Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fur Fighters Dreamcast texture formats
- bitmaps: pvr, spr, raw, tgr\sq
- levels: pvr
- models: pvr
- skeletons: pvr
- pak: pvr
- BITMAPS
- vq argb1555, mipmap
- 16 bit single pallet spr(well...)
- 48 x 32 8bbp raw(VMU lcd screens)
- sq pvr stride 555 640 x 480 compressed( 548, COMP_BIZARRE from quickbms defs.h)
- tgr rectangle rgb565 128 x 128 blocks
- LEVELS
- vq argb1555, mipmap(64, 128, 256, 512, 1024)
- sqtw argb1555, mipmap(8, 16, 32
- sqtw argb1555, mipmap(256) final_dm ldc demo 1: control_room-control_room5, old_computer1-old_computer3
- MODELS
- vq argb1555, mipmap
- sqtw argb1555, mipmap
- rectangle rgb565
- 8 bpp tim
- SKELETONS
- vq argb1555, mipmap(64, 128, 256)
- sqtw argb1555, mipmap(8, 16, 32)
- PACKDAT
- sqtw argb1555
- sqtw argb4444
- PACKDATA(demos)
- rectangle argb1555
- rectangle argb4444
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement