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Zach_script_stealer2

Edited Banish ( meme )

Dec 28th, 2018
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  1. script.Name = "banish in a nutshell xd lmao"
  2. ------------------------------------------------------------------------
  3. --------------------------------DA BANISH ????!!?? XD-------------------
  4. ------NO U DONT LEAK THUS....... begone you sKid..... XD----------------
  5. ------Edit by fattie called nguyenducloi123 LOL XD----------------------
  6. ------Also original by SHACKLUSTER THE SEXIEST MAN XD-------------------
  7. ------------------------------------------------------------------------
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,game,owner = owner,game
  10. local RealPlayer = Player
  11. do
  12. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  13. local rp = RealPlayer
  14. script.Parent = rp.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent then
  40. for _,f in pairs(t.Functions) do
  41. f(...)
  42. end
  43. end
  44. end
  45. m.TrigEvent = te
  46. UIS.TrigEvent = te
  47.  
  48. Event.OnServerEvent:Connect(function(plr,io)
  49. if plr~=rp then return end
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. if not io.isMouse then
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local Mouse = Player:GetMouse()
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81.  
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91.  
  92. ----Sandboxed game object that allows the usage of client-side methods and services
  93. --Real game object
  94. local _rg = game
  95.  
  96. --Metatable for fake service
  97. local fsmt = {
  98. __index = function(self,k)
  99. local s = rawget(self,"_RealService")
  100. if s then return s[k] end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end,
  106. __call = function(self,...)
  107. local s = rawget(self,"_RealService")
  108. if s then return s(...) end
  109. end
  110. }
  111. local function FakeService(t,RealService)
  112. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  113. return setmetatable(t,fsmt)
  114. end
  115.  
  116. --Fake game object
  117. local g = {
  118. GetService = function(self,s)
  119. return self[s]
  120. end,
  121. Players = FakeService({
  122. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  123. },"Players"),
  124. UserInputService = FakeService(UIS,"UserInputService"),
  125. ContextActionService = FakeService(CAS,"ContextActionService"),
  126. }
  127. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  128. g.service = g.GetService
  129.  
  130. g.RunService = FakeService({
  131. RenderStepped = _rg:GetService("RunService").Heartbeat,
  132. BindToRenderStep = function(self,name,_,fun)
  133.  
  134. end,
  135. UnbindFromRenderStep = function(self,name)
  136. self._btrs[name]:Disconnect()
  137. end,
  138. },"RunService")
  139.  
  140. setmetatable(g,{
  141. __index=function(self,s)
  142. return _rg:GetService(s) or typeof(_rg[s])=="function"
  143. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  144. end,
  145. __newindex = fsmt.__newindex,
  146. __call = fsmt.__call
  147. })
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = g,g.Players.LocalPlayer
  150. end
  151.  
  152. script:ClearAllChildren()
  153. wait(0.2)
  154.  
  155. Player = game:GetService("Players").LocalPlayer
  156. print'no u'
  157. print'begone th0t!'
  158. print'UpDaTe 20/11/2018 xD'
  159. daway = Player.Character
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179. local sick = Instance.new("Sound",Character)
  180. sick.Parent = Character
  181. sick:resume()
  182. sick.Looped = true
  183. sick.Volume = 5
  184. sick.Pitch = 1
  185. sick.SoundId = "rbxassetid://2093542636"
  186. sick.Name = "Noob"
  187.  
  188. function swait(num)
  189. if num == 0 or num == nil then
  190. ArtificialHB.Event:wait()
  191. else
  192. for i = 0, num do
  193. ArtificialHB.Event:wait()
  194. end
  195. end
  196. end
  197.  
  198. function chatfunc(text)
  199. local chat = coroutine.wrap(function()
  200. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  201. Character:FindFirstChild("TalkingBillBoard"):destroy()
  202. end
  203. local Bill = Instance.new("BillboardGui",Character)
  204. Bill.Size = UDim2.new(0,100,0,40)
  205. Bill.StudsOffset = Vector3.new(0,3,0)
  206. Bill.Adornee = Character.Head
  207. Bill.Name = "TalkingBillBoard"
  208. local Hehe = Instance.new("TextLabel",Bill)
  209. Hehe.BackgroundTransparency = 1
  210. Hehe.BorderSizePixel = 0
  211. Hehe.Text = ""
  212. Hehe.Font = "Cartoon"
  213. Hehe.TextSize = 40
  214. Hehe.TextStrokeTransparency = 0
  215. Hehe.Size = UDim2.new(1,0,0.5,0)
  216. coroutine.resume(coroutine.create(function()
  217. while Hehe ~= nil do
  218. swait()
  219. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  220. Hehe.Rotation = math.random(-5,5)
  221. Hehe.TextColor3 = Color3.new(1, 1, 1)
  222. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  223. end
  224. end))
  225. for i = 1,string.len(text),1 do
  226. swait()
  227. Hehe.Text = string.sub(text,1,i)
  228. end
  229. swait(90)--Re[math.random(1, 93)]
  230. for i = 0, 1, .025 do
  231. swait()
  232. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  233. Hehe.TextStrokeTransparency = i
  234. Hehe.TextTransparency = i
  235. end
  236. Bill:Destroy()
  237. end)
  238. chat()
  239. end
  240.  
  241. function onChatted(msg)
  242. chatfunc(msg)
  243. end
  244.  
  245. Player.Chatted:connect(onChatted)
  246.  
  247. local naeeym = Instance.new("BillboardGui",daway)
  248. naeeym.Size = UDim2.new(0,100,0,40)
  249. naeeym.StudsOffset = Vector3.new(0,2,0)
  250. naeeym.Adornee = daway.Head
  251. local tecks = Instance.new("TextLabel",naeeym)
  252. tecks.BackgroundTransparency = 1
  253. tecks.BorderSizePixel = 0
  254. tecks.Text = "The Memes"
  255. tecks.Font = "Fantasy"
  256. tecks.FontSize = "Size24"
  257. tecks.TextStrokeTransparency = 0
  258. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  259. tecks.TextColor3 = Color3.new(1,1,1)
  260. tecks.Size = UDim2.new(1,0,0.5,0)
  261.  
  262. IT = Instance.new
  263. CF = CFrame.new
  264. VT = Vector3.new
  265. RAD = math.rad
  266. C3 = Color3.new
  267. UD2 = UDim2.new
  268. BRICKC = BrickColor.new
  269. ANGLES = CFrame.Angles
  270. EULER = CFrame.fromEulerAnglesXYZ
  271. COS = math.cos
  272. ACOS = math.acos
  273. SIN = math.sin
  274. ASIN = math.asin
  275. ABS = math.abs
  276. MRANDOM = math.random
  277. FLOOR = math.floor
  278.  
  279. --//=================================\\
  280. --|| USEFUL VALUES
  281. --\\=================================//
  282.  
  283. Animation_Speed = 3
  284. local FORCERESET = false
  285. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  286. local Speed = 16
  287. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  288. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  290. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  291. local DAMAGEMULTIPLIER = 1
  292. local ANIM = "Idle"
  293. local ATTACK = false
  294. local EQUIPPED = false
  295. local HOLD = false
  296. local COMBO = 1
  297. local Rooted = false
  298. local SINE = 1
  299. local KEYHOLD = false
  300. local CHANGE = 2 / Animation_Speed
  301. local WALKINGANIM = false
  302. local VALUE1 = false
  303. local VALUE2 = false
  304. local ROBLOXIDLEANIMATION = IT("Animation")
  305. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  306. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  307. --ROBLOXIDLEANIMATION.Parent = Humanoid
  308. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  309. WEAPONGUI.Name = "BanishV3Gui"
  310. local Weapon = IT("Model")
  311. Weapon.Name = "Adds"
  312. local Effects = IT("Folder", Weapon)
  313. Effects.Name = "Effects"
  314. local ANIMATOR = Humanoid.Animator
  315. local ANIMATE = Character:FindFirstChild("Animate")
  316. local UNANCHOR = true
  317. local TOBANISH = {}
  318. script.Parent = PlayerGui
  319.  
  320. --//=================================\\
  321. --\\=================================//
  322.  
  323.  
  324. --//=================================\\
  325. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  326. --\\=================================//
  327.  
  328. ArtificialHB = Instance.new("BindableEvent", script)
  329. ArtificialHB.Name = "ArtificialHB"
  330.  
  331. script:WaitForChild("ArtificialHB")
  332.  
  333. frame = Frame_Speed
  334. tf = 0
  335. allowframeloss = false
  336. tossremainder = false
  337. lastframe = tick()
  338. script.ArtificialHB:Fire()
  339.  
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.ArtificialHB:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.ArtificialHB:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359.  
  360. --//=================================\\
  361. --\\=================================//
  362.  
  363. --//=================================\\
  364. --|| SOME FUNCTIONS
  365. --\\=================================//
  366.  
  367. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  368. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  369. end
  370.  
  371. function PositiveAngle(NUMBER)
  372. if NUMBER >= 0 then
  373. NUMBER = 0
  374. end
  375. return NUMBER
  376. end
  377.  
  378. function NegativeAngle(NUMBER)
  379. if NUMBER <= 0 then
  380. NUMBER = 0
  381. end
  382. return NUMBER
  383. end
  384.  
  385. function Swait(NUMBER)
  386. if NUMBER == 0 or NUMBER == nil then
  387. ArtificialHB.Event:wait()
  388. else
  389. for i = 1, NUMBER do
  390. ArtificialHB.Event:wait()
  391. end
  392. end
  393. end
  394.  
  395. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  396. local NEWMESH = IT(MESH)
  397. if MESH == "SpecialMesh" then
  398. NEWMESH.MeshType = MESHTYPE
  399. if MESHID ~= "nil" and MESHID ~= "" then
  400. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  401. end
  402. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  403. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  404. end
  405. end
  406. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  407. NEWMESH.Scale = SCALE
  408. NEWMESH.Parent = PARENT
  409. return NEWMESH
  410. end
  411.  
  412. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  413. local NEWPART = IT("Part")
  414. NEWPART.formFactor = FORMFACTOR
  415. NEWPART.Reflectance = REFLECTANCE
  416. NEWPART.Transparency = TRANSPARENCY
  417. NEWPART.CanCollide = false
  418. NEWPART.Locked = true
  419. NEWPART.Anchored = true
  420. if ANCHOR == false then
  421. NEWPART.Anchored = false
  422. end
  423. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  424. NEWPART.Name = NAME
  425. NEWPART.Size = SIZE
  426. NEWPART.Position = Torso.Position
  427. NEWPART.Material = MATERIAL
  428. NEWPART:BreakJoints()
  429. NEWPART.Parent = PARENT
  430. return NEWPART
  431. end
  432.  
  433. local function weldBetween(a, b)
  434. local weldd = Instance.new("ManualWeld")
  435. weldd.Part0 = a
  436. weldd.Part1 = b
  437. weldd.C0 = CFrame.new()
  438. weldd.C1 = b.CFrame:inverse() * a.CFrame
  439. weldd.Parent = a
  440. return weldd
  441. end
  442.  
  443.  
  444. function QuaternionFromCFrame(cf)
  445. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  446. local trace = m00 + m11 + m22
  447. if trace > 0 then
  448. local s = math.sqrt(1 + trace)
  449. local recip = 0.5 / s
  450. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  451. else
  452. local i = 0
  453. if m11 > m00 then
  454. i = 1
  455. end
  456. if m22 > (i == 0 and m00 or m11) then
  457. i = 2
  458. end
  459. if i == 0 then
  460. local s = math.sqrt(m00 - m11 - m22 + 1)
  461. local recip = 0.5 / s
  462. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  463. elseif i == 1 then
  464. local s = math.sqrt(m11 - m22 - m00 + 1)
  465. local recip = 0.5 / s
  466. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  467. elseif i == 2 then
  468. local s = math.sqrt(m22 - m00 - m11 + 1)
  469. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  470. end
  471. end
  472. end
  473.  
  474. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  475. local xs, ys, zs = x + x, y + y, z + z
  476. local wx, wy, wz = w * xs, w * ys, w * zs
  477. local xx = x * xs
  478. local xy = x * ys
  479. local xz = x * zs
  480. local yy = y * ys
  481. local yz = y * zs
  482. local zz = z * zs
  483. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  484. end
  485.  
  486. function QuaternionSlerp(a, b, t)
  487. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  488. local startInterp, finishInterp;
  489. if cosTheta >= 0.0001 then
  490. if (1 - cosTheta) > 0.0001 then
  491. local theta = ACOS(cosTheta)
  492. local invSinTheta = 1 / SIN(theta)
  493. startInterp = SIN((1 - t) * theta) * invSinTheta
  494. finishInterp = SIN(t * theta) * invSinTheta
  495. else
  496. startInterp = 1 - t
  497. finishInterp = t
  498. end
  499. else
  500. if (1 + cosTheta) > 0.0001 then
  501. local theta = ACOS(-cosTheta)
  502. local invSinTheta = 1 / SIN(theta)
  503. startInterp = SIN((t - 1) * theta) * invSinTheta
  504. finishInterp = SIN(t * theta) * invSinTheta
  505. else
  506. startInterp = t - 1
  507. finishInterp = t
  508. end
  509. end
  510. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  511. end
  512.  
  513. function Clerp(a, b, t)
  514. local qa = {QuaternionFromCFrame(a)}
  515. local qb = {QuaternionFromCFrame(b)}
  516. local ax, ay, az = a.x, a.y, a.z
  517. local bx, by, bz = b.x, b.y, b.z
  518. local _t = 1 - t
  519. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  520. end
  521.  
  522. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  523. local frame = IT("Frame")
  524. frame.BackgroundTransparency = TRANSPARENCY
  525. frame.BorderSizePixel = BORDERSIZEPIXEL
  526. frame.Position = POSITION
  527. frame.Size = SIZE
  528. frame.BackgroundColor3 = COLOR
  529. frame.BorderColor3 = BORDERCOLOR
  530. frame.Name = NAME
  531. frame.Parent = PARENT
  532. return frame
  533. end
  534.  
  535. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  536. local label = IT("TextLabel")
  537. label.BackgroundTransparency = 1
  538. label.Size = UD2(1, 0, 1, 0)
  539. label.Position = UD2(0, 0, 0, 0)
  540. label.TextColor3 = TEXTCOLOR
  541. label.TextStrokeTransparency = STROKETRANSPARENCY
  542. label.TextTransparency = TRANSPARENCY
  543. label.FontSize = TEXTFONTSIZE
  544. label.Font = TEXTFONT
  545. label.BorderSizePixel = BORDERSIZEPIXEL
  546. label.TextScaled = false
  547. label.Text = TEXT
  548. label.Name = NAME
  549. label.Parent = PARENT
  550. return label
  551. end
  552.  
  553. function NoOutlines(PART)
  554. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  555. end
  556.  
  557. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  558. local NEWWELD = IT(TYPE)
  559. NEWWELD.Part0 = PART0
  560. NEWWELD.Part1 = PART1
  561. NEWWELD.C0 = C0
  562. NEWWELD.C1 = C1
  563. NEWWELD.Parent = PARENT
  564. return NEWWELD
  565. end
  566.  
  567. local S = IT("Sound")
  568. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  569. local NEWSOUND = nil
  570. coroutine.resume(coroutine.create(function()
  571. NEWSOUND = S:Clone()
  572. NEWSOUND.Parent = PARENT
  573. NEWSOUND.Volume = VOLUME
  574. NEWSOUND.Pitch = PITCH
  575. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  576. NEWSOUND:play()
  577. if DOESLOOP == true then
  578. NEWSOUND.Looped = true
  579. else
  580. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  581. NEWSOUND:remove()
  582. end
  583. end))
  584. return NEWSOUND
  585. end
  586.  
  587. function CFrameFromTopBack(at, top, back)
  588. local right = top:Cross(back)
  589. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  590. end
  591.  
  592. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  593. function WACKYEFFECT(Table)
  594. local TYPE = (Table.EffectType or "Sphere")
  595. local SIZE = (Table.Size or VT(0,0,0))
  596. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  597. local TRANSPARENCY = (Table.Transparency or 0)
  598. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  599. local CFRAME = (Table.CFrame or Torso.CFrame)
  600. local MOVEDIRECTION = (Table.MoveToPos or nil)
  601. local ROTATION1 = (Table.RotationX or 0)
  602. local ROTATION2 = (Table.RotationY or 0)
  603. local ROTATION3 = (Table.RotationZ or 0)
  604. local MATERIAL = (Table.Material or "Neon")
  605. local COLOR = (Table.Color or C3(0,1,0))
  606. local TIME = (Table.Time or 45)
  607. local SOUNDID = (Table.SoundID or nil)
  608. local SOUNDPITCH = (Table.SoundPitch or nil)
  609. local SOUNDVOLUME = (Table.SoundVolume or nil)
  610. coroutine.resume(coroutine.create(function()
  611. local PLAYSSOUND = false
  612. local SOUND = nil
  613. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  614. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  615. PLAYSSOUND = true
  616. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  617. end
  618. EFFECT.Color = COLOR
  619. local MSH = nil
  620. if TYPE == "Sphere" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  622. elseif TYPE == "Block" then
  623. MSH = IT("BlockMesh",EFFECT)
  624. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  625. elseif TYPE == "Wave" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  627. elseif TYPE == "Ring" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  629. elseif TYPE == "Slash" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  631. elseif TYPE == "Round Slash" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  633. elseif TYPE == "Swirl" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Skull" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  637. elseif TYPE == "Crystal" then
  638. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  639. end
  640. if MSH ~= nil then
  641. local MOVESPEED = nil
  642. if MOVEDIRECTION ~= nil then
  643. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  644. end
  645. local GROWTH = SIZE - ENDSIZE
  646. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  647. if TYPE == "Block" then
  648. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  649. else
  650. EFFECT.CFrame = CFRAME
  651. end
  652. for LOOP = 1, TIME+1 do
  653. Swait()
  654. MSH.Scale = MSH.Scale - GROWTH/TIME
  655. if TYPE == "Wave" then
  656. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  657. end
  658. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  659. if TYPE == "Block" then
  660. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  661. else
  662. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  663. end
  664. if MOVEDIRECTION ~= nil then
  665. local ORI = EFFECT.Orientation
  666. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  667. EFFECT.Orientation = ORI
  668. end
  669. end
  670. if PLAYSSOUND == false then
  671. EFFECT:remove()
  672. else
  673. SOUND.Stopped:Connect(function()
  674. EFFECT:remove()
  675. end)
  676. end
  677. else
  678. if PLAYSSOUND == false then
  679. EFFECT:remove()
  680. else
  681. repeat Swait() until SOUND.Playing == false
  682. EFFECT:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function MakeForm(PART,TYPE)
  689. if TYPE == "Cyl" then
  690. local MSH = IT("CylinderMesh",PART)
  691. elseif TYPE == "Ball" then
  692. local MSH = IT("SpecialMesh",PART)
  693. MSH.MeshType = "Sphere"
  694. elseif TYPE == "Wedge" then
  695. local MSH = IT("SpecialMesh",PART)
  696. MSH.MeshType = "Wedge"
  697. end
  698. end
  699.  
  700. function SpawnTrail(FROM,TO,BIG)
  701. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  702. MakeForm(TRAIL,"Cyl")
  703. local DIST = (FROM - TO).Magnitude
  704. if BIG == true then
  705. TRAIL.Size = VT(10,DIST,10)
  706. else
  707. TRAIL.Size = VT(10,DIST,10)
  708. end
  709. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  710. coroutine.resume(coroutine.create(function()
  711. for i = 1, 5 do
  712. Swait()
  713. TRAIL.Transparency = TRAIL.Transparency + 0.1
  714. end
  715. TRAIL:remove()
  716. end))
  717. end
  718.  
  719. Debris = game:GetService("Debris")
  720.  
  721. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  722. local DIRECTION = CF(StartPos,EndPos).lookVector
  723. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  724. end
  725.  
  726. function turnto(position)
  727. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  728. end
  729.  
  730. --//=================================\\
  731. --|| WEAPON CREATION
  732. --\\=================================//
  733. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  734. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  736. MakeForm(Part,"Wedge")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  739. MakeForm(Part,"Wedge")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. for i = 1, 8 do
  749. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  751. end
  752. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  753. MakeForm(Part,"Cyl")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  756. MakeForm(Part,"Ball")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  759. MakeForm(Part,"Wedge")
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  764. MakeForm(Part,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  767. MakeForm(Part,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  770. MakeForm(Part,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  773. MakeForm(Part,"Wedge")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  775. local LASTPART = Handle
  776. for i = 1, 10 do
  777. if LASTPART == Handle then
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  779. LASTPART = Part
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  781. else
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  783. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  784. LASTPART = Part
  785. end
  786. end
  787.  
  788. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  789. MakeForm(Barrel,"Cyl")
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  792. MakeForm(Part,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  795. MakeForm(Part,"Wedge")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  798. MakeForm(Hole,"Cyl")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  801. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  802. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  804. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  805. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  806. coroutine.resume(coroutine.create(function()
  807. while wait() do
  808. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  809. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  810. end
  811. end))
  812.  
  813.  
  814. for _, c in pairs(Weapon:GetDescendants()) do
  815. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  816. c.Material = "Glass"
  817. c.Color = C3(0,0,0)
  818. elseif c.ClassName == "Part" and c.Name == "Eye" then
  819. c.Color = C3(1,1,1)
  820. c.Material = "Neon"
  821. end
  822. end
  823. local BODY = {}
  824. for _, c in pairs(Character:GetDescendants()) do
  825. if c:IsA("BasePart") and c.Name ~= "Handle" then
  826. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  827. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  828. end
  829. table.insert(BODY, {
  830. c,
  831. c.Parent,
  832. c.Material,
  833. c.Color,
  834. c.Transparency
  835. })
  836. elseif c:IsA("JointInstance") then
  837. table.insert(BODY, {
  838. c,
  839. c.Parent,
  840. nil,
  841. nil,
  842. nil
  843. })
  844. end
  845. end
  846. for e = 1, #BODY do
  847. if BODY[e] ~= nil then
  848. do
  849. local STUFF = BODY[e]
  850. local PART = STUFF[1]
  851. local PARENT = STUFF[2]
  852. local MATERIAL = STUFF[3]
  853. local COLOR = STUFF[4]
  854. local TRANSPARENCY = STUFF[5]
  855. if PART.ClassName == "Part" and PART ~= RootPart then
  856. PART.Material = MATERIAL
  857. PART.Color = COLOR
  858. PART.Transparency = TRANSPARENCY
  859. end
  860. PART.AncestryChanged:Connect(function()
  861. PART.Parent = PARENT
  862. end)
  863. end
  864. end
  865. end
  866. function refit()
  867. Character.Parent = workspace
  868. for e = 1, #BODY do
  869. if BODY[e] ~= nil then
  870. local STUFF = BODY[e]
  871. local PART = STUFF[1]
  872. local PARENT = STUFF[2]
  873. local MATERIAL = STUFF[3]
  874. local COLOR = STUFF[4]
  875. local TRANSPARENCY = STUFF[5]
  876. if PART:IsA("BasePart") and PART ~= RootPart then
  877. PART.Material = MATERIAL
  878. PART.Color = COLOR
  879. PART.Transparency = TRANSPARENCY
  880. end
  881. if PART.Parent ~= PARENT then
  882. Humanoid:remove()
  883. PART.Parent = PARENT
  884. Humanoid = IT("Humanoid", Character)
  885. end
  886. end
  887. end
  888. end
  889. Humanoid.Died:connect(function()
  890. refit()
  891. end)
  892. Weapon.Parent = Character
  893. for _, c in pairs(Weapon:GetChildren()) do
  894. if c.ClassName == "Part" then
  895. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  896. end
  897. end
  898. local SKILLTEXTCOLOR = C3(1,1,1)
  899. local SKILLFONT = "Arcade"
  900. local SKILLTEXTSIZE = 6
  901.  
  902. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  903. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  904. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  905. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  906. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  907. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  908.  
  909. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  910. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  911. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  912. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  913. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  914. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  915. local MODE = "lolxd"
  916. local CLOCKSPEED = 1.5
  917. function printbye(Name)
  918. local MESSAGES = {"BEGONE UR MOM, "}
  919. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  920. end
  921. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  922. warn("Enjoy! Friends ;3")
  923. end
  924.  
  925. workspace.ChildAdded:connect(function(instance)
  926. for BANISH = 1, #TOBANISH do
  927. if TOBANISH[BANISH] ~= nil then
  928. if instance.Name == TOBANISH[BANISH] then
  929. coroutine.resume(coroutine.create(function()
  930. printbye(instance.Name)
  931. instance:ClearAllChildren()
  932. Debris:AddItem(instance,0.0005)
  933. end))
  934. end
  935. end
  936. end
  937. end)
  938.  
  939. --//=================================\\
  940. --|| DAMAGING
  941. --\\=================================//
  942.  
  943. function Banish(Foe)
  944. if Foe then
  945. coroutine.resume(coroutine.create(function()
  946. --if game.Players:FindFirstChild(Foe.Name) then
  947. table.insert(TOBANISH,Foe.Name)
  948. printbye(Foe.Name)
  949. --end
  950. Foe.Archivable = true
  951. local CLONE = Foe:Clone()
  952. Foe:Destroy()
  953. CLONE.Parent = Effects
  954. CLONE:BreakJoints()
  955. local MATERIALS = {"Glass","Neon"}
  956. for _, c in pairs(CLONE:GetDescendants()) do
  957. if c:IsA("BasePart") then
  958. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  959. CreateSound(2466940797, c, 15, 1.1, false)
  960. end
  961. c.Anchored = true
  962. c.Transparency = c.Transparency + 0.
  963. c.Material = MATERIALS[MRANDOM(1,2)]
  964. c.Color = C3(1,1,1)
  965. if c.ClassName == "MeshPart" then
  966. c.TextureID = ""
  967. end
  968. if c:FindFirstChildOfClass("SpecialMesh") then
  969. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  970. end
  971. if c:FindFirstChildOfClass("Decal") then
  972. c:FindFirstChildOfClass("Decal"):remove()
  973. end
  974. c.Name = "Banish"
  975. c.CanCollide = false
  976. else
  977. c:remove()
  978. end
  979. end
  980. local A = false
  981. for i = 1, 35 do
  982. if A == false then
  983. A = true
  984. elseif A == true then
  985. A = false
  986. end
  987. for _, c in pairs(CLONE:GetDescendants()) do
  988. if c:IsA("BasePart") then
  989. c.Anchored = true
  990. c.Material = MATERIALS[MRANDOM(1,2)]
  991. c.Transparency = c.Transparency + 0.8/35
  992. if A == false then
  993. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  994. elseif A == true then
  995. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  996. end
  997. end
  998. end
  999. Swait()
  1000. end
  1001. CLONE:remove()
  1002. end))
  1003. end
  1004. end
  1005.  
  1006. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1007. local CHILDREN = workspace:GetDescendants()
  1008. for index, CHILD in pairs(CHILDREN) do
  1009. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1010. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1011. if HUM then
  1012. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1013. if TORSO then
  1014. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1015. if ISBANISH == true then
  1016. Banish(CHILD)
  1017. else
  1018. if ISBANISH == "Gravity" then
  1019. HUM.PlatformStand = true
  1020. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1021. local grav = Instance.new("BodyPosition",TORSO)
  1022. grav.D = 15
  1023. grav.P = 10000
  1024. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1025. grav.position = TORSO.Position
  1026. grav.Name = "V3BanishForce"..Player.Name
  1027. else
  1028. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1029. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1030. end
  1031. else
  1032. HUM.PlatformStand = false
  1033. end
  1034. end
  1035. elseif ISBANISH == "Gravity" then
  1036. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1037. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1038. HUM.PlatformStand = false
  1039. end
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046.  
  1047. --//=================================\\
  1048. --|| ATTACK FUNCTIONS AND STUFF
  1049. --\\=================================//
  1050.  
  1051. function WOW_SHOT()
  1052. ATTACK = true
  1053. Rooted = false
  1054. for i=0, 0.05, 0.3 / Animation_Speed do
  1055. Swait()
  1056. turnto(Mouse.Hit.p)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1063. end
  1064. repeat
  1065. for i=0, 0.05, 0.3 / Animation_Speed do
  1066. Swait()
  1067. turnto(Mouse.Hit.p)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1074. end
  1075. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1076. SpawnTrail(Hole.Position,POS)
  1077. if HIT ~= nil then
  1078. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1079. Banish(HIT.Parent)
  1080. end
  1081. end
  1082. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1084. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1086. for i=0, 0.05, 0.3 / Animation_Speed do
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1094. end
  1095. until KEYHOLD == false
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099.  
  1100. function LELITS_TAUNT()
  1101. ATTACK = true
  1102. Rooted = true
  1103. local TAUNT = CreateSound(179497874,Torso,15,1.1,false)
  1104. coroutine.resume(coroutine.create(function()
  1105. repeat
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. until ATTACK == false
  1114. end))
  1115. repeat wait() until TAUNT.Playing == false
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119.  
  1120. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1121. MakeForm(RightHole,"Cyl")
  1122. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1123. MakeForm(LeftHole,"Cyl")
  1124. function OOF_GATES()
  1125. chatfunc("OOF XD")
  1126. CreateSound(0, Torso, 10, 1, false)
  1127. ATTACK = true
  1128. Rooted = true
  1129. for i=0, 0.5, 0.1 / Animation_Speed do
  1130. Swait()
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1133. end
  1134. for i=0, 0.5, 0.1 / Animation_Speed do
  1135. Swait()
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1138. end
  1139. for i=0, 0.1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1142. end
  1143. local DONE = false
  1144. local GATE = nil
  1145. local GATESPIN = true
  1146. coroutine.resume(coroutine.create(function()
  1147. repeat
  1148. Swait()
  1149. if GATE ~= nil then
  1150. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1151. end
  1152. until GATESPIN == false
  1153. end))
  1154. coroutine.resume(coroutine.create(function()
  1155. repeat
  1156. Swait()
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1159. until DONE == true
  1160. Swait(50)
  1161. for i = 1, 35 do
  1162. Swait(4)
  1163. local FIRED = false
  1164. local CHILDREN = workspace:GetDescendants()
  1165. for index, CHILD in pairs(CHILDREN) do
  1166. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1167. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1168. if HUM then
  1169. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1170. if TORSO then
  1171. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1172. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1173. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1174. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1175. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1176. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1177. Banish(CHILD)
  1178. FIRED = true
  1179. break
  1180. end
  1181. end
  1182. end
  1183. end
  1184. end
  1185. if FIRED == false then
  1186. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1187. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1188. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1189. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1190. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1191. if HITBOD ~= nil then
  1192. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1193. Banish(HITBOD.Parent)
  1194. end
  1195. end
  1196. end
  1197. end
  1198. for i = 1, 35 do
  1199. Swait(4)
  1200. local FIRED = false
  1201. local CHILDREN = workspace:GetDescendants()
  1202. for index, CHILD in pairs(CHILDREN) do
  1203. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1204. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1205. if HUM then
  1206. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1207. if TORSO then
  1208. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1209. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1210. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1211. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1212. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1213. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1214. Banish(CHILD)
  1215. FIRED = true
  1216. break
  1217. end
  1218. end
  1219. end
  1220. end
  1221. end
  1222. if FIRED == false then
  1223. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1225. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1226. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1227. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1228. if HITBOD ~= nil then
  1229. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1230. Banish(HITBOD.Parent)
  1231. end
  1232. end
  1233. end
  1234. end
  1235. for i = 1, 35 do
  1236. Swait(4)
  1237. local FIRED = false
  1238. local CHILDREN = workspace:GetDescendants()
  1239. for index, CHILD in pairs(CHILDREN) do
  1240. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1241. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1242. if HUM then
  1243. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1244. if TORSO then
  1245. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1246. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1247. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1248. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1249. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1250. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1251. Banish(CHILD)
  1252. FIRED = true
  1253. break
  1254. end
  1255. end
  1256. end
  1257. end
  1258. end
  1259. if FIRED == false then
  1260. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1261. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1262. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1264. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1265. if HITBOD ~= nil then
  1266. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1267. Banish(HITBOD.Parent)
  1268. end
  1269. end
  1270. end
  1271. end
  1272. for i = 1, 35 do
  1273. Swait(4)
  1274. local FIRED = false
  1275. local CHILDREN = workspace:GetDescendants()
  1276. for index, CHILD in pairs(CHILDREN) do
  1277. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1278. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1279. if HUM then
  1280. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1281. if TORSO then
  1282. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1283. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1284. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1285. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1286. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1287. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1288. Banish(CHILD)
  1289. FIRED = true
  1290. break
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. if FIRED == false then
  1297. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1298. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1299. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1300. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1301. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1302. if HITBOD ~= nil then
  1303. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1304. Banish(HITBOD.Parent)
  1305. end
  1306. end
  1307. end
  1308. end
  1309. for i = 1, 35 do
  1310. Swait(4)
  1311. local FIRED = false
  1312. local CHILDREN = workspace:GetDescendants()
  1313. for index, CHILD in pairs(CHILDREN) do
  1314. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1315. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1316. if HUM then
  1317. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1318. if TORSO then
  1319. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1320. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1321. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1323. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1324. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1325. Banish(CHILD)
  1326. FIRED = true
  1327. break
  1328. end
  1329. end
  1330. end
  1331. end
  1332. end
  1333. if FIRED == false then
  1334. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1337. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1338. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1339. if HITBOD ~= nil then
  1340. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1341. Banish(HITBOD.Parent)
  1342. end
  1343. end
  1344. end
  1345. end
  1346. for i = 1, 35 do
  1347. Swait(4)
  1348. local FIRED = false
  1349. local CHILDREN = workspace:GetDescendants()
  1350. for index, CHILD in pairs(CHILDREN) do
  1351. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1352. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1353. if HUM then
  1354. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1355. if TORSO then
  1356. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1357. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1358. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1359. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1360. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1361. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1362. Banish(CHILD)
  1363. FIRED = true
  1364. break
  1365. end
  1366. end
  1367. end
  1368. end
  1369. end
  1370. if FIRED == false then
  1371. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1372. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1373. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1374. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1375. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1376. if HITBOD ~= nil then
  1377. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1378. Banish(HITBOD.Parent)
  1379. end
  1380. end
  1381. end
  1382. end
  1383. for i = 1, 35 do
  1384. Swait(4)
  1385. local FIRED = false
  1386. local CHILDREN = workspace:GetDescendants()
  1387. for index, CHILD in pairs(CHILDREN) do
  1388. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1389. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1390. if HUM then
  1391. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1392. if TORSO then
  1393. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1394. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1395. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1397. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1398. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1399. Banish(CHILD)
  1400. FIRED = true
  1401. break
  1402. end
  1403. end
  1404. end
  1405. end
  1406. end
  1407. if FIRED == false then
  1408. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1409. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1410. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1412. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1413. if HITBOD ~= nil then
  1414. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1415. Banish(HITBOD.Parent)
  1416. end
  1417. end
  1418. end
  1419. end
  1420. for i = 1, 35 do
  1421. Swait(4)
  1422. local FIRED = false
  1423. local CHILDREN = workspace:GetDescendants()
  1424. for index, CHILD in pairs(CHILDREN) do
  1425. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1426. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1427. if HUM then
  1428. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1429. if TORSO then
  1430. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1431. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1432. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1433. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1434. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1435. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1436. Banish(CHILD)
  1437. FIRED = true
  1438. break
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444. if FIRED == false then
  1445. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1446. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1447. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1448. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1449. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1450. if HITBOD ~= nil then
  1451. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1452. Banish(HITBOD.Parent)
  1453. end
  1454. end
  1455. end
  1456. end
  1457. for i = 1, 45 do
  1458. Swait()
  1459. GATE.Size = GATE.Size - VT(100,0,100)
  1460. end
  1461. GATESPIN = false
  1462. GATE:remove()
  1463. end))
  1464. Swait(15)
  1465. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1466. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1467. local DECAL = IT("Decal",GATE)
  1468. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1469. DECAL.Face = "Top"
  1470. GATE.CFrame = CF(HITPOS)
  1471. CreateSound(0, GATE, 7, 1.3, false)
  1472. for i = 1, 45 do
  1473. Swait()
  1474. GATE.Size = GATE.Size + VT(16,0,16)
  1475. end
  1476. CreateSound(213603013, RightHole, 7, 1, false)
  1477. CreateSound(213603013, LeftHole, 7, 1, false)
  1478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1480. ATTACK = false
  1481. Rooted = false
  1482. DONE = true
  1483. end
  1484.  
  1485. Player_Size = 1
  1486. function SwItCh()
  1487. ATTACK = true
  1488. Rooted = true
  1489. if MODE == "lolxd" then
  1490. for i=0, 0.5, 0.1 / Animation_Speed do
  1491. Swait()
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1494. end
  1495. for i=0, 0.5, 0.1 / Animation_Speed do
  1496. Swait()
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1499. end
  1500. for i=0, 0.1, 0.1 / Animation_Speed do
  1501. Swait()
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1503. end
  1504. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1505.  
  1506. for i=0, 0.01, 0.1 / Animation_Speed do
  1507. Swait()
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1511. end
  1512. sick.SoundId = "rbxassetid://319639950"
  1513. sick.Pitch = 0.99
  1514. CLOCKSPEED = 0.3
  1515. tecks.Text = "TRUE BANISH!??"
  1516. MODE = ""
  1517. elseif MODE == "" then
  1518. CreateSound(147722227, Torso, 4, 1.3, false)
  1519. for i=0, 0.5, 0.1 / Animation_Speed do
  1520. Swait()
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1523. end
  1524. for i=0, 0.5, 0.1 / Animation_Speed do
  1525. Swait()
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1528. end
  1529. for i=0, 0.1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1532. end
  1533. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1534. sick.SoundId = "rbxassetid://698929986"
  1535. CLOCKSPEED = 0
  1536. tecks.Text = "DA BANISH XD"
  1537. MODE = "lolxd"
  1538. end
  1539. ATTACK = false
  1540. Rooted = false
  1541. end
  1542.  
  1543. function AttackTemplate()
  1544. ATTACK = true
  1545. Rooted = false
  1546. for i=0, 1, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1554. end
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559. --//=================================\\
  1560. --|| ASSIGN THINGS TO KEYS
  1561. --\\=================================//
  1562.  
  1563. function MouseDown(Mouse)
  1564. if ATTACK == false then
  1565. end
  1566. end
  1567.  
  1568. function MouseUp(Mouse)
  1569. HOLD = false
  1570. end
  1571.  
  1572. function KeyDown(Key)
  1573. KEYHOLD = true
  1574. if Key == "z" and ATTACK == false then
  1575. WOW_SHOT()
  1576. end
  1577.  
  1578. if Key == "f" and ATTACK == false then
  1579. OOF_GATES()
  1580. end
  1581.  
  1582. if Key == "v" and ATTACK == false then
  1583. chatfunc("OBAMA FOR PRESIDENT LOL")
  1584. wait(2)
  1585. chatfunc("U MAD BRO XDXDXDXDXD")
  1586. TOBANISH = {}
  1587. end
  1588.  
  1589. if Key == "q" and ATTACK == false then
  1590. for i=0, 0.5, 0.1 / Animation_Speed do
  1591. Swait()
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1594. end
  1595. local pos = RootPart.Position
  1596. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1597. CreateSound("1543318456", Torso, 30, 1)
  1598. end
  1599.  
  1600. if Key == "t" and ATTACK == false then
  1601. LELITS_TAUNT()
  1602. end
  1603.  
  1604. if Key == "p" and ATTACK == false then
  1605. SwItCh()
  1606. end
  1607. end
  1608.  
  1609. function KeyUp(Key)
  1610. KEYHOLD = false
  1611. end
  1612.  
  1613. Mouse.Button1Down:connect(function(NEWKEY)
  1614. MouseDown(NEWKEY)
  1615. end)
  1616. Mouse.Button1Up:connect(function(NEWKEY)
  1617. MouseUp(NEWKEY)
  1618. end)
  1619. Mouse.KeyDown:connect(function(NEWKEY)
  1620. KeyDown(NEWKEY)
  1621. end)
  1622. Mouse.KeyUp:connect(function(NEWKEY)
  1623. KeyUp(NEWKEY)
  1624. end)
  1625.  
  1626. --//=================================\\
  1627. --\\=================================//
  1628.  
  1629.  
  1630. function unanchor()
  1631. if UNANCHOR == true then
  1632. g = Character:GetChildren()
  1633. for i = 1, #g do
  1634. if g[i].ClassName == "Part" then
  1635. g[i].Anchored = false
  1636. end
  1637. end
  1638. end
  1639. end
  1640.  
  1641.  
  1642. --//=================================\\
  1643. --|| WRAP THE WHOLE SCRIPT UP
  1644. --\\=================================//
  1645.  
  1646. Humanoid.Changed:connect(function(Jump)
  1647. if Jump == "Jump" and (Disable_Jump == true) then
  1648. Humanoid.Jump = false
  1649. end
  1650. end)
  1651.  
  1652. local CONNECT = nil
  1653.  
  1654. while true do
  1655. Swait()
  1656. ANIMATE.Parent = nil
  1657. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1658. Humanoid = IT("Humanoid",Character)
  1659. end
  1660. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1661. v:Stop();
  1662. end
  1663. SINE = SINE + CHANGE
  1664. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1665. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1666. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1667. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1668. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1669. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1670. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1671. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1672. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1674. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1675. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1677. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1678. end
  1679. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1680. ANIM = "Jump"
  1681. if ATTACK == false then
  1682. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1688. end
  1689. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1690. ANIM = "Fall"
  1691. if ATTACK == false then
  1692. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1698. end
  1699. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1700. ANIM = "Idle"
  1701. if ATTACK == false then
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. end
  1709. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1710. ANIM = "Walk"
  1711. if ATTACK == false then
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1718. end
  1719. end
  1720. unanchor()
  1721. refit()
  1722. Humanoid.MaxHealth = 9000
  1723. Humanoid.Health = 9000
  1724. if Rooted == false then
  1725. Disable_Jump = false
  1726. Humanoid.WalkSpeed = Speed
  1727. elseif Rooted == true then
  1728. Disable_Jump = true
  1729. Humanoid.WalkSpeed = 0
  1730. end
  1731. end
  1732.  
  1733. --//=================================\\
  1734. --\\=================================//
  1735.  
  1736.  
  1737.  
  1738.  
  1739.  
  1740. --//====================================================\\--
  1741. --|| END OF SCRIPT
  1742. --\\====================================================//-
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