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Plug_RBLX

death syringe script

Dec 31st, 2017
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  1. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  4. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  5. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  6. rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  7. rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  8. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  9. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  10. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  11. lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  12. lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  13. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  14. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  15. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  16. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  17. llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  18. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  19. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  20. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  21. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  22. rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  23. runnin = false
  24. function walk(key)
  25. key = key:lower()
  26. if key == "w" or key == "a" or key == "s" or key == "d" then
  27. if not runnin then
  28. runnin = true
  29. while runnin do
  30. for i = 0,1 , 0.3 do
  31. wait()
  32. rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
  33. lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
  34. rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
  35. llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
  36. end
  37. for i = 0,1 , 0.3 do
  38. wait()
  39. rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
  40. lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
  41. rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
  42. llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
  43. end
  44. for i = 0,1 , 0.3 do
  45. wait()
  46. rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
  47. lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
  48. rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
  49. llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
  50. end
  51. end
  52. end
  53. end
  54. end
  55. mouse.KeyDown:connect(walk)
  56. function stahp(key)
  57. key = key:lower()
  58. if key == "w" or key == "a" or key == "s" or key == "d" then
  59. if runnin then
  60. runnin = false
  61. end
  62. end
  63. end
  64. mouse.KeyUp:connect(stahp)
  65. part = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  66. part.Shape = "Cylinder"
  67. part.Size = Vector3.new(1.6, 0.6, 0.4)
  68. part.BrickColor = BrickColor.new("Teal")
  69. part.Transparency = 0.5
  70. weld = Instance.new("Weld", part)
  71. weld.Part0 = part
  72. weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  73. weld.C0 = weld.C0 * CFrame.new(0,1,0)
  74. needle = Instance.new("Part", part)
  75. needle.Size = Vector3.new(1, 0.2, 0.2)
  76. needle.Shape = "Cylinder"
  77. needle.Position = needle.Position + Vector3.new(0,999,0)
  78. needle.BrickColor = BrickColor.new("Smoky grey")
  79. weld1 = Instance.new("Weld", needle)
  80. weld1.Part0 = needle
  81. weld1.Part1 = part
  82. weld1.C0 = weld1.C0 * CFrame.new(1.3,0,0)
  83. print(id)
  84. for i = 1,20 do
  85. wait()
  86. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.03)
  87. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  88. end
  89. syringe = false
  90. mouse = game.Players.LocalPlayer:GetMouse()
  91. function lol(key)
  92. key = key:lower()
  93. if key == "q" then
  94. if not syringe then
  95. syringe = true
  96. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  97. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  98. for i = 1,15 do
  99. wait()
  100. game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.02,0,0)
  101. weld.C0 = weld.C0 * CFrame.Angles(0,-0.02,0)
  102. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.04)
  103. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.05,0,-0.06) * CFrame.new(0,-0.035,0)
  104. end
  105. wait(0.1)
  106. for i = 1,5 do
  107. wait()
  108. weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.1)
  109. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.2,0,-0.03)
  110. end
  111. for i = 1,70 do
  112. wait()
  113. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  114. wait(0.1)
  115. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  116. wait(0.1)
  117. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  118. wait(0.1)
  119. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  120. wait(0.1)
  121. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  122. wait(0.1)
  123. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  124. wait(0.1)
  125. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  126. wait(0.1)
  127. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  128. wait(0.1)
  129. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  130. wait(0.1)
  131. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  132. end
  133. for i = 1,5 do
  134. wait()
  135. weld.C0 = weld.C0 * CFrame.Angles(0,0,0.1)
  136. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.2,0,0.03)
  137. end
  138. for i = 1,15 do
  139. wait()
  140. game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.02,0,0)
  141. weld.C0 = weld.C0 * CFrame.Angles(0,0.02,0)
  142. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.04)
  143. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.05,0,0.06) * CFrame.new(0,0.035,0)
  144. end
  145. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  146. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  147. weld:destroy()
  148. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  149. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
  150. end
  151. end
  152. end
  153. mouse.KeyDown:connect(lol)
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