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- local plr = game.Players.LocalPlayer
- local char = plr.Character
- animate = char:findFirstChild("Animate")
- animate:Destroy()
- local par = script and script.Parent or char
- pcall(function()
- par.Pandas:Destroy()
- end)
- if script then
- script.Name = "Pandas"
- end
- local m = Instance.new("Model",char)
- m.Name = "Pandas"
- function weld(a,b,c,d)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = c or CFrame.new()
- w.C1 = d or CFrame.new()
- return w
- end
- local part = Instance.new("Part")
- part.Material = "SmoothPlastic"
- part.TopSurface,part.BottomSurface = 0,0
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part:BreakJoints()
- part.TopSurface = "SmoothNoOutlines"
- part.BottomSurface = "SmoothNoOutlines"
- part.RightSurface = "SmoothNoOutlines"
- part.LeftSurface = "SmoothNoOutlines"
- part.CanCollide = false
- do
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- w1.Material = "SmoothPlastic"
- w1.TopSurface = "SmoothNoOutlines"
- w1.BottomSurface = "SmoothNoOutlines"
- w1.RightSurface = "SmoothNoOutlines"
- w1.LeftSurface = "SmoothNoOutlines"
- w1.TopSurface,w1.BottomSurface = 0,0
- w1.FormFactor = 'Custom'
- w1.BrickColor = part.BrickColor
- w1.Transparency = part.Transparency
- w1.Reflectance = part.Reflectance
- w1.Material = part.Material
- w1.CanCollide = part.CanCollide
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- w2.Material = "SmoothPlastic"
- w2.TopSurface = "SmoothNoOutlines"
- w2.BottomSurface = "SmoothNoOutlines"
- w2.RightSurface = "SmoothNoOutlines"
- w2.LeftSurface = "SmoothNoOutlines"
- w2.TopSurface,w2.BottomSurface = 0,0
- w2.FormFactor = 'Custom'
- w2.BrickColor = part.BrickColor
- w2.Transparency = part.Transparency
- w2.Reflectance = part.Reflectance
- w2.Material = part.Material
- w2.CanCollide = part.CanCollide
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function WeldTriangle(p, a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- w1.Material = "SmoothPlastic"
- w1.TopSurface = "SmoothNoOutlines"
- w1.BottomSurface = "SmoothNoOutlines"
- w1.RightSurface = "SmoothNoOutlines"
- w1.LeftSurface = "SmoothNoOutlines"
- w1.Material = "SmoothPlastic"
- w1.TopSurface,w1.BottomSurface = 0,0
- w1.FormFactor = 'Custom'
- w1.BrickColor = part.BrickColor
- w1.Transparency = part.Transparency
- w1.Reflectance = part.Reflectance
- w1.Material = part.Material
- w1.CanCollide = part.CanCollide
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- weld(p,w1,maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2))
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- w2.Material = "SmoothPlastic"
- w2.TopSurface = "SmoothNoOutlines"
- w2.BottomSurface = "SmoothNoOutlines"
- w2.RightSurface = "SmoothNoOutlines"
- w2.LeftSurface = "SmoothNoOutlines"
- w2.TopSurface,w2.BottomSurface = 0,0
- w2.FormFactor = 'Custom'
- w2.BrickColor = part.BrickColor
- w2.Transparency = part.Transparency
- w2.Reflectance = part.Reflectance
- w2.Material = part.Material
- w2.CanCollide = part.CanCollide
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- weld(p,w2,maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2))
- end
- end
- end
- function newpart()
- local p = part:Clone()
- p.Parent = m
- return p
- end
- local h = newpart()
- h.Transparency = 1
- local griphand = CFrame.new(0,-.95,0)
- local grip = weld(char["Right Arm"],h,CFrame.new(0,-.95,0),CFrame.Angles(math.pi/2,0,math.pi/2))
- part.BrickColor = BrickColor.new("Really blue")
- for i=0,1,.1 do
- local s = math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.35-.1*s,.2,.2)
- x.Material = "SmoothPlastic"
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(1,1,.85)
- weld(h,x,CFrame.new(0,-.5+1*i,0) * CFrame.Angles(0,0,.35))
- end
- local n = 3892026
- for i in plr.Name:gmatch(".") do
- n = n + i:byte()
- end
- math.randomseed(n) math.random() math.random() math.random()
- local themeColor = BrickColor.new ("Really blue")
- local themeRef = .01
- math.randomseed(tick()) math.random() math.random() math.random()
- local metalColor = BrickColor.new("Really black")
- local metalRef = .5
- local bladeColor = BrickColor.new("Really black")
- local bladeRef = .4
- part.BrickColor = metalColor
- part.Reflectance = metalRef
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
- weld(h,x,CFrame.new(.035,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
- weld(h,x,CFrame.new(-.035,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
- weld(h,x,CFrame.new(0,0,0))
- local x = newpart()
- x.Size = Vector3.new(.34,.2,.34)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.6,1)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- part.BrickColor = BrickColor.new("Really blue")
- local x = newpart()
- x.Size = Vector3.new(.28,.2,.28)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.605,1)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- part.BrickColor = metalColor
- local x = newpart()
- x.Size = Vector3.new(.27,.2,.27)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.61,1)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- part.BrickColor = BrickColor.new("Really blue")
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(1.2,.615,.2)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.2,.613,1.2)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
- weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
- weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
- weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
- weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
- part.BrickColor = themeColor
- part.Reflectance = themeRef
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(1.16,.619,.16)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.16,.618,1.16)
- weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
- weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
- weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
- weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
- weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.345,.2,.345)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
- weld(h,x,CFrame.new(0,-.75,.049)*CFrame.Angles(math.pi/2,0,0))
- local x = newpart()
- x.Size = Vector3.new(.345,.2,.345)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
- weld(h,x,CFrame.new(0,-.75,-.049)*CFrame.Angles(math.pi/2,0,0))
- part.BrickColor = metalColor
- part.Reflectance = metalRef
- local c = CFrame.new(0.035,.52,0)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(.6,.6,.6)
- weld(h,x,c)
- local c = CFrame.new(-0.035,.52,0)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(.6,.6,.6)
- weld(h,x,c)
- local c = CFrame.new(0,.555,0)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(.6,.6,.6)
- weld(h,x,c)
- local c = CFrame.new(0,.555,0)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(.6,.6,.6)
- weld(h,x,c)
- local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
- for i=0,1,.2 do
- local s = 1-math.abs(i-.5)*2
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
- local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
- weld(h,x,c2)
- c = c2*CFrame.new(0,0.05,0)
- end
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Sphere"
- sp.Scale = Vector3.new(.6,1.5,.6)
- weld(h,x,CFrame.new(0,1.02825,0))
- part.BrickColor = themeColor
- part.Reflectance = themeRef
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.6,.6,.5)
- weld(h,x,CFrame.new(0,.791625,0)*CFrame.Angles(0,0,math.pi/4))
- local x = newpart()
- x.Size = Vector3.new(.2,4,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.15,1,.225)
- weld(h,x,CFrame.new(0,2.9,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Cylinder"
- sp.Scale = Vector3.new(.22,.15,.15)
- weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
- part.BrickColor = BrickColor.new("Really blue")
- local x = newpart()
- x.Size = Vector3.new(.2,4,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(.175,1,.21)
- weld(h,x,CFrame.new(0,2.9,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Cylinder"
- sp.Scale = Vector3.new(.215,.175,.175)
- weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
- part.BrickColor = bladeColor
- part.Reflectance = bladeRef
- local x = newpart()
- x.Size = Vector3.new(.25,4,.2)
- Instance.new("BlockMesh",x).Scale = Vector3.new(1,1,.2)
- weld(h,x,CFrame.new(0,2.85,0))
- local blade = x
- local x = newpart()
- x.Size = Vector3.new(.2,.25,.25)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(.2,1,.5)
- weld(h,x,CFrame.new(-.0625,4.975,0) * CFrame.Angles(0,math.pi/2,0))
- local x = newpart()
- x.Size = Vector3.new(.2,.25,.25)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(.2,1,.5)
- weld(h,x,CFrame.new(.0625,4.975,0) * CFrame.Angles(0,-math.pi/2,0))
- part.BrickColor = BrickColor.new("Really blue")
- part.Reflectance = .6
- Lite = Instance.new ("PointLight")
- Lite.Range = 10
- Lite.Enabled = true
- Lite.Brightness = 5
- Lite.Color = Color3.new (0,0,255)
- Lite.Parent = x
- local x = newpart()
- x.Size = Vector3.new(4,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(1,.5,.1)
- weld(h,x,CFrame.new(.175,2.85,-.01) * CFrame.Angles(0,0,-math.pi/2))
- local x = newpart()
- x.Size = Vector3.new(4,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(1,.5,.1)
- weld(h,x,CFrame.new(.175,2.85,.01) * CFrame.Angles(math.pi,0,-math.pi/2))
- local x = newpart()
- x.Size = Vector3.new(4,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(1,.5,.1)
- weld(h,x,CFrame.new(-.175,2.85,-.01) * CFrame.Angles(math.pi,math.pi,-math.pi/2))
- local x = newpart()
- x.Size = Vector3.new(4,.2,.2)
- local sp = Instance.new("SpecialMesh",x)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(1,.5,.1)
- weld(h,x,CFrame.new(-.175,2.85,.01) * CFrame.Angles(0,math.pi,-math.pi/2))
- local tip = Vector3.new(0,5.4,0)
- WeldTriangle(h,Vector3.new(.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
- WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
- WeldTriangle(h,Vector3.new(.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
- WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
- WeldTriangle(h,Vector3.new(-.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
- WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
- WeldTriangle(h,Vector3.new(-.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
- WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
- --CFrame.new(.9,1.9,.54) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.58,.04,-.05) * CFrame.Angles(0,0,math.pi)
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- local run = game:GetService("RunService")
- local doing = {}
- function ctween(weld,prop,cfr,time,skipwait,stopafter)
- local function doit()
- local timeused = 0
- local bgn = weld[prop]
- doing[weld] = doing[weld] or {}
- local now = tick()
- doing[weld][prop] = now
- stopafter = math.min(stopafter or time,time)
- repeat
- local i = (tick()-now)/time
- weld[prop] = clerp(bgn,cfr,i)
- until ((tick()-now) >= stopafter or doing[weld][prop] ~= now or not run.Stepped:wait())
- weld[prop] = cfr
- return doing[weld][prop] == now
- end
- if not skipwait then return doit()
- else coroutine.wrap(doit)() end
- end
- function playSound(id,parent,volume,pitch)
- local sound = Instance.new("Sound",parent or workspace)
- sound.SoundId = "http://www.roblox.com/asset?id="..id
- sound.Volume = volume or 1
- sound.Pitch = pitch or 1
- coroutine.wrap(function()
- wait()
- sound:Play()
- wait(10)
- sound:Stop()
- sound:Destroy()
- end)()
- return sound
- end
- local mouse = plr:GetMouse()
- local equipped = true
- local enabled = true
- local torso = char:WaitForChild("Torso")
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local RS = torso:FindFirstChild("aRS")
- local LS = torso:FindFirstChild("aLS")
- function checkShoulders()
- if not RS or not RS.Parent then
- RS = torso["Right Shoulder"]:Clone()
- RS.Name = "aRS"
- RS.Part0,RS.Part1 = nil,nil
- RS.DesiredAngle,RS.MaxVelocity,RS.CurrentAngle = 0,0,0
- RS.Parent = torso
- end
- if not LS or not LS.Parent then
- LS = torso["Left Shoulder"]:Clone()
- LS.Name = "aLS"
- LS.Part0,LS.Part1 = nil,nil
- LS.DesiredAngle,LS.MaxVelocity,LS.CurrentAngle = 0,0,0
- LS.Parent = torso
- end
- end
- checkShoulders()
- local rs,ls = torso["Right Shoulder"],torso["Left Shoulder"]
- rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
- RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
- RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1
- local gripback = CFrame.new(.1,-.65,-.3) * CFrame.Angles(1.1,.2,-.5)
- local ridle = rs.C0 * CFrame.Angles(-.2,.05,.1)
- local lidle = ls.C0 * CFrame.Angles(-.2,-.05,-.1)
- function unEquip()
- if not enabled or not equipped then return end
- enabled = false
- equipped = false
- grip.C0 = griphand
- ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.5,true)
- wait(.3)
- ctween(grip,"C0",gripback,.2,true)
- wait(.25)
- ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.35),.1,true)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.2,true)
- wait(.1)
- ctween(LS,"C0",ls.C0,.3,true)
- grip.C0 = torso.CFrame:toObjectSpace(h.CFrame) * grip.C1
- grip.Part0 = torso
- ctween(grip,"C0",CFrame.new(1.4,1.6,.52) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.7,.07,-.05) * CFrame.Angles(0,0,math.pi),.2,true)
- wait(.1)
- ctween(RS,"C0",rs.C0,.5)
- wait()
- enabled = true
- end
- function equip()
- if not enabled or equipped then return end
- enabled = false
- equipped = true
- checkShoulders()
- rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
- RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
- RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1
- ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.5,true)
- wait(.4)
- ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.3),.15,true)
- wait(.1)
- grip.C0 = ra.CFrame:toObjectSpace(h.CFrame) * grip.C1
- grip.Part0 = ra
- ctween(grip,"C0",griphand,.4,true)
- wait(.05)
- ctween(LS,"C0",ls.C0,.4,true)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.3)
- ctween(RS,"C0",rs.C0,.3)
- wait()
- enabled = true
- end
- local walking = false
- if char:FindFirstChild("Humanoid") then
- char.Humanoid.Running:connect(function(s)
- walking = s > 0
- end)
- end
- local noidle = false
- local bg = torso:FindFirstChild("aBG") or Instance.new("BodyGyro",torso)
- bg.maxTorque = Vector3.new()
- bg.cframe = torso.CFrame
- bg.Name = "aBG"
- bg.D =60
- local bgb = CFrame.new()
- local sline = false
- game:GetService("RunService").Stepped:connect((function()
- if equipped then
- bg.maxTorque = Vector3.new(1,1,1)*4e3
- bg.cframe = clerp(bg.cframe,CFrame.new(torso.Position,torso.Position+workspace.CurrentCamera.CoordinateFrame.lookVector*Vector3.new(1,0,1))*bgb,.6)
- else
- bg.maxTorque = Vector3.new()
- end
- if enabled and not noidle then
- local i1 = math.sin(tick())
- local i2 = math.sin(tick()*10)
- RS.C0 = clerp(RS.C0,ridle * CFrame.Angles(.03*i1+(walking and .08 or 0),.01*i1+(walking and i2*.2 or 0),.01*i1+(walking and i2*.7-.05 or 0)),.2)
- LS.C0 = clerp(LS.C0,lidle * CFrame.Angles(.03*i1+(walking and .08 or 0),-.01*i1+(walking and i2*.2 or 0),-.01*i1+(walking and i2*.9+.2 or 0)),.2)
- end
- if sline then
- local blcf = blade.CFrame*CFrame.new(-.125,.2,0)
- if scfr and (blade.Position-scfr.p).magnitude > .1 then
- part.Transparency = .8
- part.BrickColor = BrickColor.new("Really red")
- part.Reflectance = .0
- local h = 4.7
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- else
- scfr = nil
- end
- end))
- local combo = 0
- local combolast = 0
- local pushaway = 0
- local damage = 0
- blade.Touched:connect((function(hit)
- if hit:IsDescendantOf(char) then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v:TakeDamage(damage)
- elseif v.Name == "Torso" and v:IsA("Part") then
- local d = (v.Position-torso.Position).unit * pushaway / 20
- if NLS then
- --NLS(("for i=1,20 do wait(1/30) script.Parent.CFrame = script.Parent.CFrame + Vector3.new(%d,%d,%d) end script:Destroy()"):format(d.X,d.Y,d.Z),v)
- end
- end
- end
- end))
- mouse.KeyDown:connect((function(key)
- if not enabled then return end
- if key == "q" then
- (equipped and unEquip or equip)()
- end
- if key == "r" and equipped then
- playSound(154965962,x,1,1)
- enabled = false
- local cf = torso.CFrame
- damage = 40
- pushaway = 20
- for i=1,2 do
- ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5) * CFrame.Angles(0,1,0),.05,true)
- ctween(torso,"CFrame",cf*CFrame.new(0,0,-1) * CFrame.Angles(0,-2,0),.05)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
- ctween(torso,"CFrame",cf*CFrame.new(0,0,-2) * CFrame.Angles(0,-3.5,0),.05)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
- ctween(torso,"CFrame",cf*CFrame.new(0,0,-3) * CFrame.Angles(0,-5.5,0),.05)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1),.05,true)
- sline = true
- ctween(torso,"CFrame",cf*CFrame.new(0,0,-4) * CFrame.Angles(0,-5.8,0),.05)
- ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.2)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1.9),.1,true)
- ctween(torso,"CFrame",cf*CFrame.new(0,0,-5) * CFrame.Angles(0,-7.7,0),.1)
- sline = false
- playSound(154965962,x,1,1)
- cf = cf * CFrame.new(0,0,-5)
- end
- wait(.05)
- damage = 0
- pushaway = 0
- sline = false
- enabled = true
- end
- if key == "e" and equipped then
- playSound(154965962,x,1,1)
- enabled = false
- if combo > 0 and tick() > combolast + 1 then
- combo = 0
- end
- local cnow = combo
- combo = combo + 1
- if combo == 3 then
- combo = 0
- end
- damage = 20
- pushaway = 10
- if cnow == 0 then
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(-.2,-.2,0),.1)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(-.2,-.2,0),.1)
- bgb = CFrame.Angles(0,.5,0)
- sline = true
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.6) * CFrame.Angles(.5,-.3,0),.1)
- wait(.05)
- enabled = true
- combolast = tick()
- noidle = true
- sline = false
- damage,pushaway = 0,0
- local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(.6,-.5,0),.3)
- if l then
- noidle = false
- bgb = CFrame.Angles(0,0,0)
- end
- elseif cnow == 1 then
- bgb = CFrame.Angles(0,.4,0)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.5) * CFrame.Angles(.7,.7,0),.07)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.8,.8,0),.07)
- bgb = CFrame.Angles(0,-.6,0)
- sline = true
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1) * CFrame.Angles(-.9,1.5,0)*CFrame.Angles(0,0,-.7),.1)
- wait(.05)
- enabled = true
- combolast = tick()
- noidle = true
- sline = false
- damage,pushaway = 0,0
- local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.4) * CFrame.Angles(-.5,.8,0),.3)
- if l then
- noidle = false
- bgb = CFrame.Angles(0,0,0)
- end
- elseif cnow == 2 then
- bgb = CFrame.Angles(0,-.1,0)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(.1,-.1,0),.1)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(.1,-.1,0),.1)
- bgb = CFrame.Angles(0,.1,0)
- sline = true
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.1,.3,0),.05)
- ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,-.2) * CFrame.Angles(.1,.5,0),.05)
- wait(.1)
- enabled = true
- combolast = tick()
- noidle = true
- sline = false
- damage,pushaway = 0,0
- local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(-.3,.2,0),.3)
- if l then
- noidle = false
- bgb = CFrame.Angles(0,0,0)
- end
- end
- end
- end))
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