. INSTANT = false
  1569. Speed = 20
  1570.  
  1571. while true do
  1572. Swait()
  1573. SINE = SINE + CHANGE
  1574. --if DEAD == false then
  1575. if VALUE2 == false then
  1576. for e=1,#HANDS do
  1577. if HANDS[e]~=nil then
  1578. local Thing=HANDS[e]
  1579. if Thing~=nil then
  1580. local MainPart=Thing[1]
  1581. local F=Thing[2]
  1582. if MainPart.IsEnabled.Value == true then
  1583. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. ANIMATE.Parent = nil
  1590. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1591. IDLEANIMATION:Play()
  1592. if TRANSFORMED == true then
  1593. tecks2.TextTransparency = 0
  1594. for _, c in pairs(Character:GetChildren()) do
  1595. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1596. c.Anchored = false
  1597. c.Transparency = 0
  1598. c.Color = C3(0,0,0)
  1599. end
  1600. end
  1601. for _, c in pairs(Weapon:GetChildren()) do
  1602. if c.ClassName == "Part" then
  1603. c.Transparency = 0
  1604. end
  1605. end
  1606. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1607. if c.ClassName == "Part" then
  1608. c.Color = C3(0,0,0)
  1609. if c:FindFirstChild("PE") then
  1610. c.PE.Enabled = true
  1611. end
  1612. end
  1613. end
  1614. for _, c in pairs(SCYTHE:GetChildren()) do
  1615. if c.ClassName == "Part" then
  1616. if c.Material ~= Enum.Material.Neon then
  1617. c.Transparency = 0
  1618. end
  1619. c.Color = C3(0,0,0)
  1620. if c:FindFirstChild("PE") then
  1621. c.PE.Enabled = true
  1622. end
  1623. end
  1624. end
  1625. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1626. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1627. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1628. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1629. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1630. if ATTACK == false and VALUE2 == false then
  1631. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1632. end
  1633. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1634. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1635. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1636. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1637. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1638. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1639. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1640. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. end
  1644. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1645. ANIM = "Jump"
  1646. if ATTACK == false then
  1647. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1653. end
  1654. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1655. ANIM = "Fall"
  1656. if ATTACK == false then
  1657. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1663. end
  1664. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1665. ANIM = "Idle"
  1666. if ATTACK == false then
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. end
  1674. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1675. ANIM = "Walk"
  1676. WALK = WALK + 1 / Animation_Speed
  1677. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1678. WALK = 0
  1679. if WALKINGANIM == true then
  1680. WALKINGANIM = false
  1681. elseif WALKINGANIM == false then
  1682. WALKINGANIM = true
  1683. end
  1684. end
  1685. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1686. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1687. if ATTACK == false then
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1694. end
  1695. end
  1696. end
  1697. --end
  1698. Humanoid.DisplayDistanceType = "None"
  1699. unanchor()
  1700. Humanoid.MaxHealth = "inf"
  1701. Humanoid.Health = "inf"
  1702. if Rooted == false then
  1703. Disable_Jump = false
  1704. Humanoid.WalkSpeed = Speed
  1705. elseif Rooted == true then
  1706. Disable_Jump = true
  1707. Humanoid.WalkSpeed = 0
  1708. end
  1709. if Head:FindFirstChild("face") then
  1710. Head.face:remove()
  1711. end
  1712. local MATHS = {"0","1"}
  1713. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1714. Humanoid.PlatformStand = false
  1715. if INTRO == false and INSTANT == false then
  1716. INTRO = true
  1717. coroutine.resume(coroutine.create(function()
  1718. sick:Play()
  1719. Intro()
  1720. end))
  1721. end
  1722. if INSTANT == true then
  1723. if TRANSFORMED == false then
  1724. sick.TimePosition = 60
  1725. Player:ClearCharacterAppearance()
  1726. sick:Play()
  1727. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1728. if c.ClassName == "Part" then
  1729. c.Transparency = 0
  1730. end
  1731. end
  1732. end
  1733. TRANSFORMED = true
  1734. end
  1735. script.Parent = PlayerGui
  1736. Character.Parent = workspace
  1737. Humanoid.Parent = Character
  1738. Player:ClearCharacterAppearance()
  1739. end
  1740.  
  1741. --//=================================\\
  1742. --\\=================================//
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748. --//====================================================\\--
  1749. --|| END OF SCRIPT
  1750. --\\====================================================//--
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