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- getgenv().mult = 10
- getgenv().on = true
- while getgenv().on and wait() do
- for t = 1 , #workspace["Zombie Storage"]:GetChildren() , 1 do
- if workspace["Zombie Storage"]:GetChildren()[t]:FindFirstChild("Humanoid") and game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- local ohTable1 = {
- ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["RealTool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["LaserProperties"] = {
- [1] = {
- [1] = "Neon",
- [2] = BrickColor.new("New Yeller"),
- [3] = Vector3.new(0.800577402, 0.213004231, -0.560093641),
- [4] = CFrame.new(77.7518616, 69.7434387, -3439.19824, 0.573225975, -0.174539506, -0.800592244, -0, 0.977050185, -0.213009581, 0.819397449, 0.122102626, 0.560070455),
- [5] = Vector3.new(80.6709595, 70.5201035, -3441.24048),
- [6] = 60,
- [7] = true,
- [8] = Vector3.new(-0.847182512, 0.00643064501, 0.531263053)
- }
- },
- ["HumanoidTables"] = {
- [1] = {
- ["HeadHits"] = 1,
- ["BodyHits"] =0,
- ["THumanoid"] = workspace["Zombie Storage"]:GetChildren()[t].Humanoid
- }
- }
- }
- for i = 1 , getgenv().mult , 1 do
- game:GetService("ReplicatedStorage").Remotes.WeaponEvent:FireServer(ohTable1)
- end
- end
- end
- end
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