AxeuerAlt

Poison Magic Fe

Nov 13th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129. self._btrs[name] = self.Heartbeat:Connect(fun)
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. wait(0.2)
  149.  
  150. Player = owner
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local sick = Instance.new("Sound",Character)
  171.  
  172. IT = Instance.new
  173. CF = CFrame.new
  174. VT = Vector3.new
  175. RAD = math.rad
  176. C3 = Color3.new
  177. UD2 = UDim2.new
  178. BRICKC = BrickColor.new
  179. ANGLES = CFrame.Angles
  180. EULER = CFrame.fromEulerAnglesXYZ
  181. COS = math.cos
  182. ACOS = math.acos
  183. SIN = math.sin
  184. ASIN = math.asin
  185. ABS = math.abs
  186. MRANDOM = math.random
  187. FLOOR = math.floor
  188.  
  189. --//=================================\\
  190. --|| USEFUL VALUES
  191. --\\=================================//
  192.  
  193. Animation_Speed = 3
  194. local Walkspeed = 16
  195. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  196. local Speed = 16
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local DAMAGEMULTIPLIER = 1
  202. local ANIM = "Idle"
  203. local ATTACK = false
  204. local EQUIPPED = false
  205. local HOLD = false
  206. local COMBO = 1
  207. local Rooted = false
  208. local SINE = 0
  209. local KEYHOLD = false
  210. local CHANGE = 2 / Animation_Speed
  211. local WALKINGANIM = false
  212. local VALUE1 = false
  213. local VALUE2 = false
  214. local ROBLOXIDLEANIMATION = IT("Animation")
  215. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  216. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  217. --ROBLOXIDLEANIMATION.Parent = Humanoid
  218. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  219. WEAPONGUI.Name = "Weapon GUI"
  220. local Effects = IT("Folder", Character)
  221. Effects.Name = "Effects"
  222. local ANIMATOR = Humanoid.Animator
  223. local ANIMATE = Character.Animate
  224. local UNANCHOR = true
  225. local SHOCKSOUND = 1544280726
  226. local RINGSOUND = 340505360
  227. local ULTHIT = 412831137
  228.  
  229. --//=================================\\
  230. --\\=================================//
  231.  
  232.  
  233. --//=================================\\
  234. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  235. --\\=================================//
  236.  
  237. ArtificialHB = Instance.new("BindableEvent", script)
  238. ArtificialHB.Name = "ArtificialHB"
  239.  
  240. script:WaitForChild("ArtificialHB")
  241.  
  242. frame = Frame_Speed
  243. tf = 0
  244. allowframeloss = false
  245. tossremainder = false
  246. lastframe = tick()
  247. script.ArtificialHB:Fire()
  248.  
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250. tf = tf + s
  251. if tf >= frame then
  252. if allowframeloss then
  253. script.ArtificialHB:Fire()
  254. lastframe = tick()
  255. else
  256. for i = 1, math.floor(tf / frame) do
  257. script.ArtificialHB:Fire()
  258. end
  259. lastframe = tick()
  260. end
  261. if tossremainder then
  262. tf = 0
  263. else
  264. tf = tf - frame * math.floor(tf / frame)
  265. end
  266. end
  267. end)
  268.  
  269. --//=================================\\
  270. --\\=================================//
  271.  
  272. --//=================================\\
  273. --|| SOME FUNCTIONS
  274. --\\=================================//
  275.  
  276. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  277. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  278. end
  279.  
  280. function PositiveAngle(NUMBER)
  281. if NUMBER >= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286.  
  287. function NegativeAngle(NUMBER)
  288. if NUMBER <= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function Swait(NUMBER)
  295. if NUMBER == 0 or NUMBER == nil then
  296. ArtificialHB.Event:wait()
  297. else
  298. for i = 1, NUMBER do
  299. ArtificialHB.Event:wait()
  300. end
  301. end
  302. end
  303.  
  304. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  305. local NEWMESH = IT(MESH)
  306. if MESH == "SpecialMesh" then
  307. NEWMESH.MeshType = MESHTYPE
  308. if MESHID ~= "nil" and MESHID ~= "" then
  309. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  310. end
  311. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  312. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  313. end
  314. end
  315. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  316. NEWMESH.Scale = SCALE
  317. NEWMESH.Parent = PARENT
  318. return NEWMESH
  319. end
  320.  
  321. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  322. local NEWPART = IT("Part")
  323. NEWPART.formFactor = FORMFACTOR
  324. NEWPART.Reflectance = REFLECTANCE
  325. NEWPART.Transparency = TRANSPARENCY
  326. NEWPART.CanCollide = false
  327. NEWPART.Locked = true
  328. NEWPART.Anchored = true
  329. if ANCHOR == false then
  330. NEWPART.Anchored = false
  331. end
  332. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  333. NEWPART.Name = NAME
  334. NEWPART.Size = SIZE
  335. NEWPART.Position = Torso.Position
  336. NEWPART.Material = MATERIAL
  337. NEWPART:BreakJoints()
  338. NEWPART.Parent = PARENT
  339. return NEWPART
  340. end
  341.  
  342. local function weldBetween(a, b)
  343. local weldd = Instance.new("ManualWeld")
  344. weldd.Part0 = a
  345. weldd.Part1 = b
  346. weldd.C0 = CFrame.new()
  347. weldd.C1 = b.CFrame:inverse() * a.CFrame
  348. weldd.Parent = a
  349. return weldd
  350. end
  351.  
  352.  
  353. function QuaternionFromCFrame(cf)
  354. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  355. local trace = m00 + m11 + m22
  356. if trace > 0 then
  357. local s = math.sqrt(1 + trace)
  358. local recip = 0.5 / s
  359. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  360. else
  361. local i = 0
  362. if m11 > m00 then
  363. i = 1
  364. end
  365. if m22 > (i == 0 and m00 or m11) then
  366. i = 2
  367. end
  368. if i == 0 then
  369. local s = math.sqrt(m00 - m11 - m22 + 1)
  370. local recip = 0.5 / s
  371. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  372. elseif i == 1 then
  373. local s = math.sqrt(m11 - m22 - m00 + 1)
  374. local recip = 0.5 / s
  375. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  376. elseif i == 2 then
  377. local s = math.sqrt(m22 - m00 - m11 + 1)
  378. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  379. end
  380. end
  381. end
  382.  
  383. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  384. local xs, ys, zs = x + x, y + y, z + z
  385. local wx, wy, wz = w * xs, w * ys, w * zs
  386. local xx = x * xs
  387. local xy = x * ys
  388. local xz = x * zs
  389. local yy = y * ys
  390. local yz = y * zs
  391. local zz = z * zs
  392. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  393. end
  394.  
  395. function QuaternionSlerp(a, b, t)
  396. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  397. local startInterp, finishInterp;
  398. if cosTheta >= 0.0001 then
  399. if (1 - cosTheta) > 0.0001 then
  400. local theta = ACOS(cosTheta)
  401. local invSinTheta = 1 / SIN(theta)
  402. startInterp = SIN((1 - t) * theta) * invSinTheta
  403. finishInterp = SIN(t * theta) * invSinTheta
  404. else
  405. startInterp = 1 - t
  406. finishInterp = t
  407. end
  408. else
  409. if (1 + cosTheta) > 0.0001 then
  410. local theta = ACOS(-cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((t - 1) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = t - 1
  416. finishInterp = t
  417. end
  418. end
  419. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  420. end
  421.  
  422. function Clerp(a, b, t)
  423. local qa = {QuaternionFromCFrame(a)}
  424. local qb = {QuaternionFromCFrame(b)}
  425. local ax, ay, az = a.x, a.y, a.z
  426. local bx, by, bz = b.x, b.y, b.z
  427. local _t = 1 - t
  428. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  429. end
  430.  
  431. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  432. local frame = IT("Frame")
  433. frame.BackgroundTransparency = TRANSPARENCY
  434. frame.BorderSizePixel = BORDERSIZEPIXEL
  435. frame.Position = POSITION
  436. frame.Size = SIZE
  437. frame.BackgroundColor3 = COLOR
  438. frame.BorderColor3 = BORDERCOLOR
  439. frame.Name = NAME
  440. frame.Parent = PARENT
  441. return frame
  442. end
  443.  
  444. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  445. local label = IT("TextLabel")
  446. label.BackgroundTransparency = 1
  447. label.Size = UD2(1, 0, 1, 0)
  448. label.Position = UD2(0, 0, 0, 0)
  449. label.TextColor3 = TEXTCOLOR
  450. label.TextStrokeTransparency = STROKETRANSPARENCY
  451. label.TextTransparency = TRANSPARENCY
  452. label.FontSize = TEXTFONTSIZE
  453. label.Font = TEXTFONT
  454. label.BorderSizePixel = BORDERSIZEPIXEL
  455. label.TextScaled = false
  456. label.Text = TEXT
  457. label.Name = NAME
  458. label.Parent = PARENT
  459. return label
  460. end
  461.  
  462. function NoOutlines(PART)
  463. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  464. end
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467. local NEWWELD = IT(TYPE)
  468. NEWWELD.Part0 = PART0
  469. NEWWELD.Part1 = PART1
  470. NEWWELD.C0 = C0
  471. NEWWELD.C1 = C1
  472. NEWWELD.Parent = PARENT
  473. return NEWWELD
  474. end
  475.  
  476. local S = IT("Sound")
  477. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  478. local NEWSOUND = nil
  479. coroutine.resume(coroutine.create(function()
  480. NEWSOUND = S:Clone()
  481. NEWSOUND.Parent = PARENT
  482. NEWSOUND.Volume = VOLUME
  483. NEWSOUND.Pitch = PITCH
  484. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  485. NEWSOUND:play()
  486. if DOESLOOP == true then
  487. NEWSOUND.Looped = true
  488. else
  489. repeat wait(1) until NEWSOUND.Playing == false
  490. NEWSOUND:remove()
  491. end
  492. end))
  493. return NEWSOUND
  494. end
  495.  
  496. function CFrameFromTopBack(at, top, back)
  497. local right = top:Cross(back)
  498. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  499. end
  500.  
  501. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  502. function WACKYEFFECT(Table)
  503. local TYPE = (Table.EffectType or "Sphere")
  504. local SIZE = (Table.Size or VT(1,1,1))
  505. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  506. local TRANSPARENCY = (Table.Transparency or 0)
  507. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  508. local CFRAME = (Table.CFrame or Torso.CFrame)
  509. local MOVEDIRECTION = (Table.MoveToPos or nil)
  510. local ROTATION1 = (Table.RotationX or 0)
  511. local ROTATION2 = (Table.RotationY or 0)
  512. local ROTATION3 = (Table.RotationZ or 0)
  513. local MATERIAL = (Table.Material or "Neon")
  514. local COLOR = (Table.Color or C3(1,1,1))
  515. local TIME = (Table.Time or 45)
  516. local SOUNDID = (Table.SoundID or nil)
  517. local SOUNDPITCH = (Table.SoundPitch or nil)
  518. local SOUNDVOLUME = (Table.SoundVolume or nil)
  519. coroutine.resume(coroutine.create(function()
  520. local PLAYSSOUND = false
  521. local SOUND = nil
  522. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  523. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  524. PLAYSSOUND = true
  525. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  526. end
  527. EFFECT.Color = COLOR
  528. local MSH = nil
  529. if TYPE == "Sphere" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  531. elseif TYPE == "Block" then
  532. MSH = IT("BlockMesh",EFFECT)
  533. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  534. elseif TYPE == "Wave" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  536. elseif TYPE == "Ring" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  538. elseif TYPE == "Slash" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  540. elseif TYPE == "Round Slash" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  542. elseif TYPE == "Swirl" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  544. elseif TYPE == "Skull" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  546. elseif TYPE == "Crystal" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  548. elseif TYPE == "Cloud" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  550. end
  551. if MSH ~= nil then
  552. local MOVESPEED = nil
  553. if MOVEDIRECTION ~= nil then
  554. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  555. end
  556. local GROWTH = SIZE - ENDSIZE
  557. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  558. if TYPE == "Block" then
  559. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  560. else
  561. EFFECT.CFrame = CFRAME
  562. end
  563. for LOOP = 1, TIME+1 do
  564. Swait()
  565. MSH.Scale = MSH.Scale - GROWTH/TIME
  566. if TYPE == "Wave" then
  567. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  568. end
  569. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  570. if TYPE == "Block" then
  571. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  572. else
  573. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  574. end
  575. if MOVEDIRECTION ~= nil then
  576. local ORI = EFFECT.Orientation
  577. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  578. EFFECT.Orientation = ORI
  579. end
  580. end
  581. if PLAYSSOUND == false then
  582. EFFECT:remove()
  583. else
  584. repeat Swait() until SOUND.Playing == false
  585. EFFECT:remove()
  586. end
  587. else
  588. if PLAYSSOUND == false then
  589. EFFECT:remove()
  590. else
  591. repeat Swait() until SOUND.Playing == false
  592. EFFECT:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function MakeForm(PART,TYPE)
  599. if TYPE == "Cyl" then
  600. local MSH = IT("CylinderMesh",PART)
  601. elseif TYPE == "Ball" then
  602. local MSH = IT("SpecialMesh",PART)
  603. MSH.MeshType = "Sphere"
  604. elseif TYPE == "Wedge" then
  605. local MSH = IT("SpecialMesh",PART)
  606. MSH.MeshType = "Wedge"
  607. end
  608. end
  609.  
  610. Debris = game:GetService("Debris")
  611.  
  612. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  613. local DIRECTION = CF(StartPos,EndPos).lookVector
  614. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  615. end
  616.  
  617. function turnto(position)
  618. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  619. end
  620.  
  621. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  622. function Lightning(Table)
  623. local Color = Table.Color or C3(1,1,1)
  624. local StartPos = Table.Start or Torso.Position
  625. local EndPos = Table.End or Mouse.Hit.p
  626. local SegmentLength = Table.SegmentL or 2
  627. local Thickness = Table.Thickness or 0.1
  628. local Dissapear = Table.DoesFade or false
  629. local Parent = Table.Ignore or Character
  630. local MaxDist = Table.MaxDist or 400
  631. local Branches = Table.Branches or false
  632. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  633. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  634. local LIGHTNINGMODEL = IT("Model",Effects)
  635. LIGHTNINGMODEL.Name = "Lightning"
  636. local LastBolt = nil
  637. for E = 1, DISTANCE do
  638. local ExtraSize = (DISTANCE-E)/25
  639. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  640. PART.Color = Color
  641. MakeForm(PART,"Cyl")
  642. if LastBolt == nil then
  643. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  644. else
  645. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  646. end
  647. LastBolt = PART
  648. if Branches == true then
  649. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  650. if CHOICE == 1 then
  651. local LASTBRANCH = nil
  652. for i = 1, MRANDOM(2,5) do
  653. local ExtraSize2 = ((DISTANCE-E)/35)/i
  654. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  655. PART.Color = Color
  656. MakeForm(PART,"Cyl")
  657. if LASTBRANCH == nil then
  658. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  659. else
  660. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  661. end
  662. LASTBRANCH = PART
  663. end
  664. end
  665. end
  666. end
  667. if Dissapear == true then
  668. coroutine.resume(coroutine.create(function()
  669. for i = 1, 30 do
  670. Swait()
  671. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  672. if c.ClassName == "Part" then
  673. c.Transparency = i/30
  674. end
  675. end
  676. end
  677. LIGHTNINGMODEL:remove()
  678. end))
  679. elseif Dissapear == false then
  680. Debris:AddItem(LIGHTNINGMODEL,0.1)
  681. end
  682. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  683. end
  684.  
  685. local Particle = IT("ParticleEmitter",nil)
  686. Particle.Enabled = false
  687. Particle.LightEmission = 1
  688. Particle.Rate = 150
  689. Particle.ZOffset = 1
  690. Particle.Rotation = NumberRange.new(-180, 180)
  691.  
  692. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  693. function ParticleEmitter(Table)
  694. local PRTCL = Particle:Clone()
  695. local Color1 = Table.Color1 or C3(1,1,1)
  696. local Color2 = Table.Color2 or C3(1,1,1)
  697. local Speed = Table.Speed or 5
  698. local Drag = Table.Drag or 0
  699. local Size1 = Table.Size1 or 1
  700. local Size2 = Table.Size2 or 5
  701. local Lifetime1 = Table.Lifetime1 or 1
  702. local Lifetime2 = Table.Lifetime2 or 1.5
  703. local Parent = Table.Parent or Torso
  704. local Emit = Table.Emit or 100
  705. local Offset = Table.Offset or 360
  706. local Acel = Table.Acel or VT(0,0,0)
  707. local Enabled = Table.Enabled or false
  708. local Texture = Table.Texture or "281983280"
  709. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  710. local Trans1 = Table.Transparency1 or 0
  711. local Trans2 = Table.Transparency2 or 0
  712. PRTCL.Parent = Parent
  713. PRTCL.RotSpeed = RotS
  714. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  715. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  716. PRTCL.Color = ColorSequence.new(Color1,Color2)
  717. PRTCL.Size = NumberSequence.new(Size1,Size2)
  718. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  719. PRTCL.Speed = NumberRange.new(Speed)
  720. PRTCL.VelocitySpread = Offset
  721. PRTCL.Drag = Drag
  722. PRTCL.Acceleration = Acel
  723. if Enabled == false then
  724. PRTCL:Emit(Emit)
  725. Debris:AddItem(PRTCL,Lifetime2)
  726. else
  727. PRTCL.Enabled = true
  728. end
  729. return PRTCL
  730. end
  731.  
  732. --//=================================\\
  733. --|| WEAPON CREATION
  734. --\\=================================//
  735.  
  736. local SKILLTEXTCOLOR = C3(1,1,1)
  737. local SKILLFONT = "Fantasy"
  738. local SKILLTEXTSIZE = 5
  739. local POWER = 250
  740. local MAXPOWER = 500
  741.  
  742. Humanoid.Died:connect(function()
  743. ATTACK = true
  744. end)
  745.  
  746. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  747. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  748. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  749. local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
  750.  
  751. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  752. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  753. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  754. local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
  755.  
  756. local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
  757. local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
  758. local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
  759.  
  760. local A = IT("Attachment",Torso)
  761. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  762. TORSOTHUNDER.Enabled = false
  763. TORSOTHUNDER.Rate = 5
  764. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  765. TORSOTHUNDER2.Enabled = false
  766. TORSOTHUNDER2.Rate = 5
  767. local B = IT("Attachment",RootPart)
  768. B.Position = VT(0,-3,0)
  769. local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  770. CHARGE.ZOffset = 1.5
  771. CHARGE.Enabled = false
  772. CHARGE.Rate = 999
  773.  
  774. local FF = IT("ForceField",Character)
  775. FF.Visible = false
  776. Humanoid.MaxHealth = 1200
  777. Humanoid.Health = 1200
  778. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  779. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  780. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  781. Character.Health:remove()
  782.  
  783. --//=================================\\
  784. --|| DAMAGING
  785. --\\=================================//
  786.  
  787. function ApplyDamage(Humanoid,Damage,TorsoPart)
  788. local defence = Instance.new("BoolValue",Humanoid.Parent)
  789. defence.Name = ("HitBy"..Player.Name)
  790. game:GetService("Debris"):AddItem(defence, 0.001)
  791. Damage = Damage * DAMAGEMULTIPLIER
  792. if Humanoid.Health ~= 0 then
  793. local CritChance = MRANDOM(1,100)
  794. if Damage > Humanoid.Health then
  795. Damage = math.ceil(Humanoid.Health)
  796. if Damage == 0 then
  797. Damage = 0.1
  798. end
  799. end
  800. Humanoid.Health = Humanoid.Health - Damage
  801. end
  802. end
  803.  
  804. function AfterZap(Humanoid,Times,Dmg)
  805. coroutine.resume(coroutine.create(function()
  806. if Humanoid ~= nil then
  807. local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  808. ZAP.Rate = 75
  809. for i = 1, Times do
  810. wait(1)
  811. if Humanoid ~= nil and Humanoid.Health > 0 then
  812. Humanoid.Health = Humanoid.Health - Dmg
  813. CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  814. else
  815. break
  816. end
  817. end
  818. ZAP.Enabled = false
  819. Debris:AddItem(ZAP,3)
  820. end
  821. end))
  822. end
  823.  
  824. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  825. local CHILDREN = workspace:GetDescendants()
  826. for index, CHILD in pairs(CHILDREN) do
  827. if CHILD.ClassName == "Model" and CHILD ~= Character then
  828. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  829. if HUM then
  830. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  831. if TORSO then
  832. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  833. if DOESAFTERZAP == true then
  834. AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  835. end
  836. local DMG = MRANDOM(MINDMG,MAXDMG)
  837. ApplyDamage(HUM,DMG,TORSO)
  838. if FLING > 0 then
  839. for _, c in pairs(CHILD:GetChildren()) do
  840. if c:IsA("BasePart") then
  841. local bv = Instance.new("BodyVelocity")
  842. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  843. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  844. bv.Parent = c
  845. Debris:AddItem(bv,0.05)
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855.  
  856. --//=================================\\
  857. --|| ATTACK FUNCTIONS AND STUFF
  858. --\\=================================//
  859.  
  860. local DECAL = IT("Decal",nil)
  861.  
  862. function MagicRing(PART,CFRAME)
  863. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  864. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  865. local MESH = IT("BlockMesh",RING)
  866. local BOTTOMTEXTURE = DECAL:Clone()
  867. BOTTOMTEXTURE.Parent = RING
  868. BOTTOMTEXTURE.Face = "Bottom"
  869. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
  870. BOTTOMTEXTURE.Name = "BottomTexture"
  871. local TOPTEXTURE = DECAL:Clone()
  872. TOPTEXTURE.Parent = RING
  873. TOPTEXTURE.Face = "Top"
  874. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
  875. TOPTEXTURE.Name = "TopTexture"
  876. local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  877. T.LockedToPart = true
  878. return RING,WELD,MESH
  879. end
  880.  
  881. function Charge()
  882. ATTACK = true
  883. Rooted = true
  884. TORSOTHUNDER.Enabled = true
  885. TORSOTHUNDER2.Enabled = true
  886. CHARGE.Enabled = true
  887. local LOOP = CreateSound(516142778,Torso,0,1,true)
  888. local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
  889. repeat
  890. Swait()
  891. if POWER < MAXPOWER then
  892. POWER = POWER + 1
  893. elseif POWER > MAXPOWER then
  894. POWER = MAXPOWER
  895. end
  896. if LOOP.Volume < 5 then
  897. LOOP.Volume = LOOP.Volume + 0.2
  898. end
  899. if LOOP2.Volume < 5 then
  900. LOOP2.Volume = LOOP2.Volume + 0.2
  901. end
  902. TORSOTHUNDER.Rate = MRANDOM(15,45)
  903. TORSOTHUNDER2.Rate = MRANDOM(15,45)
  904. Humanoid.Health = Humanoid.Health + 1
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
  912. CHARGE.Enabled = false
  913. TORSOTHUNDER.Enabled = false
  914. TORSOTHUNDER2.Enabled = false
  915. coroutine.resume(coroutine.create(function()
  916. repeat
  917. Swait()
  918. LOOP.Volume = LOOP.Volume - 0.2
  919. LOOP2.Volume = LOOP2.Volume - 0.2
  920. until LOOP.Volume <= 0
  921. LOOP:remove()
  922. end))
  923. ATTACK = false
  924. Rooted = false
  925. end
  926.  
  927. function PoisonBolt()
  928. ATTACK = true
  929. Rooted = true
  930. local STRENGTH = 100
  931. local TIER = 1
  932. local GRAV = IT("BodyPosition",RootPart)
  933. GRAV.D = 250
  934. GRAV.P = 20000
  935. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  936. GRAV.Position = RootPart.Position
  937. local G = IT("BodyGyro",RootPart)
  938. G.D = 250
  939. G.P = 200000
  940. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  941. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  942. CreateSound(RINGSOUND,RING,5,1,false)
  943. repeat
  944. Swait()
  945. STRENGTH = STRENGTH + 0.3
  946. if STRENGTH > 200 then
  947. STRENGTH = 200
  948. end
  949. if MESH.Scale.X < 120 then
  950. MESH.Scale = MESH.Scale + VT(3,0,3)
  951. elseif MESH.Scale.X < 200 then
  952. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  953. end
  954. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. until KEYHOLD == false and MESH.Scale.X >= 120
  962. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  963. POWER = POWER - 35
  964. TIER = 2
  965. elseif STRENGTH == 200 and POWER >= 75 then
  966. POWER = POWER - 75
  967. TIER = 3
  968. end
  969. --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  970. if TIER == 1 then
  971. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  972. if ZAP.End ~= nil then
  973. ApplyAoE(ZAP.End,10,5,15,35,true,6)
  974. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  975. WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  976. end
  977. elseif TIER == 2 then
  978. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  979. if ZAP.End ~= nil then
  980. ApplyAoE(ZAP.End,15,15,25,35,true,8)
  981. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  982. WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  983. end
  984. elseif TIER == 3 then
  985. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  986. if ZAP.End ~= nil then
  987. ApplyAoE(ZAP.End,20,15,25,35,true,12)
  988. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  989. WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  990. for i = 1, 4 do
  991. Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  992. end
  993. end
  994. end
  995. wait(0.5)
  996. RING.Anchored = true
  997. WELD:remove()
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, 25 do
  1000. Swait()
  1001. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1002. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1003. MESH.Scale = MESH.Scale - VT(3,0,3)
  1004. end
  1005. RING:remove()
  1006. end))
  1007. ATTACK = false
  1008. Rooted = false
  1009. G:remove()
  1010. GRAV:remove()
  1011. end
  1012.  
  1013. function ToxicStomp()
  1014. ATTACK = true
  1015. Rooted = false
  1016. local GRAV = IT("BodyPosition",RootPart)
  1017. GRAV.D = 250
  1018. GRAV.P = 20000
  1019. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1020. GRAV.Position = RootPart.Position
  1021. local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  1022. CreateSound(RINGSOUND,RING,5,1,false)
  1023. local STRENGTH = 100
  1024. local TIER = 1
  1025. repeat
  1026. Swait()
  1027. STRENGTH = STRENGTH + 0.3
  1028. if STRENGTH > 200 then
  1029. STRENGTH = 200
  1030. end
  1031. if MESH.Scale.X < 120 then
  1032. MESH.Scale = MESH.Scale + VT(3,0,3)
  1033. elseif MESH.Scale.X < 200 then
  1034. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  1035. end
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. until KEYHOLD == false and MESH.Scale.X >= 120
  1043. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  1044. POWER = POWER - 45
  1045. TIER = 2
  1046. elseif STRENGTH == 200 and POWER >= 100 then
  1047. POWER = POWER - 100
  1048. TIER = 3
  1049. end
  1050. for i=0, 0.2, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. end
  1059. for i=0, 0.2, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. if TIER == 1 then
  1070. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  1071. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1072. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1073. PARTCL.Rate = 999
  1074. CreateSound(304999618,AOE,5,1,false)
  1075. CreateSound(130972023,AOE,4,1,false)
  1076. ApplyAoE(AOE.Position,15,15,25,35,true,5)
  1077. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1078. wait(2)
  1079. PARTCL.Enabled = false
  1080. Debris:AddItem(AOE,2)
  1081. elseif TIER == 2 then
  1082. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  1083. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1084. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1085. PARTCL.Rate = 999
  1086. CreateSound(304999618,AOE,5,1,false)
  1087. CreateSound(130972023,AOE,4,1,false)
  1088. ApplyAoE(AOE.Position,20,25,35,35,true,6)
  1089. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1090. wait(2)
  1091. PARTCL.Enabled = false
  1092. Debris:AddItem(AOE,2)
  1093. elseif TIER == 3 then
  1094. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  1095. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1096. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1097. PARTCL.Rate = 999
  1098. CreateSound(304999618,AOE,5,1,false)
  1099. CreateSound(130972023,AOE,4,1,false)
  1100. for i = 1, 3 do
  1101. ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1102. wait(0.5)
  1103. end
  1104. wait(1.5)
  1105. PARTCL.Enabled = false
  1106. Debris:AddItem(AOE,2)
  1107. end
  1108. end))
  1109. for i=0, 2, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. end
  1118. RING.Anchored = true
  1119. WELD:remove()
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 1, 25 do
  1122. Swait()
  1123. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1124. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1125. MESH.Scale = MESH.Scale - VT(3,0,3)
  1126. end
  1127. RING:remove()
  1128. end))
  1129. GRAV:remove()
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. function ToxicDevastation()
  1135. ATTACK = true
  1136. Rooted = false
  1137. Speed = 5
  1138. local STRENGTH = 50
  1139. local TIER = 1
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. local POS = RootPart.Position
  1150. Rooted = true
  1151. Speed = Walkspeed
  1152. local TIMER = 0
  1153. local bv = Instance.new("BodyVelocity")
  1154. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1155. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1156. bv.Parent = RootPart
  1157. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1158. repeat
  1159. Swait()
  1160. TIMER = TIMER + 1
  1161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1167. until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1168. local GRAV = IT("BodyPosition",RootPart)
  1169. GRAV.D = 250
  1170. GRAV.P = 20000
  1171. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1172. GRAV.Position = RootPart.Position
  1173. bv:remove()
  1174. local G = IT("BodyGyro",RootPart)
  1175. G.D = 250
  1176. G.P = 200000
  1177. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1178. local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1179. CreateSound(RINGSOUND,RING,5,1,false)
  1180. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
  1181. MakeForm(ORB,"Ball")
  1182. local LOOP = 0
  1183. repeat
  1184. Swait()
  1185. LOOP = LOOP + 1
  1186. ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1187. STRENGTH = STRENGTH + 0.3
  1188. if STRENGTH > 200 then
  1189. STRENGTH = 200
  1190. else
  1191. ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1192. end
  1193. if MESH.Scale.X < 120 then
  1194. MESH.Scale = MESH.Scale + VT(5,0,5)
  1195. elseif MESH.Scale.X < 200 then
  1196. MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1197. end
  1198. if LOOP == 4 then
  1199. LOOP = 0
  1200. POWER = POWER - 1
  1201. end
  1202. if MRANDOM(1,25) == 1 then
  1203. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1204. end
  1205. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1213. if STRENGTH >= 150 and STRENGTH ~= 200 then
  1214. TIER = 2
  1215. elseif STRENGTH == 200 then
  1216. TIER = 3
  1217. end
  1218. coroutine.resume(coroutine.create(function()
  1219. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1220. CreateSound(1112042117,ORB,5,0.8,false)
  1221. for i = 1, 200 do
  1222. Swait()
  1223. ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1224. if MRANDOM(1,5) == 1 then
  1225. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1226. end
  1227. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1228. if HIT ~= nil then
  1229. ORB.Transparency = 1
  1230. coroutine.resume(coroutine.create(function()
  1231. local COLOR = ORB.Color
  1232. local POS = ORB.Position
  1233. local SIZE = ORB.Size
  1234. local TIMES = 12 + TIER*3
  1235. local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
  1236. FAKEORB.CFrame = CF(POS)
  1237. MakeForm(FAKEORB,"Ball")
  1238. local TIME = 0
  1239. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1240. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1241. for i = 1, 5 do
  1242. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1243. end
  1244. for i = 1, TIMES*20 do
  1245. TIME = TIME + 1
  1246. wait()
  1247. if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1248. Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1249. end
  1250. FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1251. if TIME >= 20 then
  1252. TIME = 0
  1253. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1254. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1255. for i = 1, 5 do
  1256. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1257. end
  1258. end
  1259. end
  1260. FAKEORB:remove()
  1261. end))
  1262. break
  1263. end
  1264. end
  1265. ORB:remove()
  1266. end))
  1267. for i=0, 1, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. coroutine.resume(coroutine.create(function()
  1277. for i = 1, 25 do
  1278. Swait()
  1279. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1280. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1281. MESH.Scale = MESH.Scale - VT(3,0,3)
  1282. end
  1283. RING:remove()
  1284. end))
  1285. GRAV:remove()
  1286. G:remove()
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290.  
  1291. --//=================================\\
  1292. --|| ASSIGN THINGS TO KEYS
  1293. --\\=================================//
  1294.  
  1295. function MouseDown(Mouse)
  1296. if ATTACK == false then
  1297. end
  1298. end
  1299.  
  1300. function MouseUp(Mouse)
  1301. HOLD = false
  1302. end
  1303.  
  1304. function KeyDown(Key)
  1305. KEYHOLD = true
  1306. if Key == "q" and ATTACK == false and POWER >= 50 then
  1307. POWER = POWER - 50
  1308. PoisonBolt()
  1309. end
  1310.  
  1311. if Key == "r" and ATTACK == false and POWER >= 125 then
  1312. POWER = POWER - 125
  1313. ToxicStomp()
  1314. end
  1315.  
  1316. if Key == "x" and ATTACK == false and POWER >= 250 then
  1317. POWER = POWER - 250
  1318. ToxicDevastation()
  1319. end
  1320.  
  1321. if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
  1322. Charge()
  1323. end
  1324.  
  1325. if string.byte(Key) == 50 and ATTACK == false then
  1326. if Walkspeed == 16 then
  1327. Walkspeed = 30
  1328. Speed = 30
  1329. elseif Walkspeed == 30 then
  1330. Walkspeed = 16
  1331. Speed = 16
  1332. end
  1333. end
  1334. end
  1335.  
  1336. function KeyUp(Key)
  1337. KEYHOLD = false
  1338. end
  1339.  
  1340. Mouse.Button1Down:connect(function(NEWKEY)
  1341. MouseDown(NEWKEY)
  1342. end)
  1343. Mouse.Button1Up:connect(function(NEWKEY)
  1344. MouseUp(NEWKEY)
  1345. end)
  1346. Mouse.KeyDown:connect(function(NEWKEY)
  1347. KeyDown(NEWKEY)
  1348. end)
  1349. Mouse.KeyUp:connect(function(NEWKEY)
  1350. KeyUp(NEWKEY)
  1351. end)
  1352.  
  1353. --//=================================\\
  1354. --\\=================================//
  1355.  
  1356.  
  1357. function unanchor()
  1358. if UNANCHOR == true then
  1359. g = Character:GetChildren()
  1360. for i = 1, #g do
  1361. if g[i].ClassName == "Part" then
  1362. g[i].Anchored = false
  1363. end
  1364. end
  1365. end
  1366. end
  1367.  
  1368.  
  1369. --//=================================\\
  1370. --|| WRAP THE WHOLE SCRIPT UP
  1371. --\\=================================//
  1372.  
  1373. Humanoid.Changed:connect(function(Jump)
  1374. if Jump == "Jump" and (Disable_Jump == true) then
  1375. Humanoid.Jump = false
  1376. end
  1377. end)
  1378.  
  1379. while true do
  1380. Swait()
  1381. script.Parent = WEAPONGUI
  1382. ANIMATE.Parent = nil
  1383. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1384. v:Stop();
  1385. end
  1386. SINE = SINE + CHANGE
  1387. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1388. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1389. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1390. local WALKSPEEDVALUE = 5
  1391. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1392. if Humanoid.WalkSpeed <= 20 then
  1393. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1394. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1395. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1396. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1397. else
  1398. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1399. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1400. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1401. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1402. end
  1403. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1404. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1405. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1406. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1407. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. end
  1409. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1410. ANIM = "Jump"
  1411. if ATTACK == false then
  1412. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1418. end
  1419. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1420. ANIM = "Fall"
  1421. if ATTACK == false then
  1422. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1428. end
  1429. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1430. ANIM = "Idle"
  1431. if ATTACK == false then
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. end
  1439. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1440. ANIM = "Walk"
  1441. if ATTACK == false then
  1442. if Humanoid.WalkSpeed <= 20 then
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1449. elseif Humanoid.WalkSpeed > 20 then
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1456. end
  1457. end
  1458. end
  1459. unanchor()
  1460. if Rooted == false then
  1461. Disable_Jump = false
  1462. Humanoid.WalkSpeed = Speed
  1463. elseif Rooted == true then
  1464. Disable_Jump = true
  1465. Humanoid.WalkSpeed = 0
  1466. end
  1467. sick.SoundId = "rbxassetid://598848368"
  1468. sick.Looped = true
  1469. sick.Pitch = 1
  1470. sick.Volume = 3
  1471. sick.Parent = Torso
  1472. sick.Playing = true
  1473. MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1474. MANATEXT.Text = POWER.."/"..MAXPOWER
  1475. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1476. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1477. Humanoid.Health = Humanoid.Health + 0.05
  1478. end
  1479.  
  1480. --//=================================\\
  1481. --\\=================================//
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. --//====================================================\\--
  1488. --|| END OF SCRIPT
  1489. --\\====================================================//--
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