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- local LocalPlayer = game:GetService("Players").LocalPlayer
- local ui = loadstring(game:GetObjects("rbxassetid://4133667265")[1].Source)("Library by wally")
- local w = ui:CreateWindow('Automated')
- w:Section('Autofarms')
- local b = w:Button("Autofarm (Forever)", function()
- print("Autofarm Activated (Forever)")
- vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
- print("Anti-Afk Succes!")
- while true do
- spawn(function()
- game:getService("RunService"):BindToRenderStep("NoClip",0,function()
- pcall(function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if not running == true then return end
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- end)
- end)
- local checks = workspace.BoatTerrains:getDescendants()
- for i=1,#checks do
- running = true
- if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
- checks[i].Transparency = 0
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
- end
- wait(0.42)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- repeat
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- end
- wait()
- until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
- running = false
- wait()
- end
- end)
- local b = w:Button("Autofarm (Once)", function()
- print("Autofarm Activated (Once)")
- spawn(function()
- game:getService("RunService"):BindToRenderStep("NoClip",0,function()
- pcall(function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if not running == true then return end
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- end)
- end)
- local checks = workspace.BoatTerrains:getDescendants()
- for i=1,#checks do
- running = true
- if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
- checks[i].Transparency = 0
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
- end
- wait(0.42)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- repeat
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- end
- wait()
- until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
- running = false
- end)
- local b = w:Button("Autofarm Treasure (Forever)", function()
- print("Autofarm Treasure Activated (Forever)")
- vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
- print("Anti-Afk Succes!")
- while true do
- spawn(function()
- game:getService("RunService"):BindToRenderStep("NoClip",0,function()
- pcall(function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if not running == true then return end
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- end)
- end)
- local checks = workspace.BoatTerrains:getDescendants()
- for i=1,#checks do
- running = true
- if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
- checks[i].Transparency = 0
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
- end
- wait(0.42)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- repeat
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- end
- wait()
- until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
- running = false
- wait()
- end
- end)
- local b = w:Button("Autofarm Treasure (Once)", function()
- print("Autofarm Treasure Activated (Once)")
- spawn(function()
- game:getService("RunService"):BindToRenderStep("NoClip",0,function()
- pcall(function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if not running == true then return end
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- end)
- end)
- local checks = workspace.BoatTerrains:getDescendants()
- for i=1,#checks do
- running = true
- if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
- checks[i].Transparency = 0
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
- end
- wait(0.42)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- repeat
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
- end
- wait()
- until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
- running = false
- end)
- w:Section('Open Chests')
- local IBFS = workspace:WaitForChild("ItemBoughtFromShop", 1)
- w:Dropdown("Chest Type", {
- list = {
- "Common Chest",
- "Uncommon Chest",
- "Rare Chest",
- "Epic Chest",
- "Legendary Chest"
- },
- location = shared,
- flag = "chesttype"
- })
- w:Button("Open Chest", function()
- IBFS:FireServer(shared.chesttype or "Common Chest")
- print("Chest Successfully Opened")
- end)
- local qm = workspace:WaitForChild("QuestMakerEvent", 1)
- if qm then
- w:Section("Open Quests")
- w:Dropdown("Quest Name", {
- list = {
- "Cloud Quest",
- "Target Quest",
- "Ramp Quest",
- "Find Me Quest",
- "Dragon Quest",
- "The Box Quest",
- "Rings Quest",
- "Soccor Quest"
- },
- location = shared,
- flag = "questtype"
- })
- w:Button("Open Quest", function()
- qm:FireServer(({
- ["Cloud Quest"] = 1,
- ["Target Quest"] = 2,
- ["Ramp Quest"] = 3,
- ["Find Me Quest"] = 4,
- ["Dragon Quest"] = 5,
- ["The Box Quest"] = 6,
- ["Rings Quest"] = 7,
- ["Soccor Quest"] = 8
- })[shared.questtype or "Cloud Quest"])
- print("Quest Successfully Made")
- end)
- end
- w:Section("Codes")
- local b = w:Button("Redeem Codes", function()
- RedeemCode = game:GetService("Workspace").CheckCodeFunction
- RedeemCode:InvokeServer("=D")
- RedeemCode:InvokeServer("=p")
- RedeemCode:InvokeServer("hi")
- RedeemCode:InvokeServer("squid army")
- RedeemCode:InvokeServer("chillthrill709 was here")
- RedeemCode:InvokeServer("TTTRRREEEAAASSSUUURRREEE")
- print("Codes Activated")
- end)
- local b = w:Button("Share Codes", function()
- print("This Can Take Up To 15 Seconds")
- SMR = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SMR:FireServer("Here Are Some Codes For All Of You!", "All")
- SMR:FireServer("Currently There Are 6 Codes.", "All")
- wait(2.5)
- SMR:FireServer("Code1: =D", "All")
- wait(2.5)
- SMR:FireServer("Code2: =p", "All")
- wait(2.5)
- SMR:FireServer("Code3: hi", "All")
- wait(2.5)
- SMR:FireServer("Code4: squid army", "All")
- wait(2.5)
- SMR:FireServer("Code5: chillthrill709 was here", "All")
- wait(2.5)
- SMR:FireServer("Code6: TTTRRREEEAAASSSUUURRREEE", "All")
- print("Codes Shared")
- end)
- local w = ui:CreateWindow('Character Cheats')
- local b = w:Button("Water Godmode", function()
- LocalPlayerName = game:GetService("Players").LocalPlayer.Name
- LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
- LocalPlayerWorkspace.WaterDetector:Destroy()
- print("Water Godmode Enabled")
- end)
- local b = w:Button("Noclip (n)", function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- print("Noclip Loaded! Press 'n' To Toggle On/Off")
- local box = w:Box('WalkSpeed', {
- flag = "ws";
- type = 'number';
- }, function(box, new, old, enter)
- print(new, old, enter)
- LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new)
- print("WalkSpeed Changed")
- end)
- local b2 = w:Button('Reset WalkSpeed', function()
- LocalPlayer.Character.Humanoid.WalkSpeed = 16
- print("WalkSpeed Reset")
- end)
- local box = w:Box('JumpPower', {
- flag = "jp";
- type = 'number';
- }, function(box, new, old, enter)
- print(new, old, enter)
- LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
- print("JumpPower Changed")
- end)
- local b2 = w:Button('Reset JumpPower', function()
- LocalPlayer.Character.Humanoid.JumpPower = 50
- print("JumpPower Reset")
- end)
- local box = w:Box('HipHeight', {
- flag = "hh";
- type = 'number';
- }, function(box, new, old, enter)
- print(new, old, enter)
- LocalPlayer.Character.Humanoid.HipHeight = tonumber(new)
- print("HipHeight Changed")
- end)
- local b2 = w:Button('Reset HipHeight', function()
- LocalPlayer.Character.Humanoid.HipHeight = 2
- print("HipHeight Reset")
- end)
- local s = w:Slider("Gravity", {
- min = 0;
- max = 196.2;
- flag = 'g'
- }, function(v)
- game:GetService("Workspace").Gravity = v;
- end)
- local b2 = w:Button('Reset Gravity', function()
- game:GetService("Workspace").Gravity = 196.2
- print("Gravity Reset")
- end)
- local old = workspace.CurrentCamera.FieldOfView
- local s = w:Slider("FOV", {
- min = math.floor(workspace.CurrentCamera.FieldOfView);
- max = 120;
- flag = 'fov'
- }, function(v)
- workspace.CurrentCamera.FieldOfView = v;
- end)
- local b2 = w:Button('Reset FOV', function()
- s:Set(old)
- print("Reset")
- end)
- w:Section('Kill Yourself')
- w:Bind("Kill Player", {
- flag = "killbind";
- kbonly = true;
- default = Enum.KeyCode.RightAlt;
- }, function()
- game.Players.LocalPlayer.Character:BreakJoints()
- print("Killed Yourslef")
- end)
- w:Section('Characters')
- local b = w:Button("Fox Character", function()
- CC = game:GetService("Workspace").ChangeCharacter
- CC:FireServer("FoxCharacter")
- print("Successfully Changed To Fox Character")
- end)
- local b = w:Button("Chicken Character", function()
- CC = game:GetService("Workspace").ChangeCharacter
- CC:FireServer("ChickenCharacter")
- print("Successfully Changed To Chicken Character")
- end)
- local b = w:Button("Penguin Character", function()
- CC = game:GetService("Workspace").ChangeCharacter
- CC:FireServer("PenguinCharacter")
- print("Successfully Changed To Penguin Character")
- end)
- local w = ui:CreateWindow('Teleports')
- local b = w:Button("Teleport Random Player", function()
- local randomPlayer = game.Players:GetPlayers()
- [math.random(1,#game.Players:GetPlayers())]
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z))
- print("Teleported To ???")
- end)
- local box = w:Box('Player', {
- flag = "p";
- type = 'string';
- }, function(box, new, old, enter)
- print(new, old, enter)
- _G.PlayerSelected = new
- end)
- local b2 = w:Button('Teleport', function()
- PlayerName = game:GetService("Players")[_G.PlayerSelected]
- LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerName.Character.HumanoidRootPart.CFrame
- print("Teleported To Player")
- end)
- local b = w:Button("Teleport Tool", function()
- local plr = game:GetService("Players").LocalPlayer
- local mouse = plr:GetMouse()
- local tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "Teleport Tool"
- tool.Activated:Connect(function()
- local root = plr.Character.HumanoidRootPart
- local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
- local offset = pos-root.Position
- root.CFrame = root.CFrame+offset
- end)
- tool.Parent = plr.Backpack
- print("Tool Received")
- end)
- w:Section('Team Teleports')
- local b = w:Button("BlackZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.943665, -9.89999294, -72.1218643, -0.000303131208, -3.68797224e-08, 0.99999994, 3.53605003e-08, 1, 3.68904445e-08, -0.99999994, 3.53716807e-08, -0.000303131208)
- print("Teleported To BlackZone")
- end)
- local b = w:Button("Really blueZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835587, -9.89999294, 289.496735, 3.00895917e-05, 1.89661886e-08, -1, -1.8994708e-08, 1, 1.89656184e-08, 1, 1.89941378e-08, 3.00895917e-05)
- print("Teleported To Really blueZone")
- end)
- local b = w:Button("CamoZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.966553, -9.89999294, 285.890778, 2.32723869e-05, 4.81436508e-08, 1, -8.0430631e-08, 1, -4.81417786e-08, -1, -8.04295084e-08, 2.32723869e-05)
- print("Teleported To CamoZone")
- end)
- local b = w:Button("MagentaZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835083, -9.89999294, 647.695251, -2.21245518e-05, -1.27197168e-08, -1, -7.80432288e-08, 1, -1.27179902e-08, 1, 7.80429446e-08, -2.21245518e-05)
- print("Teleported To MagentaZone")
- end)
- local b = w:Button("Really redZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835068, -9.89999294, -68.7047195, -2.20595903e-05, -1.15739818e-08, -1, -8.31205469e-08, 1, -1.15721486e-08, 1, 8.31202911e-08, -2.20595903e-05)
- print("Teleported To Really redZone")
- end)
- local b = w:Button("WhiteZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5637512, -9.89999294, -345.507538, 1, 4.29280682e-08, -2.15271102e-05, -4.29279226e-08, 1, 6.71854927e-09, 2.15271102e-05, -6.71762512e-09, 1)
- print("Teleported To WhiteZone")
- end)
- local b = w:Button("New YellerZone", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.942108, -9.89999294, 643.876709, -0.00115210481, -5.0259036e-08, 0.999999344, 4.44386856e-08, 1, 5.03102662e-08, -0.999999344, 4.44966162e-08, -0.00115210481)
- print("Teleported To New YellerZone")
- end)
- w:Section('TheEnd')
- local b = w:Button("WaterSand", function()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
- print("Teleported To WaterSand")
- end)
- local w = ui:CreateWindow('Miscellaneous')
- w:Section('New')
- local b = w:Button("Kill All", function()
- print("[WARNING] Only Works If Players Have Pvp Mode Enabled")
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5655861, -360.700012, 9391.29199, 0.999978304, 8.00575783e-09, -0.00659008743, -8.00250088e-09, 1, 5.20489041e-10, 0.00659008743, -4.67740568e-10, 0.999978304)
- print("Successfully Teleported Players")
- game:GetService("RunService").Stepped:connect(function()
- for i,v in pairs (game:GetService("Players"):GetChildren()) do
- if v.TeamColor ~= LocalPlayer.TeamColor and v.Name ~= LocalPlayer.Name then
- v.Character.HumanoidRootPart.Anchored = true
- v.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
- end
- end
- end)
- end)
- local b = w:Button("Big Head Player", function()
- LocalPlayerName = game:GetService("Players").LocalPlayer.Name
- LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
- LocalPlayerWorkspace.Head.Size = Vector3.new(4, 2, 2)
- print("Head Enlarged")
- end)
- w:Section('Launch Teams')
- local b = w:Button("Launch BlackZone", function()
- game:GetService("Workspace").BlackZone.RE:FireServer()
- print("Launched BlackZone")
- end)
- local b = w:Button("Launch Really blueZone", function()
- game:GetService("Workspace")["Really blueZone"].RE:FireServer()
- print("Launched Really blueZone")
- end)
- local b = w:Button("Launch CamoZone", function()
- game:GetService("Workspace").CamoZone.RE:FireServer()
- print("Launched CamoZone")
- end)
- local b = w:Button("Launch MagentaZone", function()
- game:GetService("Workspace")["MagentaZone"].RE:FireServer()
- print("Launched MagentaZone")
- end)
- local b = w:Button("Launch Really redZone", function()
- game:GetService("Workspace")["Really redZone"].RE:FireServer()
- print("Launched Really redZone")
- end)
- local b = w:Button("Launch WhiteZone", function()
- game:GetService("Workspace")["WhiteZone"].RE:FireServer()
- print("Launched WhiteZone")
- end)
- local b = w:Button("Launch New YellerZone", function()
- game:GetService("Workspace")["New YellerZone"].RE:FireServer()
- print("Launched New YellerZone")
- end)
- local w = ui:CreateWindow('Fun')
- w:Section('Flings')
- local b = w:Button("Spin Fling (R6)", function()
- power = 500 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- print("Spin Fling (R6) Enabled")
- end)
- local b = w:Button("Spin Fling (R15)", function()
- power = 500 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
- game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- print("Spin Fling (R15) Enabled")
- end)
- local b = w:Button("Invisible Fling", function()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "Loaded Press 'z' To Execute Invisibility , Press 'x' To Respawn)"
- wait(0.5)
- message:Destroy()
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- local groot = nil
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "Fe Invisible Fling By Loaded (Wait 11 Seconds To Load)"
- wait(11)
- message:Destroy()
- end)
- local ch = game.Players.LocalPlayer.Character
- local prt=Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name="Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 =Instance.new("Part", prt)
- z2.Name="Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 =Instance.new("Humanoid", prt)
- z3.Name="Humanoid"
- z1.Position = Vector3.new(0,9999,0)
- z2.Position = Vector3.new(0,9991,0)
- game.Players.LocalPlayer.Character=prt
- wait(5)
- game.Players.LocalPlayer.Character=ch
- wait(6)
- local plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- local Hum = Instance.new("Humanoid")
- Hum.Parent = game.Players.LocalPlayer.Character
- local root = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i,v in pairs(plr.Character:GetChildren()) do
- if v ~= root and v.Name ~= "Humanoid" then
- v:Destroy()
- end
- end
- workspace.CurrentCamera.CameraSubject = root
- local se = Instance.new("SelectionBox",root)
- se.Adornee = root
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- power = 999999 -- change this to make it more or less powerful
- power = power*10
- ---
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- local plr = game.Players.LocalPlayer
- local torso = root
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 120
- local speed = 15
- ---local bambam = Instance.new("BodyThrust")
- ---bambam.Parent = torso
- --bambam.Force = Vector3.new(9999999,0,9999999)
- --bambam.Location = torso.Position
- ---
- groot = root
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(0, 0, 0)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.2
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- elseif key:lower() == "r" then
- end
- end)
- Fly()
- elseif k == "x" then
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "Respawning Don't Spam"
- wait(1)
- message:Destroy()
- end)
- local saved = groot.Position
- local ch = game.Players.LocalPlayer.Character
- local prt=Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name="Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 =Instance.new("Part", prt)
- z2.Name="Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 =Instance.new("Humanoid", prt)
- z3.Name="Humanoid"
- z1.Position = Vector3.new(0,9999,0)
- z2.Position = Vector3.new(0,9991,0)
- game.Players.LocalPlayer.Character=prt
- wait(5)
- game.Players.LocalPlayer.Character=ch
- local poop = nil
- repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
- wait(1)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
- print("Invisible Fling Enabled")
- end
- end)
- end)
- w:Section('Fly')
- w:Button("Fly (f)", function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local UpperTorso = plr.Character.UpperTorso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 100
- local speed = 1
- function Fly()
- plr.Character.Humanoid.WalkSpeed = 16.5
- plr.Character.Humanoid.JumpPower = 50.5
- local bg = Instance.new("BodyGyro", UpperTorso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = UpperTorso.CFrame
- local bv = Instance.new("BodyVelocity", UpperTorso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "f" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- print("Fly Enabled")
- end)
- local b = w:Button("Destroy Gui", function()
- game:GetService("CoreGui").ScreenGui:Destroy()
- print("Gui Destroyed")
- end)
- game:GetService("Workspace").ExploitCheckRemote:Destroy()
- print("AntiCheat Deactivated")
- print("Gui Loaded")
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