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- local handle1 = Instance.new("Part")
- handle1.Parent = game.Workspace.GmodMoney
- handle1.Name = "NewBrick"
- handle1.Size = Vector3.new(3, 2, 3)
- handle1.CFrame = CFrame.new(0, 3, 0)
- handle1.Anchored = true
- handle1.CanCollide = true
- handle1.Locked = true
- handle1.BrickColor = BrickColor.new("Really black")
- handle1.Transparency = 0
- handle1.Reflectance = 0
- handle1.TopSurface = "Smooth"
- handle1.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle1
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle1 = Instance.new("Part")
- handle1.Parent = game.Workspace.acb227
- handle1.Name = "NewBrick"
- handle1.Size = Vector3.new(1, 5, 1)
- handle1.CFrame = CFrame.new(0, 3, 0)
- handle1.Anchored = true
- handle1.CanCollide = true
- handle1.Locked = true
- handle1.BrickColor = BrickColor.new("Really black")
- handle1.Transparency = 0
- handle1.Reflectance = 0
- handle1.TopSurface = "Smooth"
- handle1.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle1
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle1 = Instance.new("Part")
- handle1.Parent = game.Workspace.acb227
- handle1.Name = "NewBrick"
- handle1.Size = Vector3.new(1, 1, 3)
- handle1.CFrame = CFrame.new(0, 5, 0)
- handle1.Anchored = true
- handle1.CanCollide = true
- handle1.Locked = true
- handle1.BrickColor = BrickColor.new("Really black")
- handle1.Transparency = 0
- handle1.Reflectance = 0
- handle1.TopSurface = "Smooth"
- handle1.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle1
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle1 = Instance.new("Part")
- handle1.Parent = game.Workspace.acb227
- handle1.Name = "NewBrick"
- handle1.Size = Vector3.new(3, 1, 1)
- handle1.CFrame = CFrame.new(0, 5, 0)
- handle1.Anchored = true
- handle1.CanCollide = true
- handle1.Locked = true
- handle1.BrickColor = BrickColor.new("Really black")
- handle1.Transparency = 0
- handle1.Reflectance = 0
- handle1.TopSurface = "Smooth"
- handle1.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle1
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle2 = Instance.new("Part")
- handle2.Parent = game.Workspace.acb227
- handle2.Name = "NewBrick"
- handle2.Size = Vector3.new(1, 1, 3)
- handle2.CFrame = CFrame.new(3, 5, 0)
- handle2.Anchored = true
- handle2.CanCollide = true
- handle2.Locked = true
- handle2.BrickColor = BrickColor.new("Really black")
- handle2.Transparency = 1
- handle2.Reflectance = 0
- handle2.TopSurface = "Smooth"
- handle2.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle2
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle3 = Instance.new("Part")
- handle3.Parent = game.Workspace.acb227
- handle3.Name = "NewBrick"
- handle3.Size = Vector3.new(1, 1, 3)
- handle3.CFrame = CFrame.new(-3, 5, 0)
- handle3.Anchored = true
- handle3.CanCollide = true
- handle3.Locked = true
- handle3.BrickColor = BrickColor.new("Really black")
- handle3.Transparency = 1
- handle3.Reflectance = 0
- handle3.TopSurface = "Smooth"
- handle3.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle3
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle4 = Instance.new("Part")
- handle4.Parent = game.Workspace.acb227
- handle4.Name = "NewBrick"
- handle4.Size = Vector3.new(3, 1, 0)
- handle4.CFrame = CFrame.new(0, 5, 3)
- handle4.Anchored = true
- handle4.CanCollide = true
- handle4.Locked = true
- handle4.BrickColor = BrickColor.new("Really black")
- handle4.Transparency = 1
- handle4.Reflectance = 0
- handle4.TopSurface = "Smooth"
- handle4.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle4
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle5 = Instance.new("Part")
- handle5.Parent = game.Workspace.acb227
- handle5.Name = "NewBrick"
- handle5.Size = Vector3.new(3, 1, 1)
- handle5.CFrame = CFrame.new(0, 5, -3)
- handle5.Anchored = true
- handle5.CanCollide = true
- handle5.Locked = true
- handle5.BrickColor = BrickColor.new("Really black")
- handle5.Transparency = 1
- handle5.Reflectance = 0
- handle5.TopSurface = "Smooth"
- handle5.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle5
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle6 = Instance.new("Part")
- handle6.Parent = game.Workspace.acb227
- handle6.Name = "NewBrick"
- handle6.Size = Vector3.new(1, 1, 3)
- handle6.CFrame = CFrame.new(4, 5, 0)
- handle6.Anchored = true
- handle6.CanCollide = true
- handle6.Locked = true
- handle6.BrickColor = BrickColor.new("Really black")
- handle6.Transparency = 1
- handle6.Reflectance = 0
- handle6.TopSurface = "Smooth"
- handle6.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle6
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle7 = Instance.new("Part")
- handle7.Parent = game.Workspace.acb227
- handle7.Name = "NewBrick"
- handle7.Size = Vector3.new(1, 1, 3)
- handle7.CFrame = CFrame.new(-4, 5, 0)
- handle7.Anchored = true
- handle7.CanCollide = true
- handle7.Locked = true
- handle7.BrickColor = BrickColor.new("Really black")
- handle7.Transparency = 1
- handle7.Reflectance = 0
- handle7.TopSurface = "Smooth"
- handle7.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle7
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle8 = Instance.new("Part")
- handle8.Parent = game.Workspace.acb227
- handle8.Name = "NewBrick"
- handle8.Size = Vector3.new(3, 1, 0)
- handle8.CFrame = CFrame.new(0, 5, 4)
- handle8.Anchored = true
- handle8.CanCollide = true
- handle8.Locked = true
- handle8.BrickColor = BrickColor.new("Really black")
- handle8.Transparency = 1
- handle8.Reflectance = 0
- handle8.TopSurface = "Smooth"
- handle8.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle8
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- local handle9 = Instance.new("Part")
- handle9.Parent = game.Workspace.acb227
- handle9.Name = "NewBrick"
- handle9.Size = Vector3.new(3, 1, 1)
- handle9.CFrame = CFrame.new(0, 5, -4)
- handle9.Anchored = true
- handle9.CanCollide = true
- handle9.Locked = true
- handle9.BrickColor = BrickColor.new("Really black")
- handle9.Transparency = 1
- handle9.Reflectance = 0
- handle9.TopSurface = "Smooth"
- handle9.BottomSurface = "Smooth"
- ----------------------------------------------mesh
- h = Instance.new("BlockMesh")
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- h.Parent = handle9
- wait(0.1)
- h.Scale = Vector3.new(0.1, 0.1, 0.1)
- wait(0.1)
- h.Scale = Vector3.new(0.2, 0.2, 0.2)
- wait(0.1)
- h.Scale = Vector3.new(0.3, 0.3, 0.3)
- wait(0.1)
- h.Scale = Vector3.new(0.4, 0.4, 0.4)
- wait(0.1)
- h.Scale = Vector3.new(0.5, 0.5, 0.5)
- wait(0.1)
- h.Scale = Vector3.new(0.6, 0.6, 0.6)
- wait(0.1)
- h.Scale = Vector3.new(0.7, 0.7, 0.7)
- wait(0.1)
- h.Scale = Vector3.new(0.8, 0.8, 0.8)
- wait(0.1)
- h.Scale = Vector3.new(0.9, 0.9, 0.9)
- wait(0.1)
- h.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- while true do
- wait(0.5)
- handle2.Transparency = 0.7
- wait(0.5)
- handle3.Transparency = 0.7
- handle2.Transparency = 1
- wait(0.5)
- handle4.Transparency = 0.7
- handle3.Transparency = 1
- wait(0.5)
- handle5.Transparency = 0.7
- handle4.Transparency = 1
- wait(0.5)
- handle6.Transparency = 0.7
- handle5.Transparency = 1
- wait(0.5)
- handle7.Transparency = 0.7
- handle6.Transparency = 1
- wait(0.5)
- handle8.Transparency = 0.7
- handle7.Transparency = 1
- wait(0.5)
- handle9.Transparency = 0.7
- handle8.Transparency = 1
- wait(0.5)
- handle9.Transparency = 1
- end
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