Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --void Script bbuilder fe script converter V2
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -- ty krystalburger
- --[[
- Thomas The Dank Engine:
- By: KrystalTeam
- Features: Being a dank engine that kill people
- Version: 1.0.0.2
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
- TrainMesh.MeshId = "rbxassetid://431017802"
- TrainMesh.TextureId = "rbxassetid://431017809"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- local Particle = Instance.new("ParticleEmitter",Smoke)
- Particle.Rate = 50;
- Particle.Speed = NumberRange.new(30,60);
- Particle.VelocitySpread = 4;
- Particle.Texture = "rbxassetid://133619974"
- local Light = Instance.new("SpotLight",train)
- Light.Angle = 45;
- Light.Brightness = 100;
- Light.Face = Enum.NormalId.Back;
- Light.Range = 30;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- train.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- local Whistle = SFX(475073913)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(190819252)
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2016-----------//VEREUS\\-----------
- --[[Movelist
- Q = The reverse penance stare,
- E = Doom Pillars
- T = Unleashed evil ball
- Y = The hunt is on
- Z = CRAZY XESTER SWITCH!!!
- X = Re_*101011Dact/^ed.exe
- ---------]]
- --To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.--
- --Also stop calling this void boss v2, void boss switcher or any other name you come up with.--
- --I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.--
- --Alright enjoy it guys please do not abuse the shit out of this.--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "vereus"
- hum = Character.vereus
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- attacking = false
- snoring = false
- laughing = false
- taim = nil
- secondform = false
- change = 0
- xester = false
- rachjumper = false
- ws = 92
- hpheight = 5
- huntdown = false
- visualizer = false
- jumpscared = false
- appi = false
- stoplev = false
- tauntdebounce = false
- allowlev = true
- MseGuide = true
- position = nil
- levitate = false
- mouse = Player:GetMouse()
- settime = 0
- sine = 0
- t = 0
- dgs = 75
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- smoothen = game:GetService("TweenService")
- randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"}
- random = #randomcolortable
- smoothen = game:GetService("TweenService")
- local dmt2 = {143536946,2858940717}
- local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
- local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001}
- laugh = #laughs
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- coroutine.wrap(function()
- while wait() do
- hum.WalkSpeed = ws
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end
- id = "rbxassetid://2858940717"
- dmt2random = dmt2[math.random(1,#dmt2)]
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..dmt2random
- if doomtheme.SoundId == "rbxassetid://2858940717" then
- doomtheme.Pitch = .49
- else
- doomtheme.Pitch = 1
- end
- doomtheme:Play()
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- if xester then
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme.TimePosition = 20.72
- doomtheme:Play()
- else
- dmt2random = dmt2[math.random(1,#dmt2)]
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..dmt2random
- if doomtheme.SoundId == "rbxassetid://2858940717" then
- doomtheme.Pitch = .49
- else
- doomtheme.Pitch = 1
- end
- doomtheme:Play()
- end
- end
- end)
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- local so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- bighead = Instance.new("Part",Torso)
- bighead.Size = Vector3.new(1,1,1)
- bighead.Anchored = false
- bighead.CanCollide = false
- bighead.Locked = true
- bighead.Size = Vector3.new(4.75, 4.89, 4.77)
- bighead.BrickColor = BrickColor.new("Really black")
- bighead.CFrame = Head.CFrame
- bigheadweld = weldBetween(bighead,Head)
- headmesh = Instance.new("SpecialMesh",bighead)
- headmesh.MeshType = "Head"
- headmesh.Scale = Vector3.new(1.25,1.25,1.25)
- mask = Instance.new("Part",Torso)
- mask.Size = Vector3.new(.1, 0.39, .1)
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld = weldBetween(mask,bighead)
- maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0)
- maskmesh = Instance.new("SpecialMesh",mask)
- maskmesh.MeshId = "rbxassetid://5158270"
- maskmesh.TextureId = "rbxassetid://128212042"
- maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5)
- lightpart1 = Instance.new("Part",Head)
- lightpart1.Size = Vector3.new(2.42,2,.516)
- lightpart1.Anchored = false
- lightpart1.Transparency = 1
- lightpart1.BrickColor = BrickColor.new("White")
- lightpart1.Material = "Neon"
- lightpart1weld = weldBetween(lightpart1,Head)
- lightpart1weld.C0 = CFrame.new(0,.9,2.595)
- horns = Instance.new("Part",Torso)
- horns.Size = Vector3.new(.1,.1,.1)
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- horns.CFrame = Head.CFrame * CFrame.new(0,3,0)
- hornsmesh = Instance.new("SpecialMesh",horns)
- hornsmesh.MeshId = "rbxassetid://434078905"
- hornsmesh.Scale = Vector3.new(13,12,12)
- hornsweld = weldBetween(horns,bighead)
- hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0)
- hand1 = Instance.new("Part",Torso)
- hand1.Size = Vector3.new(.1,.1,.1)
- hand1.Anchored = false
- hand1.Locked = true
- hand1.CanCollide = false
- hand1.BrickColor = BrickColor.new("White")
- hand1.Material = "Slate"
- hand1mesh = Instance.new("SpecialMesh",hand1)
- hand1mesh.MeshId = "rbxassetid://37241605"
- hand1mesh.Scale = Vector3.new(8, 8, 8)
- HAND1LERP = weldBetween(hand1,Torso)
- HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36))
- hand2 = Instance.new("Part",Torso)
- hand2.Size = Vector3.new(.1,.1,.1)
- hand2.Anchored = false
- hand2.CanCollide = false
- hand2.Locked = true
- hand2.BrickColor = BrickColor.new("White")
- hand2.Material = "Slate"
- hand2mesh = Instance.new("SpecialMesh",hand2)
- hand2mesh.MeshId = "rbxassetid://2899129749"
- hand2mesh.Scale = Vector3.new(.8, .8, .8)
- HAND2LERP = weldBetween(hand2,Torso)
- HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95))
- mg1 = Instance.new("Part",Torso)
- mg1.Anchored = false
- mg1.CanCollide = false
- mg1.Locked = true
- mg1.Size = Vector3.new(4,4,4)
- mg1.Shape = "Ball"
- mg1.BrickColor = BrickColor.new("Really black")
- mg1.Material = "Neon"
- mg1.CFrame = hand1.CFrame
- mg1weld = weldBetween(mg1,hand1)
- mg1weld.C0 = CFrame.new(0,2.7,-4)
- blackhole = Instance.new("ParticleEmitter",mg1)
- blackhole.Texture = "rbxassetid://258128463"
- blackhole.Size = NumberSequence.new(2,2)
- blackhole.Rate = 50
- blackhole.LockedToPart = true
- blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
- blackhole.RotSpeed = NumberRange.new(50)
- blackhole.Lifetime = NumberRange.new(1)
- blackhole.Speed = NumberRange.new(0)
- mg2 = Instance.new("Part",Torso)
- mg2.Anchored = false
- mg2.CanCollide = false
- mg2.Shape = "Ball"
- mg2.Locked = true
- mg2.Size = Vector3.new(4,4,4)
- mg2.BrickColor = BrickColor.new("Really black")
- mg2.Material = "Neon"
- mg2.CFrame = hand2.CFrame
- mg2weld = weldBetween(mg2,hand2)
- mg2weld.C0 = CFrame.new(0,2.7,-4)
- blackhole2 = Instance.new("ParticleEmitter",mg2)
- blackhole2.Texture = "rbxassetid://258128463"
- blackhole2.Size = NumberSequence.new(2,2)
- blackhole2.Rate = 50
- blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
- blackhole2.RotSpeed = NumberRange.new(50)
- blackhole2.Lifetime = NumberRange.new(1)
- blackhole2.LockedToPart = true
- blackhole2.Speed = NumberRange.new(0)
- slaten = Instance.new("Decal",hand2)
- slaten.Texture = "rbxassetid://647441616"
- slaten.Color3 = Color3.new(0, 0, 0)
- slaten.Face = "Top"
- slaten2 = Instance.new("Decal",hand2)
- slaten2.Texture = "rbxassetid://647417318"
- slaten2.Color3 = Color3.new(0,0,0)
- slaten2.Face = "Top"
- slatez = Instance.new("Decal",hand1)
- slatez.Texture = "rbxassetid://647441616"
- slatez.Color3 = Color3.new(0, 0, 0)
- slatez.Face = "Top"
- slatez2 = Instance.new("Decal",hand1)
- slatez2.Texture = "rbxassetid://647417318"
- slatez2.Color3 = Color3.new(0,0,0)
- slatez2.Face = "Top"
- slatez3 = Instance.new("Decal",hand1)
- slatez3.Texture = "rbxassetid://647410994"
- slatez3.Color3 = Color3.new(1,1,1)
- slatez3.Face = "Top"
- slatez4 = Instance.new("Decal",hand1)
- slatez4.Texture = "rbxassetid://647413967"
- slatez4.Color3 = Color3.new(1,1,1)
- slatez4.Face = "Top"
- slatex = Instance.new("Decal",horns)
- slatex.Texture = "rbxassetid://647441616"
- slatex.Color3 = Color3.new(0, 0, 0)
- slatex.Face = "Top"
- slatex2 = Instance.new("Decal",horns)
- slatex2.Texture = "rbxassetid://647417318"
- slatex2.Color3 = Color3.new(0,0,0)
- slatex2.Face = "Top"
- slatex3 = Instance.new("Decal",horns)
- slatex3.Texture = "rbxassetid://647410994"
- slatex3.Color3 = Color3.new(1,1,1)
- slatex3.Face = "Top"
- slatex4 = Instance.new("Decal",horns)
- slatex4.Texture = "rbxassetid://647413967"
- slatex4.Color3 = Color3.new(1,1,1)
- slatex4.Face = "Top"
- slatex5 = Instance.new("Decal",horns)
- slatex5.Texture = "rbxassetid://64739326f6"
- slatex5.Color3 = Color3.new(1, 1, 1)
- slatex5.Face = "Top"
- eyeball1 = Instance.new("Part",Torso)
- eyeball1.Anchored = false
- eyeball1.CanCollide = false
- eyeball1.Locked = true
- eyeball1.Shape = "Ball"
- eyeball1.Material = "Glass"
- eyeball1.Size = Vector3.new(3.25, 3.25, 3.25)
- eyeball1.BrickColor = BrickColor.new("Really black")
- eyeball1weld = weldBetween(eyeball1,Head)
- eyeball1weld.C0 = CFrame.new(.6,-.2,1.25)
- eyeball2 = Instance.new("Part",Torso)
- eyeball2.Anchored = false
- eyeball2.CanCollide = false
- eyeball2.Shape = "Ball"
- eyeball2.Locked = true
- eyeball2.Material = "Glass"
- eyeball2.Size = Vector3.new(3.25, 3.25, 3.25)
- eyeball2.BrickColor = BrickColor.new("Really black")
- eyeball2weld = weldBetween(eyeball2,Head)
- eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25)
- eyeball3 = Instance.new("Part",Torso)
- eyeball3.Anchored = false
- eyeball3.CanCollide = false
- eyeball3.Locked = true
- eyeball3.Material = "Neon"
- eyeball3.Size = Vector3.new(0.4, 0.4, 0.4)
- eyeball3.BrickColor = BrickColor.new("Crimson")
- eyeball3mesh = Instance.new("SpecialMesh",eyeball3)
- eyeball3mesh.MeshType = "Sphere"
- eyeball3weld = weldBetween(eyeball3,Head)
- eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65)
- eyeball4 = Instance.new("Part",Torso)
- eyeball4.Anchored = false
- eyeball4.CanCollide = false
- eyeball4.Material = "Neon"
- eyeball4.Locked = true
- eyeball4.Size = Vector3.new(0.4, 0.4, 0.4)
- eyeball4.BrickColor = BrickColor.new("Crimson")
- eyeball4mesh = Instance.new("SpecialMesh",eyeball4)
- eyeball4mesh.MeshType = "Sphere"
- eyeball4weld = weldBetween(eyeball4,Head)
- eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65)
- coroutine.wrap(function()
- while true do
- wait(5)
- for i = 1, 10 do
- eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0)
- eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0)
- swait()
- end
- for i = 1, 10 do
- eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0)
- eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0)
- swait()
- end
- swait()
- end
- end)()
- slateh = Instance.new("Decal",mask)
- slateh.Texture = "rbxassetid://647441616"
- slateh.Color3 = Color3.new(0, 0, 0)
- slateh.Face = "Top"
- slateh2 = Instance.new("Decal",mask)
- slateh2.Texture = "rbxassetid://647417318"
- slateh2.Color3 = Color3.new(0,0,0)
- slateh2.Face = "Top"
- slateh3 = Instance.new("Decal",mask)
- slateh3.Texture = "rbxassetid://647410994"
- slateh3.Color3 = Color3.new(1,1,1)
- slateh3.Face = "Top"
- slateh4 = Instance.new("Decal",mask)
- slateh4.Texture = "rbxassetid://647413967"
- slateh4.Color3 = Color3.new(1,1,1)
- slateh4.Face = "Top"
- slateh5 = Instance.new("Decal",mask)
- slateh5.Texture = "rbxassetid://64739326f6"
- slateh5.Color3 = Color3.new(1, 1, 1)
- slateh5.Face = "Top"
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='m' then
- immortality()
- elseif Press=='t' then
- if xester then
- if tauntdebounce then return end
- tauntdebounce = true
- laughing = true
- laugh = laughs[math.random(1,#laughs)]
- laughy = Instance.new("Sound",Head)
- laughy.SoundId = "rbxassetid://"..laugh
- laughy.Volume = 10
- laughy:Play()
- wait(1)
- wait(laughy.TimeLength)
- laughing = false
- laughy:Remove()
- tauntdebounce = false
- elseif rachjumper then
- if tauntdebounce == true then return end
- tauntdebounce = true
- rdnm2 = soundtable2[math.random(1,#soundtable2)]
- tauntsound = Instance.new("Sound", Head)
- tauntsound.Volume = 8
- tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
- tauntsound.Looped = false
- tauntsound:Play()
- wait(3)
- wait(tauntsound.TimeLength)
- tauntsound:Remove()
- wait(1)
- tauntdebounce = false
- else
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- local energball = Instance.new("Part",Torso)
- energball.Shape = "Ball"
- energball.Material = "Neon"
- energball.Size = Vector3.new(.1,.1,.1)
- energball.Anchored = true
- energball.CanCollide = false
- energball.BrickColor = BrickColor.new("Really black")
- energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5)
- SOUND(energball,2880335731,10,false,10)
- local g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 250 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Really black")
- sk.Name = "sk"
- sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.02,.005,.02)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .7
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(7,.1,7)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- for i = 1, 20 do
- shockwave.Transparency = shockwave.Transparency + .05
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5)
- swait()
- end
- shockwave:Remove()
- end)()
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energball.Size = energball.Size + Vector3.new(.02,.02,.02)
- energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2)
- swait()
- end
- local bwoo = Instance.new("Sound",Torso)
- bwoo.SoundId = "rbxassetid://134012322"
- bwoo.Volume = 10
- bwoo.Pitch = .85
- bwoo:Play()
- removeuseless:AddItem(bwoo,10)
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2)
- swait()
- end
- energball.Anchored = false
- local bov = Instance.new("BodyVelocity",energball)
- bov.maxForce = Vector3.new(99999,99999,99999)
- energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p)
- bov.velocity = energball.CFrame.lookVector*300
- local hitted = false
- energball.Touched:connect(function(hit)
- if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then
- if hitted then return end
- hitted = true
- print("hit")
- energball.Anchored = true
- local energballplosion = energball:Clone() energballplosion.Parent = Torso
- energball.Transparency = 1
- local render = Instance.new("Sound",energball)
- render.SoundId = "rbxassetid://2006635781"
- render.Volume = 10 * 10
- render:Play()
- local zm = 0
- for i = 1, 70 do
- zm = zm + 2
- Hit = damagealll(zm,energball.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,2,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(11,2,11)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- local biggar = 0
- for i = 1, 30 do
- biggar = biggar + 4
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2)
- swait()
- end
- for i = 1, 80 do
- zm = zm + 3.5
- Hit = damagealll(zm,energball.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,6,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(11,6,11)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- local biggar = 0
- local biggar2 = 0
- for i = 1, 30 do
- biggar = biggar + 14
- biggar2 = biggar2 + 22
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7)
- swait()
- end
- for i = 1, 50 do
- energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5)
- energballplosion.Transparency = energballplosion.Transparency + .025
- swait()
- end
- energballplosion:Remove()
- end
- end)
- for i = 1, 20 do
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- attacking = false
- end
- elseif Press=='x' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- for i = 1, 70 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
- swait()
- end
- for i = 1, 40 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- rachjumper = true
- xester = false
- doomtheme.Volume = 0
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .2
- shockwave.BrickColor = BrickColor.new("Really red")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .2
- shockwave2.BrickColor = BrickColor.new("Really red")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- coroutine.wrap(function()
- local nball = Instance.new("Part",Torso)
- nball.Size = Vector3.new(4,4,4)
- nball.Material = "Neon"
- nball.BrickColor = BrickColor.new("Really red")
- nball.Shape = "Ball"
- nball.Anchored = true
- nball.CanCollide = false
- nball.CFrame = Torso.CFrame
- for i = 1, 40 do
- nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
- nball.Transparency = nball.Transparency + .05
- swait()
- end
- nball:Remove()
- end)()
- particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
- particlemiter1 = Instance.new("ParticleEmitter", bighead)
- particlemiter1.Enabled = true
- particlemiter1.Color = particlecolor
- particlemiter1.Texture = "rbxassetid://1390780157"
- particlemiter1.Lifetime = NumberRange.new(.05)
- particlemiter1.Size = NumberSequence.new(7.5,7.5)
- particlemiter1.Rate = 4
- particlemiter1.Rotation = NumberRange.new(0,360)
- particlemiter1.RotSpeed = NumberRange.new(0)
- particlemiter1.Speed = NumberRange.new(0)
- particlemiter2 = Instance.new("ParticleEmitter", hand1)
- particlemiter2.Enabled = true
- particlemiter2.Color = particlecolor
- particlemiter2.Texture = "rbxassetid://1390780157"
- particlemiter2.Lifetime = NumberRange.new(.05)
- particlemiter2.Size = NumberSequence.new(5,5)
- particlemiter2.Rate = 4
- particlemiter2.Rotation = NumberRange.new(0,360)
- particlemiter2.RotSpeed = NumberRange.new(0)
- particlemiter2.Speed = NumberRange.new(0)
- particlemiter3 = Instance.new("ParticleEmitter", hand2)
- particlemiter3.Enabled = true
- particlemiter3.Color = particlecolor
- particlemiter3.Texture = "rbxassetid://1390780157"
- particlemiter3.Lifetime = NumberRange.new(.05)
- particlemiter3.Size = NumberSequence.new(5,5)
- particlemiter3.Rate = 4
- particlemiter3.Rotation = NumberRange.new(0,360)
- particlemiter3.RotSpeed = NumberRange.new(0)
- particlemiter3.Speed = NumberRange.new(0)
- coroutine.wrap(function()
- transformsound = Instance.new("Sound",Torso)
- transformsound.Volume = 10
- transformsound.SoundId = "rbxassetid://159576182"
- transformsound:Play()
- coroutine.wrap(function()
- wait(1)
- realmofexistence = Instance.new("Sound",Torso)
- realmofexistence.Volume = 8
- realmofexistence.SoundId = "rbxassetid://2565721367"
- realmofexistence:Play()
- end)()
- wait(2.2)
- doomtheme.SoundId = "rbxassetid://2902017580"
- doomtheme:Play()
- doomtheme.Pitch = 1
- doomtheme.TimePosition = 0
- for i = 1, 30 do
- doomtheme.Volume = doomtheme.Volume + .25
- swait()
- end
- end)()
- slaten.Transparency = 1
- slaten2.Transparency = 1
- slateh.Transparency = 1
- slateh2.Transparency = 1
- slateh3.Transparency = 1
- slateh4.Transparency = 1
- slateh5.Transparency = 1
- slatex.Transparency = 1
- slatex2.Transparency = 1
- slatex3.Transparency = 1
- slatex4.Transparency = 1
- slatex5.Transparency = 1
- slatez.Transparency = 1
- slatez2.Transparency = 1
- slatez3.Transparency = 1
- slatez4.Transparency = 1
- eyeball1.Transparency = 1
- eyeball2.Transparency = 1
- eyeball3.Transparency = 1
- eyeball4.Transparency = 1
- lightpart1.Transparency = 1
- Root.Anchored = false
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- hornsmesh.MeshId = "rbxassetid://398618628"
- hornsmesh.VertexColor = Vector3.new(1,0,0)
- hornsmesh.TextureId = "rbxassetid://1461382301"
- hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8)
- hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0)
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.Transparency = 0
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0)
- maskmesh.MeshId = "rbxassetid://64560176"
- maskmesh.TextureId = "rbxassetid://1326186614"
- maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04)
- hand2.BrickColor = BrickColor.new("Really black")
- hand1.BrickColor = BrickColor.new("Really black")
- face = Instance.new("Decal",bighead)
- face.Texture = "rbxassetid://1127768638"
- face.Color3 = Color3.new(255, 255, 255)
- face.Face = "Front"
- attacking = false
- ws = 92
- debounce = false
- elseif Press=='z' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- for i = 1, 70 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
- swait()
- end
- for i = 1, 40 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- if rachjumper then
- face:Remove()
- particlemiter1:Remove()
- particlemiter2:Remove()
- particlemiter3:Remove()
- end
- xester = true
- rachjumper = false
- hand1.BrickColor = BrickColor.new("White")
- hand2.BrickColor = BrickColor.new("White")
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .2
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .2
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- coroutine.wrap(function()
- local nball = Instance.new("Part",Torso)
- nball.Size = Vector3.new(4,4,4)
- nball.Material = "Neon"
- nball.BrickColor = BrickColor.new("White")
- nball.Shape = "Ball"
- nball.Anchored = true
- nball.CanCollide = false
- nball.CFrame = Torso.CFrame
- for i = 1, 40 do
- nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
- nball.Transparency = nball.Transparency + .05
- swait()
- end
- nball:Remove()
- end)()
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme:Play()
- doomtheme.Volume = 6
- doomtheme.Pitch = 1
- doomtheme.TimePosition = 20.7
- slaten.Transparency = 1
- slaten2.Transparency = 1
- slateh.Transparency = 1
- slateh2.Transparency = 1
- slateh3.Transparency = 1
- slateh4.Transparency = 1
- slateh5.Transparency = 1
- slatex.Transparency = 1
- slatex2.Transparency = 1
- slatex3.Transparency = 1
- slatex4.Transparency = 1
- slatex5.Transparency = 1
- slatez.Transparency = 1
- slatez2.Transparency = 1
- slatez3.Transparency = 1
- slatez4.Transparency = 1
- eyeball1.Transparency = 1
- eyeball2.Transparency = 1
- eyeball3.Transparency = 1
- eyeball4.Transparency = 1
- lightpart1.Transparency = 0
- laugh = laughs[math.random(1,#laughs)]
- local laughy = Instance.new("Sound",Head)
- laughy.SoundId = "rbxassetid://"..laugh
- laughy.Volume = 10
- laughy:Play()
- removeuseless:AddItem(laughy,10)
- Root.Anchored = false
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- hornsmesh.MeshId = "rbxassetid://193760002"
- hornsmesh.VertexColor = Vector3.new(1,0,0)
- hornsmesh.TextureId = "rbxassetid://379225327"
- hornsmesh.Scale = Vector3.new(5.41,5.41,5.41)
- hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0)
- maskmesh.MeshId = "rbxassetid://13520257"
- maskmesh.TextureId = "rbxassetid://13520260"
- maskmesh.Scale = Vector3.new(5.53, 5, 5.1)
- for i = 1, 30 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- swait()
- end
- for i = 1, 50 do
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03)
- swait()
- end
- for i = 1, 50 do
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03)
- swait()
- end
- ws = 155
- Root.Anchored = false
- debounce = false
- attacking = false
- xester = true
- elseif Press=='r' then
- if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- if debounce then return end
- debounce = true
- attacking = true
- local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
- SOUND(Head,1837106999,10,false,10)
- ws = 0
- local z = {
- Color = BrickColor.new("Crimson").Color
- }
- local z2 = {
- Color = BrickColor.new("Really black").Color
- }
- eyeball1.Material = "Neon"
- eyeball2.Material = "Neon"
- for i = 1, 7 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2)
- swait()
- end
- for i = 1, 70 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05)
- swait()
- end
- for i = 1, 40 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- attacking = false
- local targetfound = false
- local chasemusic = Instance.new("Sound",Head)
- chasemusic.Volume = 10
- chasemusic.SoundId = "rbxassetid://2866313732"
- chasemusic.Looped = true
- chasemusic:Play()
- for i = 1, 1000 do
- if targetfound then break end
- local Hit = damagealll(15,Torso.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
- targetfound = true
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- end
- end
- huntdown = true
- hum:MoveTo(enemy.Parent.Torso.Position)
- ws = 150
- swait()
- end
- if targetfound then
- attacking = true
- local lweld = weldBetween(enemy.Parent.Torso,hand1)
- lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- ws = 0
- enemy.WalkSpeed = 0
- enemy.JumpPower = 0
- local IAMHERE = Instance.new("Sound",Head)
- IAMHERE.SoundId = "rbxassetid://2867055627"
- IAMHERE.Volume = 10
- IAMHERE:Play()
- removeuseless:AddItem(IAMHERE,10)
- for i = 1, 220 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2)
- swait()
- end
- lweld:Remove()
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = targ:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- targ:BreakJoints()
- SOUND(hand1,264486467,8,false,10)
- huntdown = false
- for i = 1, 25 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol2:Play()
- chasemusic.Volume = chasemusic.Volume - .5
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2)
- swait()
- end
- chasemusic:Remove()
- if xester then
- ws = 155
- else
- ws = 92
- end
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- attacking = false
- debounce = false
- else
- if xester then
- ws = 155
- else
- ws = 92
- end
- huntdown = false
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- debounce = false
- attacking = false
- coroutine.wrap(function()
- for i = 1, 25 do
- if debounce then break end
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol2:Play()
- swait()
- end
- end)()
- chasemusic:Remove()
- end
- end
- elseif Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- ws = 30
- for i = 1, 75 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2)
- swait()
- end
- local bwoo = Instance.new("Sound",Torso)
- bwoo.SoundId = "rbxassetid://134012322"
- bwoo.Volume = 10
- bwoo.Pitch = .85
- bwoo:Play()
- removeuseless:AddItem(bwoo,7)
- for i = 1, 25 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
- swait()
- end
- ws = 0
- for i = 1, 3 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
- swait()
- end
- local rocksm = Instance.new("Sound",Torso)
- rocksm.SoundId = "rbxassetid://168514932"
- rocksm.Volume = 10
- rocksm.Pitch = .94
- rocksm:Play()
- removeuseless:AddItem(rocksm,7)
- removeuseless:AddItem(g1,.001)
- local rb = Instance.new("Part",Torso)
- rb.Size = Vector3.new(.1,.1,.1)
- rb.Anchored = false
- rb.Transparency = 1
- rb.CanCollide = false
- rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10)
- local rbweld = weldBetween(rb,Root)
- rbweld.C0 = CFrame.new(0,10,45)
- local txc = 10
- coroutine.wrap(function()
- for i = 1, 10 do
- coroutine.wrap(function()
- local sondb = Instance.new("Part",rb)
- sondb.Anchored = true
- sondb.Transparency = 1
- sondb.CanCollide = false
- sondb.CFrame = rb.CFrame
- local booms = Instance.new("Sound",sondb)
- booms.SoundId = "rbxassetid://2175667385"
- booms.Volume = 5
- booms.Pitch = .8
- for i = 1, 20 do
- swait()
- end
- wait(1)
- booms:Play()
- end)()
- swait(6)
- end
- end)()
- for i = 1, 90 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2)
- coroutine.wrap(function()
- local cyl = Instance.new("Part",Torso)
- cyl.Shape = "Cylinder"
- cyl.BrickColor = BrickColor.new("Really black")
- cyl.Anchored = true
- cyl.Transparency = 1
- cyl.CanCollide = false
- cyl.Material = "Neon"
- cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0)
- cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8))
- for i = 1, 20 do
- cyl.Transparency = cyl.Transparency - .05
- swait()
- end
- wait(1)
- local brock = Instance.new("Part",Torso)
- brock.Size = Vector3.new(9,70 + math.random(10,33),9)
- brock.Anchored = true
- brock.Transparency = .3
- brock.CanCollide = false
- brock.Material = "Neon"
- brock.BrickColor = BrickColor.new("Really black")
- brock.CFrame = cyl.CFrame * CFrame.new(0,70,0)
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- Hit = damagealll(52,brock.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- for i = 1, 50 do
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
- swait()
- end
- wait(4)
- for i = 1, 40 do
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
- swait()
- end
- for i = 1, 40 do
- brock.Transparency = brock.Transparency + .025
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09)
- swait()
- end
- brock:Remove()
- for i = 1, 30 do
- cyl.Size = cyl.Size + Vector3.new(0,3,3)
- cyl.Transparency = cyl.Transparency + .05
- swait()
- end
- cyl:Remove()
- rb:Remove()
- end)()
- txc = txc + 8
- rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3)
- swait()
- end
- attacking = false
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- elseif Press=='q' then
- if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- if debounce then return end
- debounce = true
- ws = 0
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- eyeball1.BrickColor = BrickColor.new("Crimson")
- eyeball1.Material = "Neon"
- eyeball2.BrickColor = BrickColor.new("Crimson")
- eyeball2.Material = "Neon"
- local z = {
- Color = BrickColor.new("Really black").Color
- }
- SOUND(Head,2175667385,10,false,10)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.wrap(function()
- coroutine.wrap(function()
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = targ:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- end)()
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- targ:BreakJoints()
- for i = 1, 40 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- swait()
- end
- eyeball1.BrickColor = BrickColor.new("Really black")
- eyeball2.BrickColor = BrickColor.new("Really black")
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- end)()
- end
- end
- end
- end)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.Magnitude < 10 then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 10 then
- position = "Walking"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- if levitate then
- eyo1:Remove()
- eyo2:Remove()
- end
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if hum.Health < .1 then
- immortality()
- end
- wait()
- end
- end)()
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- coroutine.wrap(function()
- while true do
- hpheight = 5.8 + .95 * math.sin(sine/12)
- hum.HipHeight = hpheight
- swait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Walking" and attacking == false then
- if huntdown then
- change = .85
- else
- change = .5
- end
- walking = true
- if xester then
- ws = 155
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- else
- ws = 92
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- end
- elseif position == "Idle" and attacking == false then
- change = .5
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- end
- swait()
- end
- end)
- anims()
- warn("The one you fear, Made by Supr14.")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement