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weaponanimations

Jul 11th, 2021
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CWeaponAnimationsSets>
  3.     <WeaponAnimationsSets>
  4.         <Item key="Ballistic">
  5.             <Fallback>Default</Fallback>
  6.             <WeaponAnimations>
  7.                 <!-- Glock 17 -->
  8.                 <Item key="WEAPON_GLOCK17">
  9.                     <CoverMovementClipSetHash />
  10.           <CoverMovementExtraClipSetHash />
  11.           <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  12.           <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
  13.           <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
  14.           <MotionFilterHash>BothArms_filter</MotionFilterHash>
  15.           <MotionCrouchClipSetHash />
  16.           <MotionStrafingClipSetHash />
  17.           <MotionStrafingStealthClipSetHash />
  18.           <MotionStrafingUpperBodyClipSetHash />
  19.           <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
  20.           <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
  21.           <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  22.           <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
  23.           <WeaponClipSetHashHiCover />
  24.           <AlternativeClipSetWhenBlocked />
  25.           <ScopeWeaponClipSet />
  26.           <AlternateAimingStandingClipSetHash />
  27.           <AlternateAimingCrouchingClipSetHash />
  28.           <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  29.           <FiringVariationsCrouchingClipSetHash />
  30.           <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  31.           <AimTurnCrouchingClipSetHash />
  32.           <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
  33.           <MeleeVariationClipSetHash />
  34.           <MeleeTauntClipSetHash />
  35.           <MeleeSupportTauntClipSetHash />
  36.           <MeleeStealthClipSetHash />
  37.           <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  38.           <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  39.           <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  40.           <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  41.           <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  42.           <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  43.           <AnimFireRateModifier value="1.000000" />
  44.           <AnimBlindFireRateModifier value="1.000000" />
  45.           <AnimWantingToShootFireRateModifier value="3.000000" />
  46.           <UseFromStrafeUpperBodyAimNetwork value="true" />
  47.           <AimingDownTheBarrel value="true" />
  48.           <WeaponSwapData ref="SWAP_DEFAULT" />
  49.                     <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
  50.                     <AimGrenadeThrowAlternateClipsetHash />
  51.         </Item>
  52.             </WeaponAnimations>
  53.         </Item>
  54.         <Item key="Default">
  55.             <Fallback />
  56.             <WeaponAnimations>
  57.                 <!-- Glock 17 -->
  58.                 <Item key="WEAPON_GLOCK17">
  59.                     <CoverMovementClipSetHash />
  60.                     <CoverMovementExtraClipSetHash />
  61.                     <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  62.                     <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
  63.                     <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
  64.                     <MotionFilterHash>BothArms_filter</MotionFilterHash>
  65.                     <MotionCrouchClipSetHash />
  66.                     <MotionStrafingClipSetHash />
  67.                     <MotionStrafingStealthClipSetHash />
  68.                     <MotionStrafingUpperBodyClipSetHash />
  69.                     <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
  70.                     <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
  71.                     <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  72.                     <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
  73.                     <WeaponClipSetHashHiCover />
  74.                     <AlternativeClipSetWhenBlocked />
  75.                     <ScopeWeaponClipSet />
  76.                     <AlternateAimingStandingClipSetHash />
  77.                     <AlternateAimingCrouchingClipSetHash />
  78.                     <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  79.                     <FiringVariationsCrouchingClipSetHash />
  80.                     <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  81.                     <AimTurnCrouchingClipSetHash />
  82.                     <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
  83.                     <MeleeVariationClipSetHash />
  84.                     <MeleeTauntClipSetHash />
  85.                     <MeleeSupportTauntClipSetHash />
  86.                     <MeleeStealthClipSetHash />
  87.                     <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  88.                     <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  89.                     <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  90.                     <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  91.                     <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  92.                     <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  93.                     <AnimFireRateModifier value="1.000000" />
  94.                     <AnimBlindFireRateModifier value="1.000000" />
  95.                     <AnimWantingToShootFireRateModifier value="3.000000" />
  96.                     <UseFromStrafeUpperBodyAimNetwork value="true" />
  97.                     <AimingDownTheBarrel value="true" />
  98.                     <WeaponSwapData ref="SWAP_DEFAULT" />
  99.                     <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
  100.                     <AimGrenadeThrowAlternateClipsetHash />
  101.                 </Item>
  102.             </WeaponAnimations>
  103.         </Item>
  104.         <Item key="Franklin">
  105.       <Fallback>Default</Fallback>
  106.       <WeaponAnimations />
  107.         </Item>
  108.         <Item key="Gang">
  109.       <Fallback>Default</Fallback>
  110.       <WeaponAnimations />
  111.         </Item>
  112.         <Item key="Michael">
  113.       <Fallback>Default</Fallback>
  114.       <WeaponAnimations />
  115.         </Item>
  116.         <Item key="MP_F_Freemode">
  117.       <Fallback>Gang</Fallback>
  118.       <WeaponAnimations />
  119.         </Item>
  120.         <Item key="Trevor">
  121.       <Fallback>Default</Fallback>
  122.       <WeaponAnimations />
  123.         </Item>
  124.         <Item key="Hillbilly">
  125.       <Fallback>Default</Fallback>
  126.       <WeaponAnimations />
  127.         </Item>
  128.         <Item key="Gang1H">
  129.       <Fallback>Gang</Fallback>
  130.       <WeaponAnimations />
  131.         </Item>
  132.         <Item key="FirstPerson">
  133.             <Fallback>Default</Fallback>
  134.             <WeaponAnimations>
  135.                 <!-- Glock 17 -->
  136.                 <Item key="WEAPON_GLOCK17">
  137.                     <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
  138.           <CoverMovementClipSetHash />
  139.           <CoverMovementExtraClipSetHash />
  140.           <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  141.           <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
  142.           <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
  143.           <MotionFilterHash>BothArms_filter</MotionFilterHash>
  144.           <MotionCrouchClipSetHash />
  145.           <MotionStrafingClipSetHash />
  146.           <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
  147.           <MotionStrafingUpperBodyClipSetHash />
  148.           <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
  149.           <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
  150.           <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  151.           <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
  152.           <WeaponClipSetHashHiCover />
  153.           <AlternativeClipSetWhenBlocked />
  154.           <ScopeWeaponClipSet />
  155.           <AlternateAimingStandingClipSetHash />
  156.           <AlternateAimingCrouchingClipSetHash />
  157.           <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  158.           <FiringVariationsCrouchingClipSetHash />
  159.           <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  160.           <AimTurnCrouchingClipSetHash />
  161.           <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
  162.           <MeleeVariationClipSetHash />
  163.           <MeleeTauntClipSetHash />
  164.           <MeleeSupportTauntClipSetHash />
  165.           <MeleeStealthClipSetHash />
  166.           <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  167.           <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  168.           <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  169.           <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  170.           <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  171.           <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  172.           <AnimFireRateModifier value="1.000000" />
  173.           <AnimBlindFireRateModifier value="1.000000" />
  174.           <AnimWantingToShootFireRateModifier value="3.000000" />
  175.           <UseFromStrafeUpperBodyAimNetwork value="true" />
  176.           <AimingDownTheBarrel value="true" />
  177.           <WeaponSwapData ref="SWAP_DEFAULT" />
  178.           <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
  179.           <AimGrenadeThrowAlternateClipsetHash />
  180.           <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
  181.           <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
  182.           <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
  183.           <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
  184.           <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
  185.           <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
  186.           <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
  187.           <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
  188.           <FPSFidgetClipsetHashes>
  189.             <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
  190.             <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
  191.             <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
  192.           </FPSFidgetClipsetHashes>
  193.           <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
  194.                 </Item>
  195.             </WeaponAnimations>
  196.         </Item>
  197.         <Item key="FirstPersonAiming">
  198.             <Fallback>Default</Fallback>
  199.             <WeaponAnimations>
  200.                 <!-- Glock 17 -->
  201.                 <Item key="WEAPON_GLOCK17">
  202.                     <CoverMovementClipSetHash />
  203.           <CoverMovementExtraClipSetHash />
  204.           <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  205.           <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
  206.           <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
  207.           <MotionFilterHash>BothArms_filter</MotionFilterHash>
  208.           <MotionCrouchClipSetHash />
  209.           <MotionStrafingClipSetHash />
  210.           <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
  211.           <MotionStrafingUpperBodyClipSetHash />
  212.           <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
  213.           <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
  214.           <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  215.           <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
  216.           <WeaponClipSetHashHiCover />
  217.           <AlternativeClipSetWhenBlocked />
  218.           <ScopeWeaponClipSet />
  219.           <AlternateAimingStandingClipSetHash />
  220.           <AlternateAimingCrouchingClipSetHash />
  221.           <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  222.           <FiringVariationsCrouchingClipSetHash />
  223.           <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  224.           <AimTurnCrouchingClipSetHash />
  225.           <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
  226.           <MeleeVariationClipSetHash />
  227.           <MeleeTauntClipSetHash />
  228.           <MeleeSupportTauntClipSetHash />
  229.           <MeleeStealthClipSetHash />
  230.           <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  231.           <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  232.           <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  233.           <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  234.           <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  235.           <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  236.           <AnimFireRateModifier value="1.000000" />
  237.           <AnimBlindFireRateModifier value="1.000000" />
  238.           <AnimWantingToShootFireRateModifier value="3.000000" />
  239.           <UseFromStrafeUpperBodyAimNetwork value="true" />
  240.           <AimingDownTheBarrel value="true" />
  241.           <WeaponSwapData ref="SWAP_DEFAULT" />
  242.           <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
  243.           <AimGrenadeThrowAlternateClipsetHash />
  244.           <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
  245.           <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
  246.           <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
  247.           <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
  248.           <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
  249.           <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
  250.           <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
  251.           <FPSFidgetClipsetHashes>
  252.             <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
  253.             <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
  254.             <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
  255.             <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
  256.           </FPSFidgetClipsetHashes>
  257.         </Item>
  258.             </WeaponAnimations>
  259.         </Item>
  260.         <Item key="FirstPersonRNG">
  261.             <Fallback>Default</Fallback>
  262.             <WeaponAnimations>
  263.                 <!-- Glock 17 -->
  264.                 <Item key="WEAPON_GLOCK17">
  265.                     <CoverMovementClipSetHash />
  266.           <CoverMovementExtraClipSetHash />
  267.           <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  268.           <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
  269.           <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
  270.           <MotionFilterHash>BothArms_filter</MotionFilterHash>
  271.           <MotionCrouchClipSetHash />
  272.           <MotionStrafingClipSetHash />
  273.           <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
  274.           <MotionStrafingUpperBodyClipSetHash />
  275.           <WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
  276.           <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
  277.           <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  278.           <WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
  279.           <WeaponClipSetHashHiCover />
  280.           <AlternativeClipSetWhenBlocked />
  281.           <ScopeWeaponClipSet />
  282.           <AlternateAimingStandingClipSetHash />
  283.           <AlternateAimingCrouchingClipSetHash />
  284.           <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  285.           <FiringVariationsCrouchingClipSetHash />
  286.           <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  287.           <AimTurnCrouchingClipSetHash />
  288.           <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
  289.           <MeleeVariationClipSetHash />
  290.           <MeleeTauntClipSetHash />
  291.           <MeleeSupportTauntClipSetHash />
  292.           <MeleeStealthClipSetHash />
  293.           <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  294.           <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  295.           <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  296.           <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  297.           <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  298.           <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  299.           <AnimFireRateModifier value="1.000000" />
  300.           <AnimBlindFireRateModifier value="1.000000" />
  301.           <AnimWantingToShootFireRateModifier value="3.000000" />
  302.           <UseFromStrafeUpperBodyAimNetwork value="true" />
  303.           <AimingDownTheBarrel value="true" />
  304.           <WeaponSwapData ref="SWAP_DEFAULT" />
  305.           <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
  306.           <AimGrenadeThrowAlternateClipsetHash />
  307.           <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
  308.           <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
  309.           <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
  310.           <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
  311.           <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
  312.           <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
  313.           <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
  314.           <FPSFidgetClipsetHashes>
  315.             <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
  316.             <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
  317.             <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
  318.           </FPSFidgetClipsetHashes>
  319.         </Item>
  320.             </WeaponAnimations>
  321.         </Item>
  322.         <Item key="FirstPersonScope">
  323.             <Fallback>Default</Fallback>
  324.             <WeaponAnimations>
  325.                 <!-- Glock 17 -->
  326.                 <Item key="WEAPON_GLOCK17">
  327.                     <CoverMovementClipSetHash />
  328.           <CoverMovementExtraClipSetHash />
  329.           <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
  330.           <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
  331.           <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
  332.           <MotionFilterHash>BothArms_filter</MotionFilterHash>
  333.           <MotionCrouchClipSetHash />
  334.           <MotionStrafingClipSetHash />
  335.           <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
  336.           <MotionStrafingUpperBodyClipSetHash />
  337.           <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
  338.           <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
  339.           <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
  340.           <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
  341.           <WeaponClipSetHashHiCover />
  342.           <AlternativeClipSetWhenBlocked />
  343.           <ScopeWeaponClipSet />
  344.           <AlternateAimingStandingClipSetHash />
  345.           <AlternateAimingCrouchingClipSetHash />
  346.           <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
  347.           <FiringVariationsCrouchingClipSetHash />
  348.           <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
  349.           <AimTurnCrouchingClipSetHash />
  350.           <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
  351.           <MeleeVariationClipSetHash />
  352.           <MeleeTauntClipSetHash />
  353.           <MeleeSupportTauntClipSetHash />
  354.           <MeleeStealthClipSetHash />
  355.           <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
  356.           <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
  357.           <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
  358.           <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
  359.           <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
  360.           <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
  361.           <AnimFireRateModifier value="1.000000" />
  362.           <AnimBlindFireRateModifier value="1.000000" />
  363.           <AnimWantingToShootFireRateModifier value="3.000000" />
  364.           <UseFromStrafeUpperBodyAimNetwork value="true" />
  365.           <AimingDownTheBarrel value="true" />
  366.           <WeaponSwapData ref="SWAP_DEFAULT" />
  367.           <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
  368.           <AimGrenadeThrowAlternateClipsetHash />
  369.           <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
  370.           <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
  371.           <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
  372.           <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
  373.           <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
  374.           <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
  375.           <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
  376.         </Item>
  377.             </WeaponAnimations>
  378.     </Item>
  379.         <Item key="Fat">
  380.             <Fallback>Default</Fallback>
  381.             <WeaponAnimations>
  382.             </WeaponAnimations>
  383.         </Item>
  384.         <Item key="SuperFat">
  385.             <Fallback>Default</Fallback>
  386.             <WeaponAnimations>
  387.             </WeaponAnimations>
  388.         </Item>
  389.         <Item key="Female">
  390.             <Fallback>Default</Fallback>
  391.             <WeaponAnimations>
  392.             </WeaponAnimations>
  393.         </Item>
  394.         <Item key="GangFemale">
  395.             <Fallback>Gang</Fallback>
  396.             <WeaponAnimations>
  397.             </WeaponAnimations>
  398.         </Item>
  399.     </WeaponAnimationsSets>
  400. </CWeaponAnimationsSets>
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