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DiscoDude

The Activity Club #outsiders_go_home 10/11/2017

Oct 11th, 2017
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  1. DiscoDude: **---BEGIN SESSION---**
  2. DiscoDude: **Session logging commenced**
  3. GM: Last time, Sabrina found her way into the castle keep’s cellar and planted a spying device that revealed the portal to Hell’s location, before aborting the mission to regroup before tackling her other objective; to plant a bug in a useful place close to Yvonne, where not even she will find it. This time, there was no truck. It took a while, but Sabrina managed to find a a brief fluke of a window in the wall’s patrols, and scaled over onto a high rooftop. Now the keep lies in front of her again (albeit again at a respectable distance).
  4. GM: (What happens next?)
  5. Reality Glitch: ((Wait. What about the path through hellside Sabrina pioneered? I'm a less comfortable with the lack of control this time around.))
  6. GM: (Wait, she actually had a proper path mapped out?)
  7. Reality Glitch: ((I mentioned how she planned to use it to get back in.))
  8. GM: (If she has a consistent route to and from Hell, then what’s the point of the alliance coming here to begin with?! XD)
  9. Reality Glitch: (I was expecting you to either hand-waive it as flavor or through hellside obstacles at her.))
  10. GM: (Time out.)
  11. GM: !end
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