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bueddl

Untitled

Jun 4th, 2013
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  1. MiningTurtle = {
  2. position = {
  3. x = 0,
  4. y = 0,
  5. z = 0
  6. },
  7. direction = 0
  8. }
  9.  
  10. -- Check if the Turtle needs to be refueled ( <= refuelLevel )
  11. -- if yes, try to refuel it taking the contents of the inventory
  12. -- if this is not possible or not enough, go back to base
  13. function MiningTurtle:requiredRefuel( refuelLevel, requiredFuelLevel )
  14.  
  15. if refuelLevel == nil then
  16. refuelLevel = 25
  17. end
  18.  
  19. if requiredFuelLevel == nil then
  20. requiredFuelLevel = 500
  21. end
  22.  
  23. -- should we refuel?
  24. if turtle.getFuelLevel() <= refuelLevel then
  25.  
  26. -- iterate through our inventory
  27. for slot = 1,16 do
  28.  
  29. -- select slot
  30. turtle.select(slot)
  31.  
  32. -- refuel from active slot...
  33. if turtle.refuel( turtle.getItemCount( slot ) ) then
  34.  
  35. end
  36.  
  37. -- ...and check again
  38. if turtle.getFuelLevel() >= requiredFuelLevel then
  39. return true
  40. end
  41.  
  42. end
  43.  
  44. -- check if we did not refueled enough alreay
  45. if not (turtle.getFuelLevel() >= requiredFuelLevel) then
  46. -- if yes, go back to base
  47.  
  48. MiningTurtle:toBase()
  49. -- refuel: to be implemented!!!!
  50. end
  51.  
  52. return false
  53. end
  54.  
  55. return true
  56. end
  57.  
  58. -- Go back to the base of the MiningTurtle
  59. function MiningTurtle:toBase( )
  60.  
  61. end
  62.  
  63. -- Go to ground
  64. function MiningTurtle:toGround( )
  65.  
  66. while not turtle.detectDown() do
  67. MiningTurtle:down()
  68. end
  69.  
  70. end
  71.  
  72. -- Go the our "base" Ground (z = 0)
  73. function MiningTurtle:toBaseLevel( )
  74.  
  75. while self.position.z > 0 do
  76. MiningTurtle:saveDown()
  77. end
  78.  
  79. end
  80.  
  81. -- forward
  82. function MiningTurtle:forward()
  83. local ret
  84.  
  85. ret = turtle.forward()
  86.  
  87. if ret then
  88.  
  89.  
  90. if self.direction == 0 then
  91.  
  92. self.position.x = self.position.x + 1
  93.  
  94. elseif self.direction == 90 then
  95.  
  96. self.position.y = self.position.y + 1
  97.  
  98. elseif self.direction == 180 then
  99.  
  100. self.position.x = self.position.x - 1
  101.  
  102. elseif self.direction == 270 then
  103.  
  104. self.position.y = self.position.y - 1
  105.  
  106. end
  107.  
  108. end
  109.  
  110. MiningTurtle:outPos()
  111.  
  112. return ret
  113. end
  114.  
  115. -- back
  116. function MiningTurtle:back()
  117. local ret
  118.  
  119. ret = turtle.back()
  120.  
  121. if ret then
  122.  
  123. if self.direction == 0 then
  124.  
  125. self.position.x = self.position.x - 1
  126.  
  127. elseif self.direction == 90 then
  128.  
  129. self.position.y = self.position.y - 1
  130.  
  131. elseif self.direction == 180 then
  132.  
  133. self.position.x = self.position.x + 1
  134.  
  135. elseif self.direction == 270 then
  136.  
  137. self.position.y = self.position.y + 1
  138.  
  139. end
  140.  
  141. end
  142.  
  143. MiningTurtle:outPos()
  144.  
  145. return ret
  146. end
  147.  
  148. -- up
  149. function MiningTurtle:up()
  150. local ret
  151.  
  152. ret = turtle.up()
  153.  
  154. if ret then
  155. self.position.z = self.position.z + 1
  156. end
  157.  
  158. MiningTurtle:outPos()
  159.  
  160. return ret
  161. end
  162.  
  163. -- down
  164. function MiningTurtle:down()
  165. local ret
  166.  
  167. ret = turtle.down()
  168.  
  169. if ret then
  170. self.position.z = self.position.z - 1
  171. end
  172.  
  173. MiningTurtle:outPos()
  174.  
  175. return ret
  176. end
  177.  
  178. -- turn Left
  179. function MiningTurtle:turnLeft()
  180. local ret
  181.  
  182. ret = turtle.turnLeft()
  183.  
  184. if ret then
  185. self.direction = self.direction + 90
  186.  
  187. while self.direction >= 360 do
  188. self.direction = self.direction - 360
  189. end
  190. end
  191.  
  192. MiningTurtle:outPos()
  193.  
  194. return ret
  195. end
  196.  
  197. -- turn Right
  198. function MiningTurtle:turnRight()
  199. local ret
  200.  
  201. ret = turtle.turnRight()
  202.  
  203. if ret then
  204. self.direction = self.direction - 90
  205.  
  206. while self.direction < 0 do
  207. self.direction = self.direction + 360
  208. end
  209. end
  210.  
  211. MiningTurtle:outPos()
  212.  
  213. return ret
  214. end
  215.  
  216. -- Save forward
  217. function MiningTurtle:saveForward()
  218.  
  219. while not MiningTurtle:forward() do
  220. turtle.dig()
  221. end
  222. end
  223.  
  224. -- Save up
  225. function MiningTurtle:saveUp()
  226.  
  227. while not MiningTurtle:up() do
  228. turtle.digUp()
  229. end
  230. end
  231.  
  232. -- Save down
  233. function MiningTurtle:saveDown()
  234.  
  235. while not MiningTurtle:down() do
  236. turtle.digDown()
  237. end
  238. end
  239.  
  240. -- 180 degree turn
  241. function MiningTurtle:turn()
  242.  
  243. MiningTurtle:turnRight()
  244. MiningTurtle:turnRight()
  245. end
  246.  
  247. -- output pos data
  248. function MiningTurtle:outPos()
  249.  
  250. print("Pos: " .. tostring(self.position.x) .. "|" .. tostring(self.position.y) .. "|" .. tostring(self.position.z) .. " o: " .. tostring(self.orientation) .. " f: " .. tostring(turtle.getFuelLevel()) )
  251.  
  252. end
  253.  
  254. -- Turn to orientation
  255. function MiningTurtle:turnTo( newOrientation )
  256. while self.orientation ~= newOrientation do
  257. if math.abs(self.orientation - newOrientation) < 180 then
  258. MiningTurtle:turnRight()
  259. else
  260. MiningTurtle:turnLeft()
  261. end
  262. end
  263. end
  264.  
  265. -- Go to
  266. function MiningTurtle:goTo( x, y, z )
  267. print("GoTo: " .. x .. "|" .. y .. "|" .. z)
  268.  
  269.  
  270. while not ( (x - self.position.x) == 0 and (y - self.position.y) == 0 and (z - self.position.z) == 0 ) do
  271.  
  272. if (x - self.position.x) < 0 then
  273. MiningTurtle:turnTo(0)
  274. MiningTurtle:saveForward()
  275. elseif (x - self.position.x) > 0 then
  276. MiningTurtle:turnTo(180)
  277. MiningTurtle:saveForward()
  278. end
  279.  
  280. if (y - self.position.y) < 0 then
  281. MiningTurtle:turnTo(90)
  282. MiningTurtle:saveForward()
  283. elseif (y - self.position.y) > 0 then
  284. MiningTurtle:turnTo(180)
  285. MiningTurtle:saveForward()
  286. end
  287.  
  288. if (z - self.position.z) < 0 then
  289. MiningTurtle:saveDown()
  290. elseif (z - self.position.z) > 0 then
  291. MiningTurtle:saveUp()
  292. end
  293.  
  294. end
  295.  
  296. end
  297.  
  298. -- Make a tunnel
  299. function MiningTurtle:tunnel( length, height, width, ret )
  300.  
  301. -- default values for parameters, only length is required (!)
  302. if height == nil then
  303. height = 2
  304. end
  305.  
  306. if width == nil then
  307. width = 1
  308. end
  309.  
  310. if ret == nil then
  311. ret = false
  312. end
  313.  
  314. -- Save our current positon back for later return
  315.  
  316. returnPos = self.position
  317. returnOrientation = self.orientation
  318.  
  319. -- Place the turtle at the lower left corner of the new tunnel (so that we were starting from the middle of the new tunnel)
  320. -- We only need this, if we have a tonnel with a width > 2 (<=2 means we are already on the right position)
  321.  
  322. if width > 2 then
  323.  
  324. MiningTurtle:turnLeft()
  325.  
  326. for i = 0,math.floor( width / 2 ) do
  327. MiningTurtle:saveForward()
  328. end
  329.  
  330. MiningTurtle:turnRight()
  331. end
  332.  
  333. -- Length loop
  334.  
  335. for i = 0,length-1 do
  336.  
  337. MiningTurtle:saveForward()
  338.  
  339. if i % 2 == 0 then
  340. -- even
  341.  
  342. -- only change direction if we mine a tunnel wider than 1 block
  343. if width > 1 then
  344. MiningTurtle:turnRight()
  345. end
  346.  
  347. for x = 0,width-1 do
  348.  
  349. MiningTurtle:tick()
  350.  
  351. for y = 0,height-3 do
  352.  
  353. if x % 2 == 0 then
  354. MiningTurtle:saveUp()
  355. else
  356. MiningTurtle:saveDown()
  357. end
  358.  
  359. end
  360.  
  361. turtle.digUp()
  362.  
  363. if x < width-1 then
  364. MiningTurtle:saveForward()
  365. end
  366. end
  367.  
  368. -- same as above
  369. if width > 1 then
  370. MiningTurtle:turnLeft()
  371. end
  372.  
  373. else
  374. -- odd
  375.  
  376. if width > 1 then
  377. MiningTurtle:turnLeft()
  378. end
  379.  
  380. for x = 0,width-1 do
  381.  
  382. MiningTurtle:tick()
  383.  
  384. for y = 0,height-3 do
  385.  
  386. if x % 2 == 1 or width % 2 == 0 then
  387. MiningTurtle:saveUp()
  388. else
  389. MiningTurtle:saveDown()
  390. end
  391.  
  392. end
  393.  
  394. turtle.digUp()
  395.  
  396. if x < width-1 then
  397. MiningTurtle:saveForward()
  398. end
  399. end
  400.  
  401. if width > 1 then
  402. MiningTurtle:turnRight()
  403. end
  404.  
  405. end
  406.  
  407. end
  408.  
  409. if ret then
  410.  
  411. -- Turn around (180°)
  412. MiningTurtle:turn()
  413.  
  414. -- Go up to not remove torches on the floow
  415. MiningTurtle.saveUp()
  416.  
  417. MiningTurtle.goTo( returnPos.x, returnPos.y, returnPos.z )
  418.  
  419. -- Turn around again
  420. MiningTurtle:turnTo( returnOrientation )
  421.  
  422. end
  423.  
  424. end
  425.  
  426. function MiningTurtle:tick()
  427.  
  428. -- refuel loop
  429. while not MiningTurtle:requiredRefuel( 20, 500 ) do
  430. sleep(1)
  431. end
  432. end
  433.  
  434. --
  435. function MiningTurtle:matrix( rows, cols )
  436.  
  437. MiningTurtle:tick()
  438.  
  439. MiningTurtle:toBaseLevel()
  440.  
  441. MiningTurtle:tunnel(30, 2, 1, true)
  442.  
  443.  
  444. end
  445.  
  446.  
  447.  
  448.  
  449.  
  450. -- main
  451. MiningTurtle:matrix( 10, 10 )
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