wanTH092

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Jun 19th, 2018
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  1. --//====================================================\\--
  2. --||               Edited by wanTH092
  3. --\\====================================================//--
  4.  
  5.  
  6. local Player = game.Players.localPlayer
  7. local Character = Player.Character
  8. local Humanoid = Character.Humanoid
  9. local Mouse = Player:GetMouse()
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local Camera = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local attack = false
  20. local Anim = 'Idle'
  21. local Lighty = game:GetService"Lighting"
  22. local attacktype = 1
  23. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  24. local velocity = RootPart.Velocity.y
  25. local sine = 0
  26. local change = 1
  27. local Create = LoadLibrary("RbxUtility").Create
  28.  
  29. local chara = Character
  30. local m = Create("Model"){
  31.     Parent = Character,
  32.     Name = "WeaponModel",
  33. }
  34. function chat(...)
  35.     local txxt = {...}
  36.     local ch = coroutine.wrap(function()
  37.         if chara:FindFirstChild("Chatt")~= nil then
  38.             Character:FindFirstChild("Chatt"):destroy()
  39.         end
  40.         local txt = Instance.new("BillboardGui", chara)
  41.         txt.Adornee = chara.Head
  42.         txt.Name = "Chatt"
  43.         txt.Size = UDim2.new(2, 0, 1.2, 0)
  44.         txt.StudsOffset = Vector3.new(-9, 7, 0)
  45.         local text = Instance.new("TextLabel", txt)
  46.         text.Size = UDim2.new(10, 0, 7, 0)
  47.         text.TextSize = 32
  48.         text.Font = Enum.Font.Antique
  49.         text.TextScaled = false
  50.         text.BackgroundTransparency = 1
  51.         text.TextColor3 = Color3.new(255,0,0)
  52.         text.TextStrokeTransparency = 0
  53.         text.TextStrokeColor3 = Color3.new(255/100, 195/0, 175/0)
  54.         text.Text = ""
  55.         txxt = table.concat(txxt,"\t")
  56.         for i = 1, #txxt do
  57.             text.Text = txxt:sub(1,i)
  58.            
  59.         end
  60.         wait(2)
  61.         for trans = 0,1,00.1 do
  62.             text.TextTransparency = trans
  63.             text.TextStrokeTransparency = trans
  64.             wait()
  65.         end
  66.         wait()
  67.         txt:destroy()
  68.     end)
  69.    
  70.     ch(...)
  71. end
  72. Player.Chatted:connect(chat)
  73.  
  74. wait(0.2)
  75.  
  76. Player = game:GetService("Players").LocalPlayer
  77. PlayerGui = Player.PlayerGui
  78. Cam = workspace.CurrentCamera
  79. Backpack = Player.Backpack
  80. Character = Player.Character
  81. Humanoid = Character.Humanoid
  82. Mouse = Player:GetMouse()
  83. RootPart = Character["HumanoidRootPart"]
  84. Torso = Character["Torso"]
  85. Head = Character["Head"]
  86. RightArm = Character["Right Arm"]
  87. LeftArm = Character["Left Arm"]
  88. RightLeg = Character["Right Leg"]
  89. LeftLeg = Character["Left Leg"]
  90. RootJoint = RootPart["RootJoint"]
  91. Neck = Torso["Neck"]
  92. RightShoulder = Torso["Right Shoulder"]
  93. LeftShoulder = Torso["Left Shoulder"]
  94. RightHip = Torso["Right Hip"]
  95. LeftHip = Torso["Left Hip"]
  96. Character.Archivable = true
  97. Player:ClearCharacterAppearance()
  98.  
  99. IT = Instance.new
  100. CF = CFrame.new
  101. VT = Vector3.new
  102. RAD = math.rad
  103. C3 = Color3.new
  104. UD2 = UDim2.new
  105. BRICKC = BrickColor.new
  106. ANGLES = CFrame.Angles
  107. EULER = CFrame.fromEulerAnglesXYZ
  108. COS = math.cos
  109. ACOS = math.acos
  110. SIN = math.sin
  111. ASIN = math.asin
  112. ABS = math.abs
  113. MRANDOM = math.random
  114. FLOOR = math.floor
  115.  
  116. --//=================================\\
  117. --||          USEFUL VALUES
  118. --\\=================================//
  119.  
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122. local Speed = 20
  123. local SIZE = 1.4
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local DAMAGEMULTIPLIER = 5
  129. local ANIM = "Idle"
  130. local ATTACK = false
  131. local EQUIPPED = false
  132. local HOLD = false
  133. local COMBO = 1
  134. local Rooted = false
  135. local SINE = 0
  136. local KEYHOLD = false
  137. local CHANGE = 2 / Animation_Speed
  138. local WALKINGANIM = false
  139. local VALUE1 = false
  140. local VALUE2 = false
  141. local ROBLOXIDLEANIMATION = IT("Animation")
  142. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  143. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  144. local ATANIM = IT("Animation")
  145. ATANIM.Name = "Attack Animation"
  146. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local CLOCKLOOP = 0
  158. local SONG = 1873219898
  159. local CLOCKTARGET = nil
  160. local CLOCKSPEED = 2.5
  161. script.Parent = WEAPONGUI
  162. local CLONE = Character:Clone()
  163. CLONE.Parent = nil
  164. Character.Archivable = false
  165. local sick = Instance.new("Sound",Torso)
  166. sick.Volume = 25
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189.     tf = tf + s
  190.     if tf >= frame then
  191.         if allowframeloss then
  192.             script.ArtificialHB:Fire()
  193.             lastframe = tick()
  194.         else
  195.             for i = 1, math.floor(tf / frame) do
  196.                 script.ArtificialHB:Fire()
  197.             end
  198.         lastframe = tick()
  199.         end
  200.         if tossremainder then
  201.             tf = 0
  202.         else
  203.             tf = tf - frame * math.floor(tf / frame)
  204.         end
  205.     end
  206. end)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211. --//=================================\\
  212. --||          SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220.     if NUMBER >= 0 then
  221.         NUMBER = 0
  222.     end
  223.     return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227.     if NUMBER <= 0 then
  228.         NUMBER = 0
  229.     end
  230.     return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234.     if NUMBER == 0 or NUMBER == nil then
  235.         ArtificialHB.Event:wait()
  236.     else
  237.         for i = 1, NUMBER do
  238.             ArtificialHB.Event:wait()
  239.         end
  240.     end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244.     local NEWMESH = IT(MESH)
  245.     if MESH == "SpecialMesh" then
  246.         NEWMESH.MeshType = MESHTYPE
  247.         if MESHID ~= "nil" and MESHID ~= "" then
  248.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249.         end
  250.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252.         end
  253.     end
  254.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255.     NEWMESH.Scale = SCALE
  256.     NEWMESH.Parent = PARENT
  257.     return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261.     local NEWPART = IT("Part")
  262.     NEWPART.formFactor = FORMFACTOR
  263.     NEWPART.Reflectance = REFLECTANCE
  264.     NEWPART.Transparency = TRANSPARENCY
  265.     NEWPART.CanCollide = false
  266.     NEWPART.Locked = true
  267.     NEWPART.Anchored = true
  268.     if ANCHOR == false then
  269.         NEWPART.Anchored = false
  270.     end
  271.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272.     NEWPART.Name = NAME
  273.     NEWPART.Size = SIZE
  274.     NEWPART.Position = Torso.Position
  275.     NEWPART.Material = MATERIAL
  276.     NEWPART:BreakJoints()
  277.     NEWPART.Parent = PARENT
  278.     return NEWPART
  279. end
  280.  
  281.     local function weldBetween(a, b)
  282.         local weldd = Instance.new("ManualWeld")
  283.         weldd.Part0 = a
  284.         weldd.Part1 = b
  285.         weldd.C0 = CFrame.new()
  286.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  287.         weldd.Parent = a
  288.         return weldd
  289.     end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294.     local trace = m00 + m11 + m22
  295.     if trace > 0 then
  296.         local s = math.sqrt(1 + trace)
  297.         local recip = 0.5 / s
  298.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299.     else
  300.         local i = 0
  301.         if m11 > m00 then
  302.             i = 1
  303.         end
  304.         if m22 > (i == 0 and m00 or m11) then
  305.             i = 2
  306.         end
  307.         if i == 0 then
  308.             local s = math.sqrt(m00 - m11 - m22 + 1)
  309.             local recip = 0.5 / s
  310.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311.         elseif i == 1 then
  312.             local s = math.sqrt(m11 - m22 - m00 + 1)
  313.             local recip = 0.5 / s
  314.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315.         elseif i == 2 then
  316.             local s = math.sqrt(m22 - m00 - m11 + 1)
  317.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318.         end
  319.     end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323.     local xs, ys, zs = x + x, y + y, z + z
  324.     local wx, wy, wz = w * xs, w * ys, w * zs
  325.     local xx = x * xs
  326.     local xy = x * ys
  327.     local xz = x * zs
  328.     local yy = y * ys
  329.     local yz = y * zs
  330.     local zz = z * zs
  331.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336.     local startInterp, finishInterp;
  337.     if cosTheta >= 0.0001 then
  338.         if (1 - cosTheta) > 0.0001 then
  339.             local theta = ACOS(cosTheta)
  340.             local invSinTheta = 1 / SIN(theta)
  341.             startInterp = SIN((1 - t) * theta) * invSinTheta
  342.             finishInterp = SIN(t * theta) * invSinTheta
  343.         else
  344.             startInterp = 1 - t
  345.             finishInterp = t
  346.         end
  347.     else
  348.         if (1 + cosTheta) > 0.0001 then
  349.             local theta = ACOS(-cosTheta)
  350.             local invSinTheta = 1 / SIN(theta)
  351.             startInterp = SIN((t - 1) * theta) * invSinTheta
  352.             finishInterp = SIN(t * theta) * invSinTheta
  353.         else
  354.             startInterp = t - 1
  355.             finishInterp = t
  356.         end
  357.     end
  358.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362.     local qa = {QuaternionFromCFrame(a)}
  363.     local qb = {QuaternionFromCFrame(b)}
  364.     local ax, ay, az = a.x, a.y, a.z
  365.     local bx, by, bz = b.x, b.y, b.z
  366.     local _t = 1 - t
  367.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371.     local frame = IT("Frame")
  372.     frame.BackgroundTransparency = TRANSPARENCY
  373.     frame.BorderSizePixel = BORDERSIZEPIXEL
  374.     frame.Position = POSITION
  375.     frame.Size = SIZE
  376.     frame.BackgroundColor3 = COLOR
  377.     frame.BorderColor3 = BORDERCOLOR
  378.     frame.Name = NAME
  379.     frame.Parent = PARENT
  380.     return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384.     local label = IT("TextLabel")
  385.     label.BackgroundTransparency = 1
  386.     label.Size = UD2(1, 0, 1, 0)
  387.     label.Position = UD2(0, 0, 0, 0)
  388.     label.TextColor3 = TEXTCOLOR
  389.     label.TextStrokeTransparency = STROKETRANSPARENCY
  390.     label.TextTransparency = TRANSPARENCY
  391.     label.FontSize = TEXTFONTSIZE
  392.     label.Font = TEXTFONT
  393.     label.BorderSizePixel = BORDERSIZEPIXEL
  394.     label.TextStrokeColor3 = C3(1,1,1)
  395.     label.TextScaled = false
  396.     label.Text = TEXT
  397.     label.Name = NAME
  398.     label.Parent = PARENT
  399.     return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407.     local NEWWELD = IT(TYPE)
  408.     NEWWELD.Part0 = PART0
  409.     NEWWELD.Part1 = PART1
  410.     NEWWELD.C0 = C0
  411.     NEWWELD.C1 = C1
  412.     NEWWELD.Parent = PARENT
  413.     return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418.     local NEWSOUND = nil
  419.     coroutine.resume(coroutine.create(function()
  420.         NEWSOUND = S:Clone()
  421.         NEWSOUND.Parent = PARENT
  422.         NEWSOUND.Volume = VOLUME
  423.         NEWSOUND.Pitch = PITCH
  424.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425.         NEWSOUND:play()
  426.         if DOESLOOP == true then
  427.             NEWSOUND.Looped = true
  428.         else
  429.             repeat wait(1) until NEWSOUND.Playing == false
  430.             NEWSOUND:remove()
  431.         end
  432.     end))
  433.     return NEWSOUND
  434. end
  435.  
  436. function CFrameFromTopBack(at, top, back)
  437.     local right = top:Cross(back)
  438.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  439. end
  440.  
  441. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  442. function WACKYEFFECT(Table)
  443.     local TYPE = (Table.EffectType or "Sphere")
  444.     local SIZE = (Table.Size or VT(1,1,1))
  445.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  446.     local TRANSPARENCY = (Table.Transparency or 0)
  447.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  448.     local CFRAME = (Table.CFrame or Torso.CFrame)
  449.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  450.     local ROTATION1 = (Table.RotationX or 0)
  451.     local ROTATION2 = (Table.RotationY or 0)
  452.     local ROTATION3 = (Table.RotationZ or 0)
  453.     local MATERIAL = (Table.Material or "Neon")
  454.     local COLOR = (Table.Color or C3(1,1,1))
  455.     local TIME = (Table.Time or 45)
  456.     local SOUNDID = (Table.SoundID or nil)
  457.     local SOUNDPITCH = (Table.SoundPitch or nil)
  458.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  459.     coroutine.resume(coroutine.create(function()
  460.         local PLAYSSOUND = false
  461.         local SOUND = nil
  462.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  463.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  464.             PLAYSSOUND = true
  465.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  466.         end
  467.         EFFECT.Color = COLOR
  468.         local MSH = nil
  469.         if TYPE == "Sphere" then
  470.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  471.         elseif TYPE == "Block" then
  472.             MSH = IT("BlockMesh",EFFECT)
  473.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  474.         elseif TYPE == "Wave" then
  475.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  476.         elseif TYPE == "Ring" then
  477.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  478.         elseif TYPE == "Slash" then
  479.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480.         elseif TYPE == "Round Slash" then
  481.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482.         elseif TYPE == "Swirl" then
  483.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  484.         elseif TYPE == "Skull" then
  485.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  486.         elseif TYPE == "Crystal" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  488.         end
  489.         if MSH ~= nil then
  490.             local MOVESPEED = nil
  491.             if MOVEDIRECTION ~= nil then
  492.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  493.             end
  494.             local GROWTH = SIZE - ENDSIZE
  495.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  496.             if TYPE == "Block" then
  497.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498.             else
  499.                 EFFECT.CFrame = CFRAME
  500.             end
  501.             for LOOP = 1, TIME+1 do
  502.                 Swait()
  503.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  504.                 if TYPE == "Wave" then
  505.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  506.                 end
  507.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  508.                 if TYPE == "Block" then
  509.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510.                 else
  511.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  512.                 end
  513.                 if MOVEDIRECTION ~= nil then
  514.                     local ORI = EFFECT.Orientation
  515.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  516.                     EFFECT.Orientation = ORI
  517.                 end
  518.             end
  519.             if PLAYSSOUND == false then
  520.                 EFFECT:remove()
  521.             else
  522.                 repeat Swait() until SOUND.Playing == false
  523.                 EFFECT:remove()
  524.             end
  525.         else
  526.             if PLAYSSOUND == false then
  527.                 EFFECT:remove()
  528.             else
  529.                 repeat Swait() until SOUND.Playing == false
  530.                 EFFECT:remove()
  531.             end
  532.         end
  533.     end))
  534. end
  535.  
  536. function MakeForm(PART,TYPE)
  537.     if TYPE == "Cyl" then
  538.         local MSH = IT("CylinderMesh",PART)
  539.     elseif TYPE == "Ball" then
  540.         local MSH = IT("SpecialMesh",PART)
  541.         MSH.MeshType = "Sphere"
  542.     elseif TYPE == "Wedge" then
  543.         local MSH = IT("SpecialMesh",PART)
  544.         MSH.MeshType = "Wedge"
  545.     end
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551.     local DIRECTION = CF(StartPos,EndPos).lookVector
  552.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  553. end
  554.  
  555. function turnto(position)
  556.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --||         WEAPON CREATION
  561. --\\=================================//
  562.  
  563. Humanoid.Parent = nil
  564. RootPart.Size = RootPart.Size*SIZE
  565. Torso.Size = Torso.Size*SIZE
  566. RightArm.Size = RightArm.Size*SIZE
  567. RightLeg.Size = RightLeg.Size*SIZE
  568. LeftArm.Size = LeftArm.Size*SIZE
  569. LeftLeg.Size = LeftLeg.Size*SIZE
  570. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  573. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  574. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  575. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  576. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  577. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  579. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  580. Head.Size = Head.Size*SIZE
  581. RootJoint.Parent = RootPart
  582. Neck.Parent = Torso
  583. RightShoulder.Parent = Torso
  584. LeftShoulder.Parent = Torso
  585. RightHip.Parent = Torso
  586. LeftHip.Parent = Torso
  587.  
  588. Humanoid.DisplayDistanceType = "None"
  589. local naeeym2 = IT("BillboardGui",Character)
  590. naeeym2.AlwaysOnTop = true
  591. naeeym2.Size = UDim2.new(5,35,2,15)
  592. naeeym2.StudsOffset = Vector3.new(0,2,0)
  593. naeeym2.MaxDistance = 99999
  594. naeeym2.Adornee = Character.Head
  595. naeeym2.Name = "Name"
  596. local tecks2 = IT("TextLabel",naeeym2)
  597. tecks2.BackgroundTransparency = 1
  598. tecks2.TextScaled = true
  599. tecks2.BorderSizePixel = 0
  600. tecks2.Text = "Superior"
  601. tecks2.Font = "Antique"
  602. tecks2.TextSize = 30
  603. tecks2.TextStrokeTransparency = 0
  604. tecks2.TextColor3 = C3(255,0,0)
  605. tecks2.TextStrokeColor3 = C3(255/100, 195/0, 175/0)
  606. tecks2.Size = UDim2.new(1,0,0.5,0)
  607. tecks2.Parent = naeeym2
  608. local top = Instance.new("Shirt")
  609. top.ShirtTemplate = "rbxassetid://45695443"
  610. top.Parent = Character
  611. top.Name = "Cloth"
  612. local bottom = Instance.new("Pants")
  613. bottom.PantsTemplate = "rbxassetid://45696190"
  614. bottom.Parent = Character
  615. bottom.Name = "Cloth"
  616. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
  617. PRT.Color = C3(0,0,0)
  618. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  619. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  620. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
  621. PRT.Color = C3(0,0,0)
  622. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  623. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  624. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  625. PRT.Color = C3(0,0,0)
  626. MakeForm(PRT,"Ball")
  627. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  628. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  629. PRT.Color = C3(255/100, 195/0, 175/0)
  630. MakeForm(PRT,"Ball")
  631. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  632. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  633. PRT.Color = C3(0,0,0)
  634. MakeForm(PRT,"Ball")
  635. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  636. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  637. PRT.Color = C3(255/100, 195/0, 175/0)
  638. MakeForm(PRT,"Ball")
  639. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  640. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  641. PRT.Color = C3(255/100, 195/0, 175/0)
  642. MakeForm(PRT,"Ball")
  643. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  644. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  645. PRT.Color = C3(255/100, 195/0, 175/0)
  646. MakeForm(PRT,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  648. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  649. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  651. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  652. MakeForm(PRT,"Cyl")
  653. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  654. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  655. MakeForm(PRT,"Cyl")
  656. PRT.Color = C3(255/100, 195/0, 175/0)
  657. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  658. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  659. MakeForm(RING,"Cyl")
  660. RING.Color = C3(0,0,0)
  661. for i = 1, 12 do
  662.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  663.     PRT.Color = C3(0,0,0)
  664.     local MSH = IT("BlockMesh",PRT)
  665.     MSH.Scale = VT(0.6,1,1)
  666.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  667. end
  668. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  669. PRT.Color = C3(0,0,0)
  670. local MSH = IT("BlockMesh",PRT)
  671. MSH.Scale = VT(0.4,1,1)
  672. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  673. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  674. PRT.Color = C3(0,0,0)
  675. local MSH = IT("BlockMesh",PRT)
  676. MSH.Scale = VT(0.4,1,1)
  677. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  678. coroutine.resume(coroutine.create(function()
  679.     while true do
  680.         Swait()
  681.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  682.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  683.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  684.         if CLOCKLOOP <= -150 then
  685.             if VALUE1 == false then
  686.                 CLOCKLOOP = 0
  687.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1004,1004,1004), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  688.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  689.                 ApplyAoE(HITPOS,10,15,45,75,false)
  690.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  691.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  692.                 if CLOCKTARGET ~= nil then
  693.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  694.                     if CLOCKTARGET.Torso ~= nil then
  695.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  696.                     end
  697.                     if CLOCKTARGET.Health == 0 then
  698.                         CLOCKTARGET = nil
  699.                     end
  700.                 end
  701.             end
  702.         end
  703.     end
  704. end))
  705.  
  706. Neck.Name = "Weld"
  707. RootJoint.Name = "Weld"
  708. RightShoulder.Name = "Weld"
  709. LeftShoulder.Name = "Weld"
  710. RightHip.Name = "Weld"
  711. LeftHip.Name = "Weld"
  712.  
  713. local BODY = {}
  714. for _, c in pairs(Character:GetDescendants()) do
  715.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  716.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  717.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  718.         end
  719.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  720.     elseif c:IsA("JointInstance") then
  721.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  722.     end
  723. end
  724. for e = 1, #BODY do
  725.     if BODY[e] ~= nil then
  726.         local STUFF = BODY[e]
  727.         local PART = STUFF[1]
  728.         local PARENT = STUFF[2]
  729.         local MATERIAL = STUFF[3]
  730.         local COLOR = STUFF[4]
  731.         local TRANSPARENCY = STUFF[5]
  732.         if PART.ClassName == "Part" and PART ~= RootPart then
  733.             PART.Material = MATERIAL
  734.             PART.Color = COLOR
  735.             PART.Transparency = TRANSPARENCY
  736.         end
  737.         PART.AncestryChanged:Connect(function()
  738.             PART.Parent = PARENT
  739.         end)
  740.     end
  741. end
  742.  
  743. function refit()
  744.     Character.Parent = workspace
  745.     for e = 1, #BODY do
  746.         if BODY[e] ~= nil then
  747.             local STUFF = BODY[e]
  748.             local PART = STUFF[1]
  749.             local PARENT = STUFF[2]
  750.             local MATERIAL = STUFF[3]
  751.             local COLOR = STUFF[4]
  752.             local TRANSPARENCY = STUFF[5]
  753.             if PART.ClassName == "Part" and PART ~= RootPart then
  754.                 PART.Material = MATERIAL
  755.                 PART.Color = COLOR
  756.                 PART.Transparency = TRANSPARENCY
  757.             end
  758.             if PART.Parent ~= PARENT then
  759.                 Humanoid:remove()
  760.                 PART.Parent = PARENT
  761.                 Humanoid = IT("Humanoid",Character)
  762.             end
  763.         end
  764.     end
  765. end
  766. local SKILLTEXTCOLOR = C3(255/100, 195/0, 175/0)
  767. local SKILLFONT = "Fantasy"
  768. local SKILLTEXTSIZE = 7
  769.  
  770. Weapon.Parent = Character
  771. Humanoid.Parent = Character
  772.  
  773. Humanoid.Died:connect(function()
  774.     refit()
  775. end)
  776.  
  777. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  778. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  779. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  780. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  781. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  782.  
  783. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fate Engage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  784. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Timer Chamber", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  785. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hotte Knuckle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  786. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Meteor Somewhere", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  787. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Betrayed Pandora", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  788.  
  789. --//=================================\\
  790. --||            DAMAGING
  791. --\\=================================//
  792.  
  793. function ApplyDamage(Humanoid,Damage,TorsoPart)
  794.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  795.     defence.Name = ("HitBy"..Player.Name)
  796.     game:GetService("Debris"):AddItem(defence, 0.001)
  797.     Damage = Damage * DAMAGEMULTIPLIER
  798.     if Humanoid.Health ~= 0 then
  799.         local CritChance = MRANDOM(1,100)
  800.         if Damage > Humanoid.Health then
  801.             Damage = math.ceil(Humanoid.Health)
  802.             if Damage == 0 then
  803.                 Damage = 0.1
  804.             end
  805.         end
  806.         Humanoid.Health = Humanoid.Health - Damage
  807.     end
  808. end
  809.  
  810. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  811.     local CHILDREN = workspace:GetDescendants()
  812.     for index, CHILD in pairs(CHILDREN) do
  813.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  814.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  815.             if HUM then
  816.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  817.                 if TORSO then
  818.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  819.                         if INSTAKILL == false then
  820.                             CHILD:BreakJoints()
  821.                         else
  822.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  823.                             ApplyDamage(HUM,DMG,TORSO)
  824.                         end
  825.                         if FLING > 0 then
  826.                             for _, c in pairs(CHILD:GetChildren()) do
  827.                                 if c:IsA("BasePart") then
  828.                                     local bv = Instance.new("BodyVelocity")
  829.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  830.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  831.                                     bv.Parent = c
  832.                                     Debris:AddItem(bv,0.05)
  833.                                 end
  834.                             end
  835.                         end
  836.                     end
  837.                 end
  838.             end
  839.         end
  840.     end
  841. end
  842.  
  843. --//=================================\\
  844. --||    ATTACK FUNCTIONS AND STUFF
  845. --\\=================================//
  846.  
  847. function MagicMissiles()
  848.     ATTACK = true
  849.     Rooted = false
  850.     local SELECTING = true
  851.     local SPOTS = {}
  852.     coroutine.resume(coroutine.create(function()
  853.         local LOOP = 0
  854.         repeat
  855.             LOOP = LOOP + 1
  856.             Swait()
  857.             if LOOP >= 15 then
  858.                 LOOP = 0
  859.                 for i = 1, #SPOTS do
  860.                     if SPOTS[i] ~= nil then
  861.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  862.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  863.                     end
  864.                 end
  865.             end
  866.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  867.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  868.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  872.         until SELECTING == false
  873.         Rooted = false
  874.         repeat
  875.             LOOP = LOOP + 1
  876.             Swait()
  877.             if LOOP >= 15 then
  878.                 LOOP = 0
  879.                 for i = 1, #SPOTS do
  880.                     if SPOTS[i] ~= nil then
  881.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  882.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  883.                     end
  884.                 end
  885.             end
  886.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  887.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  888.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         until ATTACK == false
  893.     end))
  894.     repeat
  895.         repeat Swait() until HOLD == true
  896.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  897.             if DIST > 9999 then
  898.                 DIST = 9999
  899.             end
  900.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  901.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  902.             if HITFLOOR ~= nil then
  903.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  904.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  905.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  906.             end
  907.         repeat Swait() until HOLD == false
  908.     until #SPOTS == 5
  909.     SELECTING = false
  910.     for i = 1, #SPOTS do
  911.         if SPOTS[i] ~= nil then
  912.             local POS = SPOTS[i]
  913.             coroutine.resume(coroutine.create(function()
  914.                 local MISSILE = IT("Model",Effects)
  915.                 MISSILE.Name = "Missile"
  916.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,2,2))
  917.                 MakeForm(BASEPART,"Cyl")
  918.                 MISSILE.PrimaryPart = BASEPART
  919.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  920.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,4,2))
  921.                 MakeForm(HEAD,"Ball")
  922.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  923.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2.5,0.1,2.5))
  924.                 MakeForm(TAIL,"Cyl")
  925.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  926.                 for i = 1, 15 do
  927.                     Swait()
  928.                     for _, c in pairs(MISSILE:GetChildren()) do
  929.                         if c.ClassName == "Part" then
  930.                             c.Transparency = c.Transparency - 1/10
  931.                         end
  932.                     end
  933.                 end
  934.                 for i = 1, 15*1.5 do
  935.                     Swait()
  936.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  937.                 end
  938.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  939.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  940.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  941.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  942.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  943.                 MISSILE:remove()
  944.             end))
  945.         end
  946.     end
  947.     wait(0.6)
  948.     ATTACK = false
  949.     Rooted = false
  950. end
  951.  
  952. function TimesUp()
  953.     CLOCKTARGET = nil
  954.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  955.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  956.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  957.         if TORSO then
  958.             ATTACK = true
  959.             Rooted = false
  960.             coroutine.resume(coroutine.create(function()
  961.                 repeat
  962.                     Swait()
  963.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  964.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969.                 until ATTACK == false
  970.             end))
  971.             if Effects:FindFirstChild("NeonDoll") then
  972.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  973.             end
  974.             wait(0.5)
  975.             local FAKECHARACTER = IT("Model",Effects)
  976.             FAKECHARACTER.Name = "NeonDoll"
  977.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  978.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  979.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  980.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  981.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  982.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  983.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  984.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  985.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  986.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  987.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  988.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  989.             CreateSound(201858045, TORS, 5, 0.4, false)
  990.             for i = 1, 50 do
  991.                 Swait()
  992.                 CLOCKSPEED = 2.5
  993.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  994.                     if c.ClassName == "Part" then
  995.                         c.Transparency = c.Transparency - 0.5/150
  996.                     end
  997.                 end
  998.             end
  999.             CLOCKTARGET = HUM
  1000.             coroutine.resume(coroutine.create(function()
  1001.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1002.                 for i = 1, 25 do
  1003.                     Swait()
  1004.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1005.                         if c.ClassName == "Part" then
  1006.                             c.Transparency = c.Transparency + 0.5/25
  1007.                         end
  1008.                     end
  1009.                 end
  1010.                 CLOCKSPEED = 2.5
  1011.                 FAKECHARACTER:remove()
  1012.             end))
  1013.             wait(0.5)
  1014.             ATTACK = false
  1015.             Rooted = false
  1016.         end
  1017.     end
  1018. end
  1019.  
  1020. function ChainPunch()
  1021.     ATTACK = true
  1022.     Rooted = false
  1023.     local GYRO = IT("BodyGyro",RootPart)
  1024.     GYRO.D = 25
  1025.     GYRO.P = 2000
  1026.     GYRO.MaxTorque = VT(0,40000,0)
  1027.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1028.     repeat
  1029.         Swait()
  1030.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1031.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1032.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1033.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.     until HOLD == true
  1038.     local POS = Mouse.Hit.p
  1039.     local CHAINS = false
  1040.     local CHAINLINKS = {}
  1041.     local A = IT("Attachment",RightArm)
  1042.     A.Position = VT(1,-1,0)*SIZE
  1043.     A.Orientation = VT(-90, -89.982, 0)
  1044.     local B = IT("Attachment",RightArm)
  1045.     B.Position = VT(-1,-1,0)*SIZE
  1046.     B.Orientation = VT(-90, 89.988, 0)
  1047.     local C = IT("Attachment",RightArm)
  1048.     C.Position = VT(0.5,-1.3,0)*SIZE
  1049.     C.Orientation = VT(-90, -89.982, 0)
  1050.     local D = IT("Attachment",RightArm)
  1051.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1052.     D.Orientation = VT(-90, 89.988, 0)
  1053.     local LIGHT = IT("Attachment",RightArm)
  1054.     LIGHT.Position = VT(0,-1,0)*SIZE
  1055.     local LIGHT2 = IT("PointLight",LIGHT)
  1056.     LIGHT2.Range = 7
  1057.     LIGHT2.Brightness = 5
  1058.     LIGHT2.Color = SKILLTEXTCOLOR
  1059.     for i = 1, 2 do
  1060.         local TWIST = -2
  1061.         local START = A
  1062.         local END = B
  1063.         if i == 1 then
  1064.             START = B
  1065.             END = A
  1066.         end
  1067.         local ChainLink = IT("Beam",Torso)
  1068.         ChainLink.Texture = "rbxassetid://73042633"
  1069.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1070.         ChainLink.TextureSpeed = 1
  1071.         ChainLink.Width0 = 1
  1072.         ChainLink.Width1 = 1
  1073.         ChainLink.TextureLength = 2.5
  1074.         ChainLink.Attachment0 = START
  1075.         ChainLink.Attachment1 = END
  1076.         ChainLink.CurveSize0 = TWIST
  1077.         ChainLink.CurveSize1 = TWIST
  1078.         --ChainLink.FaceCamera = true
  1079.         ChainLink.Segments = 45
  1080.         ChainLink.Transparency = NumberSequence.new(1)
  1081.         table.insert(CHAINLINKS,ChainLink)
  1082.     end
  1083.     for i = 1, 2 do
  1084.         local TWIST = -1
  1085.         local START = C
  1086.         local END = D
  1087.         if i == 1 then
  1088.             START = D
  1089.             END = C
  1090.         end
  1091.         local ChainLink = IT("Beam",Torso)
  1092.         ChainLink.Texture = "rbxassetid://73042633"
  1093.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1094.         ChainLink.TextureSpeed = 1
  1095.         ChainLink.Width0 = 1
  1096.         ChainLink.Width1 = 1
  1097.         ChainLink.TextureLength = 5
  1098.         ChainLink.Attachment0 = START
  1099.         ChainLink.Attachment1 = END
  1100.         ChainLink.CurveSize0 = TWIST
  1101.         ChainLink.CurveSize1 = TWIST
  1102.         --ChainLink.FaceCamera = true
  1103.         ChainLink.Segments = 25
  1104.         ChainLink.LightEmission = 0.5
  1105.         ChainLink.Transparency = NumberSequence.new(1)
  1106.         table.insert(CHAINLINKS,ChainLink)
  1107.     end
  1108.     coroutine.resume(coroutine.create(function()
  1109.         repeat
  1110.             Swait()
  1111.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1112.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1113.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117.         until CHAINS == true
  1118.         repeat
  1119.             Swait()
  1120.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1121.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1122.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126.         until ATTACK == false
  1127.         for e = 1, 15 do
  1128.             Swait()
  1129.             for i = 1, #CHAINLINKS do
  1130.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1131.             end
  1132.         end
  1133.         A:remove()
  1134.         B:remove()
  1135.         C:remove()
  1136.         D:remove()
  1137.     end))
  1138.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1139.     for e = 1, 15 do
  1140.         Swait()
  1141.         for i = 1, #CHAINLINKS do
  1142.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1143.         end
  1144.     end
  1145.     CHAINS = true
  1146.     Rooted = false
  1147.     wait(0.25)
  1148.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1149.     FIST.Color = C3(255/100, 195/0, 175/0)
  1150.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1151.     local LIGHT3 = IT("PointLight",FIST)
  1152.     LIGHT3.Range = 7
  1153.     LIGHT3.Brightness = 5
  1154.     LIGHT3.Color = SKILLTEXTCOLOR
  1155.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1156.     local FISTA = IT("Attachment",FIST)
  1157.     FISTA.Position = VT(0.062, 0.977, 0)
  1158.     local ChainLink = IT("Beam",Torso)
  1159.     ChainLink.Texture = "rbxassetid://73042633"
  1160.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1161.     ChainLink.TextureSpeed = 0
  1162.     ChainLink.Width0 = 3
  1163.     ChainLink.Width1 = 3
  1164.     ChainLink.TextureLength = 12
  1165.     ChainLink.Attachment0 = LIGHT
  1166.     ChainLink.Attachment1 = FISTA
  1167.     ChainLink.FaceCamera = true
  1168.     ChainLink.Segments = 45
  1169.     ChainLink.LightEmission = 0.5
  1170.     ChainLink.Transparency = NumberSequence.new(0.25)
  1171.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1172.     for i = 1, 85 do
  1173.         Swait()
  1174.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1175.         ChainLink.TextureLength = 12+(i*2)
  1176.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1177.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1178.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1179.         if HITFLOOR ~= nil then
  1180.             HITFLOOR:BreakJoints()
  1181.             coroutine.resume(coroutine.create(function()
  1182.                 for i = 1, 15 do
  1183.                     Swait()
  1184.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1185.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1186.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1187.                 end
  1188.             end))
  1189.             break
  1190.         end
  1191.     end
  1192.     coroutine.resume(coroutine.create(function()
  1193.         for i = 1, 50 do
  1194.             Swait()
  1195.             FIST.Transparency = FIST.Transparency + 0.5/50
  1196.             LIGHT3.Range = LIGHT3.Range - 7/50
  1197.         end
  1198.         FIST:remove()
  1199.     end))
  1200.     LIGHT:remove()
  1201.     GYRO:remove()
  1202.     ATTACK = false
  1203.     Rooted = false
  1204. end
  1205.  
  1206. function WarpMeteor()
  1207.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1208.     if DIST > 9999 then
  1209.         DIST = 9999
  1210.     end
  1211.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1212.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1213.     if HITFLOOR then
  1214.         local POS = HITPOS 
  1215.         ATTACK = true
  1216.         Rooted = false
  1217.         local WARPED = false
  1218.         local SMASHED = false
  1219.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1220.         coroutine.resume(coroutine.create(function()
  1221.             repeat
  1222.                 Swait()
  1223.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1224.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229.             until WARPED == true
  1230.             repeat
  1231.                 Swait()
  1232.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1233.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238.             until SMASHED == true
  1239.             repeat
  1240.                 Swait()
  1241.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1246.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247.             until ATTACK == false
  1248.         end))
  1249.         VALUE1 = true
  1250.         CreateSound(233856115, Torso, 5, 1.6, false)
  1251.         for i = 1, 25 do
  1252.             Swait()
  1253.             for _, c in pairs(Character:GetChildren()) do
  1254.                 if c.ClassName == "Part" then
  1255.                     c.Transparency = c.Transparency + 1/25
  1256.                 end
  1257.             end
  1258.             for _, c in pairs(Weapon:GetChildren()) do
  1259.                 if c.ClassName == "Part" then
  1260.                     c.Transparency = c.Transparency + 1/25
  1261.                 end
  1262.             end
  1263.         end
  1264.         UNANCHOR = false
  1265.         RootPart.Anchored = true
  1266.         RootPart.Velocity = VT(0,0,0)
  1267.         local ROOTPOS = RootPart.Position
  1268.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1269.         WARPED = true
  1270.         for i = 1, 25 do
  1271.             Swait()
  1272.             for _, c in pairs(Character:GetChildren()) do
  1273.                 if c.ClassName == "Part" then
  1274.                     c.Transparency = c.Transparency - 1/25
  1275.                 end
  1276.             end
  1277.             for _, c in pairs(Weapon:GetChildren()) do
  1278.                 if c.ClassName == "Part" then
  1279.                     c.Transparency = c.Transparency - 1/25
  1280.                 end
  1281.             end
  1282.         end
  1283.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1284.         SHELL.CFrame = RootPart.CFrame
  1285.         MakeForm(SHELL,"Ball")
  1286.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1287.         for i = 1, 10 do
  1288.             Swait()
  1289.             SHELL.Transparency = SHELL.Transparency - 1/10
  1290.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1291.         end
  1292.         for i = 1, math.ceil(75/2) do
  1293.             Swait()
  1294.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1295.             SHELL.CFrame = CF(RootPart.Position)
  1296.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1297.         end
  1298.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1299.         SHELL.CFrame = CF(RootPart.Position)
  1300.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1301.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1302.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1303.         for i = 1, 5 do
  1304.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1305.         end
  1306.         SHELL:remove()
  1307.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1308.         SMASHED = true
  1309.         wait(1)
  1310.         VALUE1 = false
  1311.         UNANCHOR = true
  1312.         ATTACK = false
  1313.         Rooted = false
  1314.     end
  1315. end
  1316.  
  1317. function PandorasBox()
  1318.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1319.     if HITFLOOR ~= nil then
  1320.         ATTACK = false
  1321.         Rooted = false
  1322.         local RINGSPIN = true
  1323.         local CONSTRUCTING = true
  1324.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1325.         RING.Color = C3(0,0,0)
  1326.         MakeForm(RING,"Cyl")
  1327.         RING.CFrame = CF(HITPOS)
  1328.         CreateSound(402981977, RING, 5, 1.2, false)
  1329.         coroutine.resume(coroutine.create(function()
  1330.             repeat
  1331.                 Swait()
  1332.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1333.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1334.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339.             until CONSTRUCTING == false
  1340.             repeat
  1341.                 Swait()
  1342.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1343.             until RINGSPIN == false
  1344.             for i = 1, 25 do
  1345.                 Swait()
  1346.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1347.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1348.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1349.                 RING.Transparency = RING.Transparency + 1/25
  1350.             end
  1351.             RING:remove()
  1352.         end))
  1353.         for i = 1, 15 do
  1354.             Swait()
  1355.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1356.             RING.Transparency = RING.Transparency - 1/15
  1357.         end
  1358.         local BOXSPIN = true
  1359.         local PANDORASBOX = IT("Model",Effects)
  1360.         PANDORASBOX.Name = "Pandora's Box"
  1361.         local BOX = IT("Model",PANDORASBOX)
  1362.         BOX.Name = "Body"
  1363.         local LID = IT("Model",PANDORASBOX)
  1364.         LID.Name = "Lid"
  1365.         --BUILDING THE BOX--
  1366.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1367.             BASE.Color = C3(0,0,0)
  1368.             PANDORASBOX.PrimaryPart = BASE
  1369.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1370.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1371.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1372.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1373.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1374.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1375.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1376.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1377.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1378.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1379.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1380.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1381.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1382.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1383.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1384.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1385.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1386.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1387.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1388.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1389.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1390.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1391.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1392.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1393.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1394.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1395.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1396.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1397.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1398.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1399.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1400.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1401.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1402.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1403.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1404.             -------------
  1405.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1406.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1407.             LID.PrimaryPart = LIDPART
  1408.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1409.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1410.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1411.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1412.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1413.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1414.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1415.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1416.             local DECAL = IT("Decal",LIDPART)
  1417.             DECAL.Face = "Top"
  1418.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1419.             DECAL.Color3 = C3(0,0,0)
  1420.         --BUILDING THE BOX--
  1421.         coroutine.resume(coroutine.create(function()
  1422.             repeat
  1423.                 Swait()
  1424.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1425.             until BOXSPIN == false
  1426.         end))
  1427.         for i = 1, 25 do
  1428.             Swait()
  1429.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1430.         end
  1431.         wait(0.5)
  1432.         BOXSPIN = false
  1433.         CONSTRUCTING = false   
  1434.         coroutine.resume(coroutine.create(function()
  1435.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1436.             --[[for i = 1, 45 do
  1437.                 Swait()
  1438.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1439.             end-
  1440.             LID:remove()]]--
  1441.             for _, c in pairs(LID:GetChildren()) do
  1442.                 if c.ClassName == "Part" then
  1443.                     c.Anchored = false
  1444.                     c.CanCollide = true
  1445.                     if c ~= LIDPART then
  1446.                         weldBetween(LIDPART,c)
  1447.                     end
  1448.                 end
  1449.             end
  1450.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1451.             Debris:AddItem(LID,15)
  1452.             wait(0.5)
  1453.             local RANDOMEFFECT = MRANDOM(1,4)
  1454.             if RANDOMEFFECT == 1 then
  1455.                 for i = 1, 45 do
  1456.                     wait((2-(i/15))/15)
  1457.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1458.                 end
  1459.                 wait(1)
  1460.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1461.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1462.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1463.                 for i = 1, 5 do
  1464.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1465.                 end
  1466.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1467.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1468.             elseif RANDOMEFFECT == 2 then
  1469.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1470.                 FIELD.CFrame = BASE.CFrame
  1471.                 MakeForm(FIELD,"Ball")
  1472.                 for i = 1, 50 do
  1473.                     Swait()
  1474.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1475.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1476.                 end
  1477.                 wait(0.2)
  1478.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1479.                 coroutine.resume(coroutine.create(function()
  1480.                     for i = 1, 75 do
  1481.                         Swait()
  1482.                         LOOP.Volume = LOOP.Volume + 10/75
  1483.                         LOOP.Parent = FIELD
  1484.                         local CHILDREN = workspace:GetDescendants()
  1485.                         for index, CHILD in pairs(CHILDREN) do
  1486.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1487.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1488.                                 if HUM then
  1489.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1490.                                     if TORSO then
  1491.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1492.                                             HUM.Health = HUM.Health - 0.1
  1493.                                             TORSO.Velocity = VT(0,5,0)
  1494.                                             HUM.PlatformStand = true
  1495.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1496.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1497.                                             end
  1498.                                         end
  1499.                                     end
  1500.                                 end
  1501.                             end
  1502.                         end
  1503.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1504.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1505.                     end
  1506.                     for i = 1, 500 do
  1507.                         Swait()
  1508.                         LOOP.Parent = FIELD
  1509.                         local CHILDREN = workspace:GetDescendants()
  1510.                         for index, CHILD in pairs(CHILDREN) do
  1511.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1512.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1513.                                 if HUM then
  1514.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1515.                                     if TORSO then
  1516.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1517.                                             TORSO.Velocity = VT(0,5,0)
  1518.                                             HUM.Health = HUM.Health - 0.1
  1519.                                             HUM.PlatformStand = true
  1520.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1521.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1522.                                             end
  1523.                                         end
  1524.                                     end
  1525.                                 end
  1526.                             end
  1527.                         end
  1528.                     end
  1529.                     for i = 1, 25 do
  1530.                         Swait()
  1531.                         LOOP.Volume = LOOP.Volume + 10/25
  1532.                         LOOP.Parent = FIELD
  1533.                         local CHILDREN = workspace:GetDescendants()
  1534.                         for index, CHILD in pairs(CHILDREN) do
  1535.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1536.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1537.                                 if HUM then
  1538.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1539.                                     if TORSO then
  1540.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1541.                                             TORSO.Velocity = VT(0,5,0)
  1542.                                             HUM.Health = HUM.Health - 0.1
  1543.                                             HUM.PlatformStand = false
  1544.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1545.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1546.                                             end
  1547.                                         end
  1548.                                     end
  1549.                                 end
  1550.                             end
  1551.                         end
  1552.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1553.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1554.                     end
  1555.                     FIELD:remove()
  1556.                 end))
  1557.             elseif RANDOMEFFECT == 3 then
  1558.                 for i = 1, 10 do
  1559.                     wait(0.15)
  1560.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1561.                     coroutine.resume(coroutine.create(function()
  1562.                         local MINION = CLONE:Clone()
  1563.                         MINION.Parent = Effects
  1564.                         MINION.Name = "Shadow"
  1565.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1566.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1567.                         for _, c in pairs(MINION:GetChildren()) do
  1568.                             if c.ClassName == "Part" then
  1569.                                 c.Material = "Neon"
  1570.                                 c.Color = C3(0,0,0)
  1571.                                 c.Transparency = 0.25
  1572.                                 if c.Name == "Head" then
  1573.                                     c:ClearAllChildren()
  1574.                                     local MSH = IT("BlockMesh",c)
  1575.                                     MSH.Scale = VT(0.5,1,1)
  1576.                                 end
  1577.                             end
  1578.                         end
  1579.                         local TORSO = MINION.Torso
  1580.                         local HUMAN = MINION.Humanoid
  1581.                         HUMAN.WalkSpeed = 150
  1582.                         HUMAN.MaxHealth = math.huge
  1583.                         HUMAN.Health = math.huge
  1584.                         HUMAN.DisplayDistanceType = "None"
  1585.                                                 HUMAN.Died:connect(function()
  1586.                             MINION:remove()
  1587.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1588.                         end)
  1589.                         wait(1)
  1590.                         local findNearestTorso = function(POS)
  1591.                             local list = game.Workspace:GetDescendants()
  1592.                             local torso = nil
  1593.                             local dist = 9999
  1594.                             local temp = nil
  1595.                             local human = nil
  1596.                             local temp2 = nil
  1597.                             for x = 1, #list do
  1598.                                 temp2 = list[x]
  1599.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1600.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1601.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1602.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1603.                                         if (temp.Position - POS).magnitude < dist then
  1604.                                             torso = temp
  1605.                                             dist = (temp.Position - POS).magnitude
  1606.                                         end
  1607.                                     end
  1608.                                 end
  1609.                             end
  1610.                             return torso, dist
  1611.                         end
  1612.                         for i = 1, 40 do
  1613.                             if HUMAN.Health == 0 then
  1614.                                 break
  1615.                             end
  1616.                             wait(0.3)
  1617.                             local target,dist= findNearestTorso(TORSO.Position)
  1618.                             if target then
  1619.                                 HUMAN:MoveTo(target.Position)
  1620.                                 if dist < 999 then
  1621.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1622.                                     wait(0.5)
  1623.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1624.                                     --ANIM:Play()
  1625.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1626.                                     ApplyAoE(TORSO.Position,10,0,0,85,false)
  1627.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1628.                                     for i = 1, 5 do
  1629.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1630.                                     end
  1631.                                     break
  1632.                                 end
  1633.                             end
  1634.                         end
  1635.                         MINION:remove()
  1636.                     end))
  1637.                 end
  1638.             elseif RANDOMEFFECT == 4 then
  1639.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Field", VT(0.3,0.3,0.3))
  1640.                 FIELD.Color = C3(255,0,0)
  1641.                 FIELD.CFrame = BASE.CFrame
  1642.                 MakeForm(FIELD,"Ball")
  1643.                 FIELD.CanCollide = true
  1644.                 for i = 1, 50 do
  1645.                     Swait()
  1646.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1647.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1648.                 end
  1649.                 wait(0.2)
  1650.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1651.                 coroutine.resume(coroutine.create(function()
  1652.                     local E = 0
  1653.                     for i = 1, 75 do
  1654.                         E = E + 1
  1655.                         Swait()
  1656.                         if E >= 35 then
  1657.                             E = 0
  1658.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1659.                         end
  1660.                         LOOP.Volume = LOOP.Volume + 10/75
  1661.                         LOOP.Parent = FIELD
  1662.                         local CHILDREN = workspace:GetDescendants()
  1663.                         for index, CHILD in pairs(CHILDREN) do
  1664.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1665.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1666.                                 if HUM then
  1667.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1668.                                     if TORSO then
  1669.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1670.                                             for _, c in pairs(CHILD:GetChildren()) do
  1671.                                                 if c:IsA("BasePart") then
  1672.                                                     local bv = Instance.new("BodyVelocity")
  1673.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1674.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1675.                                                     bv.Parent = c
  1676.                                                     Debris:AddItem(bv,0.05)
  1677.                                                 end
  1678.                                             end
  1679.                                             HUM.Health = HUM.Health - 0.3
  1680.                                         end
  1681.                                     end
  1682.                                 end
  1683.                             end
  1684.                         end
  1685.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1686.                     end
  1687.                     for i = 1, 180 do
  1688.                         E = E + 1
  1689.                         Swait()
  1690.                         if E >= 35 then
  1691.                             E = 0
  1692.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1693.                         end
  1694.                         LOOP.Parent = FIELD
  1695.                         local CHILDREN = workspace:GetDescendants()
  1696.                         for index, CHILD in pairs(CHILDREN) do
  1697.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1698.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1699.                                 if HUM then
  1700.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1701.                                     if TORSO then
  1702.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1703.                                             for _, c in pairs(CHILD:GetChildren()) do
  1704.                                                 if c:IsA("BasePart") then
  1705.                                                     local bv = Instance.new("BodyVelocity")
  1706.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1707.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1708.                                                     bv.Parent = c
  1709.                                                     Debris:AddItem(bv,0.05)
  1710.                                                 end
  1711.                                             end
  1712.                                             HUM.Health = HUM.Health - 0.3
  1713.                                         end
  1714.                                     end
  1715.                                 end
  1716.                             end
  1717.                         end
  1718.                     end
  1719.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1720.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1721.                     for i = 1, 5 do
  1722.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1723.                     end
  1724.                     FIELD:remove()
  1725.                 end))
  1726.             elseif RANDOMEFFECT == 5 then
  1727.             end
  1728.             wait(0.5)
  1729.             for i = 1, 25 do
  1730.                 Swait()
  1731.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1732.             end
  1733.             PANDORASBOX:remove()
  1734.             RINGSPIN = false
  1735.         end))
  1736.         ATTACK = false
  1737.         Rooted = false
  1738.     end
  1739. end
  1740.  
  1741. function Taunt()
  1742.     ATTACK = true
  1743.     local LAUGH = nil
  1744.     coroutine.resume(coroutine.create(function()
  1745.         repeat
  1746.             Swait()
  1747.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1748.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753.         until LAUGH ~= nil
  1754.         repeat
  1755.             Swait()
  1756.             LAUGH.Parent = Head
  1757.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1758.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1759.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763.         until LAUGH.Playing == false
  1764.     ATTACK = false
  1765.     end))
  1766.     wait(0.1)
  1767.     sick:Pause()
  1768.     LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1769.     wait(1.5)
  1770.     sick:Resume()
  1771. end
  1772.  
  1773. --//=================================\\
  1774. --||      ASSIGN THINGS TO KEYS
  1775. --\\=================================//
  1776.  
  1777. function MouseDown(Mouse)
  1778.     HOLD = true
  1779.     if ATTACK == false then
  1780.     end
  1781. end
  1782.  
  1783. function MouseUp(Mouse)
  1784. HOLD = false
  1785. end
  1786.  
  1787. function KeyDown(Key)
  1788.     KEYHOLD = true
  1789.     if Key == "z" and ATTACK == false then
  1790.         MagicMissiles()
  1791.     end
  1792.  
  1793.     if Key == "b" and ATTACK == false then
  1794.         TimesUp()
  1795.     end
  1796.  
  1797.     if Key == "c" and ATTACK == false then
  1798.         ChainPunch()
  1799.     end
  1800.  
  1801.     if Key == "v" and ATTACK == false then
  1802.         WarpMeteor()
  1803.     end
  1804.  
  1805.     if Key == "x" and ATTACK == false then
  1806.         PandorasBox()
  1807.     end
  1808.  
  1809.     if Key == "t" and ATTACK == false then
  1810.         Taunt()
  1811.     end
  1812. end
  1813.  
  1814. function KeyUp(Key)
  1815.     KEYHOLD = false
  1816. end
  1817.  
  1818.     Mouse.Button1Down:connect(function(NEWKEY)
  1819.         MouseDown(NEWKEY)
  1820.     end)
  1821.     Mouse.Button1Up:connect(function(NEWKEY)
  1822.         MouseUp(NEWKEY)
  1823.     end)
  1824.     Mouse.KeyDown:connect(function(NEWKEY)
  1825.         KeyDown(NEWKEY)
  1826.     end)
  1827.     Mouse.KeyUp:connect(function(NEWKEY)
  1828.         KeyUp(NEWKEY)
  1829.     end)
  1830.  
  1831. --//=================================\\
  1832. --\\=================================//
  1833.  
  1834.  
  1835. function unanchor()
  1836.     if UNANCHOR == true then
  1837.         RootPart.Anchored = false
  1838.     end
  1839.     g = Character:GetChildren()
  1840.     for i = 1, #g do
  1841.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1842.             g[i].Anchored = false
  1843.         end
  1844.     end
  1845.     g = Weapon:GetChildren()
  1846.     for i = 1, #g do
  1847.         if g[i].ClassName == "Part" then
  1848.             g[i].Anchored = false
  1849.         end
  1850.     end
  1851. end
  1852.  
  1853.  
  1854. --//=================================\\
  1855. --||    WRAP THE WHOLE SCRIPT UP
  1856. --\\=================================//
  1857.  
  1858. Humanoid.Changed:connect(function(Jump)
  1859.     if Jump == "Jump" and (Disable_Jump == true) then
  1860.         Humanoid.Jump = false
  1861.     end
  1862. end)
  1863.  
  1864. while true do
  1865.     Swait()
  1866.            refit()
  1867.     script.Parent = WEAPONGUI
  1868.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1869.         v:Stop();
  1870.     end
  1871.     ANIMATE.Parent = nil
  1872.     SINE = SINE + CHANGE*1.5
  1873.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1874.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1875.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1876.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1877.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1878.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1879.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1880.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1881.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1882.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1883.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1884.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887.     end
  1888.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1889.         ANIM = "Jump"
  1890.         if ATTACK == false then
  1891.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1896.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1897.         end
  1898.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1899.         ANIM = "Fall"
  1900.         if ATTACK == false then
  1901.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1906.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1907.         end
  1908.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1909.         ANIM = "Idle"
  1910.         if ATTACK == false then
  1911.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1912.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917.         end
  1918.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1919.         ANIM = "Walk"
  1920.         if ATTACK == false then
  1921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1927.         end
  1928.     end
  1929.     unanchor()
  1930.     Humanoid.MaxHealth = "inf"
  1931.     Humanoid.Health = "inf"
  1932.     if Rooted == false then
  1933.         Disable_Jump = false
  1934.         Humanoid.WalkSpeed = Speed
  1935.     elseif Rooted == true then
  1936.         Disable_Jump = true
  1937.         Humanoid.WalkSpeed = 0
  1938.     end
  1939.     for _, c in pairs(Character:GetChildren()) do
  1940.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1941.             c.Material = "Fabric"
  1942.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1943.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1944.             end
  1945.             if c ~= Head then
  1946.                 c.Color = C3(0,0,0)
  1947.             else
  1948.                 c.Color = C3(0,0,0)
  1949.             end
  1950.             if c == Head then
  1951.                 if c:FindFirstChild("face") then
  1952.                     c.face:remove()
  1953.                 end
  1954.             end
  1955.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1956.             c:remove()
  1957.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1958.             c:remove()
  1959.         end
  1960.     end
  1961.     sick.SoundId = "rbxassetid://"..SONG
  1962.     sick.Looped = true
  1963.     sick.Pitch = 1
  1964.     sick.Volume = 5
  1965.     sick.Parent = Torso
  1966.     sick:Resume()
  1967.     --sick.Playing = false
  1968.     Humanoid.Name = "Corrupted Pandora = "..Player.Name
  1969. end
  1970.  
  1971. --//=================================\\
  1972. --\\=================================//
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978. --//====================================================\\--
  1979. --||                     END OF SCRIPT
  1980. --\\====================================================//--
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