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jevil

Jul 14th, 2019
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. TEST = Instance.new("Sound", tors)
  1278. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1279. TEST.Volume = 25
  1280. TEST.Pitch = 1
  1281. TEST.Looped = false
  1282. TEST.TimePosition = 0
  1283. -------------------------------------------------------
  1284. --End Effect Function--
  1285. -------------------------------------------------------
  1286. function Cso(ID, PARENT, VOLUME, PITCH)
  1287. local NSound = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. NSound = IT("Sound", PARENT)
  1290. NSound.Volume = VOLUME
  1291. NSound.Pitch = PITCH
  1292. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1293. swait()
  1294. NSound:play()
  1295. game:GetService("Debris"):AddItem(NSound, 50)
  1296. end))
  1297. return NSound
  1298. end
  1299. function CameraEnshaking(Length, Intensity)
  1300. coroutine.resume(coroutine.create(function()
  1301. local intensity = 1 * Intensity
  1302. local rotM = 0.01 * Intensity
  1303. for i = 0, Length, 0.1 do
  1304. swait()
  1305. intensity = intensity - 0.05 * Intensity / Length
  1306. rotM = rotM - 5.0E-4 * Intensity / Length
  1307. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1308. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1309. end
  1310. hum.CameraOffset = Vector3.new(0, 0, 0)
  1311. end))
  1312. end
  1313. -------------------------------------------------------
  1314. --End Important Functions--
  1315. -------------------------------------------------------
  1316.  
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Customization--
  1320. -------------------------------------------------------
  1321. local Player_Size = 1
  1322. if Player_Size ~= 1 then
  1323. root.Size = root.Size * Player_Size
  1324. tors.Size = tors.Size * Player_Size
  1325. hed.Size = hed.Size * Player_Size
  1326. ra.Size = ra.Size * Player_Size
  1327. la.Size = la.Size * Player_Size
  1328. rl.Size = rl.Size * Player_Size
  1329. ll.Size = ll.Size * Player_Size
  1330. ----------------------------------------------------------------------------------
  1331. rootj.Parent = root
  1332. neck.Parent = tors
  1333. RW.Parent = tors
  1334. LW.Parent = tors
  1335. RH.Parent = tors
  1336. LH.Parent = tors
  1337. ----------------------------------------------------------------------------------
  1338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1344. ----------------------------------------------------------------------------------
  1345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1349. --hat.Parent = Character
  1350. end
  1351. ----------------------------------------------------------------------------------
  1352. ----------------------------------------------------------------------------------
  1353. local equipped = false
  1354. local idle = 0
  1355. local change = 1
  1356. local val = 0
  1357. local toim = 0
  1358. local idleanim = 0.3
  1359. local sine = 0
  1360. local Sit = 1
  1361. ----------------------------------------------------------------------------------
  1362. hum.WalkSpeed = 8
  1363. hum.JumpPower = 57
  1364. hum.Animator.Parent = nil
  1365. ----------------------------------------------------------------------------------
  1366.  
  1367.  
  1368. -------------------------------------------------------
  1369. --End Customization--
  1370. -------------------------------------------------------
  1371. local Blobby = Instance.new("Part", char)
  1372. Blobby.Name = "Blob"
  1373. Blobby.CanCollide = false
  1374. Blobby.BrickColor = BrickColor.new("Really black")
  1375. Blobby.Transparency = 0
  1376. Blobby.Material = "Plastic"
  1377. Blobby.Size = Vector3.new(1, 1, 2)
  1378. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1379. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1380.  
  1381. local Weld = Instance.new("Weld", Blobby)
  1382. Weld.Part0 = ra
  1383. Weld.Part1 = Blobby
  1384. Weld.C1 = CFrame.new(0, 0.8, 0)
  1385. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1386.  
  1387. local M2 = Instance.new("SpecialMesh")
  1388. M2.Parent = Blobby
  1389. M2.MeshId = "rbxassetid://0"
  1390. M2.TextureId = "rbxassetid://0"
  1391. M2.Scale = Vector3.new(1, 0.8, 1)
  1392.  
  1393. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1394. naeeym2.AlwaysOnTop = true
  1395. naeeym2.Size = UDim2.new(5,35,2,15)
  1396. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1397. naeeym2.Adornee = hed
  1398. naeeym2.Name = "Name"
  1399. --naeeym2.PlayerToHideFrom = Player
  1400. local tecks2 = Instance.new("TextLabel",naeeym2)
  1401. tecks2.BackgroundTransparency = 1
  1402. tecks2.TextScaled = true
  1403. tecks2.BorderSizePixel = 0
  1404. tecks2.Text = "Fight Me"
  1405. tecks2.Font = Enum.Font.Bodoni
  1406. tecks2.TextSize = 30
  1407. tecks2.TextStrokeTransparency = 0
  1408. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1409. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1410. tecks2.Size = UDim2.new(1,0,0.5,0)
  1411. tecks2.Parent = naeeym2]]
  1412. ----------------------------------------------------------------------------------
  1413. local AddInstance = function(Object, ...)
  1414. local Obj = Instance.new(Object)
  1415. for i,v in next,(...) do
  1416. Obj[i] = v
  1417. end
  1418. return Obj
  1419. end
  1420. ----------------------------------------------------
  1421. local Reaper = AddInstance("Part",{
  1422. Parent = hed,
  1423. CFrame = hed.CFrame,
  1424. formFactor = "Symmetric",
  1425. Size = Vector3.new(1, 1, 1),
  1426. CanCollide = false,
  1427. TopSurface = "Smooth",
  1428. BottomSurface = "Smooth",
  1429. Locked = true,
  1430. })
  1431. local Weld = AddInstance("Weld",{
  1432. Parent = Reaper,
  1433. Part0 = hed,
  1434. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1435. Part1 = Reaper,
  1436. })
  1437. local Mesh = AddInstance("SpecialMesh",{
  1438. Parent = Reaper,
  1439. MeshId = "rbxassetid://291954550",
  1440. TextureId = "rbxassetid://0",
  1441. Scale = Vector3.new(3.5, 3.5, 3.3),
  1442. VertexColor = Vector3.new(0.5, 0, 1),
  1443. })
  1444.  
  1445. local Reaper = AddInstance("Part",{
  1446. Parent = hed,
  1447. CFrame = hed.CFrame,
  1448. formFactor = "Symmetric",
  1449. Size = Vector3.new(1, 1, 1),
  1450. CanCollide = false,
  1451. TopSurface = "Smooth",
  1452. BottomSurface = "Smooth",
  1453. Locked = true,
  1454. })
  1455. local Weld = AddInstance("Weld",{
  1456. Parent = Reaper,
  1457. Part0 = hed,
  1458. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1459. Part1 = Reaper,
  1460. })
  1461. local Mesh = AddInstance("SpecialMesh",{
  1462. Parent = Reaper,
  1463. MeshId = "rbxassetid://291954550",
  1464. TextureId = "rbxassetid://0",
  1465. Scale = Vector3.new(3.5, 3.5, 3.3),
  1466. VertexColor = Vector3.new(0, 0, 0),
  1467. })
  1468.  
  1469. local Reaper = AddInstance("Part",{
  1470. Parent = hed,
  1471. CFrame = hed.CFrame,
  1472. formFactor = "Symmetric",
  1473. Size = Vector3.new(1, 1, 1),
  1474. CanCollide = false,
  1475. TopSurface = "Smooth",
  1476. BottomSurface = "Smooth",
  1477. Locked = true,
  1478. })
  1479. local Weld = AddInstance("Weld",{
  1480. Parent = Reaper,
  1481. Part0 = hed,
  1482. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1483. Part1 = Reaper,
  1484. })
  1485. local Mesh = AddInstance("SpecialMesh",{
  1486. Parent = Reaper,
  1487. MeshId = "rbxassetid://291954550",
  1488. TextureId = "rbxassetid://0",
  1489. Scale = Vector3.new(3.5, 3.5, 3.3),
  1490. VertexColor = Vector3.new(0, 0, 0),
  1491. })
  1492.  
  1493. local Reaper2 = AddInstance("Part",{
  1494. Parent = tors,
  1495. CFrame = tors.CFrame,
  1496. formFactor = "Symmetric",
  1497. Size = Vector3.new(0.462, 1.403, 2.495),
  1498. CanCollide = false,
  1499. TopSurface = "Smooth",
  1500. BottomSurface = "Smooth",
  1501. Locked = true,
  1502. })
  1503. local Weld = AddInstance("Weld",{
  1504. Parent = Reaper2,
  1505. Part0 = tors,
  1506. C0 = CFrame.new(-7.313,1.5,93.5)*CFrame.Angles(0, 0, 0),
  1507. Part1 = Reaper2,
  1508. })
  1509. local Mesh = AddInstance("SpecialMesh",{
  1510. Parent = Reaper2,
  1511. MeshId = "rbxassetid://63717022",
  1512. TextureId = "rbxassetid://4855443",
  1513. Scale = Vector3.new(3, 0, 6.2),
  1514. VertexColor = Vector3.new(1,1,1),
  1515. })
  1516.  
  1517. -------------------------------------------------------
  1518. wait(1)
  1519. plr = game.Players.LocalPlayer
  1520. char = plr.Character
  1521. mouse = plr:GetMouse()
  1522. whitecolor = Color3.new(255,255,1)
  1523. epicmode = false
  1524. normal = true
  1525. for i,v in pairs(char:GetChildren()) do
  1526. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1527. v:Destroy()
  1528. end
  1529. end
  1530. local shirt = Instance.new("Shirt",char)
  1531. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1532. local pants = Instance.new("Pants",char)
  1533. pants.PantsTemplate = "rbxassetid://2544611861"
  1534.  
  1535. for i,v in pairs(char:GetChildren()) do
  1536. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1537. v:Destroy()
  1538. end
  1539. end
  1540.  
  1541. local righteyebrickcolor = ""
  1542. local reye = Instance.new("Part", char)
  1543. reye.CanCollide = false
  1544. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1545. reye.Material = "Neon"
  1546. reye.Size = Vector3.new(.25,.35,.15)
  1547. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1548. m1 = Instance.new("SpecialMesh", reye)
  1549. m1.MeshType = "Sphere"
  1550. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1551. reye.Locked = true
  1552. reye.Name = "re"
  1553.  
  1554. -------------------------------------------------------
  1555. --Start Attacks N Stuff--
  1556. -------------------------------------------------------
  1557. local naeeym2 = Instance.new("BillboardGui",char)
  1558. naeeym2.AlwaysOnTop = true
  1559. naeeym2.Size = UDim2.new(5,35,2,35)
  1560. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1561. naeeym2.Adornee = hed
  1562. naeeym2.Name = "Name"
  1563.  
  1564. local tecks2 = Instance.new("TextLabel",naeeym2)
  1565. tecks2.BackgroundTransparency = 1
  1566. tecks2.TextScaled = true
  1567. tecks2.BorderSizePixel = 0
  1568. tecks2.Text = ""
  1569. tecks2.Font = "Fantasy"
  1570. tecks2.TextSize = 30
  1571. tecks2.TextStrokeTransparency = 0
  1572. tecks2.TextColor3 = BrickColor.new('Really white').Color
  1573. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1574. tecks2.Size = UDim2.new(1,0,0.5,0)
  1575. tecks2.Parent = naeeym2
  1576. textfag = tecks2
  1577. tecks2.Text = "create By Guest_842104 "
  1578. wait(2)
  1579. tecks2.Text = "CHAOS CHAOS!"
  1580. wait(1)
  1581. tecks2.Text = "J evil V IIII"
  1582. BTAUNT:Play()
  1583. coroutine.resume(coroutine.create(function()
  1584. while textfag ~= nil do
  1585. swait()
  1586. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1587. textfag.Rotation = math.random(-3,3)
  1588. end
  1589. end))
  1590.  
  1591. function die()
  1592. attack = true
  1593. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1594. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1595. for i = 0, 2.6, 0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1598. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1599. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1601. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1602. end
  1603. Cso("357417055", tors, 10, 1)
  1604. CameraEnshaking(2, 15)
  1605. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1606. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1607. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1608. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1609. if v:FindFirstChild("Head") then
  1610. Eviscerate(v)
  1611. end
  1612. end
  1613. for i = 0, 3, 0.1 do
  1614. swait()
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1616. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1617. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1618. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1619. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1620. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1621. end
  1622. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1623. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1624. attack = false
  1625. end
  1626.  
  1627.  
  1628. function dance()
  1629. attack = true
  1630. hum.WalkSpeed = 0
  1631. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1632. for i = 0, 2, 0.1 do
  1633. swait()
  1634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1635. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1638. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1639. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1640. end
  1641. for i = 0, 6, 0.1 do
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1644. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1645. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1649. end
  1650. for i = 0, 2, 0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1653. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1657. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1658. end
  1659. attack = false
  1660. hum.WalkSpeed = 20
  1661. end
  1662.  
  1663. function Taunt2()
  1664. attack = true
  1665. hum.WalkSpeed = 0
  1666. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1667. Hook2.Transparency = 1
  1668. local A2 = NewInstance("Attachment",Hook2)
  1669. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1670. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1671. CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
  1672. for i = 0, 2, 0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1679. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1680. end
  1681. for i = 0, 6, 0.1 do
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1688. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1689. end
  1690. for i = 0, 2, 0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1697. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1698. end
  1699. attack = false
  1700. Hook2:Destroy()
  1701. hum.WalkSpeed = 20
  1702. end
  1703.  
  1704. function Taunt3()
  1705. attack = true
  1706. hum.WalkSpeed = 0
  1707. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1708. Hook2.Transparency = 1
  1709. local A2 = NewInstance("Attachment",Hook2)
  1710. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1711. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1712. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  1713. for i = 0, 2, 0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1720. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1721. end
  1722. for i = 0, 6, 0.1 do
  1723. swait()
  1724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1726. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1727. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1728. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1729. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1730. end
  1731. for i = 0, 2, 0.1 do
  1732. swait()
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1738. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1739. end
  1740. attack = false
  1741. Hook2:Destroy()
  1742. hum.WalkSpeed = 20
  1743. end
  1744.  
  1745. function aaa()
  1746. attack = true
  1747. hum.WalkSpeed = 0
  1748. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1749. Hook2.Transparency = 1
  1750. local A2 = NewInstance("Attachment",Hook2)
  1751. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1752. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1753. CFuncs.Sound.Create("rbxassetid://2545010175", head, 100, 1)
  1754. for i = 0, 2, 0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1757. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1761. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1762. end
  1763. for i = 0, 6, 0.1 do
  1764. swait()
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1766. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  1767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1771. end
  1772. for i = 0, 2, 0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1775. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1779. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1780. end
  1781. attack = false
  1782. Hook2:Destroy()
  1783. hum.WalkSpeed = 20
  1784. end
  1785.  
  1786. function spade()
  1787. attack = true
  1788. spawn(function()
  1789. local p = Instance.new("Part",char)
  1790. p.Anchored = true
  1791. p.CanCollide = false
  1792. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1793. local m = Instance.new("SpecialMesh",p)
  1794. m.MeshId = "https://roblox.com/asset/?id=2760895053"
  1795. m.Scale = Vector3.new(1,1,1)
  1796. for i=1,30 do
  1797. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1798. p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
  1799. wait()
  1800. end
  1801. local beam = Instance.new("Part",char)
  1802. beam.Anchored = true
  1803. beam.CanCollide = false
  1804. beam.BrickColor = BrickColor.new("White")
  1805. beam.Material = Enum.Material.Neon
  1806. beam.Size = Vector3.new(1,1,1)
  1807. beam.Position = p.Position+Vector3.new(0,1000,0)
  1808. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1809. local m = Instance.new("SpecialMesh",beam)
  1810. m.MeshType = "Cylinder"
  1811. m.Scale = Vector3.new(2000,15,15)
  1812. damage(6,20,35,p.Position)
  1813. p.Transparency = 1
  1814. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1815. for i=1,10 do
  1816. m.Scale = m.Scale-Vector3.new(0,1,1)
  1817. beam.Transparency = 1
  1818. wait()
  1819. end
  1820. p:Destroy()
  1821. end)
  1822. attack = false
  1823. end
  1824.  
  1825. function specialchaos()
  1826. wait(0)
  1827. CHOICE = 6
  1828. Cso("2545018472", hed, 10, 1)
  1829. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1830. killsky.SkyboxBk = "rbxassetid://0"
  1831. killsky.SkyboxDn = "rbxassetid://0"
  1832. killsky.SkyboxFt = "rbxassetid://0"
  1833. killsky.SkyboxLf = "rbxassetid://0"
  1834. killsky.SkyboxRt = "rbxassetid://0"
  1835. killsky.SkyboxUp = "rbxassetid://0"
  1836. ---
  1837. killsky.StarCount = 0
  1838. killsky.SunAngularSize = 0
  1839. killsky.MoonAngularSize = 0
  1840. killsky.MoonTextureId = ""
  1841. killsky.CelestialBodiesShown = false
  1842. if HITFLOOR ~= nil then
  1843. ATTACK = false
  1844. Rooted = false
  1845. local RINGSPIN = true
  1846. local CONSTRUCTING = true
  1847. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1848. RING.Color = C3(0,0,0)
  1849. MakeForm(RING,"Cyl")
  1850. RING.CFrame = CF(HITPOS)
  1851. coroutine.resume(coroutine.create(function()
  1852. repeat
  1853. Swait()
  1854. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1855. until CONSTRUCTING == false
  1856. repeat
  1857. Swait()
  1858. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1859. until RINGSPIN == false
  1860. for i = 1, 25 do
  1861. Swait()
  1862. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1863. RING.Size = RING.Size - VT(0.15,0,0.15)
  1864. --DECAL.Transparency = DECAL.Transparency + 1/25
  1865. RING.Transparency = RING.Transparency + 1/25
  1866. end
  1867. RING:remove()
  1868. end))
  1869. for i = 1, 15 do
  1870. Swait()
  1871. RING.Size = RING.Size + VT(0,0,0)
  1872. RING.Transparency = RING.Transparency - 1/15
  1873. end
  1874. end
  1875. hum.WalkSpeed = 20
  1876. attack = false
  1877. end
  1878. function icando()
  1879. attack = true
  1880. hum.WalkSpeed = 0
  1881. TEST:Remove()
  1882. TEST:Play()
  1883. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1884. Hook2.Transparency = 1
  1885. local A2 = NewInstance("Attachment",Hook2)
  1886. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1887. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1888. repeat
  1889. for i = 0,4,0.1 do
  1890. swait()
  1891. TEST.Parent = tors
  1892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1893. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
  1894. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1895. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1896. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1897. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1898. end
  1899. until TEST.Playing == false
  1900. TEST:Stop()
  1901. TEST:Play()
  1902. TEST:Remove()
  1903. print('I CAN DO ANYTHING')
  1904. Hook2:Destroy()
  1905. attack = false
  1906. hum.WalkSpeed = 20
  1907. end
  1908.  
  1909. function finalChaos2()
  1910. attack = true
  1911. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1912. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1913. M2.Scale = Vector3.new(5, 5, 5)
  1914. Cso("2545018472", hed, 10, 1)
  1915. for i = 0, 15, 0.1 do
  1916. swait()
  1917. hum.CameraOffset = Vector3.new(0, 8, 0)
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1920. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  1921. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  1922. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  1924. end
  1925. Cso("483458132", char, 10, .7)
  1926. Cso("483458132", char, 10, 1)
  1927. CameraEnshaking(6, 65)
  1928. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1929. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1930. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1931. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  1932. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1933. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1934. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1935. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  1936. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  1937. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  1938. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  1939. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  1940. if v:FindFirstChild("Head") then
  1941. Eviscerate(v)
  1942. end
  1943. end
  1944. for i = 0, 15, 0.1 do
  1945. swait()
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1948. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  1949. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  1950. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  1951. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  1952. end
  1953. M2.Scale = Vector3.new(1, 1, 1)
  1954. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1955. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1956. attack = false
  1957. end
  1958.  
  1959. function DRAG_THEM_TO_HELL()
  1960. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1961. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1962. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1963. local HEAD = HUM.Parent:FindFirstChild("Head")
  1964. if HEAD and TORSO and HUM.Health > 0 then
  1965. local GYRO = IT("BodyGyro",root)
  1966. GYRO.D = 275
  1967. GYRO.P = 20000
  1968. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1969. attack = true
  1970. hum.WalkSpeed = 0
  1971. local hit,pos,hummie;
  1972. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1973. Hook.Transparency = 1
  1974. local A = NewInstance("Attachment",Hook)
  1975. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1976. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1977. local POS = mouse.Hit.p
  1978. local CHAINS = false
  1979. local CHAINLINKS = {}
  1980. local A = IT("Attachment",la)
  1981. A.Position = Vector3.new(1,-1,0)*Player_Size
  1982. A.Orientation = Vector3.new(-90, -89.982, 0)
  1983. local B = IT("Attachment",la)
  1984. B.Position = Vector3.new(-1,-1,0)*Player_Size
  1985. B.Orientation = Vector3.new(-90, 89.988, 0)
  1986. local C = IT("Attachment",la)
  1987. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1988. C.Orientation = Vector3.new(-90, -89.982, 0)
  1989. local D = IT("Attachment",la)
  1990. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1991. D.Orientation = Vector3.new(-90, 89.988, 0)
  1992. local LIGHT = IT("Attachment",la)
  1993. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1994. local LIGHT2 = IT("PointLight",LIGHT)
  1995. LIGHT2.Range = 7
  1996. LIGHT2.Brightness = 5
  1997. LIGHT2.Color = Color3.new(0,0,0)
  1998. for i = 1, 2 do
  1999. local TWIST = -2
  2000. local START = A
  2001. local END = B
  2002. if i == 1 then
  2003. START = B
  2004. END = A
  2005. end
  2006. local ChainLink = IT("Beam",tors)
  2007. ChainLink.Texture = "rbxassetid://73042633"
  2008. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2009. ChainLink.TextureSpeed = 1
  2010. ChainLink.Width0 = 1
  2011. ChainLink.Width1 = 1
  2012. ChainLink.TextureLength = 2.5
  2013. ChainLink.Attachment0 = START
  2014. ChainLink.Attachment1 = END
  2015. ChainLink.CurveSize0 = TWIST
  2016. ChainLink.CurveSize1 = TWIST
  2017. --ChainLink.FaceCamera = true
  2018. ChainLink.Segments = 45
  2019. ChainLink.Transparency = NumberSequence.new(0.25)
  2020. table.insert(CHAINLINKS,ChainLink)
  2021. end
  2022. local Bodycolors = char["Body Colors"]
  2023. BC.HeadColor = BrickColor.new("Sand blue")
  2024. BC.LeftArmColor = BrickColor.new("Sand blue")
  2025. BC.LeftLegColor = BrickColor.new("Sand blue")
  2026. BC.RightArmColor = BrickColor.new("Sand blue")
  2027. BC.RightLegColor = BrickColor.new("Sand blue")
  2028. BC.TorsoColor = BrickColor.new("Sand blue")
  2029. for i = 1, 2 do
  2030. local TWIST = -1
  2031. local START = C
  2032. local END = D
  2033. if i == 1 then
  2034. START = D
  2035. END = C
  2036. end
  2037. local ChainLink = IT("Beam",tors)
  2038. ChainLink.Texture = "rbxassetid://73042633"
  2039. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2040. ChainLink.TextureSpeed = 1
  2041. ChainLink.Width0 = 1
  2042. ChainLink.Width1 = 1
  2043. ChainLink.TextureLength = 5
  2044. ChainLink.Attachment0 = START
  2045. ChainLink.Attachment1 = END
  2046. ChainLink.CurveSize0 = TWIST
  2047. ChainLink.CurveSize1 = TWIST
  2048. --ChainLink.FaceCamera = true
  2049. ChainLink.Segments = 25
  2050. ChainLink.LightEmission = 0.5
  2051. ChainLink.Transparency = NumberSequence.new(0.25)
  2052. table.insert(CHAINLINKS,ChainLink)
  2053. end
  2054. for i = 0, 2.3, .1 do
  2055. swait()
  2056. GYRO.cframe = CF(root.Position,TORSO.Position)
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2063. end
  2064. Cso("169105657", ra, 7, 1.2)
  2065. for i = 0, 4, .1 do
  2066. if(hit)then break end
  2067. swait()
  2068. GYRO.cframe = CF(root.Position,TORSO.Position)
  2069. Hook.CFrame = HEAD.CFrame
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2076. end
  2077. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2078. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2079. hit = GetTorso(v.Parent);
  2080. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2081. break;
  2082. end
  2083. end
  2084. Cso("169105657", ra, 5, .8)
  2085. Cso("131228548", tors, 2, 1.1)
  2086. GYRO:remove()
  2087. for i = 0, 3, .1 do
  2088. swait()
  2089. HUM.PlatformStand = true
  2090. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2091. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2092. end
  2093. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2094. break
  2095. end
  2096. Chain.TextureLength = 4
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2103. end
  2104. hum.WalkSpeed = 16
  2105. attack = false
  2106. Hook:Destroy()
  2107. A:remove()
  2108. B:remove()
  2109. C:remove()
  2110. D:remove()
  2111. end
  2112. end
  2113. end
  2114. function ultra()
  2115. attack = true
  2116. hum.WalkSpeed = 0
  2117. BTAUNT:Remove()
  2118. hed.face.Texture = "rbxassetid://3327288610"
  2119. local Fire = IT("Sound",Character.Torso)
  2120. Fire.SoundId = "rbxassetid://2545211765"
  2121. Fire.Looped = true
  2122. Fire.Pitch = 1
  2123. Fire.Volume = 1
  2124. Fire:Play()
  2125. BTAUNT:Play()
  2126. BTAUNT:Remove()
  2127. wait(1)
  2128. for i = 0,18,0.1 do
  2129. swait()
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2134. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2135. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2136. end
  2137. wait(1)
  2138. for i = 0,1.2,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2146. end
  2147. for i = 0,1.2,0.1 do
  2148. swait()
  2149.  
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2155. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2156. end
  2157. M2.MeshId = "rbxassetid://28140935"
  2158. M2.TextureId = "rbxassetid://26884682"
  2159. tecks2:Remove()
  2160. Fire:Stop()
  2161. local BC = char["Body Colors"]
  2162. BC.HeadColor = BrickColor.new("Storm blue")
  2163. BC.LeftArmColor = BrickColor.new("Storm blue")
  2164. BC.LeftLegColor = BrickColor.new("Storm blue")
  2165. BC.RightArmColor = BrickColor.new("Storm blue")
  2166. BC.RightLegColor = BrickColor.new("Storm blue")
  2167. BC.TorsoColor = BrickColor.new("Storm blue")
  2168. tecks2:Remove()
  2169. BTAUNT3:Play()
  2170. local naeeym2 = Instance.new("BillboardGui",char)
  2171. naeeym2.AlwaysOnTop = true
  2172. naeeym2.Size = UDim2.new(5,35,2,35)
  2173. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2174. naeeym2.Adornee = hed
  2175. naeeym2.Name = "Name"
  2176. local tecks2 = Instance.new("TextLabel",naeeym2)
  2177. tecks2.BackgroundTransparency = 1
  2178. tecks2.TextScaled = true
  2179. tecks2.BorderSizePixel = 0
  2180. tecks2.Font = "Garamond"
  2181. tecks2.TextSize = 30
  2182. tecks2.TextStrokeTransparency = 0
  2183. tecks2.TextColor3 = BrickColor.new('Really white').Color
  2184. tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
  2185. tecks2.Size = UDim2.new(1,0,0.5,0)
  2186. tecks2.Parent = naeeym2
  2187. textfag = tecks2
  2188. wait(1)
  2189. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  2190. coroutine.resume(coroutine.create(function()
  2191. while textfag ~= nil do
  2192. swait()
  2193. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2194. textfag.Rotation = math.random(-3,3)
  2195. end
  2196. end))
  2197. hed.face.Texture = "rbxassetid://241553801"
  2198. -------------------
  2199. Spawn(function()
  2200. while Equipped and Humanoid.Parent and Torso.Parent do
  2201. if Angle == 360 then
  2202. Angle = 0
  2203. end
  2204. Angle = Angle + 0.05
  2205. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2206. if Hit then
  2207. if not Circle.Parent then
  2208. Circle.Parent = Character
  2209. end
  2210. for i, v in pairs(CircleParts) do
  2211. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2212. end
  2213. else
  2214. Circle.Parent = nil
  2215. end
  2216. wait()
  2217. end
  2218. end)
  2219. attack = false
  2220. hum.WalkSpeed = 75
  2221. end
  2222. -------------------------------------------------------
  2223. --End Attacks N Stuff--
  2224. -------------------------------------------------------
  2225. mouse.KeyDown:connect(function(key)
  2226. if attack == false then
  2227. if key == "q" then
  2228. dance()
  2229. elseif key == 'b' then
  2230. aaa()
  2231. elseif key == 'e' then
  2232. Taunt3()
  2233. elseif key == 'h' then
  2234. Taunt2()
  2235. elseif key == "l" then
  2236. finalChaos()
  2237. elseif key == "k" then
  2238. spade()
  2239. elseif key == "m" then
  2240. Call_Upon_The_Eyes()
  2241. elseif key == "f" then
  2242. dejzrXD()
  2243. elseif key == "b" then
  2244. specialchaos()
  2245. elseif key == "n" then
  2246. CHAOS()
  2247. elseif key == "j" then
  2248. icando()
  2249. elseif key == "q" then
  2250. finalChaos2()
  2251. elseif key == "v" then
  2252. Chain2()
  2253. elseif key == "0" then
  2254. DRAG_THEM_TO_HELL()
  2255. elseif key == "t" then
  2256. ultra()
  2257. end
  2258. end
  2259. end)
  2260.  
  2261. mouse.Button1Down:connect(function(key)
  2262. if attack == false then
  2263. die()
  2264. end
  2265. end)
  2266.  
  2267. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2268. local part = Instance.new("Part")
  2269. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2270. part.Material = material or Enum.Material.SmoothPlastic
  2271. part.TopSurface,part.BottomSurface=10,10
  2272. part.Size = size or Vector3.new(1,1,1)
  2273. part.CFrame = cframe or CF(0,0,0)
  2274. part.Anchored = anchored or true
  2275. part.CanCollide = cancollide or false
  2276. part.Parent = parent or char
  2277. return part
  2278. end
  2279.  
  2280. NewInstance = function(instance,parent,properties)
  2281. local inst = Instance.new(instance)
  2282. inst.Parent = parent
  2283. if(properties)then
  2284. for i,v in next, properties do
  2285. pcall(function() inst[i] = v end)
  2286. end
  2287. end
  2288. return inst;
  2289. end
  2290. -------------------------------------------------------
  2291. --Start Damage Function--
  2292. -------------------------------------------------------
  2293. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2294. local type = type
  2295. local rng = Instance.new("Part", char)
  2296. rng.Anchored = true
  2297. rng.BrickColor = color
  2298. rng.CanCollide = false
  2299. rng.FormFactor = 3
  2300. rng.Name = "Ring"
  2301. rng.Material = "Neon"
  2302. rng.Size = Vector3.new(1, 1, 1)
  2303. rng.Transparency = 0
  2304. rng.TopSurface = 0
  2305. rng.BottomSurface = 0
  2306. rng.CFrame = pos
  2307. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2308. local rngm = Instance.new("SpecialMesh", rng)
  2309. rngm.MeshType = "Brick"
  2310. if rainbowmode == true then
  2311. rng.Color = Color3.new(r/255,g/255,b/255)
  2312. end
  2313. local scaler2 = 1
  2314. local speeder = FastSpeed/10
  2315. if type == "Add" then
  2316. scaler2 = 1*value
  2317. elseif type == "Divide" then
  2318. scaler2 = 1/value
  2319. end
  2320. coroutine.resume(coroutine.create(function()
  2321. for i = 0,10/bonuspeed,0.1 do
  2322. swait()
  2323. if type == "Add" then
  2324. scaler2 = scaler2 - 0.01*value/bonuspeed
  2325. elseif type == "Divide" then
  2326. scaler2 = scaler2 - 0.01/value*bonuspeed
  2327. end
  2328. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2329. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2330. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2331. end
  2332. rng:Destroy()
  2333. end))
  2334. end
  2335.  
  2336. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2337. if hit.Parent == nil then
  2338. return
  2339. end
  2340. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2341. for _, v in pairs(hit.Parent:children()) do
  2342. if v:IsA("Humanoid") then
  2343. h = v
  2344. end
  2345. end
  2346. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2347.  
  2348. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2349. end
  2350.  
  2351. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2352. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2353. if hit.Parent.DebounceHit.Value == true then
  2354. return
  2355. end
  2356. end
  2357. if insta == true then
  2358. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2359. end
  2360. local c = Create("ObjectValue"){
  2361. Name = "creator",
  2362. Value = game:service("Players").LocalPlayer,
  2363. Parent = h,
  2364. }
  2365. game:GetService("Debris"):AddItem(c, .5)
  2366. if HitSound ~= nil and HitPitch ~= nil then
  2367. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2368. end
  2369. local Damage = math.random(minim, maxim)
  2370. local blocked = false
  2371. local block = hit.Parent:findFirstChild("Block")
  2372. if block ~= nil then
  2373. if block.className == "IntValue" then
  2374. if block.Value > 0 then
  2375. blocked = true
  2376. block.Value = block.Value - 1
  2377. print(block.Value)
  2378. end
  2379. end
  2380. end
  2381. if blocked == false then
  2382. h.Health = h.Health - Damage
  2383. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2384. else
  2385. h.Health = h.Health - (Damage / 2)
  2386. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2387. end
  2388. if Type == "Knockdown" then
  2389. local hum = hit.Parent.Humanoid
  2390. hum.PlatformStand = true
  2391. coroutine.resume(coroutine.create(function(HHumanoid)
  2392. swait(1)
  2393. HHumanoid.PlatformStand = false
  2394. end), hum)
  2395. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2396. local bodvol = Create("BodyVelocity"){
  2397. velocity = angle * knockback,
  2398. P = 5000,
  2399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2400. Parent = hit,
  2401. }
  2402. local rl = Create("BodyAngularVelocity"){
  2403. P = 3000,
  2404. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2405. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2406. Parent = hit,
  2407. }
  2408. game:GetService("Debris"):AddItem(bodvol, .5)
  2409. game:GetService("Debris"):AddItem(rl, .5)
  2410. elseif Type == "Normal" then
  2411. local vp = Create("BodyVelocity"){
  2412. P = 500,
  2413. maxForce = Vector3.new(math.huge, 0, math.huge),
  2414. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2415. }
  2416. if knockback > 0 then
  2417. vp.Parent = hit.Parent.Torso
  2418. end
  2419. game:GetService("Debris"):AddItem(vp, .5)
  2420. elseif Type == "Up" then
  2421. local bodyVelocity = Create("BodyVelocity"){
  2422. velocity = Vector3.new(0, 20, 0),
  2423. P = 5000,
  2424. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2425. Parent = hit,
  2426. }
  2427. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2428. elseif Type == "DarkUp" then
  2429. coroutine.resume(coroutine.create(function()
  2430. for i = 0, 1, 0.1 do
  2431. swait()
  2432. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2433. end
  2434. end))
  2435. local bodyVelocity = Create("BodyVelocity"){
  2436. velocity = Vector3.new(0, 20, 0),
  2437. P = 5000,
  2438. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2439. Parent = hit,
  2440. }
  2441. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2442. elseif Type == "Snare" then
  2443. local bp = Create("BodyPosition"){
  2444. P = 2000,
  2445. D = 100,
  2446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2447. position = hit.Parent.Torso.Position,
  2448. Parent = hit.Parent.Torso,
  2449. }
  2450. game:GetService("Debris"):AddItem(bp, 1)
  2451. elseif Type == "Freeze" then
  2452. local BodPos = Create("BodyPosition"){
  2453. P = 50000,
  2454. D = 1000,
  2455. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2456. position = hit.Parent.Torso.Position,
  2457. Parent = hit.Parent.Torso,
  2458. }
  2459. local BodGy = Create("BodyGyro") {
  2460. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2461. P = 20e+003,
  2462. Parent = hit.Parent.Torso,
  2463. cframe = hit.Parent.Torso.CFrame,
  2464. }
  2465. hit.Parent.Torso.Anchored = true
  2466. coroutine.resume(coroutine.create(function(Part)
  2467. swait(1.5)
  2468. Part.Anchored = false
  2469. end), hit.Parent.Torso)
  2470. game:GetService("Debris"):AddItem(BodPos, 3)
  2471. game:GetService("Debris"):AddItem(BodGy, 3)
  2472. end
  2473. local debounce = Create("BoolValue"){
  2474. Name = "DebounceHit",
  2475. Parent = hit.Parent,
  2476. Value = true,
  2477. }
  2478. game:GetService("Debris"):AddItem(debounce, Delay)
  2479. c = Create("ObjectValue"){
  2480. Name = "creator",
  2481. Value = Player,
  2482. Parent = h,
  2483. }
  2484. game:GetService("Debris"):AddItem(c, .5)
  2485. end
  2486. end
  2487.  
  2488. function damage(range,mindam,maxdam,pos)
  2489. for i,v in ipairs(workspace:GetChildren()) do
  2490. if v:IsA("Model") then
  2491. if v.Name ~= Player.Name then
  2492. if v:FindFirstChildOfClass("Humanoid") then
  2493. if v:FindFirstChild("Head") then
  2494. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2495. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2496. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2497. end
  2498. end
  2499. end
  2500. end
  2501. end
  2502. end
  2503. end
  2504. end
  2505. -------------------------------------------------------
  2506. --End Damage Function--
  2507. -------------------------------------------------------
  2508.  
  2509. -------------------------------------------------------
  2510. --Start Animations--
  2511. -------------------------------------------------------
  2512. print("By Makhail07")
  2513. while true do
  2514. swait()
  2515. sine = sine + change
  2516. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2517. local velderp = root.Velocity.y
  2518. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2519. if equipped == true or equipped == false then
  2520. if attack == false then
  2521. idle = idle + 1
  2522. else
  2523. idle = 0
  2524. end
  2525. if 1 < root.Velocity.y and hitfloor == nil then
  2526. Anim = "Jump"
  2527. if attack == false then
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2529. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2534. end
  2535. elseif -1 > root.Velocity.y and hitfloor == nil then
  2536. Anim = "Fall"
  2537. if attack == false then
  2538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2539. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2540. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2541. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2542. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2543. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2544. end
  2545. elseif torvel < 1 and hitfloor ~= nil then
  2546. Anim = "Idle"
  2547. change = 1
  2548. if attack == false then
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 3* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 3* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.65)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.6)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90 * Sin(sine / 10))), 0.6)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90 * Sin(sine / 10))), 0.6)
  2555. end
  2556. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2557. Anim = "Walk"
  2558. change = 1
  2559. if attack == false then
  2560. hum.WalkSpeed = 25
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2562. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.7 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2567. end
  2568. elseif torvel >= 25 and hitfloor ~= nil then
  2569. Anim = "Sprint"
  2570. change = 1.35
  2571. if attack == false then
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2573. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2578. end
  2579. end
  2580. end
  2581. if 0 < #Effects then
  2582. for e = 1, #Effects do
  2583. if Effects[e] ~= nil then
  2584. local Thing = Effects[e]
  2585. if Thing ~= nil then
  2586. local Part = Thing[1]
  2587. local Mode = Thing[2]
  2588. local Delay = Thing[3]
  2589. local IncX = Thing[4]
  2590. local IncY = Thing[5]
  2591. local IncZ = Thing[6]
  2592. if 1 >= Thing[1].Transparency then
  2593. if Thing[2] == "Block1" then
  2594. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2595. local Mesh = Thing[1].Mesh
  2596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2598. elseif Thing[2] == "Block2" then
  2599. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2600. local Mesh = Thing[7]
  2601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2603. elseif Thing[2] == "Block3" then
  2604. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2605. local Mesh = Thing[7]
  2606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2608. elseif Thing[2] == "Cylinder" then
  2609. local Mesh = Thing[1].Mesh
  2610. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2612. elseif Thing[2] == "Blood" then
  2613. local Mesh = Thing[7]
  2614. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2617. elseif Thing[2] == "Elec" then
  2618. local Mesh = Thing[1].Mesh
  2619. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2621. elseif Thing[2] == "Disappear" then
  2622. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2623. elseif Thing[2] == "Shatter" then
  2624. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2625. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2626. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2627. Thing[6] = Thing[6] + Thing[5]
  2628. end
  2629. else
  2630. Part.Parent = nil
  2631. table.remove(Effects, e)
  2632. end
  2633. end
  2634. end
  2635. end
  2636. end
  2637. end
  2638. -------------------------------------------------------
  2639. --End Animations And Script--
  2640. ------------------------------------------------------
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