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- typedef struct{
- /* 0x00 */ uint16_t id;
- /* 0x02 */ uint16_t synth_id;
- /* 0x04 */ uint16_t abilities;
- /* 0x06 */ uint8_t synth_level;
- /* 0x07 */
- /* 0x08 */ uint16_t attack;
- /* 0x0A */ uint16_t endurance;
- /* 0x0C */ uint16_t speed;
- /* 0x0E */ uint16_t magic;
- /* 0x10 */ uint8_t fire;
- /* 0x11 */ uint8_t ice;
- /* 0x12 */ uint8_t thunder;
- /* 0x13 */ uint8_t wind;
- /* 0x14 */ uint8_t holy;
- /* 0x15 */ uint8_t anti_dragon;
- /* 0x16 */ uint8_t anti_undead;
- /* 0x17 */ uint8_t anti_marine;
- /* 0x18 */ uint8_t anti_rock;
- /* 0x19 */ uint8_t anti_plant;
- /* 0x1A */ uint8_t anti_beast;
- /* 0x1B */ uint8_t anti_sky;
- /* 0x1C */ uint8_t anti_metal;
- /* 0x1D */ uint8_t anti_mimic;
- /* 0x1E */ uint8_t anti_mage;
- /* 0x1F */
- /* Size: 0x20 */
- } attachment_t;
- typedef struct{
- /* Size: 0xF8 */
- } weapon_t;
- typedef struct{
- /* 0x00 */ uint16_t id;
- /* 0x02 */ uint16_t angle;
- /* 0x04 */ float x;
- /* 0x08 */ float y;
- /* 0x0C */ float z;
- /* Size: 0x10 */
- } georama_t;
- typedef struct{
- /* 0x00 */ uint32_t id;
- /* 0x04 */ uint32_t type;
- /* 0x08 */ uint32_t count;
- /* Size: 0x0C */
- } atla_t;
- typedef struct{
- /* 0x00000 */
- /* 0x00008 */ uint32_t clock_display;
- /* 0x0000C */ uint32_t time_progres;
- /* 0x00010 */ uint32_t message_dsply_speed;
- /* 0x00014 */ uint32_t sound;
- /* 0x00018 */ uint32_t farside_soft_focus;
- /* 0x0001C */ uint32_t vibration;
- /* 0x00020 */ uint32_t display_chrctr_name;
- /* 0x00024 */ uint32_t dmg_pt_display_pc;
- /* 0x00028 */ uint32_t dsply_dmg_pt_enemy;
- /* 0x0002C */ uint32_t enemy_hp_display;
- /* 0x00030 */
- /* 0x0003C */ uint32_t map_display_density_copy;
- /* 0x00040 */ uint32_t save_cursor_position_copy;
- /* 0x00044 */
- /* 0x00048 */ uint16_t chrctr_name[6][32];
- /* 0x001C8 */ uint32_t map;
- /* 0x001CC */
- /* 0x001D0 */ float time;
- /* 0x001D4 */ uint32_t frames;
- /* 0x001D8 */ uint32_t day;
- /* 0x001DC */
- /* 0x00650 */ uint16_t save_cursor_position;
- /* 0x00652 */ uint16_t inventory_slot;
- /* 0x00654 */
- /* 0x00656 */ uint16_t customize_slot;
- /* 0x00658 */ uint16_t georama_slot;
- /* 0x0065A */
- /* 0x00666 */ uint16_t inventory_menu;
- /* 0x00668 */
- /* 0x0066A */ uint16_t customize_menu;
- /* 0x0066C */ uint16_t georama_menu;
- /* 0x0066E */
- /* 0x0067A */ uint16_t inventory_tab;
- /* 0x0067C */
- /* 0x00924 */ georama_t norune_georama[130];
- /* 0x01144 */
- /* 0x014DC */ georama_t matataki_georama[130];
- /* 0x01CFC */
- /* 0x02094 */ georama_t queens_georama[130];
- /* 0x028B4 */
- /* 0x02C4C */ georama_t muska_georama[130];
- /* 0x0346C */
- /* 0x03804 */ georama_t yellow_georama[130];
- /* 0x04024 */
- /* 0x043BC */ georama_t east_georama[130];
- /* 0x04BDC */
- /* 0x04CCC */ uint16_t georama_parts[6][128];
- /* 0x052CC */
- /* 0x0540E */ uint8_t current_floor;
- /* 0x0540F */ uint8_t last_floor;
- /* 0x05410 */ uint8_t current_char;
- /* 0x05411 */ uint8_t total_chars;
- /* 0x05412 */ uint16_t max_health[6];
- /* 0x0541E */ uint16_t current_health[6];
- /* 0x0542A */
- /* 0x05684 */ uint32_t atla_index[6][320];
- /* 0x07484 */ atla_t atla[6][100];
- /* 0x090A4 */ uint16_t enemies_killed[7][100];
- /* 0x0961C */
- /* 0x096CB */ uint8_t floors_cleared[7];
- /* 0x096D2 */
- /* 0x096D4 */ uint32_t character_status[6];
- /* 0x096EC */
- /* 0x096F8 */ float max_thirst[6];
- /* 0x09710 */ float current_thirst[6];
- /* 0x09728 */ uint32_t open_menu;
- /* 0x0972C */ uint32_t has_map;
- /* 0x09730 */
- /* 0x09748 */ uint32_t map_display_density;
- /* 0x0974C */ uint8_t equipped_weapon_slot[6];
- /* 0x09752 */ uint16_t gold;
- /* 0x09754 */ uint32_t defense[6];
- /* 0x0976C */ uint8_t item_capacity;
- /* 0x0976D */ uint8_t total_items;
- /* 0x0976E */ uint16_t active_items[3];
- /* 0x09774 */ uint16_t active_item_counts[3];
- /* 0x0977A */ uint16_t items[103];
- /* 0x09848 */ uint16_t item_slots[103];
- /* 0x09916 */
- /* 0x09918 */ weapon_t weapons[66];
- /* 0x0D908 */ attachment_t attachments[43];
- /* 0x0DE68 */
- /* 0x0E0A8 */ uint16_t checkin_items[60];
- /* 0x0E120 */ uint16_t checkin_item_slots[60];
- /* 0x0E198 */ weapon_t checkin_weapons[30];
- /* 0x0FEA8 */ attachment_t checkin_attachments[30];
- /* 0x10268 */
- /* Size: 0x131C0 */
- } save_t; /* Start: 0x01CD4140 */
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