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- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponAnimationsSets>
- <WeaponAnimationsSets>
- <Item key="Ballistic">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash />
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="Default">
- <Fallback />
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash />
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="Franklin">
- <Fallback>Default</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="Gang">
- <Fallback>Default</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="Michael">
- <Fallback>Default</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="MP_F_Freemode">
- <Fallback>Gang</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="Trevor">
- <Fallback>Default</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="Hillbilly">
- <Fallback>Default</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="Gang1H">
- <Fallback>Gang</Fallback>
- <WeaponAnimations />
- </Item>
- <Item key="FirstPerson">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
- <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
- <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
- <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
- <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
- <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
- <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
- <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
- <FPSFidgetClipsetHashes>
- <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
- <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
- <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
- </FPSFidgetClipsetHashes>
- <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="FirstPersonAiming">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
- <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
- <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
- <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
- <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
- <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
- <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
- <FPSFidgetClipsetHashes>
- <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
- <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
- <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
- <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
- </FPSFidgetClipsetHashes>
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="FirstPersonRNG">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
- <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
- <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
- <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
- <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
- <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
- <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
- <FPSFidgetClipsetHashes>
- <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
- <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
- <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
- </FPSFidgetClipsetHashes>
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="FirstPersonScope">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- <!-- Glock 17 -->
- <Item key="WEAPON_GLOCK17">
- <CoverMovementClipSetHash />
- <CoverMovementExtraClipSetHash />
- <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
- <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
- <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
- <MotionFilterHash>BothArms_filter</MotionFilterHash>
- <MotionCrouchClipSetHash />
- <MotionStrafingClipSetHash />
- <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
- <MotionStrafingUpperBodyClipSetHash />
- <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
- <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
- <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
- <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
- <WeaponClipSetHashHiCover />
- <AlternativeClipSetWhenBlocked />
- <ScopeWeaponClipSet />
- <AlternateAimingStandingClipSetHash />
- <AlternateAimingCrouchingClipSetHash />
- <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
- <FiringVariationsCrouchingClipSetHash />
- <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
- <AimTurnCrouchingClipSetHash />
- <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
- <MeleeVariationClipSetHash />
- <MeleeTauntClipSetHash />
- <MeleeSupportTauntClipSetHash />
- <MeleeStealthClipSetHash />
- <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
- <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
- <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
- <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
- <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
- <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
- <AnimFireRateModifier value="1.000000" />
- <AnimBlindFireRateModifier value="1.000000" />
- <AnimWantingToShootFireRateModifier value="3.000000" />
- <UseFromStrafeUpperBodyAimNetwork value="true" />
- <AimingDownTheBarrel value="true" />
- <WeaponSwapData ref="SWAP_DEFAULT" />
- <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
- <AimGrenadeThrowAlternateClipsetHash />
- <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
- <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
- <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
- <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
- <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
- <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
- <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
- </Item>
- </WeaponAnimations>
- </Item>
- <Item key="Fat">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- </WeaponAnimations>
- </Item>
- <Item key="SuperFat">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- </WeaponAnimations>
- </Item>
- <Item key="Female">
- <Fallback>Default</Fallback>
- <WeaponAnimations>
- </WeaponAnimations>
- </Item>
- <Item key="GangFemale">
- <Fallback>Gang</Fallback>
- <WeaponAnimations>
- </WeaponAnimations>
- </Item>
- </WeaponAnimationsSets>
- </CWeaponAnimationsSets>
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