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Oct 8th, 2020
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  1. float angle = 90; //change to whatever angle you need.
  2.  
  3. integer prim_number = 1; // change to whatever prim number you need to rotate
  4.  
  5. float spinrate = 1.0; // change spin rate
  6.  
  7. float gain = 1.0 // change gain
  8.  
  9. default
  10. {
  11.     state_entry()
  12.     {
  13.  
  14.         Vector RootAxis = llRot2Euler( llGetRootRotation());
  15.  
  16.         angle = angle * DEG_TO_RAD;
  17.  
  18.         rotation rot = llAxisAngle2Rot(RootAxis, angle);
  19.  
  20.         vector euler = llRot2Euler(rot) * RAD_TO_DEG;
  21.  
  22.         llSetLinkPrimitiveParamsFast(prim_number,[euler,spinrate,gain]);
  23.     }
  24. }
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