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- --[[
- Objects Skipped: 4
- Script: 3
- LocalScript: 1
- --]]
- local model = Instance.new("Model", workspace)
- local Hentai = Instance.new("Model")
- local pants = Instance.new("Pants")
- local shirt = Instance.new("Shirt")
- local head = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- local headweld = Instance.new("Weld")
- local headweld_2 = Instance.new("Weld")
- local decal = Instance.new("Decal")
- local decal_2 = Instance.new("Decal")
- local decal_3 = Instance.new("Decal")
- local torso = Instance.new("Part")
- local roblox = Instance.new("Decal")
- local right_shoulder = Instance.new("Motor6D")
- local left_shoulder = Instance.new("Motor6D")
- local right_hip = Instance.new("Motor6D")
- local left_hip = Instance.new("Motor6D")
- local weld = Instance.new("Weld")
- local weld_2 = Instance.new("Weld")
- local weld_3 = Instance.new("Weld")
- local weld_4 = Instance.new("Weld")
- local weld_5 = Instance.new("Weld")
- local weld_6 = Instance.new("Weld")
- local left_arm = Instance.new("Part")
- local right_arm = Instance.new("Part")
- local left_leg = Instance.new("Part")
- local right_leg = Instance.new("Part")
- local humanoid = Instance.new("Humanoid")
- local handle = Instance.new("Part")
- local mesh_2 = Instance.new("SpecialMesh")
- local part = Instance.new("Part")
- local decal_4 = Instance.new("Decal")
- local part_2 = Instance.new("Part")
- local decal_5 = Instance.new("Decal")
- local part_3 = Instance.new("Part")
- local decal_6 = Instance.new("Decal")
- local startercharacter = Instance.new("Model")
- local rightupperleg = Instance.new("MeshPart")
- local attachment0 = Instance.new("Attachment")
- local hingeconstraint = Instance.new("HingeConstraint")
- local attachment0_2 = Instance.new("Attachment")
- local ballsocketconstraint = Instance.new("BallSocketConstraint")
- local motor6d = Instance.new("Motor6D")
- local hair2 = Instance.new("MeshPart")
- local attachment0_3 = Instance.new("Attachment")
- local hingeconstraint_2 = Instance.new("HingeConstraint")
- local leftlowerleg = Instance.new("MeshPart")
- local attachment1_4 = Instance.new("Attachment")
- local head_2 = Instance.new("MeshPart")
- local attachment1_5 = Instance.new("Attachment")
- local attachment1_6 = Instance.new("Attachment")
- local attachment0_4 = Instance.new("Attachment")
- local ballsocketconstraint_2 = Instance.new("BallSocketConstraint")
- local motor6d_2 = Instance.new("Motor6D")
- local leftupperarm = Instance.new("MeshPart")
- local attachment0_5 = Instance.new("Attachment")
- local hingeconstraint_3 = Instance.new("HingeConstraint")
- local attachment0_6 = Instance.new("Attachment")
- local ballsocketconstraint_3 = Instance.new("BallSocketConstraint")
- local motor6d_3 = Instance.new("Motor6D")
- local rightlowerleg = Instance.new("MeshPart")
- local attachment1 = Instance.new("Attachment")
- local lowertorso = Instance.new("MeshPart")
- local attachment0_7 = Instance.new("Attachment")
- local attachment1_10 = Instance.new("Attachment")
- local attachment1_2 = Instance.new("Attachment")
- local motor6d_4 = Instance.new("Motor6D")
- local motor6d_5 = Instance.new("Motor6D")
- local motor6d_6 = Instance.new("Motor6D")
- local attachment1_11 = Instance.new("Attachment")
- local rightupperarm = Instance.new("MeshPart")
- local attachment0_8 = Instance.new("Attachment")
- local hingeconstraint_4 = Instance.new("HingeConstraint")
- local attachment0_9 = Instance.new("Attachment")
- local ballsocketconstraint_4 = Instance.new("BallSocketConstraint")
- local motor6d_7 = Instance.new("Motor6D")
- local leftlowerarm = Instance.new("MeshPart")
- local attachment1_8 = Instance.new("Attachment")
- local rightlowerarm = Instance.new("MeshPart")
- local attachment1_12 = Instance.new("Attachment")
- local uppertorso = Instance.new("MeshPart")
- local attachment1_14 = Instance.new("Attachment")
- local attachment1_13 = Instance.new("Attachment")
- local attachment1_9 = Instance.new("Attachment")
- local attachment1_7 = Instance.new("Attachment")
- local motor6d_8 = Instance.new("Motor6D")
- local motor6d_9 = Instance.new("Motor6D")
- local motor6d_10 = Instance.new("Motor6D")
- local attachment0_10 = Instance.new("Attachment")
- local ballsocketconstraint_5 = Instance.new("BallSocketConstraint")
- local eyes = Instance.new("Part")
- local mesh_3 = Instance.new("SpecialMesh")
- local attachment0_11 = Instance.new("Attachment")
- local hingeconstraint_5 = Instance.new("HingeConstraint")
- local motor6d_11 = Instance.new("Motor6D")
- local leftupperleg = Instance.new("MeshPart")
- local attachment0_12 = Instance.new("Attachment")
- local hingeconstraint_6 = Instance.new("HingeConstraint")
- local attachment0_13 = Instance.new("Attachment")
- local ballsocketconstraint_6 = Instance.new("BallSocketConstraint")
- local motor6d_12 = Instance.new("Motor6D")
- local hair = Instance.new("MeshPart")
- local attachment0_14 = Instance.new("Attachment")
- local hingeconstraint_7 = Instance.new("HingeConstraint")
- local attachment1_3 = Instance.new("Attachment")
- local motor6d_13 = Instance.new("Motor6D")
- local humanoidrootpart = Instance.new("Part")
- local motor6d_14 = Instance.new("Motor6D")
- local humanoid_2 = Instance.new("Humanoid")
- local animator = Instance.new("Animator", humanoid_2)
- local _________ = Instance.new("Model")
- local body_colors = Instance.new("BodyColors")
- local pants_2 = Instance.new("Pants")
- local head_3 = Instance.new("Part")
- local mesh_4 = Instance.new("SpecialMesh")
- local decal_7 = Instance.new("Decal")
- local decal_8 = Instance.new("Decal")
- local decal_9 = Instance.new("Decal")
- local humanoidrootpart_2 = Instance.new("Part")
- local rootjoint = Instance.new("Motor6D")
- local left_arm_2 = Instance.new("Part")
- local left_leg_2 = Instance.new("Part")
- local right_arm_2 = Instance.new("Part")
- local right_leg_2 = Instance.new("Part")
- local torso_2 = Instance.new("Part")
- local roblox_2 = Instance.new("Decal")
- local left_hip_2 = Instance.new("Motor6D")
- local humanoid_3 = Instance.new("Humanoid")
- .Name = "Hentai"
- .Parent = model
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=14418723"
- pants.Parent =
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=15277152"
- shirt.Parent =
- head.Anchored = true
- head.CanCollide = false
- head.Size = Vector3.new(2, 1, 1)
- head.Orientation = Vector3.new(0.01, 177.36, 0)
- head.Color = Color3.new(0.917647, 0.721569, 0.572549)
- head.Name = "Head"
- head.TopSurface = Enum.SurfaceType.Smooth
- head.BrickColor = BrickColor.new("Light orange")
- head.Parent =
- head.CFrame = CFrame.new(41.214, 4.521, 95.693) * CFrame.Angles(3.141, 0.046, -3.142)
- mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh.Parent = head
- headweld.C1 = CFrame.new(0, 0.3, 0.25)
- headweld.Name = "HeadWeld"
- headweld.C0 = CFrame.new(0, 0.5, 0)
- headweld.Parent = head
- headweld_2.Part1 = handle
- headweld_2.C0 = CFrame.new(0, 0.5, 0)
- headweld_2.C1 = CFrame.new(0, 0.9, 0) * CFrame.Angles(-0.1, 0, 0)
- headweld_2.Name = "HeadWeld"
- headweld_2.Parent = head
- decal.Texture = "http://www.roblox.com/asset/?id=176207326"
- decal.Parent = head
- decal_2.Texture = "http://www.roblox.com/asset/?id=176217464"
- decal_2.Parent = decal
- decal_3.Texture = "http://www.roblox.com/asset/?id=176217878"
- decal_3.Parent = head
- torso.Anchored = true
- torso.CanCollide = false
- torso.Size = Vector3.new(2, 2, 1)
- torso.LeftParamB = 0
- torso.Orientation = Vector3.new(0.01, 177.36, 0)
- torso.LeftParamA = 0
- torso.Name = "Torso"
- torso.RightParamA = 0
- torso.RightSurface = Enum.SurfaceType.Weld
- torso.LeftSurface = Enum.SurfaceType.Weld
- torso.Color = Color3.new(0.917647, 0.721569, 0.572549)
- torso.RightParamB = 0
- torso.BrickColor = BrickColor.new("Light orange")
- torso.Parent =
- torso.CFrame = CFrame.new(41.214, 3.021, 95.694) * CFrame.Angles(3.141, 0.046, -3.142)
- roblox.Texture = "http://www.roblox.com/asset/?id=2784134"
- roblox.Name = "roblox"
- roblox.Parent = torso
- right_shoulder.Name = "Right Shoulder"
- right_shoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, 1.571, 0)
- right_shoulder.DesiredAngle = -0.047
- right_shoulder.MaxVelocity = 0.15
- right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(0, 1.571, 0)
- right_shoulder.Parent = torso
- left_shoulder.Name = "Left Shoulder"
- left_shoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -1.571, 0)
- left_shoulder.DesiredAngle = -0.047
- left_shoulder.MaxVelocity = 0.15
- left_shoulder.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, -1.571, 0)
- left_shoulder.Parent = torso
- right_hip.Name = "Right Hip"
- right_hip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 1.571, 0)
- right_hip.DesiredAngle = 0.047
- right_hip.MaxVelocity = 0.1
- right_hip.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(0, 1.571, 0)
- right_hip.Parent = torso
- left_hip.Name = "Left Hip"
- left_hip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, -1.571, 0)
- left_hip.DesiredAngle = 0.047
- left_hip.MaxVelocity = 0.1
- left_hip.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(0, -1.571, 0)
- left_hip.Parent = torso
- weld.Part1 = head
- weld.Part0 = torso
- weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld.C1 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld.Parent = torso
- weld_2.Part1 = left_arm
- weld_2.Part0 = torso
- weld_2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld_2.C1 = CFrame.new(1.5, 0.001, 0.024) * CFrame.Angles(0.053, -1.571, 0)
- weld_2.Parent = torso
- weld_3.Part1 = right_arm
- weld_3.Part0 = torso
- weld_3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld_3.C1 = CFrame.new(-1.5, 0.001, -0.024) * CFrame.Angles(0.147, -1.571, 0)
- weld_3.Parent = torso
- weld_4.Part1 = left_leg
- weld_4.Part0 = torso
- weld_4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld_4.C1 = CFrame.new(0.5, 1.999, 0.047) * CFrame.Angles(0.147, -1.571, 0)
- weld_4.Parent = torso
- weld_5.Part1 = right_leg
- weld_5.Part0 = torso
- weld_5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld_5.C1 = CFrame.new(-0.5, 1.999, -0.047) * CFrame.Angles(0.053, -1.571, 0)
- weld_5.Parent = torso
- weld_6.Part1 = handle
- weld_6.Part0 = torso
- weld_6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0.1, -1.571, 0)
- weld_6.C1 = CFrame.new(0, -1.09, 0.199) * CFrame.Angles(0, -1.571, 0)
- weld_6.Parent = torso
- left_arm.Anchored = true
- left_arm.CanCollide = false
- left_arm.Size = Vector3.new(1, 2, 1)
- left_arm.Name = "Left Arm"
- left_arm.Color = Color3.new(0.917647, 0.721569, 0.572549)
- left_arm.Orientation = Vector3.new(2.71, 177.36, 0)
- left_arm.BrickColor = BrickColor.new("Light orange")
- left_arm.Parent =
- left_arm.CFrame = CFrame.new(42.711, 3.022, 95.786) * CFrame.Angles(3.094, 0.046, -3.139)
- right_arm.Anchored = true
- right_arm.CanCollide = false
- right_arm.Size = Vector3.new(1, 2, 1)
- right_arm.Name = "Right Arm"
- right_arm.Color = Color3.new(0.917647, 0.721569, 0.572549)
- right_arm.Orientation = Vector3.new(-2.69, 177.36, 0)
- right_arm.BrickColor = BrickColor.new("Light orange")
- right_arm.Parent =
- right_arm.CFrame = CFrame.new(39.716, 3.022, 95.601) * CFrame.Angles(-3.095, 0.046, 3.139)
- left_leg.Anchored = true
- left_leg.CanCollide = false
- left_leg.Size = Vector3.new(1, 2, 1)
- left_leg.Orientation = Vector3.new(-2.69, 177.36, 0)
- left_leg.Color = Color3.new(0.917647, 0.721569, 0.572549)
- left_leg.BrickColor = BrickColor.new("Light orange")
- left_leg.Name = "Left Leg"
- left_leg.BottomSurface = Enum.SurfaceType.Smooth
- left_leg.Parent =
- left_leg.CFrame = CFrame.new(41.715, 1.023, 95.67) * CFrame.Angles(-3.095, 0.046, 3.139)
- right_leg.Anchored = true
- right_leg.CanCollide = false
- right_leg.Size = Vector3.new(1, 2, 1)
- right_leg.Orientation = Vector3.new(2.71, 177.36, 0)
- right_leg.Color = Color3.new(0.917647, 0.721569, 0.572549)
- right_leg.BrickColor = BrickColor.new("Light orange")
- right_leg.Name = "Right Leg"
- right_leg.BottomSurface = Enum.SurfaceType.Smooth
- right_leg.Parent =
- right_leg.CFrame = CFrame.new(40.712, 1.023, 95.718) * CFrame.Angles(3.094, 0.046, -3.139)
- humanoid.MaxHealth = 0
- humanoid.Parent =
- handle.Anchored = true
- handle.CanCollide = false
- handle.Size = Vector3.new(1, 2.4, 2)
- handle.Orientation = Vector3.new(5.72, 177.36, 0)
- handle.BottomSurface = Enum.SurfaceType.Smooth
- handle.Name = "Handle"
- handle.TopSurface = Enum.SurfaceType.Smooth
- handle.Parent =
- handle.CFrame = CFrame.new(41.21, 4.126, 95.783) * CFrame.Angles(3.042, 0.046, -3.137)
- mesh_2.TextureId = "http://www.roblox.com/asset/?id=13694600"
- mesh_2.MeshType = Enum.MeshType.FileMesh
- mesh_2.MeshId = "http://www.roblox.com/asset/?id=13070796"
- mesh_2.Parent = handle
- part.Anchored = true
- part.Size = Vector3.new(43.55, 31.9, 2)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Parent = model
- part.CFrame = CFrame.new(36.075, 15.95, 77.45)
- decal_4.Texture = "http://www.roblox.com/asset/?id=1397932332"
- decal_4.Face = Enum.NormalId.Back
- decal_4.Parent = part
- part_2.Anchored = true
- part_2.Size = Vector3.new(43.55, 31.9, 2)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Parent = model
- part_2.CFrame = CFrame.new(-7.275, 15.95, 77.45)
- decal_5.Texture = "http://www.roblox.com/asset/?id=853549067"
- decal_5.Face = Enum.NormalId.Back
- decal_5.Parent = part_2
- part_3.Anchored = true
- part_3.Size = Vector3.new(43.55, 31.9, 2)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Parent = model
- part_3.CFrame = CFrame.new(-50.925, 15.95, 77.45)
- decal_6.Texture = "http://www.roblox.com/asset/?id=121818269"
- decal_6.Face = Enum.NormalId.Back
- decal_6.Parent = part_3
- startercharacter.Name = "StarterCharacter"
- startercharacter.Parent = model
- rightupperleg.Anchored = true
- rightupperleg.Locked = true
- rightupperleg.Size = Vector3.new(0.469, 1.281, 0.554)
- rightupperleg.Name = "RightUpperLeg"
- rightupperleg.TextureID = "rbxassetid://520512661"
- rightupperleg.MeshId = "rbxassetid://1245738430"
- rightupperleg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- rightupperleg.Parent = startercharacter
- rightupperleg.CFrame = CFrame.new(-26.264, 2.346, 97.243)
- attachment0.Rotation = Vector3.new(-180, -33.565, -178.813)
- attachment0.CFrame = CFrame.new(-0.034, -0.598, 0.08) * CFrame.Angles(-3.142, -0.586, -3.121)
- attachment0.Orientation = Vector3.new(0, -146.435, 1.187)
- attachment0.Position = Vector3.new(-0.034, -0.598, 0.08)
- attachment0.Axis = Vector3.new(-0.833, 0.021, 0.553)
- attachment0.SecondaryAxis = Vector3.new(0.017, 1, -0.011)
- attachment0.Name = "Attachment0"
- attachment0.Parent = rightupperleg
- hingeconstraint.LimitsEnabled = true
- hingeconstraint.UpperAngle = -30
- hingeconstraint.Attachment0 = attachment0
- hingeconstraint.Attachment1 = attachment1
- hingeconstraint.LowerAngle = -125
- hingeconstraint.Parent = rightupperleg
- attachment0_2.Rotation = Vector3.new(0, -82.595, -0.641)
- attachment0_2.CFrame = CFrame.new(0.006, 0.634, -0.037) * CFrame.Angles(0, -1.442, -0.011)
- attachment0_2.Orientation = Vector3.new(0, -82.595, -0.641)
- attachment0_2.Position = Vector3.new(0.006, 0.634, -0.037)
- attachment0_2.Axis = Vector3.new(0.129, -0.011, 0.992)
- attachment0_2.SecondaryAxis = Vector3.new(0.001, 1, 0.011)
- attachment0_2.Name = "Attachment0"
- attachment0_2.Parent = rightupperleg
- ballsocketconstraint.Attachment0 = attachment0_2
- ballsocketconstraint.LimitsEnabled = true
- ballsocketconstraint.Attachment1 = attachment1_2
- ballsocketconstraint.Parent = rightupperleg
- motor6d.Part1 = rightlowerleg
- motor6d.C1 = CFrame.new(0.072, 0.763, 0.171) * CFrame.Angles(0, 0, 0)
- motor6d.C0 = CFrame.new(-0.16, -0.639, 0) * CFrame.Angles(-3.142, 0, -3.142)
- motor6d.Part0 = rightupperleg
- motor6d.Parent = rightupperleg
- hair2.Anchored = true
- hair2.Locked = true
- hair2.Size = Vector3.new(0.429, 1.311, 0.541)
- hair2.Name = "Hair2"
- hair2.TextureID = "rbxassetid://715475026"
- hair2.MeshId = "rbxassetid://526272072"
- hair2.CustomPhysicalProperties = PhysicalProperties.new(0.01, 2, 0, 0, 0)
- hair2.Parent = startercharacter
- hair2.CFrame = CFrame.new(-25.987, 5.632, 96.548) * CFrame.Angles(0, 0, 0)
- attachment0_3.Rotation = Vector3.new(-180, 12.333, -117.807)
- attachment0_3.CFrame = CFrame.new(0.018, 0.459, 0.196) * CFrame.Angles(-3.142, 0.215, -2.056)
- attachment0_3.Orientation = Vector3.new(0, 167.667, 62.193)
- attachment0_3.Position = Vector3.new(0.018, 0.459, 0.196)
- attachment0_3.Axis = Vector3.new(-0.456, 0.885, -0.1)
- attachment0_3.SecondaryAxis = Vector3.new(0.864, 0.466, 0.189)
- attachment0_3.Name = "Attachment0"
- attachment0_3.Parent = hair2
- hingeconstraint_2.Attachment0 = attachment0_3
- hingeconstraint_2.Attachment1 = attachment1_3
- hingeconstraint_2.Parent = hair2
- leftlowerleg.Anchored = true
- leftlowerleg.Locked = true
- leftlowerleg.Size = Vector3.new(0.336, 1.851, 0.739)
- leftlowerleg.Orientation = Vector3.new(0, -180, 0)
- leftlowerleg.Name = "LeftLowerLeg"
- leftlowerleg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- leftlowerleg.MeshId = "rbxassetid://518140849"
- leftlowerleg.TextureID = "rbxassetid://520512661"
- leftlowerleg.Parent = startercharacter
- leftlowerleg.CFrame = CFrame.new(-25.629, 0.936, 97.3) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1_4.Rotation = Vector3.new(-180, 8.976, -178.416)
- attachment1_4.CFrame = CFrame.new(0.059, 0.814, 0.107) * CFrame.Angles(-3.142, 0.157, -3.114)
- attachment1_4.Orientation = Vector3.new(0, 171.024, 1.584)
- attachment1_4.Position = Vector3.new(0.059, 0.814, 0.107)
- attachment1_4.Axis = Vector3.new(-0.987, 0.028, -0.156)
- attachment1_4.SecondaryAxis = Vector3.new(0.027, 1, 0.004)
- attachment1_4.Name = "Attachment1"
- attachment1_4.Parent = leftlowerleg
- head_2.Anchored = true
- head_2.Locked = true
- head_2.Size = Vector3.new(0.722, 0.979, 0.861)
- head_2.Orientation = Vector3.new(0, -180, 0)
- head_2.Name = "Head"
- head_2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- head_2.MeshId = "rbxassetid://525760736"
- head_2.TextureID = "rbxassetid://715475026"
- head_2.Parent = startercharacter
- head_2.CFrame = CFrame.new(-25.987, 5.735, 97.134) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1_5.Rotation = Vector3.new(0, 8.51, 51.199)
- attachment1_5.CFrame = CFrame.new(0.01, -0.32, 0.008) * CFrame.Angles(0, 0.149, 0.894)
- attachment1_5.Orientation = Vector3.new(0, 8.51, 51.199)
- attachment1_5.Position = Vector3.new(0.01, -0.32, 0.008)
- attachment1_5.Axis = Vector3.new(0.62, 0.779, -0.093)
- attachment1_5.SecondaryAxis = Vector3.new(-0.771, 0.627, 0.115)
- attachment1_5.Name = "Attachment1"
- attachment1_5.Parent = head_2
- attachment1_6.Rotation = Vector3.new(0, 90, 0)
- attachment1_6.CFrame = CFrame.new(-0.02, -0.112, -0.416) * CFrame.Angles(0, 1.571, 0)
- attachment1_6.Orientation = Vector3.new(0, 90, 0)
- attachment1_6.Axis = Vector3.new(0, 0, -1)
- attachment1_6.Name = "Attachment1"
- attachment1_6.Position = Vector3.new(-0.02, -0.112, -0.416)
- attachment1_6.Parent = head_2
- attachment0_4.Rotation = Vector3.new(-180, 52.045, 157.633)
- attachment0_4.CFrame = CFrame.new(0.006, -0.332, 0.078) * CFrame.Angles(-3.142, 0.908, 2.751)
- attachment0_4.Orientation = Vector3.new(0, 127.955, -22.367)
- attachment0_4.Position = Vector3.new(0.006, -0.332, 0.078)
- attachment0_4.Axis = Vector3.new(-0.569, -0.381, -0.729)
- attachment0_4.SecondaryAxis = Vector3.new(-0.234, 0.925, -0.3)
- attachment0_4.Name = "Attachment0"
- attachment0_4.Parent = head_2
- ballsocketconstraint_2.Attachment0 = attachment0_4
- ballsocketconstraint_2.LimitsEnabled = true
- ballsocketconstraint_2.Attachment1 = attachment1_7
- ballsocketconstraint_2.Parent = head_2
- motor6d_2.C1 = CFrame.new(0, 0.103, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- motor6d_2.Part0 = head_2
- motor6d_2.Part1 = hair
- motor6d_2.Parent = head_2
- leftupperarm.Anchored = true
- leftupperarm.Locked = true
- leftupperarm.Size = Vector3.new(0.374, 1.07, 0.429)
- leftupperarm.Orientation = Vector3.new(0, -180, 0)
- leftupperarm.Name = "LeftUpperArm"
- leftupperarm.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- leftupperarm.MeshId = "rbxassetid://506012305"
- leftupperarm.TextureID = "rbxassetid://520512661"
- leftupperarm.Parent = startercharacter
- leftupperarm.CFrame = CFrame.new(-25.441, 4.553, 97.022) * CFrame.Angles(-3.142, 0, -3.142)
- attachment0_5.Rotation = Vector3.new(-180, -10.675, -170.127)
- attachment0_5.CFrame = CFrame.new(-0.135, -0.453, 0.03) * CFrame.Angles(-3.142, -0.186, -2.969)
- attachment0_5.Orientation = Vector3.new(0, -169.325, 9.873)
- attachment0_5.Position = Vector3.new(-0.135, -0.453, 0.03)
- attachment0_5.Axis = Vector3.new(-0.968, 0.171, 0.182)
- attachment0_5.SecondaryAxis = Vector3.new(0.169, 0.985, -0.032)
- attachment0_5.Name = "Attachment0"
- attachment0_5.Parent = leftupperarm
- hingeconstraint_3.LimitsEnabled = true
- hingeconstraint_3.UpperAngle = -150
- hingeconstraint_3.Attachment0 = attachment0_5
- hingeconstraint_3.Attachment1 = attachment1_8
- hingeconstraint_3.LowerAngle = -20
- hingeconstraint_3.Parent = leftupperarm
- attachment0_6.Rotation = Vector3.new(-180, -1.948, -167.043)
- attachment0_6.CFrame = CFrame.new(0.069, 0.348, 0.017) * CFrame.Angles(-3.142, -0.034, -2.915)
- attachment0_6.Orientation = Vector3.new(0, -178.052, 12.957)
- attachment0_6.Position = Vector3.new(0.069, 0.348, 0.017)
- attachment0_6.Axis = Vector3.new(-0.974, 0.224, 0.033)
- attachment0_6.SecondaryAxis = Vector3.new(0.224, 0.975, -0.008)
- attachment0_6.Name = "Attachment0"
- attachment0_6.Parent = leftupperarm
- ballsocketconstraint_3.Attachment0 = attachment0_6
- ballsocketconstraint_3.LimitsEnabled = true
- ballsocketconstraint_3.Attachment1 = attachment1_9
- ballsocketconstraint_3.Parent = leftupperarm
- motor6d_3.Part1 = leftlowerarm
- motor6d_3.C1 = CFrame.new(0.05, 0.6, 0.019)
- motor6d_3.C0 = CFrame.new(-0.16, -0.479, 0)
- motor6d_3.Part0 = leftupperarm
- motor6d_3.Parent = leftupperarm
- rightlowerleg.Anchored = true
- rightlowerleg.Locked = true
- rightlowerleg.Size = Vector3.new(0.338, 1.862, 0.744)
- rightlowerleg.Orientation = Vector3.new(0, -180, 0)
- rightlowerleg.Name = "RightLowerLeg"
- rightlowerleg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- rightlowerleg.MeshId = "rbxassetid://518140713"
- rightlowerleg.TextureID = "rbxassetid://520512661"
- rightlowerleg.Parent = startercharacter
- rightlowerleg.CFrame = CFrame.new(-26.351, 0.943, 97.414) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1.Rotation = Vector3.new(0, 33.565, 1.187)
- attachment1.CFrame = CFrame.new(-0.056, 0.82, 0.119) * CFrame.Angles(0, 0.586, 0.021)
- attachment1.Orientation = Vector3.new(0, 33.565, 1.187)
- attachment1.Position = Vector3.new(-0.056, 0.82, 0.119)
- attachment1.Axis = Vector3.new(0.833, 0.021, -0.553)
- attachment1.SecondaryAxis = Vector3.new(-0.017, 1, 0.011)
- attachment1.Name = "Attachment1"
- attachment1.Parent = rightlowerleg
- lowertorso.Anchored = true
- lowertorso.Locked = true
- lowertorso.Size = Vector3.new(1.372, 1.475, 0.979)
- lowertorso.Orientation = Vector3.new(0, -180, 0)
- lowertorso.Name = "LowerTorso"
- lowertorso.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- lowertorso.MeshId = "rbxassetid://506011305"
- lowertorso.TextureID = "rbxassetid://520512661"
- lowertorso.Parent = startercharacter
- lowertorso.CFrame = CFrame.new(-26.02, 3.476, 97.196) * CFrame.Angles(-3.142, 0, -3.142)
- attachment0_7.Rotation = Vector3.new(0, 38.747, 12.777)
- attachment0_7.CFrame = CFrame.new(-0.031, 0.575, 0.007) * CFrame.Angles(0, 0.676, 0.223)
- attachment0_7.Orientation = Vector3.new(0, 38.747, 12.777)
- attachment0_7.Position = Vector3.new(-0.031, 0.575, 0.007)
- attachment0_7.Axis = Vector3.new(0.761, 0.221, -0.61)
- attachment0_7.SecondaryAxis = Vector3.new(-0.172, 0.975, 0.138)
- attachment0_7.Name = "Attachment0"
- attachment0_7.Parent = lowertorso
- attachment1_10.Rotation = Vector3.new(0, 43.068, -5.074)
- attachment1_10.CFrame = CFrame.new(-0.324, -0.47, 0.051) * CFrame.Angles(0, 0.752, -0.089)
- attachment1_10.Orientation = Vector3.new(0, 43.068, -5.074)
- attachment1_10.Position = Vector3.new(-0.324, -0.47, 0.051)
- attachment1_10.Axis = Vector3.new(0.728, -0.088, -0.68)
- attachment1_10.SecondaryAxis = Vector3.new(0.065, 0.996, -0.06)
- attachment1_10.Name = "Attachment1"
- attachment1_10.Parent = lowertorso
- attachment1_2.Rotation = Vector3.new(180, 82.595, 179.359)
- attachment1_2.CFrame = CFrame.new(0.254, -0.477, -0.046) * CFrame.Angles(3.142, 1.442, 3.13)
- attachment1_2.Orientation = Vector3.new(0, 97.405, -0.641)
- attachment1_2.Position = Vector3.new(0.254, -0.477, -0.046)
- attachment1_2.Axis = Vector3.new(-0.129, -0.011, -0.992)
- attachment1_2.SecondaryAxis = Vector3.new(-0.001, 1, -0.011)
- attachment1_2.Name = "Attachment1"
- attachment1_2.Parent = lowertorso
- motor6d_4.Part1 = uppertorso
- motor6d_4.C1 = CFrame.new(0.024, -0.613, 0.043)
- motor6d_4.C0 = CFrame.new(0, 0.639, 0)
- motor6d_4.Part0 = lowertorso
- motor6d_4.Parent = lowertorso
- motor6d_5.Part1 = rightupperleg
- motor6d_5.C1 = CFrame.new(-0.076, 0.651, -0.048) * CFrame.Angles(-3.142, 0, -3.142)
- motor6d_5.C0 = CFrame.new(0.32, -0.479, 0)
- motor6d_5.Part0 = lowertorso
- motor6d_5.Parent = lowertorso
- motor6d_6.Part1 = leftupperleg
- motor6d_6.C1 = CFrame.new(-0.016, 0.649, -0.059)
- motor6d_6.C0 = CFrame.new(-0.32, -0.479, 0)
- motor6d_6.Part0 = lowertorso
- motor6d_6.Parent = lowertorso
- attachment1_11.Rotation = Vector3.new(0, 30.614, -8.936)
- attachment1_11.CFrame = CFrame.new(-0.004, 0.564, 0.046) * CFrame.Angles(0, 0.534, -0.156)
- attachment1_11.Orientation = Vector3.new(0, 30.614, -8.936)
- attachment1_11.Position = Vector3.new(-0.004, 0.564, 0.046)
- attachment1_11.Axis = Vector3.new(0.85, -0.155, -0.503)
- attachment1_11.SecondaryAxis = Vector3.new(0.134, 0.988, -0.079)
- attachment1_11.Name = "Attachment1"
- attachment1_11.Parent = lowertorso
- rightupperarm.Anchored = true
- rightupperarm.Locked = true
- rightupperarm.Size = Vector3.new(0.362, 1.043, 0.406)
- rightupperarm.Orientation = Vector3.new(0, -180, 0)
- rightupperarm.Name = "RightUpperArm"
- rightupperarm.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- rightupperarm.MeshId = "rbxassetid://506012100"
- rightupperarm.TextureID = "rbxassetid://520512661"
- rightupperarm.Parent = startercharacter
- rightupperarm.CFrame = CFrame.new(-26.556, 4.584, 97.082) * CFrame.Angles(-3.142, 0, -3.142)
- attachment0_8.Rotation = Vector3.new(0, 44.201, 1.202)
- attachment0_8.CFrame = CFrame.new(0.114, -0.519, -0.009) * CFrame.Angles(0, 0.771, 0.021)
- attachment0_8.Orientation = Vector3.new(0, 44.201, 1.202)
- attachment0_8.Position = Vector3.new(0.114, -0.519, -0.009)
- attachment0_8.Axis = Vector3.new(0.717, 0.021, -0.697)
- attachment0_8.SecondaryAxis = Vector3.new(-0.015, 1, 0.015)
- attachment0_8.Name = "Attachment0"
- attachment0_8.Parent = rightupperarm
- hingeconstraint_4.LimitsEnabled = true
- hingeconstraint_4.UpperAngle = 150
- hingeconstraint_4.Attachment0 = attachment0_8
- hingeconstraint_4.Attachment1 = attachment1_12
- hingeconstraint_4.LowerAngle = 20
- hingeconstraint_4.Parent = rightupperarm
- attachment0_9.Rotation = Vector3.new(0, 2.985, 13.236)
- attachment0_9.CFrame = CFrame.new(-0.138, 0.311, 0.006) * CFrame.Angles(0, 0.052, 0.231)
- attachment0_9.Orientation = Vector3.new(0, 2.985, 13.236)
- attachment0_9.Position = Vector3.new(-0.138, 0.311, 0.006)
- attachment0_9.Axis = Vector3.new(0.972, 0.229, -0.051)
- attachment0_9.SecondaryAxis = Vector3.new(-0.229, 0.973, 0.012)
- attachment0_9.Name = "Attachment0"
- attachment0_9.Parent = rightupperarm
- ballsocketconstraint_4.Attachment0 = attachment0_9
- ballsocketconstraint_4.LimitsEnabled = true
- ballsocketconstraint_4.Attachment1 = attachment1_13
- ballsocketconstraint_4.Parent = rightupperarm
- motor6d_7.Part1 = rightlowerarm
- motor6d_7.C1 = CFrame.new(-0.06, 0.595, 0.036)
- motor6d_7.C0 = CFrame.new(0.16, -0.479, 0)
- motor6d_7.Part0 = rightupperarm
- motor6d_7.Parent = rightupperarm
- leftlowerarm.Anchored = true
- leftlowerarm.Locked = true
- leftlowerarm.Size = Vector3.new(0.446, 1.353, 0.327)
- leftlowerarm.Orientation = Vector3.new(0, -180, 0)
- leftlowerarm.Name = "LeftLowerArm"
- leftlowerarm.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- leftlowerarm.MeshId = "rbxassetid://518140987"
- leftlowerarm.TextureID = "rbxassetid://520512661"
- leftlowerarm.Parent = startercharacter
- leftlowerarm.CFrame = CFrame.new(-25.232, 3.473, 97.042) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1_8.Rotation = Vector3.new(-180, -10.675, -170.127)
- attachment1_8.CFrame = CFrame.new(0.102, 0.623, 0.053) * CFrame.Angles(-3.142, -0.186, -2.969)
- attachment1_8.Orientation = Vector3.new(0, -169.325, 9.873)
- attachment1_8.Position = Vector3.new(0.102, 0.623, 0.053)
- attachment1_8.Axis = Vector3.new(-0.968, 0.171, 0.182)
- attachment1_8.SecondaryAxis = Vector3.new(0.169, 0.985, -0.032)
- attachment1_8.Name = "Attachment1"
- attachment1_8.Parent = leftlowerarm
- rightlowerarm.Anchored = true
- rightlowerarm.Locked = true
- rightlowerarm.Size = Vector3.new(0.444, 1.347, 0.326)
- rightlowerarm.Orientation = Vector3.new(0, -180, 0)
- rightlowerarm.Name = "RightLowerArm"
- rightlowerarm.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- rightlowerarm.MeshId = "rbxassetid://518140888"
- rightlowerarm.TextureID = "rbxassetid://520512661"
- rightlowerarm.Parent = startercharacter
- rightlowerarm.CFrame = CFrame.new(-26.776, 3.509, 97.117) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1_12.Rotation = Vector3.new(0, 44.201, 1.202)
- attachment1_12.CFrame = CFrame.new(-0.137, 0.566, 0.059) * CFrame.Angles(0, 0.771, 0.021)
- attachment1_12.Orientation = Vector3.new(0, 44.201, 1.202)
- attachment1_12.Position = Vector3.new(-0.137, 0.566, 0.059)
- attachment1_12.Axis = Vector3.new(0.717, 0.021, -0.697)
- attachment1_12.SecondaryAxis = Vector3.new(-0.015, 1, 0.015)
- attachment1_12.Name = "Attachment1"
- attachment1_12.Parent = rightlowerarm
- uppertorso.Anchored = true
- uppertorso.Locked = true
- uppertorso.Size = Vector3.new(1.195, 1.593, 0.947)
- uppertorso.Orientation = Vector3.new(0, -180, 0)
- uppertorso.Name = "UpperTorso"
- uppertorso.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- uppertorso.MeshId = "rbxassetid://662845286"
- uppertorso.TextureID = "rbxassetid://520512661"
- uppertorso.Parent = startercharacter
- uppertorso.CFrame = CFrame.new(-25.996, 4.727, 97.239) * CFrame.Angles(-3.142, 0, -3.142)
- attachment1_14.Rotation = Vector3.new(0, 38.747, 12.777)
- attachment1_14.CFrame = CFrame.new(-0.001, -0.67, 0.076) * CFrame.Angles(0, 0.676, 0.223)
- attachment1_14.Orientation = Vector3.new(0, 38.747, 12.777)
- attachment1_14.Position = Vector3.new(-0.001, -0.67, 0.076)
- attachment1_14.Axis = Vector3.new(0.761, 0.221, -0.61)
- attachment1_14.SecondaryAxis = Vector3.new(-0.172, 0.975, 0.138)
- attachment1_14.Name = "Attachment1"
- attachment1_14.Parent = uppertorso
- attachment1_13.Rotation = Vector3.new(0, 2.985, 13.236)
- attachment1_13.CFrame = CFrame.new(0.458, 0.177, 0.16) * CFrame.Angles(0, 0.052, 0.231)
- attachment1_13.Orientation = Vector3.new(0, 2.985, 13.236)
- attachment1_13.Position = Vector3.new(0.458, 0.177, 0.16)
- attachment1_13.Axis = Vector3.new(0.972, 0.229, -0.051)
- attachment1_13.SecondaryAxis = Vector3.new(-0.229, 0.973, 0.012)
- attachment1_13.Name = "Attachment1"
- attachment1_13.Parent = uppertorso
- attachment1_9.Rotation = Vector3.new(-180, -1.948, -167.043)
- attachment1_9.CFrame = CFrame.new(-0.456, 0.195, 0.23) * CFrame.Angles(-3.142, -0.034, -2.915)
- attachment1_9.Orientation = Vector3.new(0, -178.052, 12.957)
- attachment1_9.Position = Vector3.new(-0.456, 0.195, 0.23)
- attachment1_9.Axis = Vector3.new(-0.974, 0.224, 0.033)
- attachment1_9.SecondaryAxis = Vector3.new(0.224, 0.975, -0.008)
- attachment1_9.Name = "Attachment1"
- attachment1_9.Parent = uppertorso
- attachment1_7.Rotation = Vector3.new(-180, 52.045, 157.633)
- attachment1_7.CFrame = CFrame.new(0.012, 0.694, 0.19) * CFrame.Angles(-3.142, 0.908, 2.751)
- attachment1_7.Orientation = Vector3.new(0, 127.955, -22.367)
- attachment1_7.Position = Vector3.new(0.012, 0.694, 0.19)
- attachment1_7.Axis = Vector3.new(-0.569, -0.381, -0.729)
- attachment1_7.SecondaryAxis = Vector3.new(-0.234, 0.925, -0.3)
- attachment1_7.Name = "Attachment1"
- attachment1_7.Parent = uppertorso
- motor6d_8.Part1 = rightupperarm
- motor6d_8.C1 = CFrame.new(-0.081, 0.463, -0.157)
- motor6d_8.C0 = CFrame.new(0.479, 0.32, 0)
- motor6d_8.Part0 = uppertorso
- motor6d_8.Parent = uppertorso
- motor6d_9.Part1 = leftupperarm
- motor6d_9.C1 = CFrame.new(0.075, 0.494, -0.217)
- motor6d_9.C0 = CFrame.new(-0.479, 0.32, 0)
- motor6d_9.Part0 = uppertorso
- motor6d_9.Parent = uppertorso
- motor6d_10.Part1 = head_2
- motor6d_10.C1 = CFrame.new(0.008, -0.368, 0.055)
- motor6d_10.C0 = CFrame.new(0, 0.639, 0.16)
- motor6d_10.Part0 = uppertorso
- motor6d_10.Parent = uppertorso
- attachment0_10.Rotation = Vector3.new(0, 30.614, -8.936)
- attachment0_10.CFrame = CFrame.new(0.002, -0.686, 0.093) * CFrame.Angles(0, 0.534, -0.156)
- attachment0_10.Orientation = Vector3.new(0, 30.614, -8.936)
- attachment0_10.Position = Vector3.new(0.002, -0.686, 0.093)
- attachment0_10.Axis = Vector3.new(0.85, -0.155, -0.503)
- attachment0_10.SecondaryAxis = Vector3.new(0.134, 0.988, -0.079)
- attachment0_10.Name = "Attachment0"
- attachment0_10.Parent = uppertorso
- ballsocketconstraint_5.Attachment0 = attachment0_10
- ballsocketconstraint_5.LimitsEnabled = true
- ballsocketconstraint_5.Attachment1 = attachment1_11
- ballsocketconstraint_5.Parent = uppertorso
- eyes.Anchored = true
- eyes.CanCollide = false
- eyes.Size = Vector3.new(0.775, 0.283, 0.16)
- eyes.Orientation = Vector3.new(0, -180, 0)
- eyes.BottomSurface = Enum.SurfaceType.Smooth
- eyes.Name = "Eyes"
- eyes.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- eyes.TopSurface = Enum.SurfaceType.Smooth
- eyes.Parent = startercharacter
- eyes.CFrame = CFrame.new(-25.986, 5.622, 97.457) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_3.MeshType = Enum.MeshType.FileMesh
- mesh_3.Scale = Vector3.new(1.166, 1.07, 0.802)
- mesh_3.MeshId = "rbxassetid://525746081"
- mesh_3.TextureId = "rbxassetid://715475026"
- mesh_3.Parent = eyes
- attachment0_11.Rotation = Vector3.new(0, 90, 0)
- attachment0_11.CFrame = CFrame.new(-0.018, 0, -0.08) * CFrame.Angles(0, 1.571, 0)
- attachment0_11.Orientation = Vector3.new(0, 90, 0)
- attachment0_11.Axis = Vector3.new(0, 0, -1)
- attachment0_11.Name = "Attachment0"
- attachment0_11.Position = Vector3.new(-0.018, 0, -0.08)
- attachment0_11.Parent = eyes
- hingeconstraint_5.LimitsEnabled = true
- hingeconstraint_5.UpperAngle = 0
- hingeconstraint_5.Attachment0 = attachment0_11
- hingeconstraint_5.Attachment1 = attachment1_6
- hingeconstraint_5.LowerAngle = 0
- hingeconstraint_5.Parent = eyes
- motor6d_11.C1 = CFrame.new(-0.001, -0.113, -0.323) * CFrame.Angles(0, 0, 0)
- motor6d_11.Part0 = eyes
- motor6d_11.Part1 = head_2
- motor6d_11.Parent = eyes
- leftupperleg.Anchored = true
- leftupperleg.Locked = true
- leftupperleg.Size = Vector3.new(0.469, 1.281, 0.554)
- leftupperleg.Orientation = Vector3.new(0, -180, 0)
- leftupperleg.Name = "LeftUpperLeg"
- leftupperleg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- leftupperleg.MeshId = "rbxassetid://506012908"
- leftupperleg.TextureID = "rbxassetid://520512661"
- leftupperleg.Parent = startercharacter
- leftupperleg.CFrame = CFrame.new(-25.717, 2.348, 97.137) * CFrame.Angles(-3.142, 0, -3.142)
- attachment0_12.Rotation = Vector3.new(-180, 8.976, -178.416)
- attachment0_12.CFrame = CFrame.new(-0.028, -0.612, -0.055) * CFrame.Angles(-3.142, 0.157, -3.114)
- attachment0_12.Orientation = Vector3.new(0, 171.024, 1.584)
- attachment0_12.Position = Vector3.new(-0.028, -0.612, -0.055)
- attachment0_12.Axis = Vector3.new(-0.987, 0.028, -0.156)
- attachment0_12.SecondaryAxis = Vector3.new(0.027, 1, 0.004)
- attachment0_12.Name = "Attachment0"
- attachment0_12.Parent = leftupperleg
- hingeconstraint_6.LimitsEnabled = true
- hingeconstraint_6.UpperAngle = 125
- hingeconstraint_6.Attachment0 = attachment0_12
- hingeconstraint_6.Attachment1 = attachment1_4
- hingeconstraint_6.LowerAngle = 30
- hingeconstraint_6.Parent = leftupperleg
- attachment0_13.Rotation = Vector3.new(0, 43.068, -5.074)
- attachment0_13.CFrame = CFrame.new(-0.039, 0.618, 0.016) * CFrame.Angles(0, 0.752, -0.089)
- attachment0_13.Orientation = Vector3.new(0, 43.068, -5.074)
- attachment0_13.Position = Vector3.new(-0.039, 0.618, 0.016)
- attachment0_13.Axis = Vector3.new(0.728, -0.088, -0.68)
- attachment0_13.SecondaryAxis = Vector3.new(0.065, 0.996, -0.06)
- attachment0_13.Name = "Attachment0"
- attachment0_13.Parent = leftupperleg
- ballsocketconstraint_6.Attachment0 = attachment0_13
- ballsocketconstraint_6.LimitsEnabled = true
- ballsocketconstraint_6.Attachment1 = attachment1_10
- ballsocketconstraint_6.Parent = leftupperleg
- motor6d_12.Part1 = leftlowerleg
- motor6d_12.C1 = CFrame.new(-0.072, 0.773, 0.163)
- motor6d_12.C0 = CFrame.new(-0.16, -0.639, 0)
- motor6d_12.Part0 = leftupperleg
- motor6d_12.Parent = leftupperleg
- hair.Anchored = true
- hair.Locked = true
- hair.Size = Vector3.new(0.923, 1.241, 0.977)
- hair.Name = "Hair"
- hair.TextureID = "rbxassetid://715475026"
- hair.MeshId = "rbxassetid://526271407"
- hair.CustomPhysicalProperties = PhysicalProperties.new(0.01, 2, 0, 0, 0)
- hair.Parent = startercharacter
- hair.CFrame = CFrame.new(-25.987, 5.632, 97.144) * CFrame.Angles(0, 0, 0)
- attachment0_14.Rotation = Vector3.new(-180, -8.51, -128.801)
- attachment0_14.CFrame = CFrame.new(-0.008, -0.223, -0.023) * CFrame.Angles(-3.142, -0.149, -2.248)
- attachment0_14.Orientation = Vector3.new(0, -171.49, 51.199)
- attachment0_14.Position = Vector3.new(-0.008, -0.223, -0.023)
- attachment0_14.Axis = Vector3.new(-0.62, 0.779, 0.093)
- attachment0_14.SecondaryAxis = Vector3.new(0.771, 0.627, -0.115)
- attachment0_14.Name = "Attachment0"
- attachment0_14.Parent = hair
- hingeconstraint_7.LimitsEnabled = true
- hingeconstraint_7.UpperAngle = 0
- hingeconstraint_7.Attachment0 = attachment0_14
- hingeconstraint_7.Attachment1 = attachment1_5
- hingeconstraint_7.LowerAngle = 0
- hingeconstraint_7.Parent = hair
- attachment1_3.Rotation = Vector3.new(180, 12.333, -117.806)
- attachment1_3.CFrame = CFrame.new(0.011, 0.484, -0.394) * CFrame.Angles(3.142, 0.215, -2.056)
- attachment1_3.Orientation = Vector3.new(0, 167.667, 62.194)
- attachment1_3.Position = Vector3.new(0.011, 0.484, -0.394)
- attachment1_3.Axis = Vector3.new(-0.456, 0.885, -0.1)
- attachment1_3.SecondaryAxis = Vector3.new(0.864, 0.466, 0.189)
- attachment1_3.Name = "Attachment1"
- attachment1_3.Parent = hair
- motor6d_13.C1 = CFrame.new(0, 0, 0.596) * CFrame.Angles(0, 0, 0)
- motor6d_13.Part0 = hair
- motor6d_13.Part1 = hair2
- motor6d_13.Parent = hair
- humanoidrootpart.Anchored = true
- humanoidrootpart.CanCollide = false
- humanoidrootpart.Size = Vector3.new(1.71, 2.692, 1.238)
- humanoidrootpart.Orientation = Vector3.new(0, 180, 0)
- humanoidrootpart.Name = "HumanoidRootPart"
- humanoidrootpart.BottomSurface = Enum.SurfaceType.Smooth
- humanoidrootpart.Transparency = 1
- humanoidrootpart.TopSurface = Enum.SurfaceType.Smooth
- humanoidrootpart.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 1, 1)
- humanoidrootpart.Parent = startercharacter
- humanoidrootpart.CFrame = CFrame.new(-26.026, 4.046, 97.313) * CFrame.Angles(-3.142, 0, -3.142)
- motor6d_14.C1 = CFrame.new(0.006, 0.57, -0.118) * CFrame.Angles(0, 0, 0)
- motor6d_14.Part0 = humanoidrootpart
- motor6d_14.Part1 = lowertorso
- motor6d_14.Parent = humanoidrootpart
- humanoid_2.HipHeight = 3.25
- humanoid_2.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- humanoid_2.RigType = Enum.HumanoidRigType.R15
- humanoid_2.Parent = startercharacter
- _________.Name = " "
- _________.Parent = model
- body_colors.HeadColor = BrickColor.new("Pastel brown")
- body_colors.LeftLegColor = BrickColor.new("Pastel brown")
- body_colors.LeftArmColor = BrickColor.new("Pastel brown")
- body_colors.RightLegColor = BrickColor.new("Pastel brown")
- body_colors.RightArmColor = BrickColor.new("Pastel brown")
- body_colors.TorsoColor = BrickColor.new("Pastel brown")
- body_colors.Parent = _________
- pants_2.Name = "Pants"
- pants_2.PantsTemplate = "http://www.roblox.com/asset/?id=320546512"
- pants_2.Parent = _________
- head_3.Anchored = true
- head_3.Size = Vector3.new(2, 1, 1)
- head_3.TopSurface = Enum.SurfaceType.Smooth
- head_3.Orientation = Vector3.new(-11.58, 0, -0.05)
- head_3.Color = Color3.new(1, 0.8, 0.6)
- head_3.Velocity = Vector3.new(0, -0.006, 0.001)
- head_3.Name = "Head"
- head_3.BrickColor = BrickColor.new("Pastel brown")
- head_3.RotVelocity = Vector3.new(0, -0.001, 0)
- head_3.Parent = _________
- head_3.CFrame = CFrame.new(4.768, 4.601, 96.569) * CFrame.Angles(-0.202, 0, -0.001)
- mesh_4.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh_4.Parent = head_3
- decal_7.Texture = "http://www.roblox.com/asset/?id=176204308"
- decal_7.Parent = head_3
- decal_8.Texture = "http://www.roblox.com/asset/?id=176214080"
- decal_8.Parent = head_3
- decal_9.Texture = "http://www.roblox.com/asset/?id=176217891"
- decal_9.Parent = head_3
- humanoidrootpart_2.Anchored = true
- humanoidrootpart_2.Size = Vector3.new(2, 2, 1)
- humanoidrootpart_2.Transparency = 1
- humanoidrootpart_2.RightParamA = 0
- humanoidrootpart_2.Name = "HumanoidRootPart"
- humanoidrootpart_2.LeftParamA = 0
- humanoidrootpart_2.Orientation = Vector3.new(0, 0, -0.05)
- humanoidrootpart_2.RightParamB = 0
- humanoidrootpart_2.BrickColor = BrickColor.new("Bright blue")
- humanoidrootpart_2.BottomSurface = Enum.SurfaceType.Smooth
- humanoidrootpart_2.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- humanoidrootpart_2.Velocity = Vector3.new(0.002, -0.007, 0.001)
- humanoidrootpart_2.TopSurface = Enum.SurfaceType.Smooth
- humanoidrootpart_2.RotVelocity = Vector3.new(0, -0.001, 0)
- humanoidrootpart_2.LeftParamB = 0
- humanoidrootpart_2.Parent = _________
- humanoidrootpart_2.CFrame = CFrame.new(4.767, 3.065, 96.72) * CFrame.Angles(0, 0, -0.001)
- rootjoint.Part1 = torso_2
- rootjoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, -3.142)
- rootjoint.MaxVelocity = 0.1
- rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, -3.142)
- rootjoint.Name = "RootJoint"
- rootjoint.Part0 = humanoidrootpart_2
- rootjoint.Parent = humanoidrootpart_2
- left_arm_2.Anchored = true
- left_arm_2.Size = Vector3.new(1, 2, 1)
- left_arm_2.Name = "Left Arm"
- left_arm_2.Orientation = Vector3.new(-9.3, 0, -0.05)
- left_arm_2.BrickColor = BrickColor.new("Pastel brown")
- left_arm_2.Color = Color3.new(1, 0.8, 0.6)
- left_arm_2.Parent = _________
- left_arm_2.CFrame = CFrame.new(3.267, 3.066, 96.72) * CFrame.Angles(-0.162, 0, -0.001)
- left_leg_2.Anchored = true
- left_leg_2.Size = Vector3.new(1, 2, 1)
- left_leg_2.RotVelocity = Vector3.new(0, -0.001, 0)
- left_leg_2.Orientation = Vector3.new(0, 0, -0.05)
- left_leg_2.Color = Color3.new(1, 0.8, 0.6)
- left_leg_2.Name = "Left Leg"
- left_leg_2.BrickColor = BrickColor.new("Pastel brown")
- left_leg_2.Velocity = Vector3.new(0.005, -0.007, 0)
- left_leg_2.BottomSurface = Enum.SurfaceType.Smooth
- left_leg_2.Parent = _________
- left_leg_2.CFrame = CFrame.new(4.265, 1.065, 96.72) * CFrame.Angles(0, 0, -0.001)
- right_arm_2.Anchored = true
- right_arm_2.Size = Vector3.new(1, 2, 1)
- right_arm_2.Name = "Right Arm"
- right_arm_2.Orientation = Vector3.new(13.58, 0, -0.05)
- right_arm_2.BrickColor = BrickColor.new("Pastel brown")
- right_arm_2.Color = Color3.new(1, 0.8, 0.6)
- right_arm_2.Parent = _________
- right_arm_2.CFrame = CFrame.new(6.267, 3.004, 96.56) * CFrame.Angles(0.237, 0, -0.001)
- right_leg_2.Anchored = true
- right_leg_2.Size = Vector3.new(1, 2, 1)
- right_leg_2.Orientation = Vector3.new(-8.7, 0, -0.05)
- right_leg_2.Color = Color3.new(1, 0.8, 0.6)
- right_leg_2.BrickColor = BrickColor.new("Pastel brown")
- right_leg_2.BottomSurface = Enum.SurfaceType.Smooth
- right_leg_2.Name = "Right Leg"
- right_leg_2.Parent = _________
- right_leg_2.CFrame = CFrame.new(5.265, 1.065, 96.72) * CFrame.Angles(-0.152, 0, -0.001)
- torso_2.Anchored = true
- torso_2.Size = Vector3.new(2, 2, 1)
- torso_2.LeftParamB = 0
- torso_2.Name = "Torso"
- torso_2.Orientation = Vector3.new(0, 0, -0.05)
- torso_2.LeftParamA = 0
- torso_2.RightParamA = 0
- torso_2.RightSurface = Enum.SurfaceType.Weld
- torso_2.LeftSurface = Enum.SurfaceType.Weld
- torso_2.Color = Color3.new(1, 0.8, 0.6)
- torso_2.RightParamB = 0
- torso_2.BrickColor = BrickColor.new("Pastel brown")
- torso_2.Parent = _________
- torso_2.CFrame = CFrame.new(4.767, 3.065, 96.72) * CFrame.Angles(0, 0, -0.001)
- roblox_2.Name = "roblox"
- roblox_2.Parent = torso_2
- left_hip_2.Part1 = left_leg_2
- left_hip_2.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, -1.571, 0)
- left_hip_2.MaxVelocity = 0.1
- left_hip_2.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(0, -1.571, 0)
- left_hip_2.Name = "Left Hip"
- left_hip_2.Part0 = torso_2
- left_hip_2.Parent = torso_2
- humanoid_3.Health = 0
- humanoid_3.WalkSpeed = 0
- humanoid_3.MaxHealth = 0
- humanoid_3.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- humanoid_3.Parent = _________
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