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- local lp=game.Players.LocalPlayer
- local function FeBypass()
- for i,v in next, game:FindService("Players"):GetPlayers() do
- if v~= lp then
- coroutine.wrap(function()
- while task.wait() do
- v.MaximumSimulationRadius = 0.1
- v.SimulationRadius = 0.1
- end;end)();end
- end
- end
- FeBypass()
- local v = lp
- coroutine.wrap(function()
- while task.wait() do
- v.MaximumSimulationRadius = math.huge
- v.SimulationRadius = math.huge
- end;end)()
- print("loaded")
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