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Test2

Jun 10th, 2018
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  1. -- Mewy23's message --
  2. -- I'll kill you if you leak this e-e --
  3. -- [ Reaper ] --
  4. -- [ Reaper! ] --
  5. wait(2)
  6. LoudVolume = false
  7. Submerged = false
  8. Music = true
  9. script.Name = "Reaper"
  10. Player = game.Players.LocalPlayer
  11. c = game.Players.LocalPlayer.Character
  12. Head = c.Head
  13. c.Animate.Disabled = true
  14. anim = c.Humanoid.Animator anim.Parent = nil
  15. rage = false
  16. p = game.Players.LocalPlayer
  17. Music = false
  18. PhaseEnabled = true
  19. TeleportEnabled = true
  20.  
  21.  
  22. local GUI = Instance.new("ScreenGui",Player.PlayerGui)
  23. local Frame = Instance.new("Frame",GUI)Frame.Size = UDim2.new(0.1,0,0.05,0) Frame.Position = UDim2.new(0.9,0,0.425,0)
  24. Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  25. local UltT = Instance.new("TextLabel",Frame)UltT.Size = UDim2.new(1,0,1,0)UltT.BackgroundTransparency = 1 UltT.Text = "0%"
  26. UltT.TextColor3 = Color3.new(1,1,1) UltT.TextScaled = true UltT.TextWrapped = true
  27.  
  28. local Frame2 = Instance.new("Frame",GUI)Frame2.Size = UDim2.new(0.1,0,0.05,0) Frame2.Position = UDim2.new(0.9,0,0.535,0)
  29. Frame2.BackgroundTransparency = 0.5 Frame2.BorderSizePixel = 0 Frame2.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  30. local AmmoT = Instance.new("TextLabel",Frame2)AmmoT.Size = UDim2.new(1,0,1,0)AmmoT.BackgroundTransparency = 1 AmmoT.Text = "8/8"
  31. AmmoT.TextColor3 = Color3.new(1,1,1) AmmoT.TextScaled = true AmmoT.TextWrapped = true
  32.  
  33. local Effects = {}
  34. attack = false
  35. local attacking = false
  36. vt = Vector3.new
  37. bc = BrickColor.new
  38. br = BrickColor.random
  39. it = Instance.new
  40. cf = CFrame.new
  41. euler = CFrame.fromEulerAnglesXYZ
  42. angles = CFrame.Angles
  43. matr = math.random
  44. mouse = Player:GetMouse()
  45.  
  46. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  47.  
  48. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  51. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  52. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  53. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  54. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  55. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  56. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  57. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  58. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  59. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  60. RS = c.Torso:FindFirstChild("Right Shoulder")
  61. LS = c.Torso:FindFirstChild("Left Shoulder")
  62. RH = c.Torso:FindFirstChild("Right Hip")
  63. LH = c.Torso:FindFirstChild("Left Hip")
  64. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  65. N = c.Torso:FindFirstChild("Neck")
  66. cf = CFrame.new
  67. ang = CFrame.Angles
  68. rd = math.rad
  69. rd2 = math.random
  70.  
  71. c.Humanoid.JumpPower = 45
  72. function swait(num)
  73. local heartbeat = game:GetService("RunService").Heartbeat:wait()
  74. local framerate = 30
  75. local heartbeat1 = math.random(1,2)
  76. if heartbeat1 == 1 then
  77. game:GetService("RunService").Heartbeat:wait()
  78. elseif heartbeat1 == 2 then
  79. game:GetService("RunService").Heartbeat:wait()
  80. end
  81. end
  82.  
  83. function lerpz(joint, prop, cfrmz, alp)
  84. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  85. end
  86. function resetlerp()
  87. RJ.C0 = RJC0
  88. RJ.C1 = RJC1
  89. N.C0 = NC0
  90. N.C1 = NC1
  91. RS.C0 = RSC0
  92. RS.C1 = RSC1
  93. LS.C0 = LSC0
  94. LS.C1 = LSC1
  95. RH.C0 = RHC0
  96. RH.C1 = RHC1
  97. LH.C0 = LHC0
  98. LH.C1 = LHC1
  99. end
  100.  
  101. UltCharge = 0
  102. Ammo = 8
  103. local vls = math.random(1,2)
  104. if vls == 1 then
  105. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647950" GS.Volume = 3 GS:Play()
  106. else
  107. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612648243" GS.Volume = 3 GS:Play()
  108. end
  109. PS = Instance.new("Sound",c.HumanoidRootPart)PS.SoundId = "rbxassetid://882101831" PS.Volume = 3 PS:Play()
  110. --[[local Hood = Instance.new("Part",c)Hood.Size = Vector3.new(0.2,0.2,0.2)Hood.BrickColor = BrickColor.new("Really black")
  111. local HM = Instance.new("SpecialMesh",Hood)HM.MeshId = "rbxassetid://16952952" HM.Scale = Vector3.new(1.05,1.05,1.05)
  112. local HW = Instance.new("Weld",c.Head)HW.Part0 = c.Head HW.Part1 = Hood HW.C0 = CFrame.new(0,0.25,0)]]
  113. LeftGun = Instance.new("Part",game.Workspace)LeftGun.Size = Vector3.new(0.4,1.4,4)LeftGun.CanCollide = false LeftGun.Anchored = false LeftGun.Name = "HellfireGun" LeftGun.Archivable = false
  114. local LeftM = Instance.new("SpecialMesh",LeftGun)LeftM.MeshId = "rbxassetid://651422978" LeftM.TextureId = "rbxassetid://651423359" LeftM.Scale = Vector3.new(0.35,0.35,0.35)
  115. local LeftW = Instance.new("Weld",c["Left Arm"])LeftW.Part0 = c["Left Arm"] LeftW.Part1 = LeftGun LeftW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  116. local RightGun = Instance.new("Part",game.Workspace)RightGun.Size = Vector3.new(0.4,1.4,4)RightGun.CanCollide = false RightGun.Anchored = false RightGun.Name = "HellfireGun" RightGun.Archivable = false
  117. local RightM = Instance.new("SpecialMesh",RightGun)RightM.MeshId = "rbxassetid://651422978" RightM.TextureId = "rbxassetid://651423359" RightM.Scale = Vector3.new(0.35,0.35,0.35)
  118. local RightW = Instance.new("Weld",c["Right Arm"])RightW.Part0 = c["Right Arm"] RightW.Part1 = RightGun RightW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  119. local LeftEffect = Instance.new("Part",LeftGun)LeftEffect.Size = Vector3.new(0.2,0.2,0.2)LeftEffect.Transparency = 1 LeftEffect.CanCollide = false
  120. local LEFW = Instance.new("Weld",LeftGun)LEFW.Part0 = LeftGun LEFW.Part1 = LeftEffect LEFW.C0 = CFrame.new(0,0.4,-2.4)
  121. local RightEffect = Instance.new("Part",RightGun)RightEffect.Size = Vector3.new(0.2,0.2,0.2)RightEffect.Transparency = 1 RightEffect.CanCollide = false
  122. local REFW = Instance.new("Weld",RightGun)REFW.Part0 = RightGun REFW.Part1 = RightEffect REFW.C0 = CFrame.new(0,0.4,-2.4)
  123. local ExpColors = {ColorSequenceKeypoint.new(0, Color3.new(255/255,144/255,46/255)),ColorSequenceKeypoint.new(0.121, Color3.new(0/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,0/255,0/255))}
  124. local LeftExp = Instance.new("ParticleEmitter",LeftEffect) LeftExp.Texture = "rbxassetid://850216805"
  125. LeftExp.LightEmission = 0.85 LeftExp.Color = ColorSequence.new(ExpColors) LeftExp.Rate = 500 LeftExp.Rotation = NumberRange.new(-360,360)
  126. LeftExp.Lifetime = NumberRange.new(1) LeftExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  127. LeftExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) LeftExp.Speed = NumberRange.new(2) LeftExp.SpreadAngle = Vector2.new(25,25) LeftExp.Name = "Explosion"
  128. LeftExp.VelocityInheritance = 0.5 LeftExp.ZOffset = 2 LeftExp.Enabled = false LeftExp.EmissionDirection = "Front"
  129. local RightExp = Instance.new("ParticleEmitter",RightEffect) RightExp.Texture = "rbxassetid://850216805"
  130. RightExp.LightEmission = 0.85 RightExp.Color = ColorSequence.new(ExpColors) RightExp.Rate = 500 RightExp.Rotation = NumberRange.new(-360,360)
  131. RightExp.Lifetime = NumberRange.new(1) RightExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  132. RightExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) RightExp.Speed = NumberRange.new(2) RightExp.SpreadAngle = Vector2.new(25,25) RightExp.Name = "Explosion"
  133. RightExp.VelocityInheritance = 0.5 RightExp.ZOffset = 2 RightExp.Enabled = false RightExp.EmissionDirection = "Front"
  134.  
  135. function GunFade(Gun)
  136. Spawn(function()
  137. wait(3)
  138. for i = 1,50 do
  139. Gun.Transparency = Gun.Transparency + 1/50
  140. swait()
  141. end
  142. Gun:remove()
  143. end)
  144. end
  145.  
  146. function Reload()
  147. attack = true
  148. for i = 1,15 do
  149. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  150. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  151. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(45), rd(125)), 0.1) -- Z, X, Y
  152. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  153. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-45), rd(-125)), 0.1) -- Z, X, Y
  154. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  155. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  156. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  157. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  158. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  159. swait()
  160. end
  161. for i = 1,5 do
  162. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  163. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  164. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  165. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  166. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  167. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  168. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  169. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  170. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  171. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  172. swait()
  173. end
  174. RightGun.Archivable = true LeftGun.Archivable = true
  175. local RD = RightGun:clone() RD.Parent = game.Workspace RD.CanCollide = true RD.Position = RightGun.Position RD.CFrame = RightGun.CFrame
  176. local LD = LeftGun:clone() LD.Parent = game.Workspace LD.CanCollide = true LD.Position = LeftGun.Position LD.CFrame = LeftGun.CFrame
  177. local BV = Instance.new("BodyVelocity",RD)BV.Velocity = c.HumanoidRootPart.CFrame.rightVector*15 BV.Velocity = BV.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV,0.05)
  178. local BV2 = Instance.new("BodyVelocity",LD)BV2.Velocity = c.HumanoidRootPart.CFrame.rightVector*-15 BV2.Velocity = BV2.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV2.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV2,0.05)
  179. local hit = false local hit2 = false
  180. RD.Touched:connect(function(T)
  181. if hit == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit = true
  182. GS = Instance.new("Sound",RD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  183. end
  184. end)
  185. LD.Touched:connect(function(T)
  186. if hit2 == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit2 = true
  187. GS = Instance.new("Sound",LD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  188. end
  189. end)
  190. GunFade(RD) GunFade(LD)
  191. RightGun.Transparency = 1 LeftGun.Transparency = 1
  192. for i = 1,25 do
  193. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  194. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  195. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  196. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  197. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  198. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  199. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  200. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  201. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  202. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  203. swait()
  204. end
  205. for i = 1,15 do
  206. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  207. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  208. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(-25)), 0.25) -- Z, X, Y
  209. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  210. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(25)), 0.25) -- Z, X, Y
  211. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  212. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  213. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  214. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  215. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  216. swait()
  217. end
  218. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://882101831" GS.Volume = 3 GS:Play()
  219. RightGun.Transparency = 0 LeftGun.Transparency = 0 Ammo = 8 attack = false
  220. RightGun.Archivable = false LeftGun.Archivable = false
  221. end
  222. function ShotBullets(Gun)
  223. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  224. for i = 1,15 do
  225. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(0.2,0.2,0.2) Bul.CanCollide = false
  226. Bul.CFrame = CFrame.new(Gun.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  227. Bul.CFrame = Bul.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  228. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  229. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  230. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  231. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  232. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  233. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  234. game.Debris:AddItem(Bul,0.5) local hit = false
  235. local damage = 2.5
  236. Bul.Touched:connect(function(Hit)
  237. if hit == false then
  238. if Hit.Parent:findFirstChild("Humanoid")~= nil and Hit.Parent ~= c then hit = true
  239. Hit.Parent.Humanoid:TakeDamage(damage) UltCharge = UltCharge + 0.25
  240. end
  241. end
  242. end)
  243. Spawn(function()
  244. for i = 1,100 do
  245. if damage < 0.1 then break end
  246. damage = damage - 0.15
  247. swait()
  248. end
  249. damage = 0.05
  250. end)
  251. end
  252. end
  253.  
  254. ShotCoolDown = false
  255. Combo = 1
  256. mouse.Button1Down:connect(function()
  257. if c.Humanoid.Health <= 0 then return end
  258. if ShotCoolDown == true then return end
  259. if attack == true then return end
  260. if Ammo == 0 then
  261. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://596722009" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  262. else
  263. ShotCoolDown = true Ammo = Ammo - 1
  264. if Combo == 1 then Combo = 2 LeftExp.Enabled = true
  265. ShotBullets(LeftEffect)
  266. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  267. for i = 1,3 do
  268. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.35) -- Z, X, Y
  269. swait()
  270. end
  271. else Combo = 1 RightExp.Enabled = true
  272. ShotBullets(RightEffect)
  273. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  274. for i = 1,3 do
  275. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.35) -- Z, X, Y
  276. swait()
  277. end
  278. end
  279. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  280. LeftExp.Enabled = false
  281. RightExp.Enabled = false
  282. wait(0.35)
  283. ShotCoolDown = false
  284. end
  285. end)
  286.  
  287. function Phase()
  288. if PhaseEnabled == false then return end
  289. PhaseEnabled = false
  290. attack = true c.Humanoid.WalkSpeed = 48
  291. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  292. for i,v in pairs(c:children()) do
  293. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  294. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  295. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  296. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.0138,1,0),NumberSequenceKeypoint.new(1,0,0)})
  297. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  298. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  299. end
  300. end
  301. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  302. local PrevHealth = c.Humanoid.Health
  303. local hp = c.Humanoid.HealthChanged:connect(function(Amnt)
  304. if Amnt < PrevHealth then
  305. c.Humanoid.Health = PrevHealth
  306. end
  307. end)
  308. for i = 1,150 do
  309. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.5) * ang(rd(-15), rd(0), rd(0)), 0.1)-- Y, X, Z
  310. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  311. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(105)), 0.1) -- Z, X, Y
  312. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  313. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-105)), 0.1) -- Z, X, Y
  314. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  315. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(15)), 0.1)
  316. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  317. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-15)), 0.1)
  318. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  319. swait()
  320. end
  321. hp:disconnect()
  322. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  323. for i,v in pairs(c:children()) do
  324. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  325. if v:findFirstChild("DarkEnergy")~= nil then
  326. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  327. end
  328. end
  329. end
  330. Ammo = 8
  331. c.Humanoid.WalkSpeed = 24
  332. attack = false
  333. Spawn(function()
  334. wait(8)
  335. PhaseEnabled = true
  336. end)
  337. end
  338.  
  339. function Teleport()
  340. if TeleportEnabled == false then return end
  341. if (c.HumanoidRootPart.Position-mouse.hit.p).magnitude >= 100 then return end
  342. TeleportEnabled = false
  343. local vl = math.random(1,4)
  344. if vl == 1 then
  345. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647830" GS.Volume = 3 GS:Play()
  346. end
  347. attack = true c.HumanoidRootPart.Anchored = true c.Humanoid.WalkSpeed = 0 c.Humanoid.JumpPower = 0 local Pos = mouse.hit.p
  348. for i = 1,40 do
  349. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  350. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  351. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  352. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  353. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  354. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  355. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  356. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  357. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  358. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  359. swait()
  360. end
  361. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  362. for i,v in pairs(c:children()) do
  363. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  364. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  365. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  366. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,0,0)})
  367. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  368. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  369. end
  370. end
  371. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  372. for i = 1,50 do
  373. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.25*i) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  374. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  375. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  376. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  377. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  378. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  379. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  380. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  381. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  382. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  383. swait()
  384. end
  385. c.HumanoidRootPart.CFrame = CFrame.new(Pos)
  386. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,2.5,0)
  387. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  388. for i = 1,50 do
  389. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  390. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  391. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  392. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  393. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  394. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  395. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  396. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  397. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  398. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  399. swait()
  400. end
  401. c.HumanoidRootPart.Anchored = false
  402. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  403. local PrevHealth = c.Humanoid.Health
  404. for i,v in pairs(c:children()) do
  405. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  406. if v:findFirstChild("DarkEnergy")~= nil then
  407. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  408. end
  409. end
  410. end
  411. attack = false
  412. Spawn(function()
  413. wait(10)
  414. TeleportEnabled = true
  415. end)
  416. end
  417.  
  418. function ShotDBullets(Gun)
  419. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  420. for i = 1,15 do
  421. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(2,2,2) Bul.CanCollide = false
  422. Bul.CFrame = Gun.CFrame*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25)))
  423. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  424. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  425. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  426. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  427. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  428. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  429. game.Debris:AddItem(Bul,0.5)
  430. end
  431. for i,v in pairs(game.Workspace:children()) do
  432. if v:FindFirstChild("Humanoid")~= nil and v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  433. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 45 then
  434. v.Humanoid:TakeDamage(5)
  435. end
  436. end
  437. end
  438. end
  439.  
  440. function Fade(PP)
  441. Spawn(function()
  442. for i = 1,20 do
  443. PP.Transparency = PP.Transparency + 1/20
  444. swait()
  445. end
  446. PP:remove()
  447. end)
  448. end
  449. function DeathFire()
  450. Spawn(function()
  451. local m2 = Instance.new("Model",game.Workspace)
  452. for i,v in pairs(c:children()) do
  453. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  454. local clone = v:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  455. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  456. elseif v.ClassName == "Accessory" then
  457. local clone = v.Handle:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  458. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  459. end
  460. m2:BreakJoints()
  461. end
  462. RightExp.Enabled = true
  463. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  464. LeftExp.Enabled = true
  465. local S2 = Instance.new("Sound",LeftEffect)S2.SoundId = "rbxassetid://181135016" S2.Volume = 0.5 S2:Play() game.Debris:AddItem(S2,1) S2.PlaybackSpeed = 0.9
  466. wait(0.1)
  467. RightExp.Enabled = false
  468. LeftExp.Enabled = false
  469. ShotDBullets(RightEffect)
  470. ShotDBullets(LeftEffect)
  471. end)
  472. end
  473.  
  474. function DeathBlossom()
  475.  
  476. UltCharge = 0
  477. local SpinCharge = 1 c.HumanoidRootPart.Anchored = true
  478. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://506001681" GS.Volume = 3 GS:Play()
  479. for i = 1,15 do
  480. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  481. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  482. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  483. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  484. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  485. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  486. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  487. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  488. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  489. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  490. swait()
  491. end
  492. DeathFire()
  493. for i = 1,15 do
  494. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  495. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z
  496. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  497. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  498. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  499. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  500. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  501. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  502. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  503. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  504. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  505. swait()
  506. end
  507. DeathFire()
  508. for i = 1,15 do
  509. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  510. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  511. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  512. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  513. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  514. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  515. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  516. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  517. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  518. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  519. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  520. swait()
  521. end
  522. DeathFire()
  523. for i = 1,15 do
  524. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  525. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z
  526. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  527. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  528. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  529. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  530. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  531. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  532. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  533. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  534. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  535. swait()
  536. end
  537. DeathFire()
  538. for i = 1,15 do
  539. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  540. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  541. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  542. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  543. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  544. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  545. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  546. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  547. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  548. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  549. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  550. swait()
  551. end
  552. DeathFire()
  553. for i = 1,15 do
  554. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  555. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z
  556. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  557. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  558. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  559. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  560. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  561. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  562. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  563. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  564. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  565. swait()
  566. end
  567. DeathFire()
  568. for i = 1,15 do
  569. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  570. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  571. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z
  572. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  573. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  574. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  575. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  576. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  577. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  578. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  579. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  580. swait()
  581. end
  582. DeathFire()
  583. for i = 1,15 do
  584. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  585. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  586. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  587. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  588. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  589. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  590. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  591. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  592. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  593. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  594. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  595. swait()
  596. end
  597. DeathFire()
  598. for i = 1,15 do
  599. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  600. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  601. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z
  602. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  603. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  604. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  605. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  606. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  607. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  608. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  609. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  610. swait()
  611. end
  612. DeathFire()
  613. for i = 1,15 do
  614. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  615. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  616. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  617. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  618. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  619. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  620. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  621. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  622. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  623. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  624. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  625. swait()
  626. end
  627. DeathFire()
  628. for i = 1,15 do
  629. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  630. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  631. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.1) -- Y, X, Z
  632. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  633. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  634. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  635. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  636. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  637. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  638. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  639. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  640. swait()
  641. end
  642. DeathFire()
  643. for i = 1,15 do
  644. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  645. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  646. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  647. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  648. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  649. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  650. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  651. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  652. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  653. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  654. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  655. swait()
  656. end
  657. c.HumanoidRootPart.Anchored = false
  658. attack = false
  659. Reload()
  660. ---end
  661. end
  662.  
  663. mouse.KeyDown:connect(function(key)
  664. if c.Humanoid.Health <= 0 then return end
  665. if attack == true then return end
  666. if key == "q" then
  667. Phase()
  668. end
  669. if key == "e" then
  670. DeathBlossom()
  671. end
  672. if key == "r" then
  673. Reload()
  674. end
  675. if key == "z" then
  676. Teleport()
  677. end
  678. end)
  679.  
  680. idletime = 0
  681. sine = 0
  682. game:GetService("RunService").RenderStepped:connect(function()
  683. if UltCharge >= 100 then
  684. UltCharge = 100
  685. UltT.Text = "100%"
  686. else
  687. UltT.Text = math.floor(UltCharge).."%"
  688. end
  689. AmmoT.Text = Ammo.."/8"
  690. if attack == false then
  691. if c.HumanoidRootPart.Velocity.Y > 0.25 then idletime = 0
  692. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  693. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  694. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(75)), 0.1) -- Z, X, Y
  695. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  696. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-75)), 0.1) -- Z, X, Y
  697. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  698. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  699. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  700. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  701. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  702. elseif c.HumanoidRootPart.Velocity.Y < -0.25 then idletime = 0
  703. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  704. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  705. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.1) -- Z, X, Y
  706. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  707. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.1) -- Z, X, Y
  708. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  709. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  710. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  711. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  712. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  713. elseif (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then idletime = 0
  714. sine = sine + 1
  715. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0+(math.cos(sine/3)*0.05)) * ang(rd(10), rd(0), rd(0)), 0.2)-- Y, X, Z
  716. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.2) -- Y, X, Z
  717. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(95+(math.cos(sine/3)*-2.5))), 0.2) -- Z, X, Y
  718. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  719. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(95+(math.cos(sine/3)*-2.5)))), 0.2) -- Z, X, Y
  720. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  721. lerpz(RH, "C0", RHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd(-(15+math.cos(sine/6)*75))), 0.2)
  722. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  723. lerpz(LH, "C0", LHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd((15-math.cos(sine/6)*75))), 0.2)
  724. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  725. swait()
  726. else sine = sine + 1 idletime = idletime + 1
  727. if idletime >= 200 then
  728. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1+(math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  729. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  730. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(25+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  731. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  732. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(25+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  733. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  734. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  735. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  736. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  737. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  738. else
  739. lerpz(RJ, "C0", RJC0 * cf(0, 0, (math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  740. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  741. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  742. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  743. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(90+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  744. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  745. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  746. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  747. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  748. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  749. end
  750. swait()
  751. end
  752. --[[local ToMouse = (mouse.hit.p - Head.Position).unit
  753. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  754. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Right Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Right Arm"].Size.Z / 2)), 0)))
  755. local ToMouseRightArm = ((mouse.hit.p - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  756. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  757. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  758. if tostring(LateralAngle) == "-1.#IND" then
  759. LateralAngle = 0
  760. end
  761. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  762. if LateralAngle > (math.pi / 2) then
  763. LateralAngle = (math.pi / 2)
  764. end
  765. if Cross.Y < 0 then
  766. LateralAngle = -LateralAngle
  767. end
  768. RS.C0 = CFrame.new(RS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  769. RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90))
  770. local FromLeftArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Left Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Left Arm"].Size.Z / 2)), 0)))
  771. local ToMouseLeftArm = ((mouse.hit.p - FromLeftArmPos) * Vector3.new(1 ,0, 1)).unit
  772. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  773. local LateralAngle = math.acos(ToMouseLeftArm:Dot(Look))
  774. if tostring(LateralAngle) == "-1.#IND" then
  775. LateralAngle = 0
  776. end
  777. local Cross = Head.CFrame.lookVector:Cross(ToMouseLeftArm)
  778. if LateralAngle > (math.pi * 2) then
  779. LateralAngle = (math.pi * 2)
  780. end
  781. if Cross.Y < 0 then
  782. LateralAngle = -LateralAngle
  783. end
  784. LS.C0 = CFrame.new(LS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  785. LS.C0 = LS.C0*CFrame.Angles(0,0,math.rad(90)) LS.C0 = LS.C0*CFrame.Angles(0,math.rad(180),0)]]
  786. end
  787. end)
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