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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --Made by Ahtoh13131423144235, Rufus14
- --Credit to ttyyuu12345 for the model to script plugin v4
- --Credit to Rufus14 for helping
- --[[
- Change log:
- -Added u attack
- --]]
- wait(2)
- local player = game.Players.LocalPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local canAttack = false
- local damage = false
- local rootJointC0 = char.HumanoidRootPart.RootJoint.C0
- char.Torso["Right Shoulder"]:Remove()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0:BreakJoints()
- Weld1 = Instance.new("Weld")
- Weld2 = Instance.new("Weld")
- Weld3 = Instance.new("Weld")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Mid gray")
- Part0.Rotation = Vector3.new(-180, 0, 180)
- Part0.FormFactor = Enum.FormFactor.Plate
- Part0.Size = Vector3.new(1, 1.20000005, 1)
- Part0.CFrame = CFrame.new(-18.1699982, 0.600000024, -0.639984131, -1, -1.21401766e-17, -2.78761293e-23, -1.21401766e-17, 1, 1.21401766e-17, 2.78761293e-23, 1.21401766e-17, -1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part0.Position = Vector3.new(-18.1699982, 0.600000024, -0.639984131)
- Part0.Orientation = Vector3.new(0, -180, 0)
- Part0.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Weld1.C0 = Weld1.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- Weld1.Parent = char["Right Arm"]
- Weld1.Part0 = char["Right Arm"]
- Weld1.Part1 = Part0
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- Weld2.C1 = CFrame.new(0,0.5,0)
- Weld2.Parent = char.Torso
- Weld2.Part0 = char.Torso
- Weld2.Part1 = char["Right Arm"]
- Weld3.C0 = CFrame.new(-1.5,0.5,0)
- Weld3.C1 = CFrame.new(0,0.5,0)
- Weld3.Parent = char.Torso
- Weld3.Part0 = char.Torso
- Weld3.Part1 = nil
- SpecialMesh2.Parent = Part0
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=10470609"
- SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=10483355"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- char.Humanoid.Died:connect(function()
- local sound = Instance.new("Sound",char)
- sound.SoundId = "rbxassetid://182003383"
- sound.Pitch = 1
- sound:Play()
- end)
- mouse.Button1Down:connect(function()
- if canAttack == true then
- canAttack = false
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- Weld1.C0 = Weld1.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", char)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").Health + 20
- char:FindFirstChild("Humanoid").WalkSpeed = char:FindFirstChild("Humanoid").WalkSpeed + 0.1
- for i = 1,5 do
- Weld1.C0 = Weld1.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- canAttack = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key:lower() == "q" and canAttack == true then
- canAttack = false
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- damage = true
- for i = 1,19 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,9 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- damage = false
- canAttack = true
- elseif key:lower() == "e" and canAttack == true then
- canAttack = false
- Weld3.Part1 = char["Left Arm"]
- char.Torso["Left Shoulder"].Part1 = nil
- for i = 1,15 do
- Weld3.C0 = Weld3.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,0.1)
- Weld3.C0 = Weld3.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- damage = true
- for i = 1,400 do
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- char.HumanoidRootPart.RootJoint.C0 = rootJointC0
- damage = false
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- Weld3.C0 = CFrame.new(-1.5,0.5,0)
- char.Torso["Left Shoulder"].Part1 = char["Left Arm"]
- Weld3.Part1 = nil
- canAttack = true
- elseif key:lower() == "r" and canAttack == true then
- canAttack = false
- for i = 1,13 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- wait(5)
- Part0.Transparency = 1
- local fake = Part0:Clone()
- fake.Parent = char
- fake.CanCollide = false
- fake.Position = Part0.Position
- fake.Transparency = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.Parent = fake
- bodyVelocity.Velocity = char.Torso.CFrame.lookVector * 90
- fake.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 10
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- fake:Remove()
- end
- end)
- for i = 1,13 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- canAttack = true
- elseif key:lower() == "t" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- fakeWeld:Remove()
- victim.Head.BrickColor = BrickColor.new("Medium green")
- if victim.Head:FindFirstChild("face") then
- victim.Head.face.Texture = "http://www.roblox.com/asset/?id=137852314"
- end
- humanoid.PlatformStand = true
- for i = 1,humanoid.MaxHealth do
- humanoid.Health = humanoid.Health - 1
- wait()
- end
- char.Humanoid.WalkSpeed = 16
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- elseif key:lower() == "y" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- fake:Remove()
- humanoid.Health = humanoid.Health + 20
- char.Humanoid.WalkSpeed = 16
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- elseif key:lower() == "u" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- local freezing = Instance.new("Sound", victim)
- freezing.SoundId = "rbxassetid://268249319"
- freezing.Volume = 5
- freezing:Play()
- local value = Instance.new("BoolValue",victim)
- value.Name = "Frozen"
- value.Value = true
- for i,v in pairs(victim:GetChildren()) do
- if v.ClassName == "Part" then
- v.BrickColor = BrickColor.new("Bright blue")
- v.Anchored = true
- end
- end
- char.Humanoid.WalkSpeed = 16
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- end
- end)
- Part0.Touched:connect(function(hit)
- if damage == true then
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 10
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- local hit0 = Instance.new("Sound", hit)
- hit0.SoundId = "rbxassetid://260430060"
- hit0.Volume = 3
- local hit1 = Instance.new("Sound", hit)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 3
- local hit2 = Instance.new("Sound", hit)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 3
- local hit3 = Instance.new("Sound", hit)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 3
- hit3.TimePosition = 0.33
- local math1 = math.random(1,4)
- if math1 == 1 then
- hit0:Play()
- end
- if math1 == 2 then
- hit1:Play()
- end
- if math1 == 3 then
- hit2:Play()
- end
- if math1 == 4 then
- hit3:Play()
- end
- if hit.Parent:FindFirstChild("Frozen") then
- local hit0 = Instance.new("Sound", hit)
- hit0.SoundId = "rbxassetid://516789356"
- hit0.Volume = 5
- hit0:Play()
- hit.Parent.Frozen:Remove()
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- end
- end
- end)
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