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cnl_cnl_cnl

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Mar 13th, 2025
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  1. -- (0,15)
  2. local rm_fl = r.SETR_FLAGS
  3. local rm_sc = r.SETR_SECTORS
  4. local rm = cnl_mb_imm.zones.dok.rooms
  5.  
  6. --[[
  7.  
  8. DOK FLOOR 0 (Intake)
  9.  
  10. 1 [7] chimney
  11. | |
  12. *- 0 - 3 6 - 7 - 8
  13. | \ |
  14. 2 4 - 5 -[16] elevator
  15. | 13
  16. 9 - 10 - 11 - 12
  17. |
  18. 14 - 15
  19. ]]
  20.  
  21.  
  22. -- Outside the Barbican
  23. -- ROOM ========================================================================
  24. rm[0] = {
  25. name = "Outside the Barbican",
  26. --------------------------------------------------------------------------X-----
  27. desc = [[
  28. Impressively thick looking iron doors, splattered with brown stains and rune inscribed, terminate the passageway to the east.
  29. Above the doors, dire words have been carved into the stone in an angular script that itches and stinks of sorcery.
  30. The air is musty and smells of death.
  31. Intermittently, almost below hearing, a deep rumbling sound is heard.
  32. A small alcove has been set into the stone wall to the north, while to the west the passageway precedes into gloom and shadow.
  33. ]],
  34. -- FLAGS -------------------------------
  35. -- rm_fl. INDOORS NO_MOUNT CAVERN | DARK NO_LIGHTS | NO_MOB NO_FLEE NO_HUNT NO_GATE NO_RECALL | SAFEZONE NO_STEAL NO_BROADCAST | NOT_IN_GAME
  36. flags = { rm_fl.CAVERN },
  37. -- /FLAGS ------------------------------
  38. -- SECTOR ------------------------------
  39. -- rm_sc.
  40. sector = rm_sc.DUNGEON,
  41. -- /SECTOR -----------------------------
  42. -- DIR ---------------------------------
  43. dir = {
  44. ["north"] = 1,
  45. ["east"] = 3,
  46. ["south"] = 2,
  47. ["west"] = nil,
  48. ["up"] = nil,
  49. ["down"] = nil,
  50. },
  51. -- /DIR -------------------------------
  52. -- EXTRA ------------------------------
  53. extra = {(([[
  54. dir north char_exit_msg
  55. Choking dust is kicked into the air as you enter.
  56. The solitude of this alcove has not been disturbed in some time.
  57. @
  58. dir south char_exit_msg
  59. The surface of the wall ripples and shimmers as you step through but
  60. provides no resistance.
  61. @
  62. dir south desc
  63. The wall to the south is smoother than the rest of the stonework
  64. in this passageway but otherwise unremarkable.
  65. @
  66. setr extra carving script word words angular
  67. Carved above the doorway in deep, unyielding lines are the words: "wabaieai arr
  68. pasz".
  69. @
  70. setr extra rune runes binding doors door
  71. Binding runes, written in lines of clotted brown annotate the heavy doors.
  72. Though much deteriorated, they resonate still with the thrum of powerful magics.
  73. @
  74. dir s flags 16656
  75. setr extra imm_note_flit
  76. Dungeons of Kara'sa.
  77. There is a mini area at 13550 - 13554 which I find quite entertaining.
  78. A narrow stretch of corridor some 5 rooms long with deadly slamming wall traps.
  79. This area is planned to be an extension of that concept : the sealed off Dungeons
  80. below Kara'sa - long abandoned since the great war that shattered the world.
  81. I'd be tempted to just add it onto the end of the existing passageway, and see
  82. how long it takes the players to discover there's something there.
  83. Perhaps identify a few junk items so they show up in the EQ list to encourage them
  84. to go take a poke around.
  85. @
  86. ]]):gsub("\n","\r")),},
  87. -- /EXTRA ------------------------------
  88. }
  89. -- /ROOM =======================================================================
  90.  
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