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- return model =
- name: 'Heavy Gunship'
- level: 6
- model: 7
- size: 1.5
- specs:
- shield:
- capacity: [175,280]
- reload: [5,9]
- generator:
- capacity: [150,200]
- reload: [50,78]
- ship:
- mass: 400
- speed: [85,125]
- rotation: [30,55]
- acceleration: [60,85]
- bodies:
- main:
- section_segments:6
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [-100,-100,-30,-10,25,50,100,100]
- z: [-20,-10,0,20,25,50,57,58]
- width: [5,45,40,30,25,25,25,0]
- height: [0,20,20,20,20,20,20,0]
- texture: [0,10,2,4,11,11]
- front:
- section_segments: 7
- offset:
- x: 0
- y: -150
- z: -20
- position:
- x: [0,0,0,0,0]
- y: [-12,-0,40,95,120]
- z: [0,0,15,25,40]
- width: [0,15,30,28,15]
- height: [0,5,36,30,0]
- texture: [1,1,10,10]
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: -130
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-20,-15,0,10,20]
- z: [-5,-10,10,20,30]
- width: [0,6,10,6,0]
- height: [0,9,12.5,9,0]
- texture: [9]
- propeller: false
- AAgun:
- section_segments: 4
- offset:
- x: 5
- y: -95
- z: 35
- position:
- x: [0,0,0,0,0,0,0]
- y: [-10,0,20,30,50]
- z: [2,2,2,0,-5]
- width: [0,2,2,5,2]
- height: [0,1,3,8,0]
- texture: [17,4]
- laser:
- damage: [1,2]
- rate: 2
- type: 1
- speed: [200,250]
- number: 5
- Main_gun:
- section_segments: 4
- offset:
- x: 7
- y: -165
- z: -35
- position:
- x: [0,0,0,0,0,0,0]
- y: [-30,-20,-5,30,50]
- z: [2,2,2,0,0]
- width: [0,2,2,7,2]
- height: [0,1,3,8,0]
- texture: [17,4]
- laser:
- damage: [15,26]
- rate: 3
- type: 1
- speed: [120,170]
- number: 1
- supports:
- section_segments: 6
- offset:
- x: 27
- y: -40
- z: 10
- position:
- x: [10,10,10,0,0,0]
- y: [5,25,50,55,130,130]
- z: [-10,0,0,0,30,30]
- width: [6,18,18,15,15,0]
- height: [0,13,12,14,14,0]
- texture: [5,18,18,4]
- front_atachments:
- section_segments: 6
- offset:
- x: 0
- y: -75
- z: -10
- position:
- x: [0,0,0,0]
- y: [-60,-60,60,60]
- z: [0,0,0,0]
- width: [0,15,15,0]
- height: [0,6,6,0]
- texture: [3]
- angle: 90
- back_atachments:
- section_segments: 6
- offset:
- x: 0
- y: 100
- z: 63
- position:
- x: [0,0,0,0]
- y: [-30,-30,30,30]
- z: [0,0,0,0]
- width: [0,15,15,0]
- height: [0,6,6,0]
- texture: [3]
- angle: 90
- back:
- section_segments: 6
- offset:
- x: 0
- y: 48
- z: 90
- position:
- x: [0,0,0,0,0,0]
- y: [-10,-10,30,30,80,80]
- z: [-45,-45,-35,-25,-25,-25]
- width: [0,20,20,30,30,0]
- height: [0,15,15,10,10,0]
- texture: [2,2,2,10,2]
- back_thrusters1:
- section_segments: 6
- offset:
- x: 46
- y: 130
- z: 63
- position:
- x: [0,0,0,0,0,0]
- y: [-56,-55,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,20,20,16,8,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
- back_thrusters2:
- section_segments: 6
- offset:
- x: 80
- y: 130
- z: 63
- position:
- x: [0,0,0,0,0,0]
- y: [-56,-55,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,20,20,16,8,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
- front_thrusters1:
- section_segments: 6
- offset:
- x: 70
- y: -50
- z: -10
- position:
- x: [0,0,0,0,0,0]
- y: [-56,-55,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,20,20,16,8,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
- front_thrusters2:
- section_segments: 6
- offset:
- x: 105
- y: -50
- z: -10
- position:
- x: [0,0,0,0,0,0]
- y: [-56,-55,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,20,20,16,8,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
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