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- //
- // MAPINFO for Project Brutality 2.01: DOOM 420 - Natural Selection
- // by Kills Alone
- //
- // MAPINFO/Map definition
- // http://zdoom.org/wiki/MAPINFO/Map_definition
- Map TITLEMAP "Intro"
- {
- //Music = "MUSIC01" // Was D_INTER which is TM
- // RandomPlayerStarts
- // DoubleSky // Skys should be the same size
- Sky1 = "FIRESKY1"
- // Sky1 = "D2_RSKY2"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- SmoothLighting
- EvenLighting
- // Compat_Collision = 1
- // NoIntermission
- // ContinueMusiConExit
- NoAutosaveHint
- // TotalInfighting
- // AllowRespawn
- }
- ClearEpisodes
- Episode MAP01
- {
- // PicName = "M_EPI1"
- Name = "Natural Selection"
- // NoSkillMenu
- }
- Map MAP01 "Access Denied"
- {
- LevelNum = 1
- Next = "MAP02"
- SecretNext = "MAP09"
- // Music = "MUSIC02" //IDKFA1 02
- // ClassType = 0
- // DoubleSky // Skys should be the same size
- // Sky1 = "FIRESKY1"
- Sky1 = "D2_RSKY2"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- // Cluster = 5 // cluster = 0
- // Par = 60
- SmoothLighting
- ClipMidTextures
- EvenLighting
- KeepFullInventory
- // ResetInventory
- // ExitDelay = 15
- }
- Map MAP02 "Epic"
- {
- LevelNum = 2
- Next = "MAP03"
- SecretNext = "MAP10"
- // Music = "MUSIC02" //IDKFA1 02
- // ClassType = 0
- // DoubleSky // Skys should be the same size
- Sky1 = "FIRESKY1"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- // Cluster = 5 // cluster = 0
- // Par = 60
- SmoothLighting
- ClipMidTextures
- EvenLighting
- KeepFullInventory
- // ResetInventory
- // ExitDelay = 15
- }
- Map MAP03 "Wrath"
- {
- EnterPic = "hires\m_doom.png"
- TitlePatch = "hires\m_doom.png"
- LevelNum = 3
- Next = "MAP04"
- SecretNext = "MAP10"
- // Music = "MUSIC01" // IDKFA1 01
- SpawnWithWeaponRaised
- // RandomPlayerStarts
- // ClassType = 0
- // DoubleSky // Skys should be the same size
- Sky1 = "FIRESKY1"
- // Sky1 = "D2_RSKY2"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- Cluster = 1 // Level Exit Description
- // Par = 60
- SmoothLighting
- ClipMidTextures
- EvenLighting
- KeepFullInventory
- // ResetHealth
- // ResetInventory
- // ExitDelay = 15
- // NoJump
- // AllowJump
- // NoCrouch
- // AllowCrouch
- // NoFreelook
- // AllowFreelook
- // NoInfighting
- // NormalInfighting
- // TotalInfighting
- // NoAllies
- ExitPic = "hires\m_doom.png"
- }
- Map MAP04 "Belly of the Beast"
- {
- EnterPic = "hires\m_doom.png"
- TitlePatch = "hires\m_doom.png"
- LevelNum = 4
- Next = "MAP05"
- SecretNext = "MAP10"
- // Music = "MUSIC01" // IDKFA1 01
- SpawnWithWeaponRaised
- // RandomPlayerStarts
- // ClassType = 0
- // DoubleSky // Skys should be the same size
- Sky1 = "FIRESKY1"
- // Sky1 = "D2_RSKY2"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- Cluster = 1 // Level Exit Description
- // Par = 60
- SmoothLighting
- ClipMidTextures
- EvenLighting
- KeepFullInventory
- // ResetHealth
- // ResetInventory
- // ExitDelay = 15
- // NoJump
- // AllowJump
- // NoCrouch
- // AllowCrouch
- // NoFreelook
- // AllowFreelook
- // NoInfighting
- // NormalInfighting
- // TotalInfighting
- // NoAllies
- ExitPic = "hires\m_doom.png"
- }
- Map MAP05 "Vatican City"
- {
- EnterPic = "hires\m_doom.png"
- TitlePatch = "hires\m_doom.png"
- LevelNum = 5
- Next = "MAP06"
- SecretNext = "MAP10"
- // Music = "MUSIC01" // IDKFA1 01
- SpawnWithWeaponRaised
- // RandomPlayerStarts
- // ClassType = 0
- // DoubleSky // Skys should be the same size
- Sky1 = "FIRESKY1"
- // Sky1 = "D2_RSKY2"
- // Sky1 = "D64_SKY2"
- // Sky2 = "D2_RSKY2"
- Cluster = 1 // Level Exit Description
- // Par = 60
- SmoothLighting
- ClipMidTextures
- EvenLighting
- KeepFullInventory
- // ResetHealth
- // ResetInventory
- // ExitDelay = 15
- // NoJump
- // AllowJump
- // NoCrouch
- // AllowCrouch
- // NoFreelook
- // AllowFreelook
- // NoInfighting
- // NormalInfighting
- // TotalInfighting
- // NoAllies
- ExitPic = "hires\m_doom.png"
- }
- ClearSkills
- // http://doom.wikia.com/wiki/Skill_level
- skill baby
- {
- AutoUseHealth
- AmmoFactor = 2
- DamageFactor = 1.0
- EasyBossBrain
- SpawnFilter = Baby
- name = "Baby Easy"
- // name = "Wimp"
- // name = "I'm too young to die" // original
- // name = "I Just Want to Kill" // alphas
- // name = "I am a wimp" // exclusive name for Atari Jaguar, 3DO, Sony PlayStation & Sega Saturn versions
- }
- skill easy
- {
- AmmoFactor = 1
- DamageFactor = 1.0
- SpawnFilter = easy
- name = "Pillow Fight"
- // name = "Fluffy"
- // name = "Hey, not too rough" // original
- }
- skill normal
- {
- AmmoFactor = 1
- DamageFactor = 1.0
- SpawnFilter = normal
- name = "True Marine"
- // name = "Harsh"
- // name = "Hurt me plenty" // original
- }
- skill Hard
- {
- AmmoFactor = 1
- DamageFactor = 1.0
- SpawnFilter = Hard
- name = "Ultra-Violence"
- // name = "Ultra-Violence" // original, a reference to Stanley Kubrick's film A Clockwork Orange
- }
- skill Superbad
- {
- AmmoFactor = 1
- DamageFactor = 1.4
- DisableCheats
- SpawnFilter = Nightmare
- name = "Meowphukin' Badass"
- // name = "A Man and a Half"
- // name = "Nightmare!" // original, added at patch 1.2
- mustconfirm = "Enemies deal 50% bonus damage. Press Y or N"
- }
- skill Brutal
- {
- AmmoFactor = 1
- FastMonsters
- DisableCheats
- SpawnFilter = Nightmare
- name = "Maximum Brutality"
- // name = "Brutal"
- mustconfirm = "Methed out enemies! Press Y or N"
- }
- skill BlackMetal
- {
- AmmoFactor = 1.5
- DamageFactor = 1.4
- FastMonsters
- DisableCheats
- SpawnFilter = Nightmare
- name = "Full Metal Masochist"
- // name = "Black Metal"
- mustconfirm = "Enemies are on speed & steroids! Press Y or N"
- }
- cluster 1
- {
- pic = "EVIL"
- // pic_x = 64
- // pic_y = 30
- entertext = "you cackle as the",
- "familiarity of the",
- "situation occurs to you.",
- "The gateway to the Demons",
- "domain was too accessible.",
- "You realize the demons mock",
- "you with their invitation.",
- "It does not matter...",
- "The demons spawn like rats",
- "and you have the grade AAA",
- "U.A.C. poison they crave.",
- "Your bloodthirsty scream",
- "shatters the teleport haze.",
- "Once again you find yourself",
- "amidst..."
- }
- GameInfo
- {
- /*
- {
- QuitMessages = "Dost thou wish to\nleave with such hasty\nabandon?", "Chickening out...\nalready?", "Press N for more carnage.\nPress Y to be a weenie.", "So, you think you can\nquit this easily, huh?", "Press N to save the world.\nPress Y to abandon it in\nits hour of need.", "Heroes, press N.\nWimps, press Y.", "For guns and glory, press N.\nFor work and worry, press Y."
- }
- */
- // PlayerClasses = "NS_Player"
- // DimColor = "35 3C 23"
- // DimColor = "Black"
- // DimAmount = "0.7"
- Defaultdropstyle = "1"
- Pickupcolor = "FF FF FF"
- Menufontcolor_title = "OLIVE"
- Menufontcolor_label = "OLIVE"
- Menufontcolor_value = "GRAY"
- Menufontcolor_action = "GRAY"
- Menufontcolor_header = "OLIVE"
- Menufontcolor_highlight = "WHITE"
- Menufontcolor_selection = "WHITE"
- DrawReadThis = False
- NoRandomPlayerClass = True
- }
- // PB
- /*
- map TITLEMAP "PB_Introduction"
- {
- music = "D_DM2INT"
- }
- ClearSkills
- Skill baby
- {
- AmmoFactor = 1.0
- DamageFactor = 0.5
- MonsterHealth = 0.5
- EasyBossBrain
- SlowMonsters
- SpawnFilter = Baby
- Textcolor = Green
- DisableCheats
- Name = "Power Fantasy"
- MustConfirm = "The recommended difficulty for the dead. Press Y to Continue or N to Select Other Skill."
- }
- Skill easy
- {
- AmmoFactor = 1
- DamageFactor = 0.75
- MonsterHealth = 0.75
- SpawnFilter = Normal
- Textcolor = Green
- DisableCheats
- Name = "Can I Play Daddy?"
- MustConfirm = "The recommended difficulty for kids. Press Y to Continue or N to Select Other Skill."
- }
- Skill normal
- {
- AmmoFactor = 1
- DamageFactor = 0.90
- MonsterHealth = 0.90
- SpawnFilter = Hard
- Textcolor = Gold
- DisableCheats
- Name = "Harsh"
- MustConfirm = "The recommended difficulty for newcomers to Project Brutality. Press Y to Continue or N to Select Other Skill."
- }
- Skill Hard
- {
- AmmoFactor = 1
- DamageFactor = 1.0
- // Aggressiveness = .10
- SpawnFilter = Nightmare
- Textcolor = Yellow
- DisableCheats
- Name = "Brutal"
- MustConfirm = "The true Project Brutality experiece. Press Y to Continue or N to Select Other Skill."
- }
- Skill Brutal
- {
- AmmoFactor = 1
- DamageFactor = 1.25
- SpawnFilter = Nightmare
- Aggressiveness = 0.10
- DisableCheats
- Textcolor = "Orange"
- Name = "Man and a Half"
- MustConfirm = "Your enemies are significantly more aggressive, inflict more damage, and are very proficient. Press Y to Continue or N to Select Other Skill."
- }
- Skill Superbad
- {
- AmmoFactor = 1
- DamageFactor = 1.0
- FastMonsters
- SpawnFilter = Nightmare
- Textcolor = "Dark Red"
- DisableCheats
- Name = "12 on 10 Point Scale of Bad"
- MustConfirm = "Your enemies are significantly faster. Press Y to Continue or N to Select Other Skill."
- }
- Skill BlackMetal
- {
- AmmoFactor = 1
- DamageFactor = 1.25
- MonsterHealth = 1.20
- SpawnFilter = Nightmare
- Aggressiveness = 0.15
- DisableCheats
- Name = "I AM THE PAINKILLER!!!"
- Textcolor = "Reddish Brick"
- MustConfirm = "Your enemies have 20% more health, are extremely aggressive, and inflict more damage. Press Y if you can take it!"
- }
- Skill HELL
- {
- AmmoFactor = 1
- DamageFactor = 1.50
- MonsterHealth = 1.20
- FastMonsters
- Aggressiveness = 0.20
- SpawnFilter = Nightmare
- Textcolor = Red
- DisableCheats
- // PicName = "M_NMARE"
- name = "Last Man on Earth"
- mustconfirm = "The monsters you will face came straight out of the depths of hell. You will learn to fear and respect what true terror is. Press Y to start your death wish."
- }
- /*
- Skill Realistic
- {
- DamageFactor = 9.0
- MonsterHealth = 0.4
- FriendlyHealth = 0.4
- ACSReturn = 32
- //FastMonsters
- DisableCheats
- SpawnFilter = hard
- name = "Realism Mode"
- Textcolor = Black
- PicName = "M_NMARE"
- mustconfirm = "Do you have what it takes to survive? Press Y or N"
- }
- */
- GameInfo
- {
- DimColor = "Black"
- DimAmount = 0.70
- NoRandomPlayerClass = True
- }
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