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- import bpy
- # Get the objects
- objects = bpy.context.selected_objects
- # Set the base path
- base_path = "C:/exportpakkio"
- # Iterate over objects
- for obj in objects:
- # Check if object has an active material
- if obj.active_material:
- # Get the material
- mat = obj.active_material
- # Check if the material has a node tree
- if mat.node_tree:
- # Iterate over the nodes in the node tree
- for node in mat.node_tree.nodes:
- # Check if the node is a texture node and if its type is "TEX_IMAGE"
- if node.type == 'TEX_IMAGE':
- # Get the image
- img = node.image
- # Check if the image is not None
- if img:
- # Set the new path
- new_path = base_path + "/" + img.name
- # Save the image
- img.filepath_raw = new_path
- img.file_format = 'PNG'
- print("saving ",new_path)
- img.save()
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