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Freightus2

Blind Reaper Leak Void Script Builder

May 7th, 2019
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  1. Hey, I recently found a video not too popular showcasing a new script called the Blind Reaper.
  2. Since I thought you might enjoy it, here you go!
  3. Thanks for the support, 1,150 looks!
  4. Script:
  5. repeat wait() until script:WaitForChild'Owner'.Value
  6. local Player = script:WaitForChild'Owner'.Value
  7. script.Owner:destroy()
  8. local FakeMouse = script.FakeMouse:Clone();
  9. FakeMouse.Parent = Player.Character;
  10. script.FakeMouse:Destroy()
  11. do
  12. local GUID = {}
  13. do
  14. GUID.IDs = {};
  15. function GUID:new(len)
  16. local id;
  17. if(not len)then
  18. id = (tostring(function() end))
  19. id = id:gsub("function: ","")
  20. else
  21. local function genID(len)
  22. local newID = ""
  23. for i = 1,len do
  24. newID = newID..string.char(math.random(48,90))
  25. end
  26. return newID
  27. end
  28. repeat id = genID(len) until not GUID.IDs[id]
  29. local oid = id;
  30. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  31. GUID.IDs[oid]=true;
  32. end
  33. return id
  34. end
  35. end
  36.  
  37. local AHB = Instance.new("BindableEvent")
  38.  
  39. local FPS = 30
  40.  
  41. local TimeFrame = 0
  42.  
  43. local LastFrame = tick()
  44. local Frame = 1/FPS
  45.  
  46. game:service'RunService'.Heartbeat:connect(function(s,p)
  47. TimeFrame = TimeFrame + s
  48. if(TimeFrame >= Frame)then
  49. for i = 1,math.floor(TimeFrame/Frame) do
  50. AHB:Fire()
  51. end
  52. LastFrame=tick()
  53. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  54. end
  55. end)
  56.  
  57.  
  58. function swait(dur)
  59. if(dur == 0 or typeof(dur) ~= 'number')then
  60. AHB.Event:wait()
  61. else
  62. for i = 1, dur*FPS do
  63. AHB.Event:wait()
  64. end
  65. end
  66. end
  67.  
  68. local oPlayer = Player
  69. local Player = oPlayer
  70.  
  71. local loudnesses={}
  72. script.Parent = Player.Character
  73. local CoAS = {Actions={}}
  74. local Event = Instance.new("RemoteEvent")
  75. Event.Name = "UserInputEvent"
  76. Event.Parent = Player.Character
  77. local Func = Instance.new("RemoteFunction")
  78. Func.Name = "GetClientProperty"
  79. Func.Parent = Player.Character
  80. local fakeEvent = function()
  81. local t = {_fakeEvent=true,Waited={},Connected={}}
  82. t.Connect = function(self,f)
  83. local ft={}
  84. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  85. ft.Disconnect=ft.disconnect
  86.  
  87. ft.Func=function(...)
  88. for id,_ in next, t.Waited do
  89. t.Waited[id] = true
  90. end
  91. return f(...)
  92. end;
  93.  
  94. table.insert(self.Connected,ft)
  95. return ft;
  96. end
  97. t.connect = t.Connect
  98. t.Wait = function()
  99. local guid = GUID:new(25)
  100. local waitingId = guid:Get()
  101. t.Waited[waitingId]=false
  102. repeat swait() until t.Waited[waitingId]==true
  103. t.Waited[waitingId]=nil;
  104. guid:Trash()
  105. end
  106. t.wait = t.Wait
  107. return t
  108. end
  109. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  110. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  111. local Run = {RenderStepped=fakeEvent()}
  112.  
  113. function CoAS:BindAction(name,fun,touch,...)
  114. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  115. end
  116. function CoAS:UnbindAction(name)
  117. CoAS.Actions[name] = nil
  118. end
  119. local function te(self,ev,...)
  120. local t = self[ev]
  121. if t and t._fakeEvent and t.Connected then
  122. for i,v in next, t.Connected do
  123. if(v.Func and not v.Disconnected)then
  124. v.Func(...)
  125. else
  126. t.Connected[i]=nil
  127. end
  128. end
  129. end
  130. end
  131. m.TrigEvent = te
  132. UsIS.TrigEvent = te
  133. Run.TrigEvent = te
  134. Event.OnServerEvent:Connect(function(plr,io)
  135. if plr~=Player then return end
  136. --[[table.foreach(io,print)
  137. print'---']]
  138. if io.Mouse then
  139. m.Target = io.Target
  140. m.Hit = io.Hit
  141. elseif io.KeyEvent then
  142. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  143. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  144. if io.UserInputState == Enum.UserInputState.Begin then
  145. m:TrigEvent("Button1Down")
  146. else
  147. m:TrigEvent("Button1Up")
  148. end
  149. end
  150. if(not io.KeyEvent and not io.Mouse)then
  151.  
  152. for n,t in pairs(CoAS.Actions) do
  153. for _,k in pairs(t.Keys) do
  154. if k==io.KeyCode then
  155. t.Function(t.Name,io.UserInputState,io)
  156. end
  157. end
  158. end
  159. if io.UserInputState == Enum.UserInputState.Begin then
  160. UsIS:TrigEvent("InputBegan",io,false)
  161. else
  162. UsIS:TrigEvent("InputEnded",io,false)
  163. end
  164. end
  165. end)
  166.  
  167. Func.OnServerInvoke = function(plr,inst,play)
  168. if plr~=Player then return end
  169. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  170. loudnesses[inst]=play
  171. end
  172. end
  173.  
  174. function GetClientProperty(inst,prop)
  175. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  176. return loudnesses[inst]
  177. elseif(prop == 'PlaybackLoudness')then
  178. return Func:InvokeClient(Player,'RegSound',inst)
  179. end
  180. return Func:InvokeClient(Player,inst,prop)
  181. end
  182. local oldGame = game;
  183. function GetFakePlayer()
  184. local oldPlayer = Player;
  185. local fakePlayer = newproxy(true)
  186. getmetatable(fakePlayer).__index = function(s,i)
  187. if(i == 'GetMouse')then
  188. return function() return m; end
  189. end
  190. return Player[i]
  191. end
  192. getmetatable(fakePlayer).__newindex = function(s,i,v)
  193. Player[i]=v
  194. end
  195. getmetatable(fakePlayer).__call=function(self,...)
  196. if(self == fakePlayer)then self = Player end
  197. local wh = {...}
  198. local name = table.remove(wh,1)
  199. for i,v in next, wh do
  200. wh[i]=v
  201. end
  202. if(name == 'GetMouse')then
  203. return m;
  204. end
  205. return self(name,unpack(wh))
  206. end
  207. getmetatable(fakePlayer).__namecall=function(self,...)
  208. if(self == fakePlayer)then self = Player end
  209. local tuple={...}
  210. local name = table.remove(tuple,#tuple)
  211.  
  212. if(name == 'GetMouse')then
  213. return m;
  214. else
  215. return self[name](self,unpack(tuple))
  216. end
  217. end
  218.  
  219. return fakePlayer
  220. end
  221. local oll = LoadLibrary;
  222. function LoadLibrary(libtard)
  223. local libtarddestroyed=oll(libtard)
  224. if(libtard=='RbxUtility')then
  225. local library={Create=function(obj)
  226. local inst = Instance.new(obj)
  227. return function(props)
  228. for prop,valu in next, props do
  229. inst[prop]=valu
  230. end
  231. return inst
  232. end
  233. end}
  234. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  235.  
  236. return library
  237. else
  238. return libtarddestroyed
  239. end
  240. end
  241. fakePlayer = GetFakePlayer()
  242. local function GetService(s,i)
  243. local service = s:GetService(i)
  244. if(i == 'Players')then
  245. local oldService = service;
  246. local fakeService = newproxy(true)
  247. getmetatable(fakeService).__index = function(s,i)
  248. if(s == fakeService)then s=oldService end
  249. if(i == 'LocalPlayer' or i == 'localPlayer')then
  250. return fakePlayer
  251. elseif(i == 'oPlayer')then
  252. return oPlayer
  253. else
  254. return s[i]
  255. end
  256. end
  257. getmetatable(fakeService).__newindex = function(s,i,v)
  258. if(s == fakeService)then s=oldService end
  259. s[i]=v
  260. end
  261. getmetatable(fakeService).__call=function(self,...)
  262. if(self == fakeService)then self = oldService end
  263. local wh = {...}
  264. local name = table.remove(wh,1)
  265. for i,v in next, wh do
  266. wh[i]=v
  267. end
  268. return self(name,unpack(wh))
  269. end
  270. getmetatable(fakeService).__namecall=function(self,...)
  271. if(self == fakeService)then self = oldService end
  272. local tuple={...}
  273. local name = table.remove(tuple,#tuple)
  274.  
  275. return self[name](self,unpack(tuple))
  276. end
  277. getmetatable(fakeService).__metatable = 'gay'
  278. return fakeService
  279. elseif(i == 'RunService')then
  280. local oldService = service;
  281. local fakeService = newproxy(true)
  282. getmetatable(fakeService).__index = function(s,i)
  283. if(s == fakeService)then s=oldService end
  284. return Run[i] or s[i]
  285. end
  286. getmetatable(fakeService).__newindex = function(s,i,v)
  287. if(s == fakeService)then s=oldService end
  288. s[i]=v
  289. end
  290. getmetatable(fakeService).__call=function(self,...)
  291. if(self == fakeService)then self = oldService end
  292. local wh = {...}
  293. local name = table.remove(wh,1)
  294. for i,v in next, wh do
  295. wh[i]=v
  296. end
  297. return self(name,unpack(wh))
  298. end
  299. getmetatable(fakeService).__namecall=function(self,...)
  300. if(self == fakeService)then self = oldService end
  301. local tuple={...}
  302. local name = table.remove(tuple,#tuple)
  303.  
  304. return self[name](self,unpack(tuple))
  305. end
  306. getmetatable(fakeService).__metatable = 'gay'
  307. return fakeService
  308. elseif(i == 'UserInputService')then
  309. return UsIS
  310. elseif(i == 'ContextActionService')then
  311. return CoAS;
  312. else
  313. return service
  314. end
  315. end
  316.  
  317. local new = Instance.new;
  318. Instance = {}
  319. Instance.new = function(inst,obje)
  320. local lp = GetService(oldGame,'Players').localPlayer
  321. local instance = new(inst)
  322. if(inst=='ObjectValue')then
  323. local fake = newproxy(true)
  324. getmetatable(fake).__index=function(self,index)
  325. if(self==fake)then self=instance end
  326. return self[index]
  327. end
  328. getmetatable(fake).__newindex=function(self,index,value)
  329. if(self==fake)then self=instance end
  330. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  331. self[index]=oPlayer
  332. else
  333. self[index]=value
  334. end
  335. end
  336. getmetatable(fake).__call=function(self,...)
  337. if(self == fake)then self = instance end
  338. local wh = {...}
  339. local name = table.remove(wh,1)
  340. for i,v in next, wh do
  341. if(v == fake)then v = instance end
  342. wh[i]=v
  343. end
  344. return self(name,unpack(wh))
  345. end
  346. getmetatable(fake). __namecall=function(self,...)
  347. if(self == fake)then self = instance end
  348. local tuple={...}
  349. local name = table.remove(tuple,#tuple)
  350. return self[name](self,unpack(tuple))
  351. end
  352. return fake
  353. else
  354. instance.Parent = obje
  355. return instance;
  356. end
  357.  
  358. end
  359. local serviceFunctions={
  360. service=true,
  361. GetService=true,
  362. }
  363. local fakeGame = newproxy(true)
  364. getmetatable(fakeGame).__index = function(s,i)
  365. if(s == fakeGame)then s=oldGame end
  366. local serv = GetService(oldGame,i)
  367. if serviceFunctions[i] then
  368. return GetService
  369. elseif(serv)then
  370. return serv
  371. else
  372. return s[i]
  373. end
  374. end
  375. getmetatable(fakeGame).__newindex = function(s,i,v)
  376. if(s == fakeGame)then s=oldGame end
  377. s[i]=v
  378. end
  379. getmetatable(fakeGame).__call=function(self,...)
  380. if(self == fakeGame)then self = oldGame end
  381. local wh = {...}
  382. local name = table.remove(wh,1)
  383. for i,v in next, wh do
  384. if(v == fakeGame)then v = oldGame end
  385. wh[i]=v
  386. end
  387. if serviceFunctions[name] then
  388. return GetService(self,unpack(wh))
  389. else
  390. return self(name,unpack(wh))
  391. end
  392. end
  393. getmetatable(fakeGame). __namecall=function(self,...)
  394. if(self == fakeGame)then self = oldGame end
  395. local tuple={...}
  396. local name = table.remove(tuple,#tuple)
  397.  
  398. local funcToCall=self[name]
  399.  
  400. if serviceFunctions[name] then
  401. return GetService(self,unpack(tuple))
  402. else
  403. return self[name](self,unpack(tuple))
  404. end
  405. end
  406. getmetatable(fakeGame).__metatable = 'gay'
  407.  
  408. coroutine.wrap(function()
  409. while true do
  410. Run:TrigEvent('RenderStepped')
  411. swait()
  412. end
  413. end)()
  414. game=fakeGame
  415. UserInputService,ContextActionService = UsIS,CoAS
  416. end
  417. --//====================================================\\--
  418. --|| CREATED BY SHACKLUSTER
  419. --\\====================================================//--
  420.  
  421. wait(0.2)
  422.  
  423. Player = game:GetService("Players").LocalPlayer
  424. PlayerGui = Player.PlayerGui
  425. Cam = workspace.CurrentCamera
  426. Backpack = Player.Backpack
  427. Character = Player.Character
  428. Humanoid = Character.Humanoid
  429. Mouse = Player:GetMouse()
  430. RootPart = Character["HumanoidRootPart"]
  431. Torso = Character["Torso"]
  432. Head = Character["Head"]
  433. RightArm = Character["Right Arm"]
  434. LeftArm = Character["Left Arm"]
  435. RightLeg = Character["Right Leg"]
  436. LeftLeg = Character["Left Leg"]
  437. RootJoint = RootPart["RootJoint"]
  438. Neck = Torso["Neck"]
  439. RightShoulder = Torso["Right Shoulder"]
  440. LeftShoulder = Torso["Left Shoulder"]
  441. RightHip = Torso["Right Hip"]
  442. LeftHip = Torso["Left Hip"]
  443.  
  444. IT = Instance.new
  445. CF = CFrame.new
  446. VT = Vector3.new
  447. RAD = math.rad
  448. C3 = Color3.new
  449. UD2 = UDim2.new
  450. BRICKC = BrickColor.new
  451. ANGLES = CFrame.Angles
  452. EULER = CFrame.fromEulerAnglesXYZ
  453. COS = math.cos
  454. ACOS = math.acos
  455. SIN = math.sin
  456. ASIN = math.asin
  457. ABS = math.abs
  458. MRANDOM = math.random
  459. FLOOR = math.floor
  460.  
  461. --//=================================\\
  462. --|| USEFUL VALUES
  463. --\\=================================//
  464.  
  465. Animation_Speed = 3
  466. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  467. local Speed = 10
  468. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  469. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  470. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  471. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  472. local DAMAGEMULTIPLIER = 1
  473. local ANIM = "Idle"
  474. local ATTACK = false
  475. local EQUIPPED = false
  476. local HOLD = false
  477. local COMBO = 1
  478. local Rooted = false
  479. local SINE = 0
  480. local KEYHOLD = false
  481. local CHANGE = 2 / Animation_Speed
  482. local WALKINGANIM = false
  483. local VALUE1 = false
  484. local VALUE2 = false
  485. local ROBLOXIDLEANIMATION = IT("Animation")
  486. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  487. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  488. --ROBLOXIDLEANIMATION.Parent = Humanoid
  489. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  490. WEAPONGUI.Name = "SB_Blind_Reaper"
  491. local Effects = IT("Folder", Character)
  492. Effects.Name = "Effects"
  493. local ANIMATOR = Humanoid.Animator
  494. local ANIMATE = Character.Animate
  495. local UNANCHOR = true
  496. local SWIPES = {28144268,28144277,28144291,28144295}
  497.  
  498. --//=================================\\
  499. --\\=================================//
  500.  
  501.  
  502. --//=================================\\
  503. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  504. --\\=================================//
  505.  
  506. ArtificialHB = Instance.new("BindableEvent", script)
  507. ArtificialHB.Name = "ArtificialHB"
  508.  
  509. script:WaitForChild("ArtificialHB")
  510.  
  511. frame = Frame_Speed
  512. tf = 0
  513. allowframeloss = false
  514. tossremainder = false
  515. lastframe = tick()
  516. script.ArtificialHB:Fire()
  517.  
  518. game:GetService("RunService").Heartbeat:connect(function(s, p)
  519. tf = tf + s
  520. if tf >= frame then
  521. if allowframeloss then
  522. ArtificialHB:Fire()
  523. lastframe = tick()
  524. else
  525. for i = 1, math.floor(tf / frame) do
  526. ArtificialHB:Fire()
  527. end
  528. lastframe = tick()
  529. end
  530. if tossremainder then
  531. tf = 0
  532. else
  533. tf = tf - frame * math.floor(tf / frame)
  534. end
  535. end
  536. end)
  537.  
  538. --//=================================\\
  539. --\\=================================//
  540.  
  541. --//=================================\\
  542. --|| SOME FUNCTIONS
  543. --\\=================================//
  544.  
  545. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  546. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  547. end
  548.  
  549. function PositiveAngle(NUMBER)
  550. if NUMBER >= 0 then
  551. NUMBER = 0
  552. end
  553. return NUMBER
  554. end
  555.  
  556. function NegativeAngle(NUMBER)
  557. if NUMBER <= 0 then
  558. NUMBER = 0
  559. end
  560. return NUMBER
  561. end
  562.  
  563. function Swait(NUMBER)
  564. if NUMBER == 0 or NUMBER == nil then
  565. ArtificialHB.Event:wait()
  566. else
  567. for i = 1, NUMBER do
  568. ArtificialHB.Event:wait()
  569. end
  570. end
  571. end
  572.  
  573. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  574. local NEWMESH = IT(MESH)
  575. if MESH == "SpecialMesh" then
  576. NEWMESH.MeshType = MESHTYPE
  577. if MESHID ~= "nil" and MESHID ~= "" then
  578. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  579. end
  580. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  581. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  582. end
  583. end
  584. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  585. NEWMESH.Scale = SCALE
  586. NEWMESH.Parent = PARENT
  587. return NEWMESH
  588. end
  589.  
  590. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  591. local NEWPART = IT("Part")
  592. NEWPART.formFactor = FORMFACTOR
  593. NEWPART.Reflectance = REFLECTANCE
  594. NEWPART.Transparency = TRANSPARENCY
  595. NEWPART.CanCollide = false
  596. NEWPART.Locked = true
  597. NEWPART.Anchored = true
  598. if ANCHOR == false then
  599. NEWPART.Anchored = false
  600. end
  601. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  602. NEWPART.Name = NAME
  603. NEWPART.Size = SIZE
  604. NEWPART.Position = Torso.Position
  605. NEWPART.Material = MATERIAL
  606. NEWPART:BreakJoints()
  607. NEWPART.Parent = PARENT
  608. return NEWPART
  609. end
  610.  
  611. local function weldBetween(a, b)
  612. local weldd = Instance.new("ManualWeld")
  613. weldd.Part0 = a
  614. weldd.Part1 = b
  615. weldd.C0 = CFrame.new()
  616. weldd.C1 = b.CFrame:inverse() * a.CFrame
  617. weldd.Parent = a
  618. return weldd
  619. end
  620.  
  621.  
  622. function QuaternionFromCFrame(cf)
  623. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  624. local trace = m00 + m11 + m22
  625. if trace > 0 then
  626. local s = math.sqrt(1 + trace)
  627. local recip = 0.5 / s
  628. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  629. else
  630. local i = 0
  631. if m11 > m00 then
  632. i = 1
  633. end
  634. if m22 > (i == 0 and m00 or m11) then
  635. i = 2
  636. end
  637. if i == 0 then
  638. local s = math.sqrt(m00 - m11 - m22 + 1)
  639. local recip = 0.5 / s
  640. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  641. elseif i == 1 then
  642. local s = math.sqrt(m11 - m22 - m00 + 1)
  643. local recip = 0.5 / s
  644. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  645. elseif i == 2 then
  646. local s = math.sqrt(m22 - m00 - m11 + 1)
  647. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  648. end
  649. end
  650. end
  651.  
  652. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  653. local xs, ys, zs = x + x, y + y, z + z
  654. local wx, wy, wz = w * xs, w * ys, w * zs
  655. local xx = x * xs
  656. local xy = x * ys
  657. local xz = x * zs
  658. local yy = y * ys
  659. local yz = y * zs
  660. local zz = z * zs
  661. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  662. end
  663.  
  664. function QuaternionSlerp(a, b, t)
  665. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  666. local startInterp, finishInterp;
  667. if cosTheta >= 0.0001 then
  668. if (1 - cosTheta) > 0.0001 then
  669. local theta = ACOS(cosTheta)
  670. local invSinTheta = 1 / SIN(theta)
  671. startInterp = SIN((1 - t) * theta) * invSinTheta
  672. finishInterp = SIN(t * theta) * invSinTheta
  673. else
  674. startInterp = 1 - t
  675. finishInterp = t
  676. end
  677. else
  678. if (1 + cosTheta) > 0.0001 then
  679. local theta = ACOS(-cosTheta)
  680. local invSinTheta = 1 / SIN(theta)
  681. startInterp = SIN((t - 1) * theta) * invSinTheta
  682. finishInterp = SIN(t * theta) * invSinTheta
  683. else
  684. startInterp = t - 1
  685. finishInterp = t
  686. end
  687. end
  688. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  689. end
  690.  
  691. function Clerp(a, b, t)
  692. local qa = {QuaternionFromCFrame(a)}
  693. local qb = {QuaternionFromCFrame(b)}
  694. local ax, ay, az = a.x, a.y, a.z
  695. local bx, by, bz = b.x, b.y, b.z
  696. local _t = 1 - t
  697. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  698. end
  699.  
  700. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  701. local frame = IT("Frame")
  702. frame.BackgroundTransparency = TRANSPARENCY
  703. frame.BorderSizePixel = BORDERSIZEPIXEL
  704. frame.Position = POSITION
  705. frame.Size = SIZE
  706. frame.BackgroundColor3 = COLOR
  707. frame.BorderColor3 = BORDERCOLOR
  708. frame.Name = NAME
  709. frame.Parent = PARENT
  710. return frame
  711. end
  712.  
  713. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  714. local label = IT("TextLabel")
  715. label.BackgroundTransparency = 1
  716. label.Size = UD2(1, 0, 1, 0)
  717. label.Position = UD2(0, 0, 0, 0)
  718. label.TextColor3 = TEXTCOLOR
  719. label.TextStrokeTransparency = STROKETRANSPARENCY
  720. label.TextTransparency = TRANSPARENCY
  721. label.FontSize = TEXTFONTSIZE
  722. label.Font = TEXTFONT
  723. label.BorderSizePixel = BORDERSIZEPIXEL
  724. label.TextScaled = false
  725. label.Text = TEXT
  726. label.Name = NAME
  727. label.Parent = PARENT
  728. return label
  729. end
  730.  
  731. function NoOutlines(PART)
  732. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  733. end
  734.  
  735. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  736. local NEWWELD = IT(TYPE)
  737. NEWWELD.Part0 = PART0
  738. NEWWELD.Part1 = PART1
  739. NEWWELD.C0 = C0
  740. NEWWELD.C1 = C1
  741. NEWWELD.Parent = PARENT
  742. return NEWWELD
  743. end
  744.  
  745. local S = IT("Sound")
  746. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  747. local NEWSOUND = nil
  748. coroutine.resume(coroutine.create(function()
  749. NEWSOUND = S:Clone()
  750. NEWSOUND.Parent = PARENT
  751. NEWSOUND.Volume = VOLUME
  752. NEWSOUND.Pitch = PITCH
  753. NEWSOUND.SoundId = "rbxassetid://"..ID
  754. NEWSOUND:play()
  755. if DOESLOOP == true then
  756. NEWSOUND.Looped = true
  757. else
  758. repeat wait(1) until NEWSOUND.Playing == false
  759. NEWSOUND:remove()
  760. end
  761. end))
  762. return NEWSOUND
  763. end
  764.  
  765. function CFrameFromTopBack(at, top, back)
  766. local right = top:Cross(back)
  767. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  768. end
  769.  
  770. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  771. function WACKYEFFECT(Table)
  772. local TYPE = (Table.EffectType or "Sphere")
  773. local SIZE = (Table.Size or VT(1,1,1))
  774. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  775. local TRANSPARENCY = (Table.Transparency or 0)
  776. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  777. local CFRAME = (Table.CFrame or Torso.CFrame)
  778. local MOVEDIRECTION = (Table.MoveToPos or nil)
  779. local ROTATION1 = (Table.RotationX or 0)
  780. local ROTATION2 = (Table.RotationY or 0)
  781. local ROTATION3 = (Table.RotationZ or 0)
  782. local MATERIAL = (Table.Material or "Neon")
  783. local COLOR = (Table.Color or C3(1,1,1))
  784. local TIME = (Table.Time or 45)
  785. local SOUNDID = (Table.SoundID or nil)
  786. local SOUNDPITCH = (Table.SoundPitch or nil)
  787. local SOUNDVOLUME = (Table.SoundVolume or nil)
  788. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  789. local BOOMERANG = (Table.Boomerang or 0)
  790. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  791. coroutine.resume(coroutine.create(function()
  792. local PLAYSSOUND = false
  793. local SOUND = nil
  794. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  795. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  796. PLAYSSOUND = true
  797. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  798. end
  799. EFFECT.Color = COLOR
  800. local MSH = nil
  801. if TYPE == "Sphere" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  803. elseif TYPE == "Block" or TYPE == "Box" then
  804. MSH = IT("BlockMesh",EFFECT)
  805. MSH.Scale = SIZE
  806. elseif TYPE == "Wave" then
  807. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  808. elseif TYPE == "Ring" then
  809. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  810. elseif TYPE == "Slash" then
  811. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  812. elseif TYPE == "Round Slash" then
  813. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  814. elseif TYPE == "Swirl" then
  815. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  816. elseif TYPE == "Skull" then
  817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  818. elseif TYPE == "Crystal" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  820. end
  821. if MSH ~= nil then
  822. local BOOMR1 = 1+BOOMERANG/50
  823. local BOOMR2 = 1+SIZEBOOMERANG/50
  824. local MOVESPEED = nil
  825. if MOVEDIRECTION ~= nil then
  826. if USEBOOMERANGMATH == true then
  827. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  828. else
  829. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  830. end
  831. end
  832. local GROWTH = nil
  833. if USEBOOMERANGMATH == true then
  834. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  835. else
  836. GROWTH = (SIZE - ENDSIZE)
  837. end
  838. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  839. if TYPE == "Block" then
  840. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  841. else
  842. EFFECT.CFrame = CFRAME
  843. end
  844. if USEBOOMERANGMATH == true then
  845. for LOOP = 1, TIME+1 do
  846. Swait()
  847. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  848. if TYPE == "Wave" then
  849. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  850. end
  851. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  852. if TYPE == "Block" then
  853. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  854. else
  855. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  856. end
  857. if MOVEDIRECTION ~= nil then
  858. local ORI = EFFECT.Orientation
  859. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  860. EFFECT.Orientation = ORI
  861. end
  862. end
  863. else
  864. for LOOP = 1, TIME+1 do
  865. Swait()
  866. MSH.Scale = MSH.Scale - GROWTH/TIME
  867. if TYPE == "Wave" then
  868. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  869. end
  870. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  871. if TYPE == "Block" then
  872. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  873. else
  874. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  875. end
  876. if MOVEDIRECTION ~= nil then
  877. local ORI = EFFECT.Orientation
  878. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  879. EFFECT.Orientation = ORI
  880. end
  881. end
  882. end
  883. EFFECT.Transparency = 1
  884. if PLAYSSOUND == false then
  885. EFFECT:remove()
  886. else
  887. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  888. EFFECT:remove()
  889. end
  890. else
  891. if PLAYSSOUND == false then
  892. EFFECT:remove()
  893. else
  894. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  895. EFFECT:remove()
  896. end
  897. end
  898. end))
  899. end
  900.  
  901. function MakeForm(PART,TYPE)
  902. if TYPE == "Cyl" then
  903. local MSH = IT("CylinderMesh",PART)
  904. elseif TYPE == "Ball" then
  905. local MSH = IT("SpecialMesh",PART)
  906. MSH.MeshType = "Sphere"
  907. elseif TYPE == "Wedge" then
  908. local MSH = IT("SpecialMesh",PART)
  909. MSH.MeshType = "Wedge"
  910. end
  911. end
  912.  
  913. Debris = game:GetService("Debris")
  914.  
  915. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  916. local DIRECTION = CF(StartPos,EndPos).lookVector
  917. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  918. end
  919.  
  920. function AttackGyro()
  921. local GYRO = IT("BodyGyro",RootPart)
  922. GYRO.D = 25
  923. GYRO.P = 20000
  924. GYRO.MaxTorque = VT(0,4000000,0)
  925. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  926. coroutine.resume(coroutine.create(function()
  927. repeat
  928. Swait()
  929. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  930. until ATTACK == false
  931. GYRO:Remove()
  932. end))
  933. end
  934.  
  935. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  936. local CHILDREN = workspace:GetDescendants()
  937. for index, CHILD in pairs(CHILDREN) do
  938. if CHILD.ClassName == "Model" then
  939. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  940. if HUM then
  941. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  942. if TORSO then
  943. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  944. local CAMSHAKER = script.CamShake:Clone()
  945. CAMSHAKER.Shake.Value = INTENSITY
  946. CAMSHAKER.Timer.Value = TIME
  947. CAMSHAKER.Parent = CHILD
  948. CAMSHAKER.Disabled = false
  949. end
  950. end
  951. end
  952. end
  953. end
  954. end
  955.  
  956. function CharacterFade(COLOR,TIMER)
  957. coroutine.resume(coroutine.create(function()
  958. local FADE = IT("Model",Effects)
  959. FADE.Name = "FadingEffect"
  960. for _, c in pairs(Character:GetChildren()) do
  961. if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then
  962. local FADER = c:Clone()
  963. FADER.Color = COLOR
  964. FADER.CFrame = c.CFrame
  965. FADER.Parent = FADE
  966. FADER.Anchored = true
  967. FADER.Transparency = 0.25+c.Transparency
  968. FADER:BreakJoints()
  969. FADER.CanCollide = false
  970. FADER.Material = "Neon"
  971. if FADER.Name == "Head" then
  972. FADER:ClearAllChildren()
  973. FADER.Size = VT(1,1,1)
  974. end
  975. FADER.CanCollide = false
  976. end
  977. end
  978. local TRANS = 0.75/TIMER
  979. for i = 1, TIMER do
  980. Swait()
  981. for _, c in pairs(FADE:GetChildren()) do
  982. if c.ClassName == "Part" then
  983. c.Transparency = c.Transparency + TRANS
  984. end
  985. end
  986. end
  987. FADE:remove()
  988. end))
  989. end
  990.  
  991. --//=================================\\
  992. --|| GUIS AND MISC
  993. --\\=================================//
  994.  
  995. local BOOSTSOUND = 240429289
  996.  
  997. local BASECOLOR = C3(160/255, 56/255, 47/255)
  998. local SKILLFONT = "Fantasy"
  999. local SKILLTEXTSIZE = 5
  1000.  
  1001. local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"}
  1002.  
  1003. local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui")
  1004. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame")
  1005. BASE.Rotation = 35
  1006. CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text")
  1007. SKILLFRAME.Rotation = 5
  1008. for i = 1, #ATTACKS do
  1009. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1010. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1011. SKILLTEXT.TextXAlignment = "Right"
  1012. SKILLTEXT.Rotation = i*3
  1013. end
  1014.  
  1015. local BMUSIC = IT("Sound",RootPart)
  1016. local VOLUME = 2
  1017. local PITCH = 1
  1018. local SONGID = 1566197356
  1019.  
  1020. for i = 1, 10 do
  1021. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1022. FACE.Color = C3(0,0,0)
  1023. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1024. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  1025. end
  1026.  
  1027. local SCYTHE = script.Scythe
  1028. SCYTHE.Parent = Character
  1029. local BLADE = SCYTHE.Blade
  1030. for _, c in pairs(SCYTHE:GetChildren()) do
  1031. if c:IsA("BasePart") then
  1032. c.Anchored = false
  1033. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1034. if c ~= SCYTHE.PrimaryPart then
  1035. weldBetween(SCYTHE.PrimaryPart,c)
  1036. end
  1037. c.Locked = true
  1038. end
  1039. end
  1040. local FIRE = SCYTHE.Neon.Fire
  1041. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0))
  1042. local TRAIL = SCYTHE.Trail
  1043. local SHOTGUN = script.Shotgun
  1044. SHOTGUN.Parent = Character
  1045. for _, c in pairs(SHOTGUN:GetChildren()) do
  1046. if c:IsA("BasePart") then
  1047. c.Anchored = false
  1048. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1049. if c ~= SHOTGUN.PrimaryPart then
  1050. weldBetween(SHOTGUN.PrimaryPart,c)
  1051. end
  1052. c.Locked = true
  1053. end
  1054. end
  1055. local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0))
  1056. local TOPBARREL = SHOTGUN.TopHole
  1057. local LOWERBARREL = SHOTGUN.LowerHole
  1058. local GUNBARRELS = {TOPBARREL,LOWERBARREL}
  1059.  
  1060. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1061. v:Stop();
  1062. end
  1063. for _, c in pairs(Character:GetChildren()) do
  1064. if c and c.Parent then
  1065. if c.ClassName == "Accessory" then
  1066. local ACCESSORY = c
  1067. local HANDLE = c.Handle
  1068. HANDLE.Parent = Character
  1069. if c then
  1070. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1071. local WLD = weldBetween(Head,HANDLE)
  1072. else
  1073. local WLD = weldBetween(Torso,HANDLE)
  1074. end
  1075. end
  1076. HANDLE.Name = ACCESSORY.Name
  1077. ACCESSORY:remove()
  1078. end
  1079. end
  1080. end
  1081. local BODY = {}
  1082. for _, c in pairs(Character:GetDescendants()) do
  1083. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1084. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1085. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1086. end
  1087. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1088. elseif c:IsA("JointInstance") then
  1089. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1090. end
  1091. end
  1092. function refit()
  1093. SCYTHE.Parent = Character
  1094. SHOTGUN.Parent = Character
  1095. Character.Parent = workspace
  1096. Effects.Parent = Character
  1097. for e = 1, #BODY do
  1098. if BODY[e] ~= nil then
  1099. local STUFF = BODY[e]
  1100. local PART = STUFF[1]
  1101. local PARENT = STUFF[2]
  1102. local MATERIAL = STUFF[3]
  1103. local COLOR = STUFF[4]
  1104. local TRANSPARENCY = STUFF[5]
  1105. --local SIZE = STUFF[6]
  1106. local NAME = STUFF[7]
  1107. if PART.ClassName == "Part" and PART ~= RootPart then
  1108. PART.Material = MATERIAL
  1109. PART.Transparency = TRANSPARENCY
  1110. PART.Name = NAME
  1111. end
  1112. if PART.Parent ~= PARENT then
  1113. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1114. Humanoid:remove()
  1115. end
  1116. PART.Parent = PARENT
  1117. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1118. Humanoid = IT("Humanoid",Character)
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124.  
  1125. Humanoid.Died:connect(function()
  1126. refit()
  1127. end)
  1128.  
  1129. --//=================================\\
  1130. --|| DAMAGING
  1131. --\\=================================//
  1132.  
  1133. function REAP(MODEL)
  1134. local HUM = MODEL:FindFirstChildOfClass("Humanoid")
  1135. if HUM then
  1136. for index, CHILD in pairs(MODEL:GetChildren()) do
  1137. if CHILD:IsA("BasePart") then
  1138. if CHILD.Name == "Head" then
  1139. WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1140. elseif CHILD.Name ~= "HumanoidRootPart" then
  1141. WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1142. end
  1143. if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  1144. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1145. end
  1146. CHILD:Destroy()
  1147. end
  1148. end
  1149. HUM.Health = 0
  1150. end
  1151. MODEL:remove()
  1152. end
  1153.  
  1154. function ApplyAoE(POSITION,RANGE)
  1155. for index, CHILD in pairs(workspace:GetDescendants()) do
  1156. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1157. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1158. if HUM then
  1159. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1160. if TORSO then
  1161. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1162. REAP(CHILD)
  1163. end
  1164. end
  1165. end
  1166. end
  1167. end
  1168. end
  1169.  
  1170. --//=================================\\
  1171. --|| ATTACK FUNCTIONS AND STUFF
  1172. --\\=================================//
  1173.  
  1174. function Reap()
  1175. ATTACK = true
  1176. Rooted = false
  1177. for i=0, 0.3, 0.1 / Animation_Speed do
  1178. Swait()
  1179. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. if ANIM == "Fall" or ANIM == "Jump" then
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. else
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. end
  1193. local HIT = BLADE.Touched:Connect(function(HIT)
  1194. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1195. SHAKECAM(BLADE.Position,12,5,12)
  1196. REAP(HIT.Parent)
  1197. end
  1198. end)
  1199. TRAIL.Enabled = true
  1200. CreateSound(211059653,BLADE,10,0.7,false)
  1201. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false)
  1202. for i=0, 0.8, 0.1 / Animation_Speed do
  1203. Swait()
  1204. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1205. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. if ANIM == "Fall" or ANIM == "Jump" then
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. else
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1216. end
  1217. end
  1218. HIT:Disconnect()
  1219. TRAIL.Enabled = false
  1220. for i=0, 0.1, 0.1 / Animation_Speed do
  1221. Swait()
  1222. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. if ANIM == "Fall" or ANIM == "Jump" then
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. else
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. end
  1236. ATTACK = false
  1237. Rooted = false
  1238. end
  1239. function Unload()
  1240. ATTACK = true
  1241. Rooted = false
  1242. AttackGyro()
  1243. for i=0, 0.2, 0.1 / Animation_Speed do
  1244. Swait()
  1245. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. if ANIM == "Fall" or ANIM == "Jump" then
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. else
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed)
  1257. end
  1258. end
  1259. CreateSound(1498950813,LeftArm,5,0.8,false)
  1260. for i=0, 0.1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed)
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. if ANIM == "Fall" or ANIM == "Jump" then
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. else
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. end
  1275. end
  1276. for i=0, 0.5, 0.1 / Animation_Speed do
  1277. Swait()
  1278. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. if ANIM == "Fall" or ANIM == "Jump" then
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. else
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. end
  1292. local FIRING = false
  1293. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1294. if NEWKEY == "c" then
  1295. FIRING = true
  1296. end
  1297. end)
  1298. repeat
  1299. local bv = Instance.new("BodyVelocity")
  1300. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1301. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55
  1302. bv.Parent = RootPart
  1303. Debris:AddItem(bv,0.02)
  1304. FIRING = false
  1305. SHAKECAM(TOPBARREL.Position,16,8,8)
  1306. for E = 1, #GUNBARRELS do
  1307. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1308. for A = 1, 3 do
  1309. local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p
  1310. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1311. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1312. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1313. if HIT then
  1314. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1315. REAP(HIT.Parent)
  1316. end
  1317. end
  1318. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1319. end
  1320. end
  1321. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1322. for E = 1, 30 do
  1323. Swait()
  1324. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed)
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1330. if ANIM == "Fall" or ANIM == "Jump" then
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. else
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. end
  1338. for i=0, 0.1, 0.1 / Animation_Speed do
  1339. Swait()
  1340. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1346. if ANIM == "Fall" or ANIM == "Jump" then
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. else
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. end
  1354. until FIRING == false
  1355. KEY:Disconnect()
  1356. ATTACK = false
  1357. Rooted = false
  1358. end
  1359. function TenderRain()
  1360. ATTACK = true
  1361. Rooted = true
  1362. CreateSound(1498950813,LeftArm,5,0.8,false)
  1363. for i=0, 0.1, 0.1 / Animation_Speed do
  1364. Swait()
  1365. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. if ANIM == "Fall" or ANIM == "Jump" then
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. else
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. end
  1379. for i=0, 0.4, 0.1 / Animation_Speed do
  1380. Swait()
  1381. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. if ANIM == "Fall" or ANIM == "Jump" then
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. else
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. end
  1395. repeat
  1396. SHAKECAM(TOPBARREL.Position,16,8,8)
  1397. for E = 1, #GUNBARRELS do
  1398. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1399. for A = 1, 3 do
  1400. local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p
  1401. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1402. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1403. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1404. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1405. end
  1406. end
  1407. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1408. for E = 1, 15 do
  1409. Swait()
  1410. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. if ANIM == "Fall" or ANIM == "Jump" then
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. else
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. end
  1423. end
  1424. coroutine.resume(coroutine.create(function()
  1425. coroutine.resume(coroutine.create(function()
  1426. local POS = Mouse.Hit.p
  1427. for i = 1, 12 do
  1428. Swait()
  1429. local AIRPOS = POS+VT(0,250,0)
  1430. local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2
  1431. local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character)
  1432. local DISTANCE = (POS - AIRPOS).Magnitude
  1433. if HIT then
  1434. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1435. REAP(HIT.Parent)
  1436. end
  1437. end
  1438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15})
  1439. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1440. end
  1441. end))
  1442. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character)
  1443. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1444. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1445. SHAKECAM(POS,22,10,8)
  1446. ApplyAoE(POS,12)
  1447. end))
  1448. for i=0, 0.1, 0.1 / Animation_Speed do
  1449. Swait()
  1450. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed)
  1456. if ANIM == "Fall" or ANIM == "Jump" then
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. else
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. end
  1464. until KEYHOLD == false
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468. function SpiritFire()
  1469. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1470. if HITFLOOR then
  1471. ATTACK = true
  1472. Rooted = true
  1473. AttackGyro()
  1474. FIRE.Enabled = true
  1475. CreateSound(874376217,BLADE,7,1,false)
  1476. CreateSound(463598785,BLADE,10,1.2,false)
  1477. for i=0, 2, 0.1 / Animation_Speed do
  1478. Swait()
  1479. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1480. local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p
  1481. WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1482. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1483. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. if ANIM == "Fall" or ANIM == "Jump" then
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. else
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. end
  1496. end
  1497. TRAIL.Enabled = true
  1498. CreateSound(211059653,BLADE,10,0.7,false)
  1499. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false)
  1500. for i=0, 0.2, 0.1 / Animation_Speed do
  1501. Swait()
  1502. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1503. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508. if ANIM == "Fall" or ANIM == "Jump" then
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. else
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1514. end
  1515. end
  1516. local CFRAME = RootPart.CFrame*CF(0,0,-4)
  1517. local AIM = CFRAME*CF(0,0,-50000)
  1518. local SPOTS = {}
  1519. local CRACKPARTS = {}
  1520. ApplyAoE(BLADE.Position,15)
  1521. SHAKECAM(BLADE.Position,25,5,13)
  1522. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1523. coroutine.resume(coroutine.create(function()
  1524. local DONE = 0
  1525. for CRACKS = 1, 2 do
  1526. coroutine.resume(coroutine.create(function()
  1527. local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1528. if HITFLOOR then
  1529. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1530. local LASTPART = nil
  1531. for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do
  1532. Swait()
  1533. if LASTPART == nil then
  1534. local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p
  1535. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1536. CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4)
  1537. LASTPART = CRACK
  1538. else
  1539. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1540. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4)
  1541. LASTPART = CRACK
  1542. end
  1543. table.insert(CRACKPARTS,LASTPART)
  1544. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1545. if HITFLOOR == nil then
  1546. LASTPART:remove()
  1547. break
  1548. else
  1549. if MRANDOM(1,2) == 1 and PARTS > 1 then
  1550. table.insert(SPOTS,LASTPART.Position)
  1551. end
  1552. end
  1553. end
  1554. DONE = DONE + 1
  1555. end
  1556. end))
  1557. end
  1558. repeat wait() until DONE >= 2
  1559. wait(0.15)
  1560. for E = 1, #SPOTS do
  1561. Swait(5)
  1562. local SPOT = SPOTS[E]
  1563. ApplyAoE(SPOT,25)
  1564. SHAKECAM(SPOT,60,5,13)
  1565. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0))
  1566. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1567. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1568. for i = 1, 3 do
  1569. WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25})
  1570. end
  1571. end
  1572. wait(0.3)
  1573. for i = 1, 15 do
  1574. Swait()
  1575. for E = 1, #CRACKPARTS do
  1576. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1577. end
  1578. end
  1579. for E = 1, #CRACKPARTS do
  1580. CRACKPARTS[E]:remove()
  1581. end
  1582. end))
  1583. FIRE.Enabled = false
  1584. for i=0, 0.6, 0.1 / Animation_Speed do
  1585. Swait()
  1586. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1587. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. if ANIM == "Fall" or ANIM == "Jump" then
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. else
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1598. end
  1599. end
  1600. TRAIL.Enabled = false
  1601. for i=0, 0.1, 0.1 / Animation_Speed do
  1602. Swait()
  1603. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. if ANIM == "Fall" or ANIM == "Jump" then
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. else
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. end
  1616. end
  1617. ATTACK = false
  1618. Rooted = false
  1619. end
  1620. end
  1621. function ReapersBallad()
  1622. ATTACK = true
  1623. Rooted = true
  1624. for i=0, 0.2, 0.1 / Animation_Speed do
  1625. Swait()
  1626. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. if ANIM == "Fall" or ANIM == "Jump" then
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. else
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. end
  1639. end
  1640. CreateSound(435742675,Head,5,1,false)
  1641. local SHOUTING = true
  1642. coroutine.resume(coroutine.create(function()
  1643. repeat
  1644. Swait()
  1645. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1646. if HITFLOOR then
  1647. WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1648. end
  1649. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. if ANIM == "Fall" or ANIM == "Jump" then
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. else
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. until SHOUTING == false
  1663. end))
  1664. wait(3)
  1665. local CRACKPARTS = {}
  1666. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1667. if HITFLOOR then
  1668. CreateSound(765590102,RootPart,5,1,false)
  1669. for i = 1, 15 do
  1670. local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500)
  1671. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1672. local LASTPART = nil
  1673. for PARTS = 1, MRANDOM(3,5) do
  1674. if LASTPART == nil then
  1675. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1676. CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2)
  1677. LASTPART = CRACK
  1678. else
  1679. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1680. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2)
  1681. LASTPART = CRACK
  1682. end
  1683. table.insert(CRACKPARTS,LASTPART)
  1684. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1685. if HITFLOOR == nil then
  1686. LASTPART:remove()
  1687. break
  1688. end
  1689. end
  1690. end
  1691. wait(1.5)
  1692. SHOUTING = false
  1693. local bv = Instance.new("BodyVelocity")
  1694. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1695. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125
  1696. bv.Parent = RootPart
  1697. local GYRO = IT("BodyGyro",RootPart)
  1698. GYRO.D = 2
  1699. GYRO.P = 20000
  1700. GYRO.MaxTorque = VT(0,4000000,0)
  1701. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1702. for i=0, 0.2, 0.1 / Animation_Speed do
  1703. Swait()
  1704. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710. if ANIM == "Fall" or ANIM == "Jump" then
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. else
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. end
  1717. end
  1718. bv:remove()
  1719. GYRO:remove()
  1720. for i=0, 0.3, 0.1 / Animation_Speed do
  1721. Swait()
  1722. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. if ANIM == "Fall" or ANIM == "Jump" then
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. else
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. end
  1735. end
  1736. local CONTROLLING = true
  1737. FIRE.Enabled = true
  1738. CreateSound(463598785,BLADE,10,1.2,false)
  1739. AttackGyro()
  1740. local LOC = CF(HITPOS)
  1741. SHAKECAM(HITPOS,45,5,13)
  1742. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1743. coroutine.resume(coroutine.create(function()
  1744. coroutine.resume(coroutine.create(function()
  1745. for i = 1, 15 do
  1746. Swait()
  1747. for E = 1, #CRACKPARTS do
  1748. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1749. end
  1750. end
  1751. for E = 1, #CRACKPARTS do
  1752. CRACKPARTS[E]:remove()
  1753. end
  1754. end))
  1755. wait(0.25)
  1756. coroutine.resume(coroutine.create(function()
  1757. repeat
  1758. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character)
  1759. LOC = Clerp(LOC,CF(HITPOS),0.05)
  1760. Swait()
  1761. if MRANDOM(1,6) == 1 then
  1762. local SPOT = LOC.p
  1763. ApplyAoE(SPOT,45)
  1764. SHAKECAM(SPOT,160,7,22)
  1765. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0))
  1766. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1767. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1768. end
  1769. for i = 1, 3 do
  1770. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1771. end
  1772. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1773. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1774. until CONTROLLING == false
  1775. end))
  1776. repeat
  1777. Swait()
  1778. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1784. if ANIM == "Fall" or ANIM == "Jump" then
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. else
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1790. end
  1791. until CONTROLLING == false
  1792. FIRE.Enabled = false
  1793. end))
  1794. wait(7)
  1795. CONTROLLING = false
  1796. else
  1797. wait(1)
  1798. SHOUTING = false
  1799. end
  1800. ATTACK = false
  1801. Rooted = false
  1802. end
  1803. function ForcedSpeed()
  1804. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1805. if HITFLOOR then
  1806. ATTACK = true
  1807. Rooted = true
  1808. for i = 1, 5 do
  1809. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1810. WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1811. end
  1812. local bv = Instance.new("BodyVelocity")
  1813. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1814. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125
  1815. bv.Parent = RootPart
  1816. local GYRO = IT("BodyGyro",RootPart)
  1817. GYRO.D = 2
  1818. GYRO.P = 20000
  1819. GYRO.MaxTorque = VT(0,4000000,0)
  1820. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1821. for i=0, 0.2, 0.1 / Animation_Speed do
  1822. Swait()
  1823. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. if ANIM == "Fall" or ANIM == "Jump" then
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. else
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. end
  1837. local LOOPED = 0
  1838. repeat
  1839. Swait()
  1840. LOOPED = LOOPED + 1
  1841. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. if ANIM == "Fall" or ANIM == "Jump" then
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. else
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. end
  1854. until KEYHOLD == false or LOOPED > 50
  1855. bv:Remove()
  1856. local LANDED = nil
  1857. local POS = nil
  1858. coroutine.resume(coroutine.create(function()
  1859. repeat
  1860. Swait()
  1861. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. until LANDED ~= nil
  1870. end))
  1871. repeat
  1872. Swait()
  1873. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  1874. if HITFLOOR then
  1875. LANDED = HITFLOOR
  1876. POS = HITPOS
  1877. end
  1878. until LANDED ~= nil
  1879. SHAKECAM(POS,35,15,7)
  1880. for i = 1, 3 do
  1881. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  1882. end
  1883. ApplyAoE(POS,17)
  1884. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1885. GYRO:Remove()
  1886. ATTACK = false
  1887. Rooted = false
  1888. wait(0.2)
  1889. ApplyAoE(POS,23)
  1890. end
  1891. end
  1892. function AttackTemplate()
  1893. ATTACK = true
  1894. Rooted = false
  1895. for i=0, 1, 0.1 / Animation_Speed do
  1896. Swait()
  1897. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1903. if ANIM == "Fall" or ANIM == "Jump" then
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. else
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. end
  1910. end
  1911. ATTACK = false
  1912. Rooted = false
  1913. end
  1914.  
  1915. --//=================================\\
  1916. --|| ASSIGN THINGS TO KEYS
  1917. --\\=================================//
  1918.  
  1919. function MouseDown(Mouse)
  1920. if ATTACK == false then
  1921. Reap()
  1922. end
  1923. end
  1924.  
  1925. function MouseUp(Mouse)
  1926. HOLD = false
  1927. end
  1928.  
  1929. function KeyDown(Key)
  1930. KEYHOLD = true
  1931. if Key == "c" and ATTACK == false then
  1932. Unload()
  1933. end
  1934.  
  1935. if Key == "v" and ATTACK == false then
  1936. TenderRain()
  1937. end
  1938.  
  1939. if Key == "b" and ATTACK == false then
  1940. SpiritFire()
  1941. end
  1942.  
  1943. if Key == "x" and ATTACK == false then
  1944. ReapersBallad()
  1945. end
  1946.  
  1947. if Key == "f" and ATTACK == false then
  1948. ForcedSpeed()
  1949. end
  1950. end
  1951.  
  1952. function KeyUp(Key)
  1953. KEYHOLD = false
  1954. end
  1955.  
  1956. Mouse.Button1Down:connect(function(NEWKEY)
  1957. MouseDown(NEWKEY)
  1958. end)
  1959. Mouse.Button1Up:connect(function(NEWKEY)
  1960. MouseUp(NEWKEY)
  1961. end)
  1962. Mouse.KeyDown:connect(function(NEWKEY)
  1963. KeyDown(NEWKEY)
  1964. end)
  1965. Mouse.KeyUp:connect(function(NEWKEY)
  1966. KeyUp(NEWKEY)
  1967. end)
  1968.  
  1969. --//=================================\\
  1970. --\\=================================//
  1971.  
  1972. function unanchor()
  1973. for _, c in pairs(Character:GetChildren()) do
  1974. if c:IsA("BasePart") and c ~= RootPart then
  1975. c.Anchored = false
  1976. end
  1977. end
  1978. if UNANCHOR == true then
  1979. RootPart.Anchored = false
  1980. else
  1981. RootPart.Anchored = true
  1982. end
  1983. end
  1984.  
  1985. --//=================================\\
  1986. --|| WRAP THE WHOLE SCRIPT UP
  1987. --\\=================================//
  1988.  
  1989. Humanoid.Changed:connect(function(Jump)
  1990. if Jump == "Jump" and (Disable_Jump == true) then
  1991. Humanoid.Jump = false
  1992. end
  1993. end)
  1994.  
  1995. while true do
  1996. Swait()
  1997. ANIMATE.Parent = nil
  1998. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1999. v:Stop();
  2000. end
  2001. SINE = SINE + CHANGE
  2002. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2003. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2004. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2005. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2006. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2007. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2008. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2009. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2010. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2011. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2012. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2013. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2014. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2015. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2016. end
  2017. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2018. ANIM = "Jump"
  2019. if ATTACK == false then
  2020. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. end
  2029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2030. ANIM = "Fall"
  2031. if ATTACK == false then
  2032. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. end
  2041. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2042. ANIM = "Idle"
  2043. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2044. if ATTACK == false then
  2045. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. end
  2054. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2055. ANIM = "Walk"
  2056. if ATTACK == false then
  2057. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065. end
  2066. end
  2067. unanchor()
  2068. Humanoid.MaxHealth = "inf"
  2069. Humanoid.Health = "inf"
  2070. if Rooted == false then
  2071. Disable_Jump = false
  2072. Humanoid.WalkSpeed = Speed
  2073. elseif Rooted == true then
  2074. Disable_Jump = true
  2075. Humanoid.WalkSpeed = 0
  2076. end
  2077. BMUSIC.SoundId = "rbxassetid://"..SONGID
  2078. BMUSIC.Looped = true
  2079. BMUSIC.Pitch = PITCH
  2080. BMUSIC.Volume = VOLUME
  2081. BMUSIC.Playing = true
  2082. if BMUSIC.Parent ~= RootPart then
  2083. BMUSIC = IT("Sound",RootPart)
  2084. end
  2085. Humanoid.Name = "NONHUM"
  2086. refit()
  2087. end
  2088.  
  2089. --//=================================\\
  2090. --\\=================================//
  2091.  
  2092.  
  2093.  
  2094.  
  2095.  
  2096. --//====================================================\\--
  2097. --|| END OF SCRIPT
  2098. --\\====================================================//--
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