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- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local la = char["Left Arm"].BrickColor
- local ra = char["Right Arm"].BrickColor
- local tor = char.Torso.BrickColor
- local head = char.Head.BrickColor
- local ll = char["Left Leg"].BrickColor
- local rl = char["Right Leg"].BrickColor
- local face = char.Head.face:Clone()
- local mod = Instance.new("Model",char)
- local w1 = Instance.new("Weld",char)
- w1.Part0 = char.Torso
- w1.Part1 = char["Left Leg"]
- w1.C0 = CFrame.new(-0.6,-0.92,-0.7) * CFrame.Angles(1,0,-0.3)
- local w2 = Instance.new("Weld",char)
- w2.Part0 = char.Torso
- w2.Part1 = char["Right Leg"]
- w2.C0 = CFrame.new(0.6,-.92,-0.7) * CFrame.Angles(1,0,0.3)
- local part = Instance.new('Part',mod)
- part.FormFactor = "Custom"
- part.Size = Vector3.new(3,3,3)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.Name = "Head"
- part.BrickColor = head
- face.Parent = part
- local w3 = Instance.new("Weld",mod)
- w3.Part0 = char.Torso
- w3.Part1 = part
- w3.C0 = CFrame.new(0,-2.7,1.1)
- local part2 = Instance.new('Part',mod)
- part2.FormFactor = "Custom"
- part2.Size = Vector3.new(6,6,3)
- part2.TopSurface = 10
- part2.BottomSurface = 10
- part2.BrickColor = tor
- local w4 = Instance.new("Weld",mod)
- w4.Part0 = part
- w4.Part1 = part2
- w4.C0 = CFrame.new(0,-4.5,0)
- local part3 = Instance.new('Part',mod)
- part3.FormFactor = "Custom"
- part3.Size = Vector3.new(3,6,3)
- part3.TopSurface = 10
- part3.BottomSurface = 10
- part3.BrickColor = ra
- local w5 = Instance.new("Weld",mod)
- w5.Part0 = part2
- w5.Part1 = part3
- w5.C0 = CFrame.new(4.5,0,0)
- local part4 = Instance.new('Part',mod)
- part4.FormFactor = "Custom"
- part4.Size = Vector3.new(3,6,3)
- part4.TopSurface = 10
- part4.BottomSurface = 10
- part4.BrickColor = la
- local w6 = Instance.new("Weld",mod)
- w6.Part0 = part2
- w6.Part1 = part4
- w6.C0 = CFrame.new(-4.5,0,0)
- -------------------
- local part5 = Instance.new('Part',mod)
- part5.FormFactor = "Custom"
- part5.Size = Vector3.new(3,6,3)
- part5.TopSurface = 10
- part5.BottomSurface = 10
- part5.BrickColor = rl
- local w7 = Instance.new("Weld",mod)
- w7.Part0 = part2
- w7.Part1 = part5
- w7.C0 = CFrame.new(1.5,-6,0)
- local part6 = Instance.new('Part',mod)
- part6.FormFactor = "Custom"
- part6.Size = Vector3.new(3,6,3)
- part6.TopSurface = 10
- part6.BottomSurface = 10
- part6.BrickColor = ll
- local w8 = Instance.new("Weld",mod)
- w8.Part0 = part2
- w8.Part1 = part6
- w8.C0 = CFrame.new(-1.5,-6,0)
- for i,v in pairs(mod:GetChildren()) do
- if v:IsA("Part") then
- v.Locked = true
- end
- end
- char:MoveTo(Vector3.new(0,100,0))
- char.Humanoid.WalkSpeed = 1000
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