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- Dark Sun Shinji
- Level 2 DARK Thunder/Normal
- 0/1500
- Shinji is a positive-charged individual who repels any negative energy brought to him, but no one knows his abilities can bring him to oblivion.
- Dark Sun Aoki
- Level 4 DARK Thunder/Normal
- 1500/200
- A berserker android who, due to a malfunction in his mechanism, cannot put his decision-making under control, making him prone to rampaging.
- Dark Sun Tsuda
- Level 3 DARK Thunder/Normal
- 1200/200
- A courageous magnetic creature who attacks anyone using his Dark Sunraiser gun. This gun's projectiles are charged, so it is uncertain if the attacks he initates land.
- Dark Sun Toba
- Level 6 DARK Thunder/Normal
- 2100/200
- This android can attack by using the method of infiltration, jumping through the guards and attacking straight into the enemy's stalwart.
- Dark Sun Ogura
- Level 1 DARK Thunder/Normal
- 600/1000
- A negative-charged knight who attacks only on midnight, when the polarity of the enemies is diminishing, in order for the attacks to be successful.
- Sly Ninja Shinobimaru
- Level 10 DARK Thunder/Maximum/Effect
- 0/0 (0)
- You can Maximum Summon this card together with "Sly Ninja Shinobimaru [L]" and "Sly Ninja Shinobimaru [R]".
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects. Also, if this card is in Maximum Mode, this card gains ATK equal to [the number of DARK Attribute Thunder Type monsters in your Graveyard] x 500.
- Sly Ninja Shinobimaru [L]
- Level 4 DARK Thunder/Maximum/Effect
- 0/0
- [REQUIREMENT] Maximum Mode
- [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Spell Card effects.
- Sly Ninja Shinobimaru [R]
- Level 4 DARK Thunder/Maximum/Effect
- 0/0
- [REQUIREMENT] Maximum Mode: Shuffle 1 DARK Attribute Thunder Type monster from your Graveyard into the Deck.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
- Dark Sun Ukawa
- Level 3 DARK Thunder/Effect
- 1000/0
- [REQUIREMENT] Send 1 Thunder Type monster from your hand to the Graveyard.
- [EFFECT] Draw 1 card.
- Dark Sun Recruit Norick
- Level 1 DARK Thunder/Effect
- 100/700
- [REQUIREMENT] None
- [EFFECT] Send cards equal to [the number of face-up Thunder Type monsters on your field] from the top of your Deck to the Graveyard.
- Dark Sun Ryou
- Level 3 DARK Thunder/Effect
- 1300/300
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a DARK Attribute Thunder Type Maximum Monster to the Graveyard by this effect, you can add 1 DARK Attribute Thunder Type Maximum Monster from your Graveyard to your hand.
- Dark Sun Kato
- Level 2 DARK Thunder/Effect
- 700/400
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, if a Thunder Type monster(s) is among the cards sent, you can Special Summon 1 Level 6 or lower Thunder Type Normal Monster from your Graveyard face-up to your field.
- Dark Sun Kamui
- Level 7 DARK Thunder/Effect
- 2500/1000
- [REQUIREMENT] Send the bottom card of your Deck to the Graveyard.
- [EFFECT] This card gains 500 ATK until the end of this turn. Also, if you sent a Thunder Type Maximum Monster to the Graveyard to meet the requirement, 1 face-up monster on your opponent's field loses 500 ATK until the end of this turn.
- Dark Sun Taka
- Level 1 DARK Thunder/Effect
- 300/0
- [REQUIREMENT] Send this face-up card from your field to the Graveyard.
- [EFFECT] Add 1 Thunder Type Maximum Monster from your Graveyard to your hand. Then, if you added a Level 10 monster by this effect, draw 1 card.
- Dark Sun
- Field Spell Card
- [REQUIREMENT] Activate this card by revealing 1 Thunder Type Maximum Monster in your hand.
- [EFFECT] While this card is face-up in the Field Zone, face-up Thunder Type monsters on your field gain ATK equal to [their Level] x 100, also Thunder Type Maximum Monsters on your field gain 1000 additional ATK.
- Dark Sun Impulse
- Spell Card
- [REQUIREMENT] Shuffle 3 Thunder Type monsters from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Dark Sun Impact
- Spell Card
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] 1 face-up Thunder Type monster on your field gains 1000 ATK until the end of the turn.
- Dark Sun Interference
- Spell Card
- [REQUIREMENT] You have a face-up Thunder Type monster on your field.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, inflict damage to your opponent equal to [the Level of 1 Thunder Type monster sent to the Graveyard by this effect] x 100.
- Dark Sun Infusion
- Spell Card
- [REQUIREMENT] If you have a face-up Thunder Type Maximum Monster on your field, send 1 card from your hand to the Graveyard.
- [EFFECT] Destroy 1 face-up Level 7 or higher monster on your opponent's field.
- Dark Sun Intermission
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Choose 1 face-up Thunder Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a monster in Maximum Mode, it gains 800 ATK until the end of this turn.
- Sly Ninjitsu Art of Stealth
- Spell Card
- [REQUIREMENT] You have a face-up Thunder Type Maximum Monster on your field.
- [EFFECT] Send the top card of each player's Deck to the Graveyard. Then, if you have a monster in Maximum Mode on your field, you can destroy 1 Spell/Trap Card on your opponent's field.
- Dark Sun Intersect
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] Send the top card of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, negate that attack.
- Sly Force
- Trap Card
- [REQUIREMENT] When your opponent Normal or Special Summons a monster.
- [EFFECT] Send the top card of your Deck to the Graveyard. If a Thunder Type monster is sent to the Graveyard by this effect, destroy that monster.
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