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Nov 14th, 2020
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  1. Minigoal already started [8:MG7]
  2. UnityEngine.Debug:LogError(Object)
  3. OfficeRiot.Management.MiniGoals.MiniGoal:Start() (at Assets/Scripts/Management/MiniGoals/Goals/MiniGoal.cs:201)
  4. OfficeRiot.Management.MiniGoals.MiniGoal:CheckIfAllStartCompleted() (at Assets/Scripts/Management/MiniGoals/Goals/MiniGoal.cs:180)
  5. OfficeRiot.Management.MiniGoals.MiniGoal:OnTutorGroupCompleted(TutorialGroupType) (at Assets/Scripts/Management/MiniGoals/Goals/MiniGoal.cs:163)
  6. OfficeRiot.Management.MiniGoals.MiniGoal:OnTutorGroupCompleted(TutorialGroup) (at Assets/Scripts/Management/MiniGoals/Goals/MiniGoal.cs:120)
  7. OfficeRiot.TutorialManagement.TutorialController:CompleteCurGroup() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:345)
  8. OfficeRiot.TutorialManagement.TutorialController:CheckGroupForCompletion() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:572)
  9. OfficeRiot.TutorialManagement.TutorialController:UpdateCurStep() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:506)
  10. OfficeRiot.TutorialManagement.TutorialController:TutorialStepPassed() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:584)
  11. OfficeRiot.Management.MiniGoals.MiniGoalsController:ForceStart(Action, String[]) (at Assets/Scripts/Management/MiniGoals/MiniGoalsController.cs:50)
  12. System.Reflection.MethodBase:Invoke(Object, Object[])
  13. OfficeRiot.TutorialManagement.TutorialController:InvokeEvent(String, Boolean, String[]) (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:856)
  14. OfficeRiot.TutorialManagement.TutorialController:ActivateNextStep() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:641)
  15. OfficeRiot.TutorialManagement.TutorialController:CheckNextGroupStep() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:517)
  16. OfficeRiot.TutorialManagement.TutorialController:UpdateCurStep() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:510)
  17. OfficeRiot.TutorialManagement.TutorialController:TutorialStepPassed() (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:584)
  18. OfficeRiot.TutorialManagement.<>c__DisplayClass60_0:<ShowTutGuy>b__0() (at Assets/Scripts/Management/TutorialManagement/TutorialPanel.cs:572)
  19. OfficeRiot.TutorialManagement.TutorialGuy:Hide() (at Assets/Scripts/Management/TutorialManagement/TutorialGuy.cs:75)
  20. OfficeRiot.TutorialManagement.TutorialGuy:PlaySuccessAnimation() (at Assets/Scripts/Management/TutorialManagement/TutorialGuy.cs:66)
  21. UnityEngine.Events.UnityEvent:Invoke()
  22. OfficeRiot.UITools.UIButton:OnPointerClick(PointerEventData) (at Assets/Scripts/UITools/UIButton.cs:89)
  23. UnityEngine.EventSystems.EventSystem:Update() (at /Applications/Unity/Hub/Editor/2019.2.21f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
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  29. Complete: 13
  30. UnityEngine.Debug:LogError(Object)
  31. OfficeRiot.Management.MiniGoals.MiniGoal:Complete() (at Assets/Scripts/Management/MiniGoals/Goals/MiniGoal.cs:187)
  32. OfficeRiot.Management.MiniGoals.UpgradeSlotGoal:CheckIfCompleted() (at Assets/Scripts/Management/MiniGoals/Goals/UpgradeSlotGoal.cs:92)
  33. OfficeRiot.Management.MiniGoals.UpgradeSlotGoal:CheckIfCompleted(Int32, Int32) (at Assets/Scripts/Management/MiniGoals/Goals/UpgradeSlotGoal.cs:82)
  34. OfficeRiot.Management.MiniGoals.UpgradeSlotGoal:OnWaitFor(WaitForWhatSignal) (at Assets/Scripts/Management/MiniGoals/Goals/UpgradeSlotGoal.cs:41)
  35. Zenject.<>c__DisplayClass31_0`1:<SubscribeId>b__0(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
  36. Zenject.SignalSubscription:Invoke(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
  37. Zenject.SignalDeclaration:FireInternal(List`1, Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
  38. Zenject.SignalDeclaration:Fire(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  39. Zenject.SignalBus:FireId(Object, WaitForWhatSignal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
  40. Zenject.SignalBus:Fire(WaitForWhatSignal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
  41. OfficeRiot.Gameplay.Slot.SlotController:UpgradeActorWithLevels(Int32, Int32&) (at Assets/Scripts/Gameplay/Slot/SlotController.cs:799)
  42. OfficeRiot.Windows.ActorInfo.StatsLayout:OnUpgradeClick() (at Assets/Scripts/Windows/ActorInfoWindow/StatsLayout.cs:325)
  43. UnityEngine.Events.UnityEvent:Invoke()
  44. OfficeRiot.UITools.UIHoldButton:InvokeClick(Boolean) (at Assets/Scripts/UITools/UIHoldButton.cs:91)
  45. OfficeRiot.UITools.UIHoldButton:OnPointerClick(PointerEventData) (at Assets/Scripts/UITools/UIHoldButton.cs:101)
  46. UnityEngine.EventSystems.EventSystem:Update() (at /Applications/Unity/Hub/Editor/2019.2.21f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
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