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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local player = game.Players.LocalPlayer
- local char = player.Character
- local ispeed = 14.44
- local sine = 0
- local sine2 = 0
- local size = 0
- local maxTabs = 74
- local ai = 360/maxTabs
- hrp=char["HumanoidRootPart"]
- rd=math.rad
- local fold = Instance.new("Folder")
- fold.Name = "Vis"
- fold.Parent = char
- --------------------------------------
- local siner = coroutine.wrap(function()
- while true do wait()
- sine = sine+1
- end
- end)
- siner()
- --------------------------------------
- function TweenMe(joint,prop,cfrmz,alp,es,ed)
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(alp,Enum.EasingStyle[es],Enum.EasingDirection[ed],0,false,0)
- local pp = {[prop] = cfrmz}
- local tween = ts:Create(joint,ti,pp)
- tween:Play()
- end
- function createPart()
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Material = "SmoothPlastic"
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(hrp.CFrame.p)
- return p
- end
- local idk = 4
- local eh = 360/idk
- for i = 1,360/ai do
- local p = createPart()
- p.Parent = fold
- p.CFrame = CFrame.new(hrp.CFrame.p)*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,1*math.cos(sine/ispeed),10)
- end
- -------------------------------------- game:GetService("RunService").RenderStepped:Wait()
- local music = coroutine.wrap(function()
- while true do wait()
- local gc = fold:GetChildren()
- for i = 1,#gc do
- sine2=sine2+0.5
- local l = tick()+sine2
- local p = gc[i]
- TweenMe(p,'Color',Color3.new(size*math.sin(l)/255,0/255,-size*math.sin(l)/255),1,"Sine","Out")
- local size2 = size*4
- TweenMe(p,'CFrame',hrp.CFrame*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,size*math.sin(l)*0.5,5+size/2),0.5,'Sine','Out')
- end
- end
- end)
- music()
- --------------------------------------
- local playing = false
- player.Chatted:connect(function(chat)
- if chat:sub(1,3) == "~s " then
- local num = chat:sub(4)
- size = num
- elseif chat:sub(1,6) == "~play " then
- if hrp:FindFirstChild("music") ~= nil then
- size = 0
- playing = false
- hrp["music"]:Remove()
- end
- wait(1)
- local id = chat:sub(7)
- local music = Instance.new("Sound",hrp)
- music.Looped = true
- music.Name = "music"
- music.Volume = 1
- music.SoundId = "rbxassetid://"..id
- music.MaxDistance = 100
- music.EmitterSize = 100
- music:Play()
- playing = true
- local visualize = coroutine.wrap(function()
- repeat wait()
- size = music.PlaybackLoudness/10
- until playing == false
- end)
- visualize()
- elseif chat == "~stop" then
- if hrp:FindFirstChild("music") ~= nil then
- size = 0
- playing = false
- hrp["music"]:Remove()
- end
- end
- end)
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