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- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- runnin = false
- function walk(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if not runnin then
- runnin = true
- while runnin do
- for i = 0,1 , 0.3 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function stahp(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if runnin then
- runnin = false
- end
- end
- end
- mouse.KeyUp:connect(stahp)
- part = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- part.Shape = "Cylinder"
- part.Size = Vector3.new(1.6, 0.6, 0.4)
- part.BrickColor = BrickColor.new("Teal")
- part.Transparency = 0.5
- weld = Instance.new("Weld", part)
- weld.Part0 = part
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.C0 = weld.C0 * CFrame.new(0,1,0)
- needle = Instance.new("Part", part)
- needle.Size = Vector3.new(1, 0.2, 0.2)
- needle.Shape = "Cylinder"
- needle.Position = needle.Position + Vector3.new(0,999,0)
- needle.BrickColor = BrickColor.new("Smoky grey")
- weld1 = Instance.new("Weld", needle)
- weld1.Part0 = needle
- weld1.Part1 = part
- weld1.C0 = weld1.C0 * CFrame.new(1.3,0,0)
- print(id)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.03)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- syringe = false
- mouse = game.Players.LocalPlayer:GetMouse()
- function lol(key)
- key = key:lower()
- if key == "q" then
- if not syringe then
- syringe = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- for i = 1,15 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.02,0,0)
- weld.C0 = weld.C0 * CFrame.Angles(0,-0.02,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.04)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.05,0,-0.06) * CFrame.new(0,-0.035,0)
- end
- wait(0.1)
- for i = 1,5 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.2,0,-0.03)
- end
- for i = 1,70 do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- end
- for i = 1,5 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,0.1)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.2,0,0.03)
- end
- for i = 1,15 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.02,0,0)
- weld.C0 = weld.C0 * CFrame.Angles(0,0.02,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.04)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.05,0,0.06) * CFrame.new(0,0.035,0)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- weld:destroy()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
- end
- end
- end
- mouse.KeyDown:connect(lol)
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