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Gmodmoney2

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Jul 10th, 2016
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  1. local handle1 = Instance.new("Part")
  2. handle1.Parent = game.Workspace.GmodMoney
  3. handle1.Name = "NewBrick"
  4. handle1.Size = Vector3.new(3, 2, 3)
  5. handle1.CFrame = CFrame.new(0, 3, 0)
  6. handle1.Anchored = true
  7. handle1.CanCollide = true
  8. handle1.Locked = true
  9. handle1.BrickColor = BrickColor.new("Really black")
  10. handle1.Transparency = 0
  11. handle1.Reflectance = 0
  12. handle1.TopSurface = "Smooth"
  13. handle1.BottomSurface = "Smooth"
  14. ----------------------------------------------mesh
  15. h = Instance.new("BlockMesh")
  16. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  17. h.Parent = handle1
  18.  
  19. wait(0.1)
  20. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  21. wait(0.1)
  22. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  23. wait(0.1)
  24. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  25. wait(0.1)
  26. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  27. wait(0.1)
  28. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  29. wait(0.1)
  30. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  31. wait(0.1)
  32. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  33. wait(0.1)
  34. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  35. wait(0.1)
  36. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  37. wait(0.1)
  38. h.Scale = Vector3.new(1, 1, 1)
  39. wait(0.1)
  40. local handle1 = Instance.new("Part")
  41. handle1.Parent = game.Workspace.acb227
  42. handle1.Name = "NewBrick"
  43. handle1.Size = Vector3.new(1, 5, 1)
  44. handle1.CFrame = CFrame.new(0, 3, 0)
  45. handle1.Anchored = true
  46. handle1.CanCollide = true
  47. handle1.Locked = true
  48. handle1.BrickColor = BrickColor.new("Really black")
  49. handle1.Transparency = 0
  50. handle1.Reflectance = 0
  51. handle1.TopSurface = "Smooth"
  52. handle1.BottomSurface = "Smooth"
  53. ----------------------------------------------mesh
  54. h = Instance.new("BlockMesh")
  55. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  56. h.Parent = handle1
  57.  
  58. wait(0.1)
  59. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  60. wait(0.1)
  61. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  62. wait(0.1)
  63. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  64. wait(0.1)
  65. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  66. wait(0.1)
  67. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  68. wait(0.1)
  69. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  70. wait(0.1)
  71. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  72. wait(0.1)
  73. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  74. wait(0.1)
  75. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  76. wait(0.1)
  77. h.Scale = Vector3.new(1, 1, 1)
  78. wait(0.1)
  79. local handle1 = Instance.new("Part")
  80. handle1.Parent = game.Workspace.acb227
  81. handle1.Name = "NewBrick"
  82. handle1.Size = Vector3.new(1, 1, 3)
  83. handle1.CFrame = CFrame.new(0, 5, 0)
  84. handle1.Anchored = true
  85. handle1.CanCollide = true
  86. handle1.Locked = true
  87. handle1.BrickColor = BrickColor.new("Really black")
  88. handle1.Transparency = 0
  89. handle1.Reflectance = 0
  90. handle1.TopSurface = "Smooth"
  91. handle1.BottomSurface = "Smooth"
  92. ----------------------------------------------mesh
  93. h = Instance.new("BlockMesh")
  94. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  95. h.Parent = handle1
  96.  
  97. wait(0.1)
  98. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  99. wait(0.1)
  100. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  101. wait(0.1)
  102. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  103. wait(0.1)
  104. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  105. wait(0.1)
  106. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  107. wait(0.1)
  108. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  109. wait(0.1)
  110. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  111. wait(0.1)
  112. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  113. wait(0.1)
  114. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  115. wait(0.1)
  116. h.Scale = Vector3.new(1, 1, 1)
  117. wait(0.1)
  118. local handle1 = Instance.new("Part")
  119. handle1.Parent = game.Workspace.acb227
  120. handle1.Name = "NewBrick"
  121. handle1.Size = Vector3.new(3, 1, 1)
  122. handle1.CFrame = CFrame.new(0, 5, 0)
  123. handle1.Anchored = true
  124. handle1.CanCollide = true
  125. handle1.Locked = true
  126. handle1.BrickColor = BrickColor.new("Really black")
  127. handle1.Transparency = 0
  128. handle1.Reflectance = 0
  129. handle1.TopSurface = "Smooth"
  130. handle1.BottomSurface = "Smooth"
  131. ----------------------------------------------mesh
  132. h = Instance.new("BlockMesh")
  133. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  134. h.Parent = handle1
  135.  
  136. wait(0.1)
  137. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  138. wait(0.1)
  139. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  140. wait(0.1)
  141. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  142. wait(0.1)
  143. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  144. wait(0.1)
  145. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  146. wait(0.1)
  147. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  148. wait(0.1)
  149. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  150. wait(0.1)
  151. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  152. wait(0.1)
  153. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  154. wait(0.1)
  155. h.Scale = Vector3.new(1, 1, 1)
  156. wait(0.1)
  157. local handle2 = Instance.new("Part")
  158. handle2.Parent = game.Workspace.acb227
  159. handle2.Name = "NewBrick"
  160. handle2.Size = Vector3.new(1, 1, 3)
  161. handle2.CFrame = CFrame.new(3, 5, 0)
  162. handle2.Anchored = true
  163. handle2.CanCollide = true
  164. handle2.Locked = true
  165. handle2.BrickColor = BrickColor.new("Really black")
  166. handle2.Transparency = 1
  167. handle2.Reflectance = 0
  168. handle2.TopSurface = "Smooth"
  169. handle2.BottomSurface = "Smooth"
  170. ----------------------------------------------mesh
  171. h = Instance.new("BlockMesh")
  172. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  173. h.Parent = handle2
  174.  
  175. wait(0.1)
  176. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  177. wait(0.1)
  178. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  179. wait(0.1)
  180. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  181. wait(0.1)
  182. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  183. wait(0.1)
  184. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  185. wait(0.1)
  186. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  187. wait(0.1)
  188. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  189. wait(0.1)
  190. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  191. wait(0.1)
  192. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  193. wait(0.1)
  194. h.Scale = Vector3.new(1, 1, 1)
  195. wait(0.1)
  196. local handle3 = Instance.new("Part")
  197. handle3.Parent = game.Workspace.acb227
  198. handle3.Name = "NewBrick"
  199. handle3.Size = Vector3.new(1, 1, 3)
  200. handle3.CFrame = CFrame.new(-3, 5, 0)
  201. handle3.Anchored = true
  202. handle3.CanCollide = true
  203. handle3.Locked = true
  204. handle3.BrickColor = BrickColor.new("Really black")
  205. handle3.Transparency = 1
  206. handle3.Reflectance = 0
  207. handle3.TopSurface = "Smooth"
  208. handle3.BottomSurface = "Smooth"
  209. ----------------------------------------------mesh
  210. h = Instance.new("BlockMesh")
  211. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  212. h.Parent = handle3
  213.  
  214. wait(0.1)
  215. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  216. wait(0.1)
  217. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  218. wait(0.1)
  219. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  220. wait(0.1)
  221. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  222. wait(0.1)
  223. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  224. wait(0.1)
  225. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  226. wait(0.1)
  227. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  228. wait(0.1)
  229. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  230. wait(0.1)
  231. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  232. wait(0.1)
  233. h.Scale = Vector3.new(1, 1, 1)
  234. wait(0.1)
  235. local handle4 = Instance.new("Part")
  236. handle4.Parent = game.Workspace.acb227
  237. handle4.Name = "NewBrick"
  238. handle4.Size = Vector3.new(3, 1, 0)
  239. handle4.CFrame = CFrame.new(0, 5, 3)
  240. handle4.Anchored = true
  241. handle4.CanCollide = true
  242. handle4.Locked = true
  243. handle4.BrickColor = BrickColor.new("Really black")
  244. handle4.Transparency = 1
  245. handle4.Reflectance = 0
  246. handle4.TopSurface = "Smooth"
  247. handle4.BottomSurface = "Smooth"
  248. ----------------------------------------------mesh
  249. h = Instance.new("BlockMesh")
  250. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  251. h.Parent = handle4
  252.  
  253. wait(0.1)
  254. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  255. wait(0.1)
  256. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  257. wait(0.1)
  258. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  259. wait(0.1)
  260. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  261. wait(0.1)
  262. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  263. wait(0.1)
  264. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  265. wait(0.1)
  266. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  267. wait(0.1)
  268. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  269. wait(0.1)
  270. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  271. wait(0.1)
  272. h.Scale = Vector3.new(1, 1, 1)
  273. wait(0.1)
  274. local handle5 = Instance.new("Part")
  275. handle5.Parent = game.Workspace.acb227
  276. handle5.Name = "NewBrick"
  277. handle5.Size = Vector3.new(3, 1, 1)
  278. handle5.CFrame = CFrame.new(0, 5, -3)
  279. handle5.Anchored = true
  280. handle5.CanCollide = true
  281. handle5.Locked = true
  282. handle5.BrickColor = BrickColor.new("Really black")
  283. handle5.Transparency = 1
  284. handle5.Reflectance = 0
  285. handle5.TopSurface = "Smooth"
  286. handle5.BottomSurface = "Smooth"
  287. ----------------------------------------------mesh
  288. h = Instance.new("BlockMesh")
  289. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  290. h.Parent = handle5
  291.  
  292. wait(0.1)
  293. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  294. wait(0.1)
  295. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  296. wait(0.1)
  297. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  298. wait(0.1)
  299. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  300. wait(0.1)
  301. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  302. wait(0.1)
  303. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  304. wait(0.1)
  305. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  306. wait(0.1)
  307. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  308. wait(0.1)
  309. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  310. wait(0.1)
  311. h.Scale = Vector3.new(1, 1, 1)
  312. wait(0.1)
  313. local handle6 = Instance.new("Part")
  314. handle6.Parent = game.Workspace.acb227
  315. handle6.Name = "NewBrick"
  316. handle6.Size = Vector3.new(1, 1, 3)
  317. handle6.CFrame = CFrame.new(4, 5, 0)
  318. handle6.Anchored = true
  319. handle6.CanCollide = true
  320. handle6.Locked = true
  321. handle6.BrickColor = BrickColor.new("Really black")
  322. handle6.Transparency = 1
  323. handle6.Reflectance = 0
  324. handle6.TopSurface = "Smooth"
  325. handle6.BottomSurface = "Smooth"
  326. ----------------------------------------------mesh
  327. h = Instance.new("BlockMesh")
  328. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  329. h.Parent = handle6
  330.  
  331. wait(0.1)
  332. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  333. wait(0.1)
  334. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  335. wait(0.1)
  336. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  337. wait(0.1)
  338. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  339. wait(0.1)
  340. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  341. wait(0.1)
  342. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  343. wait(0.1)
  344. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  345. wait(0.1)
  346. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  347. wait(0.1)
  348. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  349. wait(0.1)
  350. h.Scale = Vector3.new(1, 1, 1)
  351. wait(0.1)
  352. local handle7 = Instance.new("Part")
  353. handle7.Parent = game.Workspace.acb227
  354. handle7.Name = "NewBrick"
  355. handle7.Size = Vector3.new(1, 1, 3)
  356. handle7.CFrame = CFrame.new(-4, 5, 0)
  357. handle7.Anchored = true
  358. handle7.CanCollide = true
  359. handle7.Locked = true
  360. handle7.BrickColor = BrickColor.new("Really black")
  361. handle7.Transparency = 1
  362. handle7.Reflectance = 0
  363. handle7.TopSurface = "Smooth"
  364. handle7.BottomSurface = "Smooth"
  365. ----------------------------------------------mesh
  366. h = Instance.new("BlockMesh")
  367. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  368. h.Parent = handle7
  369.  
  370. wait(0.1)
  371. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  372. wait(0.1)
  373. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  374. wait(0.1)
  375. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  376. wait(0.1)
  377. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  378. wait(0.1)
  379. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  380. wait(0.1)
  381. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  382. wait(0.1)
  383. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  384. wait(0.1)
  385. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  386. wait(0.1)
  387. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  388. wait(0.1)
  389. h.Scale = Vector3.new(1, 1, 1)
  390. wait(0.1)
  391. local handle8 = Instance.new("Part")
  392. handle8.Parent = game.Workspace.acb227
  393. handle8.Name = "NewBrick"
  394. handle8.Size = Vector3.new(3, 1, 0)
  395. handle8.CFrame = CFrame.new(0, 5, 4)
  396. handle8.Anchored = true
  397. handle8.CanCollide = true
  398. handle8.Locked = true
  399. handle8.BrickColor = BrickColor.new("Really black")
  400. handle8.Transparency = 1
  401. handle8.Reflectance = 0
  402. handle8.TopSurface = "Smooth"
  403. handle8.BottomSurface = "Smooth"
  404. ----------------------------------------------mesh
  405. h = Instance.new("BlockMesh")
  406. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  407. h.Parent = handle8
  408.  
  409. wait(0.1)
  410. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  411. wait(0.1)
  412. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  413. wait(0.1)
  414. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  415. wait(0.1)
  416. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  417. wait(0.1)
  418. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  419. wait(0.1)
  420. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  421. wait(0.1)
  422. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  423. wait(0.1)
  424. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  425. wait(0.1)
  426. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  427. wait(0.1)
  428. h.Scale = Vector3.new(1, 1, 1)
  429. wait(0.1)
  430. local handle9 = Instance.new("Part")
  431. handle9.Parent = game.Workspace.acb227
  432. handle9.Name = "NewBrick"
  433. handle9.Size = Vector3.new(3, 1, 1)
  434. handle9.CFrame = CFrame.new(0, 5, -4)
  435. handle9.Anchored = true
  436. handle9.CanCollide = true
  437. handle9.Locked = true
  438. handle9.BrickColor = BrickColor.new("Really black")
  439. handle9.Transparency = 1
  440. handle9.Reflectance = 0
  441. handle9.TopSurface = "Smooth"
  442. handle9.BottomSurface = "Smooth"
  443. ----------------------------------------------mesh
  444. h = Instance.new("BlockMesh")
  445. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  446. h.Parent = handle9
  447.  
  448. wait(0.1)
  449. h.Scale = Vector3.new(0.1, 0.1, 0.1)
  450. wait(0.1)
  451. h.Scale = Vector3.new(0.2, 0.2, 0.2)
  452. wait(0.1)
  453. h.Scale = Vector3.new(0.3, 0.3, 0.3)
  454. wait(0.1)
  455. h.Scale = Vector3.new(0.4, 0.4, 0.4)
  456. wait(0.1)
  457. h.Scale = Vector3.new(0.5, 0.5, 0.5)
  458. wait(0.1)
  459. h.Scale = Vector3.new(0.6, 0.6, 0.6)
  460. wait(0.1)
  461. h.Scale = Vector3.new(0.7, 0.7, 0.7)
  462. wait(0.1)
  463. h.Scale = Vector3.new(0.8, 0.8, 0.8)
  464. wait(0.1)
  465. h.Scale = Vector3.new(0.9, 0.9, 0.9)
  466. wait(0.1)
  467. h.Scale = Vector3.new(1, 1, 1)
  468. wait(0.1)
  469. while true do
  470. wait(0.5)
  471. handle2.Transparency = 0.7
  472. wait(0.5)
  473. handle3.Transparency = 0.7
  474. handle2.Transparency = 1
  475. wait(0.5)
  476. handle4.Transparency = 0.7
  477. handle3.Transparency = 1
  478. wait(0.5)
  479. handle5.Transparency = 0.7
  480. handle4.Transparency = 1
  481. wait(0.5)
  482. handle6.Transparency = 0.7
  483. handle5.Transparency = 1
  484. wait(0.5)
  485. handle7.Transparency = 0.7
  486. handle6.Transparency = 1
  487. wait(0.5)
  488. handle8.Transparency = 0.7
  489. handle7.Transparency = 1
  490. wait(0.5)
  491. handle9.Transparency = 0.7
  492. handle8.Transparency = 1
  493. wait(0.5)
  494. handle9.Transparency = 1
  495. end
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