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ArcDesLHK

Thunder Rush Duel

Apr 7th, 2023
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  1. Dark Sun Shinji
  2. Level 2 DARK Thunder/Normal
  3. 0/1500
  4. Shinji is a positive-charged individual who repels any negative energy brought to him, but no one knows his abilities can bring him to oblivion.
  5.  
  6. Dark Sun Aoki
  7. Level 4 DARK Thunder/Normal
  8. 1500/200
  9. A berserker android who, due to a malfunction in his mechanism, cannot put his decision-making under control, making him prone to rampaging.
  10.  
  11. Dark Sun Tsuda
  12. Level 3 DARK Thunder/Normal
  13. 1200/200
  14. A courageous magnetic creature who attacks anyone using his Dark Sunraiser gun. This gun's projectiles are charged, so it is uncertain if the attacks he initates land.
  15.  
  16. Dark Sun Toba
  17. Level 6 DARK Thunder/Normal
  18. 2100/200
  19. This android can attack by using the method of infiltration, jumping through the guards and attacking straight into the enemy's stalwart.
  20.  
  21. Dark Sun Ogura
  22. Level 1 DARK Thunder/Normal
  23. 600/1000
  24. A negative-charged knight who attacks only on midnight, when the polarity of the enemies is diminishing, in order for the attacks to be successful.
  25.  
  26. Sly Ninja Shinobimaru
  27. Level 10 DARK Thunder/Maximum/Effect
  28. 0/0 (0)
  29. You can Maximum Summon this card together with "Sly Ninja Shinobimaru [L]" and "Sly Ninja Shinobimaru [R]".
  30. [REQUIREMENT] None
  31. [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects. Also, if this card is in Maximum Mode, this card gains ATK equal to [the number of DARK Attribute Thunder Type monsters in your Graveyard] x 500.
  32.  
  33. Sly Ninja Shinobimaru [L]
  34. Level 4 DARK Thunder/Maximum/Effect
  35. 0/0
  36. [REQUIREMENT] Maximum Mode
  37. [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Spell Card effects.
  38.  
  39. Sly Ninja Shinobimaru [R]
  40. Level 4 DARK Thunder/Maximum/Effect
  41. 0/0
  42. [REQUIREMENT] Maximum Mode: Shuffle 1 DARK Attribute Thunder Type monster from your Graveyard into the Deck.
  43. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
  44.  
  45. Dark Sun Ukawa
  46. Level 3 DARK Thunder/Effect
  47. 1000/0
  48. [REQUIREMENT] Send 1 Thunder Type monster from your hand to the Graveyard.
  49. [EFFECT] Draw 1 card.
  50.  
  51. Dark Sun Recruit Norick
  52. Level 1 DARK Thunder/Effect
  53. 100/700
  54. [REQUIREMENT] None
  55. [EFFECT] Send cards equal to [the number of face-up Thunder Type monsters on your field] from the top of your Deck to the Graveyard.
  56.  
  57. Dark Sun Ryou
  58. Level 3 DARK Thunder/Effect
  59. 1300/300
  60. [REQUIREMENT] During the turn you Normal Summoned this card.
  61. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a DARK Attribute Thunder Type Maximum Monster to the Graveyard by this effect, you can add 1 DARK Attribute Thunder Type Maximum Monster from your Graveyard to your hand.
  62.  
  63. Dark Sun Kato
  64. Level 2 DARK Thunder/Effect
  65. 700/400
  66. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  67. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, if a Thunder Type monster(s) is among the cards sent, you can Special Summon 1 Level 6 or lower Thunder Type Normal Monster from your Graveyard face-up to your field.
  68.  
  69. Dark Sun Kamui
  70. Level 7 DARK Thunder/Effect
  71. 2500/1000
  72. [REQUIREMENT] Send the bottom card of your Deck to the Graveyard.
  73. [EFFECT] This card gains 500 ATK until the end of this turn. Also, if you sent a Thunder Type Maximum Monster to the Graveyard to meet the requirement, 1 face-up monster on your opponent's field loses 500 ATK until the end of this turn.
  74.  
  75. Dark Sun Taka
  76. Level 1 DARK Thunder/Effect
  77. 300/0
  78. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  79. [EFFECT] Add 1 Thunder Type Maximum Monster from your Graveyard to your hand. Then, if you added a Level 10 monster by this effect, draw 1 card.
  80.  
  81. Dark Sun
  82. Field Spell Card
  83. [REQUIREMENT] Activate this card by revealing 1 Thunder Type Maximum Monster in your hand.
  84. [EFFECT] While this card is face-up in the Field Zone, face-up Thunder Type monsters on your field gain ATK equal to [their Level] x 100, also Thunder Type Maximum Monsters on your field gain 1000 additional ATK.
  85.  
  86. Dark Sun Impulse
  87. Spell Card
  88. [REQUIREMENT] Shuffle 3 Thunder Type monsters from your Graveyard into the Deck.
  89. [EFFECT] Draw 1 card.
  90.  
  91. Dark Sun Impact
  92. Spell Card
  93. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  94. [EFFECT] 1 face-up Thunder Type monster on your field gains 1000 ATK until the end of the turn.
  95.  
  96. Dark Sun Interference
  97. Spell Card
  98. [REQUIREMENT] You have a face-up Thunder Type monster on your field.
  99. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, inflict damage to your opponent equal to [the Level of 1 Thunder Type monster sent to the Graveyard by this effect] x 100.
  100.  
  101. Dark Sun Infusion
  102. Spell Card
  103. [REQUIREMENT] If you have a face-up Thunder Type Maximum Monster on your field, send 1 card from your hand to the Graveyard.
  104. [EFFECT] Destroy 1 face-up Level 7 or higher monster on your opponent's field.
  105.  
  106. Dark Sun Intermission
  107. Spell Card
  108. [REQUIREMENT] None
  109. [EFFECT] Choose 1 face-up Thunder Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a monster in Maximum Mode, it gains 800 ATK until the end of this turn.
  110.  
  111. Sly Ninjitsu Art of Stealth
  112. Spell Card
  113. [REQUIREMENT] You have a face-up Thunder Type Maximum Monster on your field.
  114. [EFFECT] Send the top card of each player's Deck to the Graveyard. Then, if you have a monster in Maximum Mode on your field, you can destroy 1 Spell/Trap Card on your opponent's field.
  115.  
  116. Dark Sun Intersect
  117. Trap Card
  118. [REQUIREMENT] When an opponent's monster declares an attack.
  119. [EFFECT] Send the top card of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, negate that attack.
  120.  
  121. Sly Force
  122. Trap Card
  123. [REQUIREMENT] When your opponent Normal or Special Summons a monster.
  124. [EFFECT] Send the top card of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, destroy that monster.
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