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- --[[
- Made by Fenrier.
- Class by speedydude900.
- hi
- i changed nam to LENNAH \o/
- ]]
- --[[allowed={"speedydude900","antiXemnas","robonack","Player","Player1","Fenrier","SazErenos","Reyne"}
- usable={"Huge_Nazo","DahNoob","GlaeKei"} --people who can use without sum1 from the allowed list having to be in the server
- gud2go=true
- for _,p in ipairs(game.Players:GetPlayers()) do
- for _,v in ipairs(allowed) doco
- if v==p.Name then
- gud2go=true
- end
- end
- end
- for _,v in ipairs(usable) do
- if v==game:GetService("Players").LocalPlayer.Name then
- gud2go=true
- end
- end
- if gud2go==true then
- print("yespls")
- wait(1)
- return end--]]
- repeat wait() until game.Workspace:FindFirstChild("damageFunc")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- isblarghing=false
- MMouse=nil
- combo=0
- combospeed=0
- stop=false
- local hitfloor,posfloor=nil,nil
- local idle=0
- local Anim="Idle"
- local Effects={}
- local Weapon={}
- local Welds={}
- local decreaseatk=0
- local decreasedef=0
- local decreasemvmt=0
- local Mode="Defensive"
- local GuardStance=false
- local Target=nil
- local manualguardend=false
- local Fly=false
- local prop=Instance.new("RocketPropulsion")
- local move1="(Z)\
- Cannonball"
- local move2="(X)\
- Wipeout"
- local move3="(C)\
- Speech"
- local move4="(V)\
- not done confidential"
- local cooldowns={}
- local cooldown1=0 table.insert(cooldowns,cooldown1)
- local cooldown2=0 table.insert(cooldowns,cooldown2)
- local cooldown3=0 table.insert(cooldowns,cooldown3)
- local cooldown4=0 table.insert(cooldowns,cooldown4)
- local cooldown5=0 table.insert(cooldowns,cooldown5)
- local cooldownsadd={}
- local cooldownadd1=.55 table.insert(cooldownsadd,cooldownadd1)
- local cooldownadd2=.2 table.insert(cooldownsadd,cooldownadd2)
- local cooldownadd3=.25 table.insert(cooldownsadd,cooldownadd3)
- local cooldownadd4=.06 table.insert(cooldownsadd,cooldownadd4)
- local cooldownadd5=.06 table.insert(cooldownsadd,cooldownadd5)
- local cooldownmax=100
- ---local damageFunc=workspace.damageFunc
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Motor"), Instance.new("Motor")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- --[[TorsoBlue=TorsoColor.Color.b
- NewCol=Color3.new(.5,.5,TorsoBlue)
- print(BrickColor.new(.5,.5,TorsoBlue))]]
- TorsoRed=TorsoColor.Color.r
- TorsoGreen=TorsoColor.Color.g
- NewCol=Color3.new(TorsoRed,TorsoGreen,1)
- if Player:findFirstChild("Color1")~=nil then
- NewCol=Player.Color1.Value
- end
- print(BrickColor.new(NewCol))
- local mdec=Instance.new("NumberValue",Decrease)
- mdec.Name="DecreaseDef"
- mdec.Value=.5
- local mdec2=Instance.new("NumberValue",Decrease)
- mdec2.Name="DecreaseMvmt"
- mdec2.Value=.1
- local Animate=Humanoid.Animator
- --[[local animation=Instance.new("Animation")
- animation.AnimationId="http://www.roblox.com/Asset?ID=180435571"
- local animTrack=Humanoid:LoadAnimation(animation)]]
- local canjump=true
- function removeControl()
- canjump=false
- end
- function resumeControl()
- canjump=true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump==false then
- Player.Character.Humanoid.Jump=false
- end
- end)
- function swait(num)
- if num==0 or num==nil then
- --if Stagger.Value==false or Stun.Value<=100 then
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- --end
- else
- for i=0,num do
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end]]
- end
- end
- end
- if Character:findFirstChild("dedliwepon",true) ~= nil then
- Character:findFirstChild("dedliwepon",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- if Character:findFirstChild("Stats",true) ~= nil then
- Character:findFirstChild("Stats",true).Parent = nil
- end
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=.5
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local Block=Instance.new("BoolValue")
- Block.Name="Block"
- Block.Parent=Stats
- Block.Value=false
- local Stun=Instance.new("NumberValue")
- Stun.Name="Stun"
- Stun.Parent=Stats
- Stun.Value=0
- local StunT=Instance.new("NumberValue")
- StunT.Name="StunThreshold"
- StunT.Parent=Stats
- StunT.Value=100
- local Rooted=Instance.new("BoolValue")
- Rooted.Name="Rooted"
- Rooted.Parent=Stats
- Rooted.Value=false
- local Stunned=Instance.new("BoolValue")
- Stunned.Name="Stunned"
- Stunned.Parent=Stats
- Stunned.Value=false
- local Stagger=Instance.new("BoolValue")
- Stagger.Name="Stagger"
- Stagger.Parent=Stats
- Stagger.Value=false
- local StaggerHit=Instance.new("BoolValue")
- StaggerHit.Name="StaggerHit"
- StaggerHit.Parent=Stats
- StaggerHit.Value=false
- local RecentEnemy=Instance.new("ObjectValue")
- RecentEnemy.Name="RecentEnemy"
- RecentEnemy.Parent=Stats
- RecentEnemy.Value=nil
- local Decrease=Instance.new("BoolValue")
- Decrease.Name="Decrease"
- Decrease.Parent=Stats
- Decrease.Value=false
- local passive=Instance.new("NumberValue",Decrease)
- passive.Name="DecreaseMvmt"
- passive.Value=-.4
- local passive2=Instance.new("NumberValue",Decrease)
- passive2.Name="DecreaseDef"
- passive2.Value=.5
- local mana=Instance.new("NumberValue")
- mana.Name="Mana"
- mana.Parent=Stats
- mana.Value=0
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,material,anchor)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- if material then
- fp.Material=material
- end
- if anchor then
- fp.Anchored=anchor
- end
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Motor")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.1,0,0.1,0)
- fenframe.Position=UDim2.new(0.95,0,0.7,0)
- local fenframe2=it("Frame")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(255,255,255)
- fenframe2.BackgroundTransparency=1
- fenframe2.BorderColor3=Color3.new(17,17,17)
- fenframe2.Size=UDim2.new(0.2,0,0.1,0)
- fenframe2.Position=UDim2.new(0.4,0,0.85,0)
- local fenframe3=it("Frame")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(255,255,255)
- fenframe3.BackgroundTransparency=1
- fenframe3.BorderColor3=Color3.new(17,17,17)
- fenframe3.Size=UDim2.new(0.2,0,0.2,0)
- fenframe3.Position=UDim2.new(0.8,0,0.8,0)
- local fenframe4=it("Frame")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(255,255,255)
- fenframe4.BackgroundTransparency=1
- fenframe4.BorderColor3=Color3.new(17,17,17)
- fenframe4.Size=UDim2.new(0.1,0,0.1,0)
- fenframe4.Position=UDim2.new(0,0,0.7,0)
- local pressedf=false
- local fenframe5=it("Frame")
- fenframe5.Parent=fengui
- fenframe5.BackgroundColor3=Color3.new(0,0,0)
- fenframe5.BackgroundTransparency=1
- fenframe5.BorderColor3=Color3.new(0,0,0)
- fenframe5.Size=UDim2.new(1,0,1,0)
- fenframe5.Position=UDim2.new(0,0,0,0)
- fenframe5.ZIndex=2
- local tellbar=gui("TextLabel",fenframe5,"Happy fun time class by speedydude900 and SazErenos. pres f to admn abose",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- tellbar.Font="Arial"
- tellbar.TextScaled=true
- tellbar.TextTransparency=1
- tellbar.TextStrokeTransparency=1
- tellbar.ZIndex=2
- local fnumb=0
- local fenbarmana1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarmana2=gui("TextLabel",fenframe,"",0,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarmana4=gui("TextLabel",fenframe,"Mana("..mana.Value..")",1,Color3.new(0,0,0),UDim2.new(0,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbardamage=gui("TextLabel",fenframe2,"Damage",.55,Color3.new(155/255,0,0),UDim2.new(-.23,0,0,0),UDim2.new(.2,0,1,0))
- local fenbardef=gui("TextLabel",fenframe2,"Defense",0.55,Color3.new(0,0,155/255),UDim2.new(-.46,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarmove=gui("TextLabel",fenframe2,"Walkspeed",0.55,Color3.new(0,155/255,0),UDim2.new(1.03,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarhp1=gui("TextLabel",fenframe2,"",0,Color3.new(0,0,0),UDim2.new(-.46,0,1,0),UDim2.new(1.92,0,.4,0))
- local fenbarhp2=gui("TextLabel",fenbarhp1,"",0,Color3.new(1,0,0),UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarhp3=gui("TextLabel",fenbarhp1,"(100)",1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- local fenbarstun1=gui("TextLabel",fenframe4,"",0,Color3.new(0,0,0),UDim2.new(.2,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarstun2=gui("TextLabel",fenframe4,"",0,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarstun3=gui("TextLabel",fenframe4,"Stun("..Stun.Value..")",1,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbarmove1=gui("TextButton",fenframe3,move1,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove1.ZIndex=2
- local fenbarmove1b=gui("TextLabel",fenbarmove1,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove2=gui("TextButton",fenframe3,move2,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove2.ZIndex=2
- local fenbarmove2b=gui("TextLabel",fenbarmove2,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove3=gui("TextButton",fenframe3,move3,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove3.ZIndex=2
- local fenbarmove3b=gui("TextLabel",fenbarmove3,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove4=gui("TextButton",fenframe3,move4,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove4.ZIndex=2
- local fenbarmove4b=gui("TextLabel",fenbarmove4,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="dedliwepon"
- --function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local handle=part(3,modelzorz,0,0.5,TorsoColor,"Handle",vt(),"Fabric")
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part01",vt(.2,.2,.2),"Fabric")
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part02",vt(.2,.2,.2),"Fabric")
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part03",vt(),"Fabric")
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Steel blue"),"Part04",vt(),"Metal")
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part05",vt(.2,.2,.2),"Marble")
- local msh1=mesh("BlockMesh",prt1,"","nil",vt(0,0,0),vt(6,5.5,5.4))
- local msh2=mesh("BlockMesh",prt2,"","nil",vt(0,0,0),vt(1, 5.6, 7.4))
- local msh3=mesh("BlockMesh",prt3,"","nil",vt(0,0,0),vt(1, 5.6, 7.4))
- local msh4=mesh("CylinderMesh",prt4,"","nil",vt(0,0,0),vt(2.5, 5.53, 2.5))
- local msh5=mesh("CylinderMesh",prt5,"","nil",vt(0,0,0),vt(2, 5.55, 2))
- --local wld1=weld(prt1,prt1,Torso,euler(0,0,0)*cf(0,0,5))
- --local wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,0))
- --local handlewld=weld(handle,handle,RightArm,euler(1.57,0,0)*cf(0,1,0))
- local handlewld=weld(handle,handle,Torso,euler(0,0,0)*cf(0,0,0))
- local wld1=weld(prt1,prt1,Torso,cf(0,0,0)*euler(math.rad(90),0,0))
- local wld2=weld(prt1,prt2,prt1,euler(0,0,0)*cf(.7,0,-.3))
- local wld3=weld(prt1,prt3,prt1,euler(0,0,0)*cf(-.7,0,-.3))
- local wld4=weld(prt1,prt4,prt1,euler(0,0,0)*cf(0,0,0))
- local wld5=weld(prt1,prt5,prt1,euler(0,0,0)*cf(0,0,0))
- num=0
- num2=0
- num3=0
- num4=0
- num5=2
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon,c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className=="Motor" then
- table.insert(Welds,c)
- end
- end
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox2",vt())
- hitbox.Anchored=false
- local hbwld=weld(hitbox,hitbox,RootPart,euler(0,0,0)*cf(0,0,0))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox2.Anchored=true
- local hitboxCF=cf(0,0,0)
- hboxpos=Instance.new("BodyPosition",nil)
- hboxpos.P=2000
- hboxpos.D=100
- hboxpos.maxForce=Vector3.new(545000,545000,545000)
- function hitboxweld()
- hbwld.Parent=modelzorz
- hbwld.Part0=hitbox
- hbwld.Part1=prt5
- end
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="dedliwepon"
- script.Parent=Tool
- end
- Bin=script.Parent
- if Bin.Name=="Allah" then
- Bin.Name="dedliwepon"
- end
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId="http://www.roblox.com/asset/?id="..id
- --swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.12 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.2)*euler(1.3,.5,0)*euler(0,0,-1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- for i=0,1,0.18 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.2)*euler(1.3,.5,-1.2),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.25),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- end
- prt5.Material="Marble"
- prt5.BrickColor=BrickColor.new("Black")
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0)*euler(0,0,0)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- mdec.Parent=nil
- handlewld.Part1=Torso
- handlewld.C0=euler(-1.8,0,0)*cf(-1.1,1,0.65)
- mdec.Parent=Decrease
- mdec2.Parent=nil
- end
- mdec.Parent=Decrease
- function equipanim()
- equipped=true
- mdec.Parent=nil
- for i=0,1,0.12 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.2)*euler(1.3,.5,0)*euler(0,0,-1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- for i=0,1,0.18 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.3,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.2)*euler(1.3,.5,-1.2),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.25),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- end
- prt5.Material="Neon"
- prt5.BrickColor=BrickColor.new(NewCol)
- handlewld.Part1=LeftArm
- handlewld.C0=euler(1.5,1.4,0)*euler(0,0,-1)*cf(0,0,0)
- mdec2.Parent=Decrease
- end
- function StaggerAnim()
- attack=true
- removeControl()
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.35 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*-40
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.4)*euler(0,.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.9)*euler(0,.7,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*euler(0,1.57,0)*euler(-.4,-.2,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,.4),.3)
- end
- for i=0,1,0.2 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*-40
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.4,0,.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.6,0,.6)*euler(0,.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.9)*euler(0,.7,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*euler(0,1.57,0)*euler(-.5,-.2,.5),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,.4),.3)
- end
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.3,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.2,0)*euler(-.4,0,1.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,.4,-.8)*euler(0,-1.57,0)*euler(0,.2,-.1),.3)
- end
- for i=1,40 do
- swait()
- if Stun.Value>=StunT.Value then
- break
- end
- end
- resumeControl()
- combo=0
- attack=false
- end
- function StaggerHitt()
- attack=true
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.4)*euler(0,.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.9)*euler(0,.7,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.2,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,.4),.3)
- end
- attack=false
- end
- function StunAnim()
- attack=true
- removeControl()
- Stunned.Value=true
- showDamage(Character,"Stunned","Interrupt")
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
- end
- for i=0,1,0.3 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
- end
- for i=0,1,0.3 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
- end
- local gairost=Instance.new("BodyGyro")
- gairost.Parent=RootPart
- gairost.maxTorque=Vector3.new(2000,0,2000)
- gairost.P=2000
- gairost.cframe=cf(0,0,0)
- for i=0,1,0.1 do
- swait()
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
- end
- for i=1,70 do
- swait()
- gairost.cframe=RootPart.CFrame
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- for i=0,1,0.2 do
- swait()
- Stun.Value=0
- gairost.cframe=RootPart.CFrame
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
- end
- resumeControl()
- gairost.Parent=nil
- dec.Parent=nil
- Stun.Value=0
- combo=0
- Stunned.Value=false
- attack=false
- for i=1,10 do
- swait()
- Stun.Value=0
- end
- end
- function dattackone()
- stop=true
- if isblarghing==false then
- attack=true
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,0,0),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local pl=part(3,workspace,0,1,BrickColor.new(NewCol),"Plane",vt(1,1,1))
- local pmsh=mesh("SpecialMesh",pl,"FileMesh","113216991",vt(0,0,0),vt(1,1,1))
- local pwld=weld(pl,pl,RightArm,euler(0,math.rad(180),math.rad(180))*cf(0,1.1,0))
- MagicBlock(BrickColor.new(NewCol),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,2,2,2,.15,2)
- pl.Transparency=0
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(-.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- pwld.Parent=nil
- pl.Anchored=true
- local MainPos=pl.Position
- local MainPos2=MMouse.Hit.p
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- coroutine.resume(coroutine.create(function(Pos1,Pos2,Look)
- local num=15
- repeat
- swait()
- local ohit,opos=rayCast(Pos1,Look.lookVector,5,Character)
- pl.CFrame=CFrame.new((Pos1+opos)/2,opos)
- MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- --MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(-.5,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- Pos1=Pos1+(Look.lookVector*5)
- pl.CFrame=CFrame.new(pl.Position,MMouse.Hit.p)
- if ohit~=nil then
- num=0
- end
- num=num-1
- until num<=0
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pl.Position)
- so("206049428",ref,.5,math.random(7,10)/10)
- game:GetService("Debris"):AddItem(ref,.5)
- local col={"Bright red","Bright yellow","Bright orange"}
- MagicCircle(BrickColor.new(col[math.random(1,#col)]),"SmoothPlastic",cf(ref.Position),2,2,2,2.5,2.5,2.5,.1,.2)
- for i=1,4 do
- MagicBlock(BrickColor.new(col[math.random(1,#col)]),cf(ref.Position)*cf(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100),3,3,3,1,1,1,.1)
- end
- --MagniDamage(ref,15,5,7,math.random(10,15),"Knockdown2",true,nil,nil,nil,math.random(5,15))
- MagniDamage(ref,5,6,9,math.random(5,10),"Knockdown2",ref,.15,2,math.random(3,7),false,true,false,"Movement",.02,500)
- pl.Parent=nil
- end),MainPos,MainPos2,MouseLook)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.1,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,.5),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.4,0,.2)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.2)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- end
- function dattacktwo()
- stop=true
- if isblarghing==false then
- attack=true
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.5)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.7,0,-.2)*euler(0,0,0),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,-.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,-.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local pl=part(3,workspace,0,1,BrickColor.new(NewCol),"Plane",vt(1,1,1))
- local pmsh=mesh("SpecialMesh",pl,"FileMesh","113216991",vt(0,0,0),vt(1,1,1))
- local pwld=weld(pl,pl,LeftArm,euler(0,math.rad(180),math.rad(180))*cf(0,1.1,0))
- MagicBlock(BrickColor.new(NewCol),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,2,2,2,.15,2)
- pl.Transparency=0
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(-.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.5)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,-.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,-.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,-.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- pwld.Parent=nil
- pl.Anchored=true
- local MainPos=pl.Position
- local MainPos2=MMouse.Hit.p
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- coroutine.resume(coroutine.create(function(Pos1,Pos2,Look)
- local num=15
- repeat
- swait()
- local ohit,opos=rayCast(Pos1,Look.lookVector,5,Character)
- pl.CFrame=CFrame.new((Pos1+opos)/2,opos)
- MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- --MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(-.5,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- Pos1=Pos1+(Look.lookVector*5)
- pl.CFrame=CFrame.new(pl.Position,MMouse.Hit.p)
- if ohit~=nil then
- num=0
- end
- num=num-1
- until num<=0
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pl.Position)
- so("206049428",ref,.5,math.random(7,10)/10)
- game:GetService("Debris"):AddItem(ref,.5)
- local col={"Bright red","Bright yellow","Bright orange"}
- MagicCircle(BrickColor.new(col[math.random(1,#col)]),"SmoothPlastic",cf(ref.Position),2,2,2,2.5,2.5,2.5,.1,.2)
- for i=1,4 do
- MagicBlock(BrickColor.new(col[math.random(1,#col)]),cf(ref.Position)*cf(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100),3,3,3,1,1,1,.1)
- end
- --MagniDamage(ref,15,5,7,math.random(10,15),"Knockdown2",true,nil,nil,nil,math.random(5,15))
- MagniDamage(ref,5,6,9,math.random(5,10),"Knockdown2",ref,.15,2,math.random(3,7),false,true,false,"Movement",.02,500)
- pl.Parent=nil
- end),MainPos,MainPos2,MouseLook)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(-.1,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-.5),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.2)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.4,0,-.2)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,-.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,-.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- end
- function dattackthree()
- stop=true
- if isblarghing==false then
- attack=true
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,0,0),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.1,0,.1)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.1,0,.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.2,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.1,0,.1)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.1,0,.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local ref2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref2.Anchored=true
- ref2.CFrame=Character.HumanoidRootPart.CFrame*CFrame.new(Vector3.new(0,7,0),MMouse.Hit.p)
- game:GetService("Debris"):AddItem(ref2,1)
- for i=-1,1 do
- local pl=part(3,workspace,0,1,BrickColor.new(NewCol),"Plane",vt(1,1,1))
- local pmsh=mesh("SpecialMesh",pl,"FileMesh","113216991",vt(0,0,0),vt(1,1,1))
- pl.CFrame=ref2.CFrame*CFrame.new(i*5,0,0)
- --local pwld=weld(pl,pl,LeftArm,euler(0,math.rad(180),math.rad(180))*cf(0,1.1,0))
- MagicBlock(BrickColor.new(NewCol),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,2,2,2,.15,2)
- pl.Transparency=0
- --pwld.Parent=nil
- pl.Anchored=true
- local MainPos=pl.Position
- local MainPos2=MMouse.Hit.p+Vector3.new(i+math.random(-250,250)/100,i+math.random(-250,250)/100,i+math.random(-250,250)/100)
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- coroutine.resume(coroutine.create(function(Pos1,Pos2,Look)
- local num=25
- repeat
- swait()
- local ohit,opos=rayCast(Pos1,Look.lookVector,5,pl)
- pl.CFrame=CFrame.new((Pos1+opos)/2,opos)
- MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- --MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(-.5,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.5,.5,.5,1,1,1,.15,2)
- Pos1=Pos1+(Look.lookVector*5)
- pl.CFrame=CFrame.new(pl.Position,MMouse.Hit.p)
- if ohit~=nil then
- num=0
- end
- num=num-1
- until num<=0
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pl.Position)
- so("206049428",ref,.5,math.random(7,10)/10)
- game:GetService("Debris"):AddItem(ref,.5)
- local col={"Bright red","Bright yellow","Bright orange"}
- MagicCircle(BrickColor.new(col[math.random(1,#col)]),"SmoothPlastic",cf(ref.Position),2,2,2,2.5,2.5,2.5,.1,.2)
- for i=1,4 do
- MagicBlock(BrickColor.new(col[math.random(1,#col)]),cf(ref.Position)*cf(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100),3,3,3,1,1,1,.1)
- end
- --MagniDamage(ref,15,5,7,math.random(10,15),"Knockdown2",true,nil,nil,nil,math.random(5,15))
- MagniDamage(ref,5,8,12,math.random(5,10),"Knockdown2",ref,.01,2,math.random(3,7),false,true,false,"Movement",.02,500)
- pl.Parent=nil
- end),MainPos,MainPos2,MouseLook)
- end
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.1,0,.1)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.1,0,.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- end
- function dattackfour()
- stop=true
- if isblarghing==false then
- attack=true
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.15,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,1.2,0)*euler(2.5,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,1.2,0)*euler(2.5,0,-.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.25,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,1.2,0)*euler(3,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,1.2,0)*euler(3,0,-.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local pl=part(3,workspace,0,1,BrickColor.new(NewCol),"Plane",vt(2,2,2))
- local pmsh=mesh("SpecialMesh",pl,"FileMesh","113216991",vt(0,0,0),vt(4,4,4))
- local pwld=weld(pl,pl,RightArm,euler(0,math.rad(180),math.rad(180))*cf(1.5,2.6,0))
- MagicBlock(BrickColor.new(NewCol),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,5,5,5,.1,2)
- pl.Transparency=0
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.45,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,1.2,0)*euler(3.8,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,1.2,0)*euler(3.8,0,-.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- pwld.Parent=nil
- pl.Anchored=true
- local MainPos=pl.Position
- local MainPos2=MMouse.Hit.p
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- coroutine.resume(coroutine.create(function(Pos1,Pos2,Look)
- local num=30
- repeat
- swait()
- local ohit,opos=rayCast(Pos1,Look.lookVector,20,pl)
- --game.Workspace:FindPartOnRay(Ray.new(Pos1,Look.lookVector,15,Character))
- --rayCast(Pos1,Look.lookVector,15,Character)
- pl.CFrame=CFrame.new((Pos1+opos)/2,opos)
- --MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(0,0,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,3,3,3,.15,3)
- MagicBlock(BrickColor.new("Bright red"),cf(pl.Position)*cf(0,-.55,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2.5,2.5,2.5,2,2,2,.15,2)
- Pos1=Pos1+(Look.lookVector*5)
- pl.CFrame=CFrame.new(pl.Position,MMouse.Hit.p)
- if ohit~=nil then
- num=0
- end
- num=num-1
- until num<=0
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pl.Position)
- so("206049428",ref,.8,math.random(4,6)/10)
- game:GetService("Debris"):AddItem(ref,.5)
- local col={"Bright red","Bright yellow","Bright orange"}
- MagicCircle(BrickColor.new(col[math.random(1,#col)]),"SmoothPlastic",cf(ref.Position),5,5,5,10.5,10.5,10.5,.1,1)
- for i=1,4 do
- MagicBlock(BrickColor.new(col[math.random(1,#col)]),cf(ref.Position)*cf(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100),5,5,5,6,6,6,.1)
- end
- --MagniDamage(ref,15,5,7,math.random(10,15),"Knockdown2",true,nil,nil,nil,math.random(5,15))
- MagniDamage(ref,15,10,15,math.random(15,25),"Knockdown2",ref,.15,2,math.random(12,20),false,true,false,"Defense",.05,700)
- pl.Parent=nil
- end),MainPos,MainPos2,MouseLook)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.35,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.4,0,.2)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.4,0,-.2)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.15,0,.2)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.1)*euler(0,-1.57,0)*euler(-.15,0,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- end
- function do1()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[1]>=cooldownmax and mana.Value>=15 then
- --if true then
- stop=false
- attack=true
- isblarghing=true
- cooldowns[1]=0
- s = Character.Torso
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."315652366"
- p.Volume=1
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- wait(.1)
- s.Parent.Humanoid.PlatformStand=true
- local v = Instance.new("BodyVelocity",s)
- v.P=5000
- v.maxForce=Vector3.new(545000,545000,545000)
- local Dist = 80
- v.velocity=s.CFrame.lookVector*(Dist) + Vector3.new(0,Dist,0)
- game:GetService("Debris"):AddItem(v,.25)
- s.Parent.Humanoid.PlatformStand = true
- s.RotVelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))/2
- wait(.175)
- local x = false
- attack=false
- for i=1, 500 do
- swait()
- MagicBlock(BrickColor.new("Medium stone grey"),RootPart.CFrame*euler(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))),1,1,1,3,3,3,0.1)
- for _,v in pairs(s:children()) do
- hitfloord,posfloord=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- if v.className=="Motor" or v.className=="Weld" or v.className=="Motor6D" then
- v.C0 = v.C0 * CFrame.Angles(math.random(-50,50)/30,math.random(-50,50)/30,math.random(-50,50)/30)
- end
- end
- if stop then
- s.Parent.Humanoid.PlatformStand=false
- Torso.Velocity=Vector3.new(0,-100,0)
- MagicBlock(BrickColor.new("Bright red"),RootPart.CFrame*euler(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))),1,1,1,10,10,10,0.07)
- MagicWave(BrickColor.new("Bright yellow"),cf(RootPart.Position)*euler(math.rad(math.random(-20,20)),math.rad(math.random(-200,200)),0),1,.5,1,3,3,3,.15)
- end
- if hitfloord then
- s.Parent.Humanoid.PlatformStand=false
- break
- end
- end
- MagniDamage(RootPart,25,15,20,math.random(75,105),"Normal",RootPart,.15,2,math.random(55,97),true,true,false,"Movement",.25,400)
- MagicWave(BrickColor.new("Bright yellow"),cf(posfloord)*cf(0,0,0),1.5,4,1.5,1.5,.5,1.5,.05)
- MagicBlock(BrickColor.new("Bright yellow"),cf(posfloord)*cf(0,0,0),1.5,4,1.5,8,8,8,.05)
- p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."157878578"
- p.Volume=1
- p.Pitch=.9
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- showDamage(Character,15,"Damage")
- s.Parent.Humanoid:TakeDamage(15)
- isblarghing=false
- end
- end
- bombmeshes={
- {["mesh"]="http://www.roblox.com/asset/?id=12891705",["texture"]="http://www.roblox.com/asset/?id=12891577",["offset"]=Vector3.new(0,4.4,0),["size"]=Vector3.new(2.5,2.5,2.5)},
- {["mesh"]="http://www.roblox.com/asset/?id=11563093",["texture"]="http://www.roblox.com/asset/?id=11563076",["offset"]=Vector3.new(0,7.25,0),["size"]=Vector3.new(10,10,10)},
- {["mesh"]="http://www.roblox.com/asset/?id=9419831",["texture"]="http://www.roblox.com/asset/?id=9419827",["offset"]=Vector3.new(0,7.25,0),["size"]=Vector3.new(8,8,8)},
- }
- xl = {"316012158","316012174","316012192"}
- xe = {"316012212","316012229","316012256","316012287"}
- function do2() --LALALALALALAL
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[2]>=cooldownmax and mana.Value>=20 then
- stop=false
- attack=true
- cooldowns[2]=10
- s = Character.Torso
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id="..xe[math.random(1,#xe)]
- p.Volume=1
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- for i=1,15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(-.7,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.25)
- RW.C0=clerp(RW.C0,cf(1.3,1.15,0)*euler(math.pi,0,0)*euler(0,0,.2),.25)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.3,1.15,0)*euler(-math.pi,0,0)*euler(0,0,-.2),.25)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),.25)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),.25)
- end
- local b = Instance.new("Part",workspace)
- b.Name="HEIL"
- b.TopSurface=0
- b.BottomSurface=0
- b.formFactor="Symmetric"
- b.CanCollide=false
- b.Size=Vector3.new(5,5,5)
- local m = Instance.new("SpecialMesh",b)
- m.MeshType="FileMesh"
- local rnd = math.random(0,100)
- local rand = math.random(1,2)
- if rnd <= 20 then
- rand = 3
- end
- m.MeshId=bombmeshes[rand]["mesh"]
- m.TextureId=bombmeshes[rand]["texture"]
- m.Scale=bombmeshes[rand]["size"]
- b.Transparency=1
- local w = Instance.new("Weld",b)
- w.Part0 = s
- w.Part1=b
- w.C0 = CFrame.new(bombmeshes[rand]["offset"])
- local sus = Instance.new("ParticleEmitter",b)
- sus.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- sus.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,5),NumberSequenceKeypoint.new(1,10)})
- sus.Lifetime=NumberRange.new(1.5,2.25)
- sus.RotSpeed=NumberRange.new(-20,20)
- sus.Rotation=NumberRange.new(-360,360)
- sus.Texture="http://www.roblox.com/asset/?id=133619974"
- sus.Speed=NumberRange.new(2,6)
- sus.Acceleration=Vector3.new(0,0,0)
- sus.VelocitySpread=30
- sus.LockedToPart=true
- sus.Rate = 200
- for i=1, 10 do
- b.Transparency=1-i/10
- swait()
- end
- sus.Enabled=false
- wait(math.random(20,40)/10)
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id="..xl[math.random(1,#xl)]
- p.Volume=1
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- MagniDamage(RootPart,45,30,40,math.random(150,250),"Normal",b,.05,2,9999,false,false,false,"Defense",.2,550)
- --Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration
- local p = Instance.new("Sound",b)
- p.SoundId="http://www.roblox.com/asset/?id=".."216782105"
- p.Pitch=.8
- p.Volume=1
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=b.CFrame * CFrame.Angles(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- eff.BrickColor=BrickColor.new("Bright yellow")
- local m = Instance.new("BlockMesh",eff)
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(25.5,25.5,25.5)/20
- p.Transparency=i/(30)
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(math.rad(math.random(-6,6)),math.rad(math.random(-6,6)),math.rad(math.random(-6,6))))
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=b.CFrame * CFrame.Angles(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- eff.BrickColor=BrickColor.new("Bright orange")
- local m = Instance.new("BlockMesh",eff)
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(37.5,37.5,37.5)/20
- p.Transparency=i/(30)
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(math.rad(math.random(-8,8)),math.rad(math.random(-8,8)),math.rad(math.random(-8,8))))
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=b.CFrame * CFrame.Angles(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- eff.BrickColor=BrickColor.new("Bright yellow")
- local m = Instance.new("BlockMesh",eff)
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55,55,55)/20
- p.Transparency=i/(30)
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))))
- hitfloord,posfloord=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(posfloord)
- eff.BrickColor=BrickColor.new("Bright yellow")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55,0,55)/20
- p.Transparency=i/30
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,math.rad(math.random(-10,9)*3 + 5),0))
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(posfloord)
- eff.BrickColor=BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 12 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(100,0,100)/12
- p.Transparency=.5 + i/(24)
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,math.rad(math.random(-10,9)*3 + 5),0))
- b:BreakJoints()
- b.Transparency=1
- b.Anchored=true
- game:GetService("Debris"):AddItem(b,5)
- showDamage(Character,20,"Damage")
- s.Parent.Stats.Stun.Value=99999
- s.Parent.Humanoid:TakeDamage(20)
- local v = Instance.new("BodyVelocity",s)
- v.velocity=Vector3.new(math.random(-50,50),math.random(5,50),math.random(-50,50)).unit * 70 + Vector3.new(0,20,0)
- v.maxForce=Vector3.new(545000,545000,545000)
- game:GetService("Debris"):AddItem(v,.3)
- local v = Instance.new("BodyAngularVelocity",s)
- v.angularvelocity=Vector3.new(math.random(-50,50),math.random(5,50),math.random(-50,50)).unit * 20
- v.maxTorque=Vector3.new(500000000,500000000,500000000)
- game:GetService("Debris"):AddItem(v,.6)
- local sus = Instance.new("ParticleEmitter",s)
- sus.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- sus.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,6)})
- sus.Lifetime=NumberRange.new(1,2)
- sus.RotSpeed=NumberRange.new(-20,20)
- sus.Rotation=NumberRange.new(-360,360)
- sus.Texture="http://www.roblox.com/asset/?id=133619974"
- sus.Speed=NumberRange.new(0,0)
- sus.Acceleration=Vector3.new(0,5,0)
- sus.VelocitySpread=180
- sus.Rate = 20
- coroutine.resume(coroutine.create(function(p) wait(2) p.Enabled = false end),sus)
- if rand == 3 then
- local p = Instance.new("Sound",b)
- p.SoundId="http://www.roblox.com/asset/?id=".."270620358"
- p.Pitch=1
- p.Volume=1
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- local Torso = b --lol lazy code juxtaposition
- for i=1, math.random(26,34) do
- local s = math.random(100,125)/100
- if math.random(1,20)==20 then
- s = math.random(225,250)/100 * 2
- end
- local p = Instance.new("Part",workspace)
- p.Name="BONUSDUCK"
- p.TopSurface=0
- p.BottomSurface=0
- p.formFactor="Custom"
- p.Size=Vector3.new(s,s,s)
- p.BrickColor=BrickColor.new("New Yeller")
- p.CanCollide=false
- p.CFrame = Torso.CFrame * CFrame.new(math.random(-5,5)/10,0,math.random(-5,5)/10) * CFrame.fromEulerAnglesXYZ(0,math.random(-50,50)/10,0)
- local dir = ((Torso.CFrame * CFrame.new(0,0,1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(math.random(-180,180)),0)).lookVector
- p.Velocity=(dir * (math.random(58,80)/10) + Vector3.new(0,math.random(20,25),0)) * math.random(1,3)
- local r = Instance.new("BodyAngularVelocity")
- r.Parent = p
- r.angularvelocity=Vector3.new(0,3,0)
- p.Friction=.5
- local f = Instance.new("BodyForce",p)
- f.force=Vector3.new(0,p:GetMass() * 90,0)
- Instance.new("BodyGyro",p)
- m = Instance.new("SpecialMesh",p)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=9419831"
- m.TextureId="http://www.roblox.com/asset/?id=9419827"
- m.Scale = p.Size
- local rr=math.random(1,3)
- if rr == 3 then
- m.VertexColor=Vector3.new(.85,.85,.85)
- elseif rr == 2 then
- m.VertexColor=Vector3.new(1,.8,.8)
- elseif rr == 1 then
- m.VertexColor=Vector3.new(.8,1,.8)
- end
- game:GetService("RunService").Heartbeat:wait()
- coroutine.resume(coroutine.create(function(e)
- wait(1)
- e.CanCollide=true
- game:GetService("Debris"):AddItem(e,17.5)
- e.Touched:connect(function(hit)
- if hit.Parent then
- if hit.Parent:FindFirstChild("Humanoid") then
- if e:FindFirstChild("BONUSDUCK") == nil then
- hit.Parent.Humanoid:TakeDamage(-2.5)
- if hit.Parent:FindFirstChild("Decrease") then
- s = Instance.new("IntValue",hit.Parent.Decrease)
- s.Name="DecreaseAtk"
- s.Value=-.02
- game:GetService("Debris"):AddItem(s,30)
- end
- pp = Instance.new("BoolValue",e)
- pp.Name="BONUSDUCK"
- e.Transparency=1
- e.Anchored=true
- e.CanCollide=false
- local ss = Instance.new("Sparkles",e)
- local so = {"261637666","261637644","261637620","261637599","261637593"}
- local sp = Instance.new("Sound",e)
- sp.Volume = -.15 + e.Size.x
- sp.SoundId="http://www.roblox.com/asset/?id="..so[math.random(1,5)]
- sp:Play()
- wait(.33)
- ss.Enabled=false
- wait(1)
- e:Remove()
- end
- end
- end
- end)
- wait(10 + math.random(0,20)/20)
- if e.Parent and e:FindFirstChild("BONUSDUCK") == nil then
- for i=1, 4 do
- e.Transparency=1
- wait(.2)
- e.Transparency=0
- wait(.2)
- end
- e.Parent=nil
- end
- end),p)
- end
- end
- end
- attack=false
- end
- function do3() --HEIL HEETLUR
- speech={316403490,316403787,316403844,316403916}
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[3]>=cooldownmax and mana.Value>=25 then
- attack=true
- removeControl()
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- mana.Value=mana.Value-25
- num=0
- local dec2=Instance.new("NumberValue",Decrease)
- dec2.Name="DecreaseDef"
- dec2.Value=-1.25
- local pod=part(3,workspace,0,0,BrickColor.new("Reddish brown"),"Podium",vt(2,2.5,2),"WoodPlanks",true)
- pod.CFrame=Torso.CFrame*CFrame.new(0,-1.8,-2)
- for i=1,4 do
- MagicCloud(BrickColor.new("White"),cf(pod.Position)*cf(math.random(-80,80)/100,math.random(-100,150)/100,math.random(-80,80)/100)*euler(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),3,5,5,.1,.1,.1,.05)
- end
- pod.Rotation=Torso.Rotation
- pod.CanCollide=true
- local pod2=part(3,workspace,0,0,BrickColor.new("Reddish brown"),"Podium",vt(2,1,2),"WoodPlanks",true)
- local msh=mesh("SpecialMesh",pod2,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- --local pwld1=weld(pod2,pod2,pod,cf(0,1.75,0)*cf(pod.Position))
- pod2.CFrame=pod.CFrame*CFrame.new(0,1.75,0)
- pod2.Rotation=pod.Rotation+Vector3.new(0,180,0)
- pod2.CanCollide=true
- speeching=true
- local snd=Instance.new("Sound",Head)
- snd.Volume=1
- snd.SoundId="http://www.roblox.com/asset/?id="..speech[math.random(1,#speech)]
- game:GetService("Debris"):AddItem(snd,snd.TimeLength+5)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(1.1,0,-.15)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- snd:Play()
- numofanim=0
- deb=false
- --so(speech[math.random(1,#speech)],Torso,1,1)
- while speeching do
- swait()
- num=num+1
- local rng=math.random(0,100)
- if rng > 90+numofanim and deb==false then
- coroutine.resume(coroutine.create(function()
- deb=true
- local anim=math.random(0,100)
- if anim<=25 then
- numofanim=numofanim+2
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.15,0,-.2)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(2.3,0,.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,.025 do
- swait()
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(1.1,0,-.15)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- elseif anim>25 and anim <=50 then
- numofanim=numofanim+2
- local reps=math.random(2,4)
- local repsdone=0
- repeat
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.15,.1,0)*euler(0,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.15)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(2,0,-.15)*euler(0,0,0),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.15)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0)*euler(0,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.35,0.3,-.5)*euler(1.4,0,-.15)*euler(0,0,0),.7)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- repsdone=repsdone+1
- until repsdone==reps
- elseif anim>50 and anim <=75 then
- numofanim=numofanim+2
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(1.1,0,-.15)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,.25 do
- swait()
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.35,0.5,-.5)*euler(1.1,0,-.15)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5,-.5)*euler(1.1,0,.15)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,0,0)*euler(0,0,0),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,0,0),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- end
- deb=false
- end))
- end
- if num >= snd.TimeLength*30 then
- speeching=false
- end
- end
- local col={"Bright red","Bright yellow","Bright orange"}
- MagicCircle(BrickColor.new(col[math.random(1,#col)]),"SmoothPlastic",cf(pod.Position),5,5,5,10.5,10.5,10.5,.1,1)
- for i=1,4 do
- MagicBlock(BrickColor.new(col[math.random(1,#col)]),cf(pod.Position)*cf(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100),5,5,5,6,6,6,.1)
- end
- --[[local p = Instance.new("Sound",b)
- p.SoundId="http://www.roblox.com/asset/?id=".."216782105"
- p.Pitch=.8
- p.Volume=1
- p:Play()]]
- so("216782105",pod,.5,1.5)
- MagniDamage(pod,15,15,20,math.random(35,55),"Normal",pod,.15,2,math.random(55,97),true,true,false)
- MagniBuff(RootPart,45,"Defense",-.65,800)
- MagniBuff(RootPart,45,"Movement",-.25,800)
- MagniBuff(RootPart,45,"Damage",-.8,800)
- showDamage(Character,10,"Damage")
- Character.Humanoid:TakeDamage(10)
- Stagger.Value=true
- cooldowns[3]=0
- pod.Parent=nil
- pod2.Parent=nil
- dec.Parent=nil
- dec2.Parent=nil
- end
- attack=false
- resumeControl()
- end
- function do4()
- if attack==true then return end
- if Player.Name=="speedydude900" or Player.Name=="SazErenos" or player.Name == "Reyne" or Player.Name=="Player1" then
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- local hitfloord,posfloord=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- if cooldowns[4]>=cooldownmax and mana.Value>=50 and (posfloord - RootPart.Position).magnitude <= 6 then
- attack=true
- stop = true
- mana.Value=mana.Value-50
- local s = game.Players.LocalPlayer.Character.Torso
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id="..xl[math.random(1,#xl)]
- p.Volume=1
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- local sl = Instance.new("IntValue",s.Parent.Stats.Decrease)
- sl.Name="DecreaseMvmt"
- sl.Value=100
- -----
- local xdir = RootPart.CFrame.lookVector
- local xpos = posfloord - Vector3.new(0,66,0) + xdir * 25
- local building=Instance.new("Model",workspace) --preload building
- local p = Instance.new("Part",building) --main part
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=true
- p.formFactor="Symmetric"
- p.Material="Concrete"
- p.Size=Vector3.new(30,90,30)
- p.CFrame = CFrame.new(xpos,xpos + RootPart.CFrame.lookVector * 5)
- building.PrimaryPart=p
- local ps = Instance.new("Part",workspace) --emitter
- ps.Anchored=true
- ps.CanCollide=false
- ps.CFrame = CFrame.new(posfloord + RootPart.CFrame.lookVector * 25)
- ps.Size=Vector3.new(33,1,33)
- ps.Transparency=1
- local pem = Instance.new("ParticleEmitter",ps)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,5),NumberSequenceKeypoint.new(1,10)})
- pem.Lifetime=NumberRange.new(2.5,3.5)
- pem.RotSpeed=NumberRange.new(-100,100)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=133619974"
- pem.Speed=NumberRange.new(0,0)
- pem.Acceleration=Vector3.new(0,0,0)
- pem.VelocitySpread=180
- pem.Rate = 250
- pem.Enabled = false
- for y = -1, 3 do
- for r = -1, 1 do
- local p = Instance.new("Part",building)
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.formFactor="Custom"
- p.Size = Vector3.new(30.1,8,8)
- p.CFrame = building.PrimaryPart.CFrame * CFrame.new(0,14*y - 8,10*r)
- p.BrickColor=BrickColor.new("Pastel light blue")
- p.Reflectance=.33
- p.Material="SmoothPlastic"
- end
- end
- -----
- local cam = workspace.CurrentCamera
- cam.CameraType="Scriptable"
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0,120,0) - xdir * 100,building.PrimaryPart.CFrame * CFrame.new(0,100,0),4)
- for i=1,15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(.7,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.3,.5,0)*euler(-.6,0,0)*euler(0,0,.4),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(.6,0,0)*euler(0,0,-.4),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),.2)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0,i,0) + Vector3.new(math.random(-100,100)/100,0,math.random(-100,100)/100)))
- end
- pem.Enabled = true
- for i=1,25 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.05)
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.05)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.05)
- RW.C0=clerp(RW.C0,cf(1.3,.5,0)*euler(0,0,0)*euler(0,0,.4),.05)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.05)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(.6,0,0)*euler(0,0,-.5),.05)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.05)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),.05)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),.05)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0,i,0) + Vector3.new(math.random(-100,100)/100,15,math.random(-100,100)/100)))
- end
- for i=1,40 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.05)
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.1)
- RW.C0=clerp(RW.C0,cf(1.3,1,0)*euler(2.5,0,0)*euler(0,0,.4),.1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(.6,0,0)*euler(0,0,-.5),.1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),.1)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0,i,0) + Vector3.new(math.random(-100,100)/100,40,math.random(-100,100)/100)))
- end
- for i=1, 25 do
- swait()
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0,i,0) + Vector3.new(math.random(-100,100)/100,80,math.random(-100,100)/100)))
- end
- pem.Enabled = false
- game:GetService("Debris"):AddItem(ps,5)
- for i=1,15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.25)
- Neck.C0=clerp(Neck.C0,necko*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0.5,0,0),.35)
- RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(0,0,0)*euler(.3,0,.6),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(-0.5,0,0)*euler(0,0,-.7),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,.25,-.5)*euler(.55,0,0)*euler(0,math.pi/2.2,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*euler(-.7,0,0)*euler(0,-math.pi/1.8,0),.35)
- end
- for _,v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
- local h,t = v.Humanoid,v.Torso
- if h.Health > 0 and (t.Position - RootPart.Position).magnitude <= 100 and game.Players:GetPlayerFromCharacter(v) ~= nil then --this purposefully includes us
- --local ss = script.CamShake:clone()
- ---ss.Parent = v
- --ss.intensity.Value = 50
- --ss.times.Value = 40
- --ss.Disabled = false
- end
- end
- end
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(posfloord)
- eff.BrickColor=BrickColor.new("Bright yellow")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55,0,55)/20
- p.Transparency=i/30
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,math.rad(math.random(-10,9)*3 + 5),0))
- local sbs = Instance.new("BodyPosition",RootPart)
- sbs.P=3000
- sbs.D=1000
- sbs.maxForce=Vector3.new(500000,5e+008,500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0,2000,0)
- local gl = Instance.new("BodyGyro",RootPart)
- gl.P=8000
- gl.D=400
- gl.maxTorque=Vector3.new(5e+007,0,5e+007)
- gl.cframe = RootPart.CFrame
- local sk = Instance.new("Part",workspace)
- sk.Name="D"
- sk.CanCollide=false
- sk.Anchored=true
- sk.Transparency=1
- sk.Size=Vector3.new(1,1,1)
- sk.CFrame=RootPart.CFrame
- local p = Instance.new("Sound",sk)
- p.SoundId="http://www.roblox.com/asset/?id=".."134012322"
- p.Volume=1
- p.Pitch=.8
- game:GetService("Debris"):AddItem(sk,4)
- for i=1,5 do --just to say I'm not lazy, e'en though no one's going to see these frames
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(-.7,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.3,.5,0)*euler(-.2,0,0)*euler(0,0,.1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(math.pi*.95,0,0)*euler(0,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.3)*euler(0,math.pi/2,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.3)*euler(0,-math.pi/2,0),.4)
- end
- --167273611
- --165970126 boom
- wait(.5)
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0,100,0) - xdir * 65,building.PrimaryPart.CFrame * CFrame.new(0,60,0),2)
- wait(.5)
- local pz = Instance.new("Sound",building.PrimaryPart)
- pz.SoundId="http://www.roblox.com/asset/?id=".."167273611"
- pz.Pitch=1
- pz.Volume=1
- pz:Play()
- wait(1)
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),1)
- Neck.C0=clerp(Neck.C0,necko*euler(-.7,0,0),1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),1)
- RW.C0=clerp(RW.C0,cf(1.3,.5,0)*euler(-math.pi,0,0)*euler(0,0,.5),1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),1)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(math.pi,0,0)*euler(0,0,-.5),1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),1)
- sbs:Destroy()
- RootPart.Anchored = true
- gl:Destroy()
- local start = building.PrimaryPart.CFrame * CFrame.new(0,810,0)
- local xpart = Instance.new("Part",s.Parent)
- xpart.Name="ROAD ROLLER DA!"
- xpart.TopSurface=0
- xpart.BottomSurface=0
- xpart.Anchored = true
- xpart.CanCollide=false
- xpart.Size=Vector3.new(1,1,1)
- local xm = Instance.new("SpecialMesh",xpart)
- xm.MeshType="FileMesh"
- xm.Scale=Vector3.new(7.5,7.5,7.5)
- xm.TextureId="http://www.roblox.com/asset?id=113216977"
- xm.MeshId="http://www.roblox.com/asset?id=113216991"
- for i=1, 47 do
- swait()
- pz.Volume = .05 + i*.2
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0,140,0) - xdir * 90,s.CFrame,5.1 - i*.1)
- RootPart.CFrame = start * CFrame.new(0,-i*3.5 - i ^ 1.65 + 5,0) * CFrame.Angles(-math.pi,0,0)
- xpart.CFrame = RootPart.CFrame * CFrame.new(0,2,2) * CFrame.Angles(math.pi,0,0)
- end
- game:GetService("Debris"):AddItem(pz,3)
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."165970126"
- p.Volume=1
- p.Pitch=.85
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- local p = Instance.new("Sound",workspace)
- p.SoundId="http://www.roblox.com/asset/?id=".."165970126"
- p.Volume=.05
- p.Pitch=.85
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- MagniDamage(RootPart,55,20,30,math.random(50,100),"Normal",building.PrimaryPart,.05,2,9999,false,false,false,"Defense",0,0)
- MagniDamage(building.PrimaryPart,55,20,30,math.random(100,150),"Normal",building.PrimaryPart,.05,2,9999,false,false,false,"Defense",0,0)
- --Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration
- local p = Instance.new("Sound",RootPart)
- p.SoundId="http://www.roblox.com/asset/?id=".."216782105"
- p.Pitch=.8
- p.Volume=1
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."169628396"
- p.Volume=1
- p.Pitch=.8
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- local p = Instance.new("Sound",workspace)
- p.SoundId="http://www.roblox.com/asset/?id=".."169628396"
- p.Volume=.05
- p.Pitch=.8
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- local pem = Instance.new("ParticleEmitter",building.PrimaryPart)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,8),NumberSequenceKeypoint.new(1,10)})
- pem.Lifetime=NumberRange.new(2.5,3.5)
- pem.RotSpeed=NumberRange.new(-69,69)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=133619974"
- pem.Speed=NumberRange.new(2,12)
- pem.Acceleration=Vector3.new(0,-10,0)
- pem.VelocitySpread=180
- pem.Rate = 5
- pem.Enabled = true
- spawn(function() wait() pem:Emit(200) end)
- local kek = {"http://www.roblox.com/asset/?id=48803786","http://www.roblox.com/asset/?id=116579230","http://www.roblox.com/asset/?id=187884226","http://www.roblox.com/asset/?id=2426617"}
- for _,v in pairs(building:children()) do
- if v.BrickColor == BrickColor.new("Pastel light blue") then
- if _%3 == 0 then
- local p = Instance.new("Sound",v)
- p.SoundId="http://www.roblox.com/asset/?id=".."144884907"
- p.Pitch=math.random(65,80)/100
- p.Volume=1
- p:Play()
- game:GetService("Debris"):AddItem(p,4)
- end
- local sks = Instance.new("Part",building)
- sks.Name="DIIC"
- sks.Anchored=true
- sks.CanCollide=false
- sks.formFactor="Custom"
- sks.Size=Vector3.new(.2,8,8)
- sks.BrickColor=BrickColor:Red()
- sks.CFrame = v.CFrame * CFrame.new(15,0,0)
- sks.Transparency=1
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(1,.15)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915922"
- pem.Speed=NumberRange.new(5,50)
- pem.Acceleration=Vector3.new(0,-20,0)
- pem.VelocitySpread=80
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Right"
- spawn(function() wait() pem:Emit(50) end)
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915935"
- pem.Speed=NumberRange.new(5,50)
- pem.Acceleration=Vector3.new(0,-22,0)
- pem.VelocitySpread=70
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Right"
- spawn(function() wait() pem:Emit(50) end)
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915947"
- pem.Speed=NumberRange.new(5,55)
- pem.Acceleration=Vector3.new(0,-20,0)
- pem.VelocitySpread=60
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Right"
- spawn(function() wait() pem:Emit(50) end)
- local sks = Instance.new("Part",building)
- sks.Name="DIIC"
- sks.Anchored=true
- sks.CanCollide=false
- sks.formFactor="Custom"
- sks.Size=Vector3.new(.2,8,8)
- sks.BrickColor=BrickColor:Red()
- sks.CFrame = v.CFrame * CFrame.new(-15,0,0)
- sks.Transparency=1
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(1,.15)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915922"
- pem.Speed=NumberRange.new(5,50)
- pem.Acceleration=Vector3.new(0,-20,0)
- pem.VelocitySpread=80
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Left"
- spawn(function() wait() pem:Emit(50) end)
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915935"
- pem.Speed=NumberRange.new(5,50)
- pem.Acceleration=Vector3.new(0,-22,0)
- pem.VelocitySpread=70
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Left"
- spawn(function() wait() pem:Emit(50) end)
- local pem = Instance.new("ParticleEmitter",sks)
- pem.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- pem.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
- pem.Lifetime=NumberRange.new(3.5,4)
- pem.RotSpeed=NumberRange.new(-110,110)
- pem.Rotation=NumberRange.new(-350,350)
- pem.Texture="http://www.roblox.com/asset/?id=316915947"
- pem.Speed=NumberRange.new(5,55)
- pem.Acceleration=Vector3.new(0,-20,0)
- pem.VelocitySpread=60
- pem.Rate = 0
- pem.LightEmission=-.2
- pem.Enabled = true
- pem.EmissionDirection="Left"
- spawn(function() wait() pem:Emit(50) end)
- local thed = Instance.new("Decal",v)
- thed.Face="Left"
- thed.Texture=kek[math.random(1,#kek)]
- local thed = Instance.new("Decal",v)
- thed.Face="Right"
- thed.Texture=kek[math.random(1,#kek)]
- end
- end
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0,35,0))
- eff.BrickColor=BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 20 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(65,0,65)/20
- p.Transparency=i/20
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,math.rad(math.random(-10,9)*3 + 5),0))
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0,35,0))
- eff.BrickColor=BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(145,0,145)/10
- p.Transparency=.5 + i/20
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,math.rad(math.random(-10,9)*3 + 5),0))
- local eff = Instance.new("Part",workspace)
- eff.formFactor="Custom"
- eff.Size=Vector3.new(1,1,1)
- eff.CFrame=CFrame.new(building.PrimaryPart.CFrame.p + Vector3.new(0,40,0))
- eff.BrickColor=BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh",eff)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=20329976"
- m.Scale=Vector3.new(10,10,10)
- eff.Parent=workspace
- eff.Name="Bewm"
- eff.Anchored=true
- eff.CanCollide=false
- game:GetService("Debris"):AddItem(eff,5)
- coroutine.resume(coroutine.create(function(p,V,x)
- local R = Vector3.new(math.random(-5,5),math.random(7,9),math.random(-5,5)) / 70
- for i=1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(125,0,125)/10
- p.Transparency=.5 + i/20
- p.CFrame = p.CFrame*V
- swait()
- end
- p:Remove()
- end),eff,CFrame.Angles(0,-math.rad(math.random(-10,9)*3 + 5),0))
- for _,v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
- local h,t = v.Humanoid,v.Torso
- if h.Health > 0 and (t.Position - RootPart.Position).magnitude <= 400 and game.Players:GetPlayerFromCharacter(v) ~= nil then --this purposefully includes us
- local ss = script.CamShake:clone()
- ss.Parent = v
- ss.intensity.Value = 80
- ss.times.Value = 50
- ss.Disabled = false
- end
- end
- end
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),1)
- Neck.C0=clerp(Neck.C0,necko*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0.5,0,0),1)
- RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(0,0,0)*euler(.3,0,.6),1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(-0.5,0,0)*euler(0,0,-.7),1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,.25,-.5)*euler(.55,0,0)*euler(0,math.pi/2.2,0),1)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*euler(-.7,0,0)*euler(0,-math.pi/1.8,0),1)
- for i=1, 3 do
- building:SetPrimaryPartCFrame(CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0,2.5,0)))
- RootPart.CFrame = start * CFrame.new(0,-100*3.5 - 100 ^ 1.31 + 8 - i*2.5,0) * CFrame.Angles(0,0,0)
- xpart.CFrame = RootPart.CFrame * CFrame.new(0,-2,2) * CFrame.Angles(0,0,0)
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0,140,0) - xdir * 90,CFrame.new(s.Position),.5)
- swait()
- end
- wait(.5)
- local p = Instance.new("Sound",RootPart)
- p.SoundId="http://www.roblox.com/asset/?id=".."169628396"
- p.Volume=1
- p.Pitch=1
- game:GetService("Debris"):AddItem(p,30)
- p:Play()
- cam:Interpolate(xpart.CFrame * CFrame.new(10,10,-10),xpart.CFrame + Vector3.new(0,2,0),1)
- --[[for i=1,5 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(-.7,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.3,.5,0)*euler(-.2,0,0)*euler(0,0,.1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,.5,0)*euler(math.pi*.95,0,0)*euler(0,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.3)*euler(0,math.pi/2,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.3)*euler(0,-math.pi/2,0),.4)
- end]]
- wait(4)
- xpart:Remove()
- RootPart.Anchored=false
- cam.CameraType = "Custom"
- sl.Parent=nil
- attack = false
- stop=false
- cooldowns[4]=0
- wait(3)
- building:Destroy()
- end
- end
- end
- function taunt()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[5]>=cooldownmax and mana.Value>=20 then
- stop=false
- attack=true
- cooldowns[5]=40
- s = Character.Torso
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."318111747"
- p.Volume=1
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- for i=1,15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(-.7,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.3,1.15,0)*euler(math.pi*.99,0,0)*euler(0,0,.2),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.3,1.15,0)*euler(math.pi*.99,0,0)*euler(0,0,-.2),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,0,0.1)*euler(0,math.pi/2,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,0,-0.1)*euler(0,-math.pi/2,0),.2)
- end
- local b = Instance.new("Part",workspace)
- b.Name="HEILx2"
- b.TopSurface=0
- b.BottomSurface=0
- b.formFactor="Symmetric"
- b.CanCollide=false
- b.Size=Vector3.new(3,2,2)
- local m = Instance.new("SpecialMesh",b)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=192488915"
- m.TextureId="http://www.roblox.com/asset/?id=192488947"
- local wa = Instance.new("Weld",b)
- wa.Part0 = s.Parent["Right Arm"]
- wa.Part1 = b
- wa.C0 = CFrame.new(-1.65,-1.2,0) * CFrame.Angles(math.pi*1.025,0,.2)
- b.Transparency=0
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."111124523"
- p.Volume=1
- p.Pitch=math.random(80,90)/100
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- wait(.5)
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."190126363"
- p.Volume=1
- p.Pitch=math.random(80,90)/100
- game:GetService("Debris"):AddItem(p,4)
- wait(.2)
- local trx = math.random(0,100)
- if trx <= 10 then
- --SEIG HEIL
- local bb = Instance.new("Part",b)
- bb.Name="HEIL"
- bb.TopSurface=0
- bb.BottomSurface=0
- bb.formFactor="Symmetric"
- bb.CanCollide=false
- bb.Size=Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",bb)
- m.MeshType="FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id=9419831"
- m.TextureId="http://www.roblox.com/asset/?id=9419827"
- m.Scale=Vector3.new(.7,.7,.7)
- local w = Instance.new("Weld",b)
- w.Part0 = b
- w.Part1 = bb
- w.C0 = CFrame.new(0,.74,-.25) * CFrame.Angles(0,0,0)
- bb.Transparency=0
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id=".."111124523"
- p.Volume=1
- p.Pitch=math.random(100,110)/100
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- wait(.4)
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id="..xe[math.random(1,#xe)]
- p.Volume=1
- p.Pitch=1.4
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- wait(1.5)
- end
- local topkek = {317667032,317667048,317667070,317670161}
- local dix = {13.8,12,12.35,15}
- local rando = math.random(1,4)
- if trx <= 10 then
- local poop = {}
- for i=1, 33 do
- local p = Instance.new("Sound",b)
- p.SoundId="http://www.roblox.com/asset/?id="..topkek[rando]
- p.Volume=1
- p.Pitch=1
- if rando == 4 then p.Pitch = 6.66 end -- :>
- table.insert(poop,p)
- end
- wait(.25)
- for _,v in pairs(poop) do
- v:Play()
- end
- wait(dix[rando]*.9 - 2.5)
- wait(.1)
- else
- local p = Instance.new("Sound",b)
- p.SoundId="http://www.roblox.com/asset/?id="..topkek[rando]
- p.Volume=1
- p.Pitch=1
- if rando == 4 then p.Pitch = 6.66 end -- :>
- p:Play()
- print(rando)
- wait(dix[rando]*.9 - 2.5)
- wait(.1)
- end
- local thed = {142539074,142539082,142539090}
- local p = Instance.new("Sound",s)
- p.SoundId="http://www.roblox.com/asset/?id="..thed[math.random(1,#thed)]
- p.Volume=1
- p.Pitch=1
- game:GetService("Debris"):AddItem(p,4)
- p:Play()
- local borb = Instance.new("NumberValue",s.Parent.Stats.Decrease)
- borb.Name="DecreaseMvmt"
- borb.Value = 100
- for i=1,15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.5,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(-1,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.8)*euler(-1.4,0,0),.15)
- RW.C0=clerp(RW.C0,cf(1.3,1.15,0)*euler(math.pi*1.15,0,0)*euler(0,0,.1),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.3,1.15,0)*euler(math.pi*1.15,0,0)*euler(0,0,-.1),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1,-.9,.5)*euler(-1.4,0,0.1)*euler(0,math.pi/2,0),.15)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.5)*euler(-1.4,0,-0.1)*euler(0,-math.pi/2,0),.15)
- end
- wait(.1)
- for i=1,10 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(0,0,0)*cf(0,1.4,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(-1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-1,-.8)*euler(1.4,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.3,1.15,0)*euler(math.pi*.8,0,0)*euler(0,0,.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,1.15,0)*euler(math.pi*.8,0,0)*euler(0,0,-.1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.9,0)*euler(1.4,0,0.1)*euler(0,math.pi/2,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(1.4,0,-0.1)*euler(0,-math.pi/2,0),.3)
- if i == 6 then
- wa:Destroy()
- local vb = Instance.new("BodyVelocity",b)
- vb.P=4000
- vb.maxForce=Vector3.new(545000,545000,545000)
- vb.velocity = RootPart.CFrame.lookVector * 220 + Vector3.new(0,5,0)
- game:GetService("Debris"):AddItem(vb,.25)
- local vb = Instance.new("BodyAngularVelocity",b)
- vb.maxTorque=Vector3.new(5e+005,5e+005,5e+005)
- vb.angularvelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(vb,.25)
- b.CanCollide = true
- local tt = Instance.new("ObjectValue",sz)
- tt.Name="creator"
- tt.Value = s.Parent
- end
- end
- wait(.2)
- borb.Parent=nil
- game:GetService("Debris"):AddItem(b,5)
- attack=false
- end
- end
- function DecreaseStat(Model,Stat,Amount,Duration)
- if Model:findFirstChild("Stats")~=nil then
- if Model.Stats[Stat]~=nil then
- Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
- d=Instance.new("NumberValue",Model.Stats.Decrease)
- dur=Instance.new("NumberValue",d)
- dur.Name="Duration"
- dur.Value=Duration
- game:GetService("Debris"):AddItem(d,20)
- if Stat=="Damage" then
- d.Name="DecreaseAtk"
- elseif Stat=="Defense" then
- d.Name="DecreaseDef"
- elseif Stat=="Movement" then
- d.Name="DecreaseMvmt"
- end
- if Model:findFirstChild("Torso")~=nil then
- display=""
- if Stat=="Damage" then
- if Amount>0 then
- display="-Damage"
- else
- display="+Damage"
- end
- elseif Stat=="Defense" then
- if Amount>0 then
- display="-Defense"
- else
- display="+Defense"
- end
- elseif Stat=="Movement" then
- if Amount>0 then
- display="-Movement"
- else
- display="+Movement"
- end
- end
- showDamage(Model,display,"Debuff")
- end
- d.Value=Amount
- end
- end
- end
- function GetDist(Part1,Part2,magni)
- local targ=Part1.Position-Part2.Position
- local mag=targ.magnitude
- if mag<=magni then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=nil
- for _,d in pairs(c:children()) do
- --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
- if d.className=="Model" and ranged~=true then
- head=d:findFirstChild("Hitbox")
- if d.Parent==Character then break end
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(head.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- end
- end
- if d.className=="Part" then
- head=d
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if stun==nil then
- stun=math.random(5,10)
- end
- local Rang=nil
- if Ranged==false then
- Rang=true
- end
- local stag=nil
- if shbash==true then
- stag=true
- end
- Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
- end
- end
- end
- end
- end
- end
- end
- function MagniBuff(Part,magni,Dec,DecAm,Dur,others)
- if Player.Neutral==true then
- DecreaseStat(Character,Dec,DecAm/2,Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if others==nil then
- if mag<=magni then
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- else
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if mag<=magni and head.Parent~=Character then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicSpike(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","1033714",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- end
- end
- function MagicCloud(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","1095708",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCircle(brickcolor,material,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.Material=material
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz and ranged~=true then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end
- if dashing==true then
- dashhit=true
- dhits=dhits+1
- dbuffs=dbuffs+.05
- end
- if doing3==true then
- chit=true
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=0
- if minim==maxim then
- Damage=maxim
- else
- Damage=math.random(minim,maxim)
- end
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- invis=Stats:findFirstChild("Invisibility")
- isinvis=Stats:findFirstChild("IsInvisible")
- if (ranged==false or ranged==nil) and invis~=nil and isinvis.Value==true then
- invis.Value=0
- end
- enblock=Stats:findFirstChild("Block")
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if Stats:findFirstChild("Defense")~=nil then
- if apierce==false then
- Damage=Damage/(Stats.Defense.Value)
- else
- if Stats.Defense.Value > 1 then
- val=Stats.Defense.Value*.7
- else
- val=Stats.Defense.Value*.95
- end
- Damage=Damage/val
- print(val)
- end
- Damage=Damage/(Stats.Defense.Value)
- if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
- hitnum=math.random(1,5)
- if hitnum==1 then so("199149321",hit,1,1)
- elseif hitnum==2 then so("199149338",hit,1,1)
- elseif hitnum==3 then so("199149367",hit,1,1)
- elseif hitnum==4 then so("199149409",hit,1,1)
- elseif hitnum==5 then so("199149452",hit,1,1)
- end
- elseif ranged==false or ranged==nil and blocked~=true then
- hitnum=math.random(1,6)
- if hitnum==1 then so("199149137",hit,1,1)
- elseif hitnum==2 then so("199149186",hit,1,1)
- elseif hitnum==3 then so("199149221",hit,1,1)
- elseif hitnum==4 then so("199149235",hit,1,1)
- elseif hitnum==5 then so("199149269",hit,1,1)
- elseif hitnum==6 then so("199149297",hit,1,1)
- end
- end
- if Damage<=3 and staghit==true then
- if ranged~=true then
- StaggerHit.Value=true
- end
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- if blocked==true then
- incstun=incstun/2
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block","Damage")
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- else
- Damage=math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum,Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end),h,Damage)
- showDamage(hit.Parent,Damage,"Damage")
- if DecreaseState~=nil then
- DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
- end
- if Type=="NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent,"Movement",.1,200)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.2)
- game:GetService("Debris"):AddItem(rl,.2)
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.2)
- elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.2)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,Type)
- m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<3 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=3 and Dealt<20 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if GuardStance==true then
- if MMouse.Target~=nil then
- if MMouse.Target.Parent.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent.Parent:findFirstChild("Torso")~=nil then
- Target=MMouse.Target.Parent.Parent
- GuardStance=false
- end
- if MMouse.Target.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent:findFirstChild("Torso")~=nil then
- Target=MMouse.Target.Parent
- GuardStance=false
- end
- end
- end
- if attack==true or equipped==false then return end
- hold=true
- if Mode=="Defensive" then
- if combo==0 then
- combo=1
- dattackone()
- elseif combo==1 then
- combo=2
- dattacktwo()
- elseif combo==2 then
- combo=3
- dattackthree()
- elseif combo==3 then
- combo=0
- dattackfour()
- end
- else
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul=0
- equipped=false
- function key(key)
- if key=="x" and Fly==true then
- Fly=false
- Target=nil
- end
- if key==string.char(8) and Fly==true then
- Fly=false
- Target=nil
- end
- if key=="x" and GuardStance==true then
- manualguardend=true
- GuardStance=false
- end
- if attack==true then return end
- if key=="f" then
- pressedf=true
- fnumb=0
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- Animate.Parent=nil
- equipanim()
- else
- equipped=false
- hideanim()
- LH.C1=LHC1
- RH.C1=RHC1
- Animate.Parent=Humanoid
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- --[[if key=="q" then
- attack=true
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,cf(0,0,0)*euler(1.4,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.57),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.6),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0,-1.4)*euler(0,1,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2)
- end
- swait(200)
- attack=false
- end]]
- --[[if key=="e" then
- ModeChange()
- end]]
- if key=="z" then
- do1()
- end
- if key=="x" then
- do2()
- end
- if key=="c" then
- do3()
- end
- if key=="v" then
- do4()
- end
- if key=="h" then
- if Player.Name == "speedydude900" or player.Name == "Reyne" or Player.Name == "Player" or Player.Name == "Player1" then
- mana.Value=100
- cooldowns[1]=100
- cooldowns[2]=100
- cooldowns[3]=100
- cooldowns[4]=100
- cooldowns[5]=100
- end
- end
- if key == "g" then
- taunt()
- end
- if attack==false then
- RecentEnemy.Value=nil
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Major loaded.")
- local mananum=0
- local donum=0
- local stunnum=0
- local staggeranim=false
- local stunanim=false
- local passivenum=0
- local walk=0
- local walkforw=true
- while true do
- swait()
- if Humanoid.Health<=0 then
- attack=true
- resumeControl()
- modelzorz.Parent=workspace
- game:GetService("Debris"):AddItem(modelzorz,30)
- for i=1,#Weapon do
- Weapon[i].Parent=modelzorz
- Weapon[i].CanCollide=true
- end
- for i=1,#Welds do
- if Welds[i].Part0.Parent==Character or Welds[i].Part1.Parent==Character then
- Welds[i].Parent=nil
- else
- Welds[i].Parent=prt1
- end
- end
- end
- if fnumb<21 then
- fnumb=fnumb+1
- if pressedf==false then
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency-.025
- tellbar.TextTransparency=tellbar.TextTransparency-.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency-.05
- else
- if fnumb==20 then
- fenframe5.Parent=nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency+.025
- tellbar.TextTransparency=tellbar.TextTransparency+.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency+.05
- end
- end
- if hbwld.Parent==nil then
- hitbox2.Name="Hitbox"
- else
- hitbox2.Name="Hitbox2"
- end
- hitbox2.Parent=hitbox.Parent
- hitbox2.Size=hitbox.Size
- hitbox2.CFrame=hitboxCF
- hboxpos.position=hitbox2.Position+vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- passivenum=passivenum+1
- if passivenum>=80 then
- passivenum=0
- end
- if Stagger.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if StaggerHit.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Rooted.Value==true then
- Humanoid.WalkSpeed=0
- else
- Humanoid.WalkSpeed=16*Mvmt.Value
- end
- if Stun.Value>=StunT.Value and stunanim==false then
- coroutine.resume(coroutine.create(function()
- stunanim=true
- while attack==true do
- swait()
- end
- StunAnim()
- Stun.Value=0
- stunanim=false
- end))
- end
- local stunnum2=20
- if Mode=="Defensive" then
- stunnum2=20
- else
- stunnum2=60
- end
- if stunnum>=stunnum2 then
- if Stun.Value>0 then
- Stun.Value=Stun.Value-1
- end
- stunnum=0
- end
- stunnum=stunnum+1
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.006
- else
- donum=donum-0.006
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim=="Walk" then
- if walkforw==true then
- RH.C1=clerp(RH.C1,RHC1*cf(.2,-.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(.1,.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- if attack==false then
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1,0,0),(Mvmt.Value*10)/50)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(1,0,0),(Mvmt.Value*10)/50)
- else
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- else
- RH.C1=clerp(RH.C1,RHC1*cf(-.1,.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(-.2,-.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- if attack==false then
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(1,0,0),(Mvmt.Value*10)/50)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-1,0,0),(Mvmt.Value*10)/50)
- else
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- end
- else
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.2),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.8),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(.35,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15)
- RW.C0=clerp(RW.C0,cf(1.45,.4+(donum/3),-.2)*euler(0,.3,.2),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.45,.4+(donum/3),-.2)*euler(0,-.3,-.2),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.1,-.15,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.15,0),.2)
- end
- elseif torvel>2 and torvel<30 and hitfloor~=nil then
- Anim="Walk"
- walk=walk+1
- if walk>=15-(5*Mvmt.Value) then
- walk=0
- if walkforw==true then
- walkforw=false
- elseif walkforw==false then
- walkforw=true
- end
- end
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(.25,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.1,0,.1),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.1,0,-.1),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- elseif torvel>=30 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(.25,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.1,0,.1),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.1,0,-.1),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]=="showDamage" then
- --[[
- 1=model
- 2=showdamage
- 3=gui
- 4=bodypos
- 5=10
- 6=1
- 7=60
- 8=90
- 9=120
- ]]
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(.4,0,-4*mana.Value/100,0),nil,1,0.4,true)
- fenbarmana4.Text="Mana("..mana.Value..")"
- fenbarhp2.BackgroundColor3=Color3.new(Humanoid.Health/Humanoid.MaxHealth,0,0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0),nil,1,0.4,true)
- fenbarhp3.Text="("..math.floor(Humanoid.Health)..")"
- fenbarmove1b:TweenSize(UDim2.new(1*cooldowns[1]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2b:TweenSize(UDim2.new(1*cooldowns[2]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove3b:TweenSize(UDim2.new(1*cooldowns[3]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove4b:TweenSize(UDim2.new(1*cooldowns[4]/cooldownmax,0,1,0),nil,1,0.4,true)
- for _,c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration")~=nil then
- c.Duration.Value=c.Duration.Value-1
- if c.Duration.Value<=0 then
- c.Parent=nil
- end
- end
- if c.Name=="DecreaseAtk" then
- decreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- decreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- decreasemvmt=decreasemvmt+c.Value
- end
- end
- --[[if Mode=="Defensive" then
- Max=Humanoid.MaxHealth
- Cur=Humanoid.Health
- Val=(((Max-Cur)/150)+1)*((Max/Cur)*(Cur/100))
- Atk.Value=1-decreaseatk
- Def.Value=Val-decreasedef
- Mvmt.Value=1-decreasemvmt
- elseif Mode=="Offensive" then
- Max=Humanoid.MaxHealth
- Cur=Humanoid.Health
- Val=(((Max-Cur)/170)+1)*((Max/Cur)*(Cur/100))
- Val2=(((Max-Cur)/160)+1)*((Max/Cur)*(Cur/100))
- Atk.Value=Val-decreaseatk
- Def.Value=1-decreasedef
- Mvmt.Value=Val2-decreasemvmt
- end]]
- Atk.Value=1-decreaseatk
- if Atk.Value<=0 then
- Atk.Value=0
- end
- Def.Value=1-decreasedef
- if Def.Value<=0 then
- Def.Value=0.01
- end
- Mvmt.Value=1-decreasemvmt
- if Mvmt.Value<=0 then
- Mvmt.Value=0
- end
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- AtkVal=Atk.Value*100
- AtkVal=math.floor(AtkVal)
- AtkVal=AtkVal/100
- fenbardamage.Text="Damage\
- ("..(AtkVal)..")"
- DefVal=Def.Value*100
- DefVal=math.floor(DefVal)
- DefVal=DefVal/100
- fenbardef.Text="Defense\
- ("..(DefVal)..")"
- MvmtVal=Mvmt.Value*100
- MvmtVal=math.floor(MvmtVal)
- MvmtVal=MvmtVal/100
- if Rooted.Value==true then MvmtVal=0 end
- fenbarmove.Text="Walkspeed\
- ("..(MvmtVal)..")"
- if Stun.Value>=StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4,0),nil,1,0.4,true)
- else
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4*Stun.Value/StunT.Value,0),nil,1,0.4,true)
- end
- fenbarstun3.Text="Stun("..Stun.Value..")"
- if mana.Value>=100 then
- mana.Value=100
- else
- if mananum<=9 then
- mananum=mananum+5
- else
- mananum=0
- mana.Value=mana.Value+3
- end
- end
- for i=1,#cooldowns do
- if cooldowns[i]>=cooldownmax then
- cooldowns[i]=cooldownmax
- else
- cooldowns[i]=cooldowns[i]+cooldownsadd[i]
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2015
- ]]
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