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CMake CUDA CMakeCache.txt Visual Studio (without CMakePresets)

Feb 12th, 2023
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  1. # This is the CMakeCache file.
  2. # For build in directory: c:/Aljosa/Development/Unity-Github/CUDA_Simple_Example/out/build/x64-Debug
  3. # It was generated by CMake: C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
  4. # You can edit this file to change values found and used by cmake.
  5. # If you do not want to change any of the values, simply exit the editor.
  6. # If you do want to change a value, simply edit, save, and exit the editor.
  7. # The syntax for the file is as follows:
  8. # KEY:TYPE=VALUE
  9. # KEY is the name of a variable in the cache.
  10. # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
  11. # VALUE is the current value for the KEY.
  12.  
  13. ########################
  14. # EXTERNAL cache entries
  15. ########################
  16.  
  17. //Path to a program.
  18. CMAKE_AR:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/lib.exe
  19.  
  20. //No help, variable specified on the command line.
  21. CMAKE_BUILD_TYPE:STRING=Debug
  22.  
  23. //CUDA compiler
  24. CMAKE_CUDA_COMPILER:FILEPATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v12.0/bin/nvcc.exe
  25.  
  26. //Flags used by the CUDA compiler during all build types.
  27. CMAKE_CUDA_FLAGS:STRING=-D_WINDOWS -Xcompiler="/W3 /GR /EHsc"
  28.  
  29. //Flags used by the CUDA compiler during DEBUG builds.
  30. CMAKE_CUDA_FLAGS_DEBUG:STRING=-Xcompiler="-MDd -Zi -Ob0 -Od /RTC1"
  31.  
  32. //Flags used by the CUDA compiler during MINSIZEREL builds.
  33. CMAKE_CUDA_FLAGS_MINSIZEREL:STRING=-Xcompiler="-MD -O1 -Ob1" -DNDEBUG
  34.  
  35. //Flags used by the CUDA compiler during RELEASE builds.
  36. CMAKE_CUDA_FLAGS_RELEASE:STRING=-Xcompiler="-MD -O2 -Ob2" -DNDEBUG
  37.  
  38. //Flags used by the CUDA compiler during RELWITHDEBINFO builds.
  39. CMAKE_CUDA_FLAGS_RELWITHDEBINFO:STRING=-Xcompiler="-MD -Zi -O2 -Ob1" -DNDEBUG
  40.  
  41. //Libraries linked by default with all CUDA applications.
  42. CMAKE_CUDA_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
  43.  
  44. //CXX compiler
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  46.  
  47. //Flags used by the CXX compiler during all build types.
  48. CMAKE_CXX_FLAGS:STRING=/DWIN32 /D_WINDOWS /W3 /GR /EHsc
  49.  
  50. //Flags used by the CXX compiler during DEBUG builds.
  51. CMAKE_CXX_FLAGS_DEBUG:STRING=/MDd /Zi /Ob0 /Od /RTC1
  52.  
  53. //Flags used by the CXX compiler during MINSIZEREL builds.
  54. CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
  55.  
  56. //Flags used by the CXX compiler during RELEASE builds.
  57. CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
  58.  
  59. //Flags used by the CXX compiler during RELWITHDEBINFO builds.
  60. CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
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  62. //Libraries linked by default with all C++ applications.
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  77. //Flags used by the linker during RELWITHDEBINFO builds.
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  83. //Value Computed by CMake.
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  89. //Path to a program.
  90. CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/link.exe
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  92. //make program
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  99. //Flags used by the linker during the creation of modules during
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  101. CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
  102.  
  103. //Flags used by the linker during the creation of modules during
  104. // MINSIZEREL builds.
  105. CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
  106.  
  107. //Flags used by the linker during the creation of modules during
  108. // RELEASE builds.
  109. CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
  110.  
  111. //Flags used by the linker during the creation of modules during
  112. // RELWITHDEBINFO builds.
  113. CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
  114.  
  115. //Path to a program.
  116. CMAKE_MT:FILEPATH=C:/Program Files (x86)/Windows Kits/10/bin/10.0.22000.0/x64/mt.exe
  117.  
  118. //Value Computed by CMake
  119. CMAKE_PROJECT_DESCRIPTION:STATIC=
  120.  
  121. //Value Computed by CMake
  122. CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
  123.  
  124. //Value Computed by CMake
  125. CMAKE_PROJECT_NAME:STATIC=CUDA_Simple_Example
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  127. //RC compiler
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  130. //Flags for Windows Resource Compiler during all build types.
  131. CMAKE_RC_FLAGS:STRING=-DWIN32
  132.  
  133. //Flags for Windows Resource Compiler during DEBUG builds.
  134. CMAKE_RC_FLAGS_DEBUG:STRING=-D_DEBUG
  135.  
  136. //Flags for Windows Resource Compiler during MINSIZEREL builds.
  137. CMAKE_RC_FLAGS_MINSIZEREL:STRING=
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  139. //Flags for Windows Resource Compiler during RELEASE builds.
  140. CMAKE_RC_FLAGS_RELEASE:STRING=
  141.  
  142. //Flags for Windows Resource Compiler during RELWITHDEBINFO builds.
  143. CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING=
  144.  
  145. //Flags used by the linker during the creation of shared libraries
  146. // during all build types.
  147. CMAKE_SHARED_LINKER_FLAGS:STRING=/machine:x64
  148.  
  149. //Flags used by the linker during the creation of shared libraries
  150. // during DEBUG builds.
  151. CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
  152.  
  153. //Flags used by the linker during the creation of shared libraries
  154. // during MINSIZEREL builds.
  155. CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
  156.  
  157. //Flags used by the linker during the creation of shared libraries
  158. // during RELEASE builds.
  159. CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
  160.  
  161. //Flags used by the linker during the creation of shared libraries
  162. // during RELWITHDEBINFO builds.
  163. CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
  164.  
  165. //If set, runtime paths are not added when installing shared libraries,
  166. // but are added when building.
  167. CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
  168.  
  169. //If set, runtime paths are not added when using shared libraries.
  170. CMAKE_SKIP_RPATH:BOOL=NO
  171.  
  172. //Flags used by the linker during the creation of static libraries
  173. // during all build types.
  174. CMAKE_STATIC_LINKER_FLAGS:STRING=/machine:x64
  175.  
  176. //Flags used by the linker during the creation of static libraries
  177. // during DEBUG builds.
  178. CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
  179.  
  180. //Flags used by the linker during the creation of static libraries
  181. // during MINSIZEREL builds.
  182. CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
  183.  
  184. //Flags used by the linker during the creation of static libraries
  185. // during RELEASE builds.
  186. CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
  187.  
  188. //Flags used by the linker during the creation of static libraries
  189. // during RELWITHDEBINFO builds.
  190. CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
  191.  
  192. //The CMake toolchain file
  193. CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Aljosa/Development/Unity-Github/vcpkg/scripts/buildsystems/vcpkg.cmake
  194.  
  195. //If this value is on, makefiles will be generated without the
  196. // .SILENT directive, and all commands will be echoed to the console
  197. // during the make. This is useful for debugging only. With Visual
  198. // Studio IDE projects all commands are done without /nologo.
  199. CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
  200.  
  201. //Value Computed by CMake
  202. CUDA_Simple_Example_BINARY_DIR:STATIC=C:/Aljosa/Development/Unity-Github/CUDA_Simple_Example/out/build/x64-Debug
  203.  
  204. //Value Computed by CMake
  205. CUDA_Simple_Example_IS_TOP_LEVEL:STATIC=ON
  206.  
  207. //Value Computed by CMake
  208. CUDA_Simple_Example_SOURCE_DIR:STATIC=C:/Aljosa/Development/Unity-Github/CUDA_Simple_Example
  209.  
  210. //Automatically copy dependencies into the output directory for
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  212. VCPKG_APPLOCAL_DEPS:BOOL=ON
  213.  
  214. //The directory which contains the installed libraries for each
  215. // triplet
  216. VCPKG_INSTALLED_DIR:PATH=C:/Aljosa/Development/Unity-Github/vcpkg/installed
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  218. //The path to the vcpkg manifest directory.
  219. VCPKG_MANIFEST_DIR:PATH=
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  221. //Use manifest mode, as opposed to classic mode.
  222. VCPKG_MANIFEST_MODE:BOOL=OFF
  223.  
  224. //Appends the vcpkg paths to CMAKE_PREFIX_PATH, CMAKE_LIBRARY_PATH
  225. // and CMAKE_FIND_ROOT_PATH so that vcpkg libraries/packages are
  226. // found after toolchain/system libraries/packages.
  227. VCPKG_PREFER_SYSTEM_LIBS:BOOL=OFF
  228.  
  229. //Enable the setup of CMAKE_PROGRAM_PATH to vcpkg paths
  230. VCPKG_SETUP_CMAKE_PROGRAM_PATH:BOOL=ON
  231.  
  232. //Vcpkg target triplet (ex. x86-windows)
  233. VCPKG_TARGET_TRIPLET:STRING=x64-windows
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  235. //Trace calls to find_package()
  236. VCPKG_TRACE_FIND_PACKAGE:BOOL=OFF
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  238. //Enables messages from the VCPKG toolchain for debugging purposes.
  239. VCPKG_VERBOSE:BOOL=OFF
  240.  
  241. //(experimental) Automatically copy dependencies into the install
  242. // target directory for executables. Requires CMake 3.14.
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  244.  
  245. //(experimental) Add USES_TERMINAL to VCPKG_APPLOCAL_DEPS to force
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  247. X_VCPKG_APPLOCAL_DEPS_SERIALIZED:BOOL=OFF
  248.  
  249. //Path to a program.
  250. Z_VCPKG_BUILTIN_POWERSHELL_PATH:FILEPATH=C:/Windows/System32/WindowsPowerShell/v1.0/powershell.exe
  251.  
  252. //Path to a program.
  253. Z_VCPKG_CL:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe
  254.  
  255. //Path to a program.
  256. Z_VCPKG_PWSH_PATH:FILEPATH=Z_VCPKG_PWSH_PATH-NOTFOUND
  257.  
  258. //The directory which contains the installed libraries for each
  259. // triplet
  260. _VCPKG_INSTALLED_DIR:PATH=C:/Aljosa/Development/Unity-Github/vcpkg/installed
  261.  
  262.  
  263. ########################
  264. # INTERNAL cache entries
  265. ########################
  266.  
  267. //ADVANCED property for variable: CMAKE_AR
  268. CMAKE_AR-ADVANCED:INTERNAL=1
  269. //This is the directory where this CMakeCache.txt was created
  270. CMAKE_CACHEFILE_DIR:INTERNAL=c:/Aljosa/Development/Unity-Github/CUDA_Simple_Example/out/build/x64-Debug
  271. //Major version of cmake used to create the current loaded cache
  272. CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
  273. //Minor version of cmake used to create the current loaded cache
  274. CMAKE_CACHE_MINOR_VERSION:INTERNAL=24
  275. //Patch version of cmake used to create the current loaded cache
  276. CMAKE_CACHE_PATCH_VERSION:INTERNAL=202208181
  277. //Path to CMake executable.
  278. CMAKE_COMMAND:INTERNAL=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
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  281. //Path to ctest program executable.
  282. CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/ctest.exe
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