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KillsAlone

MAPINFO - PB 2.01 - DOOM 420 - NS

Jul 29th, 2016
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  1. //
  2. // MAPINFO for Project Brutality 2.01: DOOM 420 - Natural Selection
  3. // by Kills Alone
  4. //
  5. // MAPINFO/Map definition
  6. // http://zdoom.org/wiki/MAPINFO/Map_definition
  7.  
  8.  
  9. Map TITLEMAP "Intro"
  10. {
  11. //Music = "MUSIC01" // Was D_INTER which is TM
  12. // RandomPlayerStarts
  13. // DoubleSky // Skys should be the same size
  14. Sky1 = "FIRESKY1"
  15. // Sky1 = "D2_RSKY2"
  16. // Sky1 = "D64_SKY2"
  17. // Sky2 = "D2_RSKY2"
  18. SmoothLighting
  19. EvenLighting
  20. // Compat_Collision = 1
  21. // NoIntermission
  22. // ContinueMusiConExit
  23. NoAutosaveHint
  24. // TotalInfighting
  25. // AllowRespawn
  26. }
  27.  
  28. ClearEpisodes
  29.  
  30. Episode MAP01
  31. {
  32. // PicName = "M_EPI1"
  33. Name = "Natural Selection"
  34. // NoSkillMenu
  35. }
  36.  
  37.  
  38. Map MAP01 "Access Denied"
  39. {
  40. LevelNum = 1
  41. Next = "MAP02"
  42. SecretNext = "MAP09"
  43. // Music = "MUSIC02" //IDKFA1 02
  44. // ClassType = 0
  45. // DoubleSky // Skys should be the same size
  46. // Sky1 = "FIRESKY1"
  47. Sky1 = "D2_RSKY2"
  48. // Sky1 = "D64_SKY2"
  49. // Sky2 = "D2_RSKY2"
  50. // Cluster = 5 // cluster = 0
  51. // Par = 60
  52. SmoothLighting
  53. ClipMidTextures
  54. EvenLighting
  55. KeepFullInventory
  56. // ResetInventory
  57. // ExitDelay = 15
  58. }
  59.  
  60.  
  61. Map MAP02 "Epic"
  62. {
  63. LevelNum = 2
  64. Next = "MAP03"
  65. SecretNext = "MAP10"
  66. // Music = "MUSIC02" //IDKFA1 02
  67. // ClassType = 0
  68. // DoubleSky // Skys should be the same size
  69. Sky1 = "FIRESKY1"
  70. // Sky1 = "D64_SKY2"
  71. // Sky2 = "D2_RSKY2"
  72. // Cluster = 5 // cluster = 0
  73. // Par = 60
  74. SmoothLighting
  75. ClipMidTextures
  76. EvenLighting
  77. KeepFullInventory
  78. // ResetInventory
  79. // ExitDelay = 15
  80. }
  81.  
  82.  
  83. Map MAP03 "Wrath"
  84. {
  85. EnterPic = "hires\m_doom.png"
  86. TitlePatch = "hires\m_doom.png"
  87. LevelNum = 3
  88. Next = "MAP04"
  89. SecretNext = "MAP10"
  90. // Music = "MUSIC01" // IDKFA1 01
  91. SpawnWithWeaponRaised
  92. // RandomPlayerStarts
  93. // ClassType = 0
  94. // DoubleSky // Skys should be the same size
  95. Sky1 = "FIRESKY1"
  96. // Sky1 = "D2_RSKY2"
  97. // Sky1 = "D64_SKY2"
  98. // Sky2 = "D2_RSKY2"
  99. Cluster = 1 // Level Exit Description
  100. // Par = 60
  101. SmoothLighting
  102. ClipMidTextures
  103. EvenLighting
  104. KeepFullInventory
  105. // ResetHealth
  106. // ResetInventory
  107. // ExitDelay = 15
  108. // NoJump
  109. // AllowJump
  110. // NoCrouch
  111. // AllowCrouch
  112. // NoFreelook
  113. // AllowFreelook
  114. // NoInfighting
  115. // NormalInfighting
  116. // TotalInfighting
  117. // NoAllies
  118. ExitPic = "hires\m_doom.png"
  119. }
  120.  
  121.  
  122. Map MAP04 "Belly of the Beast"
  123. {
  124. EnterPic = "hires\m_doom.png"
  125. TitlePatch = "hires\m_doom.png"
  126. LevelNum = 4
  127. Next = "MAP05"
  128. SecretNext = "MAP10"
  129. // Music = "MUSIC01" // IDKFA1 01
  130. SpawnWithWeaponRaised
  131. // RandomPlayerStarts
  132. // ClassType = 0
  133. // DoubleSky // Skys should be the same size
  134. Sky1 = "FIRESKY1"
  135. // Sky1 = "D2_RSKY2"
  136. // Sky1 = "D64_SKY2"
  137. // Sky2 = "D2_RSKY2"
  138. Cluster = 1 // Level Exit Description
  139. // Par = 60
  140. SmoothLighting
  141. ClipMidTextures
  142. EvenLighting
  143. KeepFullInventory
  144. // ResetHealth
  145. // ResetInventory
  146. // ExitDelay = 15
  147. // NoJump
  148. // AllowJump
  149. // NoCrouch
  150. // AllowCrouch
  151. // NoFreelook
  152. // AllowFreelook
  153. // NoInfighting
  154. // NormalInfighting
  155. // TotalInfighting
  156. // NoAllies
  157. ExitPic = "hires\m_doom.png"
  158. }
  159.  
  160.  
  161. Map MAP05 "Vatican City"
  162. {
  163. EnterPic = "hires\m_doom.png"
  164. TitlePatch = "hires\m_doom.png"
  165. LevelNum = 5
  166. Next = "MAP06"
  167. SecretNext = "MAP10"
  168. // Music = "MUSIC01" // IDKFA1 01
  169. SpawnWithWeaponRaised
  170. // RandomPlayerStarts
  171. // ClassType = 0
  172. // DoubleSky // Skys should be the same size
  173. Sky1 = "FIRESKY1"
  174. // Sky1 = "D2_RSKY2"
  175. // Sky1 = "D64_SKY2"
  176. // Sky2 = "D2_RSKY2"
  177. Cluster = 1 // Level Exit Description
  178. // Par = 60
  179. SmoothLighting
  180. ClipMidTextures
  181. EvenLighting
  182. KeepFullInventory
  183. // ResetHealth
  184. // ResetInventory
  185. // ExitDelay = 15
  186. // NoJump
  187. // AllowJump
  188. // NoCrouch
  189. // AllowCrouch
  190. // NoFreelook
  191. // AllowFreelook
  192. // NoInfighting
  193. // NormalInfighting
  194. // TotalInfighting
  195. // NoAllies
  196. ExitPic = "hires\m_doom.png"
  197. }
  198.  
  199.  
  200. ClearSkills
  201.  
  202. // http://doom.wikia.com/wiki/Skill_level
  203.  
  204. skill baby
  205. {
  206. AutoUseHealth
  207. AmmoFactor = 2
  208. DamageFactor = 1.0
  209. EasyBossBrain
  210. SpawnFilter = Baby
  211. name = "Baby Easy"
  212. // name = "Wimp"
  213. // name = "I'm too young to die" // original
  214. // name = "I Just Want to Kill" // alphas
  215. // name = "I am a wimp" // exclusive name for Atari Jaguar, 3DO, Sony PlayStation & Sega Saturn versions
  216. }
  217.  
  218.  
  219. skill easy
  220. {
  221. AmmoFactor = 1
  222. DamageFactor = 1.0
  223. SpawnFilter = easy
  224. name = "Pillow Fight"
  225. // name = "Fluffy"
  226. // name = "Hey, not too rough" // original
  227. }
  228.  
  229. skill normal
  230. {
  231. AmmoFactor = 1
  232. DamageFactor = 1.0
  233. SpawnFilter = normal
  234. name = "True Marine"
  235. // name = "Harsh"
  236. // name = "Hurt me plenty" // original
  237. }
  238.  
  239.  
  240. skill Hard
  241. {
  242. AmmoFactor = 1
  243. DamageFactor = 1.0
  244. SpawnFilter = Hard
  245. name = "Ultra-Violence"
  246. // name = "Ultra-Violence" // original, a reference to Stanley Kubrick's film A Clockwork Orange
  247. }
  248.  
  249. skill Superbad
  250. {
  251. AmmoFactor = 1
  252. DamageFactor = 1.4
  253. DisableCheats
  254. SpawnFilter = Nightmare
  255. name = "Meowphukin' Badass"
  256. // name = "A Man and a Half"
  257. // name = "Nightmare!" // original, added at patch 1.2
  258. mustconfirm = "Enemies deal 50% bonus damage. Press Y or N"
  259. }
  260.  
  261.  
  262. skill Brutal
  263. {
  264. AmmoFactor = 1
  265. FastMonsters
  266. DisableCheats
  267. SpawnFilter = Nightmare
  268. name = "Maximum Brutality"
  269. // name = "Brutal"
  270. mustconfirm = "Methed out enemies! Press Y or N"
  271. }
  272.  
  273.  
  274. skill BlackMetal
  275. {
  276. AmmoFactor = 1.5
  277. DamageFactor = 1.4
  278. FastMonsters
  279. DisableCheats
  280. SpawnFilter = Nightmare
  281. name = "Full Metal Masochist"
  282. // name = "Black Metal"
  283. mustconfirm = "Enemies are on speed & steroids! Press Y or N"
  284. }
  285.  
  286. cluster 1
  287. {
  288. pic = "EVIL"
  289. // pic_x = 64
  290. // pic_y = 30
  291. entertext = "you cackle as the",
  292. "familiarity of the",
  293. "situation occurs to you.",
  294. "The gateway to the Demons",
  295. "domain was too accessible.",
  296. "You realize the demons mock",
  297. "you with their invitation.",
  298. "It does not matter...",
  299. "The demons spawn like rats",
  300. "and you have the grade AAA",
  301. "U.A.C. poison they crave.",
  302. "Your bloodthirsty scream",
  303. "shatters the teleport haze.",
  304. "Once again you find yourself",
  305. "amidst..."
  306. }
  307.  
  308. GameInfo
  309. {
  310.  
  311. /*
  312. {
  313. QuitMessages = "Dost thou wish to\nleave with such hasty\nabandon?", "Chickening out...\nalready?", "Press N for more carnage.\nPress Y to be a weenie.", "So, you think you can\nquit this easily, huh?", "Press N to save the world.\nPress Y to abandon it in\nits hour of need.", "Heroes, press N.\nWimps, press Y.", "For guns and glory, press N.\nFor work and worry, press Y."
  314. }
  315. */
  316.  
  317. // PlayerClasses = "NS_Player"
  318. // DimColor = "35 3C 23"
  319. // DimColor = "Black"
  320. // DimAmount = "0.7"
  321. Defaultdropstyle = "1"
  322. Pickupcolor = "FF FF FF"
  323. Menufontcolor_title = "OLIVE"
  324. Menufontcolor_label = "OLIVE"
  325. Menufontcolor_value = "GRAY"
  326. Menufontcolor_action = "GRAY"
  327. Menufontcolor_header = "OLIVE"
  328. Menufontcolor_highlight = "WHITE"
  329. Menufontcolor_selection = "WHITE"
  330. DrawReadThis = False
  331. NoRandomPlayerClass = True
  332. }
  333.  
  334. // PB
  335.  
  336. /*
  337. map TITLEMAP "PB_Introduction"
  338. {
  339. music = "D_DM2INT"
  340. }
  341.  
  342. ClearSkills
  343.  
  344.  
  345. Skill baby
  346. {
  347. AmmoFactor = 1.0
  348. DamageFactor = 0.5
  349. MonsterHealth = 0.5
  350. EasyBossBrain
  351. SlowMonsters
  352. SpawnFilter = Baby
  353. Textcolor = Green
  354. DisableCheats
  355. Name = "Power Fantasy"
  356. MustConfirm = "The recommended difficulty for the dead. Press Y to Continue or N to Select Other Skill."
  357. }
  358.  
  359. Skill easy
  360. {
  361. AmmoFactor = 1
  362. DamageFactor = 0.75
  363. MonsterHealth = 0.75
  364. SpawnFilter = Normal
  365. Textcolor = Green
  366. DisableCheats
  367. Name = "Can I Play Daddy?"
  368. MustConfirm = "The recommended difficulty for kids. Press Y to Continue or N to Select Other Skill."
  369. }
  370.  
  371. Skill normal
  372. {
  373. AmmoFactor = 1
  374. DamageFactor = 0.90
  375. MonsterHealth = 0.90
  376. SpawnFilter = Hard
  377. Textcolor = Gold
  378. DisableCheats
  379. Name = "Harsh"
  380. MustConfirm = "The recommended difficulty for newcomers to Project Brutality. Press Y to Continue or N to Select Other Skill."
  381. }
  382.  
  383. Skill Hard
  384. {
  385. AmmoFactor = 1
  386. DamageFactor = 1.0
  387. // Aggressiveness = .10
  388. SpawnFilter = Nightmare
  389. Textcolor = Yellow
  390. DisableCheats
  391. Name = "Brutal"
  392. MustConfirm = "The true Project Brutality experiece. Press Y to Continue or N to Select Other Skill."
  393. }
  394.  
  395. Skill Brutal
  396. {
  397. AmmoFactor = 1
  398. DamageFactor = 1.25
  399. SpawnFilter = Nightmare
  400. Aggressiveness = 0.10
  401. DisableCheats
  402. Textcolor = "Orange"
  403. Name = "Man and a Half"
  404. MustConfirm = "Your enemies are significantly more aggressive, inflict more damage, and are very proficient. Press Y to Continue or N to Select Other Skill."
  405.  
  406. }
  407.  
  408. Skill Superbad
  409. {
  410. AmmoFactor = 1
  411. DamageFactor = 1.0
  412. FastMonsters
  413. SpawnFilter = Nightmare
  414. Textcolor = "Dark Red"
  415. DisableCheats
  416. Name = "12 on 10 Point Scale of Bad"
  417. MustConfirm = "Your enemies are significantly faster. Press Y to Continue or N to Select Other Skill."
  418. }
  419.  
  420. Skill BlackMetal
  421. {
  422. AmmoFactor = 1
  423. DamageFactor = 1.25
  424. MonsterHealth = 1.20
  425. SpawnFilter = Nightmare
  426. Aggressiveness = 0.15
  427. DisableCheats
  428. Name = "I AM THE PAINKILLER!!!"
  429. Textcolor = "Reddish Brick"
  430. MustConfirm = "Your enemies have 20% more health, are extremely aggressive, and inflict more damage. Press Y if you can take it!"
  431. }
  432.  
  433. Skill HELL
  434. {
  435. AmmoFactor = 1
  436. DamageFactor = 1.50
  437. MonsterHealth = 1.20
  438. FastMonsters
  439. Aggressiveness = 0.20
  440. SpawnFilter = Nightmare
  441. Textcolor = Red
  442. DisableCheats
  443. // PicName = "M_NMARE"
  444. name = "Last Man on Earth"
  445. mustconfirm = "The monsters you will face came straight out of the depths of hell. You will learn to fear and respect what true terror is. Press Y to start your death wish."
  446. }
  447. /*
  448. Skill Realistic
  449. {
  450. DamageFactor = 9.0
  451. MonsterHealth = 0.4
  452. FriendlyHealth = 0.4
  453. ACSReturn = 32
  454. //FastMonsters
  455. DisableCheats
  456. SpawnFilter = hard
  457. name = "Realism Mode"
  458. Textcolor = Black
  459. PicName = "M_NMARE"
  460. mustconfirm = "Do you have what it takes to survive? Press Y or N"
  461. }
  462. */
  463.  
  464. GameInfo
  465. {
  466. DimColor = "Black"
  467. DimAmount = 0.70
  468. NoRandomPlayerClass = True
  469. }
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