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Infintyboy

stab

Sep 15th, 2018
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Lua 5.76 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     local rp = RealPlayer
  6.     script.Parent = rp.Character
  7.    
  8.     --RemoteEvent for communicating
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput_Event"
  11.  
  12.     --Fake event to make stuff like Mouse.KeyDown work
  13.     local function fakeEvent()
  14.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15.         t.connect = t.Connect
  16.         return t
  17.     end
  18.  
  19.     --Creating fake input objects with fake variables
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24.     end}
  25.     --Merged 2 functions into one by checking amount of arguments
  26.     CAS.UnbindAction = CAS.BindAction
  27.  
  28.     --This function will trigger the events that have been :Connect()'ed
  29.     local function te(self,ev,...)
  30.         local t = m[ev]
  31.         if t and t._fakeEvent then
  32.             for _,f in pairs(t.Functions) do
  33.                 f(...)
  34.             end
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=rp then return end
  42.         m.Target = io.Target
  43.         m.Hit = io.Hit
  44.         if not io.isMouse then
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local Mouse = Player:GetMouse()
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.  
  84.     ----Sandboxed game object that allows the usage of client-side methods and services
  85.     --Real game object
  86.     local _rg = game
  87.  
  88.     --Metatable for fake service
  89.     local fsmt = {
  90.         __index = function(self,k)
  91.             local s = rawget(self,"_RealService")
  92.             if s then return s[k] end
  93.         end,
  94.         __newindex = function(self,k,v)
  95.             local s = rawget(self,"_RealService")
  96.             if s then s[k]=v end
  97.         end,
  98.         __call = function(self,...)
  99.             local s = rawget(self,"_RealService")
  100.             if s then return s(...) end
  101.         end
  102.     }
  103.     local function FakeService(t,RealService)
  104.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105.         return setmetatable(t,fsmt)
  106.     end
  107.  
  108.     --Fake game object
  109.     local g = {
  110.         GetService = function(self,s)
  111.             return self[s]
  112.         end,
  113.         Players = FakeService({
  114.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115.         },"Players"),
  116.         UserInputService = FakeService(UIS,"UserInputService"),
  117.         ContextActionService = FakeService(CAS,"ContextActionService"),
  118.     }
  119.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120.     g.service = g.GetService
  121.    
  122.     g.RunService = FakeService({
  123.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  124.         BindToRenderStep = function(self,name,_,fun)
  125.  
  126.         end,
  127.         UnbindFromRenderStep = function(self,name)
  128.             self._btrs[name]:Disconnect()
  129.         end,
  130.     },"RunService")
  131.  
  132.     setmetatable(g,{
  133.         __index=function(self,s)
  134.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  135.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136.         end,
  137.         __newindex = fsmt.__newindex,
  138.         __call = fsmt.__call
  139.     })
  140.     --Changing owner to fake player object to support owner:GetMouse()
  141.     game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. plr = game.Players.LocalPlayer
  145. char = plr.Character
  146.  
  147. local IN = Instance.new
  148. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  149.     local Sound = IN("Sound")
  150.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  151.     Sound.Pitch = pitch or 1
  152.     Sound.Volume = volume or 1
  153.     Sound.Looped = looped or false
  154.     if(autoPlay)then
  155.         coroutine.wrap(function()
  156.             repeat wait() until Sound.IsLoaded
  157.             Sound.Playing = autoPlay or false
  158.         end)()
  159.     end
  160.     if(not looped and effect)then
  161.         Sound.Stopped:connect(function()
  162.             Sound.Volume = 0
  163.             Sound:destroy()
  164.         end)
  165.     elseif(effect)then
  166.         warn("Sound can't be looped and a sound effect!")
  167.     end
  168.     Sound.Parent =parent or Torso
  169.     return Sound
  170. end
  171. local MusicID = 2296950397
  172. local Music = Sound(char,MusicID,1,3,true,false,true)
  173. Music.Name = 'Music'
  174.     while wait() do
  175.          wait()
  176.       if(not Music or not Music.Parent)then
  177.         local tPos = 0
  178.         pcall(function()tPos = Music.TimePosition; Music:destroy() end)
  179.         Music = Sound(char,MusicID,1,10,true,false,true)
  180.         Music.Name = 'Music'
  181.         Music.TimePosition = tPos
  182.     end
  183. end
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