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Nov 18th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = owner
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. script.Name = "Burning Hope xd!11"
  87. --//====================================================\\--
  88. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. print("Load Finished")
  92. print("Edited By InfiniteOneWithdank Hello User")
  93. print("=====| 100 Percent Done Version |=====")
  94. print(">=Updates")
  95. print("!=Big Changes")
  96. print("*=Small Changes")
  97. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  98. print(">Gun is now a rainbow color")
  99. print("*Changed Fire Size by 1")
  100. print("*Changed Taunts/Voices A Bit")
  101. print(">Added Wave Emote when u click")
  102. print(">Added in intro text")
  103. print(">Added New Smexy moves")
  104. warn("Make Them All Suffer For Their Sins")
  105. warn("In Fact Make them Burn")
  106.  
  107.  
  108. script:ClearAllChildren()
  109. wait(0.2)
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117. RootPart = Character["HumanoidRootPart"]
  118. Torso = Character["Torso"]
  119. Head = Character["Head"]
  120. RightArm = Character["Right Arm"]
  121. LeftArm = Character["Left Arm"]
  122. RightLeg = Character["Right Leg"]
  123. LeftLeg = Character["Left Leg"]
  124. RootJoint = RootPart["RootJoint"]
  125. Neck = Torso["Neck"]
  126. RightShoulder = Torso["Right Shoulder"]
  127. LeftShoulder = Torso["Left Shoulder"]
  128. RightHip = Torso["Right Hip"]
  129. LeftHip = Torso["Left Hip"]
  130. local TIME = 0
  131. local sick = Instance.new("Sound",Torso)
  132.  
  133. IT = Instance.new
  134. CF = CFrame.new
  135. VT = Vector3.new
  136. RAD = math.rad
  137. C3 = Color3.new
  138. UD2 = UDim2.new
  139. BRICKC = BrickColor.new
  140. ANGLES = CFrame.Angles
  141. EULER = CFrame.fromEulerAnglesXYZ
  142. COS = math.cos
  143. ACOS = math.acos
  144. SIN = math.sin
  145. ASIN = math.asin
  146. ABS = math.abs
  147. MRANDOM = math.random
  148. FLOOR = math.floor
  149. local RWINGS = {}
  150. local LWINGS = {}
  151. local GunPoint
  152. Player_Size = 1
  153.  
  154. -- Thingy To Make Song Work
  155.  
  156. p = game.Players.LocalPlayer
  157. char = p.Character
  158.  
  159. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  160. local s = Instance.new("Sound",char)
  161. s.Name = "BGMusic"
  162. s.SoundId = "rbxassetid://1416617454"
  163. s.Pitch = 1
  164. s.Volume = 40
  165. s.Looped = true
  166. s.archivable = false
  167. s.Parent = char.Head
  168. wait(0.1)
  169. s:play()
  170.  
  171. -- Rest of Script
  172. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  173.  
  174. --//=================================\\
  175. --|| PARTICLES N STUFF
  176. --\\=================================//
  177.  
  178. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  179. particleemitter.VelocitySpread = 350
  180. particleemitter.Lifetime = NumberRange.new(1)
  181. particleemitter.Speed = NumberRange.new(0)
  182. cringememe= {}
  183. for i=0, 19 do
  184. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  185. end
  186. particleemitter.Size = NumberSequence.new(cringememe)
  187. particleemitter.Rate = 20
  188. particleemitter.LockedToPart = true
  189. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  190. particleemitter.LightEmission = 1
  191. particleemitter.Texture = "rbxassetid://38727848"
  192. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  193.  
  194. local particleemitter = Instance.new('ParticleEmitter', Torso)
  195. particleemitter.VelocitySpread = 250
  196. particleemitter.Lifetime = NumberRange.new(3)
  197. particleemitter.Speed = NumberRange.new(1.5)
  198. youAreATHOT = {}
  199. for i=0, 19 do
  200. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  201. end
  202. particleemitter.Size = NumberSequence.new(youAreATHOT)
  203. particleemitter.Rate = 10
  204. particleemitter.LockedToPart = false
  205. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  206. particleemitter.LightEmission = 1
  207. particleemitter.Texture = "rbxassetid://253188763"
  208. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  209.  
  210. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  211. particleemitter.VelocitySpread = 350
  212. particleemitter.Lifetime = NumberRange.new(1)
  213. particleemitter.Speed = NumberRange.new(0)
  214. cringememe2= {}
  215. for i=0, 19 do
  216. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  217. end
  218. particleemitter.Size = NumberSequence.new(cringememe2)
  219. particleemitter.Rate = 20
  220. particleemitter.LockedToPart = true
  221. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  222. particleemitter.LightEmission = 1
  223. particleemitter.Texture = "rbxassetid://38727848"
  224. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  225.  
  226. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  227. particleemitter.VelocitySpread = 350
  228. particleemitter.Lifetime = NumberRange.new(1)
  229. particleemitter.Speed = NumberRange.new(0)
  230. cringememe3= {}
  231. for i=0, 19 do
  232. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  233. end
  234. particleemitter.Size = NumberSequence.new(cringememe3)
  235. particleemitter.Rate = 30
  236. particleemitter.LockedToPart = true
  237. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  238. particleemitter.LightEmission = 1
  239. particleemitter.Texture = "rbxassetid://38727848"
  240. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  241.  
  242. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  243. particleemitter.VelocitySpread = 350
  244. particleemitter.Lifetime = NumberRange.new(1)
  245. particleemitter.Speed = NumberRange.new(0)
  246. cringememe4= {}
  247. for i=0, 19 do
  248. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  249. end
  250. particleemitter.Size = NumberSequence.new(cringememe4)
  251. particleemitter.Rate = 30
  252. particleemitter.LockedToPart = true
  253. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  254. particleemitter.LightEmission = 1
  255. particleemitter.Texture = "rbxassetid://38727848"
  256. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  257.  
  258. --//=================================\\
  259. --|| USEFUL VALUES
  260. --\\=================================//
  261.  
  262. Animation_Speed = 1.5
  263. local FORCERESET = false
  264. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  265. local Speed = 16
  266. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  269. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  270. local DAMAGEMULTIPLIER = 1
  271. local ANIM = "Idle"
  272. local ATTACK = false
  273. local EQUIPPED = false
  274. local HOLD = false
  275. local COMBO = 1
  276. local Rooted = false
  277. local SINE = 0
  278. local KEYHOLD = false
  279. local CHANGE = 2 / Animation_Speed
  280. local WALKINGANIM = false
  281. local VALUE1 = false
  282. local VALUE2 = false
  283. local ROBLOXIDLEANIMATION = IT("Animation")
  284. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  285. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  286. --ROBLOXIDLEANIMATION.Parent = Humanoid
  287. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  288. WEAPONGUI.Name = "BanishV3Gui"
  289. local Weapon = IT("Model")
  290. Weapon.Name = "Adds"
  291. local Effects = IT("Folder", Weapon)
  292. Effects.Name = "Effects"
  293. local ANIMATOR = Humanoid.Animator
  294. local ANIMATE = Character:FindFirstChild("Animate")
  295. local UNANCHOR = true
  296. local TOBANISH = {}
  297. script.Parent = PlayerGui
  298.  
  299. function StatLabel(CFRAME, TEXT, COLOR)
  300. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  301. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  302. local BODYGYRO = IT("BodyGyro", STATPART)
  303. game:GetService("Debris"):AddItem(STATPART ,5)
  304. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  305. BILLBOARDGUI.Adornee = STATPART
  306. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  307. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  308. BILLBOARDGUI.AlwaysOnTop = false
  309. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  310. TEXTLABEL.BackgroundTransparency = 1
  311. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  312. TEXTLABEL.Text = TEXT
  313. TEXTLABEL.Font = SKILLFONT
  314. TEXTLABEL.FontSize="Size42"
  315. TEXTLABEL.TextColor3 = COLOR
  316. TEXTLABEL.TextStrokeTransparency = 0
  317. TEXTLABEL.TextScaled = true
  318. TEXTLABEL.TextWrapped = true
  319. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  320. for i = 1, 50 do
  321. Swait()
  322. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  323. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  324. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  325. end
  326. THEPART.Parent = nil
  327. end),STATPART, TEXTLABEL)
  328. end
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333.  
  334. --//=================================\\
  335. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  336. --\\=================================//
  337.  
  338. ArtificialHB = Instance.new("BindableEvent", script)
  339. ArtificialHB.Name = "ArtificialHB"
  340.  
  341. script:WaitForChild("ArtificialHB")
  342.  
  343. frame = Frame_Speed
  344. tf = 0
  345. allowframeloss = false
  346. tossremainder = false
  347. lastframe = tick()
  348. script.ArtificialHB:Fire()
  349.  
  350. game:GetService("RunService").Heartbeat:connect(function(s, p)
  351. tf = tf + s
  352. if tf >= frame then
  353. if allowframeloss then
  354. script.ArtificialHB:Fire()
  355. lastframe = tick()
  356. else
  357. for i = 1, math.floor(tf / frame) do
  358. script.ArtificialHB:Fire()
  359. end
  360. lastframe = tick()
  361. end
  362. if tossremainder then
  363. tf = 0
  364. else
  365. tf = tf - frame * math.floor(tf / frame)
  366. end
  367. end
  368. end)
  369.  
  370. --//=================================\\
  371. --\\=================================//
  372.  
  373. --//=================================\\
  374. --|| SOME TAG EDIT
  375. --\\=================================//
  376.  
  377. m = game.Players.LocalPlayer
  378. char = m.Character
  379. local txt = Instance.new("BillboardGui", char)
  380. txt.Adornee = char.Head
  381. txt.Name = "_status"
  382. txt.Size = UDim2.new(2, 0, 1.2, 0)
  383. txt.StudsOffset = Vector3.new(-9, 8, 0)
  384. local text = Instance.new("TextLabel", txt)
  385. text.Size = UDim2.new(10, 0, 7, 0)
  386. text.FontSize = "Size24"
  387. text.TextScaled = true
  388. text.TextTransparency = 0
  389. text.BackgroundTransparency = 1
  390. text.TextTransparency = 0
  391. text.TextStrokeTransparency = 0
  392. text.Font = "Bodoni"
  393. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  394. v = Instance.new("Part")
  395. v.Name = "ColorBrick"
  396. v.Parent = m.Character
  397. v.FormFactor = "Symmetric"
  398. v.Anchored = true
  399. v.CanCollide = false
  400. v.BottomSurface = "Smooth"
  401. v.TopSurface = "Smooth"
  402. v.Size = Vector3.new(10, 5, 3)
  403. v.Transparency = 1
  404. v.CFrame = char.Torso.CFrame
  405. v.BrickColor = BrickColor.new("Really black")
  406. v.Transparency = 1
  407. v.Shape = "Block"
  408. spawn(function()
  409. local TweenService = game:GetService("TweenService")
  410. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  411. local Int = 0
  412. while wait(0.5) do
  413. if Int == #Colours then Int = 0 end
  414. Int = Int+1
  415. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  416. end
  417. end)
  418. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  419. wait(2)
  420. text.Text = "People thought i was gone but no i return to tell you this..."
  421. wait(3)
  422. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  423. wait(2)
  424. text.Text = "Burning Hope"
  425.  
  426. --//=================================\\
  427. --\\=================================//
  428.  
  429. --//=================================\\
  430. --|| SOME FUNCTIONS
  431. --\\=================================//
  432.  
  433. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  434. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  435. end
  436.  
  437. function PositiveAngle(NUMBER)
  438. if NUMBER >= 0 then
  439. NUMBER = 0
  440. end
  441. return NUMBER
  442. end
  443.  
  444. function NegativeAngle(NUMBER)
  445. if NUMBER <= 0 then
  446. NUMBER = 0
  447. end
  448. return NUMBER
  449. end
  450.  
  451. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  453. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale + GROW
  459. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  462. end
  463. wave.Transparency = wave.Transparency + 0.5 / WAIT
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  472. for _, c in pairs(PARENT:GetChildren()) do
  473. if c.ClassName == "Model" then
  474. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  475. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  476. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  477. if DIST > (TORSO.Position - FROM).Magnitude then
  478. table.insert(TABLE, c)
  479. end
  480. AddChildrenToTable(FROM, c, DIST, TABLE)
  481. elseif c.ClassName == "Folder" then
  482. AddChildrenToTable(FROM, c, DIST, TABLE)
  483. end
  484. end
  485. end
  486. end
  487.  
  488. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  490. local mesh
  491. if KIND == "Base" then
  492. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  493. elseif KIND == "Thin" then
  494. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  495. elseif KIND == "Round" then
  496. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  497. end
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale + GROW / 10
  503. wave.Transparency = wave.Transparency + 0.5 / WAIT
  504. if wave.Transparency > 0.99 then
  505. wave:remove()
  506. end
  507. end
  508. end))
  509. end
  510.  
  511. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  512. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  513. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  514. wave.CFrame = CFRAME
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, WAIT do
  517. Swait()
  518. mesh.Scale = mesh.Scale + GROW
  519. wave.Transparency = wave.Transparency + 1 / WAIT
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  528. local TORSO = Torso
  529. local HUM = Humanoid
  530. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  531. coroutine.wrap(function()
  532. VT = Vector3.new
  533. MRANDOM = math.random
  534. local A = TIME
  535. local B = INTENSITY
  536. local C = true
  537. local HUMANOID = Humanoid
  538. local TIMER = A or 35
  539. local SHAKE = B or 5
  540. local FADE = C or true
  541. if HUMANOID then
  542. local FADER = SHAKE / TIMER
  543. for i = 1, TIMER do
  544. wait()
  545. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  546. end
  547. HUMANOID.CameraOffset = VT(0, 0, 0)
  548. end
  549.  
  550. end)()
  551. end
  552. end
  553.  
  554. function Effect(data)
  555. local FX = data.Effect or 'ResizeAndFade'
  556. local Parent = data.Parent or Effects
  557. local Color = data.Color or C3.N(0,0,0)
  558. local Size = data.Size or V3.N(1,1,1)
  559. local MoveDir = data.MoveDirection or nil
  560. local MeshData = data.Mesh or nil
  561. local SndData = data.Sound or nil
  562. local Frames = data.Frames or 45
  563. local Manual = data.Manual or nil
  564. local Material = data.Material or nil
  565. local CFra = data.CFrame or Torso.CFrame
  566. local Settings = data.FXSettings or {}
  567. local Snd,Prt,Msh;
  568. local Shape = data.Shape or Enum.PartType.Block
  569. coroutine.resume(coroutine.create(function()
  570. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  571. Prt = Manual
  572. else
  573. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  574. Prt.Shape = Shape
  575. end
  576. if(typeof(MeshData) == 'table')then
  577. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  578. elseif(typeof(MeshData) == 'Instance')then
  579. Msh = MeshData:Clone()
  580. Msh.Parent = Prt
  581. elseif(Shape == Enum.PartType.Block)then
  582. Msh = Mesh(Prt,Enum.MeshType.Brick)
  583. end
  584. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  585. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  586. end
  587. if(Snd)then
  588. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  589. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  590. end
  591. local MoveSpeed = nil;
  592. if(MoveDir)then
  593. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  594. end
  595. local Inc = M.RNG()-M.RNG()
  596. local Thingie = 0
  597. local Thingie2 = M.RNG(50,100)/100
  598. if(FX ~= 'Arc')then
  599. for i = 1, Frames do
  600. if(swait and typeof(swait) == 'function')then
  601. swait()
  602. else
  603. wait()
  604. end
  605. if(FX == 'ResizeAndFade')then
  606. if(not Settings.EndSize)then
  607. Settings.EndSize = V3.N(0,0,0)
  608. end
  609. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  610. if(Settings.EndIsIncrement)then
  611. Prt.Size = Prt.Size + Settings.EndSize
  612. else
  613. Prt.Size = Prt.Size - grow/Frames
  614. end
  615. Prt.Transparency = (i/Frames)
  616. elseif(FX == 'Fade')then
  617. Prt.Transparency = (i/Frames)
  618. end
  619.  
  620. if(Settings.RandomizeCFrame)then
  621. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  622. end
  623. if(MoveDir and MoveSpeed)then
  624. local Orientation = Prt.Orientation
  625. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  626. Prt.Orientation = Orientation
  627. end
  628. end
  629. Prt:destroy()
  630. else
  631. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  632. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  633. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  634. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  635. assert(start ~= nil,"You need to specify a start point!")
  636. assert(endP ~= nil,"You need to specify an end point!")
  637. for i = 0, 1, Settings.Speed or 0.01 do
  638. if(swait and typeof(swait) == 'function')then
  639. swait()
  640. else
  641. wait()
  642. end
  643. if(Settings.Home)then
  644. endP = Settings.Home.CFrame
  645. end
  646. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  647. end
  648. if(Settings.RemoveOnGoal)then
  649. Prt:destroy()
  650. end
  651. end
  652. end))
  653. return Prt,Msh,Snd
  654. end
  655.  
  656. function RightWing()
  657. for i = 1, 2 do
  658. local PART
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  661. table.insert(RWINGS, WingWeld)
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  670. PART = Wing
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  677. PART = Wing
  678. table.insert(RWINGS, WingWeld)
  679. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  680. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  684. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  685. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  686. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  687. PART = Wing
  688. table.insert(RWINGS, WingWeld)
  689. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  690. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  691. PART = Wing
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  698. PART = Wing
  699. table.insert(RWINGS, WingWeld)
  700. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  701. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  707. table.insert(EYES, Wing1)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  710. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  711. PART = Wing
  712. table.insert(RWINGS, WingWeld)
  713. end
  714. BODY = {}
  715. for _, c in pairs(Character:GetDescendants()) do
  716. if c:IsA("BasePart") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. c.Material,
  721. c.Color
  722. })
  723. elseif c:IsA("JointInstance") then
  724. table.insert(BODY, {
  725. c,
  726. c.Parent,
  727. nil,
  728. nil
  729. })
  730. end
  731. end
  732. end
  733. function LeftWing()
  734. for i = 1, 2 do
  735. local PART
  736. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  737. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  738. table.insert(LWINGS, WingWeld)
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  742. PART = Wing
  743. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  744. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  746. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  747. PART = Wing
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  754. PART = Wing
  755. table.insert(LWINGS, WingWeld)
  756. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  757. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  758. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  759. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  764. PART = Wing
  765. table.insert(LWINGS, WingWeld)
  766. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  767. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  768. PART = Wing
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  775. PART = Wing
  776. table.insert(LWINGS, WingWeld)
  777. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  778. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  779. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  780. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  784. table.insert(EYES, Wing1)
  785. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  786. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  787. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  788. PART = Wing
  789. table.insert(LWINGS, WingWeld)
  790. end
  791. BODY = {}
  792. for _, c in pairs(Character:GetDescendants()) do
  793. if c:IsA("BasePart") then
  794. table.insert(BODY, {
  795. c,
  796. c.Parent,
  797. c.Material,
  798. c.Color
  799. })
  800. elseif c:IsA("JointInstance") then
  801. table.insert(BODY, {
  802. c,
  803. c.Parent,
  804. nil,
  805. nil
  806. })
  807. end
  808. end
  809. end
  810.  
  811. function Swait(NUMBER)
  812. if NUMBER == 0 or NUMBER == nil then
  813. ArtificialHB.Event:wait()
  814. else
  815. for i = 1, NUMBER do
  816. ArtificialHB.Event:wait()
  817. end
  818. end
  819. end
  820.  
  821. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  822. local NEWMESH = IT(MESH)
  823. if MESH == "SpecialMesh" then
  824. NEWMESH.MeshType = MESHTYPE
  825. if MESHID ~= "nil" and MESHID ~= "" then
  826. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  827. end
  828. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  829. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  830. end
  831. end
  832. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  833. NEWMESH.Scale = SCALE
  834. NEWMESH.Parent = PARENT
  835. return NEWMESH
  836. end
  837.  
  838. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  839. local NEWPART = IT("Part")
  840. NEWPART.formFactor = FORMFACTOR
  841. NEWPART.Reflectance = REFLECTANCE
  842. NEWPART.Transparency = TRANSPARENCY
  843. NEWPART.CanCollide = false
  844. NEWPART.Locked = true
  845. NEWPART.Anchored = true
  846. if ANCHOR == false then
  847. NEWPART.Anchored = false
  848. end
  849. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  850. NEWPART.Name = NAME
  851. NEWPART.Size = SIZE
  852. NEWPART.Position = Torso.Position
  853. NEWPART.Material = MATERIAL
  854. NEWPART:BreakJoints()
  855. NEWPART.Parent = PARENT
  856. return NEWPART
  857. end
  858.  
  859. local function weldBetween(a, b)
  860. local weldd = Instance.new("ManualWeld")
  861. weldd.Part0 = a
  862. weldd.Part1 = b
  863. weldd.C0 = CFrame.new()
  864. weldd.C1 = b.CFrame:inverse() * a.CFrame
  865. weldd.Parent = a
  866. return weldd
  867. end
  868.  
  869.  
  870. function QuaternionFromCFrame(cf)
  871. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  872. local trace = m00 + m11 + m22
  873. if trace > 0 then
  874. local s = math.sqrt(1 + trace)
  875. local recip = 0.5 / s
  876. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  877. else
  878. local i = 0
  879. if m11 > m00 then
  880. i = 1
  881. end
  882. if m22 > (i == 0 and m00 or m11) then
  883. i = 2
  884. end
  885. if i == 0 then
  886. local s = math.sqrt(m00 - m11 - m22 + 1)
  887. local recip = 0.5 / s
  888. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  889. elseif i == 1 then
  890. local s = math.sqrt(m11 - m22 - m00 + 1)
  891. local recip = 0.5 / s
  892. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  893. elseif i == 2 then
  894. local s = math.sqrt(m22 - m00 - m11 + 1)
  895. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  896. end
  897. end
  898. end
  899.  
  900. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  901. local xs, ys, zs = x + x, y + y, z + z
  902. local wx, wy, wz = w * xs, w * ys, w * zs
  903. local xx = x * xs
  904. local xy = x * ys
  905. local xz = x * zs
  906. local yy = y * ys
  907. local yz = y * zs
  908. local zz = z * zs
  909. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  910. end
  911.  
  912. function QuaternionSlerp(a, b, t)
  913. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  914. local startInterp, finishInterp;
  915. if cosTheta >= 0.0001 then
  916. if (1 - cosTheta) > 0.0001 then
  917. local theta = ACOS(cosTheta)
  918. local invSinTheta = 1 / SIN(theta)
  919. startInterp = SIN((1 - t) * theta) * invSinTheta
  920. finishInterp = SIN(t * theta) * invSinTheta
  921. else
  922. startInterp = 1 - t
  923. finishInterp = t
  924. end
  925. else
  926. if (1 + cosTheta) > 0.0001 then
  927. local theta = ACOS(-cosTheta)
  928. local invSinTheta = 1 / SIN(theta)
  929. startInterp = SIN((t - 1) * theta) * invSinTheta
  930. finishInterp = SIN(t * theta) * invSinTheta
  931. else
  932. startInterp = t - 1
  933. finishInterp = t
  934. end
  935. end
  936. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  937. end
  938.  
  939. function Clerp(a, b, t)
  940. local qa = {QuaternionFromCFrame(a)}
  941. local qb = {QuaternionFromCFrame(b)}
  942. local ax, ay, az = a.x, a.y, a.z
  943. local bx, by, bz = b.x, b.y, b.z
  944. local _t = 1 - t
  945. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  946. end
  947.  
  948. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  949. local frame = IT("Frame")
  950. frame.BackgroundTransparency = TRANSPARENCY
  951. frame.BorderSizePixel = BORDERSIZEPIXEL
  952. frame.Position = POSITION
  953. frame.Size = SIZE
  954. frame.BackgroundColor3 = COLOR
  955. frame.BorderColor3 = BORDERCOLOR
  956. frame.Name = NAME
  957. frame.Parent = PARENT
  958. return frame
  959. end
  960.  
  961. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  962. local label = IT("TextLabel")
  963. label.BackgroundTransparency = 1
  964. label.Size = UD2(1, 0, 1, 0)
  965. label.Position = UD2(0, 0, 0, 0)
  966. label.TextColor3 = TEXTCOLOR
  967. label.TextStrokeTransparency = STROKETRANSPARENCY
  968. label.TextTransparency = TRANSPARENCY
  969. label.FontSize = TEXTFONTSIZE
  970. label.Font = TEXTFONT
  971. label.BorderSizePixel = BORDERSIZEPIXEL
  972. label.TextScaled = false
  973. label.Text = TEXT
  974. label.Name = NAME
  975. label.Parent = PARENT
  976. return label
  977. end
  978.  
  979. function NoOutlines(PART)
  980. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  981. end
  982.  
  983. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  984. local NEWWELD = IT(TYPE)
  985. NEWWELD.Part0 = PART0
  986. NEWWELD.Part1 = PART1
  987. NEWWELD.C0 = C0
  988. NEWWELD.C1 = C1
  989. NEWWELD.Parent = PARENT
  990. return NEWWELD
  991. end
  992.  
  993. local S = IT("Sound")
  994. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  995. local NEWSOUND = nil
  996. coroutine.resume(coroutine.create(function()
  997. NEWSOUND = S:Clone()
  998. NEWSOUND.Parent = PARENT
  999. NEWSOUND.Volume = VOLUME
  1000. NEWSOUND.Pitch = PITCH
  1001. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1002. NEWSOUND:play()
  1003. if DOESLOOP == true then
  1004. NEWSOUND.Looped = true
  1005. else
  1006. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1007. NEWSOUND:remove()
  1008. end
  1009. end))
  1010. return NEWSOUND
  1011. end
  1012.  
  1013. function CFrameFromTopBack(at, top, back)
  1014. local right = top:Cross(back)
  1015. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1016. end
  1017.  
  1018. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1019. function Lightning(Table)
  1020. local Color = Table.Color or C3(1,1,1)
  1021. local StartPos = Table.Start or Torso.Position
  1022. local EndPos = Table.End or Mouse.Hit.p
  1023. local SegmentLength = Table.SegmentL or 2
  1024. local Thickness = Table.Thickness or 0.1
  1025. local Dissapear = Table.DoesFade or false
  1026. local Parent = Table.Ignore or Character
  1027. local MaxDist = Table.MaxDist or 400
  1028. local Branches = Table.Branches or false
  1029. local Thicken = Table.Thicken or false
  1030. local FadeTime = Table.FadeTime or 15
  1031. local FadeIn = Table.FadeIn or false
  1032. local Material = Table.Material or "Neon"
  1033. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1034. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1035. local LIGHTNINGMODEL = IT("Model",Effects)
  1036. LIGHTNINGMODEL.Name = "Lightning"
  1037. local LastBolt = nil
  1038. for E = 1, DISTANCE do
  1039. local ExtraSize = 0
  1040. if Thicken == true then
  1041. ExtraSize = (DISTANCE-E)/15
  1042. end
  1043. local TRANSPARENCY = 0
  1044. if FadeIn == true then
  1045. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1046. if TRANSPARENCY < 0 then
  1047. TRANSPARENCY = 0
  1048. end
  1049. end
  1050. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1051. PART.Color = Color
  1052. MakeForm(PART,"Cyl")
  1053. if LastBolt == nil then
  1054. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1055. else
  1056. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1057. end
  1058. LastBolt = PART
  1059. if Branches == true and E < (DISTANCE-5) then
  1060. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1061. if CHOICE == 1 then
  1062. local LASTBRANCH = nil
  1063. for i = 1, MRANDOM(2,5) do
  1064. local ExtraSize2 = 0
  1065. if Thicken == true then
  1066. ExtraSize = ((DISTANCE-E)/25)/i
  1067. end
  1068. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1069. PART.Color = Color
  1070. MakeForm(PART,"Cyl")
  1071. if LASTBRANCH == nil then
  1072. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1073. else
  1074. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1075. end
  1076. LASTBRANCH = PART
  1077. end
  1078. end
  1079. end
  1080. end
  1081. if Dissapear == true then
  1082. coroutine.resume(coroutine.create(function()
  1083. for i = 1, FadeTime do
  1084. Swait()
  1085. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1086. if c.ClassName == "Part" then
  1087. c.Transparency = c.Transparency + (i/FadeTime)/10
  1088. end
  1089. end
  1090. end
  1091. LIGHTNINGMODEL:remove()
  1092. end))
  1093. elseif Dissapear == false then
  1094. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1095. end
  1096. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1097. end
  1098.  
  1099. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1100. local cR=255
  1101. local cG=0
  1102. local cB=0
  1103. local flg5=1 local omgidk=1
  1104. local add=15
  1105. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1106. if omgidk>10000 then omgidk=0 end
  1107. omgidk=omgidk+1
  1108. if cR>=255 then flg5=1 end
  1109. if cG>=255 then flg5=2 end
  1110. if cB>=255 then flg5=3 end
  1111. if flg5==1 then cR=cR-add cG=cG+add end
  1112. if flg5==2 then cG=cG-add cB=cB+add end
  1113. if flg5==3 then cB=cB-add cR=cR+add end
  1114. color=Color3.fromRGB(cR,cG,cB)
  1115. function WACKYEFFECT(Table)
  1116. local TYPE = (Table.EffectType or "Sphere")
  1117. local SIZE = (Table.Size or VT(6,6,6))
  1118. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1119. local TRANSPARENCY = (Table.Transparency or 0)
  1120. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1121. local CFRAME = (Table.CFrame or Torso.CFrame)
  1122. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1123. local ROTATION1 = (Table.RotationX or 0)
  1124. local ROTATION2 = (Table.RotationY or 0)
  1125. local ROTATION3 = (Table.RotationZ or 0)
  1126. local MATERIAL = "Neon"
  1127. local COLOR = color
  1128. local TIME = (Table.Time or 45)
  1129. local SOUNDID = (Table.SoundID or nil)
  1130. local SOUNDPITCH = (Table.SoundPitch or nil)
  1131. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1132. coroutine.resume(coroutine.create(function()
  1133. local PLAYSSOUND = false
  1134. local SOUND = nil
  1135. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1136. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1137. PLAYSSOUND = true
  1138. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1139. end
  1140. EFFECT.Color = color
  1141. local MSH = nil
  1142. if TYPE == "Sphere" then
  1143. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1144. elseif TYPE == "Block" then
  1145. MSH = IT("BlockMesh",EFFECT)
  1146. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1147. elseif TYPE == "Wave" then
  1148. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1149. elseif TYPE == "Ring" then
  1150. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1151. elseif TYPE == "Slash" then
  1152. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1153. elseif TYPE == "Round Slash" then
  1154. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1155. elseif TYPE == "Swirl" then
  1156. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1157. elseif TYPE == "Skull" then
  1158. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1159. elseif TYPE == "Crystal" then
  1160. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1161. end
  1162. if MSH ~= nil then
  1163. local MOVESPEED = nil
  1164. if MOVEDIRECTION ~= nil then
  1165. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1166. end
  1167. local GROWTH = SIZE - ENDSIZE
  1168. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1169. if TYPE == "Block" then
  1170. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1171. else
  1172. EFFECT.CFrame = CFRAME
  1173. end
  1174. for LOOP = 1, TIME+1 do
  1175. Swait()
  1176. MSH.Scale = MSH.Scale - GROWTH/TIME
  1177. if TYPE == "Wave" then
  1178. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1179. end
  1180. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1181. if TYPE == "Block" then
  1182. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1183. else
  1184. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1185. end
  1186. if MOVEDIRECTION ~= nil then
  1187. local ORI = EFFECT.Orientation
  1188. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1189. EFFECT.Orientation = ORI
  1190. end
  1191. end
  1192. if PLAYSSOUND == false then
  1193. EFFECT:remove()
  1194. else
  1195. SOUND.Stopped:Connect(function()
  1196. EFFECT:remove()
  1197. end)
  1198. end
  1199. else
  1200. if PLAYSSOUND == false then
  1201. EFFECT:remove()
  1202. else
  1203. repeat Swait() until SOUND.Playing == false
  1204. EFFECT:remove()
  1205. end
  1206. end
  1207. end))
  1208. end
  1209. end)
  1210. function MakeForm(PART,TYPE)
  1211. if TYPE == "Cyl" then
  1212. local MSH = IT("CylinderMesh",PART)
  1213. elseif TYPE == "Ball" then
  1214. local MSH = IT("SpecialMesh",PART)
  1215. MSH.MeshType = "Sphere"
  1216. elseif TYPE == "Wedge" then
  1217. local MSH = IT("SpecialMesh",PART)
  1218. MSH.MeshType = "Wedge"
  1219. end
  1220. end
  1221. function SpawnTrail(FROM,TO,BIG)
  1222. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1223. MakeForm(TRAIL,"Cyl")
  1224. local cR=255
  1225. local cG=0
  1226. local cB=0
  1227. local flg5=1 local omgidk=1
  1228. local add=15
  1229. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1230. if omgidk>10000 then omgidk=0 end
  1231. omgidk=omgidk+1
  1232. if cR>=255 then flg5=1 end
  1233. if cG>=255 then flg5=2 end
  1234. if cB>=255 then flg5=3 end
  1235. if flg5==1 then cR=cR-add cG=cG+add end
  1236. if flg5==2 then cG=cG-add cB=cB+add end
  1237. if flg5==3 then cB=cB-add cR=cR+add end
  1238. color=Color3.fromRGB(cR,cG,cB)
  1239. TRAIL.Color = color
  1240. end)
  1241. local DIST = (FROM - TO).Magnitude
  1242. if BIG == true then
  1243. TRAIL.Size = VT(5,DIST,5)
  1244. else
  1245. TRAIL.Size = VT(5,DIST,5)
  1246. end
  1247. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1248. coroutine.resume(coroutine.create(function()
  1249. for i = 1, 55 do
  1250. Swait()
  1251. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1252. end
  1253. TRAIL:remove()
  1254. end))
  1255. end
  1256.  
  1257. Debris = game:GetService("Debris")
  1258.  
  1259. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1260. local DIRECTION = CF(StartPos,EndPos).lookVector
  1261. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1262. end
  1263.  
  1264. function turnto(position)
  1265. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1266. end
  1267.  
  1268. --//=================================\\
  1269. --|| WEAPON CREATION
  1270. --\\=================================//
  1271. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1272.  
  1273. for i = 1, 35 do
  1274. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1275. FACE.Color = C3(0,0,0)
  1276. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1277. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1278. end
  1279. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1280. MakeForm(Eye,"Ball")
  1281. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1282. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1283. MakeForm(Eye,"Ball")
  1284. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1285. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1286. MakeForm(Eye,"Ball")
  1287. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1288. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1289. MakeForm(Eye,"Ball")
  1290. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1291.  
  1292. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1293. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1294.  
  1295. local Particle = IT("ParticleEmitter",nil)
  1296. Particle.Enabled = false
  1297. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1298. Particle.LightEmission = 0.5
  1299. Particle.Rate = 150
  1300. Particle.ZOffset = 0.2
  1301. Particle.Rotation = NumberRange.new(-180, 180)
  1302. Particle.RotSpeed = NumberRange.new(-180, 180)
  1303. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1304. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1305.  
  1306. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1307. function ParticleEmitter(Table)
  1308. local PRTCL = Particle:Clone()
  1309. local Speed = Table.Speed or 5
  1310. local Drag = Table.Drag or 0
  1311. local Size1 = Table.Size1 or 1
  1312. local Size2 = Table.Size2 or 5
  1313. local Lifetime1 = Table.Lifetime1 or 1
  1314. local Lifetime2 = Table.Lifetime2 or 1.5
  1315. local Parent = Table.Parent or Torso
  1316. local Emit = Table.Emit or 100
  1317. local Offset = Table.Offset or 360
  1318. local Acel = Table.Acel or VT(0,0,0)
  1319. local Enabled = Table.Enabled or false
  1320. PRTCL.Parent = Parent
  1321. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1322. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1323. PRTCL.Speed = NumberRange.new(Speed)
  1324. PRTCL.VelocitySpread = Offset
  1325. PRTCL.Drag = Drag
  1326. PRTCL.Acceleration = Acel
  1327. if Enabled == false then
  1328. PRTCL:Emit(Emit)
  1329. Debris:AddItem(PRTCL,Lifetime2)
  1330. else
  1331. PRTCL.Enabled = true
  1332. end
  1333. return PRTCL
  1334. end
  1335.  
  1336. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1337. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1338. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1339. MakeForm(Part,"Wedge")
  1340. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1342. MakeForm(Part,"Wedge")
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1345. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1346. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1349. MakeForm(Part,"Cyl")
  1350. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1351. for i = 1, 8 do
  1352. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1353. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1354. end
  1355. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1356. MakeForm(Part,"Cyl")
  1357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1359. MakeForm(Part,"Ball")
  1360. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1361. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1362. MakeForm(Part,"Wedge")
  1363. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1364. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1365. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1366. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1367. MakeForm(Part,"Cyl")
  1368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1369. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1370. MakeForm(Part,"Cyl")
  1371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1372. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1373. MakeForm(Part,"Cyl")
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1375. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1376. MakeForm(Part,"Wedge")
  1377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1378. local LASTPART = Handle
  1379. for i = 1, 10 do
  1380. if LASTPART == Handle then
  1381. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1382. LASTPART = Part
  1383. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1384. else
  1385. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1386. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1387. LASTPART = Part
  1388. end
  1389. end
  1390.  
  1391. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1392. MakeForm(Barrel,"Cyl")
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1395. MakeForm(Part,"Cyl")
  1396. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1397. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1398. MakeForm(Part,"Wedge")
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1400. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1401. MakeForm(Hole,"Cyl")
  1402. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1403. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1404. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1405. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1406. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1407. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1408. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1409. coroutine.resume(coroutine.create(function()
  1410. while wait() do
  1411. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1412. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1413. end
  1414. end))
  1415.  
  1416. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1417. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1418.  
  1419. local cR=255
  1420. local cG=0
  1421. local cB=0
  1422. local flg5=1 local omgidk=1
  1423. local add=15
  1424. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1425. if omgidk>10000 then omgidk=0 end
  1426. omgidk=omgidk+1
  1427. if cR>=255 then flg5=1 end
  1428. if cG>=255 then flg5=2 end
  1429. if cB>=255 then flg5=3 end
  1430. if flg5==1 then cR=cR-add cG=cG+add end
  1431. if flg5==2 then cG=cG-add cB=cB+add end
  1432. if flg5==3 then cB=cB-add cR=cR+add end
  1433. color=Color3.fromRGB(cR,cG,cB)
  1434. for _, c in pairs(Weapon:GetDescendants()) do
  1435. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1436. c.Material = "Glass"
  1437. c.Color = C3(0,0,0)
  1438. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1439. c.Color = color
  1440. c.Material = "Neon"
  1441. end
  1442. end
  1443. end)
  1444. Weapon.Parent = Character
  1445. for _, c in pairs(Weapon:GetChildren()) do
  1446. if c.ClassName == "Part" then
  1447. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1448. end
  1449. end
  1450.  
  1451. function swait(num)
  1452. if num == 0 or num == nil then
  1453. ArtificialHB.Event:wait()
  1454. else
  1455. for i = 0, num do
  1456. ArtificialHB.Event:wait()
  1457. end
  1458. end
  1459. end
  1460.  
  1461. function chatfunc(text)
  1462. local chat = coroutine.wrap(function()
  1463. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1464. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1465. end
  1466. local Bill = Instance.new("BillboardGui",Character)
  1467. Bill.Size = UDim2.new(0,100,0,40)
  1468. Bill.StudsOffset = Vector3.new(0,3,0)
  1469. Bill.Adornee = Character.Head
  1470. Bill.Name = "TalkingBillBoard"
  1471. local Hehe = Instance.new("TextLabel",Bill)
  1472. Hehe.BackgroundTransparency = 1
  1473. Hehe.BorderSizePixel = 0
  1474. Hehe.Text = ""
  1475. Hehe.Font = "Bodoni"
  1476. Hehe.TextSize = 40
  1477. Hehe.TextStrokeTransparency = 0
  1478. Hehe.Size = UDim2.new(1,0,0.5,0)
  1479. coroutine.resume(coroutine.create(function()
  1480. while Hehe ~= nil do
  1481. swait()
  1482. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1483. Hehe.Rotation = math.random(-5,5)
  1484. Hehe.TextColor3 = Color3.new(0,255,0)
  1485. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1486. end
  1487. end))
  1488. for i = 1,string.len(text),1 do
  1489. swait()
  1490. Hehe.Text = string.sub(text,1,i)
  1491. end
  1492. swait(90)--Re[math.random(1, 93)]
  1493. for i = 0, 1, .025 do
  1494. swait()
  1495. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1496. Hehe.TextStrokeTransparency = i
  1497. Hehe.TextTransparency = i
  1498. end
  1499. Bill:Destroy()
  1500. end)
  1501. chat()
  1502. end
  1503.  
  1504. function onChatted(msg)
  1505. chatfunc(msg)
  1506. end
  1507.  
  1508. Player.Chatted:connect(onChatted)
  1509.  
  1510. local BODY = {}
  1511. for _, c in pairs(Character:GetDescendants()) do
  1512. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1513. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1514. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1515. end
  1516. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1517. elseif c:IsA("JointInstance") then
  1518. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1519. end
  1520. end
  1521.  
  1522. function refit()
  1523. Character.Parent = workspace
  1524. for e = 1, #BODY do
  1525. if BODY[e] ~= nil then
  1526. local STUFF = BODY[e]
  1527. local PART = STUFF[1]
  1528. local PARENT = STUFF[2]
  1529. local MATERIAL = STUFF[3]
  1530. local COLOR = STUFF[4]
  1531. local TRANSPARENCY = STUFF[5]
  1532. --local SIZE = STUFF[6]
  1533. local NAME = STUFF[7]
  1534. if PART.ClassName == "Part" and PART ~= RootPart then
  1535. PART.Material = MATERIAL
  1536. PART.Transparency = TRANSPARENCY
  1537. PART.Name = NAME
  1538. end
  1539. if PART.Parent ~= PARENT then
  1540. Humanoid:remove()
  1541. PART.Parent = PARENT
  1542. Humanoid = IT("Humanoid",Character)
  1543. end
  1544. end
  1545. end
  1546. end
  1547.  
  1548. local SKILLTEXTCOLOR = C3(0,255,0)
  1549. local SKILLFONT = "Code"
  1550. local SKILLTEXTSIZE = 7
  1551.  
  1552. Humanoid.Died:connect(function()
  1553. refit()
  1554. end)
  1555.  
  1556. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1557. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1558. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1559. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1560. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1561. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1562. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1563. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1564. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1565. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1566. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1567. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1568.  
  1569. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1570. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1571. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1572. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1573. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1574. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1575. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1576. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1577. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1578. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1579. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1580. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1581.  
  1582. function printbye(Name)
  1583. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1584. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1585. end
  1586.  
  1587. workspace.ChildAdded:connect(function(instance)
  1588. for BANISH = 1, #TOBANISH do
  1589. if TOBANISH[BANISH] ~= nil then
  1590. if instance.Name == TOBANISH[BANISH] then
  1591. coroutine.resume(coroutine.create(function()
  1592. printbye(instance.Name)
  1593. instance:ClearAllChildren()
  1594. Debris:AddItem(instance,0.0005)
  1595. end))
  1596. end
  1597. end
  1598. end
  1599. end)
  1600.  
  1601. --//=================================\\
  1602. --|| DAMAGING
  1603. --\\=================================//
  1604.  
  1605. function Banish(Foe)
  1606. if Foe then
  1607. coroutine.resume(coroutine.create(function()
  1608. --if game.Players:FindFirstChild(Foe.Name) then
  1609. table.insert(TOBANISH,Foe.Name)
  1610. printbye(Foe.Name)
  1611. --end
  1612. Foe.Archivable = true
  1613. local CLONE = Foe:Clone()
  1614. Foe:Destroy()
  1615. CLONE.Parent = Effects
  1616. CLONE:BreakJoints()
  1617. local MATERIALS = {"Glass","Neon"}
  1618. for _, c in pairs(CLONE:GetDescendants()) do
  1619. if c:IsA("BasePart") then
  1620. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1621. CreateSound(340722848, c, 10, 1, false)
  1622. end
  1623. c.Anchored = true
  1624. c.Transparency = c.Transparency + 0.2
  1625. c.Material = MATERIALS[MRANDOM(1,2)]
  1626. c.Color = C3(0,255,0)
  1627. if c.ClassName == "MeshPart" then
  1628. c.TextureID = ""
  1629. end
  1630. if c:FindFirstChildOfClass("SpecialMesh") then
  1631. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1632. end
  1633. if c:FindFirstChildOfClass("Decal") then
  1634. c:FindFirstChildOfClass("Decal"):remove()
  1635. end
  1636. c.Name = "Banished"
  1637. c.CanCollide = false
  1638. else
  1639. c:remove()
  1640. end
  1641. end
  1642. local A = false
  1643. for i = 1, 35 do
  1644. if A == false then
  1645. A = true
  1646. elseif A == true then
  1647. A = false
  1648. end
  1649. for _, c in pairs(CLONE:GetDescendants()) do
  1650. if c:IsA("BasePart") then
  1651. c.Anchored = true
  1652. c.Material = MATERIALS[MRANDOM(1,2)]
  1653. c.Transparency = c.Transparency + 0.8/35
  1654. if A == false then
  1655. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1656. elseif A == true then
  1657. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1658. end
  1659. end
  1660. end
  1661. Swait()
  1662. end
  1663. CLONE:remove()
  1664. end))
  1665. end
  1666. end
  1667.  
  1668. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1669. local CHILDREN = workspace:GetDescendants()
  1670. for index, CHILD in pairs(CHILDREN) do
  1671. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1672. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1673. if HUM then
  1674. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1675. if TORSO then
  1676. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1677. if ISBANISH == true then
  1678. Banish(CHILD)
  1679. else
  1680. if ISBANISH == "Gravity" then
  1681. HUM.PlatformStand = true
  1682. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1683. local grav = Instance.new("BodyPosition",TORSO)
  1684. grav.D = 15
  1685. grav.P = 20000
  1686. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1687. grav.position = TORSO.Position
  1688. grav.Name = "V3BanishForce"..Player.Name
  1689. else
  1690. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1691. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1692. end
  1693. else
  1694. HUM.PlatformStand = false
  1695. end
  1696. end
  1697. elseif ISBANISH == "Gravity" then
  1698. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1699. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1700. HUM.PlatformStand = false
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708.  
  1709. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1710.  
  1711. --//=================================\\
  1712. --|| ATTACK FUNCTIONS AND STUFF
  1713. --\\=================================//
  1714. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1715.  
  1716. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1717. MakeForm(RightHole,"Cyl")
  1718. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1719. MakeForm(LeftHole,"Cyl")
  1720.  
  1721. function getbloody(victim,amount)
  1722. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1723. PART.CFrame = victim.CFrame
  1724. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1725. Debris:AddItem(PART,5)
  1726. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1727. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1728. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1729. local prtcl = asd:Clone()
  1730. prtcl.Parent = PART
  1731. prtcl:Emit(amount*10)
  1732. end
  1733.  
  1734. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1735.  
  1736. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1737. if DoesCourontine == false then
  1738. local Direction = CF(Part.Position, ToLocation)
  1739. local Distance = (Part.Position - ToLocation).magnitude
  1740. for i = 1, AmountOfTime do
  1741. Swait()
  1742. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1743. Direction = Part.CFrame
  1744. end
  1745. Part:remove()
  1746. elseif DoesCourontine == true then
  1747. coroutine.resume(coroutine.create(function()
  1748. local Direction = CF(Part.Position, ToLocation)
  1749. local Distance = (Part.Position - ToLocation).magnitude
  1750. for i = 1, AmountOfTime do
  1751. Swait()
  1752. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1753. Direction = Part.CFrame
  1754. end
  1755. Part:remove()
  1756. end))
  1757. end
  1758. end
  1759.  
  1760. function Absoluteum()
  1761. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1762. if HITFLOOR ~= nil then
  1763. do
  1764. local HITBODIES = {}
  1765. ATTACK = true
  1766. Rooted = true
  1767. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1768. MakeForm(ABSOLUTE, "Ball")
  1769. CreateSound("416200578", RootPart, 10, 1)
  1770. for i = 0, 8, 0.1 / Animation_Speed do
  1771. Swait()
  1772. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1773. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1774. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1775. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1776. MakeForm(CHARGE, "Ball")
  1777. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1778. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. end
  1786. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1787. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1788. for i = 1, 45 do
  1789. Swait()
  1790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. end
  1797. coroutine.resume(coroutine.create(function()
  1798. local IMPACT = false
  1799. local BULLET = ABSOLUTE
  1800. MakeForm(BULLET, "Ball")
  1801. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1802. for i = 1, 500 do
  1803. Swait()
  1804. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1805. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1806. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1807. if HIT ~= nil then
  1808. IMPACT = true
  1809. break
  1810. end
  1811. end
  1812. if IMPACT == false then
  1813. for i = 1, 40 do
  1814. Swait()
  1815. BULLET.Size = BULLET.Size * 0.9
  1816. end
  1817. BULLET:remove()
  1818. else
  1819. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1820. for i = 1, 175 do
  1821. Swait()
  1822. BULLET.Size = BULLET.Size * 0.99
  1823. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1824. end
  1825. CreateSound("438666001", BULLET, 10, 3)
  1826. Swait(35)
  1827. BULLET.Transparency = 1
  1828. for i = 1, 20 do
  1829. for e = 1, 5 do
  1830. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1831. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1832. end
  1833. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1834. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1835. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1836. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1837. Swait(5)
  1838. for e = 1, #HITBODIES do
  1839. if HITBODIES[e] ~= nil then
  1840. local BOD = HITBODIES[e]
  1841. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1842. if TORS then
  1843. BOD:BreakJoints()
  1844. for _, c in pairs(BOD:GetChildren()) do
  1845. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1846. local bv = Instance.new("BodyVelocity")
  1847. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1848. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1849. bv.Parent = c
  1850. Debris:AddItem(bv, 0.2)
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1857. end
  1858. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1859. Debris:AddItem(BULLET, 10)
  1860. end
  1861. end))
  1862. ATTACK = false
  1863. Rooted = false
  1864. end
  1865. end
  1866. end
  1867.  
  1868. function Nuke()
  1869. ATTACK = true
  1870. Rooted = true
  1871. local CHARGE = false
  1872. local BLASTS = {468991944, 468991990}
  1873. coroutine.resume(coroutine.create(function()
  1874. repeat
  1875. Swait()
  1876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1882. until CHARGE == true
  1883. for i = 0, 0.4, 0.1 / Animation_Speed do
  1884. Swait()
  1885. WACKYEFFECT({
  1886. Time = 15,
  1887. EffectType = "Sphere",
  1888. Size = VT(60, 60, 60),
  1889. Size2 = VT(0, 0, 0),
  1890. Transparency = 1,
  1891. Transparency2 = 0.7,
  1892. CFrame = CF(RootPart.Position),
  1893. MoveToPos = nil,
  1894. RotationX = 0,
  1895. RotationY = 0,
  1896. RotationZ = 0,
  1897. Material = "Neon",
  1898. Color = C3(1, 1, 1),
  1899. SoundID = nil,
  1900. SoundPitch = nil,
  1901. SoundVolume = nil
  1902. })
  1903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. end
  1910. coroutine.resume(coroutine.create(function()
  1911. local POS = RootPart.Position
  1912. wait(0.2)
  1913. for i = 1, 5 do
  1914. WACKYEFFECT({
  1915. Time = 65,
  1916. EffectType = "Sphere",
  1917. Size = VT(2, 2, 2),
  1918. Size2 = VT(0, 0, 500),
  1919. Transparency = 1,
  1920. Transparency2 = 0,
  1921. CFrame = CF(POS),
  1922. MoveToPos = nil,
  1923. RotationX = MRANDOM(-2, 2),
  1924. RotationY = MRANDOM(-12, 12),
  1925. RotationZ = MRANDOM(-2, 2),
  1926. Material = "Neon",
  1927. Color = C3(1, 1, 1),
  1928. SoundID = nil,
  1929. SoundPitch = nil,
  1930. SoundVolume = nil
  1931. })
  1932. end
  1933. wait(1)
  1934. SHAKECAM(POS, 9999999999, 25, 25)
  1935. ApplyAoE(POS, 450)
  1936. WACKYEFFECT({
  1937. Time = 85,
  1938. EffectType = "Sphere",
  1939. Size = VT(120, 120, 120),
  1940. Size2 = VT(350, 350, 350),
  1941. Transparency = 0,
  1942. Transparency2 = 1,
  1943. CFrame = CF(POS),
  1944. MoveToPos = nil,
  1945. RotationX = 0,
  1946. RotationY = 0,
  1947. RotationZ = 0,
  1948. Material = "Neon",
  1949. Color = C3(1, 1, 1),
  1950. SoundID = nil,
  1951. SoundPitch = 1,
  1952. SoundVolume = 10
  1953. })
  1954. for i = 1, 20 do
  1955. WACKYEFFECT({
  1956. Time = 85,
  1957. EffectType = "Sphere",
  1958. Size = VT(120, 120, 120),
  1959. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1960. Transparency = 0.8,
  1961. Transparency2 = 1,
  1962. CFrame = CF(POS),
  1963. MoveToPos = nil,
  1964. RotationX = 0,
  1965. RotationY = 0,
  1966. RotationZ = 0,
  1967. Material = "Neon",
  1968. Color = C3(1, 1, 1),
  1969. SoundID = nil,
  1970. SoundPitch = 1,
  1971. SoundVolume = 10
  1972. })
  1973. WACKYEFFECT({
  1974. Time = 100,
  1975. EffectType = "Wave",
  1976. Size = VT(25, 2, 25),
  1977. Size2 = VT(400, 0, 400) * 1.2,
  1978. Transparency = 0,
  1979. Transparency2 = 1,
  1980. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1981. MoveToPos = nil,
  1982. RotationX = 0,
  1983. RotationY = 0,
  1984. RotationZ = 0,
  1985. Material = "Neon",
  1986. Color = C3(1, 1, 1),
  1987. SoundID = nil,
  1988. SoundPitch = nil,
  1989. SoundVolume = nil
  1990. })
  1991. end
  1992. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1993. for i = 1, 5 do
  1994. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1995. WACKYEFFECT({
  1996. Time = 120,
  1997. EffectType = "Wave",
  1998. Size = VT(150, 2, 150),
  1999. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2000. Transparency = 0,
  2001. Transparency2 = 1,
  2002. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2003. MoveToPos = nil,
  2004. RotationX = 0,
  2005. RotationY = 0,
  2006. RotationZ = 0,
  2007. Material = "Neon",
  2008. Color = C3(1, 1, 1),
  2009. SoundID = nil,
  2010. SoundPitch = nil,
  2011. SoundVolume = nil
  2012. })
  2013. end
  2014. end))
  2015. for i = 0, 1, 0.1 / Animation_Speed do
  2016. Swait()
  2017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. end
  2024. ATTACK = false
  2025. Rooted = false
  2026. end))
  2027. for i = 1, 30 do
  2028. wait(0.01)
  2029. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2030. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2031. if HITFLOOR then
  2032. ApplyAoE(HITPOS, 65, true)
  2033. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2034. WACKYEFFECT({
  2035. Time = 25,
  2036. EffectType = "Sphere",
  2037. Size = VT(22, 22, 22),
  2038. Size2 = VT(85, 85, 85),
  2039. Transparency = 0,
  2040. Transparency2 = 1,
  2041. CFrame = CF(HITPOS),
  2042. MoveToPos = nil,
  2043. RotationX = 0,
  2044. RotationY = 0,
  2045. RotationZ = 0,
  2046. Material = "Neon",
  2047. Color = C3(1, 1, 1),
  2048. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2049. SoundPitch = MRANDOM(9, 12) / 10,
  2050. SoundVolume = 10
  2051. })
  2052. for e = 1, 3 do
  2053. WACKYEFFECT({
  2054. EffectType = "Wave",
  2055. Size = VT(25, 0, 25),
  2056. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2057. Transparency = 0,
  2058. Transparency2 = 1,
  2059. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2060. MoveToPos = nil,
  2061. RotationX = 0,
  2062. RotationY = 3,
  2063. RotationZ = 0,
  2064. Material = "Neon",
  2065. Color = C3(1, 1, 1),
  2066. SoundID = nil,
  2067. SoundPitch = nil,
  2068. SoundVolume = nil
  2069. })
  2070. WACKYEFFECT({
  2071. Time = 35,
  2072. EffectType = "Sphere",
  2073. Size = VT(22, 45, 22),
  2074. Size2 = VT(25, 45 + e * 75, 25),
  2075. Transparency = 0,
  2076. Transparency2 = 1,
  2077. CFrame = CF(HITPOS) * TURN,
  2078. MoveToPos = nil,
  2079. RotationX = 0,
  2080. RotationY = 0,
  2081. RotationZ = 0,
  2082. Material = "Neon",
  2083. Color = C3(1, 1, 1),
  2084. SoundID = nil,
  2085. SoundPitch = MRANDOM(9, 12) / 10,
  2086. SoundVolume = 10
  2087. })
  2088. end
  2089. end
  2090. end
  2091. CHARGE = true
  2092. end
  2093.  
  2094. function SpectralBanishing()
  2095. ATTACK = true
  2096. Rooted = false
  2097. chatfunc("If you desire to be a ghost...", 20)
  2098. for i = 0, 5, 0.1 / Animation_Speed do
  2099. Swait()
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2106. end
  2107. chatfunc("Then move on to the afterlife!", 6)
  2108. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2109. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2110. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2111. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2112. local distance = (GunPoint.Position - Way).magnitude
  2113. for i = 1, 5 do
  2114. local laser = Instance.new("Part", Effects)
  2115. laser.Transparency = 0
  2116. laser.CanCollide = false
  2117. laser.Anchored = true
  2118. laser.Color = C3(1, 0, 0)
  2119. laser.Material = "Neon"
  2120. laser.formFactor = Enum.FormFactor.Custom
  2121. laser.Size = Vector3.new(0.15, 0.15, distance)
  2122. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2123. table.insert(Effects2, {
  2124. laser,
  2125. "Disappear",
  2126. 0.1,
  2127. 1,
  2128. 1,
  2129. 1,
  2130. 2
  2131. })
  2132. end
  2133. coroutine.resume(coroutine.create(function()
  2134. Swait(15)
  2135. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2136. for i = 1, 25 do
  2137. Swait()
  2138. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2139. end
  2140. local GAME = game.Players:GetChildren()
  2141. for PLAYER = 1, #GAME do
  2142. do
  2143. local PLAY = GAME[PLAYER]
  2144. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2145. PLAY.Character.Parent = nil
  2146. coroutine.resume(coroutine.create(function()
  2147. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2148. PLAY.Character.Parent = workspace
  2149. local Value = IT("BoolValue", Delete)
  2150. Value.Name = PLAY.Name
  2151. end
  2152. end))
  2153. end
  2154. end
  2155. end
  2156. for i = 1, 25 do
  2157. Swait()
  2158. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2159. end
  2160. end))
  2161. for i = 0, 2, 0.1 / Animation_Speed do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2169. end
  2170. ATTACK = false
  2171. Rooted = false
  2172. end
  2173.  
  2174. function Madness()
  2175. ATTACK = true
  2176. Rooted = false
  2177. local GYRO = IT("BodyGyro",RootPart)
  2178. GYRO.D = 750
  2179. GYRO.P = 20000
  2180. GYRO.MaxTorque = VT(0,40000000,0)
  2181. local LOCKED = true
  2182. local SHOT = false
  2183. coroutine.resume(coroutine.create(function()
  2184. for i=0, 1, 0.1 / Animation_Speed do
  2185. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2191. end
  2192. LOCKED = false
  2193. SHOT = true
  2194. repeat
  2195. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2196. Swait()
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2201. until HOLD == false and SHOT == false
  2202. for i=0, 0.3, 0.1 / Animation_Speed do
  2203. Swait()
  2204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2208. end
  2209. GYRO:remove()
  2210. ATTACK = false
  2211. Rooted = false
  2212. end))
  2213. repeat wait() until LOCKED == false
  2214. repeat
  2215. SHOT = true
  2216. wait(0.2)
  2217. SHOT = false
  2218. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2219. local HIT = BULLET.Hit
  2220. local HITPOS = BULLET.End
  2221. if HIT then
  2222. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2223. Banish(HIT.Parent)
  2224. end
  2225. end
  2226. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2227. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2228. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2229. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2230. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2231. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2232. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2233. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2234. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2235. until HOLD == false
  2236. end
  2237.  
  2238. function EMOTE()
  2239. ATTACK = true
  2240. Rooted = false
  2241. local LOOP = 0
  2242. for i=0, 0.1, 0.1 / Animation_Speed do
  2243. Swait()
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2248. end
  2249. for i=0, 3, 0.1 / Animation_Speed do
  2250. Swait()
  2251. LOOP = LOOP + 1
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2256. end
  2257. for i=0, 0.1, 0.1 / Animation_Speed do
  2258. Swait()
  2259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2263. end
  2264. ATTACK = false
  2265. Rooted = false
  2266. end
  2267.  
  2268. function Kill(Char)
  2269. local NewCharacter = IT("Model",Effects)
  2270. NewCharacter.Name = "Ow im ded ;-;"
  2271. for _, c in pairs(Char:GetDescendants()) do
  2272. if c:IsA("BasePart") and c.Transparency == 0 then
  2273. if c.Parent == Char then
  2274. getbloody(c,5)
  2275. end
  2276. c:BreakJoints()
  2277. c.Material = "Glass"
  2278. c.Color = C3(0.5,0,0)
  2279. c.CanCollide = true
  2280. c.Transparency = 0.3
  2281. if c:FindFirstChildOfClass("SpecialMesh") then
  2282. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2283. end
  2284. if c.Name == "Head" then
  2285. c:ClearAllChildren()
  2286. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2287. end
  2288. if c.ClassName == "MeshPart" then
  2289. c.TextureID = ""
  2290. end
  2291. if c:FindFirstChildOfClass("BodyPosition") then
  2292. c:FindFirstChildOfClass("BodyPosition"):remove()
  2293. end
  2294. if c:FindFirstChildOfClass("ParticleEmitter") then
  2295. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2296. end
  2297. c.Parent = NewCharacter
  2298. c.Name = "DeadPart"
  2299. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2300. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2301. end
  2302. end
  2303. Char:remove()
  2304. Debris:AddItem(NewCharacter,5)
  2305. end
  2306.  
  2307. function Taunt()
  2308. ATTACK = true
  2309. Rooted = true
  2310. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2311. repeat
  2312. Swait()
  2313. TAUNT.Parent = Torso
  2314. TAUNT.Playing = true
  2315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. until TAUNT.TimePosition >= 1.25
  2322. for i=0, 1.6, 0.1 / Animation_Speed do
  2323. Swait()
  2324. TAUNT.Parent = Torso
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. end
  2332. ATTACK = false
  2333. Rooted = false
  2334. end
  2335.  
  2336. function oofBeam()
  2337. ATTACK = true
  2338. Rooted = false
  2339. VALUE2 = true
  2340. local GYRO = IT("BodyGyro", RootPart)
  2341. GYRO.D = 20
  2342. GYRO.P = 4000
  2343. GYRO.MaxTorque = VT(0, 40000, 0)
  2344. local POS = RootPart.Position + VT(0, 25, 0)
  2345. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. coroutine.resume(coroutine.create(function()
  2353. local E = 0
  2354. repeat
  2355. E = E + 5
  2356. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2357. Swait()
  2358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2364. until ATTACK == false
  2365. GYRO:remove()
  2366. end))
  2367. for i = 1, 50 do
  2368. Swait()
  2369. end
  2370. for i = 1, 25 do
  2371. Swait()
  2372. WACKYEFFECT({
  2373. Time = 15,
  2374. EffectType = "Skull",
  2375. Size = VT(4, 4, 4),
  2376. Size2 = VT(0, 0, 0),
  2377. Transparency = 1,
  2378. Transparency2 = 0,
  2379. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2380. MoveToPos = Eon.Position,
  2381. RotationX = 0,
  2382. RotationY = 0,
  2383. RotationZ = 0,
  2384. Material = "Neon",
  2385. Color = C3(1, 0, 0),
  2386. SoundID = nil,
  2387. SoundPitch = nil,
  2388. SoundVolume = nil
  2389. })
  2390. end
  2391. local LOOP = 0
  2392. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2393. MakeForm(BEAMO, "Ball")
  2394. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2395. MakeForm(BEAM, "Cyl")
  2396. repeat
  2397. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2398. if DISTANCE < 2000 then
  2399. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2400. BEAMO.CFrame = CF(Eon.Position)
  2401. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2402. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2403. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2404. WACKYEFFECT({
  2405. Time = 35,
  2406. EffectType = "Sphere",
  2407. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2408. Size2 = VT(5, 75, 5),
  2409. Transparency = 0,
  2410. Transparency2 = 1,
  2411. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2412. MoveToPos = nil,
  2413. RotationX = 0,
  2414. RotationY = 0,
  2415. RotationZ = 0,
  2416. Material = "Neon",
  2417. Color = C3(1, 0, 0),
  2418. SoundID = nil,
  2419. SoundPitch = MRANDOM(9, 12) / 10,
  2420. SoundVolume = 10
  2421. })
  2422. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2423. Swait()
  2424. LOOP = LOOP + 1
  2425. end
  2426. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2427. coroutine.resume(coroutine.create(function()
  2428. for i = 1, 15 do
  2429. Swait()
  2430. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2431. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2432. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2433. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2434. end
  2435. BEAM:remove()
  2436. BEAMO:remove()
  2437. end))
  2438. ATTACK = false
  2439. Rooted = false
  2440. VALUE2 = false
  2441. end
  2442.  
  2443. function TakeOnMe()
  2444. Speed = 5
  2445. local MEME = CreateSound(0, Effects, 2, 1, false)
  2446. ATTACK = true
  2447. Rooted = false
  2448. local DANCE = true
  2449. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2450. if NEWKEY == "p" then
  2451. DANCE = false
  2452. end
  2453. end)
  2454. PLAYSONG = false
  2455. while true do
  2456. for i = 1, 15 do
  2457. Swait()
  2458. MEME.Parent = Effects
  2459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. end
  2466. if DANCE == false then
  2467. break
  2468. end
  2469. for i = 1, 15 do
  2470. Swait()
  2471. MEME.Parent = Effects
  2472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2476. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. end
  2479. end
  2480. PLAYSONG = true
  2481. KEY:Disconnect()
  2482. MEME:remove()
  2483. Speed = 25
  2484. ATTACK = false
  2485. Rooted = false
  2486. end
  2487.  
  2488. function Banisher_Bullet()
  2489. ATTACK = true
  2490. Rooted = false
  2491. for i=0, 0.05, 0.1 / Animation_Speed do
  2492. Swait()
  2493. turnto(Mouse.Hit.p)
  2494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2500. end
  2501. repeat
  2502. for i=0, 0.05, 0.1 / Animation_Speed do
  2503. Swait()
  2504. turnto(Mouse.Hit.p)
  2505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2511. end
  2512. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2513. SpawnTrail(Hole.Position,POS)
  2514. if HIT ~= nil then
  2515. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2516. Banish(HIT.Parent)
  2517. end
  2518. end
  2519. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2521. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2523. for i=0, 0.05, 0.1 / Animation_Speed do
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2531. end
  2532. until KEYHOLD == false
  2533. ATTACK = false
  2534. Rooted = false
  2535. end
  2536. function Execute()
  2537. ATTACK = true
  2538. Rooted = false
  2539. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2540. Part.Color = C3(0,0,0)
  2541. MakeForm(Part,"Wedge")
  2542. Part.CanCollide = true
  2543. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2544. for i=0, 1, 0.1 / Animation_Speed do
  2545. Swait()
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. CreateSound(541909867, RightBarrel, 7, 1, false)
  2554. local TOCH = Part.Touched:Connect(function(hit)
  2555. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2556. Banish(hit.Parent)
  2557. end
  2558. end)
  2559. for i=0, 0.35, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. TOCH:disconnect()
  2569. for i=0, 0.35, 0.1 / Animation_Speed do
  2570. Swait()
  2571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. end
  2578. Part:remove()
  2579. ATTACK = false
  2580. Rooted = false
  2581. end
  2582. function Banisher_Burn()
  2583. ATTACK = true
  2584. Rooted = true
  2585. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2586. for i=0, 1, 0.1 / Animation_Speed do
  2587. Swait()
  2588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. end
  2595. coroutine.resume(coroutine.create(function()
  2596. local POS = Mouse.Hit.p
  2597. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2598. MakeForm(RAY,"Cyl")
  2599. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2600. MakeForm(SPHERE,"Ball")
  2601. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2602. MakeForm(SHIELD,"Ball")
  2603. SHIELD.CFrame = CF(POS)
  2604. RAY.CFrame = CF(POS)
  2605. SPHERE.CFrame = CF(POS)
  2606. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2607. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2608. for i = 1, 200 do
  2609. Swait()
  2610. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2612. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2613. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2614. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2615. end
  2616. for i = 1, 45 do
  2617. Swait()
  2618. RAY.Transparency = RAY.Transparency + 1/45
  2619. SPHERE.Transparency = RAY.Transparency
  2620. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2621. end
  2622. RAY:remove()
  2623. SHIELD:remove()
  2624. SPHERE:remove()
  2625. end))
  2626. for i=0, 1, 0.1 / Animation_Speed do
  2627. Swait()
  2628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. end
  2635. ATTACK = false
  2636. Rooted = false
  2637. end
  2638. function Teleport()
  2639. ATTACK = true
  2640. Rooted = false
  2641. for i=0, 0.5, 0.1 / Animation_Speed do
  2642. Swait()
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2645. end
  2646. for e = 1, #BODY do
  2647. if BODY[e] ~= nil then
  2648. local STUFF = BODY[e]
  2649. local PART = STUFF[1]
  2650. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2651. local PRT = PART:Clone()
  2652. PRT.Anchored = true
  2653. PRT.CanCollide = false
  2654. PRT.Material = "Neon"
  2655. PRT.Color = C3(255,100,255)
  2656. PRT.Name = "WarpEffect"
  2657. PRT.Parent = Effects
  2658. PRT.CFrame = PART.CFrame
  2659. PRT:BreakJoints()
  2660. if PRT:FindFirstChildOfClass("Sound") then
  2661. PRT:FindFirstChildOfClass("Sound"):remove()
  2662. end
  2663. if PRT:FindFirstChildOfClass("Decal") then
  2664. PRT:FindFirstChildOfClass("Decal"):remove()
  2665. end
  2666. coroutine.resume(coroutine.create(function()
  2667. for i = 1, 100 do
  2668. Swait()
  2669. PRT.Transparency = PRT.Transparency + 1/100
  2670. end
  2671. PRT:remove()
  2672. end))
  2673. end
  2674. end
  2675. end
  2676. CreateSound(217767125, Torso, 10, 1)
  2677. local POS = RootPart.Orientation
  2678. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2679. RootPart.Orientation = POS
  2680. RootJoint.Parent = RootPart
  2681. for i=0, 0.5, 0.1 / Animation_Speed do
  2682. Swait()
  2683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2685. end
  2686. for i=0, 0.1, 0.1 / Animation_Speed do
  2687. Swait()
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2689. end
  2690. ATTACK = false
  2691. Rooted = false
  2692. end
  2693. function BanishmentBeam()
  2694. ATTACK = true
  2695. Rooted = false
  2696. local GYRO = IT("BodyGyro",RootPart)
  2697. GYRO.D = 100
  2698. GYRO.P = 2000
  2699. GYRO.MaxTorque = VT(0,4000000,0)
  2700. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2701. CreateSound("93724183", RightArm, 5, 1, false)
  2702. for i=1, 35 do
  2703. Swait()
  2704. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2705. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. end
  2713. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2714. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2715. local TOCH = BEAM.Touched:Connect(function(hit)
  2716. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2717. Kill(hit)
  2718. end
  2719. end)
  2720. local I = 0
  2721. repeat
  2722. Swait()
  2723. I = I + 1
  2724. if I <= 10 then
  2725. BEAM.Transparency = BEAM.Transparency - 0.1
  2726. end
  2727. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2728. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2729. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2730. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2731. BEAM.Size = VT(2,2,DISTANCE)
  2732. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2733. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2734. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2735. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. if ENDHIT ~= nil then
  2743. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2744. Banish(ENDHIT)
  2745. end
  2746. end
  2747. until LOOP.Playing == false
  2748. GYRO:remove()
  2749. BEAM:remove()
  2750. ATTACK = false
  2751. Rooted = false
  2752. end
  2753. function Deathbound()
  2754. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2755. ATTACK = true
  2756. Rooted = true
  2757. for i=0, 1, 0.1 / Animation_Speed do
  2758. Swait()
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765. end
  2766. local DONE = false
  2767. local GATE = nil
  2768. local GATESPIN = true
  2769. coroutine.resume(coroutine.create(function()
  2770. repeat
  2771. Swait()
  2772. if GATE ~= nil then
  2773. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2774. end
  2775. until GATESPIN == false
  2776. end))
  2777. coroutine.resume(coroutine.create(function()
  2778. repeat
  2779. Swait()
  2780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. until DONE == true
  2787. Swait(50)
  2788. for i = 1, 35 do
  2789. Swait(4)
  2790. local FIRED = false
  2791. local CHILDREN = workspace:GetDescendants()
  2792. for index, CHILD in pairs(CHILDREN) do
  2793. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2794. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2795. if HUM then
  2796. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2797. if TORSO then
  2798. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2799. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2800. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2801. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2803. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2804. Banish(CHILD)
  2805. FIRED = true
  2806. break
  2807. end
  2808. end
  2809. end
  2810. end
  2811. end
  2812. if FIRED == false then
  2813. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2814. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2815. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2816. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2817. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2818. if HITBOD ~= nil then
  2819. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2820. Kill(HITBOD.Parent)
  2821. end
  2822. end
  2823. end
  2824. end
  2825. for i = 1, 45 do
  2826. Swait()
  2827. GATE.Size = GATE.Size - VT(3,0,3)
  2828. end
  2829. GATESPIN = false
  2830. GATE:remove()
  2831. end))
  2832. Swait(15)
  2833. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2834. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2835. local DECAL = IT("Decal",GATE)
  2836. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2837. DECAL.Face = "Top"
  2838. GATE.CFrame = CF(HITPOS)
  2839. CreateSound(160772554, GATE, 7, 1.3, false)
  2840. for i = 1, 45 do
  2841. Swait()
  2842. GATE.Size = GATE.Size + VT(3,0,3)
  2843. end
  2844. CreateSound(213603013, RightHole, 7, 1, false)
  2845. CreateSound(213603013, LeftHole, 7, 1, false)
  2846. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2847. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2848. ATTACK = false
  2849. Rooted = false
  2850. DONE = true
  2851. end
  2852.  
  2853.  
  2854. --//=================================\\
  2855. --|| ASSIGN THINGS TO KEYS
  2856. --\\=================================//
  2857.  
  2858. function MouseDown(Mouse)
  2859. if ATTACK == false then
  2860. EMOTE()
  2861. end
  2862. end
  2863.  
  2864. function MouseUp(Mouse)
  2865. HOLD = false
  2866. end
  2867.  
  2868. function KeyDown(Key)
  2869. KEYHOLD = true
  2870. if Key == "z" and ATTACK == false then
  2871. Banisher_Bullet()
  2872. end
  2873.  
  2874. if Key == "b" and ATTACK == false then
  2875. Banisher_Burn()
  2876. end
  2877.  
  2878. if Key == "c" and ATTACK == false then
  2879. BanishmentBeam()
  2880. end
  2881.  
  2882. if Key == "v" and ATTACK == false then
  2883. Teleport()
  2884. end
  2885.  
  2886. if Key == "t" and ATTACK == false then
  2887. Taunt()
  2888. end
  2889.  
  2890. if Key == "e" and ATTACK == false then
  2891. Madness()
  2892. end
  2893.  
  2894. if Key == "j" and ATTACK == false then
  2895. Nuke()
  2896. end
  2897.  
  2898. if Key == "y" and ATTACK == false then
  2899. oofBeam()
  2900. end
  2901.  
  2902. if Key == "u" and ATTACK == false then
  2903. Absoluteum()
  2904. end
  2905.  
  2906. if Key == "g" and ATTACK == false then
  2907. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2908. TOBANISH = {}
  2909. end
  2910.  
  2911. if Key == "p" and ATTACK == false then
  2912. TakeOnMe()
  2913. end
  2914.  
  2915. if Key == "x" and ATTACK == false then
  2916. Deathbound()
  2917. end
  2918. end
  2919.  
  2920. function KeyUp(Key)
  2921. KEYHOLD = false
  2922. end
  2923.  
  2924. Mouse.Button1Down:connect(function(NEWKEY)
  2925. MouseDown(NEWKEY)
  2926. end)
  2927. Mouse.Button1Up:connect(function(NEWKEY)
  2928. MouseUp(NEWKEY)
  2929. end)
  2930. Mouse.KeyDown:connect(function(NEWKEY)
  2931. KeyDown(NEWKEY)
  2932. end)
  2933. Mouse.KeyUp:connect(function(NEWKEY)
  2934. KeyUp(NEWKEY)
  2935. end)
  2936.  
  2937. --//=================================\\
  2938. --\\=================================//
  2939.  
  2940.  
  2941. function unanchor()
  2942. if UNANCHOR == true then
  2943. g = Character:GetChildren()
  2944. for i = 1, #g do
  2945. if g[i].ClassName == "Part" then
  2946. g[i].Anchored = false
  2947. end
  2948. end
  2949. end
  2950. end
  2951.  
  2952.  
  2953. --//=================================\\
  2954. --|| WRAP THE WHOLE SCRIPT UP
  2955. --\\=================================//
  2956.  
  2957. Humanoid.Changed:connect(function(Jump)
  2958. if Jump == "Jump" and (Disable_Jump == true) then
  2959. Humanoid.Jump = false
  2960. end
  2961. end)
  2962.  
  2963. local CONNECT = nil
  2964.  
  2965. while true do
  2966. Swait()
  2967. ANIMATE.Parent = nil
  2968. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2969. Humanoid = IT("Humanoid",Character)
  2970. end
  2971. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2972. v:Stop();
  2973. end
  2974. SINE = SINE + CHANGE
  2975. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2976. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2977. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2978. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2979. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2980. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2981. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2982. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2983. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2984. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2985. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2986. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2987. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2988. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2989. end
  2990. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2991. ANIM = "Jump"
  2992. if ATTACK == false then
  2993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2999. end
  3000. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3001. ANIM = "Fall"
  3002. if ATTACK == false then
  3003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3009. end
  3010. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3011. ANIM = "Idle"
  3012. if ATTACK == false then
  3013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3019. end
  3020. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3021. ANIM = "Walk"
  3022. if ATTACK == false then
  3023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3027. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3029. end
  3030. end
  3031. unanchor()
  3032. Humanoid.MaxHealth = "inf"
  3033. Humanoid.Health = "inf"
  3034. if Rooted == false then
  3035. Disable_Jump = false
  3036. Humanoid.WalkSpeed = Speed
  3037. elseif Rooted == true then
  3038. Disable_Jump = true
  3039. Humanoid.WalkSpeed = 0
  3040. end
  3041. refit()
  3042. sick.Parent = Torso
  3043. sick:resume()
  3044. sick.Volume = 5
  3045. sick.Pitch = 1
  3046. sick.SoundId = "rbxassetid://0"
  3047. sick.Name = "BanishV3Music"
  3048. end
  3049.  
  3050. --//=================================\\
  3051. --\\=================================//
  3052.  
  3053.  
  3054.  
  3055.  
  3056.  
  3057. --//====================================================\\--
  3058. --|| END OF SCRIPT
  3059. --\\====================================================//--
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