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- local bindable
- local lr = game.ReplicatedStorage.GameData.LatestRoom
- local function GetCurrentRoom()
- return workspace.CurrentRooms:WaitForChild(tostring(lr.Value + 1), 5)
- end
- local function Convert(room)
- local noder = room:WaitForChild("PathfindNodes", 2):Clone()
- noder.Parent = room
- noder.Name = "Nodes"
- local Goober = Instance.new("StringValue", room)
- Goober.Name = "gobble ur balls L splash"
- Goober.Value = "seriously do it now loser"
- warn("Converted "..room.Name.." to support node system")
- local A = room:WaitForChild("RoomEntrance", .5):Clone()
- A.Parent = room
- A.Name = "RoomStart"
- local B = room:WaitForChild("RoomExit", .5):Clone()
- B.Parent = room
- B.Name = "RoomEnd"
- end
- bindable = workspace.CurrentRooms.ChildAdded:Connect(function()
- local room = GetCurrentRoom()
- Convert(room)
- end)
- Convert(GetCurrentRoom())
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