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- -- (0,15)
- local rm_fl = r.SETR_FLAGS
- local rm_sc = r.SETR_SECTORS
- local rm = cnl_mb_imm.zones.dok.rooms
- --[[
- DOK FLOOR 0 (Intake)
- 1 [7] chimney
- | |
- *- 0 - 3 6 - 7 - 8
- | \ |
- 2 4 - 5 -[16] elevator
- | 13
- 9 - 10 - 11 - 12
- |
- 14 - 15
- ]]
- -- Outside the Barbican
- -- ROOM ========================================================================
- rm[0] = {
- name = "Outside the Barbican",
- --------------------------------------------------------------------------X-----
- desc = [[
- Impressively thick looking iron doors, splattered with brown stains and rune inscribed, terminate the passageway to the east.
- Above the doors, dire words have been carved into the stone in an angular script that itches and stinks of sorcery.
- The air is musty and smells of death.
- Intermittently, almost below hearing, a deep rumbling sound is heard.
- A small alcove has been set into the stone wall to the north, while to the west the passageway precedes into gloom and shadow.
- ]],
- -- FLAGS -------------------------------
- -- rm_fl. INDOORS NO_MOUNT CAVERN | DARK NO_LIGHTS | NO_MOB NO_FLEE NO_HUNT NO_GATE NO_RECALL | SAFEZONE NO_STEAL NO_BROADCAST | NOT_IN_GAME
- flags = { rm_fl.CAVERN },
- -- /FLAGS ------------------------------
- -- SECTOR ------------------------------
- -- rm_sc.
- sector = rm_sc.DUNGEON,
- -- /SECTOR -----------------------------
- -- DIR ---------------------------------
- dir = {
- ["north"] = 1,
- ["east"] = 3,
- ["south"] = 2,
- ["west"] = nil,
- ["up"] = nil,
- ["down"] = nil,
- },
- -- /DIR -------------------------------
- -- EXTRA ------------------------------
- extra = {(([[
- dir north char_exit_msg
- Choking dust is kicked into the air as you enter.
- The solitude of this alcove has not been disturbed in some time.
- @
- dir south char_exit_msg
- The surface of the wall ripples and shimmers as you step through but
- provides no resistance.
- @
- dir south desc
- The wall to the south is smoother than the rest of the stonework
- in this passageway but otherwise unremarkable.
- @
- setr extra carving script word words angular
- Carved above the doorway in deep, unyielding lines are the words: "wabaieai arr
- pasz".
- @
- setr extra rune runes binding doors door
- Binding runes, written in lines of clotted brown annotate the heavy doors.
- Though much deteriorated, they resonate still with the thrum of powerful magics.
- @
- dir s flags 16656
- setr extra imm_note_flit
- Dungeons of Kara'sa.
- There is a mini area at 13550 - 13554 which I find quite entertaining.
- A narrow stretch of corridor some 5 rooms long with deadly slamming wall traps.
- This area is planned to be an extension of that concept : the sealed off Dungeons
- below Kara'sa - long abandoned since the great war that shattered the world.
- I'd be tempted to just add it onto the end of the existing passageway, and see
- how long it takes the players to discover there's something there.
- Perhaps identify a few junk items so they show up in the EQ list to encourage them
- to go take a poke around.
- @
- ]]):gsub("\n","\r")),},
- -- /EXTRA ------------------------------
- }
- -- /ROOM =======================================================================
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