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Resync

Jan 19th, 2018
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  1. print("Skaia-Ad-Infinitum-P2")
  2. wait(0.016666666666666666)
  3. plr = game.Players.LocalPlayer
  4. mse = plr:GetMouse()
  5. sound = Instance.new("Sound", game.Workspace)
  6. sound.SoundId = "https://www.roblox.com/asset/?id=161364294"
  7. sound.Volume = 10
  8.  
  9. sound2 = Instance.new("Sound", game.Workspace)
  10. sound2.SoundId = "https://www.roblox.com/asset/?id=456097265"
  11. sound2.Volume = 2
  12. sound2.Playing = true
  13. sound2.Looped = true
  14. canworld = true
  15. mse.KeyDown:connect(function(key)
  16. key = key:lower()
  17. if key == "g" then
  18. if canworld == false then return end
  19. if canworld then
  20. canworld = false
  21. sound:Play()
  22. local function spawnpart()
  23. sphere = Instance.new("Part")
  24. --game.Debris:AddItem(sphere,3)
  25. local sm = Instance.new("SpecialMesh", sphere)
  26. sm.MeshType = "Sphere"
  27. sphere.Transparency = 0.5
  28. sphere.Anchored = true
  29. sphere.CanCollide = false
  30. sphere.Material = "SmoothPlastic"
  31. sphere.BrickColor = BrickColor.new("Really green")
  32. end
  33.  
  34. local function weld(lol)
  35. local weld = Instance.new("Weld", plr.Character.Torso)
  36. weld.Part0 = plr.Character.Torso
  37. weld.Part1 = lol
  38. weld.C0 = plr.Character.Torso.CFrame:inverse()
  39. weld.C1 = lol.CFrame:inverse()
  40. end
  41. wait(1.4)
  42. spawnpart()
  43. for i, v in pairs(game.Players:GetChildren()) do
  44. t = v.Character:FindFirstChild("Torso")
  45. if t then
  46. t.Anchored = true
  47. plr.Character:FindFirstChild("Torso").Anchored = false
  48. end
  49. RA = v.Character:FindFirstChild("Right Arm")
  50. if RA then
  51. RA.Anchored = true
  52. plr.Character:FindFirstChild("Right Arm").Anchored = false
  53. end
  54. LA = v.Character:FindFirstChild("Left Arm")
  55. if LA then
  56. LA.Anchored = true
  57. plr.Character:FindFirstChild("Left Arm").Anchored = false
  58. end
  59. RL = v.Character:FindFirstChild("Right Leg")
  60. if RL then
  61. RL.Anchored = true
  62. plr.Character:FindFirstChild("Right Leg").Anchored = false
  63. end
  64. LL = v.Character:FindFirstChild("Left Leg")
  65. if LL then
  66. LL.Anchored = true
  67. plr.Character:FindFirstChild("Left Leg").Anchored = false
  68. end
  69. end
  70. weld(sphere)
  71. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  72. cce.Saturation = -2
  73. --game.Debris:AddItem(cce, 5)
  74. sphere.Parent = game.Workspace
  75. for i = 1,10 do
  76. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  77. wait()
  78. end
  79. --wait(5)
  80.  
  81. end
  82. end
  83. end
  84. )
  85.  
  86. mse.KeyDown:connect(function(key)
  87. key = key:lower()
  88. if key == "h" then
  89. canworld = true
  90. for i, v in pairs(game.Players:GetChildren()) do
  91. t = v.Character:FindFirstChild("Torso")
  92. if t then
  93. t.Anchored = false
  94. end
  95. RA = v.Character:FindFirstChild("Right Arm")
  96. if RA then
  97. RA.Anchored = false
  98. end
  99. LA = v.Character:FindFirstChild("Left Arm")
  100. if LA then
  101. LA.Anchored = false
  102. end
  103. RL = v.Character:FindFirstChild("Right Leg")
  104. if RL then
  105. RL.Anchored = false
  106. end
  107. LL = v.Character:FindFirstChild("Left Leg")
  108. if LL then
  109. LL.Anchored = false
  110. end
  111. end
  112. cce.Saturation = 0
  113. sphere:Destroy()
  114. end
  115. end)
  116.  
  117. Effects = {}
  118. local Player = game.Players.localPlayer
  119. local Character = Player.Character
  120. Character.Archivable = true
  121. AdvancingFortress = Character:Clone()
  122. AdvancingFortress.Parent = Character
  123. torso = AdvancingFortress.Torso
  124. hum = AdvancingFortress.Humanoid
  125. AdvancingFortress.Name = "Advancing Fortress"
  126. pl = AdvancingFortress
  127. for i, v in pairs(AdvancingFortress:GetChildren()) do
  128. if v:IsA("BasePart") then
  129. v.Transparency = 1
  130. end
  131. end
  132. local Humanoid = AdvancingFortress.Humanoid
  133. local Mouse = Player:GetMouse()
  134. local LeftArm = AdvancingFortress["Left Arm"]
  135. local RightArm = AdvancingFortress["Right Arm"]
  136. local LeftLeg = AdvancingFortress["Left Leg"]
  137. local RightLeg = AdvancingFortress["Right Leg"]
  138. local Head = AdvancingFortress.Head
  139. local Torso = AdvancingFortress.Torso
  140. local Camera = game.Workspace.CurrentCamera
  141. local RootPart = AdvancingFortress.HumanoidRootPart
  142. local RootJoint = RootPart.RootJoint
  143. local attack = false
  144. local Anim = "Idle"
  145. local attacktype = 1
  146. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  147. local velocity = RootPart.Velocity.y
  148. local sine = 0
  149. local change = 1
  150. local Create = LoadLibrary("RbxUtility").Create
  151. local TimeStop = false
  152. local m = Create("Model")({
  153. Parent = AdvancingFortress,
  154. Name = "WeaponModel"
  155. })
  156. Head.face:remove()
  157. AdvancingFortress.Head.Name = "FHead"
  158. AdvancingFortress.Torso.Name = "FTorso"
  159. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  160. Humanoid.Animator.Parent = nil
  161. AdvancingFortress.Animate.Parent = nil
  162. local function newMotor(part0, part1, c0, c1)
  163. local w = Create("Weld")({
  164. Parent = part0,
  165. Part0 = part0,
  166. Part1 = part1,
  167. C0 = c0,
  168. C1 = c1
  169. })
  170. return w
  171. end
  172. function clerp(a, b, t)
  173. return a:lerp(b, t)
  174. end
  175. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  176. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  177. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  178. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  179. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  180. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  181. RootJoint.C1 = CFrame.new(0, 0, 0)
  182. RootJoint.C0 = CFrame.new(0, 0, 0)
  183. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  184. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  185. local rarmc1 = RW.C1
  186. local larmc1 = LW.C1
  187. local rlegc1 = RH.C1
  188. local llegc1 = LH.C1
  189. local resetc1 = false
  190. function PlayAnimationFromTable(table, speed, bool)
  191. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  192. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  193. RW.C0 = clerp(RW.C0, table[3], speed)
  194. LW.C0 = clerp(LW.C0, table[4], speed)
  195. RH.C0 = clerp(RH.C0, table[5], speed)
  196. LH.C0 = clerp(LH.C0, table[6], speed)
  197. if bool == true and resetc1 == false then
  198. resetc1 = true
  199. RootJoint.C1 = RootJoint.C1
  200. Torso.Neck.C1 = Torso.Neck.C1
  201. RW.C1 = rarmc1
  202. LW.C1 = larmc1
  203. RH.C1 = rlegc1
  204. LH.C1 = llegc1
  205. end
  206. end
  207. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  208. script:WaitForChild("Heartbeat")
  209. frame = 0.03333333333333333
  210. tf = 0
  211. allowframeloss = false
  212. tossremainder = false
  213. lastframe = tick()
  214. script.Heartbeat:Fire()
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.Heartbeat:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.Heartbeat:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234. function swait(num)
  235. if num == 0 or num == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 0, num do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243. function RemoveOutlines(part)
  244. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  245. end
  246. CFuncs = {
  247. Part = {
  248. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  249. local Part = Create("Part")({
  250. Parent = Parent,
  251. Reflectance = Reflectance,
  252. Transparency = Transparency,
  253. CanCollide = false,
  254. Locked = true,
  255. BrickColor = BrickColor.new(tostring(BColor)),
  256. Name = Name,
  257. Size = Size,
  258. Material = Material
  259. })
  260. RemoveOutlines(Part)
  261. return Part
  262. end
  263. },
  264. Mesh = {
  265. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  266. local Msh = Create(Mesh)({
  267. Parent = Part,
  268. Offset = OffSet,
  269. Scale = Scale
  270. })
  271. if Mesh == "SpecialMesh" then
  272. Msh.MeshType = MeshType
  273. Msh.MeshId = MeshId
  274. end
  275. return Msh
  276. end
  277. },
  278. Weld = {
  279. Create = function(Parent, Part0, Part1, C0, C1)
  280. local Weld = Create("Weld")({
  281. Parent = Parent,
  282. Part0 = Part0,
  283. Part1 = Part1,
  284. C0 = C0,
  285. C1 = C1
  286. })
  287. return Weld
  288. end
  289. },
  290. Sound = {
  291. Create = function(id, par, vol, pit)
  292. local Sound = Create("Sound")({
  293. Volume = vol,
  294. Pitch = pit or 1,
  295. SoundId = "rbxassetid://" .. id,
  296. Parent = par or workspace
  297. })
  298. Sound:play()
  299. game:GetService("Debris"):AddItem(Sound, 130)
  300. return Sound
  301. end
  302. },
  303. Decal = {
  304. Create = function(Color, Texture, Transparency, Name, Parent)
  305. local Decal = Create("Decal")({
  306. Color3 = Color,
  307. Texture = "rbxassetid://" .. Texture,
  308. Transparency = Transparency,
  309. Name = Name,
  310. Parent = Parent
  311. })
  312. return Decal
  313. end
  314. },
  315. BillboardGui = {
  316. Create = function(Parent, Image, Position, Size)
  317. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  318. BillPar.CFrame = CFrame.new(Position)
  319. local Bill = Create("BillboardGui")({
  320. Parent = BillPar,
  321. Adornee = BillPar,
  322. Size = UDim2.new(1, 0, 1, 0),
  323. SizeOffset = Vector2.new(Size, Size)
  324. })
  325. local d = Create("ImageLabel", Bill)({
  326. Parent = Bill,
  327. BackgroundTransparency = 1,
  328. Size = UDim2.new(1, 0, 1, 0),
  329. Image = "rbxassetid://" .. Image
  330. })
  331. return BillPar
  332. end
  333. },
  334. ParticleEmitter = {
  335. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  336. local Particle = Create("ParticleEmitter")({
  337. Parent = Parent,
  338. Color = ColorSequence.new(Color1, Color2),
  339. LightEmission = LightEmission,
  340. Size = Size,
  341. Texture = Texture,
  342. Transparency = Transparency,
  343. ZOffset = ZOffset,
  344. Acceleration = Accel,
  345. Drag = Drag,
  346. LockedToPart = LockedToPart,
  347. VelocityInheritance = VelocityInheritance,
  348. EmissionDirection = EmissionDirection,
  349. Enabled = Enabled,
  350. Lifetime = LifeTime,
  351. Rate = Rate,
  352. Rotation = Rotation,
  353. RotSpeed = RotSpeed,
  354. Speed = Speed,
  355. VelocitySpread = VelocitySpread
  356. })
  357. return Particle
  358. end
  359. },
  360. CreateTemplate = {}
  361. }
  362. function rayCast(Position, Direction, Range, Ignore)
  363. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  364. end
  365. function FindNearestTorso(pos)
  366. local list = game.Workspace:children()
  367. local torso
  368. local dist = 1000
  369. local temp, human, temp2
  370. for x = 1, #list do
  371. temp2 = list[x]
  372. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  373. temp = temp2:findFirstChild("Torso")
  374. human = temp2:findFirstChild("Humanoid")
  375. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  376. local dohit = true
  377. if dohit == true then
  378. torso = temp
  379. dist = (temp.Position - pos).magnitude
  380. end
  381. end
  382. end
  383. end
  384. return torso, dist
  385. end
  386. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  387. if hit.Parent == nil then
  388. return
  389. end
  390. local h = hit.Parent:FindFirstChild("Humanoid")
  391. for _, v in pairs(hit.Parent:children()) do
  392. if v:IsA("Humanoid") then
  393. h = v
  394. end
  395. end
  396. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  397. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  398. return
  399. end
  400. local c = Create("ObjectValue")({
  401. Name = "creator",
  402. Value = game:service("Players").LocalPlayer,
  403. Parent = h
  404. })
  405. game:GetService("Debris"):AddItem(c, 0.5)
  406. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  407. local Damage = math.random(minim, maxim)
  408. local blocked = false
  409. local block = hit.Parent:findFirstChild("Block")
  410. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  411. blocked = true
  412. block.Value = block.Value - 1
  413. print(block.Value)
  414. end
  415. if TimeStop == false then
  416. h.Health = h.Health - Damage
  417. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  418. elseif TimeStop == true then
  419. repeat
  420. wait()
  421. until TimeStop == false
  422. h.Health = h.Health - Damage / 2
  423. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  424. end
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  433. local bodvol = Create("BodyVelocity")({
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8000, 8000, 8000),
  437. Parent = hit
  438. })
  439. local rl = Create("BodyAngularVelocity")({
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit
  444. })
  445. game:GetService("Debris"):AddItem(bodvol, 0.5)
  446. game:GetService("Debris"):AddItem(rl, 0.5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity")({
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  452. })
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, 0.5)
  457. elseif Type == "Up" then
  458. local bodyVelocity = Create("BodyVelocity")({
  459. velocity = Vector3.new(0, 20, 0),
  460. P = 5000,
  461. maxForce = Vector3.new(8000, 8000, 8000),
  462. Parent = hit
  463. })
  464. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  465. elseif Type == "DarkUp" then
  466. coroutine.resume(coroutine.create(function()
  467. for i = 0, 1, 0.1 do
  468. swait()
  469. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  470. end
  471. end))
  472. local bodyVelocity = Create("BodyVelocity")({
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8000, 8000, 8000),
  476. Parent = hit
  477. })
  478. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  479. elseif Type == "Snare" then
  480. local bp = Create("BodyPosition")({
  481. P = 2000,
  482. D = 100,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso
  486. })
  487. game:GetService("Debris"):AddItem(bp, 1)
  488. elseif Type == "Freeze" then
  489. local BodPos = Create("BodyPosition")({
  490. P = 50000,
  491. D = 1000,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso
  495. })
  496. local BodGy = Create("BodyGyro")({
  497. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  498. P = 20000,
  499. Parent = hit.Parent.Torso,
  500. cframe = hit.Parent.Torso.CFrame
  501. })
  502. hit.Parent.Torso.Anchored = true
  503. coroutine.resume(coroutine.create(function(Part)
  504. swait(1.5)
  505. Part.Anchored = false
  506. end), hit.Parent.Torso)
  507. game:GetService("Debris"):AddItem(BodPos, 3)
  508. game:GetService("Debris"):AddItem(BodGy, 3)
  509. end
  510. local debounce = Create("BoolValue")({
  511. Name = "DebounceHit",
  512. Parent = hit.Parent,
  513. Value = true
  514. })
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Create("ObjectValue")({
  517. Name = "creator",
  518. Value = Player,
  519. Parent = h
  520. })
  521. game:GetService("Debris"):AddItem(c, 0.5)
  522. end
  523. end
  524. function ShowDamage(Pos, Text, Time, Color)
  525. local Rate = 0.03333333333333333
  526. local Pos = Pos or Vector3.new(0, 0, 0)
  527. local Text = Text or ""
  528. local Time = Time or 2
  529. local Color = Color or Color3.new(1, 0, 1)
  530. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  531. EffectPart.Anchored = true
  532. local BillboardGui = Create("BillboardGui")({
  533. Size = UDim2.new(3, 0, 3, 0),
  534. Adornee = EffectPart,
  535. Parent = EffectPart
  536. })
  537. local TextLabel = Create("TextLabel")({
  538. BackgroundTransparency = 1,
  539. Size = UDim2.new(1, 0, 1, 0),
  540. Text = Text,
  541. Font = "SciFi",
  542. TextColor3 = Color,
  543. TextScaled = true,
  544. Parent = BillboardGui
  545. })
  546. game.Debris:AddItem(EffectPart, Time)
  547. EffectPart.Parent = game:GetService("Workspace")
  548. delay(0, function()
  549. local Frames = Time / Rate
  550. for Frame = 1, Frames do
  551. wait(Rate)
  552. local Percent = Frame / Frames
  553. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  554. TextLabel.TextTransparency = Percent
  555. end
  556. if EffectPart and EffectPart.Parent then
  557. EffectPart:Destroy()
  558. end
  559. end)
  560. end
  561. local STDamage = false
  562. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  563. for _, c in pairs(workspace:children()) do
  564. local hum = c:findFirstChild("Humanoid")
  565. if hum ~= nil then
  566. local head = c:findFirstChild("Torso")
  567. if head ~= nil then
  568. local targ = head.Position - Part.Position
  569. local mag = targ.magnitude
  570. if Magnitude >= mag and c.Name ~= Player.Name then
  571. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  572. if STDamage == true then
  573. for i = 1, 3 do
  574. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  575. end
  576. for i = 1, 10 do
  577. CamShake(1, 70000)
  578. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  579. end
  580. elseif STDamage == false then
  581. CamShake(1, 90000)
  582. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  583. for i = 1, 2 do
  584. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  585. end
  586. end
  587. end
  588. end
  589. end
  590. end
  591. end
  592. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  593. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  594. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really blue", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  595. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  596. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really blue", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  598. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  599. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  600. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Electric blue", "THandle", Vector3.new(1, 0.799999893, 1))
  601. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  602. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  603. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  604. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  605. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  606. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  607. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  609. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  610. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  611. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  612. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  613. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  614. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  615. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  616. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  617. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  619. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  620. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  621. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  622. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  623. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  624. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  625. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  626. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  627. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  628. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  629. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  630. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  631. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  632. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  633. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  634. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  635. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  636. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  637. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  638. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  639. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  640. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  641. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  642. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  643. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  644. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  645. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  646. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  647. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  648. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  649. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  650. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  651. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  652. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  653. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  654. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  655. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  656. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  657. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  658. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  659. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  660. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  661. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  662. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  663. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  664. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  665. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  666. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  667. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  668. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  669. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  670. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  671. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  672. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  674. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  675. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  676. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  677. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  678. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  679. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  681. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  682. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  683. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  684. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  685. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  686. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  687. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  689. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  690. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  692. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  693. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2))
  695. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  696. Shield.Parent = nil
  697. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  698. Effects = {
  699. Block = {
  700. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  701. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  702. prt.Anchored = true
  703. prt.CFrame = cframe
  704. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705. game:GetService("Debris"):AddItem(prt, 10)
  706. if Type == 1 or Type == nil then
  707. table.insert(Effects, {
  708. prt,
  709. "Block1",
  710. delay,
  711. x3,
  712. y3,
  713. z3,
  714. msh
  715. })
  716. elseif Type == 2 then
  717. table.insert(Effects, {
  718. prt,
  719. "Block2",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. end
  727. end
  728. },
  729. Cylinder = {
  730. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  731. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  732. prt.Anchored = true
  733. prt.CFrame = cframe
  734. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. game:GetService("Debris"):AddItem(prt, 2)
  736. Effects[#Effects + 1] = {
  737. prt,
  738. "Cylinder",
  739. delay,
  740. x3,
  741. y3,
  742. z3
  743. }
  744. end
  745. },
  746. Head = {
  747. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  748. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  749. prt.Anchored = true
  750. prt.CFrame = cframe
  751. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  752. game:GetService("Debris"):AddItem(prt, 10)
  753. table.insert(Effects, {
  754. prt,
  755. "Cylinder",
  756. delay,
  757. x3,
  758. y3,
  759. z3,
  760. msh
  761. })
  762. end
  763. },
  764. Sphere = {
  765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. },
  782. Sphere2 = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. },
  800. Elec = {
  801. Create = function(cff, x, y, z)
  802. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  803. prt.Anchored = true
  804. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  805. prt.CFrame = CFrame.new(prt.Position)
  806. game:GetService("Debris"):AddItem(prt, 2)
  807. local xval = math.random() / 2
  808. local yval = math.random() / 2
  809. local zval = math.random() / 2
  810. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  811. table.insert(Effects, {
  812. prt,
  813. "Elec",
  814. 0.1,
  815. x,
  816. y,
  817. z,
  818. xval,
  819. yval,
  820. zval
  821. })
  822. end
  823. },
  824. Ring = {
  825. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  826. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  827. prt.Anchored = true
  828. prt.CFrame = cframe
  829. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  830. game:GetService("Debris"):AddItem(prt, 10)
  831. table.insert(Effects, {
  832. prt,
  833. "Cylinder",
  834. delay,
  835. x3,
  836. y3,
  837. z3,
  838. msh
  839. })
  840. end
  841. },
  842. Wave = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. table.insert(Effects, {
  850. prt,
  851. "Cylinder",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. end
  859. },
  860. Break = {
  861. Create = function(brickcolor, cframe, x1, y1, z1)
  862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  863. prt.Anchored = true
  864. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  865. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. local num = math.random(10, 50) / 1000
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Shatter",
  871. num,
  872. prt.CFrame,
  873. math.random() - math.random(),
  874. 0,
  875. math.random(50, 100) / 100
  876. })
  877. end
  878. },
  879. Fire = {
  880. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  881. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  882. prt.Anchored = true
  883. prt.CFrame = cframe
  884. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  885. game:GetService("Debris"):AddItem(prt, 10)
  886. table.insert(Effects, {
  887. prt,
  888. "Fire",
  889. delay,
  890. 1,
  891. 1,
  892. 1,
  893. msh
  894. })
  895. end
  896. },
  897. FireWave = {
  898. Create = function(brickcolor, cframe, x1, y1, z1)
  899. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. local d = Create("Decal")({
  904. Parent = prt,
  905. Texture = "rbxassetid://26356434",
  906. Face = "Top"
  907. })
  908. local d = Create("Decal")({
  909. Parent = prt,
  910. Texture = "rbxassetid://26356434",
  911. Face = "Bottom"
  912. })
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "FireWave",
  917. 1,
  918. 30,
  919. math.random(400, 600) / 100,
  920. msh
  921. })
  922. end
  923. },
  924. Lightning = {
  925. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  926. local magz = (p0 - p1).magnitude
  927. local curpos = p0
  928. local trz = {
  929. -ofs,
  930. ofs
  931. }
  932. for i = 1, tym do
  933. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  934. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  935. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  936. li.Material = "Neon"
  937. if tym == i then
  938. local magz2 = (curpos - p1).magnitude
  939. li.Size = Vector3.new(th, th, magz2)
  940. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  941. table.insert(Effects, {
  942. li,
  943. "Disappear",
  944. last
  945. })
  946. else
  947. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  948. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  949. game.Debris:AddItem(li, 10)
  950. table.insert(Effects, {
  951. li,
  952. "Disappear",
  953. last
  954. })
  955. end
  956. end
  957. end
  958. },
  959. EffectTemplate = {}
  960. }
  961. local Invisible = true
  962. function Reappear()
  963. for _, i in pairs(AdvancingFortress:children()) do
  964. if i:IsA("BasePart") then
  965. coroutine.resume(coroutine.create(function(Part)
  966. for i = 0, 1, 0.3 do
  967. swait()
  968. Part.Transparency = -i
  969. end
  970. Part.Transparency = 0
  971. end), i)
  972. end
  973. end
  974. for _, i in pairs(m:children()) do
  975. if i:IsA("BasePart") then
  976. coroutine.resume(coroutine.create(function(Part)
  977. for i = 0, 1, 0.3 do
  978. swait()
  979. Part.Transparency = i
  980. end
  981. Part.Transparency = 0
  982. end), i)
  983. end
  984. end
  985. end
  986. function ReappearArmorOnly()
  987. for _, i in pairs(m:children()) do
  988. if i:IsA("BasePart") then
  989. coroutine.resume(coroutine.create(function(Part)
  990. for i = 0, 1, 0.3 do
  991. swait()
  992. Part.Transparency = i
  993. end
  994. Part.Transparency = 0
  995. end), i)
  996. end
  997. end
  998. end
  999. function Disappear()
  1000. for _, i in pairs(AdvancingFortress:children()) do
  1001. if i:IsA("BasePart") then
  1002. coroutine.resume(coroutine.create(function(Part)
  1003. for i = 0, 1, 0.3 do
  1004. swait()
  1005. Part.Transparency = i
  1006. end
  1007. Part.Transparency = 1
  1008. end), i)
  1009. end
  1010. end
  1011. for _, i in pairs(m:children()) do
  1012. if i:IsA("BasePart") then
  1013. coroutine.resume(coroutine.create(function(Part)
  1014. for i = 0, 1, 0.3 do
  1015. swait()
  1016. Part.Transparency = i
  1017. end
  1018. Part.Transparency = 1
  1019. end), i)
  1020. end
  1021. end
  1022. end
  1023. function DisappearArmorOnly()
  1024. for _, i in pairs(m:children()) do
  1025. if i:IsA("BasePart") then
  1026. coroutine.resume(coroutine.create(function(Part)
  1027. for i = 0, 1, 0.3 do
  1028. swait()
  1029. Part.Transparency = i
  1030. end
  1031. Part.Transparency = 1
  1032. end), i)
  1033. end
  1034. end
  1035. end
  1036. function CamShake(time, freq)
  1037. coroutine.resume(coroutine.create(function()
  1038. local cam = game:GetService("Workspace").CurrentCamera
  1039. local time = 10
  1040. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1041. if math.random(1, 2) == 1 then
  1042. seed = Vector3.new(-seed.x, seed.y, 0)
  1043. end
  1044. if math.random(1, 2) == 1 then
  1045. seed = Vector3.new(seed.x, -seed.y, 0)
  1046. end
  1047. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1048. for i = 1, time do
  1049. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1050. wait()
  1051. end
  1052. end))
  1053. end
  1054. local ora = false
  1055. function ORA()
  1056. attack = true
  1057. local S = CFuncs.Sound.Create("277704631", Torso, 1, 1)
  1058. S.Looped = true
  1059. if ora == true then
  1060. while ora == true do
  1061. CFuncs.Sound.Create("268931189", HitboxL, 0.3, math.random(1, 1.2))
  1062. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "277704631", 1)
  1063. for i = 0, 1, 0.8 do
  1064. swait()
  1065. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1066. PlayAnimationFromTable({
  1067. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1073. }, 0.8, false)
  1074. end
  1075. CFuncs.Sound.Create("277704631", HitboxR, 0.3, math.random(1, 1.2))
  1076. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "277704631", 1)
  1077. for i = 0, 1, 0.8 do
  1078. swait()
  1079. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1080. PlayAnimationFromTable({
  1081. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1087. }, 0.8, false)
  1088. end
  1089. CFuncs.Sound.Create("277704631", HitboxL, 0.3, math.random(1, 1.2))
  1090. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "277704631", 1)
  1091. for i = 0, 1, 0.8 do
  1092. swait()
  1093. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1094. PlayAnimationFromTable({
  1095. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1097. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1101. }, 0.8, false)
  1102. end
  1103. CFuncs.Sound.Create("277704631", HitboxR, 0.3, math.random(1, 1.2))
  1104. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "277704631", 1)
  1105. for i = 0, 1, 0.8 do
  1106. swait()
  1107. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1108. PlayAnimationFromTable({
  1109. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1115. }, 0.8, false)
  1116. end
  1117. CFuncs.Sound.Create("277704631", HitboxL, 0.3, math.random(1, 1.2))
  1118. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "277704631", 1)
  1119. end
  1120. end
  1121. S:Stop()
  1122. local S2 = CFuncs.Sound.Create("268931189", Torso, 1.5, 1)
  1123. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1124. for i = 0, 1, 0.13 do
  1125. swait()
  1126. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1127. PlayAnimationFromTable({
  1128. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1134. }, 0.2, false)
  1135. end
  1136. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1137. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "268931220", 1)
  1138. for i = 0, 1, 0.1 do
  1139. swait()
  1140. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1141. PlayAnimationFromTable({
  1142. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1148. }, 0.6, false)
  1149. end
  1150. attack = false
  1151. end
  1152. function CastleCrusherFist()
  1153. attack = true
  1154. STDamage = true
  1155. local S2 = CFuncs.Sound.Create("268931220", Torso, 1, 1)
  1156. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1157. for i = 0, 1, 0.1 do
  1158. swait()
  1159. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1160. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1161. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1162. PlayAnimationFromTable({
  1163. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1169. }, 0.2, false)
  1170. end
  1171. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "268931220", 1)
  1172. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1173. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.9)
  1174. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.8)
  1175. for i = 0, 1, 0.08 do
  1176. swait()
  1177. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1178. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1179. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1180. PlayAnimationFromTable({
  1181. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1187. }, 0.6, false)
  1188. end
  1189. STDamage = false
  1190. attack = false
  1191. end
  1192. function CastleCrusherFist()
  1193. attack = true
  1194. STDamage = true
  1195. local S2 = CFuncs.Sound.Create("268931220", Torso, 1, 1)
  1196. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1197. for i = 0, 1, 0.1 do
  1198. swait()
  1199. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1200. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1201. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1202. PlayAnimationFromTable({
  1203. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1209. }, 0.2, false)
  1210. end
  1211. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1212. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1213. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.9)
  1214. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.8)
  1215. for i = 0, 1, 0.08 do
  1216. swait()
  1217. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "268931220", 1)
  1218. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1219. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1220. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1221. PlayAnimationFromTable({
  1222. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1228. }, 0.6, false)
  1229. end
  1230. STDamage = false
  1231. attack = false
  1232. end
  1233. function weld5(part0, part1, c0, c1)
  1234. local weeld = Instance.new("Weld", part0)
  1235. weeld.Part0 = part0
  1236. weeld.Part1 = part1
  1237. weeld.C0 = c0
  1238. weeld.C1 = c1
  1239. return weeld
  1240. end
  1241. local Grab = false
  1242. function GRABEMBOIGRABEM()
  1243. attack = true
  1244. gp = nil
  1245. con1 = HitboxR.Touched:connect(function(hit)
  1246. local ht = hit.Parent
  1247. local hum1 = ht:FindFirstChild("Humanoid")
  1248. if Grab == false then
  1249. if hum1 ~= nil and hit.Parent ~= Character then
  1250. hum1.PlatformStand = true
  1251. gp = ht
  1252. Grab = true
  1253. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1254. asd.Parent = RightArm
  1255. asd.Name = "asd"
  1256. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1257. CFuncs.Sound.Create("268931220", Torso, 1, 1)
  1258. elseif hum1 == nil then
  1259. con1:disconnect()
  1260. wait()
  1261. return
  1262. end
  1263. end
  1264. end)
  1265. for i = 0, 1, 0.2 do
  1266. swait()
  1267. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1268. PlayAnimationFromTable({
  1269. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1275. }, 0.3, false)
  1276. end
  1277. for i = 0, 1, 0.1 do
  1278. swait()
  1279. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1280. PlayAnimationFromTable({
  1281. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1287. }, 0.3, false)
  1288. end
  1289. if Grab == true then
  1290. for i = 1, 5 do
  1291. for i = 0, 1, 0.35 do
  1292. swait()
  1293. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1294. PlayAnimationFromTable({
  1295. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1301. }, 0.4, false)
  1302. end
  1303. for i = 0, 1, 0.3 do
  1304. swait()
  1305. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1306. PlayAnimationFromTable({
  1307. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1313. }, 0.7, false)
  1314. end
  1315. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1316. if hit ~= nil then
  1317. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1318. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1319. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1320. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1321. end
  1322. end
  1323. end
  1324. for i, v in pairs(RightArm:GetChildren()) do
  1325. if v.Name == "asd" and v:IsA("Weld") then
  1326. v:Remove()
  1327. end
  1328. end
  1329. Grab = false
  1330. con1:disconnect()
  1331. attack = false
  1332. end
  1333. local IsWearingArmor = false
  1334. function Armor(Mode)
  1335. attack = true
  1336. if IsWearingArmor == false and Mode == "On" then
  1337. IsWearingArmor = true
  1338. Disappear()
  1339. swait(10)
  1340. ReappearArmorOnly()
  1341. Character.Humanoid.MaxHealth = 500
  1342. Character.Humanoid.Health = 500
  1343. HHandleWeld.Part0 = Character.Head
  1344. THandleWeld.Part0 = Character.Torso
  1345. AHandleRWeld.Part0 = Character["Right Arm"]
  1346. AHandleLWeld.Part0 = Character["Left Arm"]
  1347. LHandleRWeld.Part0 = Character["Right Leg"]
  1348. LHandleLWeld.Part0 = Character["Left Leg"]
  1349. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1350. if v:IsA("BasePart") then
  1351. v.Transparency = 1
  1352. end
  1353. end
  1354. for i, v in pairs(Character:GetChildren()) do
  1355. if v:IsA("Accessory") then
  1356. v.Handle.Transparency = 1
  1357. end
  1358. end
  1359. elseif IsWearingArmor == true and Mode == "Off" then
  1360. IsWearingArmor = false
  1361. DisappearArmorOnly()
  1362. for i, v in pairs(Character:GetChildren()) do
  1363. if v:IsA("Accessory") then
  1364. v.Handle.Transparency = 0
  1365. end
  1366. end
  1367. swait(10)
  1368. Reappear()
  1369. Character.Humanoid.MaxHealth = 100
  1370. Character.Humanoid.Health = 100
  1371. HHandleWeld.Part0 = Head
  1372. THandleWeld.Part0 = Torso
  1373. AHandleRWeld.Part0 = RightArm
  1374. AHandleLWeld.Part0 = LeftArm
  1375. LHandleRWeld.Part0 = RightLeg
  1376. LHandleLWeld.Part0 = LeftLeg
  1377. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1378. if v:IsA("BasePart") then
  1379. v.Transparency = 0
  1380. end
  1381. end
  1382. end
  1383. attack = false
  1384. end
  1385. local ShieldMode = false
  1386. local ShieldCharge = false
  1387. function HoloHexShield()
  1388. attack = true
  1389. Shield.Parent = m
  1390. Shield.CanCollide = true
  1391. if ShieldMode == true then
  1392. while ShieldMode == true do
  1393. swait()
  1394. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1395. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1396. PlayAnimationFromTable({
  1397. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1403. }, 0.3, false)
  1404. end
  1405. end
  1406. Shield.CanCollide = false
  1407. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.8)
  1408. CFuncs.Sound.Create("268931220", HitboxR, 1, 0.9)
  1409. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1410. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1411. for i = 0, 1, 0.05 do
  1412. swait()
  1413. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "268931220", 1.3)
  1414. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1415. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1416. PlayAnimationFromTable({
  1417. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1423. }, 0.5, false)
  1424. end
  1425. Shield.Parent = nil
  1426. attack = false
  1427. end
  1428. Mouse.Button1Down:connect(function()
  1429. if attack == false and attacktype == 1 then
  1430. attacktype = 2
  1431. attackone()
  1432. elseif attack == false and attacktype == 2 then
  1433. attacktype = 1
  1434. attacktwo()
  1435. end
  1436. end)
  1437. game.Lighting.Outlines = false
  1438. function attackone()
  1439. attack = true
  1440. for i = 0, 1, 0.12 do
  1441. swait()
  1442. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1443. PlayAnimationFromTable({
  1444. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1450. }, 0.3, false)
  1451. end
  1452. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "268931220", 1)
  1453. CFuncs.Sound.Create("268931220", HitboxR, 1, 1)
  1454. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1455. for i = 0, 1, 0.11 do
  1456. swait()
  1457. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1458. PlayAnimationFromTable({
  1459. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1465. }, 0.45, false)
  1466. end
  1467. attack = false
  1468. end
  1469. function attacktwo()
  1470. attack = true
  1471. for i = 0, 1, 0.12 do
  1472. swait()
  1473. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1474. PlayAnimationFromTable({
  1475. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1481. }, 0.34, false)
  1482. end
  1483. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "268931220", 1.1)
  1484. CFuncs.Sound.Create("268931220", HitboxL, 1, 1)
  1485. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1486. for i = 0, 1, 0.12 do
  1487. swait()
  1488. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1489. PlayAnimationFromTable({
  1490. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1496. }, 0.45, false)
  1497. end
  1498. attack = false
  1499. end
  1500. function findNearestTorso(pos)
  1501. local list = game.Workspace:children()
  1502. local torso
  1503. local dist = 1000
  1504. local temp, human, temp2
  1505. for x = 1, #list do
  1506. temp2 = list[x]
  1507. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1508. temp = temp2:findFirstChild("Torso")
  1509. human = temp2:findFirstChild("Humanoid")
  1510. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1511. local dohit = true
  1512. if dohit == true then
  1513. torso = temp
  1514. dist = (temp.Position - pos).magnitude
  1515. end
  1516. end
  1517. end
  1518. end
  1519. return torso, dist
  1520. end
  1521. function TrueAim(aim)
  1522. local target, distance = findNearestTorso(Mouse.Hit.p)
  1523. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1524. if aim ~= nil then
  1525. tehcf = aim
  1526. end
  1527. table.insert(Effects, {
  1528. tehcf,
  1529. "Shoot",
  1530. 30,
  1531. HitboxR.Position,
  1532. 10,
  1533. 15,
  1534. 0,
  1535. 3,
  1536. HitboxR,
  1537. target
  1538. })
  1539. end
  1540. function FireProjectiles()
  1541. attack = true
  1542. Humanoid.WalkSpeed = 20
  1543. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1544. for i = 0, 1, 0.1 do
  1545. swait()
  1546. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1547. PlayAnimationFromTable({
  1548. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1554. }, 0.3, false)
  1555. end
  1556. for i = 0, 1, 0.1 do
  1557. swait()
  1558. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1559. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1560. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1561. PlayAnimationFromTable({
  1562. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1568. }, 0.2, false)
  1569. end
  1570. for i = 1, 10 do
  1571. for i = 0, 1, 0.3 do
  1572. swait()
  1573. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1574. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1575. PlayAnimationFromTable({
  1576. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1582. }, 0.3, false)
  1583. end
  1584. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1585. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1586. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1587. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1588. TrueAim(MouseLook.lookVector)
  1589. for i = 0, 1, 0.3 do
  1590. swait()
  1591. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1592. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1593. PlayAnimationFromTable({
  1594. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1600. }, 0.3, false)
  1601. end
  1602. end
  1603. Humanoid.WalkSpeed = 20
  1604. attack = false
  1605. end
  1606. Mouse.KeyDown:connect(function(k)
  1607. k = k:lower()
  1608. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1609. ora = true
  1610. ORA()
  1611. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1612. GRABEMBOIGRABEM()
  1613. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1614. FireProjectiles()
  1615. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1616. Invisible = true
  1617. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1618. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1619. Disappear()
  1620. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1621. Invisible = false
  1622. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1623. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1624. for i = 1, 2 do
  1625. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1626. end
  1627. for i = 1, 20 do
  1628. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  1629. end
  1630. Reappear()
  1631. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1632. ShieldMode = true
  1633. HoloHexShield()
  1634. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1635. CastleCrusherFist()
  1636. end
  1637. if k == "[" and IsWearingArmor == false and Invisible == false then
  1638. Armor("On")
  1639. end
  1640. if k == "]" and IsWearingArmor == true and Invisible == false then
  1641. Armor("Off")
  1642. end
  1643. end)
  1644. Mouse.KeyUp:connect(function(k)
  1645. k = k:lower()
  1646. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1647. ora = false
  1648. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1649. ShieldMode = false
  1650. end
  1651. end)
  1652. coroutine.resume(coroutine.create(function(Part, Part2)
  1653. while Part.Parent ~= nil do
  1654. swait(math.random(100, 150))
  1655. for i = 0, 1, 0.2 do
  1656. wait()
  1657. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1658. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1659. end
  1660. for i = 0, 1, 0.2 do
  1661. swait()
  1662. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1663. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1664. end
  1665. end
  1666. end), Eye1, Eye2)
  1667. while true do
  1668. swait()
  1669. for i, v in pairs(Character:children()) do
  1670. if v:IsA("Part") and IsWearingArmor == true then
  1671. v.Anchored = false
  1672. end
  1673. end
  1674. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1675. if v:IsA("Part") then
  1676. v.Material = "SmoothPlastic"
  1677. v.CanCollide = false
  1678. elseif v:IsA("Humanoid") then
  1679. v:remove()
  1680. elseif v:IsA("Accessory") then
  1681. v:remove()
  1682. elseif v:IsA("Shirt") then
  1683. v:remove()
  1684. elseif v:IsA("Pants") then
  1685. v:remove()
  1686. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1687. v:remove()
  1688. elseif v:IsA("BodyColors") then
  1689. v:remove()
  1690. end
  1691. end
  1692. HHandle.Transparency = 1
  1693. THandle.Transparency = 1
  1694. AHandleR.Transparency = 1
  1695. AHandleL.Transparency = 1
  1696. LHandleR.Transparency = 1
  1697. LHandleL.Transparency = 1
  1698. RootPart.Transparency = 1
  1699. HitboxR.Transparency = 1
  1700. HitboxL.Transparency = 1
  1701. Head.BrickColor = BrickColor.new("Really red")
  1702. Torso.BrickColor = BrickColor.new("Royal purple")
  1703. RightArm.BrickColor = BrickColor.new("Really red")
  1704. LeftArm.BrickColor = BrickColor.new("Really red")
  1705. RightLeg.BrickColor = BrickColor.new("Really red")
  1706. LeftLeg.BrickColor = BrickColor.new("Really red")
  1707. RootPart.Anchored = true
  1708. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1709. velocity = Character.HumanoidRootPart.Velocity.y
  1710. sine = sine + change
  1711. Shield.Anchored = true
  1712. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1713. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1714. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1715. Anim = "Jump"
  1716. if attack == false then
  1717. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1718. PlayAnimationFromTable({
  1719. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1725. }, 0.3, false)
  1726. end
  1727. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1728. Anim = "Fall"
  1729. if attack == false then
  1730. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1731. PlayAnimationFromTable({
  1732. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1738. }, 0.3, false)
  1739. end
  1740. elseif Torsovelocity < 1 and hit ~= nil then
  1741. Anim = "Idle"
  1742. if attack == false then
  1743. change = 1
  1744. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1745. PlayAnimationFromTable({
  1746. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1752. }, 0.3, false)
  1753. end
  1754. elseif Torsovelocity > 2 and hit ~= nil then
  1755. Anim = "Walk"
  1756. if attack == false then
  1757. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1758. PlayAnimationFromTable({
  1759. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1765. }, 0.3, false)
  1766. end
  1767. end
  1768. if 0 < #Effects then
  1769. for e = 1, #Effects do
  1770. if Effects[e] ~= nil then
  1771. local Thing = Effects[e]
  1772. if Thing ~= nil then
  1773. local Part = Thing[1]
  1774. local Mode = Thing[2]
  1775. local Delay = Thing[3]
  1776. local IncX = Thing[4]
  1777. local IncY = Thing[5]
  1778. local IncZ = Thing[6]
  1779. if Thing[2] == "Shoot" then
  1780. local Look = Thing[1]
  1781. local move = 30
  1782. if Thing[8] == 3 then
  1783. move = 10
  1784. end
  1785. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1786. if Thing[10] ~= nil then
  1787. da = pos
  1788. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1789. cfa = CFrame.new(Thing[4], pos)
  1790. tehCF = cfa:lerp(cf2, 0.2)
  1791. Thing[1] = tehCF.lookVector
  1792. end
  1793. local mag = (Thing[4] - pos).magnitude
  1794. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1795. if Thing[8] == 2 then
  1796. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1797. end
  1798. Thing[4] = Thing[4] + Look * move
  1799. Thing[3] = Thing[3] - 1
  1800. if 2 < Thing[5] then
  1801. Thing[5] = Thing[5] - 0.3
  1802. Thing[6] = Thing[6] - 0.3
  1803. end
  1804. if hit ~= nil then
  1805. Thing[3] = 0
  1806. if Thing[8] == 1 or Thing[8] == 3 then
  1807. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1808. elseif Thing[8] == 2 then
  1809. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1810. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1811. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1812. ref.Anchored = true
  1813. ref.CFrame = CFrame.new(pos)
  1814. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1815. game:GetService("Debris"):AddItem(ref, 0.2)
  1816. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1817. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1818. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1819. end
  1820. end
  1821. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1822. ref.Anchored = true
  1823. ref.CFrame = CFrame.new(pos)
  1824. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1825. game:GetService("Debris"):AddItem(ref, 1)
  1826. end
  1827. if Thing[3] <= 0 then
  1828. table.remove(Effects, e)
  1829. end
  1830. end
  1831. if Thing[2] == "FireWave" then
  1832. if Thing[3] <= Thing[4] then
  1833. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1834. Thing[3] = Thing[3] + 1
  1835. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1836. else
  1837. Part.Parent = nil
  1838. table.remove(Effects, e)
  1839. end
  1840. end
  1841. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1842. if Thing[1].Transparency <= 1 then
  1843. if Thing[2] == "Block1" then
  1844. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1845. Mesh = Thing[7]
  1846. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1847. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1848. elseif Thing[2] == "Block2" then
  1849. Thing[1].CFrame = Thing[1].CFrame
  1850. Mesh = Thing[7]
  1851. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1852. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1853. elseif Thing[2] == "Fire" then
  1854. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1855. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1856. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1857. elseif Thing[2] == "Cylinder" then
  1858. Mesh = Thing[7]
  1859. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1860. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1861. elseif Thing[2] == "Blood" then
  1862. Mesh = Thing[7]
  1863. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1864. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1866. elseif Thing[2] == "Elec" then
  1867. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1869. elseif Thing[2] == "Disappear" then
  1870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1871. elseif Thing[2] == "Shatter" then
  1872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1873. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1874. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1875. Thing[6] = Thing[6] + Thing[5]
  1876. end
  1877. else
  1878. Part.Parent = nil
  1879. table.remove(Effects, e)
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. end
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